local function getOrderName(orderName)
  return getText("ContextMenu_SS_OrderDisplayName_"..orderName)
end

local function getOrderDesc(orderName)
  return getText("ContextMenu_SS_OrderDesc_"..orderName)
end

OrderDesc = {}
OrderDesc["Barricade"] = getOrderDesc("Barricade")
OrderDesc["Farming"] = getOrderDesc("Farming")
OrderDesc["Chop Wood"] = getOrderDesc("Chop_Wood")
OrderDesc["Explore"] = getOrderDesc("Explore")
OrderDesc["Follow"] = getOrderDesc("Follow")
OrderDesc["Forage"] = getOrderDesc("Forage")
OrderDesc["Guard"] = getOrderDesc("Guard")
OrderDesc["Patrol"] = getOrderDesc("Patrol")
OrderDesc["Stand Ground"] = getOrderDesc("Stand_Ground")
OrderDesc["Loot Room"] = getOrderDesc("Loot_Room")
OrderDesc["Lock Doors"] = getOrderDesc("Lock_Doors") 
OrderDesc["Unlock Doors"] = getOrderDesc("Unlock_Doors")
OrderDesc["Doctor"] = getOrderDesc("Doctor")
OrderDesc["Go Find Food"] = getOrderDesc("Go_Find_Food")
OrderDesc["Go Find Weapon"] = getOrderDesc("Go_Find_Weapon")
OrderDesc["Go Find Water"] = getOrderDesc("Go_Find_Water")
OrderDesc["Sort Loot Into Base"] = "Sort all held Loot Into Base Area containers based on item type"
OrderDesc["Clean Up Inventory"] = getOrderDesc("Clean_Up_Inventory")
OrderDesc["Hold Still"] = getOrderDesc("Hold_Still")
OrderDesc["Gather Wood"] = getOrderDesc("Gather_Wood")
OrderDesc["Dismiss"] = getOrderDesc("Dismiss")
OrderDesc["Relax"] = getOrderDesc("Relax")
OrderDesc["Pile Corpses"] = getOrderDesc("Pile_Corpses")
OrderDesc["Return To Base"] = getOrderDesc("Return_To_Base")
OrderDesc["Stop"] = getOrderDesc("Stop")

OrderDisplayName = {}
OrderDisplayName["Farming"] = getOrderName("Farming")
OrderDisplayName["Barricade"] = getOrderName("Barricade")
OrderDisplayName["Chop Wood"] = getOrderName("Chop_Wood")
OrderDisplayName["Explore"] = getOrderName("Explore")
OrderDisplayName["Follow"] = getOrderName("Follow")
OrderDisplayName["Forage"] = getOrderName("Forage")
OrderDisplayName["Guard"] = getOrderName("Guard")
OrderDisplayName["Patrol"] = getOrderName("Patrol")
OrderDisplayName["Stand Ground"] = getOrderName("Stand_Ground")
OrderDisplayName["Loot Room"] = getOrderName("Loot_Room")
OrderDisplayName["Lock Doors"] = getOrderName("Lock_Doors")
OrderDisplayName["Unlock Doors"] = getOrderName("Unlock_Doors")
OrderDisplayName["Doctor"] = getOrderName("Doctor")
OrderDisplayName["Go Find Food"] = getOrderName("Go_Find_Food")
OrderDisplayName["Go Find Weapon"] = getOrderName("Go_Find_Weapon")
OrderDisplayName["Go Find Water"] =  getOrderName("Go_Find_Water")
OrderDisplayName["Clean Up Inventory"] = getOrderName("Clean_Up_Inventory")
OrderDisplayName["Sort Loot Into Base"] = "Sort Loot Into Base"
OrderDisplayName["Hold Still"] = getOrderName("Hold_Still")
OrderDisplayName["Gather Wood"] = getOrderName("Gather_Wood")
OrderDisplayName["Dismiss"] = getOrderName("Dismiss")
OrderDisplayName["Relax"] = getOrderName("Relax")
OrderDisplayName["Pile Corpses"] = getOrderName("Pile_Corpses")
OrderDisplayName["Return To Base"] = getOrderName("Return_To_Base")
OrderDisplayName["Stop"] = getOrderName("Stop")