-- Auto-generated from projectzomboidmapping.ods (sheet: all_loc, columns: Area, Smart Z line creation)
-- Area filter: Muldraugh
function SpawnPoints()
    return {
        unemployed = {
        {worldX = 36, worldY = 30, posX = 287, posY = 241}, --  train station ID:192
        {worldX = 34, worldY = 33, posX = 180, posY = 167}, --  construction site to east of town ID:193
        {worldX = 33, worldY = 31, posX = 175, posY = 249}, --  construction site to east of mccoy, office ID:194
        {worldX = 38, worldY = 34, posX = 212, posY = 1}, --  railyard security office ID:195
        {worldX = 38, worldY = 33, posX = 189, posY = 220}, --  railyard depot 1 ID:196
        {worldX = 38, worldY = 33, posX = 264, posY = 195}, --  railyard depot 2 ID:197
        {worldX = 38, worldY = 33, posX = 204, posY = 143}, --  railyard depot 3 ID:198
        {worldX = 38, worldY = 33, posX = 264, posY = 124}, --  railyard depot 4 ID:199
        {worldX = 39, worldY = 33, posX = 5, posY = 31, posZ = 2}, --  railyard station 1 ID:200
        {worldX = 38, worldY = 32, posX = 283, posY = 222, posZ = 1}, --  railyard station 2 ID:201
        {worldX = 38, worldY = 32, posX = 200, posY = 213}, --  railyard station 3 ID:202
        {worldX = 38, worldY = 33, posX = 129, posY = 117}, --  railyard big office 1 ID:203
        {worldX = 38, worldY = 33, posX = 158, posY = 79}, --  railyard cafeteria ID:204
        {worldX = 38, worldY = 33, posX = 163, posY = 36}, --  railyard small office ID:205
        {worldX = 38, worldY = 32, posX = 130, posY = 54}, --  railyard big office 2 ID:206
        {worldX = 39, worldY = 32, posX = 127, posY = 183}, --  empty warehouse 1, east of railyard, storage floor ID:207
        {worldX = 39, worldY = 32, posX = 104, posY = 179}, --  empty warehouse 1, east of railyard, breakroom ID:208
        {worldX = 39, worldY = 32, posX = 127, posY = 183}, --  empty warehouse 2, east of railyard, storage floor ID:209
        {worldX = 39, worldY = 32, posX = 199, posY = 220}, --  empty warehouse 2, east of railyard, breakroom ID:210
        {worldX = 34, worldY = 32, posX = 133, posY = 47}, --  lumber storage, office ID:211
        {worldX = 34, worldY = 32, posX = 150, posY = 27}, --  lumber storage, security ID:212
        {worldX = 34, worldY = 31, posX = 142, posY = 120}, --  lumber mill security ID:213
        {worldX = 34, worldY = 31, posX = 106, posY = 113}, --  lumber mill 1, breakroom ID:214
        {worldX = 34, worldY = 31, posX = 106, posY = 100}, --  lumber mill 1, workfloor ID:215
        {worldX = 34, worldY = 31, posX = 120, posY = 36}, --  lumber mill 2, breakroom ID:216
        {worldX = 34, worldY = 31, posX = 132, posY = 17}, --  lumber mill 2, workfloor ID:217
        {worldX = 34, worldY = 30, posX = 148, posY = 256}, --  storage 1 ID:218
        {worldX = 34, worldY = 30, posX = 116, posY = 256}, --  storage 2 ID:219
        {worldX = 35, worldY = 31, posX = 113, posY = 9}, --  large warehouse, break room ID:220
        {worldX = 35, worldY = 31, posX = 112, posY = 17}, --  large warehouse, work floor ID:221
        {worldX = 35, worldY = 31, posX = 128, posY = 77}, --  storage building by garages ID:222
        {worldX = 35, worldY = 31, posX = 133, posY = 84}, --  storage building by garages, breakroom ID:223
        {worldX = 35, worldY = 31, posX = 103, posY = 107}, --  car repair shop, lobby ID:224
        {worldX = 35, worldY = 31, posX = 108, posY = 111}, --  car repair shop, workfloor ID:225
