function SpawnPoints()
    return {
        unemployed = 	{
{worldX = 45, worldY = 19, posX = 137, posY = 187}, -- StarEplex Cinema lobby
{worldX = 45, worldY = 19, posX = 124, posY = 195}, --  StarEplex Cinema bathrrom
{worldX = 45, worldY = 19, posX = 123, posY = 164}, --  StarEplex Cinema breakroom
{worldX = 46, worldY = 19, posX = 82, posY = 61}, --  Mall fast food 2
{worldX = 45, worldY = 18, posX = 167, posY = 273}, --  restaraunt, dining room, mall Complex
{worldX = 45, worldY = 18, posX = 105, posY = 271}, --  book store, mall Complex
{worldX = 45, worldY = 19, posX = 108, posY = 54}, --  pileo  crepe,kitchen, mall Complex
{worldX = 46, worldY = 17, posX = 270, posY = 102}, --  house by the lake
{worldX = 44, worldY = 16, posX = 149, posY = 171}, --  housing development 2
{worldX = 48, worldY = 16, posX = 150, posY = 178}, --  graveyard
{worldX = 43, worldY = 17, posX = 157, posY = 196}, --  small restaraunt
{worldX = 43, worldY = 17, posX = 159, posY = 201}, --  small restaraunt, kitchen
{worldX = 43, worldY = 17, posX = 109, posY = 163}, --  small bar
{worldX = 43, worldY = 16, posX = 119, posY = 287}, --  row of houses by lodge, house 3
{worldX = 42, worldY = 16, posX = 272, posY = 67}, --  academy, office
{worldX = 43, worldY = 16, posX = 47, posY = 63}, --  storage lots, office
{worldX = 42, worldY = 16, posX = 142, posY = 240}, --  gas station
{worldX = 42, worldY = 16, posX = 144, posY = 208}, --  group of 4 trailers, 1
{worldX = 41, worldY = 19, posX = 279, posY = 191}, --  small house 1
{worldX = 41, worldY = 17, posX = 246, posY = 165}, --  burger, stock room
{worldX = 39, worldY = 23, posX = 210, posY = 15}, --  knox bank, lobby
{worldX = 39, worldY = 23, posX = 203, posY = 17}, --  knox bank, security
{worldX = 39, worldY = 23, posX = 178, posY = 13}, --  clothing store
{worldX = 39, worldY = 23, posX = 171, posY = 12}, --  dr office, exam room
{worldX = 39, worldY = 23, posX = 160, posY = 26}, --  office
{worldX = 39, worldY = 23, posX = 128, posY = 12}, -- variety store 
{worldX = 39, worldY = 22, posX = 160, posY = 288}, --  hairogenesis
{worldX = 39, worldY = 22, posX = 160, posY = 288}, --  apartment 5, above hairogenesis, nice
{worldX = 39, worldY = 22, posX = 199, posY = 213}, --  auto shop, workfloor
{worldX = 40, worldY = 23, posX = 80, posY = 175}, --  burger joint
{worldX = 38, worldY = 23, posX = 264, posY = 168}, --  zippee market
{worldX = 39, worldY = 22, posX = 79, posY = 127}, --  big house 1
{worldX = 38, worldY = 22, posX = 259, posY = 191}, --  big house 2
{worldX = 38, worldY = 22, posX = 83, posY = 247}, --  big house 4
{worldX = 37, worldY = 22, posX = 281, posY = 195}, --  school, kitchen
{worldX = 37, worldY = 22, posX = 254, posY = 125}, -- neighborhood convenience store
{worldX = 37, worldY = 22, posX = 178, posY = 261}, --  big house 6
{worldX = 37, worldY = 22, posX = 148, posY = 207}, --  big house 7,nice
{worldX = 36, worldY = 22, posX = 291, posY = 116}, --  church
{worldX = 40, worldY = 24, posX = 65, posY = 165}, --  picnic area kitchen
{worldX = 38, worldY = 32, posX = 200, posY = 213}, --  railyard station 3
{worldX = 38, worldY = 33, posX = 163, posY = 36}, --  railyard small office
