module Base
{
	model Vehicles_PickUpJunk
	{
		mesh = vehicles/Vehicles_Pickup_Junk,
		shader = vehicle_multiuv,
		static = TRUE,
		scale = 0.008,
	}
	vehicle PickupJunk
	{
		model
		{
			file = Vehicles_PickUpJunk,
			scale = 1.8200,
			offset = 0.0000 0.3462 0.0000,
		}

		spawnOffsetY = 0.24999994,

		skin
		{
			texture = Vehicles/vehicle_pickupjunkshell,
		}

		extents = 0.8022 0.7033 2.1868,
		mass = 500,
		centerOfMassOffset = 0.0000 0.3462 0.0000,
		shadowExtents = 0.8626 2.2088,
		shadowOffset = 0.0000 0.0000,
		physicsChassisShape = 0.8022 0.7033 2.1868,

		attachment trailer
		{
			offset = 0.0000 -0.3352 -1.1648,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.3626 1.1374,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	
	model Vehicles_PickUpJunk01
	{
		mesh = vehicles/Vehicles_Pickup_Junk01,
		shader = vehicle_multiuv,
		static = TRUE,
		scale = 0.008,
	}
	vehicle PickupJunk01
	{
		model
		{
			file = Vehicles_PickUpJunk01,
			scale = 1.8200,
			offset = 0.0000 0.3462 0.0000,
		}

		spawnOffsetY = 0.24999994,

		skin
		{
			texture = Vehicles/vehicle_pickupjunkshell,
		}

		extents = 0.8022 0.7033 2.1868,
		mass = 500,
		centerOfMassOffset = 0.0000 0.3462 0.0000,
		shadowExtents = 0.8626 2.2088,
		shadowOffset = 0.0000 0.0000,
		physicsChassisShape = 0.8022 0.7033 2.1868,

		attachment trailer
		{
			offset = 0.0000 -0.3352 -1.1648,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.3626 1.1374,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

	model Vehicles_CarNormal_Junk
	{
		mesh = vehicles/Vehicles_CarNormal_Junk,
		shader = vehicle_multiuv,
		scale = 0.008,
	}
	vehicle CarNormalJunk
	{
		model
		{
			file = Vehicles_CarNormal_Junk,
			scale = 1.8200,
			offset = 0.0000 0.3297 0.0000,
		}

		spawnOffsetY = 0.19999991,

		skin
		{
			texture = Vehicles/vehicle_carnormalshell_junk,
		}

		extents = 0.8022 0.6593 2.6044,
		mass = 500,
		centerOfMassOffset = 0.0000 0.3242 0.0000,
		shadowExtents = 0.8956 3.2143,
		shadowOffset = 0.0000 0.0000,
		physicsChassisShape = 0.8022 0.6593 2.6044,

		attachment trailer
		{
			offset = 0.0000 -0.2637 -1.3242,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.3352 1.3297,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	
	model Vehicles_CarNormal_Junk01
	{
		mesh = vehicles/Vehicles_CarNormal_Junk01,
		shader = vehicle_multiuv,
		scale = 0.008,
	}
	vehicle CarNormalJunk01
	{
		model
		{
			file = Vehicles_CarNormal_Junk01,
			scale = 1.8200,
			offset = 0.0000 0.3297 0.0000,
		}

		spawnOffsetY = 0.19999991,

		skin
		{
			texture = Vehicles/vehicle_carnormalshell_junk,
		}

		extents = 0.8022 0.6593 2.6044,
		mass = 500,
		centerOfMassOffset = 0.0000 0.3242 0.0000,
		shadowExtents = 0.8956 3.2143,
		shadowOffset = 0.0000 0.0000,
		physicsChassisShape = 0.8022 0.6593 2.6044,

		attachment trailer
		{
			offset = 0.0000 -0.2637 -1.3242,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.3352 1.3297,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

	model Vehicles_SmallCarJunk
	{
		mesh = vehicles/Vehicles_SmallCar_Junk,
		shader = vehicle_multiuv,
		scale = 0.008,
	}
	vehicle SmallCarJunk
	{
		model
		{
			file = Vehicles_SmallCarJunk,
			scale = 1.8200,
			offset = 0.0000 0.3352 0.0000,
		}

		spawnOffsetY = 0.19999991,

		skin
		{
			texture = Vehicles/vehicle_smallcarshelljunk,
		}

		extents = 0.8022 0.6703 2.1868,
		mass = 400,
		centerOfMassOffset = 0.0000 0.3352 0.0000,
		shadowExtents = 0.8791 2.2527,
		shadowOffset = 0.0000 0.0000,
		physicsChassisShape = 0.8022 0.6703 2.1868,

		attachment trailer
		{
			offset = 0.0000 -0.3352 -1.0714,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.2967 1.1099,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model Vehicles_SmallCarJunk01
	{
		mesh = vehicles/Vehicles_SmallCar_Junk01,
		shader = vehicle_multiuv,
		scale = 0.008,
	}
	vehicle SmallCarJunk01
	{
		model
		{
			file = Vehicles_SmallCarJunk01,
			scale = 1.8200,
			offset = 0.0000 0.3352 0.0000,
		}

		spawnOffsetY = 0.19999991,

		skin
		{
			texture = Vehicles/vehicle_smallcarshelljunk,
		}

		extents = 0.8022 0.6703 2.1868,
		mass = 400,
		centerOfMassOffset = 0.0000 0.3352 0.0000,
		shadowExtents = 0.8791 2.2527,
		shadowOffset = 0.0000 0.0000,
		physicsChassisShape = 0.8022 0.6703 2.1868,

		attachment trailer
		{
			offset = 0.0000 -0.3352 -1.0714,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.2967 1.1099,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
