module Base
{
	model Vehicles_PickupTruckCrashedBurnt
	{
		mesh = vehicles/Vehicles_PickupTruckCrashedBurnt,
		shader = vehicle,
		static = TRUE,
		scale = 1.00,
	}
	model Vehicles_CarNormal02CrashedBurnt
	{
		mesh = vehicles/Vehicles_CarNormal02CrashedBurnt,
		shader = vehicle,
		scale = 1.00,
	}
	model Vehicles_Wagon2CrashedBurnt
	{
		mesh = vehicles/Vehicles_Wagon2CrashedBurnt,
		shader = vehicle,
		scale = 1.00,
	}
	model Vehicles_CarModern02CrashedBurnt
	{
		mesh = vehicles/Vehicles_CarModern02CrashedBurnt,
		shader = vehicle,
		scale = 1.00,
	}
	model Vehicles_Modern01Type2CrashedBurnt
	{
		mesh = vehicles/Vehicles_Modern01Type2CrashedBurnt,
		shader = vehicle,
		scale = 1.00,
	}
	model Vehicles_SportsCarCrashedBurnt
	{
		mesh = vehicles/Vehicles_SportsCarCrashedBurnt,
		shader = vehicle,
		scale = 1.00,
	}
	model Vehicles_CarSmallCrashedBurnt
	{
		mesh = vehicles/Vehicles_CarSmallCrashedBurnt,
		shader = vehicle,
		scale = 1.00,
	}
	model Vehicles_SUVCrashedBurnt
	{
		mesh = vehicles/Vehicles_SUVCrashedBurnt,
		shader = vehicle,
		scale = 1.00,
	}
	model Vehicles_WagonRedCrashedBurnt
	{
		mesh = vehicles/Vehicles_WagonRedCrashedBurnt,
		shader = vehicle,
		scale = 1.00,
	}
	model Vehicles_ModernCarCrashedBurnt
	{
		mesh = vehicles/Vehicles_ModernCarCrashedBurnt,
		shader = vehicle,
		scale = 1.00,
	}
	model Vehicles_CarNormalCrashedBurnt
	{
		mesh = vehicles/Vehicles_CarNormalCrashedBurnt,
		shader = vehicle,
		scale = 1.00,
	}
	model Vehicles_SUV2CrashedBurnt
	{
		mesh = vehicles/Vehicles_SUV2CrashedBurnt,
		shader = vehicle,
		scale = 1.00,
	}
	model Vehicles_CarSmall2FlippedCrashedBurnt
	{
		mesh = vehicles/Vehicles_CarSmall2FlippedCrashedBurnt,
		shader = vehicle,
		scale = 1.00,
	}
	model Vehicles_CarTaxi1CrashedBurnt
	{
		mesh = vehicles/Vehicles_CarTaxi1CrashedBurnt,
		shader = vehicle,
		scale = 1.00,
	}
	model Vehicles_CarTaxi2CrashedBurnt
	{
		mesh = vehicles/Vehicles_CarTaxi2CrashedBurnt,
		shader = vehicle,
		scale = 1.00,
	}
	model Vehicles_PickupVanLightsCrashedBurnt
	{
		mesh = vehicles/Vehicles_PickupVanLightsCrashedBurnt,
		shader = vehicle,
		scale = 1.00,
	}
	model Vehicles_AmbulanceCrashedBurnt
	{
		mesh = vehicles/Vehicles_AmbulanceCrashedBurnt,
		shader = vehicle,
		scale = 1.00,
	}
	model Vehicles_RadioVanCrashedBurnt
	{
		mesh = vehicles/Vehicles_RadioVanCrashedBurnt,
		shader = vehicle,
		scale = 1.00,
	}
	model Vehicles_PickupLightsCrashedBurnt
	{
		mesh = vehicles/Vehicles_PickupLightsCrashedBurnt,
		shader = vehicle,
		scale = 1.00,
	}
	model Vehicles_LightsCarCrashedBurnt
	{
		mesh = vehicles/Vehicles_LightsCarCrashedBurnt,
		shader = vehicle,
		scale = 1.00,
	}
	model Vehicles_CarSmalltype2CrashedBurnt
	{
		mesh = vehicles/Vehicles_CarSmalltype2CrashedBurnt,
		shader = vehicle,
		scale = 1.00,
	}
}