VERSION = 1,

option MoreTraitsDynamic.AntiGunActivistDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_AntiGunActivist,
}
option MoreTraitsDynamic.AntiGunActivistDynamicSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 6,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_AntiGunActivistSkill,
}
option MoreTraitsDynamic.AntiGunActivistDynamicKill
{
	type = integer,
	min = 0,
	max = 100000,
	default = 600,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_AntiGunActivistKill,
}
option MoreTraitsDynamic.AntiqueCollectorDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_AntiqueCollector,
}
option MoreTraitsDynamic.AntiqueCollectorDynamicSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 10,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_AntiqueCollectorSkill,
}
option MoreTraitsDynamic.AsceticDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Ascetic,
}
option MoreTraitsDynamic.AsceticDynamicSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 5,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_AsceticSkill,
}
option MoreTraitsDynamic.BouncerDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Bouncer,
}
option MoreTraitsDynamic.BouncerDynamicSmallBlunt
{
	type = integer,
	min = 0,
	max = 10,
	default = 7,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_BouncerSmallBlunt,
}
option MoreTraitsDynamic.BouncerDynamicStrength
{
	type = integer,
	min = 0,
	max = 10,
	default = 7,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_BouncerStrength,
}
option MoreTraitsDynamic.EvasiveDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Evasive,
}
option MoreTraitsDynamic.EvasiveDynamicSkill
{
	type = integer,
	min = 0,
	max = 50,
	default = 40,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_EvasiveSkill,
}
option MoreTraitsDynamic.FastDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Fast,
}
option MoreTraitsDynamic.FastDynamicSkill
{
	type = integer,
	min = 0,
	max = 40,
	default = 30,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_FastSkill,
}
option MoreTraitsDynamic.FastWorkerDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_FastWorker,
}
option MoreTraitsDynamic.FastWorkerDynamicSkill
{
	type = integer,
	min = 0,
	max = 80,
	default = 60,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_FastWorkerSkill,
}
option MoreTraitsDynamic.FlexibleDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Flexible,
}
option MoreTraitsDynamic.FlexibleDynamicSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 4,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_FlexibleSkill,
}
option MoreTraitsDynamic.GordaniteDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Gordanite,
}
option MoreTraitsDynamic.GordaniteDynamicSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 6,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_GordaniteSkill,
}
option MoreTraitsDynamic.GordaniteDynamicKill
{
	type = integer,
	min = 0,
	max = 100000,
	default = 300,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_GordaniteKill,
}
option MoreTraitsDynamic.GourmandDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Gourmand,
}
option MoreTraitsDynamic.GourmandDynamicSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 9,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_GourmandSkill,
}
option MoreTraitsDynamic.GraverobberDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Graverobber,
}
option MoreTraitsDynamic.GraverobberDynamicSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 8,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_GraverobberSkill,
}
option MoreTraitsDynamic.GraverobberDynamicKill
{
	type = integer,
	min = 0,
	max = 100000,
	default = 1000,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_GraverobberKill,
}
option MoreTraitsDynamic.GruntWorkerDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_GruntWorker,
}
option MoreTraitsDynamic.GruntWorkerDynamicSmallBlunt
{
	type = integer,
	min = 0,
	max = 10,
	default = 4,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_GruntWorkerSmallBlunt,
}
option MoreTraitsDynamic.GruntWorkerDynamicWoodwork
{
	type = integer,
	min = 0,
	max = 10,
	default = 5,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_GruntWorkerWoodwork,
}
option MoreTraitsDynamic.GruntWorkerDynamicKill
{
	type = integer,
	min = 0,
	max = 100000,
	default = 200,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_GruntWorkerKill,
}
option MoreTraitsDynamic.GymGoerDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_GymGoer,