{worldX = 34, worldY = 32, posX = 133, posY = 47}, --  lumber storage, office
{worldX = 34, worldY = 31, posX = 120, posY = 36}, --  lumber mill 2, breakroom
{worldX = 34, worldY = 31, posX = 132, posY = 17}, --  lumber mill 2, workfloor
{worldX = 34, worldY = 30, posX = 148, posY = 256}, --  storage 1
{worldX = 35, worldY = 31, posX = 112, posY = 17}, --  large warehouse, work floor
{worldX = 35, worldY = 31, posX = 133, posY = 84}, --  storage building by garages, breakroom
{worldX = 35, worldY = 31, posX = 108, posY = 111}, --  car repair shop, workfloor
{worldX = 35, worldY = 31, posX = 115, posY = 138}, --  family fashion
{worldX = 35, worldY = 31, posX = 110, posY = 176}, --  burger joint
{worldX = 35, worldY = 31, posX = 129, posY = 214}, --  pile o crepe
{worldX = 35, worldY = 31, posX = 127, posY = 207}, --  pile o crepe, kitchen
{worldX = 35, worldY = 32, posX = 107, posY = 15}, --  zippee mart
{worldX = 35, worldY = 32, posX = 121, posY = 8}, --  bakery, kitchen 
{worldX = 35, worldY = 32, posX = 120, posY = 58}, --  spiffos
{worldX = 35, worldY = 32, posX = 126, posY = 98}, --  knox bank
{worldX = 35, worldY = 32, posX = 132, posY = 201}, --  sunstar hotel lobby, room 1
{worldX = 35, worldY = 32, posX = 114, posY = 287}, --  electronics store
{worldX = 35, worldY = 33, posX = 133, posY = 6}, --  clothes store
{worldX = 35, worldY = 33, posX = 113, posY = 69}, --  elementary school, kitchen
{worldX = 35, worldY = 33, posX = 127, posY = 247}, --  vacant store
{worldX = 35, worldY = 34, posX = 110, posY = 117}, --  vacant store
{worldX = 35, worldY = 34, posX = 111, posY = 124}, --  salon
{worldX = 35, worldY = 35, posX = 119, posY = 59}, --  diner, kitchen
{worldX = 35, worldY = 35, posX = 262, posY = 54}, --  tavern, bar
{worldX = 35, worldY = 35, posX = 268, posY = 45}, --  tavern, room 1
{worldX = 35, worldY = 32, posX = 153, posY = 53}, --  attorny
{worldX = 36, worldY = 31, posX = 39, posY = 235}, --  small conveinece store
{worldX = 36, worldY = 31, posX = 41, posY = 230}, --  small office
{worldX = 36, worldY = 32, posX = 107, posY = 159}, --  motel, room 2
{worldX = 35, worldY = 34, posX = 190, posY = 159}, --  office building 2
{worldX = 35, worldY = 34, posX = 217, posY = 228}, --  warehouses, 2 storage
{worldX = 33, worldY = 37, posX = 212, posY = 46}, --  diner
{worldX = 33, worldY = 36, posX = 285, posY = 141}, --  autoshop, workfloor
{worldX = 33, worldY = 36, posX = 178, posY = 232}, --  offices 1, lobby
{worldX = 33, worldY = 36, posX = 186, posY = 243}, --  offices 1, random office
{worldX = 33, worldY = 36, posX = 167, posY = 89}, --  manufacturing plant, lobby
{worldX = 33, worldY = 36, posX = 138, posY = 19}, --  offices 2, random office
{worldX = 33, worldY = 42, posX = 281, posY = 220}, --  hair salon
{worldX = 33, worldY = 42, posX = 276, posY = 80}, -- bar
{worldX = 33, worldY = 42, posX = 216, posY = 181}, -- food market, kitchen
{worldX = 33, worldY = 42, posX = 247, posY = 153}, -- pharmahug, front
{worldX = 33, worldY = 42, posX = 209, posY = 143}, -- restaraunt, kitchen
{worldX = 33, worldY = 42, posX = 175, posY = 215}, -- family fashion
{worldX = 33, worldY = 42, posX = 171, posY = 204}, -- bakery, kitchen
{worldX = 33, worldY = 42, posX = 128, posY = 128}, -- community center, gym
