function SpawnPoints()
    return {
        unemployed = 	{
{worldX = 35, worldY = 37, posX = 86, posY = 43}, -- Isolated Areas, crossroads wreckage south of muldraugh ID:646
{worldX = 41, worldY = 22, posX = 21, posY = 141}, -- Valley Station,  wreck site bridge to valley station ID:886
{worldX = 38, worldY = 29, posX = 262, posY = 179} -- Dixie,Dixie outside, at turn with wrecks ID:831
}, --end unemployed

    }
end