        {worldX = 35, worldY = 31, posX = 115, posY = 138}, --  family fashion ID:226
        {worldX = 35, worldY = 31, posX = 126, posY = 142}, --  buffet ID:227
        {worldX = 35, worldY = 31, posX = 120, posY = 138}, --  buffet, kitchen ID:228
        {worldX = 35, worldY = 31, posX = 109, posY = 164}, --  vacant storefront ID:229
        {worldX = 35, worldY = 31, posX = 110, posY = 169}, --  laundromat ID:230
        {worldX = 35, worldY = 31, posX = 110, posY = 176}, --  burger joint ID:231
        {worldX = 35, worldY = 31, posX = 107, posY = 176}, --  burger joint, kitchen ID:232
        {worldX = 35, worldY = 31, posX = 129, posY = 214}, --  pile o crepe ID:233
        {worldX = 35, worldY = 31, posX = 127, posY = 207}, --  pile o crepe, kitchen ID:234
        {worldX = 35, worldY = 32, posX = 107, posY = 15}, --  zippee mart ID:235
        {worldX = 35, worldY = 32, posX = 121, posY = 12}, --  bakery ID:236
        {worldX = 35, worldY = 21, posX = 114, posY = 257}, --  bakery, kitchen  ID:237
        {worldX = 35, worldY = 21, posX = 111, posY = 245}, --  spiffos ID:238
        {worldX = 35, worldY = 32, posX = 111, posY = 45}, --  spiffos, kitchen ID:239
        {worldX = 35, worldY = 32, posX = 126, posY = 98}, --  knox bank ID:240
        {worldX = 35, worldY = 32, posX = 125, posY = 95}, --  knox bank, security ID:241
        {worldX = 35, worldY = 32, posX = 133, posY = 165}, --  fossoil ID:242
        {worldX = 35, worldY = 32, posX = 120, posY = 202}, --  sunstar hotel lobby ID:243
        {worldX = 35, worldY = 32, posX = 132, posY = 201}, --  sunstar hotel lobby, room 1 ID:244
        {worldX = 35, worldY = 32, posX = 132, posY = 201}, --  sunstar hotel lobby, room 2 ID:245
        {worldX = 35, worldY = 32, posX = 131, posY = 230}, --  sunstar hotel lobby, room 3 ID:246
        {worldX = 35, worldY = 32, posX = 120, posY = 233}, --  sunstar hotel, kitchen ID:247
        {worldX = 35, worldY = 32, posX = 114, posY = 287}, --  electronics store ID:248
        {worldX = 35, worldY = 33, posX = 112, posY = 6}, --  vacant store  ID:249
        {worldX = 35, worldY = 33, posX = 122, posY = 4}, --  convenience store ID:250
        {worldX = 35, worldY = 33, posX = 133, posY = 6}, --  clothes store ID:251
        {worldX = 35, worldY = 33, posX = 148, posY = 4}, --  adult education center ID:252
        {worldX = 35, worldY = 33, posX = 151, posY = 25}, --  cafeteria ID:253
        {worldX = 35, worldY = 33, posX = 152, posY = 22}, --  cafeteria, kitchen ID:254
        {worldX = 35, worldY = 33, posX = 122, posY = 74}, --  elementary school, classroom ID:255
        {worldX = 35, worldY = 33, posX = 114, posY = 81}, --  elementary school, office ID:256
        {worldX = 35, worldY = 33, posX = 113, posY = 69}, --  elementary school, kitchen ID:257
        {worldX = 35, worldY = 33, posX = 122, posY = 138}, --  abandoned restaraunt ID:258
        {worldX = 35, worldY = 33, posX = 107, posY = 217}, --  pizza whirled ID:259
        {worldX = 35, worldY = 33, posX = 106, posY = 211}, --  pizza whirled, kitchen ID:260
        {worldX = 35, worldY = 33, posX = 127, posY = 232}, --  valu insurance ID:261
        {worldX = 35, worldY = 33, posX = 131, posY = 237}, --  bail bonds ID:262
        {worldX = 35, worldY = 33, posX = 127, posY = 247}, --  vacant store ID:263
        {worldX = 35, worldY = 33, posX = 126, posY = 253}, --  lawyer ID:264
