function SpawnPoints()
    return {
        unemployed = 	{
--Valley Station (Mall Area) locations
--StarEplex
{worldX = 45, worldY = 19, posX = 137, posY = 187}, -- 	StarEplex Cinema lobby
{worldX = 45, worldY = 19, posX = 124, posY = 195}, --  StarEplex Cinema bathrrom
{worldX = 45, worldY = 19, posX = 123, posY = 164}, --  StarEplex Cinema breakroom
{worldX = 45, worldY = 19, posX = 137, posY = 171}, --  StarEplex Cinema concessions
{worldX = 45, worldY = 19, posX = 72, posY = 173}, --  StarEplex Cinema DR OIDS screen
{worldX = 45, worldY = 19, posX = 76, posY = 191, posZ = 1}, --  StarEplex Cinema projector room, 2nd floor
--Mall
{worldX = 46, worldY = 19, posX = 136, posY = 65}, --  Mall food court
{worldX = 46, worldY = 19, posX = 182, posY = 113}, --  Mall furniture store
{worldX = 46, worldY = 19, posX = 185, posY = 172},--  Mall department store 
{worldX = 46, worldY = 19, posX = 124, posY = 167}, --  Mall book store 
{worldX = 46, worldY = 19, posX = 87, posY = 184}, --  Mall storage room 
{worldX = 46, worldY = 19, posX = 82, posY = 81}, --  Mall fast food 1
{worldX = 46, worldY = 19, posX = 82, posY = 61}, --  Mall fast food 2
--Mall Complex
{worldX = 45, worldY = 18, posX = 237, posY = 242}, --  Gas2go, mall Complex
{worldX = 45, worldY = 18, posX = 185, posY = 273}, --  clothing store, mall Complex
{worldX = 45, worldY = 18, posX = 167, posY = 273}, --  valu insurance, mall Complex
{worldX = 45, worldY = 18, posX = 167, posY = 273}, --  restaraunt, dining room, mall Complex
{worldX = 45, worldY = 18, posX = 151, posY = 267}, --  restaraunt, kitchen, mall Complex
{worldX = 45, worldY = 18, posX = 116, posY = 274}, --  salon, mall Complex
{worldX = 45, worldY = 18, posX = 105, posY = 271}, --  book store, mall Complex
{worldX = 45, worldY = 18, posX = 87, posY = 271}, --  daycare, mall Complex
{worldX = 45, worldY = 19, posX = 158, posY = 70}, --  zipee market, mall Complex
{worldX = 45, worldY = 19, posX = 155, posY = 83}, --  ice cream restaraunt, mall Complex
{worldX = 45, worldY = 19, posX = 155, posY = 75}, --  ice cream restaraunt, kitchen, mall Complex
{worldX = 45, worldY = 19, posX = 103, posY = 60}, --  pileo  crepe, mall Complex
{worldX = 45, worldY = 19, posX = 108, posY = 54}, --  pileo  crepe,kitchen, mall Complex
{worldX = 45, worldY = 19, posX = 73, posY = 60}, --  yummers, mall Complex
{worldX = 45, worldY = 19, posX = 81, posY = 50}, --  yummers,kitchen,  mall Complex
{worldX = 45, worldY = 19, posX = 158, posY = 43}, --  knox bank, mall Complex
--lots north of mall
{worldX = 46, worldY = 18, posX = 286, posY = 53}, --  construction site 2, office
{worldX = 46, worldY = 17, posX = 270, posY = 102}, --  house by the lake
{worldX = 46, worldY = 17, posX = 285, posY = 37}, --  small homes in the woods 1
{worldX = 46, worldY = 16, posX = 231, posY = 289}, --  small homes in the woods 2
{worldX = 44, worldY = 16, posX = 113, posY = 208}, --  housing development 1
{worldX = 44, worldY = 16, posX = 149, posY = 171}, --  housing development 2
{worldX = 44, worldY = 16, posX = 113, posY = 136}, --  housing development 3
{worldX = 48, worldY = 16, posX = 150, posY = 178}, -- Valley Station,  graveyard ID:37
{worldX = 46, worldY = 16, posX = 165, posY = 67}, --  burger joint
{worldX = 46, worldY = 16, posX = 170, posY = 67}, --  burger joint, kitchen
{worldX = 46, worldY = 16, posX = 135, posY = 65}, --  small grocery
--lots east of mall
{worldX = 47, worldY = 19, posX = 10, posY = 25}, --  construction site
--lots west of the mall
{worldX = 44, worldY = 18, posX = 60, posY = 39}, --  shooting range
{worldX = 43, worldY = 18, posX = 195, posY = 51}, --  cafe
{worldX = 43, worldY = 18, posX = 197, posY = 49}, --  cafe, kitchen
{worldX = 43, worldY = 17, posX = 203, posY = 209}, --  hunting lodge
{worldX = 43, worldY = 17, posX = 110, posY = 224}, --  small hotel room
{worldX = 43, worldY = 17, posX = 108, posY = 213}, --  small hotel office
{worldX = 43, worldY = 17, posX = 157, posY = 196}, --  small restaraunt
{worldX = 43, worldY = 17, posX = 159, posY = 201}, --  small restaraunt, kitchen
{worldX = 43, worldY = 17, posX = 109, posY = 163}, --  small bar
{worldX = 43, worldY = 17, posX = 155, posY = 138}, --  row of houses by lodge, house 1
{worldX = 43, worldY = 17, posX = 153, posY = 90}, --  row of houses by lodge, house 2
{worldX = 43, worldY = 16, posX = 119, posY = 287}, --  row of houses by lodge, house 3
{worldX = 43, worldY = 17, posX = 159, posY = 34}, --  row of houses by lodge, house 4 nice
{worldX = 42, worldY = 16, posX = 249, posY = 159}, --  church
{worldX = 42, worldY = 16, posX = 253, posY = 51}, --  academy, classroom
{worldX = 42, worldY = 16, posX = 272, posY = 67}, --  academy, office
{worldX = 42, worldY = 16, posX = 268, posY = 48}, --  academy, kitchen
{worldX = 43, worldY = 16, posX = 47, posY = 63}, --  storage lots, office
{worldX = 42, worldY = 15, posX = 28, posY = 232}, --  warehouse breakroom
{worldX = 42, worldY = 15, posX = 25, posY = 208}, --  warehouse main floor
{worldX = 42, worldY = 16, posX = 142, posY = 240}, --  gas station
{worldX = 42, worldY = 16, posX = 144, posY = 208}, --  group of 4 trailers, 1
{worldX = 42, worldY = 16, posX = 146, posY = 184}, --  group of 4 trailers, 2
{worldX = 42, worldY = 19, posX = 144, posY = 12}, --  bus station diner
{worldX = 42, worldY = 19, posX = 148, posY = 19}, --  bus station diner, kitchen
{worldX = 42, worldY = 19, posX = 135, posY = 75}, --  bus station
{worldX = 42, worldY = 21, posX = 243, posY = 104}, --  race track
{worldX = 42, worldY = 21, posX = 231, posY = 131}, --  race track, garage
--lots west of mall along train tracks, south to north about ever 3-5 lots
{worldX = 42, worldY = 20, posX = 6, posY = 5}, --  train station house
{worldX = 41, worldY = 19, posX = 279, posY = 191}, --  small house 1
{worldX = 43, worldY = 23, posX = 22, posY = 45}, -- Valley Station, Koe's special place ID:72
{worldX = 42, worldY = 19, posX = 30, posY = 32}, --  medium house 1
{worldX = 42, worldY = 19, posX = 48, posY = 20}, --  medium house 2, nice
{worldX = 41, worldY = 19, posX = 270, posY = 30}, --  food market
{worldX = 41, worldY = 19, posX = 270, posY = 23}, --  laundromat
{worldX = 41, worldY = 18, posX = 273, posY = 222}, --  medium house 3, nice
{worldX = 42, worldY = 18, posX = 41, posY = 120}, --  small house 3
{worldX = 42, worldY = 17, posX = 40, posY = 276}, --  medium house 4, nice
{worldX = 41, worldY = 17, posX = 268, posY = 273}, --  construction site, office
{worldX = 42, worldY = 17, posX = 27, posY = 225}, --  convenience store 1
{worldX = 41, worldY = 17, posX = 240, posY = 189}, --  convenience store 2(bait shop)
{worldX = 41, worldY = 17, posX = 248, posY = 168}, --  burger joint
{worldX = 41, worldY = 17, posX = 246, posY = 165}, --  burger, stock room
{worldX = 41, worldY = 17, posX = 291, posY = 182}, -- Valley Station,  medium house 5, nice ID:85
{worldX = 42, worldY = 17, posX = 12, posY = 152}, --  small house 4
{worldX = 41, worldY = 17, posX = 242, posY = 115}, --  vacant store
{worldX = 41, worldY = 17, posX = 285, posY = 82}, --  small house 5
{worldX = 41, worldY = 17, posX = 222, posY = 41}, --  small house 6
{worldX = 41, worldY = 16, posX = 217, posY = 259}, --  trailer
--West Point locations
--business district, south of main road
{worldX = 40, worldY = 23, posX = 62, posY = 18}, --  construction site, office
{worldX = 40, worldY = 23, posX = 41, posY = 23}, --  mini-hotel, room 1
{worldX = 40, worldY = 23, posX = 19, posY = 17}, --  mini-hotel, room 2
{worldX = 40, worldY = 23, posX = 13, posY = 19}, --  mini-hotel, lobby
{worldX = 40, worldY = 23, posX = 17, posY = 35}, --  mini-hotel, kitchen
{worldX = 39, worldY = 23, posX = 287, posY = 46}, --  office building, floor 1 office
{worldX = 39, worldY = 23, posX = 287, posY = 37, posZ = 1}, --  office building, floor 2 office
{worldX = 39, worldY = 23, posX = 271, posY = 37, posZ = 2}, --  office building, floor 3 office
{worldX = 39, worldY = 23, posX = 284, posY = 13}, --  food market
{worldX = 39, worldY = 23, posX = 274, posY = 13}, --  hardware store
{worldX = 39, worldY = 23, posX = 260, posY = 11}, --  post office
{worldX = 39, worldY = 23, posX = 281, posY = 18, posZ = 1}, --  apartment 1, above food market
{worldX = 39, worldY = 23, posX = 273, posY = 13, posZ = 1}, --  apartment 2, above hardware
{worldX = 39, worldY = 23, posX = 232, posY = 28}, -- West Point,  restaurant ID:104
{worldX = 39, worldY = 23, posX = 242, posY = 17}, --  restaraut, kitchen
{worldX = 39, worldY = 23, posX = 249, posY = 14, posZ = 1}, -- West Point,  apartment 3, above restaurant ID:106
{worldX = 39, worldY = 23, posX = 232, posY = 40}, --  hardware store
{worldX = 39, worldY = 23, posX = 200, posY = 48}, --  police station
{worldX = 39, worldY = 23, posX = 188, posY = 48}, --  police station, jail
{worldX = 39, worldY = 23, posX = 210, posY = 15}, --  knox bank, lobby
{worldX = 39, worldY = 23, posX = 203, posY = 17}, --  knox bank, security
{worldX = 39, worldY = 23, posX = 178, posY = 13}, --  clothing store
{worldX = 39, worldY = 23, posX = 166, posY = 11}, --  dr office, lobby
{worldX = 39, worldY = 23, posX = 171, posY = 12}, --  dr office, exam room
{worldX = 39, worldY = 23, posX = 159, posY = 12}, --  vacant store 
{worldX = 39, worldY = 23, posX = 160, posY = 26}, --  office
{worldX = 39, worldY = 23, posX = 158, posY = 23, posZ = 1}, --  apartment 3, above office, nice
{worldX = 39, worldY = 23, posX = 172, posY = 11, posZ = 1}, --  apartment 4, above dr office
{worldX = 39, worldY = 23, posX = 128, posY = 12}, -- variety store 
{worldX = 39, worldY = 23, posX = 130, posY = 12, posZ = 1}, --  apartment 4, above variety store
{worldX = 40, worldY = 22, posX = 30, posY = 266}, --  gigamart
{worldX = 40, worldY = 22, posX = 19, posY = 251}, --  gigamart, bakery
--business district north of main road
{worldX = 39, worldY = 22, posX = 271, posY = 287}, --  offices 1
{worldX = 39, worldY = 22, posX = 263, posY = 279}, --  seahorse coffee
{worldX = 39, worldY = 22, posX = 267, posY = 277}, --  seahorse coffee, kitchen 
{worldX = 39, worldY = 22, posX = 275, posY = 285, posZ = 1}, --  offices 1, second floor
{worldX = 39, worldY = 22, posX = 250, posY = 287}, -- West Point,  town hall first floor ID:127
{worldX = 39, worldY = 22, posX = 250, posY = 287, posZ = 1}, -- West Point,  mayor's office ID:128
{worldX = 39, worldY = 22, posX = 206, posY = 286}, --  mendy's
{worldX = 39, worldY = 22, posX = 196, posY = 279}, --  mendy's, kitchen 
{worldX = 39, worldY = 22, posX = 194, posY = 288}, --  bookstore
{worldX = 39, worldY = 22, posX = 184, posY = 289}, --  dentist office , lobby
{worldX = 39, worldY = 22, posX = 187, posY = 283}, --  dentist office 2, exam room
{worldX = 39, worldY = 22, posX = 169, posY = 286}, --  valu insurance
{worldX = 39, worldY = 22, posX = 160, posY = 288}, --  hairogenesis
{worldX = 39, worldY = 22, posX = 161, posY = 273}, --  clothing store
{worldX = 39, worldY = 22, posX = 160, posY = 288, posZ = 1}, -- West Point,  apartment 5, above hairogenesis, nice ID:137
{worldX = 39, worldY = 22, posX = 169, posY = 286, posZ = 1}, -- West Point,  apartment 6, above valu insurance ID:138
{worldX = 39, worldY = 22, posX = 124, posY = 270}, --  gas station 
{worldX = 39, worldY = 22, posX = 273, posY = 213}, --  spiffos
{worldX = 39, worldY = 22, posX = 282, posY = 207}, --  spiffos, kitchen
{worldX = 40, worldY = 22, posX = 67, posY = 202}, --  twiggy's
{worldX = 40, worldY = 22, posX = 95, posY = 189}, --  gun store, entrance ID:143
{worldX = 39, worldY = 22, posX = 234, posY = 200}, --  pharmahug, store
{worldX = 39, worldY = 22, posX = 239, posY = 198}, --  pharmahug, back room
{worldX = 39, worldY = 22, posX = 233, posY = 187}, --  laundromat
{worldX = 39, worldY = 22, posX = 207, posY = 213}, --  auto shop, lobby
{worldX = 39, worldY = 22, posX = 199, posY = 213}, --  auto shop, workfloor
--south east industrial zone
{worldX = 40, worldY = 23, posX = 127, posY = 137}, --  storage lots office
{worldX = 40, worldY = 23, posX = 149, posY = 180}, --  factory, work floor
{worldX = 40, worldY = 23, posX = 141, posY = 204}, --  factory, breakroom
{worldX = 40, worldY = 23, posX = 80, posY = 175}, --  burger joint
{worldX = 40, worldY = 23, posX = 78, posY = 180}, --  burger joint, kitchen
{worldX = 40, worldY = 23, posX = 71, posY = 251}, --  fossoil
--soutwest commercial zone
{worldX = 38, worldY = 23, posX = 280, posY = 139}, --  clothing store
{worldX = 38, worldY = 23, posX = 271, posY = 136}, --  convenience store
{worldX = 38, worldY = 23, posX = 259, posY = 136}, --  vacant store
{worldX = 38, worldY = 23, posX = 264, posY = 168}, --  zippee market
{worldX = 38, worldY = 23, posX = 263, posY = 185}, --  pizza whirled
{worldX = 38, worldY = 23, posX = 256, posY = 185}, --  pizza whirled, kitchen
--north neighborhoods, going east to west every 3-5 houses
{worldX = 39, worldY = 22, posX = 202, posY = 156}, --  small house 1
{worldX = 39, worldY = 22, posX = 173, posY = 85}, --  small house 2, by dock
{worldX = 39, worldY = 22, posX = 172, posY = 157}, --  medium house 1
{worldX = 39, worldY = 22, posX = 126, posY = 189}, --  medium house 2
{worldX = 39, worldY = 22, posX = 111, posY = 90}, --  small house 3
{worldX = 39, worldY = 22, posX = 79, posY = 127}, --  big house 1
{worldX = 38, worldY = 22, posX = 259, posY = 191}, --  big house 2
{worldX = 38, worldY = 22, posX = 171, posY = 169}, --  big house 3
{worldX = 38, worldY = 22, posX = 83, posY = 247}, --  big house 4
{worldX = 38, worldY = 22, posX = 15, posY = 125}, --  small house 4
{worldX = 37, worldY = 22, posX = 227, posY = 194}, --  school, classroom
{worldX = 37, worldY = 22, posX = 281, posY = 195}, --  school, kitchen
{worldX = 37, worldY = 22, posX = 283, posY = 174}, --  school, office
{worldX = 37, worldY = 22, posX = 254, posY = 125}, -- neighborhood convenience store
{worldX = 37, worldY = 22, posX = 188, posY = 70}, --  big house 5, near dock
{worldX = 37, worldY = 22, posX = 178, posY = 261}, --  big house 6
{worldX = 37, worldY = 22, posX = 148, posY = 207}, --  big house 7,nice
{worldX = 37, worldY = 22, posX = 18, posY = 122}, --  big house 8,nice
{worldX = 36, worldY = 22, posX = 291, posY = 116}, --  church
--south west neighborhoods
{worldX = 38, worldY = 23, posX = 241, posY = 27}, --  big house 1
{worldX = 38, worldY = 23, posX = 109, posY = 28}, --  big house 2
{worldX = 38, worldY = 23, posX = 31, posY = 25}, --  big house 3
{worldX = 38, worldY = 23, posX = 222, posY = 122}, --  small house 1
{worldX = 38, worldY = 23, posX = 166, posY = 98}, --  small house 2
{worldX = 38, worldY = 23, posX = 128, posY = 128}, --  small house 3
{worldX = 38, worldY = 23, posX = 92, posY = 83}, --  small house 4
{worldX = 38, worldY = 23, posX = 41, posY = 105}, --  big house 4, nice
{worldX = 37, worldY = 23, posX = 268, posY = 125}, --  medium house 1
{worldX = 37, worldY = 23, posX = 210, posY = 36}, --  medium house 2
{worldX = 40, worldY = 24, posX = 48, posY = 167}, --  picnic area lobby
{worldX = 40, worldY = 24, posX = 65, posY = 165}, -- West Point,  picnic area kitchen ID:191
--muldraugh locations
--locations around muldraugh
{worldX = 36, worldY = 30, posX = 287, posY = 241}, --  train station
{worldX = 34, worldY = 33, posX = 177, posY = 192}, --  construction site to east of town
{worldX = 33, worldY = 31, posX = 175, posY = 249}, --  construction site to east of mccoy, office

