module Base
{
	model Vehicles_Ambulance_Wrecked_01
	{
		mesh = vehicles/Vehicles_Car_Ambulance_WreckedFront,
		shader = vehicle_norandom_multiuv,
		invertX = FALSE,
		scale = 0.008,
	}
	vehicle Ambulance_Wrecked_01
	{
		zombieType = AmbulanceDriver,
		mechanicType = 2,
		engineRepairLevel = 5,
		playerDamageProtection = 1.3,
		engineRPMType = van,

		model
		{
			file = Vehicles_Ambulance_Wrecked_01,
			scale = 1.8200,
			offset = 0.0000 0.3516 0.0000,
		}

		spawnOffsetY = 0.5,

		skin
		{
			texture = Vehicles/vehicle_vanambulanceshell,
		}

		textureMask = Vehicles/vehicle_vanambulance_mask,
		textureLights = Vehicles/vehicle_vanambulance_lights,
		textureDamage1Overlay = Vehicles/Veh_Blood_Mask,
		textureDamage2Overlay = Vehicles/Veh_Blood_Hvy,
		textureDamage1Shell = Vehicles/Veh_Damage1,
		textureDamage2Shell = Vehicles/Veh_Damage2,
		textureRust = Vehicles/Veh_Rust,
		template = lightbar,

		lightbar
		{
			soundSiren = VehicleSiren,
			leftCol = 0;0;1,
			rightCol = 0;0;1,
		}

		extents = 0.9341 0.8901 2.3297,
		mass = 816,
		physicsChassisShape = 0.9341 0.8901 2.3297,
		centerOfMassOffset = 0.0000 0.4505 0.0000,
		shadowExtents = 0.9341 2.3297,
		shadowOffset = 0.0000 0.0000,
		extentsOffset = 0.8 0.8,
		seatNumber = 2,
		engineForce = 4900,
		engineQuality = 75,
		engineLoudness = 110,
		maxSpeed = 70f,
		brakingForce = 80,
		stoppingMovementForce = 4.0f,
		rollInfluence = 0.6f,
		steeringIncrement = 0.03,
		steeringClamp = 0.3,
		suspensionStiffness = 40,
		suspensionCompression = 3.83,
		suspensionDamping = 2.88,
		maxSuspensionTravelCm = 10,
		suspensionRestLength = 0.2,
		wheelFriction = 1.6f,
		frontEndHealth = 150,
		rearEndHealth = 150,
		seats = 2,
		isSmallVehicle = false,

		wheel FrontLeft
		{
			front = true,
			offset = 0.3626 -0.4176 0.7253,
			radius = 0.15f,
			width = 0.2f,
		}

		wheel FrontRight
		{
			front = true,
			offset = -0.3626 -0.4176 0.8352,
			radius = 0.15f,
			width = 0.2f,
		}

		wheel RearLeft
		{
			front = false,
			offset = 0.3626 -0.4176 -0.5385,
			radius = 0.15f,
			width = 0.2f,
		}

		wheel RearRight
		{
			front = false,
			offset = -0.3626 -0.4176 -0.5385,
			radius = 0.15f,
			width = 0.2f,
		}

		area Engine
		{
			xywh = 0.0000 1.4011 0.9341 0.4725,
		}

		area TruckBed
		{
			xywh = 0.0000 -1.4011 0.9341 0.4725,
		}

		area GasTank
		{
			xywh = 0.7033 -0.7857 0.4725 0.4725,
		}

		area TireFrontLeft
		{
			xywh = 0.7033 0.8681 0.4725 0.4725,
		}

		area TireFrontRight
		{
			xywh = -0.7033 0.8681 0.4725 0.4725,
		}

		area TireRearLeft
		{
			xywh = 0.7033 -0.5385 0.4725 0.4725,
		}

		area TireRearRight
		{
			xywh = -0.7033 -0.5385 0.4725 0.4725,
		}

		template = Trunk/part/TruckBed,

		part TruckBed
		{
			container
			{
				capacity = 130,
				test = Vehicles.ContainerAccess.TruckBedOpenInside,
			}
		}

