ContextMenu_EN = {
	--[[orders]]--


		ContextMenu_SS_OrderAll = "Order All ",
		ContextMenu_SS_BaseArea = "Base Area",
		ContextMenu_SS_ChopTreeArea = "Chop Trees Area",
		ContextMenu_SS_TakeCorpseArea = "Take Corpses Area",
		ContextMenu_SS_CorpseStorageArea = "Drop Corpses Area",
		ContextMenu_SS_TakeWoodArea = "Gather Wood Area",
		ContextMenu_SS_WoodStorageArea = "Wood Storage Area",
		ContextMenu_SS_FoodStorageArea = "Food Storage Area",
		ContextMenu_SS_WeaponStorageArea = "Weapon Storage Area",
		ContextMenu_SS_ToolStorageArea = "Tool Storage Area",
		ContextMenu_SS_MedicalStorageArea = "Medical Storage Area",
		ContextMenu_SS_FarmingArea = "The Farming / Crops Area",
		ContextMenu_SS_ForageArea = "Foraging Area",
		ContextMenu_SS_GuardArea = "Guard Area",
		ContextMenu_SS_CallToArms = "Call to Arms",
		ContextMenu_SS_CallOver = "Call Over",
		ContextMenu_SS_CallOverDesc = "Ask this survivor to come over and talk",
		ContextMenu_SS_OfferArmor = "Give Clothes",
		ContextMenu_SS_OfferAmmoBox = "Offer Ammo Box",
		ContextMenu_SS_OfferAmmoRound = "Offer Ammo Round",
		ContextMenu_SS_TalkOption = "Talk",
		ContextMenu_SS_TalkDesc = "Attempt to start a dialogue with this survivor",
		ContextMenu_SS_InviteToGroup = "Invite to Group",
		ContextMenu_SS_AskToJoin = "Ask to Join Survivor Group",
		ContextMenu_SS_OfferWeapon = "Offer Your Weapon as Gift",
		ContextMenu_SS_OfferFood = "Offer Food",
		ContextMenu_SS_OfferWater = "Offer Water",
		ContextMenu_SS_GiveOrder = "Give Order",
		ContextMenu_SS_OrderDescription = "Order Description",
		ContextMenu_SS_UseMele = "Use Mele Weapon",
		ContextMenu_SS_UseMeleDesc = "Ask Survivor to use his Mele Weapon",
		ContextMenu_SS_UseGun = "Use Gun Weapon",
		ContextMenu_SS_UseGunDesc = "Ask Survivor to use his Gun Weapon",
		ContextMenu_SS_GiveGun = "Give Your Gun to Survivor",
		ContextMenu_SS_GiveWeapon = "Give Your Mele Weapon to Survivor" ",
		ContextMenu_SS_SwapGuns = "Swap Guns with Survivor",
		ContextMenu_SS_SwapWeapons = "Swap Mele Weapons with Survivor" ",
		ContextMenu_SS_RulesOfEngagement = "Rules of Engagement",
		ContextMenu_SS_AttackAnyoneOnSight = "Attack Anyone On Sight",
		ContextMenu_SS_AttackHostilesOnSight = "Attack Hostiles On Sight",
		ContextMenu_SS_SurvivorOptions = "Survivor Options",
		ContextMenu_SS_OrderDisplayName_Farming = "Farming",
		ContextMenu_SS_OrderDisplayName_Barricade = "Barricade",
		ContextMenu_SS_OrderDisplayName_Chop_Wood = "Chop Wood",
		ContextMenu_SS_OrderDisplayName_Explore = "Explore",
		ContextMenu_SS_OrderDisplayName_Follow = "Follow",
		ContextMenu_SS_OrderDisplayName_Forage = "Forage",
		ContextMenu_SS_OrderDisplayName_Guard = "Guard",
		ContextMenu_SS_OrderDisplayName_Patrol = "Patrol",
		ContextMenu_SS_OrderDisplayName_Stand_Ground = "Stand Ground",
		ContextMenu_SS_OrderDisplayName_Loot_Room = "Loot Room",
		ContextMenu_SS_OrderDisplayName_Lock_Doors = "Lock Doors",
		ContextMenu_SS_OrderDisplayName_Unlock_Doors = "Unlock Doors",
		ContextMenu_SS_OrderDisplayName_Doctor = "Doctor",
		ContextMenu_SS_OrderDisplayName_Go_Find_Food = "Go Find Food",
		ContextMenu_SS_OrderDisplayName_Go_Find_Weapon = "Go Find Weapon",
		ContextMenu_SS_OrderDisplayName_Go_Find_Water = "Go Find Water",
		ContextMenu_SS_OrderDisplayName_Clean_Up_Inventory = "Clear Inventory",
		ContextMenu_SS_OrderDisplayName_Hold_Still = "Hold Still",
		ContextMenu_SS_OrderDisplayName_Gather_Wood = "Gather Wood",
		ContextMenu_SS_OrderDisplayName_Dismiss = "Dismiss",
		ContextMenu_SS_OrderDisplayName_Relax = "Relax",
		ContextMenu_SS_OrderDisplayName_Pile_Corpses = "Pile Corpses",
		ContextMenu_SS_OrderDisplayName_Return_To_Base = "Return To Base",
