module Base
{
	vehicle OffRoadWreckedFront
	{
		template! = OffRoad,

		model
		{
			file = Vehicles_OffRoadSmashedFront,
			scale = 1.8200,
			offset = 0.0000 0.3352 0.0000,
		}

		extents = 0.8352 0.7033 1.8242,
		physicsChassisShape = 0.8352 0.7033 1.8242,
		centerOfMassOffset = 0.0000 0.3516 0.0000,
		shadowExtents = 0.8352 1.8242,
		shadowOffset = 0.0000 0.0000,
		
		part Headlight*
		{
			lua
			{
				create = CrashedCars.CreatVehicle,
			}
		}

		attachment trailer
		{
			offset = 0.0000 -0.2747 -0.9066,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.2747 0.9451,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1,
		}
	}
}
