UI_CH = {
	--[[structure]]--


		UI_Option_SS_Title = "倖存者",
	--[[END structure]]--

	--[[global]]--


		UI_Option_SS_Off = "關",
		UI_Option_SS_On = "開",
		UI_Option_SS_VeryLow = "非常低",
		UI_Option_SS_Low = "低",
		UI_Option_SS_Normal = "普通",
		UI_Option_SS_High = "高",
		UI_Option_SS_VeryHigh = "非常高",
	--[[END global]]--

	--[[spawn]]--


		UI_Option_SS_SurvivorSpawnRate = "倖存者刷新幾率",
		UI_Option_SS_SurvivorSpawnRateDesc = "該選項定義了將產生的隨機倖存者的數量。",
		UI_Option_SS_UltraLow = "最低",
		UI_Option_SS_ExtremelyLow = "極低",
		UI_Option_SS_SlightlyLower = "略低",
		UI_Option_SS_SlightlyHigher = "略高",
		UI_Option_SS_ExtremelyHigh = "極高",
		UI_Option_SS_UltraHigh = "最高",
	--[[END spawn]]--

	--[[alt spawn]]--




	--[[END alt spawn]]--

	--[[preset spawn]]--


		UI_Option_SS_NoPreSetSpawn = "禁止全部預置/唯壹的幸存者",
		UI_Option_SS_NoPreSetSpawnDesc = "禁止全部預置/唯壹的幸存者",
	--[[END preset spawn]]--

	--[[names]]--


	--[[END names]]--

	--[[hostile]]--


		UI_Option_SS_ChancetobeHostile = "初始刷新敵對概率",
		UI_Option_SS_ChancetobeHostileDesc = "此選項定義隨機產生的倖存者在刷新的時候會產生敵對的可能性。",
		UI_Option_SS_MaxHostileSpawnRate = "時間推移敵對概率",
		UI_Option_SS_MaxHostileSpawnRateDesc = "隨著時間的推移，敵對增加的幾率會增加，但它會限制在這個百分比，永遠不會超過這個百分比。",
	--[[END hostile]]--

	--[[raiders]]--


		UI_Option_SS_RaidersChance = "隨機強盜刷新幾率",
		UI_Option_SS_RaidersChanceDesc = "該選項決定強盜突襲事件在開始日期之後發生的可能性。",
		UI_Option_SS_RaidersAfterHours = "入侵者隨機事件天數",
		UI_Option_SS_StartImmediately = "立即開始",
		UI_Option_SS_AfterDay1 = "1天之後",
		UI_Option_SS_AfterDay5 = "5天之後",
		UI_Option_SS_AfterDay10 = "10天之後",
		UI_Option_SS_AfterDay15 = "15天之後",
		UI_Option_SS_AfterDay20 = "20天之後",
		UI_Option_SS_AfterDay25 = "25天之後",
		UI_Option_SS_AfterDay30 = "30天之後",
		UI_Option_SS_AfterDay35 = "35天之後",
		UI_Option_SS_AfterDay40 = "40天之後",
		UI_Option_SS_AfterDay45 = "45天之後",
		UI_Option_SS_AfterDay50 = "50天之後",
		UI_Option_SS_AfterDay55 = "55天之後",
		UI_Option_SS_AfterDay60 = "60天之後",
		UI_Option_SS_AfterDay65 = "65天之後",
		UI_Option_SS_AfterDay70 = "70天之後",
		UI_Option_SS_AfterDay75 = "75天之後",
		UI_Option_SS_AfterDay80 = "80天之後",
		UI_Option_SS_AfterDay85 = "85天之後",
		UI_Option_SS_AfterDay90 = "90天之後",
		UI_Option_SS_AfterDay95 = "95天之後",
		UI_Option_SS_AfterDay100 = "100天之後",
		UI_Option_SS_Never = "從不",
		UI_Option_SS_RaidersAfterHoursDesc = "在這段時間過後，強盜突襲事件可以開始隨機發生。事件也師剛剛開始。",
		UI_Option_SS_RaidersGuaranteed = "襲擊事件刷新間隔",
		UI_Option_SS_Every5Days = "每5天",
		UI_Option_SS_Every10Days = "每10天",
		UI_Option_SS_Every15Days = "每15天",
		UI_Option_SS_Every20Days = "每20天",
		UI_Option_SS_Every25Days = "每25天",
		UI_Option_SS_Every30Days = "每30天",
		UI_Option_SS_Every35Days = "每35天",
		UI_Option_SS_Every40Days = "每40天",
		UI_Option_SS_Every45Days = "每45天",
		UI_Option_SS_Every50Days = "每50天",
		UI_Option_SS_Every55Days = "每55天",
		UI_Option_SS_Every60Days = "每60天",
		UI_Option_SS_Every65Days = "每65天",
		UI_Option_SS_Every70Days = "每70天",
		UI_Option_SS_Every75Days = "每75天",
		UI_Option_SS_Every80Days = "每80天",
		UI_Option_SS_Every85Days = "每85天",
		UI_Option_SS_Every90Days = "每90天",
		UI_Option_SS_Every95Days = "每95天",
		UI_Option_SS_Every100Days = "每100 Days",
		UI_Option_SS_EveryDay = "每天!",
		UI_Option_SS_EveryHour = "每小時!",
		UI_Option_SS_Every10Minutes = "每10分鐘!",
		UI_Option_SS_RaidersGuaranteedDesc = "如果它經過了突襲者的開始日期，並且突襲事件沒有發生在這段時間。掠奪者會在這段時間過後產生。",
	--[[END raiders]]--

