GameSound_Dialogues_EN = {
	--[[status
		dialogue lines that demonstrate the current status of the survivor
	]]--


		GameSound_Dialogues_SS_FinalWords1 = "Oh... I.. Dying .. aaa..",
		GameSound_Dialogues_SS_FinalWords2 = "Gyaa, Oooh ... Ooo",
		GameSound_Dialogues_SS_FinalWords3 = "..arg..gya ... elp..",
		GameSound_Dialogues_SS_FinalWords4 = "I oohh ... I need... aaa..me",
		GameSound_Dialogues_SS_FinalWords5 = "Oh ..oh..ah .. I need ...",
		GameSound_Dialogues_SS_FinalWords6 = "Oh...sh*t ... uuhg ... help",
		GameSound_Dialogues_SS_FinalWords7 = "f*ck ... Uuhg AHGHH!..",
		GameSound_Dialogues_SS_FinalWords8 = "Is.. Is this it..?",
		GameSound_Dialogues_SS_FinalWords9 = "T..ell.. My.. Uhhg",
		GameSound_Dialogues_SS_FinalWords10 = "I.. I'm not going to make it..",
		GameSound_Dialogues_SS_FinalWords11 = " *Groans* ",
		GameSound_Dialogues_SS_FinalWords12 = "See you.. in a better place..",
		GameSound_Dialogues_SS_FinalWords13 = "Go.. While you still can..",
		GameSound_Dialogues_SS_FinalWords14 = " I'll..see you in hell..",
		GameSound_Dialogues_SS_FinalWords15 = "F-f*cking.. Bastards..",
		GameSound_Dialogues_SS_FinalWords16 = " *Coughs blood* ",
		GameSound_Dialogues_SS_FinalWords17 = "This is it, huh?",
		GameSound_Dialogues_SS_FinalWords18 = "Atleast I'll s-see my family..",
		GameSound_Dialogues_SS_FinalWords19 = "Don't forget me..",
		GameSound_Dialogues_SS_FinalWords20 = "Good.. Luck..",
		GameSound_Dialogues_SS_FinalWords21 = "I.. I can't.. believe.. This is it..",
		GameSound_Dialogues_SS_FinalWords22 = " *Gurgles blood* ",
		GameSound_Dialogues_SS_FinalWords23 = "This.. is good.. I want this..",
		GameSound_Dialogues_SS_FinalWords24 = "I'm coming home..",
		GameSound_Dialogues_SS_FinalWords25 = "Oh, man..",
		GameSound_Dialogues_SS_FinalWords26 = "I'm s-scared.. Don't let.. Me go..",
		GameSound_Dialogues_SS_FinalWords27 = "I'm.. I'm ready to die..",
		GameSound_Dialogues_SS_FinalWords28 = "Please.. Don't let me die..",
		GameSound_Dialogues_SS_FinalWords29 = "If I turn into one of them.. Kill me..",
		GameSound_Dialogues_SS_FinalWords30 = "Please.. Just.. Kill.. Me..",
		GameSound_Dialogues_SS_FinalWords31 = "I.. I don't want to die.",

		GameSound_Dialogues_SS_FatalInjured1 = "Oh... I'm Dying .. I need..",
		GameSound_Dialogues_SS_FatalInjured2 = "I'm gonna die.. Help me...",
		GameSound_Dialogues_SS_FatalInjured3 = ".. Dying.. Someone ... H-help..",
		GameSound_Dialogues_SS_FatalInjured4 = "I can't ... I need... help..me",
		GameSound_Dialogues_SS_FatalInjured5 = "Oh god .. I need ... help, I'm hurt ...",
		GameSound_Dialogues_SS_FatalInjured6 = "sh*t ... seriously ... help",
		GameSound_Dialogues_SS_FatalInjured7 = "I don't think we're gonna be able to fix this.",
		GameSound_Dialogues_SS_FatalInjured8 = "f*ck ... This is serious ... Got me..",
		GameSound_Dialogues_SS_FatalInjured9 = "*Coughing badly*",
		GameSound_Dialogues_SS_FatalInjured10 = "I.. Don't think.. I'm gonna make it..",
		GameSound_Dialogues_SS_FatalInjured11 = "AGHHHH!",
		GameSound_Dialogues_SS_FatalInjured12 = " *Violent coughing* ",
		GameSound_Dialogues_SS_FatalInjured13 = "The bleeding.. it won't stop.",
		GameSound_Dialogues_SS_FatalInjured14 = "I aint gonna let these bastards take me down.",
		GameSound_Dialogues_SS_FatalInjured15 = "Arghhhhhhhh!",
		GameSound_Dialogues_SS_FatalInjured16 = "Arghhh! Help!",
		GameSound_Dialogues_SS_FatalInjured17 = "*Groans in intense pain*",

		GameSound_Dialogues_SS_SeriousInjured1 = "Ahh! I'm seriously injured!",
		GameSound_Dialogues_SS_SeriousInjured2 = "Ohh! I'm seriously hurt! He got me good!",
		GameSound_Dialogues_SS_SeriousInjured3 = "Aargh! I'm seriously injured!",
		GameSound_Dialogues_SS_SeriousInjured4 = "I need some serious First aid! Now!",
		GameSound_Dialogues_SS_SeriousInjured5 = "It's really all over... Isn't it?",
		GameSound_Dialogues_SS_SeriousInjured6 = "I don't want to go. I really don't.",
		GameSound_Dialogues_SS_SeriousInjured7 = "Oh god I need some help, I'm hurt bad!",
		GameSound_Dialogues_SS_SeriousInjured8 = "sh*t! I'm seriously injured!",
		GameSound_Dialogues_SS_SeriousInjured9 = "I'm fixing to pass out over here!",
		GameSound_Dialogues_SS_SeriousInjured10 = "f*ck me, look at all this blood!",
		GameSound_Dialogues_SS_SeriousInjured11 = "I need serious help over here!",
		GameSound_Dialogues_SS_SeriousInjured12 = "sh*t! I need help!",
		GameSound_Dialogues_SS_SeriousInjured13 = "Help me out here!",
		GameSound_Dialogues_SS_SeriousInjured14 = "Not here, not now, please..",
		GameSound_Dialogues_SS_SeriousInjured15 = "Not like this! Please, not like this!",
		GameSound_Dialogues_SS_SeriousInjured16 = "Someone help me out!",
		GameSound_Dialogues_SS_SeriousInjured17 = "Argghhhhh!",
		GameSound_Dialogues_SS_SeriousInjured18 = "*Coughs intensely*",
		GameSound_Dialogues_SS_SeriousInjured19 = "I think I'm going to be sick..",
		GameSound_Dialogues_SS_SeriousInjured20 = "f*cker tore me up!",
		GameSound_Dialogues_SS_SeriousInjured21 = "Help! I'm f*cking dying here!",
		GameSound_Dialogues_SS_SeriousInjured22 = "sh*t.. I'm.. I'm not feeling good.",
		GameSound_Dialogues_SS_SeriousInjured23 = "Ughhh!",

		GameSound_Dialogues_SS_BadInjured1 = "Argh! I'm badly injured!",
		GameSound_Dialogues_SS_BadInjured2 = "Oh! It's bad.. he got me pretty good!",
		GameSound_Dialogues_SS_BadInjured3 = "Aaah! I'm badly injured!",
		GameSound_Dialogues_SS_BadInjured4 = "I need some serious f*cking help!",
		GameSound_Dialogues_SS_BadInjured5 = "I need help! I'm hurt bad!",
		GameSound_Dialogues_SS_BadInjured6 = "sh*t, I'm hurt real bad.",
		GameSound_Dialogues_SS_BadInjured7 = "sh*t, he f*ckin' got me!",
		GameSound_Dialogues_SS_BadInjured8 = "Need some help here!",
		GameSound_Dialogues_SS_BadInjured9 = "I'm.. Not feeling too good..",
		GameSound_Dialogues_SS_BadInjured10 = "I'm hurt pretty bad!",
		GameSound_Dialogues_SS_BadInjured11 = "Hey, I need some help here!",
		GameSound_Dialogues_SS_BadInjured12 = "Ah! Damn it!",
		GameSound_Dialogues_SS_BadInjured13 = "Arghhhhh!",
		GameSound_Dialogues_SS_BadInjured14 = "This f*cking hurts.. ",
		GameSound_Dialogues_SS_BadInjured15 = "Ughhh!",
		GameSound_Dialogues_SS_BadInjured16 = "sh*t, I'm bleeding pretty bad.",
		GameSound_Dialogues_SS_BadInjured17 = "That prick got me pretty bad..",

		GameSound_Dialogues_SS_Injured1 = "Ow! I'm injured.",
		GameSound_Dialogues_SS_Injured2 = "He got me good!",
		GameSound_Dialogues_SS_Injured3 = "Aaah, I'm injured!",
		GameSound_Dialogues_SS_Injured4 = "I need some First aid!",
		GameSound_Dialogues_SS_Injured5 = "Ah, I need some help! I'm hurt.",
		GameSound_Dialogues_SS_Injured6 = "The bleeding's not gonna stop on its own. I need some help!",
		GameSound_Dialogues_SS_Injured7 = "sh*t, I'm hurt real bad!",
		GameSound_Dialogues_SS_Injured8 = "I'm hurt, please help me!",
		GameSound_Dialogues_SS_Injured9 = "Damn! I'm hurt!",
		GameSound_Dialogues_SS_Injured10 = "I.. I think I'm going to pass out..",
		GameSound_Dialogues_SS_Injured11 = "Help me please! I don't want to die!",
		GameSound_Dialogues_SS_Injured12 = "f*ck, I'm injured! They got me!",
		GameSound_Dialogues_SS_Injured13 = "Arghhhh!",
		GameSound_Dialogues_SS_Injured14 = "sh*t, I'm injured pretty bad..",
		GameSound_Dialogues_SS_Injured15 = "*Groans in pain*",
		GameSound_Dialogues_SS_Injured16 = "I'm hurting pretty bad over here!",
		GameSound_Dialogues_SS_Injured17 = "Son of a bitch, this hurts..",
		GameSound_Dialogues_SS_Injured18 = "Ughh!",
		GameSound_Dialogues_SS_Injured19 = "HELP ME!",
		GameSound_Dialogues_SS_Injured20 = "Arghh!",