        {worldX = 35, worldY = 33, posX = 118, posY = 255}, --  tattoo 42 ID:265
        {worldX = 35, worldY = 34, posX = 114, posY = 59}, --  greens grocery ID:266
        {worldX = 35, worldY = 34, posX = 110, posY = 102}, --  cafeteria ID:267
        {worldX = 35, worldY = 34, posX = 115, posY = 104}, --  cafeteria, kitchen ID:268
        {worldX = 35, worldY = 34, posX = 110, posY = 117}, --  vacant store ID:269
        {worldX = 35, worldY = 34, posX = 111, posY = 124}, --  salon ID:270
        {worldX = 35, worldY = 34, posX = 108, posY = 177}, --  clothing store ID:271
        {worldX = 35, worldY = 34, posX = 109, posY = 144}, --  office ID:272
        {worldX = 35, worldY = 34, posX = 109, posY = 150}, --  vacant store 1 ID:273
        {worldX = 35, worldY = 34, posX = 109, posY = 158}, --  vacant store 2 ID:274
        {worldX = 35, worldY = 34, posX = 114, posY = 166}, --  book store ID:275
        {worldX = 35, worldY = 34, posX = 112, posY = 175}, --  clothes store ID:276
        {worldX = 35, worldY = 34, posX = 136, posY = 214}, --  police station ID:277
        {worldX = 35, worldY = 34, posX = 134, posY = 208}, --  police station, jail ID:278
        {worldX = 35, worldY = 35, posX = 124, posY = 28}, --  restaurant ID:279
        {worldX = 35, worldY = 35, posX = 125, posY = 34}, --  restaurant, kitchen ID:280
        {worldX = 35, worldY = 35, posX = 122, posY = 61}, --  diner ID:281
        {worldX = 35, worldY = 35, posX = 119, posY = 59}, --  diner, kitchen ID:282
        {worldX = 35, worldY = 35, posX = 173, posY = 129}, --  gas 2 go ID:283
        {worldX = 35, worldY = 35, posX = 262, posY = 54}, --  tavern, bar ID:284
        {worldX = 35, worldY = 35, posX = 268, posY = 45}, --  tavern, room 1 ID:285
        {worldX = 35, worldY = 35, posX = 249, posY = 73, posZ = 1}, --  tavern, room 2 ID:286
        {worldX = 35, worldY = 32, posX = 153, posY = 53}, --  attorny ID:287
        {worldX = 35, worldY = 32, posX = 229, posY = 119}, --  chapel ID:288
        {worldX = 36, worldY = 31, posX = 39, posY = 235}, --  small conveinece store ID:289
        {worldX = 36, worldY = 31, posX = 36, posY = 233}, --  small office ID:290
        {worldX = 36, worldY = 32, posX = 56, posY = 142}, --  farmer market ID:291
        {worldX = 36, worldY = 32, posX = 111, posY = 144}, --  motel, office ID:292
        {worldX = 36, worldY = 32, posX = 103, posY = 145}, --  motel, room 1 ID:293
        {worldX = 36, worldY = 32, posX = 103, posY = 145, posZ = 1}, --  motel, room 2 ID:294
        {worldX = 36, worldY = 32, posX = 117, posY = 242}, --  laundromat ID:295
        {worldX = 35, worldY = 32, posX = 200, posY = 224}, --  self storage, office ID:296
        {worldX = 36, worldY = 33, posX = 67, posY = 136}, --  cortman medical, lobby ID:297
        {worldX = 36, worldY = 33, posX = 64, posY = 141}, --  cortman medical, exam room ID:298
        {worldX = 36, worldY = 33, posX = 40, posY = 126}, --  convenience store ID:299
        {worldX = 35, worldY = 33, posX = 190, posY = 106}, --  muldraugh park, locker room ID:300
        {worldX = 35, worldY = 33, posX = 198, posY = 212}, --  urban warehous, office ID:301
        {worldX = 35, worldY = 33, posX = 196, posY = 203}, --  urban warehous, storage ID:302
        {worldX = 35, worldY = 33, posX = 264, posY = 265}, --  church ID:303
        {worldX = 35, worldY = 34, posX = 182, posY = 139}, --  office building1 , office 1 ID:304