}
option MoreTraitsDynamic.GymGoerDynamicSkill
{
	type = integer,
	min = 0,
	max = 20,
	default = 14,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_GymGoerSkill,
}
option MoreTraitsDynamic.HardyDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Hardy,
}
option MoreTraitsDynamic.HardyDynamicSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 7,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_HardySkill,
}
option MoreTraitsDynamic.IdealWeightDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_IdealWeight,
}
option MoreTraitsDynamic.IdealWeightDynamicTargetDaysToObtain
{
	type = integer,
	min = 0,
	max = 100000,
	default = 21,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_IdealWeightTargetDaysToObtain,
}
option MoreTraitsDynamic.IdealWeightDynamicObtainGracePeriod
{
	type = integer,
	min = 0,
	max = 100000,
	default = 24,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_IdealWeightObtainGracePeriod,
}
option MoreTraitsDynamic.IdealWeightDynamicLoseGracePeriodMultiplier
{
	type = double,
	min = 0,
	max = 100,
	default = 1.0,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_IdealWeightDynamicLoseGracePeriodMultiplier,
}
option MoreTraitsDynamic.IdealWeightDynamicLoseGracePeriodCap
{
	type = integer,
	min = 0,
	max = 100000,
	default = 18,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_IdealWeightLoseGracePeriodCap,
}
option MoreTraitsDynamic.ImmunocompromisedDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Immunocompromised,
}
option MoreTraitsDynamic.ImmunocompromisedDynamicInfectionTime
{
	type = integer,
	min = 0,
	max = 100000,
	default = 2000,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_ImmunocompromisedInfectionTime,
}
option MoreTraitsDynamic.IncomprehensiveDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Incomprehensive,
}
option MoreTraitsDynamic.IncomprehensiveDynamicSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 4,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_IncomprehensiveSkill,
}
option MoreTraitsDynamic.IndefatigableDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Indefatigable,
}
option MoreTraitsDynamic.IndefatigableDynamicSkill
{
	type = integer,
	min = 0,
	max = 120,
	default = 110,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_IndefatigableSkill,
}
option MoreTraitsDynamic.LeadFootDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_LeadFoot,
}
option MoreTraitsDynamic.LeadFootDynamicKill
{
	type = integer,
	min = 0,
	max = 50000,
	default = 200,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_LeadFootKill,
}
option MoreTraitsDynamic.MartialArtistDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_MartialArtist,
}
option MoreTraitsDynamic.MartialArtistDynamicSmallBlunt
{
	type = integer,
	min = 0,
	max = 10,
	default = 6,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_MartialArtistSmallBlunt,
}
option MoreTraitsDynamic.MartialArtistDynamicFitness
{
	type = integer,
	min = 0,
	max = 10,
	default = 6,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_MartialArtistFitness,
}
option MoreTraitsDynamic.MotionSickenssDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_MotionSickenss,
}
option MoreTraitsDynamic.MotionSickenssDynamicSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 5,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_MotionSickenssSkill,
}
option MoreTraitsDynamic.MundaneDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Mundane,
}
option MoreTraitsDynamic.MundaneDynamicDamage
{
	type = integer,
	min = 0,
	max = 500000,
	default = 5000,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_MundaneDamage,
}
option MoreTraitsDynamic.NaturalEaterDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_NaturalEater,
}
option MoreTraitsDynamic.NaturalEaterDynamicCooking
{
	type = integer,
	min = 0,
	max = 10,
	default = 2,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_NaturalEaterCooking,
}
option MoreTraitsDynamic.NaturalEaterDynamicForaging
{
	type = integer,
	min = 0,
	max = 10,
	default = 4,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_NaturalEaterForaging,
}
option MoreTraitsDynamic.NoodleLegsDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_NoodleLegs,
}
option MoreTraitsDynamic.NoodleLegsDynamicSkill
{
	type = integer,
	min = 0,
	max = 50,
	default = 30,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_NoodleLegsSkill,
}
option MoreTraitsDynamic.OlympianDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Olympian,