		GameSound_Dialogues_SS_Hurt1 = "Ah! Son of a bitch!",
		GameSound_Dialogues_SS_Hurt2 = "Ah, f*ck!",
		GameSound_Dialogues_SS_Hurt3 = "sh*t, I think it got me..",
		GameSound_Dialogues_SS_Hurt4 = " Argh!",
		GameSound_Dialogues_SS_Hurt5 = " f*ck, the bastard got me!",
		GameSound_Dialogues_SS_Hurt6 = " Goddammit!",
		GameSound_Dialogues_SS_Hurt7 = "Ah!",
		GameSound_Dialogues_SS_Hurt8 = " Damn it! ",
		GameSound_Dialogues_SS_Hurt9 = " f*cking hell! ",
		GameSound_Dialogues_SS_Hurt10 = " *Grits teeth in pain* ",
		GameSound_Dialogues_SS_Hurt11 = "Ow! I'm hurt",
		GameSound_Dialogues_SS_Hurt12 = "Ouch! He got me!",
		GameSound_Dialogues_SS_Hurt13 = "Aaah I'm hit!",
		GameSound_Dialogues_SS_Hurt14 = "f*ck, f*ck, f*ck!",
		GameSound_Dialogues_SS_Hurt15 = "Nngh! He got me!",
		GameSound_Dialogues_SS_Hurt16 = "Damn it, I'm hurt.",
		GameSound_Dialogues_SS_Hurt17 = "sh*t, I'm hurt.",
		GameSound_Dialogues_SS_Hurt18 = "sh*t I'm hurt! It got me!",

		GameSound_Dialogues_SS_Scared1 = "I'm scared!",
		GameSound_Dialogues_SS_Scared2 = "Oh man, Oh man.. ",
		GameSound_Dialogues_SS_Scared3 = "This is insane!",
		GameSound_Dialogues_SS_Scared4 = "What on earth is going on?!",
		GameSound_Dialogues_SS_Scared5 = "Where's the police?!",
		GameSound_Dialogues_SS_Scared6 = "F*ck f*cking christ!",
		GameSound_Dialogues_SS_Scared7 = "f*cking hell!",
		GameSound_Dialogues_SS_Scared8 = "Holy f*ck! Get away from me!",
		GameSound_Dialogues_SS_Scared9 = "Oh sh*t! Oh sh*t! ",
		GameSound_Dialogues_SS_Scared10 = "Get the f*ck back!",
		GameSound_Dialogues_SS_Scared11 = "Help! I don't want to die!",
		GameSound_Dialogues_SS_Scared12 = "What the hell is going on?!",
		GameSound_Dialogues_SS_Scared13 = "You want me?! Come and get me!",
		GameSound_Dialogues_SS_Scared14 = "Get away from me!",
		GameSound_Dialogues_SS_Scared15 = "Stay back, you undead f*ckers!",
		GameSound_Dialogues_SS_Scared16 = "Get back, you undead bastards!",
		GameSound_Dialogues_SS_Scared17 = "I need to get out of here!",
		GameSound_Dialogues_SS_Scared18 = "sh*t! Someone help me!",
		GameSound_Dialogues_SS_Scared19 = "Stay away from me!",
		GameSound_Dialogues_SS_Scared20 = "Help me!",

		GameSound_Dialogues_SS_Panic1 = "Oh no! Oh no!",
		GameSound_Dialogues_SS_Panic2 = "F*ck f*ck! THEY'RE f*ckING EVERYWHERE!",
		GameSound_Dialogues_SS_Panic3 = "We're all gonna die!",
		GameSound_Dialogues_SS_Panic4 = "What the hell are they?",
		GameSound_Dialogues_SS_Panic5 = "Oh god! Oh god!",
		GameSound_Dialogues_SS_Panic6 = "What do we do!? what do we DO!?",
		GameSound_Dialogues_SS_Panic7 = "Where should I go?",
		GameSound_Dialogues_SS_Panic8 = "Holy sh*t!",
		GameSound_Dialogues_SS_Panic9 = "There's hundreds of them!",
		GameSound_Dialogues_SS_Panic10 = "HELP! f*ck!",
		GameSound_Dialogues_SS_Panic11 = "They're still here!",
		GameSound_Dialogues_SS_Panic12 = "What am I gonna do?!",
		GameSound_Dialogues_SS_Panic13 = "I ain't letting you kill me!",
		GameSound_Dialogues_SS_Panic14 = "sh*t! Goddamn ZEDS!",
		GameSound_Dialogues_SS_Panic15 = "Oh sh*t. Ohhh f*ck.",
		GameSound_Dialogues_SS_Panic16 = "This is it! This is the end!",
		GameSound_Dialogues_SS_Panic17 = "f*ck! What do I do?",
		GameSound_Dialogues_SS_Panic18 = "You aint getting any of me, you goddamn freaks!",
		GameSound_Dialogues_SS_Panic19 = "Get back, you bastards!",
		GameSound_Dialogues_SS_Panic20 = "What do I do? What do I do?!",
		GameSound_Dialogues_SS_Panic21 = "sh*t. sh*t. sh*t.",
		GameSound_Dialogues_SS_Panic22 = "Where do I go?!",
		GameSound_Dialogues_SS_Panic23 = "What do I do?!",

		GameSound_Dialogues_SS_Starving1 = "So hungry.. I'm dying.",
		GameSound_Dialogues_SS_Starving2 = "So hungry... Dying.",
		GameSound_Dialogues_SS_Starving3 = "I'd do just about.. Anything.. for some food..",
		GameSound_Dialogues_SS_Starving4 = "I'm starving..",
		GameSound_Dialogues_SS_Starving5 = "Something to eat.. ANYTHING..",
		GameSound_Dialogues_SS_Starving6 = "Not going to.. Last long.. Without food..",
		GameSound_Dialogues_SS_Starving7 = "I just can't go on without... Something to eat..",
		GameSound_Dialogues_SS_Starving8 = "I'm going to die without food!",
		GameSound_Dialogues_SS_Starving9 = "Give me something to eat I'm starving",
		GameSound_Dialogues_SS_Starving10 = "My stomach is rumbling and begging for a little food",

		GameSound_Dialogues_SS_VHungry1 = "So hungry it hurts.",
		GameSound_Dialogues_SS_VHungry2 = "So hungry...feeling weak.",
		GameSound_Dialogues_SS_VHungry3 = "I NEED something to eat now.",
		GameSound_Dialogues_SS_VHungry4 = "I'm so hungry..",
		GameSound_Dialogues_SS_VHungry5 = "Could SERIOUSLY do with some food about now.",
		GameSound_Dialogues_SS_VHungry6 = "Can't remember the last time I was this hungry.",
		GameSound_Dialogues_SS_VHungry7 = "Argh, my stomach. Feeling really hungry.",
		GameSound_Dialogues_SS_VHungry8 = "I can't go on without some food.",
		GameSound_Dialogues_SS_VHungry9 = "Man, I'm so hungry, please share some food with me...",
		GameSound_Dialogues_SS_VHungry10 = "I'm so hungry.. belly growling",

		GameSound_Dialogues_SS_Hungry1 = "Man, I wasn't full last meal, you have anything to eat?",
		GameSound_Dialogues_SS_Hungry2 = "Man, do you have any snacks?",
		GameSound_Dialogues_SS_Hungry3 = "I'm starting to feel hungry.",
		GameSound_Dialogues_SS_Hungry4 = "Are our food reserves sufficient?",
		GameSound_Dialogues_SS_Hungry5 = "I'm starting to feel peckish.",
		GameSound_Dialogues_SS_Hungry6 = "Do you smell the aroma of bread? I'm so greedy",
		GameSound_Dialogues_SS_Hungry7 = "Man, give me something to eat!",
		GameSound_Dialogues_SS_Hungry8 = "People are iron, rice is steel, you will be hungry if you don't eat a meal, ",
		GameSound_Dialogues_SS_Hungry9 = "What shall we have for dinner?",
		GameSound_Dialogues_SS_Hungry10 = "Man, if you have any burgers, give me one",

		GameSound_Dialogues_SS_SThirsty1 = "So thirsty I'm dying.",
		GameSound_Dialogues_SS_SThirsty2 = "So thirsty... Dying..",
		GameSound_Dialogues_SS_SThirsty3 = "Water.. Please..",
		GameSound_Dialogues_SS_SThirsty4 = "So.. thirsty.. Going to die..",
		GameSound_Dialogues_SS_SThirsty5 = "I need... Something to drink..",
		GameSound_Dialogues_SS_SThirsty6 = "I just can't go on without ... Water..",
		GameSound_Dialogues_SS_SThirsty7 = "I need... something to drink...",
		GameSound_Dialogues_SS_SThirsty8 = "I can't live without water...want to drink...",
		GameSound_Dialogues_SS_SThirsty9 = "I'm so thirsty I'm dying.",
		GameSound_Dialogues_SS_SThirsty10 = "Please give me something to drink...even pee is okay...",

		GameSound_Dialogues_SS_VThirsty1 = "Man, is there any water...I'm thirsty...",
		GameSound_Dialogues_SS_VThirsty2 = "I'm so thirsty...",
		GameSound_Dialogues_SS_VThirsty3 = "Got any spare water? Feeling thirsty here.",
		GameSound_Dialogues_SS_VThirsty4 = "I need some water...",
		GameSound_Dialogues_SS_VThirsty5 = "Ah, my mouth is really dry...",
		GameSound_Dialogues_SS_VThirsty6 = "I can't live without water.",
		GameSound_Dialogues_SS_VThirsty7 = "Too thirsty...",
		GameSound_Dialogues_SS_VThirsty8 = "My mouth is so dry, is there anything to drink?",
		GameSound_Dialogues_SS_VThirsty9 = "I really need something to drink.",
		GameSound_Dialogues_SS_VThirsty10 = "My body is almost dehydrated, do you have anything to drink...",

		GameSound_Dialogues_SS_Thirsty1 = "Man, is there any water...I'm a little thirsty...",
		GameSound_Dialogues_SS_Thirsty2 = "A little thirsty...",
		GameSound_Dialogues_SS_Thirsty3 = "Got any spare water? Feeling a little thirsty.",
		GameSound_Dialogues_SS_Thirsty4 = "Starting to feel parched.",
		GameSound_Dialogues_SS_Thirsty5 = "My mouth is a little dry...",
		GameSound_Dialogues_SS_Thirsty6 = "Thirsty...",
		GameSound_Dialogues_SS_Thirsty7 = "I could sure use something to drink now.",
		GameSound_Dialogues_SS_Thirsty8 = "A little thirsty...",
		GameSound_Dialogues_SS_Thirsty9 = "Any drinks or something?",
		GameSound_Dialogues_SS_Thirsty10 = "Any soda? Get me some",

		GameSound_Dialogues_SS_STired1 = "So tired.. I'm dying.",
		GameSound_Dialogues_SS_STired2 = "So tired... Dying.",
		GameSound_Dialogues_SS_STired3 = "I'm.. *HUFF*.. Dying for a rest..",
		GameSound_Dialogues_SS_STired4 = "I SERIOUSLY need a rest! *HUFF*",
		GameSound_Dialogues_SS_STired5 = "Damn it, HOLD ON!",
		GameSound_Dialogues_SS_STired6 = "I'm going to pass out if we don't f*cking stop for a second!",
		GameSound_Dialogues_SS_STired7 = "I NEED to rest! *HUFF PUFF*",

