module Base
{
	model Vehicles_PickUpVan_Wrecked
	{
		mesh = vehicles/Vehicles_PickupVan_Wrecked,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.008,
	}
	vehicle PickUpVan_Wrecked
	{
		specialKeyRing = KeyRing_Bass;KeyRing_EagleFlag;KeyRing_EightBall;KeyRing_Panther;KeyRing_PineTree;KeyRing_RabbitFoot;KeyRing_Sexy,

		model
		{
			file = Vehicles_PickUpVan_Wrecked,
			scale = 1.8200,
			offset = 0.0000 0.3022 0.0000,
		}

		skin
		{
			texture = Vehicles/vehicle_pickupshell,
		}

		skin
		{
			texture = Vehicles/vehicle_pickupshell_camo,
		}

		skin
		{
			texture = Vehicles/vehicle_pickuptruck_kimblekonstructionshell,
		}

		skin
		{
			texture = Vehicles/vehicle_pickuptruck_marchridgeconstructionshell,
		}

		skin
		{
			texture = Vehicles/vehicle_pickuptruck_heltonmetalworkingshell,
		}

		skin
		{
			texture = Vehicles/vehicle_pickupmccoyshell,
		}

		skin
		{
			texture = Vehicles/vehicle_pickuptruck_weldingbycamilleshell,
		}

		skin
		{
			texture = Vehicles/vehicle_pickuptruck_yingswoodshell,
		}

		extents = 0.8681 0.6264 2.2308,
		physicsChassisShape = 0.8681 0.6264 2.2308,
		centerOfMassOffset = 0.0000 0.3022 0.0000,
		shadowExtents = 0.8681 2.2308,
		shadowOffset = 0.0000 0.0000,
		template = PickupVanCollision,
		mechanicType = 2,
		offRoadEfficiency = 1.1,
		engineRepairLevel = 5,
		playerDamageProtection = 1.3,
		spawnOffsetY = 0.5,
		textureMask = Vehicles/vehicle_pickuptruck_mask,
		textureLights = Vehicles/vehicle_pickuptruck_lightsy,
		textureDamage1Overlay = Vehicles/Veh_Blood_Mask,
		textureDamage2Overlay = Vehicles/Veh_Blood_Hvy,
		textureDamage1Shell = Vehicles/Veh_Damage1,
		textureDamage2Shell = Vehicles/Veh_Damage2,
		textureRust = Vehicles/Veh_Rust,

		sound
		{
			engine = VehicleEnginePickUpVan,
			engineStart = VehicleEnginePickUpVan,
			engineTurnOff = VehicleEnginePickUpVan,
			horn = VehicleHornStandard,
			ignitionFail = VehicleIgnitionFailPickUpVan,
		}

		extents = 0.8681 0.6264 2.2308,
		mass = 1104,
		physicsChassisShape = 0.8681 0.6264 2.2308,
		centerOfMassOffset = 0.0000 0.3022 0.0000,
		engineForce = 4000,
		engineQuality = 80,
		engineLoudness = 120,
		maxSpeed = 60f,
		brakingForce = 80,
		stoppingMovementForce = 3.0f,
		rollInfluence = 0.6f,
		steeringIncrement = 0.04,
		steeringClamp = 0.3,
		suspensionStiffness = 20,
		suspensionCompression = 4.83,
		suspensionDamping = 3.88,
		maxSuspensionTravelCm = 10,
		suspensionRestLength = 0.2,
		wheelFriction = 1.4f,
		frontEndHealth = 150,
		rearEndHealth = 150,
		seats = 2,

		wheel FrontLeft
		{
			front = true,
			offset = 0.3462 -0.4121 0.7637,
			radius = 0.15f,
			width = 0.2f,
		}

		wheel FrontRight
		{
			front = true,
			offset = -0.1538 -0.3352 0.6686,
			radius = 0.15f,
			width = 0.2f,
		}

		wheel RearLeft
		{
			front = false,
			offset = 0.3462 -0.4121 -0.5879,
			radius = 0.15f,
			width = 0.2f,
		}

		wheel RearRight
		{
			front = false,
			offset = -0.3462 -0.4121 -0.5879,
			radius = 0.15f,
			width = 0.2f,
		}

