module Base
{
	vehicle StepVanWreckedRear
	{
		template! = StepVan,

		model
		{
			file = Vehicles_StepVanSmashedRear,
			scale = 1.8200,
			offset = 0.0000 0.4725 0.0000,
		}

		skin
		{
			texture = Vehicles/vehicle_stepvanshell,
		}

		extents = 0.8901 0.9341 2.3297,
		physicsChassisShape = 0.8901 0.9341 2.3297,
		centerOfMassOffset = 0.0000 0.4725 0.0000,
		shadowExtents = 0.8901 2.3297,
		shadowOffset = 0.0000 0.0000,
		
		part Headlight*
		{
			lua
			{
				create = CrashedCars.CreatVehicle,
			}
		}

		attachment trailer
		{
			offset = 0.0000 -0.2747 -1.1648,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.2747 1.1758,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1.0000,
		}
	}
}