module Base
{
	model Vehicles_PickUpVanSmashedRear
	{
		mesh = vehicles/Vehicles_PickUpVanCRASH_Rear,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.008,
	}
	vehicle PickUpVanSmashedRear01_dev
	{
		template! = PickUpVan,

		model
		{
			file = Vehicles_PickUpVanSmashedRear,
			scale = 1.8200,
			offset = 0.0000 0.3022 0.0000,
		}

		skin
		{
			texture = Vehicles/vehicle_pickupshell,
		}

		skin
		{
			texture = Vehicles/vehicle_pickupshell_camo,
		}

		skin
		{
			texture = Vehicles/vehicle_pickuptruck_kimblekonstructionshell,
		}

		skin
		{
			texture = Vehicles/vehicle_pickuptruck_marchridgeconstructionshell,
		}

		skin
		{
			texture = Vehicles/vehicle_pickuptruck_heltonmetalworkingshell,
		}

		skin
		{
			texture = Vehicles/vehicle_pickupmccoyshell,
		}

		skin
		{
			texture = Vehicles/vehicle_pickuptruck_weldingbycamilleshell,
		}

		skin
		{
			texture = Vehicles/vehicle_pickuptruck_yingswoodshell,
		}
		
		

		extents = 0.8681 0.6264 2.2308,
		physicsChassisShape = 0.8681 0.6264 2.2308,
		centerOfMassOffset = 0.0000 0.3022 0.0000,
		shadowExtents = 0.8681 2.2308,
		shadowOffset = 0.0000 0.0000,

		attachment trailer
		{
			offset = 0.0000 -0.2747 -1.1813,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.2747 1.1319,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1.0000,
		}
	}
	model Vehicles_PickUpVanSmashedFront
	{
		mesh = vehicles/Vehicles_PickUpVanCRASH_Front,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.008,
	}
	vehicle PickUpVanSmashedFront01_dev
	{
		template! = PickUpVan,

		model
		{
			file = Vehicles_PickUpVanSmashedFront,
			scale = 1.8200,
			offset = 0.0000 0.3022 0.0000,
		}

		skin
		{
			texture = Vehicles/vehicle_pickupshell,
		}

		skin
		{
			texture = Vehicles/vehicle_pickupshell_camo,
		}

		skin
		{
			texture = Vehicles/vehicle_pickuptruck_kimblekonstructionshell,
		}

		skin
		{
			texture = Vehicles/vehicle_pickuptruck_marchridgeconstructionshell,
		}

		skin
		{
			texture = Vehicles/vehicle_pickuptruck_heltonmetalworkingshell,
		}

		skin
		{
			texture = Vehicles/vehicle_pickupmccoyshell,
		}

		skin
		{
			texture = Vehicles/vehicle_pickuptruck_weldingbycamilleshell,
		}

		skin
		{
			texture = Vehicles/vehicle_pickuptruck_yingswoodshell,
		}

		extents = 0.8681 0.6264 2.2308,
		physicsChassisShape = 0.8681 0.6264 2.2308,
		centerOfMassOffset = 0.0000 0.3022 0.0000,
		shadowExtents = 0.8681 2.2308,
		shadowOffset = 0.0000 0.0000,
		
		part Headlight*
		{
			lua
			{
				create = CrashedCars.CreatVehicle,
			}
		}

		attachment trailer
		{
			offset = 0.0000 -0.2747 -1.1813,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.2747 1.1319,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1,
		}
	}
}