		area Engine
		{
			xywh = 0.0000 1.3516 0.8681 0.4725,
		}

		area TruckBed
		{
			xywh = 0.0000 -1.3516 0.8681 0.4725,
		}

		area GasTank
		{
			xywh = 0.6703 -0.5879 0.4725 0.4725,
		}

		area TireFrontLeft
		{
			xywh = 0.6703 0.7582 0.4725 0.4725,
		}

		area TireFrontRight
		{
			xywh = -0.6703 0.7582 0.4725 0.4725,
		}

		area TireRearLeft
		{
			xywh = 0.6703 -0.5879 0.4725 0.4725,
		}

		area TireRearRight
		{
			xywh = -0.6703 -0.5879 0.4725 0.4725,
		}

		template = TrunkDoor,
		template = Trunk/part/TruckBed,

		part TruckBed
		{
			container
			{
				capacity = 130,
			}
		}

		template = Seat/part/SeatFrontLeft,
		template = Seat/part/SeatFrontRight,

		part Seat*
		{
			table install
			{
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				skills = Mechanics:2,
				recipes = Intermediate Mechanics,
			}
		}

		part GloveBox
		{
			area = SeatFrontRight,
			itemType = Base.GloveBox,
			mechanicRequireKey = true,
			durability = 3,

			container
			{
				test = Vehicles.ContainerAccess.GloveBox,
			}
		}

		template = GasTank,

		part GasTank
		{
			install
			{
				skills = Mechanics:7,
				recipes = Intermediate Mechanics,
			}

			uninstall
			{
				skills = Mechanics:7,
				recipes = Intermediate Mechanics,
			}
		}

		template = CrashedBattery,
		template = Engine,
		template = Muffler,

		part Muffler
		{
			table install
			{
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				recipes = Intermediate Mechanics,
			}
		}

		template = EngineDoor,

		part EngineDoor
		{
			table install
			{
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				recipes = Intermediate Mechanics,
			}
		}

		template = Heater,

		part Heater
		{
			category = engine,

			lua
			{
				update = Vehicles.Update.Heater,
			}
		}

		part PassengerCompartment
		{
			category = nodisplay,

			lua
			{
				update = Vehicles.Update.PassengerCompartment,
			}
		}

		template = Windshield/part/Windshield,
		template = Windshield/part/WindshieldRear,

		part Windshield*
		{
			table install
			{
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				recipes = Intermediate Mechanics,
			}
		}

		template = Window/part/WindowFrontLeft,
		template = Window/part/WindowFrontRight,

		part Window*
		{
			table install
			{
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				recipes = Intermediate Mechanics,
			}
		}

		template = Door/part/DoorFrontLeft,
		template = Door/part/DoorFrontRight,

		part Door*
		{
			table install
			{
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				recipes = Intermediate Mechanics,
			}
		}

		template = Tire,
		template = Brake,

		part Brake*
		{
			table install
			{
				skills = Mechanics:6,
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				skills = Mechanics:6,
				recipes = Intermediate Mechanics,
			}
		}

		template = Suspension,

		part Suspension*
		{
			table install
			{
				skills = Mechanics:6,
				recipes = Intermediate Mechanics,
			}

			table uninstall
			{
				skills = Mechanics:6,
				recipes = Intermediate Mechanics,
			}
		}

		template = Radio,
		template = Headlight,
		
		part Headlight*
		{
			lua
			{
				create = CrashedCars.CreatVehicle,
			}
		}
		
		template = PickupVanCollision,

		physics box
		{
			offset = 0.0000 0.1703 0.0006,
			extents = 0.8242 0.3516 2.1978,
			rotate = 0.0000 0.0000 0.0000,
		}

		physics box
		{
			offset = 0.0000 0.4011 0.3846,
			extents = 0.6923 0.1758 0.4176,
			rotate = 55.0000 0.0000 0.0000,
		}

		physics box
		{
			offset = 0.0000 0.4542 -0.9890,
			extents = 0.6923 0.2967 0.1758,
			rotate = 16.0000 0.0000 0.0000,
		}

		physics box
		{
			offset = 0.0000 0.4835 -0.3461,
			extents = 0.6923 0.2747 1.3626,
			rotate = 0.0000 0.0000 0.0000,
		}

		physics box
		{
			offset = 0.0000 0.1703 0.0006,
			extents = 0.8242 0.3516 2.1978,
			rotate = 0.0000 0.0000 0.0000,
		}

		physics box
		{
			offset = 0.0000 0.4011 0.3846,
			extents = 0.6923 0.1758 0.4176,
			rotate = 55.0000 0.0000 0.0000,
		}

		physics box
		{
			offset = 0.0000 0.4542 -0.9890,
			extents = 0.6923 0.2967 0.1758,
			rotate = 16.0000 0.0000 0.0000,
		}

		physics box
		{
			offset = 0.0000 0.4835 -0.3461,
			extents = 0.6923 0.2747 1.3626,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment trailer
		{
			offset = 0.0000 -0.2747 -1.1813,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.2747 1.1319,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1.0000,
		}
	}
}