		GameSound_Dialogues_SS_VTired1 = "So tired.. it hurts.",
		GameSound_Dialogues_SS_VTired2 = "So tired.. Feeling weak.",
		GameSound_Dialogues_SS_VTired3 = "*HUFF* Need.. *PUFF* rest..",
		GameSound_Dialogues_SS_VTired4 = "*HUFF PUFF*",
		GameSound_Dialogues_SS_VTired5 = "Legs.. Tired..",
		GameSound_Dialogues_SS_VTired6 = "I could really use ... A break!",

		GameSound_Dialogues_SS_Tired1 = "Man, I'm so tired.",
		GameSound_Dialogues_SS_Tired2 = "So tired..",
		GameSound_Dialogues_SS_Tired3 = "Ah, I'm so tired.",
		GameSound_Dialogues_SS_Tired4 = "I could use a break.",
		GameSound_Dialogues_SS_Tired5 = "This is wearing me out.",
		GameSound_Dialogues_SS_Tired6 = "I need to rest.",
		GameSound_Dialogues_SS_Tired7 = "Please let me rest.",
		GameSound_Dialogues_SS_Tired8 = "Hey, could we take a break?",
		GameSound_Dialogues_SS_Tired9 = "*Panting for breath*",
		GameSound_Dialogues_SS_Tired10 = "Hold up a minute!",
		GameSound_Dialogues_SS_Tired11 = "Could use a break.",

		GameSound_Dialogues_SS_ick1 = "I'm gonna puke",
		GameSound_Dialogues_SS_ick2 = "feel like im gonna barf",

		GameSound_Dialogues_SS_VSick1 = "I'm feeling Quite sick",
		GameSound_Dialogues_SS_VSick2 = "kind of feeling pretty sick",

		GameSound_Dialogues_SS_Sick1 = "I'm feeling sick",
		GameSound_Dialogues_SS_Sick2 = "kind of feeling sick",

		GameSound_Dialogues_SS_OutOfAmmo1 = "Out of Ammo!",
		GameSound_Dialogues_SS_OutOfAmmo2 = "I'm out of Ammo!",
		GameSound_Dialogues_SS_OutOfAmmo3 = "I'm Out",
		GameSound_Dialogues_SS_OutOfAmmo4 = "No more Ammo!",

		GameSound_Dialogues_SS_HitByPlayer1 = "What are you doing!?",
		GameSound_Dialogues_SS_HitByPlayer2 = "Why? Why!?",
		GameSound_Dialogues_SS_HitByPlayer3 = "Hey! Back off!",
		GameSound_Dialogues_SS_HitByPlayer4 = "Are you crazy?! What are you doing?!",
		GameSound_Dialogues_SS_HitByPlayer5 = "What's wrong with you?!",
		GameSound_Dialogues_SS_HitByPlayer6 = "I thought we were friends!",
		GameSound_Dialogues_SS_HitByPlayer7 = "Ah, sh*t! What are you doing?!",
		GameSound_Dialogues_SS_HitByPlayer8 = "Argh! Stop!",
		GameSound_Dialogues_SS_HitByPlayer9 = "Hey! HEY! What are you doing?!",
		GameSound_Dialogues_SS_HitByPlayer10 = "What the f*ck are you doing?!",
		GameSound_Dialogues_SS_HitByPlayer11 = "Ah, what the f*ck?!",
		GameSound_Dialogues_SS_HitByPlayer12 = "Hey! The f*ck are you doing?!",
		GameSound_Dialogues_SS_HitByPlayer13 = "The f*ck are you doing?!",
		GameSound_Dialogues_SS_HitByPlayer14 = "The hell are you doing?!",
		GameSound_Dialogues_SS_HitByPlayer15 = "Do I look like a zombie?!",
		GameSound_Dialogues_SS_HitByPlayer16 = "Do I look like a f*cking zombie?!",
		GameSound_Dialogues_SS_HitByPlayer17 = "Do I look like a goddamn zombie?!",
		GameSound_Dialogues_SS_HitByPlayer18 = "That better have been an accident.",
		GameSound_Dialogues_SS_HitByPlayer19 = "Oh you're going to regret that.",
		GameSound_Dialogues_SS_HitByPlayer20 = "You'd better have f*cking missed by accident.",
		GameSound_Dialogues_SS_HitByPlayer21 = "DAMN IT!",
		GameSound_Dialogues_SS_HitByPlayer22 = "I knew I should have stayed at home!",
		GameSound_Dialogues_SS_HitByPlayer23 = "I didn't do anything to you! Just.. Leave me alone!",
		GameSound_Dialogues_SS_HitByPlayer24 = "Stop! Just get away!",
		GameSound_Dialogues_SS_HitByPlayer25 = "Leave me alone!",
		GameSound_Dialogues_SS_HitByPlayer26 = "Leave me the f*ck alone!",
		GameSound_Dialogues_SS_HitByPlayer27 = "Get away from me!",
		GameSound_Dialogues_SS_HitByPlayer28 = "I don't have anything!",
		GameSound_Dialogues_SS_HitByPlayer29 = "Forgive you this time, be careful in your next life.",

		GameSound_Dialogues_SS_NoWhereToHide1 = "I need to find somewhere to hide!",
		GameSound_Dialogues_SS_NoWhereToHide2 = "f*ck, they found me!",
		GameSound_Dialogues_SS_NoWhereToHide3 = "Where can I hide?!",
		GameSound_Dialogues_SS_NoWhereToHide4 = "Damn it!",
		GameSound_Dialogues_SS_NoWhereToHide5 = "There's nowhere to go!",
		GameSound_Dialogues_SS_NoWhereToHide6 = "Gotta find some shelter, quick.",
		GameSound_Dialogues_SS_NoWhereToHide7 = "This is hopeless.",
		GameSound_Dialogues_SS_NoWhereToHide8 = "Where should I go?",
		GameSound_Dialogues_SS_NoWhereToHide9 = "They're after me!",
		GameSound_Dialogues_SS_NoWhereToHide10 = "I gotta go somewhere to hide.",
		GameSound_Dialogues_SS_NoWhereToHide11 = "I need to find somewhere else.",
		GameSound_Dialogues_SS_NoWhereToHide12 = "sh*t, there must be someplace to hide.",
		GameSound_Dialogues_SS_NoWhereToHide13 = "Where do I go?",
		GameSound_Dialogues_SS_NoWhereToHide14 = "I've gotta get the f*ck outta here.",
		GameSound_Dialogues_SS_NoWhereToHide15 = "Better move before a horde gets me.",
		GameSound_Dialogues_SS_NoWhereToHide16 = "Could have sworn there was a place here last time.",
		GameSound_Dialogues_SS_NoWhereToHide17 = "Where the hell do I go now?",
		GameSound_Dialogues_SS_NoWhereToHide18 = "Guess my luck's run out.",
		GameSound_Dialogues_SS_NoWhereToHide19 = "sh*t. Could have sworn I saw a zed.",
		GameSound_Dialogues_SS_NoWhereToHide20 = "f*ck, there's nowhere to hide.",
		GameSound_Dialogues_SS_NoWhereToHide21 = "Guess I'm outta luck.",
		GameSound_Dialogues_SS_NoWhereToHide22 = "Can't let the zeds chew my ass.",
		GameSound_Dialogues_SS_NoWhereToHide23 = "I need to find somewhere, quick.",

		GameSound_Dialogues_SS_FoundHidingPlace1 = "I'll Hide in here",
		GameSound_Dialogues_SS_FoundHidingPlace2 = "I'm gonna have to hold up in here.",
		GameSound_Dialogues_SS_FoundHidingPlace3 = "Better in here than out there.",
		GameSound_Dialogues_SS_FoundHidingPlace4 = "This place will have to do.",
		GameSound_Dialogues_SS_FoundHidingPlace5 = "Good enough for now.",
		GameSound_Dialogues_SS_FoundHidingPlace6 = "They'll never get in here.",
		GameSound_Dialogues_SS_FoundHidingPlace7 = "Now what the hell am I going to do?",
		GameSound_Dialogues_SS_FoundHidingPlace8 = "F*ck, I can't stay here long.",
		GameSound_Dialogues_SS_FoundHidingPlace9 = "This is where I'll hide.",
		GameSound_Dialogues_SS_FoundHidingPlace10 = "This'll do nicely.",
		GameSound_Dialogues_SS_FoundHidingPlace11 = "A good place to hide.",
		GameSound_Dialogues_SS_FoundHidingPlace12 = "This is a good place to hold up.",
		GameSound_Dialogues_SS_FoundHidingPlace13 = "I gotta get in here.",
		GameSound_Dialogues_SS_FoundHidingPlace14 = "Maybe I can hide in here.",
		GameSound_Dialogues_SS_FoundHidingPlace15 = "Seems pretty zed-proof.",
		GameSound_Dialogues_SS_FoundHidingPlace16 = "Here seems like a good place.",
		GameSound_Dialogues_SS_FoundHidingPlace17 = "This place should do.",
		GameSound_Dialogues_SS_FoundHidingPlace18 = "I'll hide out here.",
		GameSound_Dialogues_SS_FoundHidingPlace19 = "This better keep me safe.",
		GameSound_Dialogues_SS_FoundHidingPlace20 = "Should be safe.",
		GameSound_Dialogues_SS_FoundHidingPlace21 = "Clear. Seems clear.",
		GameSound_Dialogues_SS_FoundHidingPlace22 = "The coast is clear.",
		GameSound_Dialogues_SS_FoundHidingPlace23 = "Hello? Anybody home?",
		GameSound_Dialogues_SS_FoundHidingPlace24 = "Those bastards better stay away.",
		GameSound_Dialogues_SS_FoundHidingPlace25 = "Running around all day sure is tiring.",
		GameSound_Dialogues_SS_FoundHidingPlace26 = "This better keep my ass safe.",
		GameSound_Dialogues_SS_FoundHidingPlace27 = "This better f*cking work.",
		GameSound_Dialogues_SS_FoundHidingPlace28 = "No chance anybody is getting in here.",
		GameSound_Dialogues_SS_FoundHidingPlace29 = "Seems quiet.. Too quiet.",
		GameSound_Dialogues_SS_FoundHidingPlace30 = "This place better keep them out.",
		GameSound_Dialogues_SS_FoundHidingPlace31 = "Seems like a good place to hide.",
		GameSound_Dialogues_SS_FoundHidingPlace32 = "Lets hope this goes better than last time.",
		GameSound_Dialogues_SS_FoundHidingPlace33 = "Clear.",
		GameSound_Dialogues_SS_FoundHidingPlace34 = "This is a good place to hold up.",
		GameSound_Dialogues_SS_FoundHidingPlace35 = "Hm. This place should do.",
		GameSound_Dialogues_SS_FoundHidingPlace36 = "Zeds better not find me here.",
		GameSound_Dialogues_SS_FoundHidingPlace37 = "Home, sweet home.",
		GameSound_Dialogues_SS_FoundHidingPlace38 = "What was that? Probably nothing.",
		GameSound_Dialogues_SS_FoundHidingPlace39 = "Seems to be pretty quiet.",
		GameSound_Dialogues_SS_FoundHidingPlace40 = "Ought to get some peace here.",
		GameSound_Dialogues_SS_FoundHidingPlace41 = "Better be no zeds in here.",

