module Base
{
	model Torchunlit
	{
	mesh = Worlditems/Torchunlit,
	texture = Worlditems/Torchunlit,
	scale = 0.01,
	attachment world
        	{
            offset = 0.0000 0.1250 0.0000,
            rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Torchlit
	{
	mesh = Worlditems/Torchlit,
	texture = Worlditems/Torchlit,
	scale = 0.01,
	attachment world
        	{
            offset = 0.0000 0.1250 0.0000,
            rotate = 0.0000 0.0000 90.0000,
		}
	}
}