--railyard locations, depots are south to north
{worldX = 38, worldY = 34, posX = 212, posY = 1}, -- Muldraugh,  railyard security office ID:195
{worldX = 38, worldY = 33, posX = 189, posY = 220}, --  railyard depot 1
{worldX = 38, worldY = 33, posX = 264, posY = 195}, --  railyard depot 2
{worldX = 38, worldY = 33, posX = 204, posY = 143}, --  railyard depot 3
{worldX = 38, worldY = 33, posX = 264, posY = 124}, --  railyard depot 4
{worldX = 39, worldY = 33, posX = 5, posY = 31}, --  railyard station 1
{worldX = 38, worldY = 32, posX = 283, posY = 222}, --  railyard station 2
{worldX = 38, worldY = 32, posX = 200, posY = 213}, --  railyard station 3
{worldX = 38, worldY = 33, posX = 129, posY = 117}, --  railyard big office 1
{worldX = 38, worldY = 33, posX = 158, posY = 79}, --  railyard cafeteria
{worldX = 38, worldY = 33, posX = 163, posY = 36}, --  railyard small office
{worldX = 38, worldY = 32, posX = 130, posY = 54}, --  railyard big office 2
{worldX = 39, worldY = 32, posX = 127, posY = 183}, --  empty warehouse 1, east of railyard, storage floor
{worldX = 39, worldY = 32, posX = 104, posY = 179}, --  empty warehouse 1, east of railyard, breakroom
{worldX = 39, worldY = 32, posX = 127, posY = 183}, --  empty warehouse 2, east of railyard, storage floor
{worldX = 39, worldY = 32, posX = 199, posY = 220}, --  empty warehouse 2, east of railyard, breakroom

--mccoy locations
{worldX = 34, worldY = 32, posX = 133, posY = 47}, --  lumber storage, office
{worldX = 34, worldY = 32, posX = 150, posY = 27}, --  lumber storage, security ID:212
{worldX = 34, worldY = 31, posX = 142, posY = 120}, -- Muldraugh,  lumber mill security ID:213
{worldX = 34, worldY = 31, posX = 106, posY = 113}, --  lumber mill 1, breakroom
{worldX = 34, worldY = 31, posX = 106, posY = 100}, --  lumber mill 1, workfloor
{worldX = 34, worldY = 31, posX = 120, posY = 36}, --  lumber mill 2, breakroom
{worldX = 34, worldY = 31, posX = 132, posY = 17}, --  lumber mill 2, workfloor
{worldX = 34, worldY = 30, posX = 148, posY = 256}, --  storage 1
{worldX = 34, worldY = 30, posX = 116, posY = 256}, --  storage 2