		GameSound_Dialogues_SS_WantToHide1 = "I need to get outta here.",
		GameSound_Dialogues_SS_WantToHide2 = "sh*t, I've got to get out of here.",
		GameSound_Dialogues_SS_WantToHide3 = "I've got to hide.",
		GameSound_Dialogues_SS_WantToHide4 = " I'm getting the f*ck outta here.",
		GameSound_Dialogues_SS_WantToHide5 = "I need to get out of here.",
		GameSound_Dialogues_SS_WantToHide6 = "I'm getting the f*ck outta here before the zeds see me.",
		GameSound_Dialogues_SS_WantToHide7 = "This isn't good.",
		GameSound_Dialogues_SS_WantToHide8 = "How hard is it to find someplace safe? Jeez.",
		GameSound_Dialogues_SS_WantToHide9 = "It's too dangerous out in the open.",
		GameSound_Dialogues_SS_WantToHide10 = "sh*t, there's too many of them around here. I'd better hide.",
		GameSound_Dialogues_SS_WantToHide11 = "This used to be such a nice neighborhood, too.",
		GameSound_Dialogues_SS_WantToHide12 = "The last thing I'm doing is staying here.",
		GameSound_Dialogues_SS_WantToHide13 = "Man, this place sure changed.",
		GameSound_Dialogues_SS_WantToHide14 = "Let's get out of here. ",
		GameSound_Dialogues_SS_WantToHide15 = "I ain't staying here to get eaten.",
		GameSound_Dialogues_SS_WantToHide16 = "Gotta Hide",
		GameSound_Dialogues_SS_WantToHide17 = "Where should I Hide?",
		GameSound_Dialogues_SS_WantToHide18 = "I gotta get out of here",
		GameSound_Dialogues_SS_WantToHide19 = "I need to get out of here",
		GameSound_Dialogues_SS_WantToHide20 = "I must Hide somewhere",
		GameSound_Dialogues_SS_WantToHide21 = "Somebody better sit watch all the time.",
		GameSound_Dialogues_SS_WantToHide22 = "Where should I go?",
		GameSound_Dialogues_SS_WantToHide23 = "What Should I do?",

		GameSound_Dialogues_SS_LeaveGroupHungry = "Forget you guys I'm going to find some food",
		GameSound_Dialogues_SS_LeaveBCHungry = "Forget this I'm going to find some food",
		GameSound_Dialogues_SS_SeenFirstZombie1 = "What is THAT!?",
		GameSound_Dialogues_SS_SeenFirstZombie2 = "Oh, sh*t.",
		GameSound_Dialogues_SS_SeenFirstZombie3 = "What's wrong with that person!?",
		GameSound_Dialogues_SS_SeenFirstZombie4 = "It's..it's a monster!",
		GameSound_Dialogues_SS_SeenFirstZombie5 = "Hey! What's wrong with you?!",
		GameSound_Dialogues_SS_SeenFirstZombie6 = "What's wrong with you?!",
		GameSound_Dialogues_SS_SeenFirstZombie7 = "What is that?! Back off! BACK OFF!",
		GameSound_Dialogues_SS_SeenFirstZombie8 = "What is that?! Get away from me!",
		GameSound_Dialogues_SS_SeenFirstZombie9 = "What's wrong with that guy?!",
		GameSound_Dialogues_SS_SeenFirstZombie10 = "Excuse me, are you okay?",
		GameSound_Dialogues_SS_SeenFirstZombie11 = "Hey, are you okay- HOLY sh*t!",
		GameSound_Dialogues_SS_SeenFirstZombie12 = "What's wrong with these people?!",
		GameSound_Dialogues_SS_SeenFirstZombie13 = "Is.. Is that even human?!",
		GameSound_Dialogues_SS_SeenFirstZombie14 = "Is that.. One of the infected?",
		GameSound_Dialogues_SS_SeenFirstZombie15 = "What the f*ck is that thing?!",
		GameSound_Dialogues_SS_SeenFirstZombie16 = "What the hell?",
		GameSound_Dialogues_SS_SeenFirstZombie17 = "sh*t, what's wrong with you?!",
		GameSound_Dialogues_SS_SeenFirstZombie18 = "What.. What is that!?",

	--[[END status]]--

	--[[talk
		dialogue lines
	]]--


		GameSound_Dialogues_SS_Traitor1 = "Ah! What are you doing?!",
		GameSound_Dialogues_SS_Traitor2 = "No! You goddamn traitor!",
		GameSound_Dialogues_SS_Traitor3 = "You goddamn motherf*cker!",
		GameSound_Dialogues_SS_Traitor4 = "Stop! Get away from me!",
		GameSound_Dialogues_SS_Traitor5 = "You f*cking prick!",
		GameSound_Dialogues_SS_Traitor6 = "Get the f*ck back, you asshole!",
		GameSound_Dialogues_SS_Traitor7 = "f*ckin' traitor!",
		GameSound_Dialogues_SS_Traitor8 = "I have killed you as soon as we met!",
		GameSound_Dialogues_SS_Traitor9 = "I knew you'd be trouble!",
		GameSound_Dialogues_SS_Traitor10 = "I ain't letting you kill me!",
		GameSound_Dialogues_SS_Traitor11 = "You're gonna regret crossing me!",
		GameSound_Dialogues_SS_Traitor12 = "You backstabbing cunt!",
		GameSound_Dialogues_SS_Traitor13 = "It's either you or me now, buddy!",
		GameSound_Dialogues_SS_Traitor14 = "Guess you beat me to it!",
		GameSound_Dialogues_SS_Traitor15 = "Gonna double cross me, you piece of sh*t?",
		GameSound_Dialogues_SS_Traitor16 = "You're gonna regret crossing me in a minute!",
		GameSound_Dialogues_SS_Traitor17 = "You want a piece of me, huh?!",
		GameSound_Dialogues_SS_Traitor18 = "I thought we were friends!",
		GameSound_Dialogues_SS_Traitor19 = "I f*cking trusted you!",
		GameSound_Dialogues_SS_Traitor20 = "Ahhhhhhh! Why!?",
		GameSound_Dialogues_SS_Traitor21 = "Knock it the f*ck off!",
		GameSound_Dialogues_SS_Traitor22 = "Why!? Why?",

		GameSound_Dialogues_SS_PreZombieChatter1 = "La di da di da.",
		GameSound_Dialogues_SS_PreZombieChatter2 = "Hope I don't run into any infected..",
		GameSound_Dialogues_SS_PreZombieChatter3 = "I hope the stores are still open..",
		GameSound_Dialogues_SS_PreZombieChatter4 = "What was that noise?",
		GameSound_Dialogues_SS_PreZombieChatter5 = "What a lovely day.",
		GameSound_Dialogues_SS_PreZombieChatter6 = "I wonder what all the comotion is..",
		GameSound_Dialogues_SS_PreZombieChatter7 = "Sure is loud today.",
		GameSound_Dialogues_SS_PreZombieChatter8 = "More screaming than usual today..",
		GameSound_Dialogues_SS_PreZombieChatter9 = "Sure is a nice day.",
		GameSound_Dialogues_SS_PreZombieChatter10 = "Hi there! Nice day, isn't it?",
		GameSound_Dialogues_SS_PreZombieChatter11 = "Wonder if PAWS is screening today?",
		GameSound_Dialogues_SS_PreZombieChatter12 = "Is.. Is that someone screaming..?",
		GameSound_Dialogues_SS_PreZombieChatter13 = "Nice weather today.",
		GameSound_Dialogues_SS_PreZombieChatter14 = "Good morning.",