	--[[weapons]]--


		UI_Option_SS_ChancetoSpawnWithGun = "遠程槍械刷新幾率",
		UI_Option_SS_ChancetoSpawnWithGunDesc = "該選項定義了隨機產生的倖存者持有遠端槍械開始的可能性。",
		UI_Option_SS_WepSpawnRate = "近戰武器刷新幾率",
		UI_Option_SS_WepSpawnRateDesc = "該選項定義了隨機產生的倖存者持有近戰武器開始的可能性。",
	--[[END weapons]]--

	--[[bravery]]--


		UI_Option_SS_SurvivorBravery = "倖存者的勇氣",
		UI_Option_SS_SurvivorBraveryDesc = "決定了倖存者是如何戰鬥的，而不是逃跑或躲避。",
		UI_Option_SS_Cowardly = "懦弱",
		UI_Option_SS_Brave = "勇敢",
		UI_Option_SS_VeryBrave = "英勇無畏",
	--[[END bravery]]--

	--[[friendliness]]--


		UI_Option_SS_SurvivorFriendliness = "倖存者友好",
		UI_Option_SS_SurvivorFriendlinessDesc = "此內容讓一個隨機的倖存者更容易加入你的團隊。提供給倖存者更多的禮物獲得更高的幾率。但每次你給他們發邀請，加入的幾率也會下降。所以不停的給倖存者送些垃圾物品並沒有什麼好處。",
		UI_Option_SS_DesperateforHumanContact = "極度渴望的與人聯絡",
		UI_Option_SS_VeryFriendly = "很友善",
		UI_Option_SS_Friendly = "友善",
		UI_Option_SS_Mean = "刻薄",
		UI_Option_SS_VeryMean = "很刻薄",
	--[[END friendliness]]--