--business district, north to south
{worldX = 35, worldY = 31, posX = 113, posY = 9}, --  large warehouse, break room
{worldX = 35, worldY = 31, posX = 112, posY = 17}, --  large warehouse, work floor
{worldX = 35, worldY = 31, posX = 128, posY = 77}, --  storage building by garages
{worldX = 35, worldY = 31, posX = 133, posY = 84}, --  storage building by garages, breakroom
{worldX = 35, worldY = 31, posX = 103, posY = 107}, --  car repair shop, lobby
{worldX = 35, worldY = 31, posX = 108, posY = 111}, --  car repair shop, workfloor
{worldX = 35, worldY = 31, posX = 115, posY = 138}, --  family fashion
{worldX = 35, worldY = 31, posX = 126, posY = 142}, --  buffet
{worldX = 35, worldY = 31, posX = 120, posY = 138}, --  buffet, kitchen
{worldX = 35, worldY = 31, posX = 109, posY = 164}, --  vacant storefront
{worldX = 35, worldY = 31, posX = 110, posY = 169}, --  laundromat
{worldX = 35, worldY = 31, posX = 110, posY = 176}, --  burger joint
{worldX = 35, worldY = 31, posX = 107, posY = 176}, --  burger joint, kitchen
{worldX = 35, worldY = 31, posX = 129, posY = 214}, --  pile o crepe
{worldX = 35, worldY = 31, posX = 127, posY = 207}, --  pile o crepe, kitchen
{worldX = 35, worldY = 32, posX = 107, posY = 15}, --  zippee mart
{worldX = 35, worldY = 32, posX = 121, posY = 12}, --  bakery
{worldX = 35, worldY = 32, posX = 121, posY = 8}, --  bakery, kitchen 
{worldX = 35, worldY = 32, posX = 120, posY = 58}, --  spiffos
{worldX = 35, worldY = 32, posX = 130, posY = 55}, --  spiffos, kitchen
{worldX = 35, worldY = 32, posX = 126, posY = 98}, --  knox bank
{worldX = 35, worldY = 32, posX = 125, posY = 95}, --  knox bank, security
{worldX = 35, worldY = 32, posX = 133, posY = 165}, --  fossoil
{worldX = 35, worldY = 32, posX = 117, posY = 203}, --  sunstar hotel lobby
{worldX = 35, worldY = 32, posX = 132, posY = 201}, --  sunstar hotel lobby, room 1
{worldX = 35, worldY = 32, posX = 132, posY = 201, posZ = 1}, --  sunstar hotel lobby, room 2
{worldX = 35, worldY = 32, posX = 131, posY = 230}, --  sunstar hotel lobby, room 3
{worldX = 35, worldY = 32, posX = 120, posY = 233}, --  sunstar hotel, kitchen
{worldX = 35, worldY = 32, posX = 114, posY = 287}, --  electronics store
{worldX = 35, worldY = 33, posX = 112, posY = 6}, --  vacant store 
{worldX = 35, worldY = 33, posX = 122, posY = 4}, --  convenience store
{worldX = 35, worldY = 33, posX = 133, posY = 6}, --  clothes store
{worldX = 35, worldY = 33, posX = 148, posY = 4}, --  adult education center
{worldX = 35, worldY = 33, posX = 151, posY = 25}, --  cafeteria
{worldX = 35, worldY = 33, posX = 152, posY = 22}, --  cafeteria, kitchen
{worldX = 35, worldY = 33, posX = 122, posY = 74}, --  elementary school, classroom
{worldX = 35, worldY = 33, posX = 114, posY = 81}, --  elementary school, office
{worldX = 35, worldY = 33, posX = 113, posY = 69}, --  elementary school, kitchen
{worldX = 35, worldY = 33, posX = 122, posY = 138}, --  abandoned restaraunt
{worldX = 35, worldY = 33, posX = 107, posY = 217}, --  pizza whirled
{worldX = 35, worldY = 33, posX = 106, posY = 211}, --  pizza whirled, kitchen
{worldX = 35, worldY = 33, posX = 127, posY = 232}, --  valu insurance
{worldX = 35, worldY = 33, posX = 131, posY = 237}, --  bail bonds
{worldX = 35, worldY = 33, posX = 127, posY = 247}, --  vacant store
{worldX = 35, worldY = 33, posX = 126, posY = 253}, --  lawyer
{worldX = 35, worldY = 33, posX = 118, posY = 255}, --  tattoo 42
{worldX = 35, worldY = 34, posX = 114, posY = 59}, --  greens grocery
{worldX = 35, worldY = 34, posX = 110, posY = 102}, --  cafeteria
{worldX = 35, worldY = 34, posX = 115, posY = 104}, --  cafeteria, kitchen
{worldX = 35, worldY = 34, posX = 110, posY = 117}, --  vacant store
{worldX = 35, worldY = 34, posX = 111, posY = 124}, --  salon
{worldX = 35, worldY = 34, posX = 108, posY = 133}, --  clothing store
{worldX = 35, worldY = 34, posX = 109, posY = 144}, --  office
{worldX = 35, worldY = 34, posX = 109, posY = 150}, --  vacant store 1
{worldX = 35, worldY = 34, posX = 109, posY = 158}, --  vacant store 2
{worldX = 35, worldY = 34, posX = 114, posY = 166}, --  book store
{worldX = 35, worldY = 34, posX = 112, posY = 175}, --  clothes store
{worldX = 35, worldY = 34, posX = 136, posY = 214}, --  police station
{worldX = 35, worldY = 34, posX = 134, posY = 208}, --  police station, jail
{worldX = 35, worldY = 35, posX = 124, posY = 28}, --  restaurant
{worldX = 35, worldY = 35, posX = 125, posY = 34}, --  restaurant, kitchen
{worldX = 35, worldY = 35, posX = 122, posY = 61}, --  diner
{worldX = 35, worldY = 35, posX = 119, posY = 59}, --  diner, kitchen
{worldX = 35, worldY = 35, posX = 173, posY = 129}, --  gas 2 go
{worldX = 35, worldY = 35, posX = 262, posY = 54}, --  tavern, bar
{worldX = 35, worldY = 35, posX = 268, posY = 45,posZ = 1}, --  tavern, room 1
{worldX = 35, worldY = 35, posX = 268, posY = 53,posZ = 1}, --  tavern, room 2
--warehouses and misc buildings off main road, north to south
{worldX = 35, worldY = 32, posX = 153, posY = 53}, --  attorny
{worldX = 35, worldY = 32, posX = 225, posY = 113}, --  chapel
{worldX = 36, worldY = 31, posX = 39, posY = 235}, --  small conveinece store
{worldX = 36, worldY = 31, posX = 41, posY = 230}, --  small office
{worldX = 36, worldY = 32, posX = 51, posY = 162}, --  farmer market
{worldX = 36, worldY = 32, posX = 119, posY = 155}, --  motel, office
{worldX = 36, worldY = 32, posX = 103, posY = 145}, --  motel, room 1 ID:293
{worldX = 36, worldY = 32, posX = 103, posY = 145, posZ = 1}, --  motel, room 2 ID:294
{worldX = 36, worldY = 32, posX = 117, posY = 242}, --  laundromat
{worldX = 35, worldY = 32, posX = 200, posY = 224}, --  self storage, office
{worldX = 36, worldY = 33, posX = 82, posY = 135}, --  cortman medical, lobby
{worldX = 36, worldY = 33, posX = 77, posY = 129}, --  cortman medical, exam room
{worldX = 36, worldY = 33, posX = 40, posY = 133}, --  convenience store
{worldX = 35, worldY = 33, posX = 190, posY = 106}, --  muldraugh park, locker room
{worldX = 35, worldY = 33, posX = 198, posY = 212}, --  urban warehous, office
{worldX = 35, worldY = 33, posX = 196, posY = 203}, --  urban warehous, storage
{worldX = 35, worldY = 33, posX = 274, posY = 271}, --  church
{worldX = 35, worldY = 34, posX = 182, posY = 139}, --  office building1 , office 1 ID:304
{worldX = 35, worldY = 34, posX = 183, posY = 116}, --  office building1 , office 2
{worldX = 35, worldY = 34, posX = 190, posY = 159}, --  office building 2
{worldX = 35, worldY = 34, posX = 265, posY = 112}, --  storage facility office
{worldX = 35, worldY = 34, posX = 203, posY = 258}, --  warehouses, 1 office
{worldX = 35, worldY = 34, posX = 201, posY = 248}, --  warehouses, 1 storage
{worldX = 35, worldY = 34, posX = 217, posY = 228}, --  warehouses, 2 storage

--muldraugh neighborhoods
{worldX = 35, worldY = 31, posX = 151, posY = 73}, -- Muldraugh,  small house 1 ID:838
{worldX = 35, worldY = 31, posX = 198, posY = 54}, -- Muldraugh,  big house 1 ID:839
{worldX = 35, worldY = 31, posX = 156, posY = 120}, -- Muldraugh,  medium house 1 ID:840
{worldX = 35, worldY = 31, posX = 289, posY = 118}, -- Muldraugh,  small house 2 ID:841
{worldX = 36, worldY = 31, posX = 58, posY = 105}, -- Muldraugh,  medium house 2 ID:842
{worldX = 35, worldY = 31, posX = 247, posY = 157}, -- Muldraugh,  big house 2 ID:843
{worldX = 36, worldY = 31, posX = 144, posY = 72}, -- Muldraugh,  small house 3 ID:844
{worldX = 36, worldY = 31, posX = 72, posY = 191}, -- Muldraugh,  trailer 1 ID:845
{worldX = 36, worldY = 31, posX = 159, posY = 223}, --  trailer 2 ID:846
{worldX = 35, worldY = 31, posX = 177, posY = 246}, --  small house 4, gated community ID:847
{worldX = 35, worldY = 31, posX = 222, posY = 281}, -- Muldraugh,  small house 5, gated community ID:848
{worldX = 35, worldY = 32, posX = 195, posY = 9}, -- Muldraugh,  medium house 3 ID:849
{worldX = 35, worldY = 32, posX = 145, posY = 70}, -- Muldraugh,  small house 6, split a ID:850
{worldX = 35, worldY = 32, posX = 152, posY = 69}, -- Muldraugh,  small house 6, split b ID:851
{worldX = 35, worldY = 32, posX = 186, posY = 63}, -- Muldraugh,  big house 3 ID:852
{worldX = 35, worldY = 32, posX = 214, posY = 52}, --  medium house 4 ID:853
{worldX = 35, worldY = 32, posX = 283, posY = 113}, -- Muldraugh,  medium house 5 ,cabin style ID:854
{worldX = 35, worldY = 32, posX = 153, posY = 115}, -- Muldraugh,  medium house 6 ID:855
{worldX = 36, worldY = 32, posX = 81, posY = 120}, --  trailer 3 ID:856
{worldX = 36, worldY = 32, posX = 107, posY = 48}, --  trailer 4 ID:857
{worldX = 36, worldY = 32, posX = 152, posY = 79}, --  trailer 5 ID:858
{worldX = 36, worldY = 32, posX = 156, posY = 101}, --  trailer 6 ID:859
{worldX = 36, worldY = 32, posX = 176, posY = 133}, -- Muldraugh,  trailer 7 ID:860
{worldX = 36, worldY = 32, posX = 174, posY = 182}, --  trailer 8 ID:861
{worldX = 35, worldY = 32, posX = 197, posY = 177}, -- Muldraugh,  small house 1 ID:862
{worldX = 35, worldY = 32, posX = 233, posY = 161}, -- Muldraugh,  small house 2 ID:863
{worldX = 35, worldY = 32, posX = 279, posY = 208}, -- Muldraugh,  big house 1 ID:864
{worldX = 36, worldY = 32, posX = 39, posY = 196}, -- Muldraugh,  big house 2 ID:865
{worldX = 36, worldY = 32, posX = 87, posY = 246}, -- Muldraugh,  medium house 1 ID:866
{worldX = 36, worldY = 32, posX = 52, posY = 247}, -- Muldraugh,  medium house 2 ID:867
{worldX = 35, worldY = 32, posX = 190, posY = 273}, -- Muldraugh,  small house 3 ID:868
{worldX = 35, worldY = 32, posX = 195, posY = 293}, -- Muldraugh,  small house 4 ID:869
{worldX = 35, worldY = 33, posX = 254, posY = 14}, -- Muldraugh,  big house 3 ID:870
{worldX = 35, worldY = 32, posX = 279, posY = 278}, -- Muldraugh,  medium house 3 ID:871
{worldX = 36, worldY = 32, posX = 56, posY = 279}, -- Muldraugh,  small house 5 ID:872
{worldX = 36, worldY = 33, posX = 84, posY = 28}, --  small house 6 ID:873
{worldX = 36, worldY = 33, posX = 85, posY = 51}, --  small house 7 ID:874
{worldX = 36, worldY = 33, posX = 109, posY = 95}, -- Muldraugh,  medium house 4 ID:875
{worldX = 36, worldY = 33, posX = 110, posY = 134}, -- Muldraugh,  medium house 5 ID:876
{worldX = 36, worldY = 33, posX = 6, posY = 117}, -- Muldraugh,  medium house 6 ID:877
{worldX = 35, worldY = 33, posX = 242, posY = 91}, --  small house 8 ID:878
{worldX = 36, worldY = 33, posX = 73, posY = 218}, -- Muldraugh,  big house 4 ID:879
{worldX = 36, worldY = 33, posX = 40, posY = 284}, -- Muldraugh,  big house 5 ID:880
{worldX = 35, worldY = 33, posX = 221, posY = 275}, -- Muldraugh,  small house 9 ID:881
{worldX = 36, worldY = 34, posX = 53, posY = 84}, -- Muldraugh,  medium house 7 ID:882
{worldX = 35, worldY = 34, posX = 272, posY = 194}, --  trailer 1 ID:883
{worldX = 35, worldY = 34, posX = 279, posY = 234}, -- Muldraugh,  trailer 2 ID:884
{worldX = 35, worldY = 34, posX = 251, posY = 220}, -- Muldraugh,  trailer 3 ID:885