}
option MoreTraitsDynamic.OlympianDynamicSkillSprinting
{
	type = integer,
	min = 0,
	max = 10,
	default = 5,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_OlympianSkillSprinting,
}
option MoreTraitsDynamic.OlympianDynamicSkillFitness
{
	type = integer,
	min = 0,
	max = 10,
	default = 6,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_OlympianSkillFitness,
}
option MoreTraitsDynamic.PackMouseDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_PackMouse,
}
option MoreTraitsDynamic.PackMouseDynamicSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 7,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_PackMouseSkill,
}
option MoreTraitsDynamic.PackMuleDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_PackMule,
}
option MoreTraitsDynamic.PackMuleDynamicSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 9,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_PackMuleSkill,
}
option MoreTraitsDynamic.ParanoiaDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Paranoia,
}
option MoreTraitsDynamic.ParanoiaDynamicHoursLose
{
	type = integer,
	min = 0,
	max = 100000,
	default = 200,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_ParanoiaHoursLose,
}
option MoreTraitsDynamic.PracticedSwordsmanDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_PracticedSwordsman,
}
option MoreTraitsDynamic.PracticedSwordsmanDynamicSkill
{
	type = integer,
	min = 0,
	max = 20,
	default = 10,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_PracticedSwordsmanSkill,
}
option MoreTraitsDynamic.PracticedSwordsmanDynamicKill
{
	type = integer,
	min = 0,
	max = 100000,
	default = 500,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_PracticedSwordsmanKill,
}
option MoreTraitsDynamic.ProwessBladeDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_ProwessBlade,
}
option MoreTraitsDynamic.ProwessBladeDynamicSkill
{
	type = integer,
	min = 0,
	max = 30,
	default = 24,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_ProwessBladeSkill,
}
option MoreTraitsDynamic.ProwessBladeDynamicKill
{
	type = integer,
	min = 0,
	max = 100000,
	default = 1200,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_ProwessBladeKill,
}
option MoreTraitsDynamic.ProwessBluntDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_ProwessBlunt,
}
option MoreTraitsDynamic.ProwessBluntDynamicSkill
{
	type = integer,
	min = 0,
	max = 20,
	default = 16,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_ProwessBluntSkill,
}
option MoreTraitsDynamic.ProwessBluntDynamicKill
{
	type = integer,
	min = 0,
	max = 100000,
	default = 800,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_ProwessBluntKill,
}
option MoreTraitsDynamic.ProwessGunsDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_ProwessGuns,
}
option MoreTraitsDynamic.ProwessGunsDynamicAiming
{
	type = integer,
	min = 0,
	max = 10,
	default = 8,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_ProwessGunsAiming,
}
option MoreTraitsDynamic.ProwessGunsDynamicSkill
{
	type = integer,
	min = 0,
	max = 20,
	default = 16,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_ProwessGunsSkill,
}
option MoreTraitsDynamic.ProwessGunsDynamicKill
{
	type = integer,
	min = 0,
	max = 100000,
	default = 800,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_ProwessGunsKill,
}
option MoreTraitsDynamic.ProwessSpearDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_ProwessSpear,
}
option MoreTraitsDynamic.ProwessSpearDynamicSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 8,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_ProwessSpearSkill,
}
option MoreTraitsDynamic.ProwessSpearDynamicKill
{
	type = integer,
	min = 0,
	max = 100000,
	default = 400,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_ProwessSpearKill,
}
option MoreTraitsDynamic.QuietDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Quiet,
}
option MoreTraitsDynamic.QuietDynamicSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 4,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_QuietSkill,
}
option MoreTraitsDynamic.ScrapperDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Scrapper,
}
option MoreTraitsDynamic.ScrapperDynamicMaintenance
{
	type = integer,
	min = 0,
	max = 10,
	default = 5,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_ScrapperMaintenance,
}
option MoreTraitsDynamic.ScrapperDynamicMetalWelding
{
	type = integer,
	min = 0,
	max = 10,
	default = 5,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_ScrapperMetalWelding,