		ContextMenu_SS_OrderDisplayName_Stop = "Stop",
		ContextMenu_SS_OrderDesc_Farming = "Survivors will be your farmer and tend to and create crops in the designated farming area. Will bring harvested goods to food storage area.",
		ContextMenu_SS_OrderDesc_Barricade = "Survivors will barricade windows from the inside of the building you are in",
		ContextMenu_SS_OrderDesc_Chop_Wood = "If an Axe is equipped, Survivors will chop down trees in the area",
		ContextMenu_SS_OrderDesc_Explore = "Survivor will move around the general area, will still attack any enemies they encounter",
		ContextMenu_SS_OrderDesc_Follow = "Survivor will follow you at your follow distance, will only attack enemies if it does not require them to move out of your follow distance.",
		ContextMenu_SS_OrderDesc_Forage = "Survivor will forage around the general area. Then use Drop All to get the stuff they forage.",
		ContextMenu_SS_OrderDesc_Guard = "Survivor will attack any enemies they encounter but will return to the guard location afterwards",
		ContextMenu_SS_OrderDesc_Patrol = "Survivor will patrol back and forth from their current position to your position at the time of giving the order.",
		ContextMenu_SS_OrderDesc_Stand_Ground = "Survivor will come to where you stand and then not move from that spot. Will still attack anything that comes within range but will not move.",
		ContextMenu_SS_OrderDesc_Loot_Room = "loot the current building room for items",
		ContextMenu_SS_OrderDesc_Lock_Doors = "lock the doors in the current building",
		ContextMenu_SS_OrderDesc_Unlock_Doors = "unlock the doors in the current building",
		ContextMenu_SS_OrderDesc_Doctor = "Survivor will give treatement to anyone in need of treatment around. Survivor must have at least level 3 Doctor",
		ContextMenu_SS_OrderDesc_Go_Find_Food = "Survivor will go find and take food from the near by area wherever they can find it.",
		ContextMenu_SS_OrderDesc_Go_Find_Weapon = "Survivor will go find and take a weapon from the near by area wherever they can find it.",
		ContextMenu_SS_OrderDesc_Go_Find_Water = "Survivor will go find and take water containing item from the near by area wherever they can find it.",
		ContextMenu_SS_OrderDesc_Clean_Up_Inventory = "Survivor will come to you and clear out of his inventory and or bag anything he does not need such as foraged goods and empty bottles or extra weapons etc.",
		ContextMenu_SS_OrderDesc_Hold_Still = "Survivor will hold still and not do anything for the most part. Mostly so you can then medical treat them without them interfeiring with thier own first aide tasks. They will only hold still so long as you do too.",
		ContextMenu_SS_OrderDesc_Gather_Wood = "Survivor will take logs or planks from all around the area and bring to your current position until he can find no more wood",
		ContextMenu_SS_OrderDesc_Dismiss = "Ask Survivor to leave the group.",
		ContextMenu_SS_OrderDesc_Relax = "Survivor can wander around the area as he pleases",
		ContextMenu_SS_OrderDesc_Pile_Corpses = "Survivor will gather all near by corpses and pile at your current location",
		ContextMenu_SS_OrderDesc_Return_To_Base = "Survivor will return to base",
		ContextMenu_SS_OrderDesc_Stop = "Survivor will Stop doing, whatever it is they are doing now",
		ContextMenu_SS_AidCheck = "Medical / First Aid Check",
		ContextMenu_SS_AidCheckDesc = "Walk to this survivor and medical check him, if they move the process can be interupted",
		ContextMenu_SS_SetName = "Change Name",
		ContextMenu_SS_AddClothing = "'s Clothing",
		ContextMenu_SS_RemoveClothing = "Remove Clothing",
	--[[END orders]]--