--industrial complex north of march ridge
{worldX = 33, worldY = 37, posX = 212, posY = 46}, --  diner
{worldX = 33, worldY = 37, posX = 208, posY = 52}, --  diner, kitchen 
{worldX = 34, worldY = 36, posX = 37, posY = 221}, --  empty warehouse, storage floor
{worldX = 34, worldY = 36, posX = 13, posY = 214}, --  empty warehouse, breakroom
{worldX = 33, worldY = 36, posX = 282, posY = 152}, --  autoshop, lobby
{worldX = 33, worldY = 36, posX = 285, posY = 141}, --  autoshop, workfloor
{worldX = 33, worldY = 36, posX = 178, posY = 232}, --  offices 1, lobby
{worldX = 33, worldY = 36, posX = 186, posY = 243}, --  offices 1, random office
{worldX = 33, worldY = 36, posX = 93, posY = 176}, --  lumber mill, lobby
{worldX = 33, worldY = 36, posX = 103, posY = 171}, --  lumber mill, workfloor
{worldX = 33, worldY = 36, posX = 79, posY = 147}, --  lumber mill, breakroom
{worldX = 33, worldY = 36, posX = 116, posY = 129}, --  lumber mill, adjacent storage
{worldX = 33, worldY = 36, posX = 167, posY = 89}, --  manufacturing plant, lobby
{worldX = 33, worldY = 36, posX = 178, posY = 100}, --  manufacturing plant, breakroom
{worldX = 33, worldY = 36, posX = 189, posY = 73}, --  manufacturing plant, workfloor
{worldX = 33, worldY = 36, posX = 231, posY = 82}, --  manufacturing plant, adjacent storage
{worldX = 33, worldY = 36, posX = 131, posY = 45}, --  offices 2, lobby
{worldX = 33, worldY = 36, posX = 138, posY = 19}, --  offices 2, random office

--March Ridge locations
--town center
{worldX = 33, worldY = 42, posX = 281, posY = 220}, --  hair salon
{worldX = 33, worldY = 42, posX = 283, posY = 208}, --  fudge shop
{worldX = 33, worldY = 42, posX = 288, posY = 194}, --  office
{worldX = 33, worldY = 42, posX = 282, posY = 182}, --  laundromat
{worldX = 33, worldY = 42, posX = 276, posY = 80}, -- bar
{worldX = 33, worldY = 42, posX = 268, posY = 59}, -- movie theater lobby
{worldX = 33, worldY = 42, posX = 278, posY = 46}, -- movie theater screen
{worldX = 33, worldY = 42, posX = 282, posY = 50, posZ = 1}, -- movie theater projection room
{worldX = 33, worldY = 42, posX = 242, posY = 186}, -- gas station
{worldX = 33, worldY = 42, posX = 223, posY = 193}, -- food market
{worldX = 33, worldY = 42, posX = 216, posY = 181}, -- food market, kitchen
{worldX = 33, worldY = 42, posX = 263, posY = 159}, -- dr office, lobby
{worldX = 33, worldY = 42, posX = 255, posY = 150}, -- dr office, exam room
{worldX = 33, worldY = 42, posX = 247, posY = 153}, -- pharmahug, front
{worldX = 33, worldY = 42, posX = 242, posY = 150}, -- pharmahug, back room
{worldX = 33, worldY = 42, posX = 230, posY = 154}, -- Mendy's 
{worldX = 33, worldY = 42, posX = 235, posY = 150}, -- Mendy's, kitchen
{worldX = 33, worldY = 42, posX = 211, posY = 154}, -- restaraunt 
{worldX = 33, worldY = 42, posX = 209, posY = 143}, -- restaraunt, kitchen
{worldX = 33, worldY = 42, posX = 206, posY = 112}, -- post office 
{worldX = 33, worldY = 42, posX = 175, posY = 215}, -- family fashion
{worldX = 33, worldY = 42, posX = 176, posY = 204}, -- bakery
{worldX = 33, worldY = 42, posX = 171, posY = 204}, -- bakery, kitchen
{worldX = 33, worldY = 42, posX = 174, posY = 175}, -- valu insurance
{worldX = 33, worldY = 42, posX = 129, posY = 142}, -- community center, lobby
{worldX = 33, worldY = 42, posX = 153, posY = 143}, -- community center, library
{worldX = 33, worldY = 42, posX = 128, posY = 128}, -- community center, gym
{worldX = 33, worldY = 42, posX = 128, posY = 117, posZ = 1}, -- community center, kitchen
{worldX = 33, worldY = 42, posX = 125, posY = 149}, -- community center, admin office
{worldX = 33, worldY = 42, posX = 96, posY = 60}, -- school, lobby
{worldX = 33, worldY = 42, posX = 104, posY = 66}, -- school, office
{worldX = 33, worldY = 42, posX = 95, posY = 46}, -- school, classroom
{worldX = 33, worldY = 42, posX = 106, posY = 54}, -- school, kitchen
--dormitory building
{worldX = 33, worldY = 42, posX = 174, posY = 19}, -- dormitory rec room 1
{worldX = 33, worldY = 42, posX = 165, posY = 25}, -- dormitory laundry
{worldX = 33, worldY = 42, posX = 181, posY = 32, posZ = 1}, -- dormitory rec room 2
{worldX = 33, worldY = 42, posX = 207, posY = 28}, -- dormitory quad 1
{worldX = 33, worldY = 42, posX = 194, posY = 17, posZ = 1}, -- dormitory quad 2
{worldX = 33, worldY = 42, posX = 171, posY = 59, posZ = 2}, -- dormitory quad 3
{worldX = 33, worldY = 42, posX = 158, posY = 42, posZ = 3}, -- dormitory quad 4
--east neighborhood
{worldX = 34, worldY = 42, posX = 128, posY = 208}, -- church
{worldX = 34, worldY = 42, posX = 246, posY = 226}, -- townhouse 1
{worldX = 34, worldY = 42, posX = 252, posY = 190}, -- townhouse 2
{worldX = 34, worldY = 42, posX = 280, posY = 159}, -- townhouse 3
{worldX = 34, worldY = 42, posX = 266, posY = 125}, -- small house 1
{worldX = 34, worldY = 42, posX = 185, posY = 51}, -- small house 2
{worldX = 34, worldY = 42, posX = 122, posY = 128}, -- small house 3
{worldX = 34, worldY = 42, posX = 61, posY = 96}, -- small house 4
{worldX = 34, worldY = 42, posX = 92, posY = 68}, -- small house 5
{worldX = 34, worldY = 42, posX = 61, posY = 36}, -- small house 6
{worldX = 34, worldY = 42, posX = 80, posY = 210}, -- small house 7
{worldX = 34, worldY = 42, posX = 16, posY = 200}, -- townhouse 4
{worldX = 34, worldY = 42, posX = 21, posY = 144}, -- townhouse 5
--west neighborhood
{worldX = 33, worldY = 43, posX = 130, posY = 223}, -- small house 1
{worldX = 33, worldY = 43, posX = 104, posY = 129}, -- small house 2
{worldX = 33, worldY = 43, posX = 24, posY = 53}, -- small house 3
{worldX = 33, worldY = 42, posX = 12, posY = 214}, -- small house 4
{worldX = 33, worldY = 42, posX = 72, posY = 179}, -- small house 5
{worldX = 33, worldY = 42, posX = 8, posY = 77}, -- small house 6
{worldX = 32, worldY = 43, posX = 245, posY = 204}, -- townhouse 1
{worldX = 32, worldY = 43, posX = 223, posY = 125}, -- townhouse 2
{worldX = 32, worldY = 43, posX = 251, posY = 73}, -- townhouse 3
{worldX = 32, worldY = 42, posX = 253, posY = 245}, -- townhouse 4
{worldX = 32, worldY = 42, posX = 252, posY = 192}, -- March Ridge, townhouse 5 ID:392
{worldX = 32, worldY = 42, posX = 251, posY = 81}, -- townhouse 6

--rosewood locations
--main road, north to south
{worldX = 26, worldY = 37, posX = 278, posY = 211}, -- pizza restaurant
{worldX = 26, worldY = 37, posX = 270, posY = 211}, -- pizza restaurant, kitchen
{worldX = 26, worldY = 37, posX = 273, posY = 244}, -- spiffos
{worldX = 26, worldY = 37, posX = 267, posY = 239}, -- spiffos , kitchen
{worldX = 26, worldY = 38, posX = 277, posY = 30}, -- motel, lobby
{worldX = 26, worldY = 38, posX = 287, posY = 7}, -- Rosewood, motel, room 1 ID:399
{worldX = 26, worldY = 38, posX = 279, posY = 6, posZ = 1}, -- motel, room 2
{worldX = 26, worldY = 38, posX = 279, posY = 55}, -- diner
{worldX = 26, worldY = 38, posX = 275, posY = 55}, -- diner, kitchen
{worldX = 26, worldY = 38, posX = 221, posY = 29}, -- tavern
{worldX = 26, worldY = 38, posX = 222, posY = 32, posZ = 1}, -- tavern room
{worldX = 26, worldY = 38, posX = 197, posY = 52}, -- bail bonds
{worldX = 26, worldY = 38, posX = 290, posY = 93}, -- clothing store
{worldX = 26, worldY = 38, posX = 287, posY = 103}, -- buffet
{worldX = 26, worldY = 38, posX = 283, posY = 113}, -- buffet, kitchen
{worldX = 26, worldY = 38, posX = 287, posY = 110}, -- bookstore
{worldX = 26, worldY = 38, posX = 285, posY = 88, posZ = 1}, -- small apartment over clothes store
{worldX = 26, worldY = 38, posX = 292, posY = 113, posZ = 1}, -- big apartment over book store
{worldX = 26, worldY = 38, posX = 291, posY = 129}, -- dr office lobby
{worldX = 26, worldY = 38, posX = 287, posY = 130}, -- dr office exam room
{worldX = 26, worldY = 38, posX = 293, posY = 138}, -- lawyer
{worldX = 26, worldY = 38, posX = 292, posY = 155}, -- salon
{worldX = 26, worldY = 38, posX = 290, posY = 116}, -- corner store
{worldX = 26, worldY = 38, posX = 284, posY = 158}, -- office
{worldX = 26, worldY = 38, posX = 285, posY = 127, posZ = 1}, -- apartment over dr office
{worldX = 26, worldY = 38, posX = 290, posY = 150, posZ = 1}, -- apartment over dr salon
{worldX = 26, worldY = 38, posX = 289, posY = 193}, -- knox bank
{worldX = 26, worldY = 38, posX = 282, posY = 195}, -- knox bank, security 
{worldX = 26, worldY = 38, posX = 292, posY = 208}, -- office
{worldX = 26, worldY = 38, posX = 288, posY = 223}, -- fudge store
{worldX = 26, worldY = 38, posX = 282, posY = 220}, -- fudge store, kitchen
{worldX = 26, worldY = 38, posX = 293, posY = 208, posZ = 1}, -- small apartment over office
{worldX = 26, worldY = 38, posX = 282, posY = 217, posZ = 1}, -- small apartment over fudge store
{worldX = 26, worldY = 38, posX = 277, posY = 264}, -- courthouse lobby
{worldX = 26, worldY = 38, posX = 255, posY = 270}, -- courthouse security 
{worldX = 26, worldY = 39, posX = 274, posY = 41}, -- police station
{worldX = 26, worldY = 39, posX = 251, posY = 48}, -- police station, jail
{worldX = 26, worldY = 39, posX = 258, posY = 51}, -- police station, security room
{worldX = 27, worldY = 37, posX = 80, posY = 169}, -- gas station
{worldX = 27, worldY = 37, posX = 52, posY = 238}, -- auto shop lobby
{worldX = 27, worldY = 37, posX = 55, posY = 225}, -- auto shop workfloor
{worldX = 27, worldY = 38, posX = 36, posY = 84}, -- supermarket
{worldX = 27, worldY = 38, posX = 45, posY = 71}, -- supermarket, kitchen
{worldX = 27, worldY = 38, posX = 42, posY = 100}, --  laundromat
{worldX = 27, worldY = 38, posX = 24, posY = 158}, --  church
{worldX = 27, worldY = 39, posX = 33, posY = 48}, --  fire station lobby
{worldX = 27, worldY = 39, posX = 48, posY = 40}, --  fire station garage
{worldX = 27, worldY = 38, posX = 237, posY = 197}, --  school lobby
{worldX = 27, worldY = 38, posX = 229, posY = 198}, --  school office
{worldX = 27, worldY = 38, posX = 250, posY = 202}, --  school kitchen
{worldX = 27, worldY = 38, posX = 258, posY = 214}, --  school classroom
--west neighborhood
{worldX = 26, worldY = 38, posX = 202, posY = 144}, --  big house 1
{worldX = 26, worldY = 38, posX = 247, posY = 124}, --  big house 2
--east neighborhood 
{worldX = 27, worldY = 38, posX = 112, posY = 156}, --  big house 1
{worldX = 27, worldY = 38, posX = 149, posY = 205}, --  small house 1
{worldX = 27, worldY = 38, posX = 185, posY = 155}, --  small house 2
{worldX = 28, worldY = 38, posX = 20, posY = 180}, --  medium house 1
{worldX = 28, worldY = 39, posX = 51, posY = 33}, --  big house 2
{worldX = 27, worldY = 39, posX = 226, posY = 115}, --  small house 3
{worldX = 27, worldY = 38, posX = 116, posY = 276}, --  big house 3
--sites near rosewood
{worldX = 27, worldY = 39, posX = 141, posY = 130}, --  construction site, office
{worldX = 27, worldY = 39, posX = 138, posY = 116}, --  construction site, trailer
{worldX = 27, worldY = 40, posX = 185, posY = 221}, --  fossoil
{worldX = 27, worldY = 40, posX = 144, posY = 232}, --  bus station
--rosewood penitentiary
{worldX = 26, worldY = 39, posX = 21, posY = 187}, --  entrance guard
{worldX = 25, worldY = 39, posX = 253, posY = 270}, --  SE tower
{worldX = 25, worldY = 39, posX = 93, posY = 268}, --  SW tower
{worldX = 25, worldY = 39, posX = 94, posY = 81}, --  NW tower
{worldX = 25, worldY = 39, posX = 248, posY = 67}, --  NE tower
{worldX = 25, worldY = 39, posX = 251, posY = 195}, --  intake security
{worldX = 25, worldY = 39, posX = 238, posY = 202}, --  intake main room
{worldX = 25, worldY = 39, posX = 206, posY = 189}, --  front desk
{worldX = 25, worldY = 39, posX = 175, posY = 165}, --  main security office
{worldX = 25, worldY = 39, posX = 167, posY = 164}, --  supply room
{worldX = 25, worldY = 39, posX = 140, posY = 153}, --  kitchen
{worldX = 25, worldY = 39, posX = 147, posY = 153}, --  kitchen storage 
{worldX = 25, worldY = 39, posX = 187, posY = 183, posZ = 1}, --  2nd floor security office
{worldX = 25, worldY = 39, posX = 195, posY = 197, posZ = 1}, --  guard break room
{worldX = 25, worldY = 39, posX = 183, posY = 130}, --  cell 1, north block
{worldX = 25, worldY = 39, posX = 196, posY = 127}, --  cell 2, north block
{worldX = 25, worldY = 39, posX = 187, posY = 147}, --  north block floor
{worldX = 25, worldY = 39, posX = 181, posY = 240}, --  cell 3, south block
{worldX = 25, worldY = 39, posX = 196, posY = 225}, --  cell 4, south block
{worldX = 25, worldY = 39, posX = 188, posY = 215}, --  south block floor