	--[[on/off options]]--


		UI_Option_SS_LockNLoad = "準備作戰模式",
		UI_Option_SS_LockNLoadDesc = "你和你的妻子/丈夫(如果啟用了)將在遊戲開始時攜帶槍支和彈藥，以及裝甲(如果安裝該mod)。此模式會提高遭遇強盜的幾率。",
		UI_Option_SS_WifeSpawn = "伴侶刷新",
		UI_Option_SS_WifeSpawnDesc = "在遊戲開始時，在你的成員組裡添加一位丈夫/妻子做為刷新在同一位置的初始成員。",
		UI_Option_SS_InfinitAmmo = "倖存者無限彈藥",
		UI_Option_SS_InfinitAmmoDesc = "如果打開選項倖存者不需要消耗彈藥。如果關閉選項，他們需要拿取彈藥或彈藥盒子。玩家角色也可以通過右鍵功能表給予倖存者更多的彈藥，倖存者彈藥耗盡時試圖在附近找到彈藥。",
		UI_Option_SS_FindWork = "倖存者基地附近自動執行任務",
		UI_Option_SS_FindWorkDesc = "如果打開選項，在基地附近或附近的倖存者如果發現自己無事可做，就會在基地周圍做一些基本的工作任務。如果關閉選項他們永遠不會決定自己做什麼事情。",
		UI_Option_SS_SurvivorHunger = "倖存者饑餓與口渴",
		UI_Option_SS_SurvivorHungerDesc = "如果關閉選項，倖存者就永遠不會挨餓或口渴。如果打開選項，他們就會努力去尋找他們自己需要的東西。",
		UI_Option_SS_SafeBase = "安全屋",
		UI_Option_SS_SafeBaseDesc = "如果開啟，野生倖存者在搜刮時會遠離你標記的基地。",
		UI_Option_SS_SurvivorBases = "倖存者基地",
		UI_Option_SS_SurvivorBasesDesc = "如果開啟，野生倖存者會建立他們自己的基地。",
	--[[END on/off options]]--

	--[[perception]]--


	--[[END perception]]--

	--[[hotkeys]]--


		UI_Option_SS_hotkey1 = "快速鍵 1 指令",
		UI_Option_SS_hotkey2 = "快速鍵 2 指令",
		UI_Option_SS_hotkey3 = "快速鍵 3 指令",
		UI_Option_SS_hotkey4 = "快速鍵 4 指令",

		UI_Option_SS_hotkeyDesc = "“選擇一個當你按下這個熱鍵時會發生的動作。” 命令所有行動影響範圍內的任何團隊成員。 而其他則影響那些僅與你交談聽你說話的人(使用T熱鍵)。",
	--[[END hotkeys]]--

	--[[bindings]]--


		UI_optionscreen_binding_SS_optionscreen_binding_Call Closest Group Member = "召喚附近團隊成員",
		UI_optionscreen_binding_SS_optionscreen_binding_Call Closest Non-Group Member = "召喚附近無團隊的倖存者",
		UI_optionscreen_binding_SS_optionscreen_binding_Ask Closest Group Member to Follow = "命令附近團隊成員跟隨",
		UI_optionscreen_binding_SS_optionscreen_binding_Spawn Wild Survivor = "刷新野外倖存者",
		UI_optionscreen_binding_SS_optionscreen_binding_Toggle Group Window = "成員窗口開關",
		UI_optionscreen_binding_SS_optionscreen_binding_Lower Follow Distance = "減少跟隨距離",
		UI_optionscreen_binding_SS_optionscreen_binding_Hotkey_1 = "快捷鍵 1 指令",
		UI_optionscreen_binding_SS_optionscreen_binding_Hotkey_2 = "快捷鍵 2 指令",
		UI_optionscreen_binding_SS_optionscreen_binding_Hotkey_3 = "快捷鍵 3 指令",
		UI_optionscreen_binding_SS_optionscreen_binding_Hotkey_4 = "快捷鍵 4 指令",

	--[[END bindings]]--

	--[[debug]]--


		UI_Option_SS_DebugOptions = "調試選項",
		UI_Option_SS_DebugOptionsDesc = "開啟倖存者的右鍵調試選項。",
		UI_Option_SS_LowerFollowDistance = "減少跟隨距離",
		UI_Option_SS_RaiseFollowDistance = "增加跟隨距離",
		UI_Option_SS_CallClosestGroupMember = "召喚附近團隊成員",
		UI_Option_SS_CallClosestNonGroupMember = "召喚附近無團隊的倖存者",
		UI_Option_SS_AskClosestGroupMembertoFollow = "命令附近團隊成員跟隨",
	--[[END debug]]--

}

