module Base
{
	
	vehicle CarLuxuryWreckedRear
	{
		template! = CarLuxury,

		model
		{
			file = Vehicles_LuxuryCarSmashedRear,
			scale = 1.8200,
			offset = 0.0000 0.3022 0.0000,
		}
		
		part Headlight*
		{
			lua
			{
				create = CrashedCars.CreatVehicle,
			}
		}

		attachment trailer
		{
			offset = 0.0000 -0.2747 -1.2088,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.2747 1.2143,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1.0000,
		}

		extents = 1.0000 0.6264 2.3736,
		physicsChassisShape = 1.0000 0.6264 2.3736,
		centerOfMassOffset = 0.0000 0.3022 0.0000,
		shadowExtents = 1.0000 2.3736,
		shadowOffset = 0.0000 0.0000,
	}

	vehicle CarLuxuryWreckedFront
	{
		template! = CarLuxury,

		model
		{
			file = Vehicles_LuxuryCarSmashedFront,
			scale = 1.8200,
			offset = 0.0000 0.3022 0.0000,
		}

		extents = 1.0000 0.6264 2.3736,
		physicsChassisShape = 1.0000 0.6264 2.3736,
		centerOfMassOffset = 0.0000 0.3022 0.0000,
		shadowExtents = 1.0000 2.3736,
		shadowOffset = 0.0000 0.0000,
		
		part Headlight*
		{
			lua
			{
				create = CrashedCars.CreatVehicle,
			}
		}

		attachment trailer
		{
			offset = 0.0000 -0.2747 -1.2088,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.2747 1.2143,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1,
		}
	}
}
