function SpawnPoints()
    return {
        unemployed = 	{
{worldX = 33, worldY = 37, posX = 212, posY = 46}, -- Muldraugh Adjacent,  diner ID:311
{worldX = 33, worldY = 37, posX = 208, posY = 52}, -- Muldraugh Adjacent,  diner, kitchen  ID:312
{worldX = 34, worldY = 36, posX = 37, posY = 221}, -- Muldraugh Adjacent,  empty warehouse, storage floor ID:313
{worldX = 34, worldY = 36, posX = 13, posY = 214}, -- Muldraugh Adjacent,  empty warehouse, breakroom ID:314
{worldX = 33, worldY = 36, posX = 282, posY = 152}, -- Muldraugh Adjacent,  autoshop, lobby ID:315
{worldX = 33, worldY = 36, posX = 285, posY = 141}, -- Muldraugh Adjacent,  autoshop, workfloor ID:316
{worldX = 33, worldY = 36, posX = 178, posY = 232}, -- Muldraugh Adjacent,  offices 1, lobby ID:317
{worldX = 33, worldY = 36, posX = 186, posY = 243}, -- Muldraugh Adjacent,  offices 1, random office ID:318
{worldX = 33, worldY = 36, posX = 93, posY = 176}, -- Muldraugh Adjacent,  lumber mill, lobby ID:319
{worldX = 33, worldY = 36, posX = 103, posY = 171}, -- Muldraugh Adjacent,  lumber mill, workfloor ID:320
{worldX = 33, worldY = 36, posX = 79, posY = 147}, -- Muldraugh Adjacent,  lumber mill, breakroom ID:321
{worldX = 33, worldY = 36, posX = 116, posY = 129}, -- Muldraugh Adjacent,  lumber mill, adjacent storage ID:322
{worldX = 33, worldY = 36, posX = 167, posY = 89}, -- Muldraugh Adjacent,  manufacturing plant, lobby ID:323
{worldX = 33, worldY = 36, posX = 178, posY = 100}, -- Muldraugh Adjacent,  manufacturing plant, breakroom ID:324
{worldX = 33, worldY = 36, posX = 189, posY = 73}, -- Muldraugh Adjacent,  manufacturing plant, workfloor ID:325
{worldX = 33, worldY = 36, posX = 231, posY = 82}, -- Muldraugh Adjacent,  manufacturing plant, adjacent storage ID:326
{worldX = 33, worldY = 36, posX = 131, posY = 45}, -- Muldraugh Adjacent,  offices 2, lobby ID:327
{worldX = 33, worldY = 36, posX = 138, posY = 19} -- Muldraugh Adjacent,  offices 2, random office ID:328

}, --end unemployed

    }
end