--small rural town "Ekron"
{worldX = 24, worldY = 27, posX = 103, posY = 97}, --  gas station
{worldX = 24, worldY = 27, posX = 100, posY = 96, posZ = 1 }, --  apartment above gas station
{worldX = 24, worldY = 27, posX = 39, posY = 102}, --  burger joint
{worldX = 24, worldY = 27, posX = 35, posY = 108}, --  burger joint, kitchen
{worldX = 24, worldY = 27, posX = 96, posY = 155}, --  general store
{worldX = 24, worldY = 27, posX = 92, posY = 191}, --  restaraunt
{worldX = 24, worldY = 27, posX = 95, posY = 201}, --  restaraunt, kitchen
{worldX = 24, worldY = 27, posX = 55, posY = 175}, --  grocery store
{worldX = 24, worldY = 27, posX = 56, posY = 188}, --  bakery
{worldX = 24, worldY = 27, posX = 49, posY = 185}, --  bakery, kitchen
{worldX = 24, worldY = 27, posX = 56, posY = 193}, --  butcher
{worldX = 24, worldY = 27, posX = 49, posY = 195}, --  butcher, kitchen
{worldX = 24, worldY = 27, posX = 56, posY = 229}, --  farming and rural supply store
{worldX = 24, worldY = 27, posX = 94, posY = 234}, --  office building 
{worldX = 24, worldY = 27, posX = 54, posY = 283}, --  police station
{worldX = 24, worldY = 27, posX = 53, posY = 278}, --  police station, jail
{worldX = 24, worldY = 27, posX = 93, posY = 290}, --  dr office, lobby
{worldX = 24, worldY = 27, posX = 96, posY = 292}, --  dr office, exam room
{worldX = 24, worldY = 28, posX = 57, posY = 32}, --  book store
{worldX = 24, worldY = 28, posX = 60, posY = 100}, --  laundromat
{worldX = 24, worldY = 28, posX = 50, posY = 125}, --  bar
{worldX = 24, worldY = 27, posX = 193, posY = 254}, --  church
--surrounding homes
{worldX = 24, worldY = 27, posX = 211, posY = 153}, --  medium house by lake
{worldX = 24, worldY = 27, posX = 12, posY = 106}, --  medium house 1
{worldX = 23, worldY = 28, posX = 294, posY = 20}, --  medium house 2
{worldX = 24, worldY = 27, posX = 9, posY = 151}, --  small house house 1
{worldX = 23, worldY = 27, posX = 231, posY = 170}, --  small house house 2
{worldX = 23, worldY = 27, posX = 224, posY = 254}, --  small house house 3
{worldX = 23, worldY = 27, posX = 189, posY = 271}, --  big house 1
{worldX = 23, worldY = 27, posX = 288, posY = 239}, --  big house 2


--riverside locations
--business district, south side of street, then north
{worldX = 22, worldY = 17, posX = 137, posY = 143}, --  construction site office
{worldX = 21, worldY = 17, posX = 261, posY = 118}, --  community center by lake, lobby
{worldX = 21, worldY = 17, posX = 254, posY = 111}, --  community center by lake, office
{worldX = 21, worldY = 17, posX = 281, posY = 126}, --  community center by lake, locker room
{worldX = 21, worldY = 17, posX = 293, posY = 127}, --  community center by lake, kitchen
{worldX = 21, worldY = 17, posX = 263, posY = 275}, --  church sanctuary
{worldX = 21, worldY = 17, posX = 257, posY = 210}, --  church fellowship hall
{worldX = 21, worldY = 17, posX = 213, posY = 252}, --  gigamart
{worldX = 21, worldY = 17, posX = 195, posY = 241}, --  gigamart, kitchen
{worldX = 21, worldY = 17, posX = 213, posY = 204}, --  bank lobby
{worldX = 21, worldY = 17, posX = 206, posY = 205}, --  bank security office
{worldX = 21, worldY = 17, posX = 135, posY = 166}, -- Riverside,  bookstore ID:519
{worldX = 21, worldY = 17, posX = 159, posY = 196}, --  office 1
{worldX = 21, worldY = 17, posX = 154, posY = 204}, --  toy store
{worldX = 21, worldY = 17, posX = 139, posY = 200}, --  office 2
{worldX = 21, worldY = 17, posX = 131, posY = 197}, --  furniture store
{worldX = 21, worldY = 17, posX = 90, posY = 207}, --  restaurant
{worldX = 21, worldY = 17, posX = 103, posY = 215}, --  restaurant, kitchen
{worldX = 21, worldY = 17, posX = 109, posY = 238}, --  laundromat
{worldX = 21, worldY = 17, posX = 67, posY = 229}, --  hardware store
{worldX = 21, worldY = 17, posX = 62, posY = 221}, --  office 3
{worldX = 21, worldY = 17, posX = 64, posY = 213}, --  clothing store 1
{worldX = 21, worldY = 17, posX = 63, posY = 202}, --  clothing store 2
{worldX = 21, worldY = 17, posX = 48, posY = 197}, --  grocery store
--north side of street
{worldX = 21, worldY = 17, posX = 209, posY = 161}, --  clothing store 3
{worldX = 21, worldY = 17, posX = 195, posY = 166}, --  fudge store
{worldX = 21, worldY = 17, posX = 193, posY = 159}, --  fudge store, kitchen
{worldX = 21, worldY = 17, posX = 184, posY = 166}, --  jewellers
{worldX = 21, worldY = 17, posX = 174, posY = 170}, --  pharmabug front
{worldX = 21, worldY = 17, posX = 176, posY = 159}, --  pharmabug, back room
{worldX = 21, worldY = 17, posX = 151, posY = 163}, --  restaraunt 2
{worldX = 21, worldY = 17, posX = 137, posY = 159}, --  restaraunt 2, kitchen
{worldX = 21, worldY = 17, posX = 137, posY = 164}, --  enigma books
{worldX = 21, worldY = 17, posX = 123, posY = 164}, --  office 4
{worldX = 21, worldY = 17, posX = 118, posY = 170}, --  hairogensis
{worldX = 21, worldY = 17, posX = 104, posY = 168}, --  clothing store 4
{worldX = 21, worldY = 17, posX = 105, posY = 159}, --  cafe
{worldX = 21, worldY = 17, posX = 108, posY = 153}, --  cafe, kitchen
{worldX = 21, worldY = 17, posX = 82, posY = 105}, -- riverside restaraunt
{worldX = 21, worldY = 17, posX = 95, posY = 104, posZ = 1}, -- riverside restaraunt, kitchen
{worldX = 21, worldY = 17, posX = 65, posY = 168}, --  hotel, lobby
{worldX = 21, worldY = 17, posX = 40, posY = 158}, --  hotel, room 1
{worldX = 21, worldY = 17, posX = 40, posY = 158, posZ= 1}, --  hotel, room 2
{worldX = 21, worldY = 17, posX = 74, posY = 151}, --  hotel, room 3
{worldX = 21, worldY = 17, posX = 10, posY = 167}, --  post office
{worldX = 20, worldY = 17, posX = 273, posY = 165}, --  grocery 2
{worldX = 20, worldY = 17, posX = 274, posY = 160}, --  grocery 2, kitchen 1
{worldX = 20, worldY = 17, posX = 267, posY = 159}, --  grocery 2, kitchen 2
{worldX = 20, worldY = 17, posX = 261, posY = 170}, --  sports store
{worldX = 20, worldY = 17, posX = 252, posY = 164}, --  clothing store
{worldX = 20, worldY = 17, posX = 241, posY = 166}, --  furniture store
--businesses and locations to west of town, east to west
{worldX = 20, worldY = 17, posX = 141, posY = 273}, --  small grocery
{worldX = 20, worldY = 17, posX = 118, posY = 206}, --  spiffos
{worldX = 20, worldY = 17, posX = 131, posY = 212}, --  spiffos, kitchen
{worldX = 20, worldY = 17, posX = 81, posY = 164}, --  police station lobby
{worldX = 20, worldY = 17, posX = 82, posY = 158}, --  police station, jail
{worldX = 20, worldY = 17, posX = 59, posY = 205}, --  fossoil
{worldX = 19, worldY = 17, posX = 256, posY = 165}, --  burger joint
{worldX = 19, worldY = 17, posX = 255, posY = 162}, --  burger joint, kitchen
{worldX = 19, worldY = 17, posX = 219, posY = 144}, --  bait shop
{worldX = 19, worldY = 17, posX = 271, posY = 262}, --  variety store
{worldX = 19, worldY = 17, posX = 273, posY = 291}, --  small grocery
{worldX = 19, worldY = 17, posX = 257, posY = 291}, --  laundromat
{worldX = 19, worldY = 18, posX = 263, posY = 16}, --  bar
{worldX = 19, worldY = 18, posX = 94, posY = 26}, --  construction site 2 office
{worldX = 19, worldY = 17, posX = 8, posY = 247}, -- Riverside,  graveyard chapel ID:573
--east neighborhood, gated community
{worldX = 22, worldY = 18, posX = 162, posY = 63}, --  big house 1
{worldX = 22, worldY = 17, posX = 204, posY = 269}, --  big house 2
{worldX = 22, worldY = 17, posX = 164, posY = 222}, --  big house 3
{worldX = 22, worldY = 18, posX = 68, posY = 73}, --  big house 4
{worldX = 22, worldY = 18, posX = 50, posY = 112}, --  big house 5
--south neighborhood
{worldX = 21, worldY = 18, posX = 129, posY = 40}, --  school, lobby
{worldX = 21, worldY = 18, posX = 125, posY = 24}, --  school, office
{worldX = 21, worldY = 18, posX = 143, posY = 66}, --  school, classroom
{worldX = 21, worldY = 18, posX = 164, posY = 39}, --  school, kitchen
{worldX = 21, worldY = 18, posX = 152, posY = 50}, --  school, nurse office
{worldX = 22, worldY = 18, posX = 205, posY = 32}, -- Riverside,  small house 1 ID:584
{worldX = 21, worldY = 18, posX = 201, posY = 182}, --  small house 2
{worldX = 21, worldY = 18, posX = 162, posY = 182}, --  small house 3
{worldX = 21, worldY = 18, posX = 90, posY = 182}, --  small house 4
{worldX = 21, worldY = 18, posX = 27, posY = 20}, --  small house 5
{worldX = 21, worldY = 18, posX = 37, posY = 111}, --  medium house 1
--west neighborhood
{worldX = 20, worldY = 18, posX = 115, posY = 62}, --  small house 1
{worldX = 20, worldY = 17, posX = 76, posY = 247}, -- Riverside,  small house 2, nice ID:591
{worldX = 19, worldY = 17, posX = 91, posY = 216}, --  small house 3
{worldX = 19, worldY = 17, posX = 40, posY = 174}, --  small house 4
{worldX = 19, worldY = 17, posX = 73, posY = 148}, --  small house 5