        {worldX = 35, worldY = 34, posX = 183, posY = 116}, --  office building1 , office 2 ID:305
        {worldX = 35, worldY = 34, posX = 190, posY = 159}, --  office building 2 ID:306
        {worldX = 35, worldY = 34, posX = 265, posY = 112}, --  storage facility office ID:307
        {worldX = 35, worldY = 34, posX = 207, posY = 244}, --  warehouses, 1 office ID:308
        {worldX = 35, worldY = 34, posX = 205, posY = 237}, --  warehouses, 1 storage ID:309
        {worldX = 35, worldY = 34, posX = 221, posY = 220}, --  warehouses, 2 storage ID:310
        {worldX = 33, worldY = 37, posX = 212, posY = 46}, --  diner ID:311
        {worldX = 33, worldY = 37, posX = 208, posY = 52}, --  diner, kitchen  ID:312
        {worldX = 34, worldY = 36, posX = 37, posY = 221}, --  empty warehouse, storage floor ID:313
        {worldX = 34, worldY = 36, posX = 13, posY = 214}, --  empty warehouse, breakroom ID:314
        {worldX = 33, worldY = 36, posX = 282, posY = 152}, --  autoshop, lobby ID:315
        {worldX = 33, worldY = 36, posX = 285, posY = 141}, --  autoshop, workfloor ID:316
        {worldX = 33, worldY = 36, posX = 178, posY = 232}, --  offices 1, lobby ID:317
        {worldX = 33, worldY = 36, posX = 186, posY = 243}, --  offices 1, random office ID:318
        {worldX = 33, worldY = 36, posX = 93, posY = 176}, --  lumber mill, lobby ID:319
        {worldX = 33, worldY = 36, posX = 103, posY = 171}, --  lumber mill, workfloor ID:320
        {worldX = 33, worldY = 36, posX = 79, posY = 147}, --  lumber mill, breakroom ID:321
        {worldX = 33, worldY = 36, posX = 116, posY = 129}, --  lumber mill, adjacent storage ID:322
        {worldX = 33, worldY = 36, posX = 167, posY = 89}, --  manufacturing plant, lobby ID:323
        {worldX = 33, worldY = 36, posX = 178, posY = 100}, --  manufacturing plant, breakroom ID:324
        {worldX = 33, worldY = 36, posX = 189, posY = 73}, --  manufacturing plant, workfloor ID:325
        {worldX = 33, worldY = 36, posX = 231, posY = 82}, --  manufacturing plant, adjacent storage ID:326
        {worldX = 33, worldY = 36, posX = 131, posY = 45}, --  offices 2, lobby ID:327
        {worldX = 33, worldY = 36, posX = 138, posY = 19}, --  offices 2, random office ID:328
        {worldX = 36, worldY = 30, posX = 24, posY = 72}, --  awesome farm north of muldraugh ID:810
        {worldX = 36, worldY = 29, posX = 36, posY = 245}, --  small farm north of muldraugh ID:811
        {worldX = 35, worldY = 31, posX = 151, posY = 73}, --  small house 1 ID:838
        {worldX = 35, worldY = 31, posX = 198, posY = 54}, --  big house 1 ID:839
        {worldX = 35, worldY = 31, posX = 156, posY = 120}, --  medium house 1 ID:840
        {worldX = 35, worldY = 31, posX = 289, posY = 118}, --  small house 2 ID:841
        {worldX = 36, worldY = 31, posX = 58, posY = 105}, --  medium house 2 ID:842
        {worldX = 35, worldY = 31, posX = 247, posY = 157}, --  big house 2 ID:843
        {worldX = 36, worldY = 31, posX = 144, posY = 72}, --  small house 3 ID:844
        {worldX = 36, worldY = 31, posX = 72, posY = 191}, --  trailer 1 ID:845
        {worldX = 36, worldY = 31, posX = 159, posY = 223}, --  trailer 2 ID:846
        {worldX = 35, worldY = 31, posX = 177, posY = 246}, --  small house 4, gated community ID:847
        {worldX = 35, worldY = 31, posX = 222, posY = 281}, --  small house 5, gated community ID:848
        {worldX = 35, worldY = 32, posX = 195, posY = 9}, --  medium house 3 ID:849