		GameSound_Dialogues_SS_IdleChatter1 = "Is it okay to just stop here?",
		GameSound_Dialogues_SS_IdleChatter2 = "I heard there's some 'Hilltop Survivor Camp'.. apparently it's supposed to be safe.",
		GameSound_Dialogues_SS_IdleChatter3 = "Ever heard of the 'Hilltop'? Apparently some safe haven nearby.",
		GameSound_Dialogues_SS_IdleChatter4 = "I'm sure we'll be safe here.",
		GameSound_Dialogues_SS_IdleChatter5 = "I wonder how much longer we have before..",
		GameSound_Dialogues_SS_IdleChatter6 = "Do you think we could swim the river?",
		GameSound_Dialogues_SS_IdleChatter7 = "The things I've seen..",
		GameSound_Dialogues_SS_IdleChatter8 = "The things I've done..",
		GameSound_Dialogues_SS_IdleChatter9 = "What was that sound?",
		GameSound_Dialogues_SS_IdleChatter10 = "Did you hear that?",
		GameSound_Dialogues_SS_IdleChatter11 = "I heard there's a military blockade north east of Valley Station.",
		GameSound_Dialogues_SS_IdleChatter12 = "I think I heard something over there.",
		GameSound_Dialogues_SS_IdleChatter13 = "I hope nothing ever comes between us.",
		GameSound_Dialogues_SS_IdleChatter14 = "Remember what is was like, before all this?",
		GameSound_Dialogues_SS_IdleChatter15 = "Is this place really secure enough?",
		GameSound_Dialogues_SS_IdleChatter16 = "I'm sure they won't find us here.",
		GameSound_Dialogues_SS_IdleChatter17 = "I was just thinking about my old job..",
		GameSound_Dialogues_SS_IdleChatter18 = "At least we wont be paying anyone taxes..",
		GameSound_Dialogues_SS_IdleChatter19 = "Honestly, I prefer Anarchy over the Government.",
		GameSound_Dialogues_SS_IdleChatter20 = "Anarchy has some positive points. We're not being brainwashed by the media anymore..",
		GameSound_Dialogues_SS_IdleChatter21 = "How did this all start, I wonder.",
		GameSound_Dialogues_SS_IdleChatter22 = "Do you think we need to wear masks?",
		GameSound_Dialogues_SS_IdleChatter23 = "Is it safe to leave the bodies lying around? Should we burn them, just to be sure?",
		GameSound_Dialogues_SS_IdleChatter24 = "Thank you for trusting me.",
		GameSound_Dialogues_SS_IdleChatter25 = "Hey.. Thanks for trusting me.",
		GameSound_Dialogues_SS_IdleChatter26 = "Thanks for the help back there.",
		GameSound_Dialogues_SS_IdleChatter27 = "You're a damn good friend. Thanks for having my back.",
		GameSound_Dialogues_SS_IdleChatter28 = "'Do not go gentle into that good night.'",
		GameSound_Dialogues_SS_IdleChatter29 = "Can't remember the last time I had a shower..",
		GameSound_Dialogues_SS_IdleChatter30 = "It's been a funny kind of day, hasn't it?",
		GameSound_Dialogues_SS_IdleChatter31 = "We're going to need to go on a run soon.",
		GameSound_Dialogues_SS_IdleChatter32 = "We're going to need to go look for supplies soon.",
		GameSound_Dialogues_SS_IdleChatter33 = "We should try to stockpile some more meds. Perhaps we could hike down to Pharmahug?",
		GameSound_Dialogues_SS_IdleChatter34 = "Sure could go for a Spiffo Burger right about now..",
		GameSound_Dialogues_SS_IdleChatter35 = "I miss the internet.",
		GameSound_Dialogues_SS_IdleChatter36 = "So, I was thinking.. Dogs can't look up, can they?",
		GameSound_Dialogues_SS_IdleChatter37 = "Thanks for the help back there.",
		GameSound_Dialogues_SS_IdleChatter38 = "Probably a good idea to go on a supply run soon.",
		GameSound_Dialogues_SS_IdleChatter39 = "I don't think we should let anyone else join us.",
		GameSound_Dialogues_SS_IdleChatter40 = "Think we should let others join us?",
		GameSound_Dialogues_SS_IdleChatter41 = "Normally I don't trust other people.. but you seem different.",
		GameSound_Dialogues_SS_IdleChatter42 = "Honestly? Some people I like better after they turn.",
		GameSound_Dialogues_SS_IdleChatter43 = "You think it's safe enough to stay here?",
		GameSound_Dialogues_SS_IdleChatter44 = "Shouldn't we go somewhere?",
		GameSound_Dialogues_SS_IdleChatter45 = "You sure know how to survive. Boy am I glad I ran into you.",
		GameSound_Dialogues_SS_IdleChatter46 = "You sure know how to survive. You have no idea how glad I am that I ran into you.",
		GameSound_Dialogues_SS_IdleChatter47 = "The military sure f*cked up.",
		GameSound_Dialogues_SS_IdleChatter48 = "Think the military is still out there?",
		GameSound_Dialogues_SS_IdleChatter49 = "Sometimes it feels like this is some sick, twisted nightmare.",
		GameSound_Dialogues_SS_IdleChatter50 = "Do you ever wonder what caused this outbreak? Yeah, me too..",
		GameSound_Dialogues_SS_IdleChatter51 = "Y'know the thing I miss the most? Hamburgers.",
		GameSound_Dialogues_SS_IdleChatter52 = "You think Washington DC is overrun yet?",
		GameSound_Dialogues_SS_IdleChatter53 = "Hold on! Did you hear that? .. Guess it was nothing.",
		GameSound_Dialogues_SS_IdleChatter54 = "What's that noise? Probably nothing.",
		GameSound_Dialogues_SS_IdleChatter55 = "Sometimes.. I dream about cheese.",
		GameSound_Dialogues_SS_IdleChatter56 = "Kinda wished I did more target practice before all of this, y'know? ",
		GameSound_Dialogues_SS_IdleChatter57 = "This whole thing feels like one giant movie..",
		GameSound_Dialogues_SS_IdleChatter58 = "Sure could do with a shot of Whiskey right now.",
		GameSound_Dialogues_SS_IdleChatter59 = "Wouldn't mind a cigarette, if you've got one.",
		GameSound_Dialogues_SS_IdleChatter60 = "Maybe life like this isn't so bad. Sure is a lot simpler.",
		GameSound_Dialogues_SS_IdleChatter61 = "Hey, do you think.. Actually, nevermind.",
		GameSound_Dialogues_SS_IdleChatter62 = "There has to be a way out of this.",
		GameSound_Dialogues_SS_IdleChatter63 = "Ever wondered if this whole thing is Judgement Day?",
		GameSound_Dialogues_SS_IdleChatter64 = "So about what happened earlier.. Actually.. Don't worry about it.",
		GameSound_Dialogues_SS_IdleChatter65 = "I'm glad you found me when you did. I don't know what I'd be doing otherwise.",
		GameSound_Dialogues_SS_IdleChatter66 = "Do you think things will ever be the same again?",
		GameSound_Dialogues_SS_IdleChatter67 = "Ever get that feeling when you know everything's f*cked?",
		GameSound_Dialogues_SS_IdleChatter68 = "Ever get that feeling when you know everything's going to turn out alright?",
		GameSound_Dialogues_SS_IdleChatter69 = "You believe the broadcasts? Are we actually immune?",
		GameSound_Dialogues_SS_IdleChatter70 = "Weird thing is, my friend turned into one of these.. Things. He wasn't even bit.",
		GameSound_Dialogues_SS_IdleChatter71 = "You think the whole world's infected by now?",
		GameSound_Dialogues_SS_IdleChatter72 = "Others out there must still be alive. They must be.",
		GameSound_Dialogues_SS_IdleChatter73 = "You think we're immune?",
		GameSound_Dialogues_SS_IdleChatter74 = "The end of the world.. We sure were unlucky.",
		GameSound_Dialogues_SS_IdleChatter75 = "I bet a meteorite caused this.",
		GameSound_Dialogues_SS_IdleChatter76 = "How long do you think this whole thing will last?",
		GameSound_Dialogues_SS_IdleChatter77 = "I hope my family's doing okay..",
		GameSound_Dialogues_SS_IdleChatter78 = "You think we should head up North sometime? Could be safer.",
		GameSound_Dialogues_SS_IdleChatter79 = "You know.. You're a great friend. I.. I just wanted you to know.",
		GameSound_Dialogues_SS_IdleChatter80 = "You doing okay? You look pretty tired.",
		GameSound_Dialogues_SS_IdleChatter81 = "You doing good?",
		GameSound_Dialogues_SS_IdleChatter82 = "It's nice to take a breather now and again.",
		GameSound_Dialogues_SS_IdleChatter83 = "You know, when it's quiet like this? You can almost pretend that there's not a zed in the world..",
		GameSound_Dialogues_SS_IdleChatter84 = "Got a buddy called Nolan.. wonder how he's doing.. Probably hiding on some roof somewhere.",
		GameSound_Dialogues_SS_IdleChatter85 = "You doing alright?",
		GameSound_Dialogues_SS_IdleChatter86 = "You're the only family I've got now.",
		GameSound_Dialogues_SS_IdleChatter87 = "Things could always be worse, y'know..",
		GameSound_Dialogues_SS_IdleChatter88 = "I've got You're back, and you've got mine.",
		GameSound_Dialogues_SS_IdleChatter89 = "The dead walking.. Pretty crazy, huh?",
		GameSound_Dialogues_SS_IdleChatter90 = "You think if we covered ourselves in zed guts they wouldn't see us?",
		GameSound_Dialogues_SS_IdleChatter91 = "Can't help but wonder why we're even trying to survive..",
		GameSound_Dialogues_SS_IdleChatter92 = "If something.. Happens to me.. Please don't let me rot. I'd, er, like proper burial.",
		GameSound_Dialogues_SS_IdleChatter93 = "What're we going to do?",
		GameSound_Dialogues_SS_IdleChatter94 = "This whole thing sure puts stuff into perspective.",
		GameSound_Dialogues_SS_IdleChatter95 = "I never did finish my degree.. Guess I won't need it anymore.",
		GameSound_Dialogues_SS_IdleChatter96 = "I always knew the Government was full of sh*t.",
		GameSound_Dialogues_SS_IdleChatter97 = "Seems kinda silly.. But I think the Government will come back someday. Maybe..",
		GameSound_Dialogues_SS_IdleChatter98 = "I bet McGrew is living in royalty right now. f*ck him.",
		GameSound_Dialogues_SS_IdleChatter99 = "Don't suppose you'd mind finding us some better shelter?",
		GameSound_Dialogues_SS_IdleChatter100 = "I hated my old life, but I'd give just about anything to have just one more normal day..",
		GameSound_Dialogues_SS_IdleChatter101 = "You think the President is still alive?",
		GameSound_Dialogues_SS_IdleChatter102 = "Who ever would have thought this could have happened..",
		GameSound_Dialogues_SS_IdleChatter103 = "How you holding up?",
		GameSound_Dialogues_SS_IdleChatter104 = "I still think this is some sick joke.",
		GameSound_Dialogues_SS_IdleChatter105 = "I really miss my family..",
		GameSound_Dialogues_SS_IdleChatter106 = "How many people you think are still.. Alive?",
		GameSound_Dialogues_SS_IdleChatter107 = "We'd better tread carefully. Don't wanna attract any bandits.",
		GameSound_Dialogues_SS_IdleChatter108 = "We'd better tread carefully. Don't wanna attract the infected.",
		GameSound_Dialogues_SS_IdleChatter109 = "Do you trust me? I only ask because I trust you.",
		GameSound_Dialogues_SS_IdleChatter110 = "*Starts humming quietly to themself*",
		GameSound_Dialogues_SS_IdleChatter111 = "I'm no conspiracy nut.. But don't you find it coincidental that the Military showed up exactly when this happened?",
		GameSound_Dialogues_SS_IdleChatter112 = "If.. If I ever get bit.. Put me down. I don't ever want to be one of those 'things'.",
		GameSound_Dialogues_SS_IdleChatter113 = "I sure miss TV.",
		GameSound_Dialogues_SS_IdleChatter114 = "Hell, you look pretty undead already. Must be the stress, huh?",
		GameSound_Dialogues_SS_IdleChatter115 = "Hell, you look pretty undead already. Kidding. I'm kidding!",
		GameSound_Dialogues_SS_IdleChatter116 = "Did you ever hear that broadcast from General McGrew? You think we'll actually be safe?",
		GameSound_Dialogues_SS_IdleChatter117 = "Guess the exclusion zone didn't work out, huh.",
		GameSound_Dialogues_SS_IdleChatter118 = "The military will sort this all out, I'm sure.",
		GameSound_Dialogues_SS_IdleChatter119 = "We should be fine here. Let's just wait for all of this to blow over.",
		GameSound_Dialogues_SS_IdleChatter120 = "Hey.. I want you to know that I trust you with my life. I'd probably be dead if it weren't for you.",
		GameSound_Dialogues_SS_IdleChatter121 = "I wonder if anywhere is safe?",
		GameSound_Dialogues_SS_IdleChatter122 = "So.. We doing anything?",
		GameSound_Dialogues_SS_IdleChatter123 = "Maybe we'll be rescued one of these days?",
		GameSound_Dialogues_SS_IdleChatter124 = "Ever thought about what you'd do if you got bit?",
		GameSound_Dialogues_SS_IdleChatter125 = "What do you call a fast zombie? A zoombie.. heheh..",
		GameSound_Dialogues_SS_IdleChatter126 = "What's the plan now?",
		GameSound_Dialogues_SS_IdleChatter127 = "I sure hope you've got some ideas.",
		GameSound_Dialogues_SS_IdleChatter128 = "How long we gonna stand around for?",
		GameSound_Dialogues_SS_IdleChatter129 = "A horde could show up any minute..",
		GameSound_Dialogues_SS_IdleChatter130 = "Thinking back to those days now, as if it was just yesterday...the memories of the past...",
		GameSound_Dialogues_SS_IdleChatter131 = "Do profiteers still stock up on graphics cards?",
		GameSound_Dialogues_SS_IdleChatter132 = "We all have a bright future.",
		GameSound_Dialogues_SS_IdleChatter133 = "Try not to act alone.",
		GameSound_Dialogues_SS_IdleChatter134 = "We don't have pig teammates...",
		GameSound_Dialogues_SS_IdleChatter135 = "Some people are dead, but it's still alive. ",
		GameSound_Dialogues_SS_IdleChatter136 = "If this is the end of Western civilization, at least our existence will save a drop in the ocean.",
		GameSound_Dialogues_SS_IdleChatter137 = "What is the government doing, is it herd immunity?",
		GameSound_Dialogues_SS_IdleChatter138 = "I just watched a zombie movie yesterday, and I'm already in the movie today.",
		GameSound_Dialogues_SS_IdleChatter139 = "'I don't have answers. All you can do is find a way to hide.'",
		GameSound_Dialogues_SS_IdleChatter140 = "I'm a survivor. I survived Angola, I survived the Special Period, and this thing that came afterward. And I will survive this.",