{worldX = 33, worldY = 42, posX = 128, posY = 117}, -- community center, kitchen
{worldX = 34, worldY = 42, posX = 61, posY = 96}, -- small house 4
{worldX = 33, worldY = 43, posX = 130, posY = 223}, -- small house 1
{worldX = 33, worldY = 42, posX = 12, posY = 214}, -- small house 4
{worldX = 33, worldY = 42, posX = 72, posY = 179}, -- small house 5
{worldX = 32, worldY = 42, posX = 253, posY = 245}, -- townhouse 4
{worldX = 26, worldY = 37, posX = 267, posY = 239}, -- spiffos , kitchen
{worldX = 26, worldY = 38, posX = 277, posY = 30}, -- motel, lobby
{worldX = 26, worldY = 38, posX = 287, posY = 7}, -- motel, room 1
{worldX = 26, worldY = 38, posX = 279, posY = 55}, -- diner
{worldX = 26, worldY = 38, posX = 275, posY = 55}, -- diner, kitchen
{worldX = 26, worldY = 38, posX = 290, posY = 93}, -- clothing store
{worldX = 26, worldY = 38, posX = 292, posY = 113}, -- big apartment over book store
{worldX = 26, worldY = 38, posX = 292, posY = 155}, -- salon
{worldX = 26, worldY = 38, posX = 282, posY = 220}, -- fudge store, kitchen
{worldX = 26, worldY = 38, posX = 293, posY = 208}, -- small apartment over office
{worldX = 26, worldY = 39, posX = 274, posY = 41}, -- police station
{worldX = 27, worldY = 37, posX = 55, posY = 225}, -- auto shop workfloor
{worldX = 27, worldY = 38, posX = 42, posY = 100}, --  laundromat
{worldX = 27, worldY = 39, posX = 48, posY = 40}, --  fire station garage
{worldX = 28, worldY = 39, posX = 51, posY = 33}, --  big house 2
{worldX = 27, worldY = 39, posX = 226, posY = 115}, --  small house 3
{worldX = 25, worldY = 39, posX = 253, posY = 270}, --  SE tower
{worldX = 25, worldY = 39, posX = 238, posY = 202}, --  intake main room
{worldX = 25, worldY = 39, posX = 206, posY = 189}, --  front desk
{worldX = 25, worldY = 39, posX = 140, posY = 153}, --  kitchen
{worldX = 25, worldY = 39, posX = 196, posY = 127}, --  cell 2, north block
{worldX = 24, worldY = 27, posX = 100, posY = 96}, --  apartment above gas station
{worldX = 23, worldY = 28, posX = 294, posY = 20}, --  medium house 2
{worldX = 24, worldY = 27, posX = 9, posY = 151}, --  small house house 1
{worldX = 23, worldY = 27, posX = 189, posY = 271}, --  big house 1
{worldX = 23, worldY = 27, posX = 288, posY = 239}, --  big house 2
{worldX = 21, worldY = 17, posX = 206, posY = 205}, --  bank security office
{worldX = 21, worldY = 17, posX = 131, posY = 197}, --  furniture store
{worldX = 21, worldY = 17, posX = 62, posY = 221}, --  office 3
{worldX = 21, worldY = 17, posX = 176, posY = 159}, --  pharmabug, back room
{worldX = 21, worldY = 17, posX = 137, posY = 164}, --  enigma books
{worldX = 21, worldY = 17, posX = 108, posY = 153}, --  cafe, kitchen
{worldX = 21, worldY = 17, posX = 95, posY = 104}, -- riverside restaraunt, kitchen
{worldX = 21, worldY = 17, posX = 65, posY = 168}, --  hotel, lobby
{worldX = 20, worldY = 17, posX = 267, posY = 159}, --  grocery 2, kitchen 2
{worldX = 19, worldY = 17, posX = 271, posY = 262}, --  variety store
{worldX = 19, worldY = 18, posX = 263, posY = 16}, --  bar
{worldX = 22, worldY = 17, posX = 204, posY = 269}, --  big house 2
{worldX = 22, worldY = 17, posX = 164, posY = 222}, --  big house 3