        {worldX = 35, worldY = 32, posX = 145, posY = 70}, --  small house 6, split a ID:850
        {worldX = 35, worldY = 32, posX = 152, posY = 69}, --  small house 6, split b ID:851
        {worldX = 35, worldY = 32, posX = 186, posY = 63}, --  big house 3 ID:852
        {worldX = 35, worldY = 32, posX = 214, posY = 52}, --  medium house 4 ID:853
        {worldX = 35, worldY = 32, posX = 283, posY = 113}, --  medium house 5 ,cabin style ID:854
        {worldX = 35, worldY = 32, posX = 153, posY = 115}, --  medium house 6 ID:855
        {worldX = 36, worldY = 32, posX = 81, posY = 120}, --  trailer 3 ID:856
        {worldX = 36, worldY = 32, posX = 107, posY = 48}, --  trailer 4 ID:857
        {worldX = 36, worldY = 32, posX = 152, posY = 79}, --  trailer 5 ID:858
        {worldX = 36, worldY = 32, posX = 156, posY = 101}, --  trailer 6 ID:859
        {worldX = 36, worldY = 32, posX = 176, posY = 133}, --  trailer 7 ID:860
        {worldX = 36, worldY = 32, posX = 174, posY = 182}, --  trailer 8 ID:861
        {worldX = 35, worldY = 32, posX = 197, posY = 177}, --  small house 1 ID:862
        {worldX = 35, worldY = 32, posX = 233, posY = 161}, --  small house 2 ID:863
        {worldX = 35, worldY = 32, posX = 279, posY = 208}, --  big house 1 ID:864
        {worldX = 36, worldY = 32, posX = 39, posY = 196}, --  big house 2 ID:865
        {worldX = 36, worldY = 32, posX = 87, posY = 246}, --  medium house 1 ID:866
        {worldX = 36, worldY = 32, posX = 52, posY = 247}, --  medium house 2 ID:867
        {worldX = 35, worldY = 32, posX = 190, posY = 273}, --  small house 3 ID:868
        {worldX = 35, worldY = 32, posX = 195, posY = 293}, --  small house 4 ID:869
        {worldX = 35, worldY = 33, posX = 254, posY = 14}, --  big house 3 ID:870
        {worldX = 35, worldY = 32, posX = 279, posY = 278}, --  medium house 3 ID:871
        {worldX = 36, worldY = 32, posX = 56, posY = 279}, --  small house 5 ID:872
        {worldX = 36, worldY = 33, posX = 84, posY = 28}, --  small house 6 ID:873
        {worldX = 36, worldY = 33, posX = 85, posY = 51}, --  small house 7 ID:874
        {worldX = 36, worldY = 33, posX = 109, posY = 95}, --  medium house 4 ID:875
        {worldX = 36, worldY = 33, posX = 110, posY = 134}, --  medium house 5 ID:876
        {worldX = 36, worldY = 33, posX = 6, posY = 117}, --  medium house 6 ID:877
        {worldX = 35, worldY = 33, posX = 242, posY = 91}, --  small house 8 ID:878
        {worldX = 36, worldY = 33, posX = 73, posY = 218}, --  big house 4 ID:879
        {worldX = 36, worldY = 33, posX = 40, posY = 284}, --  big house 5 ID:880
        {worldX = 35, worldY = 33, posX = 221, posY = 275}, --  small house 9 ID:881
        {worldX = 36, worldY = 34, posX = 53, posY = 84}, --  medium house 7 ID:882
        {worldX = 35, worldY = 34, posX = 272, posY = 194}, --  trailer 1 ID:883
        {worldX = 35, worldY = 34, posX = 279, posY = 234}, --  trailer 2 ID:884
        {worldX = 35, worldY = 34, posX = 251, posY = 220}, --  trailer 3 ID:885
        {worldX = 36, worldY = 33, posX = 111, posY = 120}, -- muldraugh, vacant house ID:906
        {worldX = 34, worldY = 29, posX = 53, posY = 34}, --Muldraugh Radio Tower ID:2689
        {worldX = 33, worldY = 27, posX = 186, posY = 161, posZ = 1}, --B42 House ID:2695
        {worldX = 42, worldY = 29, posX = 115, posY = 47}, --Muldraugh Nice Remote Cabin ID:2727
        } -- end unemployed
    }
end