		GameSound_Dialogues_SS_Greetings1 = "Hey there! Let's stick together.",
		GameSound_Dialogues_SS_Greetings2 = "I'm going with you.",
		GameSound_Dialogues_SS_Greetings3 = "You'll protect me, right?",
		GameSound_Dialogues_SS_Greetings4 = "You there! Let's help each other.",
		GameSound_Dialogues_SS_Greetings5 = "We should go together.",
		GameSound_Dialogues_SS_Greetings6 = "So what's the plan?",
		GameSound_Dialogues_SS_Greetings7 = "We should stick together.",
		GameSound_Dialogues_SS_Greetings8 = "You need my help, don't you?",
		GameSound_Dialogues_SS_Greetings9 = "I'll protect you.",
		GameSound_Dialogues_SS_Greetings10 = "I'll come with you.",
		GameSound_Dialogues_SS_Greetings11 = "I'm coming with you",
		GameSound_Dialogues_SS_Greetings12 = "Hey there! Need some help?",
		GameSound_Dialogues_SS_Greetings13 = "Strength in numbers, right?",
		GameSound_Dialogues_SS_Greetings14 = "I'm coming with you",
		GameSound_Dialogues_SS_Greetings15 = "You, er... You want to team up? Get through this together?",
		GameSound_Dialogues_SS_Greetings16 = "You look friendlier than the other guys I've run into. Let's go.",
		GameSound_Dialogues_SS_Greetings17 = "Easy there, buddy. Want to stick together?",
		GameSound_Dialogues_SS_Greetings18 = "Don't hurt me! I, uh.. I'm friendly!",
		GameSound_Dialogues_SS_Greetings19 = "Feel like helping me clear some of these f*ckers out?",
		GameSound_Dialogues_SS_Greetings20 = "Let's go thin the herd. Lead the way.",
		GameSound_Dialogues_SS_Greetings21 = " FRIENDLY! I'm friendly! We cool? Want to join up?",
		GameSound_Dialogues_SS_Greetings22 = " Almost killed you there, Buddy. Thought you were a zed.",
		GameSound_Dialogues_SS_Greetings23 = " Wanna team up? Anyone alive is a friend of mine.",
		GameSound_Dialogues_SS_Greetings24 = " I'll come with you.. But that doesn't mean I trust you.",
		GameSound_Dialogues_SS_Greetings25 = " I'm friendly! Want to team up?",
		GameSound_Dialogues_SS_Greetings26 = "I'll join you, but I'll put you down if you start bitin'..",
		GameSound_Dialogues_SS_Greetings27 = "You don't look like a zed to me. That makes you a friend, buddy.",
		GameSound_Dialogues_SS_Greetings28 = "You wanna team up? You seem to have lived this long.",
		GameSound_Dialogues_SS_Greetings29 = "Hold on a minute.. Don't I know you? Hell, let's tag along!",
		GameSound_Dialogues_SS_Greetings30 = "Hey, you! Wanna take some zeds down with me?",
		GameSound_Dialogues_SS_Greetings31 = "Someone still alive, huh? I'm game. Let's roll.",
		GameSound_Dialogues_SS_Greetings32 = "I'll watch You're back if you watch mine.",
		GameSound_Dialogues_SS_Greetings33 = "You can trust me, man. I've got You're back.",
		GameSound_Dialogues_SS_Greetings34 = " You're the first person I've seen in ages. Want to team up? ",
		GameSound_Dialogues_SS_Greetings35 = "Hey! Can.. Can I join you?",
		GameSound_Dialogues_SS_Greetings36 = "You aren't one of those bandits, are you? Wanna stick together?",
		GameSound_Dialogues_SS_Greetings37 = "You don't seem like one of those .. Infected. Need some help?",
		GameSound_Dialogues_SS_Greetings38 = "Sure, I'll join you. Just don't get bit.",
		GameSound_Dialogues_SS_Greetings39 = "You aint bit, are you? Just making sure.",
		GameSound_Dialogues_SS_Greetings40 = "Guess you ain't a zed yet. Wanna team up?",

		GameSound_Dialogues_SS_NameText1 = "The name is ",
		GameSound_Dialogues_SS_NameText2 = "My name is ",
		GameSound_Dialogues_SS_NameText3 = "Hey there. I'm ",
		GameSound_Dialogues_SS_NameText4 = "Hey, I'm ",
		GameSound_Dialogues_SS_NameText5 = "Hi, I'm ",
		GameSound_Dialogues_SS_NameText6 = "The name's ",
		GameSound_Dialogues_SS_NameText7 = "Howdy. The name's ",
		GameSound_Dialogues_SS_NameText8 = "Hey there, call me ",
		GameSound_Dialogues_SS_NameText9 = "You can call me ",

		GameSound_Dialogues_SS_Respond1 = "Yeah?",
		GameSound_Dialogues_SS_Respond2 = "Yes?",
		GameSound_Dialogues_SS_Respond3 = "Yeah?",
		GameSound_Dialogues_SS_Respond4 = "What?",
		GameSound_Dialogues_SS_Respond5 = "What is it?",
		GameSound_Dialogues_SS_Respond6 = "Need me?",
		GameSound_Dialogues_SS_Respond7 = "Over here.",
		GameSound_Dialogues_SS_Respond8 = "I'm over here.", "Need some help?",
		GameSound_Dialogues_SS_Respond9 = "You call for me?",
		GameSound_Dialogues_SS_Respond10 = "Uh huh?",
		GameSound_Dialogues_SS_Respond11 = "You needed me?",
		GameSound_Dialogues_SS_Respond12 = "What do you need?",
		GameSound_Dialogues_SS_Respond13 = "What can I do for you?",
		GameSound_Dialogues_SS_Respond14 = "I'm here.",
		GameSound_Dialogues_SS_Respond15 = "Aye?",
		GameSound_Dialogues_SS_Respond16 = "Responding",
		GameSound_Dialogues_SS_Respond17 = "What's your order?",
		GameSound_Dialogues_SS_Respond18 = "What's your instructions?",
		GameSound_Dialogues_SS_Respond19 = "Anything?",
		GameSound_Dialogues_SS_Respond20 = "I'm here I'm here",

		GameSound_Dialogues_SS_Thanks1 = "Thanks",
		GameSound_Dialogues_SS_Thanks2 = "Thank you",
		GameSound_Dialogues_SS_Thanks3 = "Cheers",
		GameSound_Dialogues_SS_Thanks4 = "Your generosity will be rewarded",
		GameSound_Dialogues_SS_Thanks5 = "Thanks so much!",
		GameSound_Dialogues_SS_Thanks6 = "Okay",
		GameSound_Dialogues_SS_Thanks7 = "Just what I needed",
		GameSound_Dialogues_SS_Thanks8 = "Just to my liking",

		GameSound_Dialogues_SS_Roger1 = "Ok then.",
		GameSound_Dialogues_SS_Roger2 = "Alright.",
		GameSound_Dialogues_SS_Roger3 = "Sure thing.",
		GameSound_Dialogues_SS_Roger4 = "If you say so.",
		GameSound_Dialogues_SS_Roger5 = "Way ahead of you.",
		GameSound_Dialogues_SS_Roger6 = "Got it.",
		GameSound_Dialogues_SS_Roger7 = "Sure.",
		GameSound_Dialogues_SS_Roger8 = "Sounds good.",
		GameSound_Dialogues_SS_Roger9 = "You're the boss.",
		GameSound_Dialogues_SS_Roger10 = "Whatever you say.",
		GameSound_Dialogues_SS_Roger11 = "Agreed.",
		GameSound_Dialogues_SS_Roger12 = "That's the plan.",
		GameSound_Dialogues_SS_Roger13 = "Okay.",
		GameSound_Dialogues_SS_Roger14 = "Fine.",
		GameSound_Dialogues_SS_Roger15 = "United, we are strong!",
		GameSound_Dialogues_SS_Roger16 = "Roger that.",
		GameSound_Dialogues_SS_Roger17 = "You got it.",
		GameSound_Dialogues_SS_Roger18 = "Understood.",
		GameSound_Dialogues_SS_Roger19 = "Your speech is very true.",
		GameSound_Dialogues_SS_Roger20 = "So be it.",
		GameSound_Dialogues_SS_Roger21 = "I hear and obey.",
		GameSound_Dialogues_SS_Roger22 = "Target acquired.",
		GameSound_Dialogues_SS_Roger23 = "Moving in.",
		GameSound_Dialogues_SS_Roger24 = "Aye commander.",
		GameSound_Dialogues_SS_Roger25 = "Yes, comrade.",
		GameSound_Dialogues_SS_Roger26 = "Order received",
		GameSound_Dialogues_SS_Roger27 = "Yes, sir",
		GameSound_Dialogues_SS_Roger28 = "For home country.",
		GameSound_Dialogues_SS_Roger29 = "Sir, yes sir!",
		GameSound_Dialogues_SS_Roger30 = "Let's do it",

		GameSound_Dialogues_SS_No1 = "No",
		GameSound_Dialogues_SS_No2 = "No Thanks",
		GameSound_Dialogues_SS_No3 = "No way!",
		GameSound_Dialogues_SS_No4 = "Nope",
		GameSound_Dialogues_SS_No5 = "Nah",
		GameSound_Dialogues_SS_No6 = "I don't think so",
		GameSound_Dialogues_SS_No7 = "Don't think so",
		GameSound_Dialogues_SS_No8 = "Sounds good, but I refuse! One of my favorite things to do is say 'NO' to guys who think they're too good!",
		GameSound_Dialogues_SS_No9 = "I barely know you",
		GameSound_Dialogues_SS_No10 = "Let's talk about that later",
		GameSound_Dialogues_SS_No11 = "Not this time",
		GameSound_Dialogues_SS_No12 = "Can't trust a man I just met",

		GameSound_Dialogues_SS_IfYouThinkSo1 = "If you think that's best. Fine then.",
		GameSound_Dialogues_SS_IfYouThinkSo2 = "If you think that's best.",