--riverside adjacent areas
--trailer park south west of riverside
{worldX = 18, worldY = 19, posX = 157, posY = 234}, --  factory, breakroom
{worldX = 18, worldY = 19, posX = 165, posY = 210}, --  factory, workfloor
{worldX = 18, worldY = 19, posX = 142, posY = 214}, --  factory, office
{worldX = 18, worldY = 19, posX = 206, posY = 196}, --  factory, workfloor 2
{worldX = 18, worldY = 19, posX = 218, posY = 208}, --  factory, attached storage
{worldX = 18, worldY = 19, posX = 217, posY = 202}, -- Riverside Adjacent,  factory, adjacent storage ID:600
{worldX = 18, worldY = 20, posX = 115, posY = 87}, --  storage lot office
{worldX = 18, worldY = 19, posX = 18, posY = 172}, --  gas station
{worldX = 18, worldY = 19, posX = 25, posY = 210}, --  diner
{worldX = 18, worldY = 19, posX = 20, posY = 222}, --  diner, kitchen
{worldX = 18, worldY = 19, posX = 31, posY = 271}, --  autoshop
{worldX = 18, worldY = 19, posX = 28, posY = 262}, --  autoshop, workfloor
{worldX = 17, worldY = 20, posX = 274, posY = 106}, --  trailer 1
{worldX = 17, worldY = 20, posX = 283, posY = 92}, --  trailer 2
{worldX = 17, worldY = 20, posX = 234, posY = 63}, --  trailer 3
{worldX = 17, worldY = 20, posX = 270, posY = 25}, --  trailer 4
{worldX = 17, worldY = 20, posX = 227, posY = 6}, --  trailer 5
{worldX = 17, worldY = 19, posX = 274, posY = 269}, --  trailer 6
{worldX = 17, worldY = 19, posX = 253, posY = 243}, --  trailer 7
{worldX = 17, worldY = 19, posX = 221, posY = 261}, --  trailer 8
--country club
{worldX = 19, worldY = 21, posX = 36, posY = 155}, --  country club lobby
{worldX = 19, worldY = 21, posX = 24, posY = 146}, --  country club lounge
{worldX = 19, worldY = 21, posX = 66, posY = 119}, --  country club restaurant
{worldX = 19, worldY = 21, posX = 54, posY = 122}, --  country club restaurant, kitchen
{worldX = 19, worldY = 21, posX = 78, posY = 161}, --  country club restaurant, outdoor grill
{worldX = 19, worldY = 21, posX = 51, posY = 155, posZ = 1}, --  country club bakery
{worldX = 19, worldY = 21, posX = 47, posY = 155, posZ = 1}, --  country club bakery, kitchen
{worldX = 19, worldY = 21, posX = 52, posY = 127, posZ = 1}, --  country club , hotel
{worldX = 19, worldY = 21, posX = 289, posY = 222}, --  country club  maintainence garage
{worldX = 19, worldY = 21, posX = 263, posY = 222}, --  country club , maintainence office
{worldX = 20, worldY = 21, posX = 176, posY = 76}, --  country club, central cafe
{worldX = 20, worldY = 21, posX = 184, posY = 79}, --  country club, central cafe, kitchen
{worldX = 20, worldY = 22, posX = 175, posY = 129}, --  country club, house 1
{worldX = 20, worldY = 22, posX = 175, posY = 44}, --  country club, house 2

--western side of map locations, semi isolated things
--local to farms
{worldX = 18, worldY = 32, posX = 76, posY = 114}, --  gas station
{worldX = 18, worldY = 32, posX = 71, posY = 80}, --  laundromat
{worldX = 18, worldY = 32, posX = 71, posY = 68}, --  autoshop lobby
{worldX = 18, worldY = 32, posX = 70, posY = 58}, --  autoshop workfloor
{worldX = 18, worldY = 32, posX = 39, posY = 83}, --  offices
{worldX = 18, worldY = 31, posX = 67, posY = 285}, --  grocery store
{worldX = 18, worldY = 31, posX = 63, posY = 279}, --  grocery store, kitchen 1
{worldX = 18, worldY = 31, posX = 59, posY = 269}, --  grocery store, kitchen 2
{worldX = 18, worldY = 31, posX = 97, posY = 286}, --  dr office lobby
{worldX = 18, worldY = 31, posX = 103, posY = 280}, --  dr office exam room
{worldX = 18, worldY = 31, posX = 100, posY = 266}, --  clothing store
--close to scout camp grounds
{worldX = 12, worldY = 28, posX = 201, posY = 153}, --  camping store
{worldX = 12, worldY = 28, posX = 208, posY = 114}, --   gun shop
{worldX = 12, worldY = 28, posX = 92, posY = 98}, --   gas station
{worldX = 12, worldY = 28, posX = 104, posY = 69}, --  diner
{worldX = 12, worldY = 28, posX = 103, posY = 62}, --  diner, kitchen
{worldX = 12, worldY = 28, posX = 46, posY = 166}, --  medium house

--Isolated areaas
{worldX = 33, worldY = 22, posX = 283, posY = 165}, -- Isolated Areas, Cabin by the Lake, West of West Point ID:652
{worldX = 45, worldY = 24, posX = 132, posY = 24}, -- Isolated Areas, Cabin east of West Point ID:653
{worldX = 32, worldY = 29, posX = 67, posY = 75}, -- Isolated Areas, Forest Cabin, Western Woods ID:654
{worldX = 37, worldY = 29, posX = 142, posY = 254}, -- Isolated Areas, Forest Cabin, near Dixie ID:655
{worldX = 14, worldY = 24, posX = 47, posY = 28}, -- Isolated Areas,Extremely Isolated Camping cabin ID:656
{worldX = 38, worldY = 30, posX = 180, posY = 290}, -- Isolated Areas,Isolated Forest House ID:657
{worldX = 31, worldY = 34, posX = 45, posY = 96}, -- Isolated Areas,Forest Shack between Rosewood and Muldraugh ID:658
{worldX = 41, worldY = 29, posX = 173, posY = 220}, -- Isolated Areas,Muldraugh Campgrounds ID:659
{worldX = 15, worldY = 28, posX = 175, posY = 202}, -- Isolated Areas,Scouting Camp Greeting Hall 1, south of lake ID:660
{worldX = 16, worldY = 26, posX = 211, posY = 196}, -- Isolated Areas,Scouting Camp Greeting Hall 2, east of lake ID:661
{worldX = 16, worldY = 26, posX = 211, posY = 196, posZ = 1}, -- Isolated Areas,Scouting Camp Greeting Hall 2, east of lake, 2nd floor ID:662
{worldX = 16, worldY = 26, posX = 102, posY = 137}, -- Isolated Areas,Scouting Camp utility building ID:663
{worldX = 15, worldY = 26, posX = 223, posY = 190}, -- Isolated Areas,Scouting Camp dining hall  ID:664
{worldX = 15, worldY = 26, posX = 216, posY = 194}, -- Isolated Areas,Scouting Camp dining hall, kitchen ID:665
{worldX = 13, worldY = 27, posX = 165, posY = 52}, -- Isolated Areas,Scouting Camp dining hall, ranger cabin ID:666
{worldX = 15, worldY = 26, posX = 210, posY = 47}, -- Isolated Areas,Scouting Camp Cabins, S1 ID:667
{worldX = 15, worldY = 26, posX = 222, posY = 47}, -- Isolated Areas,Scouting Camp Cabins, S2 ID:668
{worldX = 15, worldY = 26, posX = 266, posY = 47}, -- Isolated Areas,Scouting Camp Cabins, S3 ID:669
{worldX = 15, worldY = 26, posX = 278, posY = 47}, -- Isolated Areas,Scouting Camp Cabins, S4 ID:670
{worldX = 15, worldY = 26, posX = 210, posY = 19}, -- Isolated Areas,Scouting Camp Cabins, N1 ID:671
{worldX = 15, worldY = 26, posX = 222, posY = 19}, -- Isolated Areas,Scouting Camp Cabins, N2 ID:672
{worldX = 15, worldY = 26, posX = 266, posY = 19}, -- Isolated Areas,Scouting Camp Cabins, N3 ID:673
{worldX = 15, worldY = 26, posX = 278, posY = 19}, -- Isolated Areas,Scouting Camp Cabins, N4 ID:674
{worldX = 14, worldY = 28, posX = 73, posY = 130}, -- Isolated Areas,Scouting Camp Cabins, campsite 1 ID:675
{worldX = 13, worldY = 28, posX = 214, posY = 103}, -- Isolated Areas,Scouting Camp Cabins, campsite 2 ID:676
{worldX = 16, worldY = 26, posX = 211, posY = 197}, -- Isolated Areas,Scouting Camp Cabins, admin building ID:677
{worldX = 15, worldY = 26, posX = 207, posY = 116}, -- Isolated Areas,Scouting Camp Cabins, nice cabin ID:678
{worldX = 36, worldY = 35, posX = 265, posY = 142}, -- Isolated Areas,South Muldraugh Cabin ID:679