		template = Seat/part/SeatFrontLeft,
		template = Seat/part/SeatFrontRight,

		part Seat*
		{
			table install
			{
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
			}
		}

		part GloveBox
		{
			area = SeatFrontRight,
			itemType = Base.GloveBox,
			mechanicRequireKey = true,
			durability = 3,
			container
			{
				test = Vehicles.ContainerAccess.GloveBox,
			}
		}

		template = GasTank,

		part GasTank
		{
			install
			{
				skills = Mechanics:7,
				recipes = Intermediate Mechanics,
			}

			uninstall
			{
				skills = Mechanics:7,
				recipes = Intermediate Mechanics,
			}
		}

		template = CrashedBattery,
		template = Engine,
		template = Muffler,

		part Muffler
		{
			table install
			{
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				recipes = Intermediate Mechanics,
			}
		}

		template = EngineDoor,

		part EngineDoor
		{
			table install
			{
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				recipes = Intermediate Mechanics,
			}
		}

		template = Heater,

		part Heater
		{
			category = engine,

			lua
			{
				update = Vehicles.Update.Heater,
			}
		}

		part PassengerCompartment
		{
			category = nodisplay,

			lua
			{
				update = Vehicles.Update.PassengerCompartment,
			}
		}

		template = Windshield/part/Windshield,
		template = Windshield/part/WindshieldRear,

		part Windshield*
		{
			table install
			{
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				recipes = Intermediate Mechanics,
			}
		}

		part WindshieldRear
		{
			table install
			{
				requireInstalled = DoorRear,
			}
		}

		template = Window/part/WindowFrontLeft,
		template = Window/part/WindowFrontRight,

		part Window*
		{
			table install
			{
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				recipes = Intermediate Mechanics,
			}
		}

		template = Door/part/DoorFrontLeft,
		template = Door/part/DoorFrontRight,
		template = Door/part/DoorRear,

		part Door*
		{
			table install
			{
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				recipes = Intermediate Mechanics,
			}
		}

		part DoorRear
		{
			table uninstall
			{
				requireUninstalled = WindshieldRear,
			}

			hasLightsRear = true,
		}

		template = Tire,
		template = Brake,

		part Brake*
		{
			table install
			{
				skills = Mechanics:6,
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				skills = Mechanics:6,
				recipes = Intermediate Mechanics,
			}
		}

		template = Suspension,

		part Suspension*
		{
			table install
			{
				skills = Mechanics:6,
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				skills = Mechanics:6,
				recipes = Intermediate Mechanics,
			}
		}

		template = Radio_HAM,
		template = Headlight,
		
		part Headlight*
		{
			lua
			{
				create = CrashedCars.CreatVehicle,
			}
		}
		
		template! = SoundsVan,
		template = VanCollision,

		physics box
		{
			offset = 0.0000 0.2168 -0.0055,
			extents = 0.8956 0.4451 2.2857,
			rotate = 0.0000 0.0000 0.0000,
		}

		physics box
		{
			offset = 0.0000 0.5181 0.6593,
			extents = 0.8956 0.2308 0.3681,
			rotate = 52.0000 0.0000 0.0000,
		}

		physics box
		{
			offset = 0.0000 0.5879 -0.2543,
			extents = 0.8956 0.2912 1.7857,
			rotate = 0.0000 0.0000 0.0000,
		}

		physics box
		{
			offset = 0.0000 0.2168 -0.0055,
			extents = 0.8956 0.4451 2.2857,
			rotate = 0.0000 0.0000 0.0000,
		}

		physics box
		{
			offset = 0.0000 0.5181 0.6593,
			extents = 0.8956 0.2308 0.3681,
			rotate = 52.0000 0.0000 0.0000,
		}

		physics box
		{
			offset = 0.0000 0.5879 -0.2543,
			extents = 0.8956 0.2912 1.7857,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment trailer
		{
			offset = 0.0000 -0.2747 -1.1813,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.2747 1.1703,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1.0000,
		}
	}
}
