module Hydrocraft
{
    imports
    {
        Base, camping

    }

/************************ITEMS************************/


/************************WEAPONS************************/

item HCSmithyhammertitanium
	{
		MaxRange			=	1,
		WeaponSprite			=	Hydrocraft.HCSmithyhammertitanium,
		MinAngle			=	0,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	SmallBlunt,
		ConditionLowerChanceOneIn	=	25,
		Weight				=	1,
		SplatNumber			=	0,
		PushBackMod			=	0.5,
		MaxDamage			=	1,
		SubCategory			=	Swinging,
		ConditionMax			=	10,
		MaxHitCount			=	1,
		DoorDamage			=	9,
		SwingAnim			=	Bat,
		WeaponWeight			=	1,
		DisplayName			=	Titanium Smithy Hammer,
		MinRange			=	0.61,
		SwingTime			=	3,
		MinDamage			=	0.5,
		KnockdownMod			=	0,
		SplatBloodOnNoDeath		=	TRUE,
		Icon				=	HCSmithyhammertitanium,
		RunAnim				=	Run_Weapon2,
        IdleAnim			=	Idle_Weapon2,
        BreakSound  			=   	BreakMetalItem,
        TreeDamage  			=   	1,
        AttachmentType = Hammer,
		DisplayCategory		=	Tool,
	}

item HCSmithyhammersteel
	{
		MaxRange			=	1,
		WeaponSprite			=	Hydrocraft.HCSmithyhammersteel,
		MinAngle			=	0,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	SmallBlunt,
		ConditionLowerChanceOneIn	=	20,
		Weight				=	1,
		SplatNumber			=	0,
		PushBackMod			=	0.5,
		MaxDamage			=	1,
		SubCategory			=	Swinging,
		ConditionMax			=	10,
		MaxHitCount			=	1,
		DoorDamage			=	9,
		SwingAnim			=	Bat,
		WeaponWeight			=	1,
		DisplayName			=	Steel Smithy Hammer,
		MinRange			=	0.61,
		SwingTime			=	3,
		MinDamage			=	0.5,
		KnockdownMod			=	0,
		SplatBloodOnNoDeath		=	TRUE,
		Icon				=	HCSmithyhammersteel,
		RunAnim				=	Run_Weapon2,
        IdleAnim			=	Idle_Weapon2,
        BreakSound  			=   	BreakMetalItem,
        TreeDamage  			=   	1,
        AttachmentType = Hammer,
		DisplayCategory		=	Tool,
	}

item HCSmithyhammeriron
	{
		MaxRange			=	1,
		WeaponSprite			=	Hydrocraft.HCSmithyhammeriron,
		MinAngle			=	0,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	SmallBlunt,
		ConditionLowerChanceOneIn	=	15,
		Weight				=	1,
		SplatNumber			=	0,
		PushBackMod			=	0.5,
		MaxDamage			=	1,
		SubCategory			=	Swinging,
		ConditionMax			=	10,
		MaxHitCount			=	1,
		DoorDamage			=	9,
		SwingAnim			=	Bat,
		WeaponWeight			=	1,
		DisplayName			=	Iron Smithy Hammer,
		MinRange			=	0.61,
		SwingTime			=	3,
		MinDamage			=	0.5,
		KnockdownMod			=	0,
		SplatBloodOnNoDeath		=	TRUE,
		Icon				=	HCSmithyhammeriron,
		RunAnim				=	Run_Weapon2,
        IdleAnim			=	Idle_Weapon2,
        BreakSound  			=   	BreakMetalItem,
        TreeDamage  			=   	1,
        AttachmentType = Hammer,
		DisplayCategory		=	Tool,
	}

item HCSmithyhammerbronze
	{
		MaxRange			=	1,
		WeaponSprite			=	Hydrocraft.HCSmithyhammerbronze,
		MinAngle			=	0,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	SmallBlunt,
		ConditionLowerChanceOneIn	=	10,
		Weight				=	1,
		SplatNumber			=	0,
		PushBackMod			=	0.5,
		MaxDamage			=	1,
		SubCategory			=	Swinging,
		ConditionMax			=	10,
		MaxHitCount			=	1,
		DoorDamage			=	9,
		SwingAnim			=	Bat,
		WeaponWeight			=	1,
		DisplayName			=	Bronze Smithy Hammer,
		MinRange			=	0.61,
		SwingTime			=	3,
		MinDamage			=	0.5,
		KnockdownMod			=	0,
		SplatBloodOnNoDeath		=	TRUE,
		Icon				=	HCSmithyhammerbronze,
		RunAnim				=	Run_Weapon2,
        IdleAnim			=	Idle_Weapon2,
        BreakSound  			=   	BreakMetalItem,
        TreeDamage  			=   	1,
        AttachmentType = Hammer,
		DisplayCategory		=	Tool,
	}