--westpoint farms
{worldX = 33, worldY = 24, posX = 183, posY = 171}, -- West Point,Furthest west farm of westpoint, house ID:680
{worldX = 33, worldY = 24, posX = 194, posY = 152}, -- West Point,Furthest west farm of westpoint, shed ID:681
{worldX = 34, worldY = 24, posX = 7, posY = 215}, -- West Point,2nd western farm from westpoint ID:682
{worldX = 34, worldY = 24, posX = 55, posY = 73}, -- West Point,3rd western farm from westpoint ID:683
{worldX = 34, worldY = 24, posX = 158, posY = 218}, -- West Point,4th western farm from westpoint, house ID:684
{worldX = 34, worldY = 24, posX = 134, posY = 210}, -- West Point,4th western farm from westpoint, shed ID:685
{worldX = 35, worldY = 23, posX = 76, posY = 288}, -- West Point,5th western farm from westpoint, house 1 ID:686
{worldX = 35, worldY = 23, posX = 85, posY = 245}, -- West Point,5th western farm from westpoint, house 2 ID:687
{worldX = 35, worldY = 23, posX = 161, posY = 289}, -- West Point,6th western farm from westpoint ID:688
{worldX = 35, worldY = 24, posX = 242, posY = 126}, -- West Point,7th western farm from westpoint ID:689
{worldX = 35, worldY = 23, posX = 239, posY = 99}, -- West Point,8th western farm from westpoint ID:690
{worldX = 35, worldY = 23, posX = 277, posY = 233}, -- West Point,9th western farm from westpoint, 2 story house ID:691
{worldX = 36, worldY = 23, posX = 82, posY = 253}, -- West Point,small rural homes, 1 ID:692
{worldX = 36, worldY = 23, posX = 82, posY = 240}, -- West Point,small rural homes, 2 ID:693
{worldX = 36, worldY = 23, posX = 103, posY = 240}, -- West Point,small rural homes, 3 ID:694
{worldX = 37, worldY = 22, posX = 35, posY = 252}, -- West Point,farm close to westpoint ID:695
{worldX = 36, worldY = 22, posX = 142, posY = 124}, -- West Point,farm close to west point and river, big ID:696
{worldX = 36, worldY = 22, posX = 96, posY = 75}, -- West Point,farm close to west point and river, small ID:697

--medora farms (mall area)
{worldX = 45, worldY = 15, posX = 68, posY = 114}, -- Valley Station,northern farm 1, fenced ID:698
{worldX = 45, worldY = 15, posX = 106, posY = 290}, -- Valley Station,northern farm 2, live stock farm ID:699
{worldX = 46, worldY = 15, posX = 45, posY = 237}, -- Valley Station, big northern farm 1 ID:700
{worldX = 47, worldY = 16, posX = 148, posY = 41}, -- Valley Station, big northern farm 2 ID:701
{worldX = 47, worldY = 15, posX = 295, posY = 58}, -- Valley Station, big northern farm 3 ID:702
{worldX = 47, worldY = 17, posX = 206, posY = 53}, -- Valley Station, big northern farm 4 ID:703
{worldX = 47, worldY = 16, posX = 201, posY = 163}, --northern farm 3, shed ID:704
{worldX = 47, worldY = 18, posX = 245, posY = 49}, -- Valley Station, big northern farm 5 ID:705

--riverside farms
{worldX = 19, worldY = 19, posX = 18, posY = 26}, -- Riverside, farm 1, by factory ID:706
{worldX = 18, worldY = 18, posX = 45, posY = 125}, -- Riverside, riverside farm 2 ID:707
{worldX = 18, worldY = 18, posX = 10, posY = 46}, -- Riverside, big riverside farm 3 ID:708
{worldX = 17, worldY = 18, posX = 86, posY = 119}, -- Riverside,  riverside farm 4 ID:709
{worldX = 16, worldY = 18, posX = 129, posY = 205}, -- Riverside, big riverside farm 5 ID:710
{worldX = 16, worldY = 19, posX = 41, posY = 37}, -- Riverside,  riverside farm 6 ID:711
{worldX = 15, worldY = 19, posX = 242, posY = 29}, -- Riverside, big riverside farm 7 ID:712
{worldX = 15, worldY = 19, posX = 130, posY = 203}, -- Riverside, big riverside farm 8 ID:713
{worldX = 15, worldY = 19, posX = 39, posY = 27}, -- Riverside, big riverside farm 9 ID:714
{worldX = 14, worldY = 19, posX = 50, posY = 31}, -- Riverside, big riverside farm 10, house ID:715
{worldX = 14, worldY = 19, posX = 202, posY = 57}, -- Riverside, big riverside farm 10, shed ID:716
{worldX = 15, worldY = 19, posX = 8, posY = 5}, -- Riverside, big riverside farm 11 ID:717
{worldX = 13, worldY = 19, posX = 211, posY = 186}, -- Riverside,  riverside farm 12 ID:718
{worldX = 13, worldY = 19, posX = 170, posY = 140}, -- Riverside,  riverside farm 13 ID:719
{worldX = 13, worldY = 19, posX = 52, posY = 82}, -- Riverside,  riverside farm 14 ID:720
{worldX = 24, worldY = 19, posX = 147, posY = 190}, -- Riverside,  riverside farm 15 ID:721
{worldX = 24, worldY = 20, posX = 264, posY = 126}, -- Riverside,  riverside farm 16, house ID:722
{worldX = 24, worldY = 20, posX = 251, posY = 83}, -- Riverside,  riverside farm 16, shed ID:723
{worldX = 24, worldY = 20, posX = 189, posY = 275}, -- Riverside,  riverside farm 17 ID:724
{worldX = 24, worldY = 20, posX = 138, posY = 240}, -- Riverside,  riverside farm 18 ID:725
{worldX = 24, worldY = 21, posX = 202, posY = 239}, -- Riverside,  riverside farm 19 ID:726
{worldX = 22, worldY = 23, posX = 254, posY = 283}, -- Ekron,  northern Ekron farm 1 ID:727
{worldX = 22, worldY = 25, posX = 218, posY = 221}, -- Ekron,  northern Ekron farm 2, big ID:728

--Ekron farms
{worldX = 22, worldY = 23, posX = 254, posY = 283}, -- Ekron,  northern Ekron farm 1 ID:727
{worldX = 22, worldY = 25, posX = 218, posY = 221}, -- Ekron,  northern Ekron farm 2, big ID:728
{worldX = 28, worldY = 28, posX = 163, posY = 95}, -- Ekron,  fuckin pony-o-roam-o ID:729
{worldX = 28, worldY = 29, posX = 216, posY = 123}, -- Ekron,  eastern Ekron farm 1, big with well ID:730
{worldX = 29, worldY = 30, posX = 14, posY = 280}, -- Ekron,  eastern Ekron farm 2 ID:731
{worldX = 28, worldY = 31, posX = 112, posY = 62}, -- Ekron,  eastern Ekron farm3 , big  ID:732
{worldX = 28, worldY = 31, posX = 157, posY = 137}, -- Ekron,  eastern Ekron farm4, fenced area ID:733
{worldX = 25, worldY = 31, posX = 163, posY = 91}, -- Ekron,  eastern Ekron farm 5, factory worker house 1 ID:734
{worldX = 25, worldY = 31, posX = 184, posY = 120}, -- Ekron,  eastern Ekron farm6, factory worker house 2 ID:735
{worldX = 26, worldY = 29, posX = 100, posY = 53}, -- Ekron,  eastern Ekron farm 7, by triple warehouses ID:736
{worldX = 24, worldY = 28, posX = 290, posY = 106}, -- Ekron,  eastern Ekron farm 8, close to town ID:737
{worldX = 23, worldY = 30, posX = 213, posY = 159}, -- Ekron,  eastern Ekron farm 1 ID:738
{worldX = 22, worldY = 29, posX = 213, posY = 174}, -- Ekron,  eastern Ekron farm 2, big ID:739
{worldX = 23, worldY = 31, posX = 45, posY = 53}, -- Ekron,  eastern Ekron farm 3 ID:740
{worldX = 22, worldY = 29, posX = 53, posY = 243}, -- Ekron,  eastern Ekron farm 4, by double warehouses ID:741
{worldX = 22, worldY = 29, posX = 15, posY = 147}, -- Ekron,  eastern Ekron farm 5, by double warehouses ID:742
{worldX = 22, worldY = 31, posX = 118, posY = 102}, -- Ekron,  eastern Ekron farm 6 ID:743
{worldX = 21, worldY = 30, posX = 210, posY = 136}, -- Ekron,  eastern Ekron farm 7 ID:744
{worldX = 21, worldY = 30, posX = 210, posY = 175}, -- Ekron,  eastern Ekron farm 8 ID:745
{worldX = 21, worldY = 31, posX = 210, posY = 35}, -- Ekron,  eastern Ekron farm 9, by warehouse ID:746
{worldX = 21, worldY = 31, posX = 175, posY = 52}, -- Ekron,  eastern Ekron farm 10, by warehouse ID:747
{worldX = 20, worldY = 31, posX = 129, posY = 99}, -- Ekron,  eastern Ekron farm 11 ID:748
{worldX = 19, worldY = 31, posX = 268, posY = 82}, -- Ekron,  eastern Ekron farm 12 ID:749