	--[[area]]--


		ContextMenu_SS_SetAreaConfirm = "Set",
		ContextMenu_SS_SetAreaCancel = "Cancel",
		ContextMenu_SS_SetAreaClear = "Clear",
		ContextMenu_SS_SetAreaSelect = "Select Area",
		ContextMenu_SS_SetAreaSelectDesc = "Select an area on the map by holding left click and dragging your mouse around to select an area.  Once area is selected options to use selected area will be available such as declairing your base territory.",
		ContextMenu_SS_AreaSelecting = "Area Selecting",
	--[[END area]]--

	--[[pvp]]--


		ContextMenu_SS_PVPOff = "Off",
		ContextMenu_SS_PVPOn = "On",
		ContextMenu_SS_PVPDisabled = "PVP Disabled",
		ContextMenu_SS_PVPEnabled = "PVP Enabled",
		ContextMenu_SS_PVPForced = "PVP Forced On!",
	--[[END pvp]]--

	--[[info]]--


		ContextMenu_SS_Job_Leader = "Leader",
		ContextMenu_SS_Job_Companion = "Companion",
		ContextMenu_SS_Job_Dustman = "Dustman",
		ContextMenu_SS_Job_Guard = "Guard",
		ContextMenu_SS_Job_Sheriff = "Sheriff",
		ContextMenu_SS_Job_Junkman = "Junkman",
		ContextMenu_SS_Job_Farmer = "Farmer",
		ContextMenu_SS_Job_Timberjack = "Timberjack",
		ContextMenu_SS_Job_Hauler = "Hauler",
		ContextMenu_SS_Job_Worker = "Worker",
		ContextMenu_SS_Job_Partner = "Partner",
		ContextMenu_SS_Job_Doctor = "Doctor",
		ContextMenu_SS_PerkLeveledUp_Before = "*",
		ContextMenu_SS_PerkLeveledUp_After = " Perk Leveled Up!*",
		ContextMenu_SS_ROESet = "Rules of Engagement has been set",
		ContextMenu_SS_Level = "Level",
		ContextMenu_SS_Wife = "Wife",
		ContextMenu_SS_Husband = "Husband",
		ContextMenu_SS_PrimaryHandItem = "Primary Hand Item",
		ContextMenu_SS_MeleWeapon = "Mele Weapon",
		ContextMenu_SS_GunWeapon = "Gun Weapon",
		ContextMenu_SS_CurrentTask = "Current Task",
		ContextMenu_SS_AmmoCount = "Ammo Count",
		ContextMenu_SS_AmmoType = "Ammo Type",
		ContextMenu_SS_AmmoBoxType = "Ammo Box Type",
		ContextMenu_SS_HeadArmor = "Head Armor",
		ContextMenu_SS_BodyArmor = "Body Armor",
		ContextMenu_SS_ArmArmor = "Arm Armor",
		ContextMenu_SS_HandArmor = "Hand Armor",
		ContextMenu_SS_ShieldArmor = "Shield Armor",
		ContextMenu_SS_LegArmor = "Leg Armor",
		ContextMenu_SS_FeetArmor = "Feet Armor",
		ContextMenu_SS_SurvivorID = "Survivor ID",
		ContextMenu_SS_GroupID = "Group ID",
		ContextMenu_SS_GroupRole = "Group Role",
		ContextMenu_SS_YourGroupMembers = "Your Super Survivor Group Members",
		ContextMenu_SS_MIASurvivor = "MIA Survivor",
		ContextMenu_SS_BaseLocation = "Base Location",
		ContextMenu_SS_ViewSurvivorInfo = "View Survivor Info",
		ContextMenu_SS_ViewSurvivorInfoDesc = "Shows information on this survivor such as perk levels, stats, etc.",
		ContextMenu_SS_SurvivorInfo = "Survivor Info",
		ContextMenu_SS_SurvivorInfoName_Before = "Survivor ",
		ContextMenu_SS_SurvivorInfoName_After = "'s Information: ",
	--[[END info]]--

	--[[debug]]--


		ContextMenu_SS_DebugOptions = "Debug Options",
		ContextMenu_SS_DebugOptionsDesc = "Turns on debug right click survivor options",
		ContextMenu_SS_Debug_Character_Swap = "Debug: Character Swap",
		ContextMenu_SS_Debug_Infect&Murder_Character = "Debug: Infect&Murder Character",
		ContextMenu_SS_Debug_Character_Output = "Debug: Character Output",
		ContextMenu_SS_Debug_Unstuck = "Debug: Unstuck",
		ContextMenu_SS_Debug_Spawn_Soldier = "Debug: Spawn Soldier",
		ContextMenu_SS_SpawnWildSurvivor = "Spawn Wild Survivor",
		ContextMenu_SS_Debug_PlayerStats = "Debug: Change Player Info",
		ContextMenu_SS_ToggleGroupWindow = "Toggle Group Window"
	--[[END debug]]--

ContextMenu_SD_DoctorPrefix_Before = "Doctor ",
	ContextMenu_SD_DoctorPrefix_After = "",
	ContextMenu_SD_VeteranPrefix_Before = "Veteran ",
	ContextMenu_SD_VeteranPrefix_After = "",
	ContextMenu_SD_FarmerPrefix_Before = "Farmer ",
	ContextMenu_SD_FarmerPrefix_After = "",

ContextMenu_SD_RIPSurvivor = "R.I.P my friend",
	ContextMenu_SD_DoctorDone = "Good as new! Take it easy now!",
	ContextMenu_SD_DoctorSplint = "*Applying Splint...*",
	ContextMenu_SD_DoctorBandageRemove = "*Removing Bandage...*",
	ContextMenu_SD_DoctorStitches = "*Applying Stitches*",
	ContextMenu_SD_DoctorGlass = "*Removing Glass...*",
	ContextMenu_SD_DoctorBullet = "*Removing Bullet...*",
	ContextMenu_SD_DoctorBandage = "*Applying Bandage...*",
	ContextMenu_SD_HoldStill = "Hold still please...",

}