item HCSmithyhammercopper
	{
		MaxRange			=	1,
		WeaponSprite			=	Hydrocraft.HCSmithyhammercopper,
		MinAngle			=	0,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	SmallBlunt,
		ConditionLowerChanceOneIn	=	5,
		Weight				=	1,
		SplatNumber			=	0,
		PushBackMod			=	0.5,
		MaxDamage			=	1,
		SubCategory			=	Swinging,
		ConditionMax			=	10,
		MaxHitCount			=	1,
		DoorDamage			=	9,
		SwingAnim			=	Bat,
		WeaponWeight			=	1,
		DisplayName			=	Copper Smithy Hammer,
		MinRange			=	0.61,
		SwingTime			=	3,
		MinDamage			=	0.5,
		KnockdownMod			=	0,
		SplatBloodOnNoDeath		=	TRUE,
		Icon				=	HCSmithyhammercopper,
		RunAnim				=	Run_Weapon2,
        IdleAnim			=	Idle_Weapon2,
        BreakSound  			=   	BreakMetalItem,
        TreeDamage  			=   	1,
        AttachmentType = Hammer,
		DisplayCategory		=	Tool,
	}

item HCWarhammersteel
	{
		MaxRange			=	1.9,
		WeaponSprite			=	Hydrocraft.HCWarhammersteel,
		MinAngle			=	0.2,
		Type				=	Weapon,
		MinimumSwingTime		=	4,
		EnduranceMod			=	6,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.04,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	20,
		Weight				=	3,
		SplatNumber			=	1,
		PushBackMod			=	1,
		MaxDamage			=	3,
		SubCategory			=	Swinging,
		ConditionMax			=	10,
		MaxHitCount			=	3,
		DoorDamage			=	40,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Sledgehammer,
		WeaponWeight			=	3,
		DisplayName			=	Steel War Hammer,
		MinRange			=	0.7,
		SwingTime			=	4,
		DoorHitSound			=	sledgehammer,
		MinDamage			=	2,
		KnockdownMod			=	3,
		SplatBloodOnNoDeath		=	FALSE,
		Icon				=	HCWarhammersteel,
		RunAnim				=	Run_Weapon2,
        TwoHandWeapon 			= 	TRUE,
        BreakSound  			=   	BreakWoodItem,
       	TreeDamage  			=   	10,
		RequiresEquippedBothHands 	= 	true
		AttachmentType 		= BigBlade,
		DisplayCategory		=	WepMelee,
	}

item HCWarhammeriron
	{
		MaxRange			=	1.9,
		WeaponSprite			=	Hydrocraft.HCWarhammeriron,
		MinAngle			=	0.2,
		Type				=	Weapon,
		MinimumSwingTime		=	4,
		EnduranceMod			=	6,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.04,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	15,
		Weight				=	3,
		SplatNumber			=	1,
		PushBackMod			=	1,
		MaxDamage			=	3,
		SubCategory			=	Swinging,
		ConditionMax			=	10,
		MaxHitCount			=	3,
		DoorDamage			=	40,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Sledgehammer,
		WeaponWeight			=	3,
		DisplayName			=	Iron War Hammer,
		MinRange			=	0.7,
		SwingTime			=	4,
		DoorHitSound			=	sledgehammer,
		MinDamage			=	2,
		KnockdownMod			=	3,
		SplatBloodOnNoDeath		=	FALSE,
		Icon				=	HCWarhammeriron,
		RunAnim				=	Run_Weapon2,
        TwoHandWeapon 			= 	TRUE,
        BreakSound  			=   	BreakWoodItem,
       	TreeDamage  			=   	10,
		RequiresEquippedBothHands 	= 	true,
		AttachmentType 		= BigBlade,
		DisplayCategory		=	WepMelee,
	}

item HCWarhammerbronze
	{
		MaxRange			=	1.9,
		WeaponSprite			=	Hydrocraft.HCWarhammerbronze,
		MinAngle			=	0.2,
		Type				=	Weapon,
		MinimumSwingTime		=	4,
		EnduranceMod			=	6,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.04,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight				=	3,
		SplatNumber			=	1,
		PushBackMod			=	1,
		MaxDamage			=	3,
		SubCategory			=	Swinging,
		ConditionMax			=	10,
		MaxHitCount			=	3,
		DoorDamage			=	40,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Sledgehammer,
		WeaponWeight			=	3,
		DisplayName			=	Bronze War Hammer,
		MinRange			=	0.7,
		SwingTime			=	4,
		DoorHitSound			=	sledgehammer,
		MinDamage			=	2,
		KnockdownMod			=	3,
		SplatBloodOnNoDeath		=	FALSE,
		Icon				=	HCWarhammerbronze,
		RunAnim				=	Run_Weapon2,
        TwoHandWeapon 			= 	TRUE,
        BreakSound  			=   	BreakWoodItem,
       	TreeDamage  			=   	10,
		RequiresEquippedBothHands 	= 	true,
		AttachmentType 		= BigBlade,
		DisplayCategory		=	WepMelee,
	}

