module Base
{
	vehicle SUVWreckedRear
	{
		template! = SUV,

		model
		{
			file = Vehicles_SUVSmashedRear,
			scale = 1.8200,
			offset = 0.0000 0.3022 0.0000,
		}

		extents = 0.9451 0.6374 2.0989,
		physicsChassisShape = 0.9451 0.6374 2.0989,
		centerOfMassOffset = 0.0000 0.3187 0.0000,
		shadowExtents = 0.9451 2.0989,
		shadowOffset = 0.0000 0.0000,
		
		part Headlight*
		{
			lua
			{
				create = CrashedCars.CreatVehicle,
			}
		}

		attachment trailer
		{
			offset = 0.0000 -0.2747 -1.0714,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.2747 1.0769,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1.0000,
		}
	}
	
	vehicle SUVWreckedFront
	{
		template! = SUV,

		model
		{
			file = Vehicles_SUVSmashedFront,
			scale = 1.8200,
			offset = 0.0000 0.3022 0.0000,
		}

		extents = 0.9451 0.6374 2.0989,
		physicsChassisShape = 0.9451 0.6374 2.0989,
		centerOfMassOffset = 0.0000 0.3187 0.0000,
		shadowExtents = 0.9451 2.0989,
		shadowOffset = 0.0000 0.0000,
		
		part Headlight*
		{
			lua
			{
				create = CrashedCars.CreatVehicle,
			}
		}

		attachment trailer
		{
			offset = 0.0000 -0.2747 -1.0714,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 -0.2747 1.0769,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1.0000,
		}
	}
}
