module Torch
{
	imports
	{
		Base
	}
	item Torchlit
	{
		LightDistance = 8,
		Weight = 1,
		DisappearOnUse = FALSE,
		Type = Drainable,
		TorchCone = false,
		UseDelta = 0.0009,
		LightStrength = 0.6,
		DisplayName = Torch Lit,
		ActivatedItem = FALSE,
		Icon = Torchlit,
		cantBeConsolided = TRUE,
		StaticModel = Torchlit,
		primaryAnimMask = HoldingUmbrellaRight,
		secondaryAnimMask = HoldingUmbrellaLeft,
		WorldStaticModel = Torchlit,
		DisplayCategory = LightSource,
	}
	item Torchunlit
	{
		Weight = 1,
		Type = Normal,
		DisplayName = Torch Unlit,
		Icon = Torchunlit,
		StaticModel = Torchunlit,
		primaryAnimMask = HoldingUmbrellaRight,
        	secondaryAnimMask = HoldingUmbrellaLeft,
		WorldStaticModel = Torchunlit,
        	DisplayCategory = LightSource,
	}
	recipe Create a torch
	{
		Sheet/SheetRope,
		TreeBranch/Plank,
		Result : Torchunlit,
		Time : 30,
		Category : Survivalist,
	}
	recipe Add new sheet to torch
	{
		destroy Torchlit,
		destroy Sheet/SheetRope,
		Result : Torchunlit,
		Time : 30,
		Category : Survivalist,
	}
	recipe Light torch
  	{
		destroy Torchunlit,
   	   	Matches/Lighter,
   	   	Result:Torchlit,
	   	Time:30,
	  	Category : Survivalist,
  	}
}