{worldX = 22, worldY = 18, posX = 50, posY = 112}, --  big house 5
{worldX = 21, worldY = 18, posX = 129, posY = 40}, --  school, lobby
{worldX = 21, worldY = 18, posX = 152, posY = 50}, --  school, nurse office
{worldX = 21, worldY = 18, posX = 201, posY = 182}, --  small house 2
{worldX = 21, worldY = 18, posX = 90, posY = 182}, --  small house 4
{worldX = 21, worldY = 18, posX = 27, posY = 20}, --  small house 5
{worldX = 19, worldY = 17, posX = 40, posY = 174}, --  small house 4
{worldX = 18, worldY = 19, posX = 206, posY = 196}, --  factory, workfloor 2
{worldX = 18, worldY = 19, posX = 218, posY = 208}, --  factory, attached storage
{worldX = 17, worldY = 20, posX = 234, posY = 63}, --  trailer 3
{worldX = 17, worldY = 20, posX = 227, posY = 6}, --  trailer 5
{worldX = 19, worldY = 21, posX = 36, posY = 155}, --  country club lobby
{worldX = 19, worldY = 21, posX = 47, posY = 155}, --  country club bakery, kitchen
{worldX = 18, worldY = 31, posX = 67, posY = 285}, --  grocery store
{worldX = 12, worldY = 28, posX = 92, posY = 98}, --   gas station
{worldX = 12, worldY = 28, posX = 46, posY = 166}, --  medium house
{worldX = 35, worldY = 37, posX = 86, posY = 43}, -- crossroads wreckage south of muldraugh
{worldX = 16, worldY = 26, posX = 211, posY = 196}, --Scouting Camp Greeting Hall 2, east of lake
{worldX = 15, worldY = 26, posX = 223, posY = 190}, --Scouting Camp dining hall 
{worldX = 15, worldY = 26, posX = 216, posY = 194}, --Scouting Camp dining hall, kitchen
{worldX = 15, worldY = 26, posX = 222, posY = 47}, --Scouting Camp Cabins, S2
{worldX = 15, worldY = 26, posX = 222, posY = 19}, --Scouting Camp Cabins, N2
{worldX = 14, worldY = 28, posX = 73, posY = 130}, --Scouting Camp Cabins, campsite 1
{worldX = 16, worldY = 26, posX = 211, posY = 197}, --Scouting Camp Cabins, admin building
{worldX = 15, worldY = 26, posX = 207, posY = 116}, --Scouting Camp Cabins, nice cabin
{worldX = 45, worldY = 15, posX = 106, posY = 290}, --northern farm 2, live stock farm
{worldX = 47, worldY = 17, posX = 206, posY = 53}, -- big northern farm 4
{worldX = 19, worldY = 19, posX = 18, posY = 26}, -- farm 1, by factory
{worldX = 15, worldY = 19, posX = 39, posY = 27}, -- big riverside farm 9
{worldX = 13, worldY = 19, posX = 170, posY = 140}, --  riverside farm 13
{worldX = 24, worldY = 20, posX = 264, posY = 126}, --  riverside farm 16, house
{worldX = 24, worldY = 20, posX = 189, posY = 275}, --  riverside farm 17
{worldX = 28, worldY = 31, posX = 112, posY = 62}, --  eastern Ekron farm3 , big 
{worldX = 25, worldY = 31, posX = 184, posY = 120}, --  eastern Ekron farm6, factory worker house 2
{worldX = 23, worldY = 30, posX = 213, posY = 159}, --  eastern Ekron farm 1
{worldX = 22, worldY = 29, posX = 53, posY = 243}, --  eastern Ekron farm 4, by double warehouses
{worldX = 22, worldY = 29, posX = 15, posY = 147}, --  eastern Ekron farm 5, by double warehouses
{worldX = 22, worldY = 31, posX = 118, posY = 102}, --  eastern Ekron farm 6
{worldX = 21, worldY = 30, posX = 210, posY = 175}, --  eastern Ekron farm 8
{worldX = 17, worldY = 35, posX = 227, posY = 62}, --  north Rosewood farm 1
{worldX = 17, worldY = 34, posX = 188, posY = 288}, --  north Rosewood farm 2