		GameSound_Dialogues_SS_HowDareYou1 = "How dare you!",
		GameSound_Dialogues_SS_Crying1 = "*Sobbing*",
		GameSound_Dialogues_SS_Crying2 = "*sobs*",
		GameSound_Dialogues_SS_Crying3 = "No.. Don't leave me all alone!",
		GameSound_Dialogues_SS_Crying4 = "Don't leave me",
		GameSound_Dialogues_SS_Crying5 = "Please.. Don't leave me.",
		GameSound_Dialogues_SS_Crying6 = "Wake up...please wake up!",
		GameSound_Dialogues_SS_Crying7 = "Not like this.. Please!",
		GameSound_Dialogues_SS_Crying8 = "F*ck f*ck, PLEASE NO!",
		GameSound_Dialogues_SS_Crying9 = "NO!",
		GameSound_Dialogues_SS_Crying10 = "They'll be here any minute! You've got to WAKE UP!",
		GameSound_Dialogues_SS_Crying11 = "Not now! Please don't die now!",
		GameSound_Dialogues_SS_Crying12 = "Wake UP!",
		GameSound_Dialogues_SS_Crying13 = "Don't die on me!",
		GameSound_Dialogues_SS_Crying14 = "Don't die on me! Please!",
		GameSound_Dialogues_SS_Crying15 = "Please wake up!",
		GameSound_Dialogues_SS_Crying16 = "Please wake up! *sobs*",
		GameSound_Dialogues_SS_Crying17 = "Wake up! *sobs*",

		GameSound_Dialogues_SS_WifeIntro1 = "What are we going to do darling?!",
		GameSound_Dialogues_SS_WifeSpeech1 = "Darling?",
		GameSound_Dialogues_SS_WifeSpeech2 = "What are we going to do darling?",
		GameSound_Dialogues_SS_WifeSpeech3 = "Should we go find a safer place for now?",
		GameSound_Dialogues_SS_WifeSpeech4 = "or should we stay here?",
		GameSound_Dialogues_SS_WifeSpeech5 = "I'm scared..",

		GameSound_Dialogues_SS_HeyYou = "Hey you!",
		GameSound_Dialogues_SS_Bye1 = "Bye...",
		GameSound_Dialogues_SS_HiThere = "Hi there",
		GameSound_Dialogues_SS_HelloThere = "Hello there!",
		GameSound_Dialogues_SS_HelloWord1 = "What are you thinking?",
		GameSound_Dialogues_SS_HelloWord2 = "We can take a break here.",
		GameSound_Dialogues_SS_HelloWord3 = "How are you?",
		GameSound_Dialogues_SS_HelloWord4 = "How are you doing?",
		GameSound_Dialogues_SS_HelloWord5 = "What do you think?",
		GameSound_Dialogues_SS_HelloWord6 = "What are you thinking about?",
		GameSound_Dialogues_SS_HelloWord7 = "Anything to say?",
		GameSound_Dialogues_SS_HelloWord8 = "What do you know?",
		GameSound_Dialogues_SS_HelloWord9 = "Any new information?",
		GameSound_Dialogues_SS_HelloWord10 = "Any suggestions?",
		GameSound_Dialogues_SS_HelloWord11 = "Want to hear your advice",
		GameSound_Dialogues_SS_HelloWord12 = "What would you like to say about your current situation?",
		GameSound_Dialogues_SS_HelloWord13 = "Do you want something?",
		GameSound_Dialogues_SS_HelloWord14 = "How do you do?",

		GameSound_Dialogues_SS_WhatYouWant = "Yeah? What do you want?",
		GameSound_Dialogues_SS_WeLooting = "we doing some scavenging?",
		GameSound_Dialogues_SS_WhereHeGo = "hmm where did he go?",
	--[[END talk]]--

	--[[advices
		dialogue lines that advices the player of something
	]]--


		GameSound_Dialogues_SS_FoundZombie1 = "There's one!",
		GameSound_Dialogues_SS_FoundZombie2 = "Found one!",
		GameSound_Dialogues_SS_FoundZombie3 = "Dead guy up ahead!",
		GameSound_Dialogues_SS_FoundZombie4 = "I've got eyes on a zed!",
		GameSound_Dialogues_SS_FoundZombie5 = "One of those things is there!",
		GameSound_Dialogues_SS_FoundZombie6 = "Got eyes on one!",
		GameSound_Dialogues_SS_FoundZombie7 = "I see one!",
		GameSound_Dialogues_SS_FoundZombie8 = "Over there!",
		GameSound_Dialogues_SS_FoundZombie9 = "There!",
		GameSound_Dialogues_SS_FoundZombie10 = "I'm about to kill you again. ",
		GameSound_Dialogues_SS_FoundZombie11 = "This one's mine.",
		GameSound_Dialogues_SS_FoundZombie12 = "There! This one's mine.",
		GameSound_Dialogues_SS_FoundZombie13 = "There's one over there!",
		GameSound_Dialogues_SS_FoundZombie14 = "Found one of them.",
		GameSound_Dialogues_SS_FoundZombie15 = "I see one of them!",
		GameSound_Dialogues_SS_FoundZombie16 = "Here we go..",
		GameSound_Dialogues_SS_FoundZombie17 = "This could be a problem..",
		GameSound_Dialogues_SS_FoundZombie18 = "There's one.",
		GameSound_Dialogues_SS_FoundZombie19 = "Aha! I got one of them.",

		GameSound_Dialogues_SS_FoundSurvivor1 = "There's someone!",
		GameSound_Dialogues_SS_FoundSurvivor2 = "Found someone!",
		GameSound_Dialogues_SS_FoundSurvivor3 = "Come out, bitch!",
		GameSound_Dialogues_SS_FoundSurvivor4 = "I f*ckin' see you!",
		GameSound_Dialogues_SS_FoundSurvivor5 = "You're mine!",
		GameSound_Dialogues_SS_FoundSurvivor6 = "Get over here!",
		GameSound_Dialogues_SS_FoundSurvivor7 = "It's nothing personal!",
		GameSound_Dialogues_SS_FoundSurvivor8 = "It's nothing personal, buddy!",
		GameSound_Dialogues_SS_FoundSurvivor9 = "There you are!",
		GameSound_Dialogues_SS_FoundSurvivor10 = "I see you! Come on out!",
		GameSound_Dialogues_SS_FoundSurvivor11 = "COME HERE, MOTHERf*ckER!",
		GameSound_Dialogues_SS_FoundSurvivor12 = "You're dead meat.",
		GameSound_Dialogues_SS_FoundSurvivor13 = "I see you, dirtbag.",
		GameSound_Dialogues_SS_FoundSurvivor14 = "There! I see you!",
		GameSound_Dialogues_SS_FoundSurvivor15 = "Don't worry, I'll try to make this quick!",
		GameSound_Dialogues_SS_FoundSurvivor16 = "Can't wait to get my hands on You're sh*t.",
		GameSound_Dialogues_SS_FoundSurvivor17 = "Hey, you! Hold on!",
		GameSound_Dialogues_SS_FoundSurvivor18 = "Hey there.. I'm friendly..",
		GameSound_Dialogues_SS_FoundSurvivor19 = "Drop You're stuff and I might let you live!",
		GameSound_Dialogues_SS_FoundSurvivor20 = "You're loot. NOW.",
		GameSound_Dialogues_SS_FoundSurvivor21 = "Stop! Or I shoot!",
		GameSound_Dialogues_SS_FoundSurvivor22 = "Hey you! I'm friendly..",
		GameSound_Dialogues_SS_FoundSurvivor23 = "Come on out, don't be a pussy!",
		GameSound_Dialogues_SS_FoundSurvivor24 = "Come out!",
		GameSound_Dialogues_SS_FoundSurvivor25 = "Come out and fight me!",
		GameSound_Dialogues_SS_FoundSurvivor26 = "Come out and fight me, bitch!",
		GameSound_Dialogues_SS_FoundSurvivor27 = "I see you over there!",
		GameSound_Dialogues_SS_FoundSurvivor28 = "Don't run, I'm You're friend...",
		GameSound_Dialogues_SS_FoundSurvivor29 = "Hand it over!",
		GameSound_Dialogues_SS_FoundSurvivor30 = "Trust me, It's better for you this way.",
		GameSound_Dialogues_SS_FoundSurvivor31 = "I'm doing you a favor.",
		GameSound_Dialogues_SS_FoundSurvivor32 = "Look at this sorry excuse of a human being. I'm just doing you a favor.",
		GameSound_Dialogues_SS_FoundSurvivor33 = "Looks like you got some nice stuff..",
		GameSound_Dialogues_SS_FoundSurvivor34 = "I'm gonna enjoy You're loot.",

		GameSound_Dialogues_SS_IDontKnowHowDoctor1 = "I don't know how to be a doctor.",
		GameSound_Dialogues_SS_LookingForZombie1 = "Where are they!?",
		GameSound_Dialogues_SS_LookingForZombie2 = "I'll kill them all!",
		GameSound_Dialogues_SS_LookingForZombie3 = "They're nearby. I can feel it.",
		GameSound_Dialogues_SS_LookingForZombie4 = "Come out, undead bastards! I'll kill every one of you!",
		GameSound_Dialogues_SS_LookingForZombie5 = "I'll kill every last one of these freaks.",
		GameSound_Dialogues_SS_LookingForZombie6 = "Come on out! You're gonna die anyway.",
		GameSound_Dialogues_SS_LookingForZombie7 = "Come out wherever you are, assholes.",
		GameSound_Dialogues_SS_LookingForZombie8 = "Come on out, you sons of bitches.",
		GameSound_Dialogues_SS_LookingForZombie9 = "Where are they? I'm sure I saw one..",
		GameSound_Dialogues_SS_LookingForZombie10 = "There! I think I saw one!",
		GameSound_Dialogues_SS_LookingForZombie11 = "They're nearby. I can feel it.",
		GameSound_Dialogues_SS_LookingForZombie12 = "Could have sworn I saw one here..",
		GameSound_Dialogues_SS_LookingForZombie13 = "Could have sworn I saw one..",
		GameSound_Dialogues_SS_LookingForZombie14 = "Come f*ckin' get some!",
		GameSound_Dialogues_SS_LookingForZombie15 = "Come out, you bastards!",

		GameSound_Dialogues_SS_DoNotTouchFood = "The food here is for members only. Do not touch it!",
		GameSound_Dialogues_SS_SeenPlayerBit1 = "Oh f*ck, you're bit!",
		GameSound_Dialogues_SS_SeenPlayerBit2 = "You're Infected!",
		GameSound_Dialogues_SS_SeenPlayerBit3 = "You're bitten!",
		GameSound_Dialogues_SS_SeenPlayerBit4 = "I won't let you turn into one of them!",
		GameSound_Dialogues_SS_SeenPlayerBit5 = "Goddamn it, you've gotten You'reself bit!",
		GameSound_Dialogues_SS_SeenPlayerBit6 = "F*ck, not again.. Sorry about this.",
		GameSound_Dialogues_SS_SeenPlayerBit7 = "Is that a bite? Sorry, I can't take any chances..",
		GameSound_Dialogues_SS_SeenPlayerBit8 = "I see You're bite! Stay the f*ck away from me!",
		GameSound_Dialogues_SS_SeenPlayerBit9 = "Damn it.. I'll be doing you a favor, trust me. You don't want to end up like them.",
		GameSound_Dialogues_SS_SeenPlayerBit10 = "Is that a... Have you been bit?",
		GameSound_Dialogues_SS_SeenPlayerBit11 = "You've got red on you!",
		GameSound_Dialogues_SS_SeenPlayerBit12 = "Sorry, but I don't team up with infected sons of bitches.",
		GameSound_Dialogues_SS_SeenPlayerBit13 = "Don't worry, I'll make this quick.",

