module Base
{
	vehicle ModernCarWreckedRear
	{
		template! = ModernCar,

		model
		{
			file = Vehicles_ModernCarSmashedRear,
			scale = 1.8200,
			offset = 0.0000 0.1978 0.0000,
		}

		extents = 0.9231 0.6374 2.3077,
		physicsChassisShape = 0.9231 0.6374 2.3077,
		centerOfMassOffset = 0.0000 0.1978 0.0000,
		shadowExtents = 0.9231 2.3077,
		shadowOffset = 0.0000 0.0000,
		
		part Headlight*
		{
			lua
			{
				create = CrashedCars.CreatVehicle,
			}
		}

		attachment trailer
		{
			offset = 0.0000 -0.2747 -1.1648,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.2747 1.1923,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1.0000,
		}
	}

	vehicle ModernCarWreckedFront
	{
		template! = ModernCar,

		model
		{
			file = Vehicles_ModernCarSmashedFront,
			scale = 1.8200,
			offset = 0.0000 0.1978 0.0000,
		}

		extents = 0.9231 0.6374 2.3077,
		physicsChassisShape = 0.9231 0.6374 2.3077,
		centerOfMassOffset = 0.0000 0.1978 0.0000,
		shadowExtents = 0.9231 2.3077,
		shadowOffset = 0.0000 0.0000,
		
		part Headlight*
		{
			lua
			{
				create = CrashedCars.CreatVehicle,
			}
		}

		attachment trailer
		{
			offset = 0.0000 -0.2747 -1.1648,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.2747 1.1923,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1,
		}
	}
}