{worldX = 17, worldY = 34, posX = 233, posY = 113}, --  north Rosewood farm 3
{worldX = 18, worldY = 32, posX = 168, posY = 282}, --  north Rosewood farm 8
{worldX = 19, worldY = 32, posX = 268, posY = 279}, --  north Rosewood farm 9, by double warehouses
{worldX = 19, worldY = 31, posX = 258, posY = 293}, --  north Rosewood farm 13
{worldX = 22, worldY = 33, posX = 200, posY = 46}, --  industrial north Rosewood farm 16, worker house 1
{worldX = 22, worldY = 33, posX = 205, posY = 8}, --  industrial north Rosewood farm 16, worker house 3
{worldX = 22, worldY = 33, posX = 178, posY = 235}, --  industrial north Rosewood farm 16, south worker house 5
{worldX = 27, worldY = 32, posX = 194, posY = 277}, --  north Rosewood farm 22
{worldX = 27, worldY = 34, posX = 69, posY = 48}, --  industrial2 north Rosewood farm 23, worker house 2
{worldX = 26, worldY = 36, posX = 186, posY = 238}, --  north Rosewood farm 37, shed
{worldX = 27, worldY = 40, posX = 15, posY = 224}, --  south Rosewood farm 7
{worldX = 36, worldY = 30, posX = 24, posY = 72}, --  awesome farm north of muldraugh
{worldX = 39, worldY = 29, posX = 96, posY = 139}, --trailer East, 5th row. middle
{worldX = 39, worldY = 29, posX = 56, posY = 103}, --trailer East, 3rd row. 2nd from top
{worldX = 39, worldY = 29, posX = 15, posY = 97}, --trailer East, 1st row. top
{worldX = 38, worldY = 29, posX = 108, posY = 141}, --Dixie Gas Station
{worldX = 38, worldY = 29, posX = 268, posY = 96}, --Dixie super market
{worldX = 38, worldY = 27, posX = 194, posY = 209}, --Dixie cross roads gas station
{worldX = 38, worldY = 27, posX = 266, posY = 205}, --Dixie spiffos
{worldX = 38, worldY = 29, posX = 295, posY = 81}, --Dixie Nice house
{worldX = 38, worldY = 29, posX = 290, posY = 90}, -- Dixie construction office, north 
{worldX = 38, worldY = 27, posX = 286, posY = 263}, -- Dixie Molan's used cars
{worldX = 38, worldY = 27, posX = 210, posY = 151}, -- Dixie Barg-n-clothes, storage room
{worldX = 35, worldY = 31, posX = 198, posY = 54}, --  big house 1
{worldX = 35, worldY = 31, posX = 289, posY = 118}, --  small house 2
{worldX = 35, worldY = 31, posX = 247, posY = 157}, --  big house 2
{worldX = 36, worldY = 31, posX = 144, posY = 72}, --  small house 3
{worldX = 36, worldY = 31, posX = 133, posY = 219}, --  trailer 2
{worldX = 35, worldY = 32, posX = 226, posY = 35}, --  medium house 4
{worldX = 36, worldY = 32, posX = 92, posY = 120}, --  trailer 3
{worldX = 36, worldY = 32, posX = 146, posY = 81}, --  trailer 5
{worldX = 36, worldY = 32, posX = 150, posY = 107}, --  trailer 6
{worldX = 35, worldY = 32, posX = 190, posY = 273}, --  small house 3
{worldX = 35, worldY = 32, posX = 195, posY = 293}, --  small house 4
{worldX = 36, worldY = 32, posX = 56, posY = 279}, --  small house 5
{worldX = 36, worldY = 34, posX = 19, posY = 205}, --  trailer 1
{worldX = 12, worldY = 19, posX = 74, posY = 291}, --  hitchhiker gas station west of Riverside
{worldX = 42, worldY = 17, posX = 92, posY = 68}, --  hitchhiker outside Valley station rest stop 2
{worldX = 24, worldY = 28, posX = 72, posY = 130}, --  hitchhiker South of Ekron by bar
{worldX = 38, worldY = 22, posX = 222, posY = 281}, -- Westpointe, vacant house


}, --end unemployed

    }
end