		GameSound_Dialogues_SS_SeenPlayerIll1 = "Hey, you alright?",
		GameSound_Dialogues_SS_SeenPlayerIll2 = "You're not looking so good..",
		GameSound_Dialogues_SS_SeenPlayerIll3 = "You don't look too good.",
		GameSound_Dialogues_SS_SeenPlayerIll4 = "You look kind of sick.",
		GameSound_Dialogues_SS_SeenPlayerIll5 = "Lookin' a little under the weather, pal.",
		GameSound_Dialogues_SS_SeenPlayerIll6 = "Are you.. Feeling okay?",
		GameSound_Dialogues_SS_SeenPlayerIll7 = "Just so we're clear: If you turn, I won't hesitate to put you down.",
		GameSound_Dialogues_SS_SeenPlayerIll8 = "You're not bitten or anything, are you?",

		GameSound_Dialogues_SS_HilltopIntro = "Hello and Welcome to Hilltop! We saw this coming a long time ago, and set up this community",
		GameSound_Dialogues_SS_BlockadeIntro = "This is the North East Blockade. No one is aloud past the rear Blockade. Lethal force will be used if necessary",
		GameSound_Dialogues_SS_FollowMeToHilltop = "I know a safe place, follow me if you want.",
		GameSound_Dialogues_SS_GonnaGetYou1 = "I'm gonna get you!",
		GameSound_Dialogues_SS_GonnaGetYou2 = "You're mine",
		GameSound_Dialogues_SS_GonnaGetYou3 = "You're Toast",
		GameSound_Dialogues_SS_GonnaGetYou4 = "You're Dead meat",
		GameSound_Dialogues_SS_GonnaGetYou5 = "Say Your prayers",

		GameSound_Dialogues_SS_SawHimThere1 = "I saw em over there",
		GameSound_Dialogues_SS_SawHimThere2 = "This way",
		GameSound_Dialogues_SS_SawHimThere3 = "They're over here",
		GameSound_Dialogues_SS_SawHimThere4 = "Over here quick",

		GameSound_Dialogues_SS_IWarnFoodThief = "Hey you! stop stealing our food or else!!",
		GameSound_Dialogues_SS_IGotABadFeeling = "I got a bad feeling.",
		GameSound_Dialogues_SS_WhatWasThatSound = "What was that sound!? I'll check it out.",
		GameSound_Dialogues_SS_RainingGoInside = "It's raining. Better get inside",
		GameSound_Dialogues_SS_WhoSaidThat = "Who's there? Who said that?",
		GameSound_Dialogues_SS_RIPSurvivor = "R.I.P my friend",
	--[[END advices]]--

	--[[combat
		dialogue lines releated to combat
	]]--


		GameSound_Dialogues_SS_AttackS1 = "Haaa!",
		GameSound_Dialogues_SS_AttackS2 = "Take THIS!",
		GameSound_Dialogues_SS_AttackS3 = "You want some too, huh?",
		GameSound_Dialogues_SS_AttackS4 = "Ahhhhhhh!",
		GameSound_Dialogues_SS_AttackS5 = "Raaaghh!",
		GameSound_Dialogues_SS_AttackS6 = "Take this!",
		GameSound_Dialogues_SS_AttackS7 = "I'll break You're FACE!",
		GameSound_Dialogues_SS_AttackS8 = "Take some of this!",
		GameSound_Dialogues_SS_AttackS9 = "Come on, now!",
		GameSound_Dialogues_SS_AttackS10 = "Die, motherf*cker!",
		GameSound_Dialogues_SS_AttackS11 = "Stay down! STAY DOWN!",
		GameSound_Dialogues_SS_AttackS12 = "Stay the f*ck down!",
		GameSound_Dialogues_SS_AttackS13 = "I'll cave You're f*cking skull in!",
		GameSound_Dialogues_SS_AttackS14 = "f*cking stay down!",
		GameSound_Dialogues_SS_AttackS15 = "Stay down!",
		GameSound_Dialogues_SS_AttackS16 = "And stay down!",
		GameSound_Dialogues_SS_AttackS17 = "Eat this!",
		GameSound_Dialogues_SS_AttackS18 = "Die!",
		GameSound_Dialogues_SS_AttackS19 = "You want some of this?!",
		GameSound_Dialogues_SS_AttackS20 = "Oh, you want some, huh?!",
		GameSound_Dialogues_SS_AttackS21 = "You want some too, huh?!",
		GameSound_Dialogues_SS_AttackS22 = "DIE! DIE! DIE!",
		GameSound_Dialogues_SS_AttackS23 = "Die, you son of a bitch!",
		GameSound_Dialogues_SS_AttackS24 = "Why won't you die?!",
		GameSound_Dialogues_SS_AttackS25 = "You think you can take me?!",
		GameSound_Dialogues_SS_AttackS26 = "Die! Die! Die!",
		GameSound_Dialogues_SS_AttackS27 = "Die, scum!",
		GameSound_Dialogues_SS_AttackS28 = "You're sh*t is mine!",
		GameSound_Dialogues_SS_AttackS29 = "Eat this!",

		GameSound_Dialogues_SS_Attack1 = "Haaa!",
		GameSound_Dialogues_SS_Attack2 = "Take THIS!",
		GameSound_Dialogues_SS_Attack3 = "You want some too, huh?",
		GameSound_Dialogues_SS_Attack4 = "Ahhhhhhh!",
		GameSound_Dialogues_SS_Attack5 = "AGHH!",
		GameSound_Dialogues_SS_Attack6 = "God. This is f*ckED UP!",
		GameSound_Dialogues_SS_Attack7 = "Take this!",
		GameSound_Dialogues_SS_Attack8 = "I'll break You're FACE!",
		GameSound_Dialogues_SS_Attack9 = "Take some of this!",
		GameSound_Dialogues_SS_Attack10 = "Come on, now!",
		GameSound_Dialogues_SS_Attack11 = "f*cking take it!",
		GameSound_Dialogues_SS_Attack12 = "Come get some!",
		GameSound_Dialogues_SS_Attack13 = "Die, motherf*cker!",
		GameSound_Dialogues_SS_Attack14 = "Stay down! STAY DOWN!",
		GameSound_Dialogues_SS_Attack15 = "Stay the f*ck down!",
		GameSound_Dialogues_SS_Attack16 = "I'll cave You're f*cking skull in!",
		GameSound_Dialogues_SS_Attack17 = "f*cking stay down!",
		GameSound_Dialogues_SS_Attack18 = "Stay down!",
		GameSound_Dialogues_SS_Attack19 = "Eat this, you undead bastard!",
		GameSound_Dialogues_SS_Attack20 = "And stay down!",
		GameSound_Dialogues_SS_Attack21 = "Stay down, you undead bastard!",
		GameSound_Dialogues_SS_Attack22 = "Eat this!",
		GameSound_Dialogues_SS_Attack23 = "Die!",
		GameSound_Dialogues_SS_Attack24 = "You want some of this?!",
		GameSound_Dialogues_SS_Attack25 = "You want some of me?!",
		GameSound_Dialogues_SS_Attack26 = "You want some of me, huh?!",
		GameSound_Dialogues_SS_Attack27 = "Oh, you want some, huh?!",
		GameSound_Dialogues_SS_Attack28 = "You want some too, huh?!",
		GameSound_Dialogues_SS_Attack29 = "DIE! DIE! DIE!",
		GameSound_Dialogues_SS_Attack30 = "Die, you son of a bitch!",
		GameSound_Dialogues_SS_Attack31 = "Why won't you die?!",
		GameSound_Dialogues_SS_Attack32 = "You think you can take me?!",
		GameSound_Dialogues_SS_Attack33 = "Die! Die! Die!",
		GameSound_Dialogues_SS_Attack34 = "Die, asshole!",
		GameSound_Dialogues_SS_Attack35 = "Take this, you undead bastard!",
		GameSound_Dialogues_SS_Attack36 = "Eat this, you undead bitch!",
		GameSound_Dialogues_SS_Attack37 = "Take this, you infected piece of sh*t!",
		GameSound_Dialogues_SS_Attack38 = "Eat this!",

		GameSound_Dialogues_SS_Screem1 = "Aaah! No nO!",
		GameSound_Dialogues_SS_Screem2 = "Oh No! AAAAAAAHHGH!",
		GameSound_Dialogues_SS_Screem3 = "Aww, God! Oh no!",
		GameSound_Dialogues_SS_Screem4 = "Gyaa! No, aah!",
		GameSound_Dialogues_SS_Screem5 = "No! Help!",
		GameSound_Dialogues_SS_Screem6 = "Help Me! No no no!",
		GameSound_Dialogues_SS_Screem7 = "P-please! AAAAAA!!",
		GameSound_Dialogues_SS_Screem8 = "Ohh no! Aahhhh help!",
		GameSound_Dialogues_SS_Screem9 = "No! NO! Get away!",
		GameSound_Dialogues_SS_Screem10 = "Ahhhhhhh!",
		GameSound_Dialogues_SS_Screem11 = "Get back, you sons of bitches!",
		GameSound_Dialogues_SS_Screem12 = "Get back! GET BACK!",
		GameSound_Dialogues_SS_Screem13 = "f*ck! HELP!",
		GameSound_Dialogues_SS_Screem14 = "HELP! I DON'T WANT TO DIE!",
		GameSound_Dialogues_SS_Screem15 = "Oh f*ck! Oh f*ck! Oh f*ck!",
		GameSound_Dialogues_SS_Screem16 = "Ahhhhhh! AHHHH!",
		GameSound_Dialogues_SS_Screem17 = "OH GOD! Ahhh! AHHH!",
		GameSound_Dialogues_SS_Screem18 = "Back off! BACK OFF!",
		GameSound_Dialogues_SS_Screem19 = "HELP! Someone!",
		GameSound_Dialogues_SS_Screem20 = "Someone help me! HELP!",
		GameSound_Dialogues_SS_Screem21 = "OH GOD OH GOD!",
		GameSound_Dialogues_SS_Screem22 = "I'm going to die! I'M GOING TO DIE!",
		GameSound_Dialogues_SS_Screem23 = "Ahh! Help me! AHHHH!",

		GameSound_Dialogues_SS_IAttackFoodThief = "That's it! Get out of here!"
	--[[END combat]]--

}

