module Base
{
	model Vehicles_CarNormalJunker
	{
		mesh = vehicles/Vehicles_CarNormal_Junker,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.008,
	}
	vehicle CarNormalJunker
	{
		template! = CarNormal,
		template = CarNormalCollision,

		model
		{
			file = Vehicles_CarNormalJunker,
			scale = 1.8200,
			offset = 0.0000 0.2692 0.0000,
		}

		extents = 0.8901 0.6484 2.6044,
		physicsChassisShape = 0.8901 0.6484 2.6044,
		centerOfMassOffset = 0.0000 0.3022 0.0000,
		shadowExtents = 0.8901 2.6044,
		shadowOffset = 0.0000 0.0000,

		attachment trailer
		{
			offset = 0.0000 -0.2747 -1.3462,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.2747 1.3187,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1.0000,
		}
	}
}