--Rosewood farms
{worldX = 17, worldY = 35, posX = 227, posY = 62}, -- Rosewood,  north Rosewood farm 1 ID:750
{worldX = 17, worldY = 34, posX = 188, posY = 288}, -- Rosewood,  north Rosewood farm 2 ID:751
{worldX = 17, worldY = 34, posX = 233, posY = 113}, -- Rosewood,  north Rosewood farm 3 ID:752
{worldX = 17, worldY = 34, posX = 262, posY = 35}, -- Rosewood,  north Rosewood farm 4 ID:753
{worldX = 17, worldY = 33, posX = 155, posY = 225}, -- Rosewood,  north Rosewood farm 5 ID:754
{worldX = 18, worldY = 33, posX = 131, posY = 77}, -- Rosewood,  north Rosewood farm 6 ID:755
{worldX = 18, worldY = 32, posX = 170, posY = 281}, -- Rosewood,  north Rosewood farm 7 ID:756
{worldX = 18, worldY = 32, posX = 168, posY = 282}, -- Rosewood,  north Rosewood farm 8 ID:757
{worldX = 19, worldY = 32, posX = 268, posY = 279}, -- Rosewood,  north Rosewood farm 9, by double warehouses ID:758
{worldX = 19, worldY = 32, posX = 268, posY = 254}, -- Rosewood,  north Rosewood farm 10, by double warehouses ID:759
{worldX = 19, worldY = 32, posX = 114, posY = 23}, -- Rosewood,  north Rosewood farm 11 ID:760
{worldX = 19, worldY = 32, posX = 173, posY = 5}, -- Rosewood,  north Rosewood farm 12 ID:761
{worldX = 19, worldY = 31, posX = 258, posY = 293}, -- Rosewood,  north Rosewood farm 13 ID:762
{worldX = 20, worldY = 31, posX = 85, posY = 288}, -- Rosewood,  north Rosewood farm 14 ID:763
{worldX = 20, worldY = 31, posX = 119, posY = 254}, -- Rosewood,  north Rosewood farm 15 ID:764
{worldX = 22, worldY = 33, posX = 200, posY = 46}, -- Rosewood,  industrial north Rosewood farm 16, worker house 1 ID:765
{worldX = 22, worldY = 33, posX = 210, posY = 28}, -- Rosewood,  industrial north Rosewood farm 16, worker house 2 ID:766
{worldX = 22, worldY = 33, posX = 205, posY = 8}, -- Rosewood,  industrial north Rosewood farm 16, worker house 3 ID:767
{worldX = 22, worldY = 33, posX = 213, posY = 262}, -- Rosewood,  industrial north Rosewood farm 16, south worker house 4 ID:768
{worldX = 22, worldY = 33, posX = 178, posY = 235}, -- Rosewood,  industrial north Rosewood farm 16, south worker house 5 ID:769
{worldX = 23, worldY = 32, posX = 243, posY = 20}, -- Rosewood,  north Rosewood farm 17, livestock ID:770
{worldX = 23, worldY = 32, posX = 262, posY = 82}, -- Rosewood,  north Rosewood farm 18, livestock ID:771
{worldX = 24, worldY = 32, posX = 20, posY = 106}, -- Rosewood,  north Rosewood farm 19 ID:772
{worldX = 23, worldY = 32, posX = 271, posY = 137}, -- Rosewood,  north Rosewood farm 20, fenced areas ID:773
{worldX = 27, worldY = 32, posX = 141, posY = 237}, -- Rosewood,  north Rosewood farm 21 ID:774
{worldX = 27, worldY = 32, posX = 194, posY = 277}, -- Rosewood,  north Rosewood farm 22 ID:775
{worldX = 27, worldY = 34, posX = 97, posY = 36}, -- Rosewood,  industrial2 north Rosewood farm 23, worker house 1 ID:776
{worldX = 27, worldY = 34, posX = 69, posY = 48}, -- Rosewood,  industrial2 north Rosewood farm 23, worker house 2 ID:777
{worldX = 27, worldY = 34, posX = 44, posY = 33}, -- Rosewood,  industrial2 north Rosewood farm 23, worker dormitory 1 ID:778
{worldX = 27, worldY = 34, posX = 29, posY = 45}, -- Rosewood,  industrial2 north Rosewood farm 23, worker dormitory 2 ID:779
{worldX = 26, worldY = 33, posX = 223, posY = 260}, -- Rosewood,  north Rosewood farm 24 ID:780
{worldX = 26, worldY = 33, posX = 110, posY = 284}, -- Rosewood,  north Rosewood farm 25 ID:781
{worldX = 26, worldY = 33, posX = 81, posY = 285}, -- Rosewood,  north Rosewood farm 26 ID:782
{worldX = 25, worldY = 33, posX = 207, posY = 233}, -- Rosewood,  north Rosewood farm 27, trailer ID:783
{worldX = 24, worldY = 35, posX = 40, posY = 48}, -- Rosewood,  north Rosewood farm 28 ID:784
{worldX = 23, worldY = 35, posX = 19, posY = 94}, -- Rosewood,  north Rosewood farm 29, house ID:785
{worldX = 23, worldY = 35, posX = 32, posY = 87}, -- Rosewood,  north Rosewood farm 29, shed ID:786
{worldX = 23, worldY = 35, posX = 75, posY = 127}, -- Rosewood,  north Rosewood farm 30 ID:787
{worldX = 24, worldY = 35, posX = 85, posY = 236}, -- Rosewood,  north Rosewood farm 31 ID:788
{worldX = 24, worldY = 35, posX = 137, posY = 264}, -- Rosewood,  north Rosewood farm 32 ID:789
{worldX = 24, worldY = 36, posX = 275, posY = 25}, -- Rosewood,  north Rosewood farm 33 ID:790
{worldX = 24, worldY = 36, posX = 96, posY = 67}, -- Rosewood,  north Rosewood farm 34 ID:791
{worldX = 25, worldY = 37, posX = 179, posY = 22}, -- Rosewood,  north Rosewood farm 35 ID:792
{worldX = 25, worldY = 36, posX = 172, posY = 269}, -- Rosewood,  north Rosewood farm 36 ID:793
{worldX = 26, worldY = 36, posX = 171, posY = 273}, -- Rosewood,  north Rosewood farm 37, house ID:794
{worldX = 26, worldY = 36, posX = 186, posY = 238}, -- Rosewood,  north Rosewood farm 37, shed ID:795
{worldX = 26, worldY = 39, posX = 216, posY = 200}, -- Rosewood,  south Rosewood farm 1 ID:796
{worldX = 27, worldY = 39, posX = 10, posY = 213}, -- Rosewood,  south Rosewood farm 2 ID:797
{worldX = 27, worldY = 40, posX = 38, posY = 41}, -- Rosewood,  south Rosewood farm 3 ID:798
{worldX = 26, worldY = 40, posX = 182, posY = 75}, -- Rosewood,  south Rosewood farm 4 ID:799
{worldX = 26, worldY = 40, posX = 124, posY = 154}, -- Rosewood,  south Rosewood farm 5 ID:800
{worldX = 26, worldY = 41, posX = 182, posY = 43}, -- Rosewood,  south Rosewood farm 6 ID:801
{worldX = 27, worldY = 40, posX = 15, posY = 224}, -- Rosewood,  south Rosewood farm 7 ID:802
{worldX = 30, worldY = 40, posX = 162, posY = 151}, -- Rosewood,  east Rosewood farm 1 ID:803
{worldX = 29, worldY = 40, posX = 251, posY = 122}, -- Rosewood,  east Rosewood farm 2 ID:804
{worldX = 29, worldY = 40, posX = 201, posY = 71}, -- Rosewood,  east Rosewood farm 3 ID:805
{worldX = 29, worldY = 38, posX = 109, posY = 196}, -- Rosewood,  east Rosewood farm 4 ID:806
{worldX = 29, worldY = 38, posX = 155, posY = 206}, -- Rosewood,  east Rosewood farm 5 ID:807
{worldX = 30, worldY = 39, posX = 128, posY = 119}, -- Rosewood,  east industrial Rosewood farm 6, worker dormitory 1 ID:808
{worldX = 30, worldY = 39, posX = 140, posY = 101}, -- Rosewood,  east industrial Rosewood farm 6, worker dormitory 2 ID:809


--Muldraugh farms
{worldX = 36, worldY = 30, posX = 24, posY = 72}, -- Muldraugh,  awesome farm north of muldraugh ID:810
{worldX = 36, worldY = 29, posX = 36, posY = 245}, -- Muldraugh,  small farm north of muldraugh ID:811


--Dixie spawns
{worldX = 39, worldY = 29, posX = 165, posY = 124}, -- Dixie,trailer East, 8th row, 3rd from top ID:812
{worldX = 39, worldY = 29, posX = 137, posY = 169}, -- Dixie,trailer East, 7th row, 4th from top ID:813
{worldX = 39, worldY = 29, posX = 120, posY = 169}, -- Dixie,trailer East, 6th row. bottom ID:814
{worldX = 39, worldY = 29, posX = 96, posY = 139}, -- Dixie,trailer East, 5th row. middle ID:815
{worldX = 39, worldY = 29, posX = 67, posY = 81}, -- Dixie,trailer East, 4th row. top ID:816
{worldX = 39, worldY = 29, posX = 56, posY = 103}, -- Dixie,trailer East, 3rd row. 2nd from top ID:817
{worldX = 39, worldY = 29, posX = 30, posY = 128}, -- Dixie,trailer East, 2nd row. bottom ID:818
{worldX = 39, worldY = 29, posX = 15, posY = 97}, -- Dixie,trailer East, 1st row. top ID:819
{worldX = 38, worldY = 29, posX = 48, posY = 186}, -- Dixie,trailer West, 1st row. top ID:820
{worldX = 38, worldY = 29, posX = 79, posY = 254}, -- Dixie,trailer West, 2nd row bottom ID:821
{worldX = 38, worldY = 29, posX = 104, posY = 203}, -- Dixie,trailer West, 3rd row 2nd from top. big shelves ID:822
{worldX = 38, worldY = 29, posX = 144, posY = 234}, -- Dixie,trailer West, 4th row, middle. medium shelves long ID:823
{worldX = 38, worldY = 29, posX = 150, posY = 156}, -- Dixie,Dixie picnic area bathrooms ID:824
{worldX = 38, worldY = 29, posX = 70, posY = 111}, -- Dixie,Dixie Diner ID:825
{worldX = 38, worldY = 29, posX = 108, posY = 141}, -- Dixie,Dixie Gas Station ID:826
{worldX = 38, worldY = 29, posX = 268, posY = 96}, -- Dixie,Dixie super market ID:827
{worldX = 38, worldY = 29, posX = 283, posY = 123}, -- Dixie,Dixie laundromat ID:828
{worldX = 38, worldY = 27, posX = 194, posY = 209}, -- Dixie,Dixie cross roads gas station ID:829
{worldX = 38, worldY = 27, posX = 266, posY = 205}, -- Dixie,Dixie spiffos ID:830
{worldX = 38, worldY = 29, posX = 262, posY = 179}, -- Dixie,Dixie outside, at turn with wrecks ID:831
{worldX = 38, worldY = 29, posX = 295, posY = 81}, -- Dixie,Dixie Nice house ID:832
{worldX = 38, worldY = 29, posX = 222, posY = 176}, -- Dixie, Dixie construction office, south  ID:833
{worldX = 38, worldY = 29, posX = 290, posY = 90}, -- Dixie, Dixie construction office, north  ID:834
{worldX = 38, worldY = 27, posX = 286, posY = 263}, -- Dixie, Dixie Molan's used cars ID:835
{worldX = 38, worldY = 27, posX = 210, posY = 151}, -- Dixie, Dixie Barg-n-clothes, storage room ID:836

--potentially shitty starts
{worldX = 35, worldY = 37, posX = 86, posY = 43}, -- crossroads wreckage south of muldraugh
{worldX = 32, worldY = 33, posX = 51, posY = 255}, -- construction site far west of muldraugh, office
{worldX = 41, worldY = 22, posX = 21, posY = 141}, -- Valley Station,  wreck site bridge to valley station ID:886
{worldX = 34, worldY = 41, posX = 73, posY = 16}, -- March Ridge,  hitchhiker spot just north of March Ridge ID:887
{worldX = 28, worldY = 41, posX = 73, posY = 17}, -- Rosewood,  hitchhiker spot Highway south of Rosewood by sign ID:888
{worldX = 27, worldY = 37, posX = 191, posY = 96}, -- Rosewood,  hitchhiker spot Highway north of Rosewood by sign ID:889
{worldX = 22, worldY = 37, posX = 89, posY = 97}, -- Rosewood,  hitchhiker spot road to secret base ID:890
{worldX = 12, worldY = 28, posX = 145, posY = 3}, -- Ekron,  hitchhiker by scouting camp ID:891
{worldX = 12, worldY = 19, posX = 74, posY = 291}, -- Riverside,  hitchhiker gas station west of Riverside ID:892
{worldX = 18, worldY = 19, posX = 29, posY = 142}, -- Riverside,  hitchhiker gas station west of Riverside 2 ID:893
{worldX = 36, worldY = 29, posX = 130, posY = 56}, -- Muldraugh,  hitchhiker Muldraugh sign north of city ID:894
{worldX = 42, worldY = 19, posX = 93, posY = 113}, -- Valley Station,  hitchhiker outside Valley station rest stop ID:895
{worldX = 42, worldY = 17, posX = 92, posY = 68}, -- Valley Station,  hitchhiker outside Valley station rest stop 2 ID:896
{worldX = 40, worldY = 23, posX = 242, posY = 79}, -- West Point,  hitchhiker east of westpoint ID:897
{worldX = 24, worldY = 28, posX = 72, posY = 130}, -- Ekron,  hitchhiker South of Ekron by bar ID:898
{worldX = 25, worldY = 33, posX = 294, posY = 270}, -- Ekron,  hitchhiker Ekron farming cross roads ID:899
{worldX = 38, worldY = 27, posX = 235, posY = 221}, -- Dixie,  hitchhiker Crossroads north of dixie ID:900
{worldX = 33, worldY = 37, posX = 221, posY = 42}, -- Muldraugh adjacent,  hitchhiker Diner near mudlraugh industrial zone ID:901
{worldX = 39, worldY = 29, posX = 57, posY = 104}, -- Dixie, Dixie, vacant trailer ID:902
{worldX = 19, worldY = 17, posX = 111, posY = 217}, -- Riverside, Riverside, vacant house ID:903
{worldX = 26, worldY = 38, posX = 249, posY = 156}, -- Rosewood, Rosewood, vacant house ID:904
{worldX = 38, worldY = 22, posX = 222, posY = 281}, -- West Point, Westpointe, vacant house ID:905
{worldX = 36, worldY = 33, posX = 111, posY = 120}, -- Muldraugh, muldraugh, vacant house ID:906
{worldX = 39, worldY = 32, posX = 269, posY = 289, posZ =1} -- West Point,Nelolis's Thinking spot ID:907
}, --end unemployed

    }
end