}
option MoreTraitsDynamic.ScroungerDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Scrounger,
}
option MoreTraitsDynamic.ScroungerDynamicSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 6,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_ScroungerSkill,
}
option MoreTraitsDynamic.SecondWindDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_SecondWind,
}
option MoreTraitsDynamic.SecondWindDynamicSkill
{
	type = integer,
	min = 0,
	max = 20,
	default = 18,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_SecondWindSkill,
}
option MoreTraitsDynamic.SlowWorkerDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_SlowWorker,
}
option MoreTraitsDynamic.SlowWorkerDynamicSkill
{
	type = integer,
	min = 0,
	max = 80,
	default = 30,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_SlowWorkerSkill,
}
option MoreTraitsDynamic.SlowpokeDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Slowpoke,
}
option MoreTraitsDynamic.SlowpokeDynamicSkill
{
	type = integer,
	min = 0,
	max = 40,
	default = 20,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_SlowpokeSkill,
}
option MoreTraitsDynamic.SwiftDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Swift,
}
option MoreTraitsDynamic.SwiftDynamicSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 4,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_SwiftSkill,
}
option MoreTraitsDynamic.SuperImmuneDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_SuperImmune,
}
option MoreTraitsDynamic.SuperImmuneDynamicInfectionTime
{
	type = integer,
	min = 0,
	max = 100000,
	default = 5000,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_SuperImmuneInfectionTime,
}
option MoreTraitsDynamic.TavernBrawlerDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_TavernBrawler,
}
option MoreTraitsDynamic.TavernBrawlerDynamicSkill
{
	type = integer,
	min = 0,
	max = 60,
	default = 12,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_TavernBrawlerSkill,
}
option MoreTraitsDynamic.TerminatorDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Terminator,
}
option MoreTraitsDynamic.TerminatorDynamicSkill
{
	type = integer,
	min = 0,
	max = 30,
	default = 28,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_TerminatorSkill,
}
option MoreTraitsDynamic.TerminatorDynamicKill
{
	type = integer,
	min = 0,
	max = 100000,
	default = 1400,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_TerminatorKill,
}
option MoreTraitsDynamic.ThuggishDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Thuggish,
}
option MoreTraitsDynamic.ThuggishDynamicSkill
{
	type = integer,
	min = 0,
	max = 20,
	default = 10,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_ThuggishSkill,
}
option MoreTraitsDynamic.ThuggishDynamicKill
{
	type = integer,
	min = 0,
	max = 100000,
	default = 500,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_ThuggishKill,
}
option MoreTraitsDynamic.TinkererDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Tinkerer,
}
option MoreTraitsDynamic.TinkererDynamicSkill
{
	type = integer,
	min = 0,
	max = 30,
	default = 12,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_TinkererSkill,
}
option MoreTraitsDynamic.UnwaveringDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Unwavering,
}
option MoreTraitsDynamic.UnwaveringDynamicCounter
{
	type = integer,
	min = 0,
	max = 100000,
	default = 500,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_UnwaveringCounter,
}
option MoreTraitsDynamic.VagabondDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Vagabond,
}
option MoreTraitsDynamic.VagabondDynamicSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 5,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_VagabondSkill,
}
option MoreTraitsDynamic.WellFittedDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_WellFitted,
}
option MoreTraitsDynamic.WellFittedDynamicSkill
{
	type = integer,
	min = 0,
	max = 10,
	default = 8,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_WellFittedSkill,
}
option MoreTraitsDynamic.WildsmanDynamic
{
	type = boolean,
	default = true,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_Wildsman,
}
option MoreTraitsDynamic.WildsmanDynamicSkill
{
	type = integer,
	min = 0,
	max = 30,
	default = 8,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_WildsmanSkill,
}
option MoreTraitsDynamic.WildsmanDynamicKill
{
	type = integer,
	min = 0,
	max = 100000,
	default = 200,
	page = MoreTraitsDynamic, 
	translation = MoreTraitsDynamic_WildsmanKill,
}