item HCWarhammercopper
	{
		MaxRange			=	1.9,
		WeaponSprite			=	Hydrocraft.HCWarhammercopper,
		MinAngle			=	0.2,
		Type				=	Weapon,
		MinimumSwingTime		=	4,
		EnduranceMod			=	6,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.04,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	5,
		Weight				=	3,
		SplatNumber			=	1,
		PushBackMod			=	1,
		MaxDamage			=	3,
		SubCategory			=	Swinging,
		ConditionMax			=	10,
		MaxHitCount			=	3,
		DoorDamage			=	40,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Sledgehammer,
		WeaponWeight			=	3,
		DisplayName			=	Copper War Hammer,
		MinRange			=	0.7,
		SwingTime			=	4,
		DoorHitSound			=	sledgehammer,
		MinDamage			=	2,
		KnockdownMod			=	3,
		SplatBloodOnNoDeath		=	FALSE,
		Icon				=	HCWarhammercopper,
		RunAnim				=	Run_Weapon2,
        TwoHandWeapon 			= 	TRUE,
        BreakSound  			=   	BreakWoodItem,
       	TreeDamage  			=   	10,
		RequiresEquippedBothHands 	= 	true,
		AttachmentType 		= BigBlade,
		DisplayCategory		=	WepMelee,
	}

	item HCSpikedmacesteel
	{
		DisplayName					=	Steel Spiked Mace,
		Type						=	Weapon,
		SubCategory					=	Swinging,
		Categories					=	Blunt,
		WeaponSprite				=	Hydrocraft.HCSpikedmacesteel,
		SwingAnim					=	Bat,
		AimingMod					=	1,
		RunAnim						=	Run_Weapon2,
		IdleAnim					=	Idle_Weapon2,
		Icon						=	HCSpikedmacesteel,
		ImpactSound					=	BladeHit,
		Weight						=	2,
		WeaponWeight				=	1,
		MaxRange					=	1.8,
		MinRange					=	0.5,
		MaxDamage					=	5,
		MinDamage					=	2,
		CriticalChance				=	50,
		DoorDamage					=	10,
		MaxHitCount					=	3,
		PushBackMod					=	0.75,
		KnockBackOnNoDeath			=	TRUE,
		KnockdownMod				=	2.25,
		ConditionLowerChanceOneIn	=	10,
		ConditionMax				=	50,
		SplatNumber					=	8,
		SplatSize					=	2,
		SplatBloodOnNoDeath			=	TRUE,
		SwingTime					=	1,
		MinimumSwingTime			=	3,
		SwingAmountBeforeImpact		=	0.02,
		HitAngleMod					=	-30,
		MinAngle					=	0.2,
		TwoHandWeapon 				= TRUE,
        BreakSound  				= BreakMetalItem,
        TreeDamage  				= 10,
        AttachmentType 				= Shovel,
		DisplayCategory		=	WepMelee,



	}

	item HCSpikedmaceiron
	{
		DisplayName			=	Iron Spiked Mace,
		Type						=	Weapon,
		SubCategory					=	Swinging,
		Categories					=	Blunt,
		WeaponSprite				=	Hydrocraft.HCSpikedmacesteel,
		SwingAnim					=	Bat,
		AimingMod					=	1,
		RunAnim						=	Run_Weapon2,
		IdleAnim					=	Idle_Weapon2,
		Icon						=	HCSpikedmacesteel,
		ImpactSound					=	BladeHit,
		Weight						=	2,
		WeaponWeight					=	1,
		MaxRange					=	2,
		MinRange					=	0.5,
		MaxDamage					=	4.5,
		MinDamage					=	2,
		CriticalChance					=	50,
		DoorDamage					=	10,
		MaxHitCount					=	3,
		PushBackMod					=	0.75,
		KnockBackOnNoDeath				=	TRUE,
		KnockdownMod					=	2.25,
		ConditionLowerChanceOneIn			=	15,
		ConditionMax					=	40,
		SplatNumber					=	8,
		SplatSize					=	2,
		SplatBloodOnNoDeath				=	TRUE,
		SwingTime					=	1,
		MinimumSwingTime				=	3,
		SwingAmountBeforeImpact				=	0.02,
		HitAngleMod					=	-30,
		MinAngle					=	0.2,
		TwoHandWeapon 					= TRUE,
        BreakSound  					= BreakMetalItem,
        TreeDamage  					= 10,
        AttachmentType 					= Shovel,
		DisplayCategory		=	WepMelee,
	}

	item HCSpikedmacebronze
	{
		DisplayName			=	Bronze Spiked Mace,
		Type						=	Weapon,
		SubCategory					=	Swinging,
		Categories					=	SmallBlunt,
		WeaponSprite				=	Hydrocraft.HCSpikedmaceBronce,
		SwingAnim					=	Bat,
		AimingMod					=	1,
		RunAnim						=	Run_Weapon2,
		IdleAnim					=	Idle_Weapon2,
		Icon						=	HCSpikedmacesteel,
		ImpactSound					=	BladeHit,
		Weight						=	2,
		WeaponWeight				=	1,
		MaxRange					=	1,
		MinRange					=	0.5,
		MaxDamage					=	4,
		MinDamage					=	2,
		CriticalChance				=	50,
		DoorDamage					=	10,
		MaxHitCount					=	3,
		PushBackMod					=	0.75,
		KnockBackOnNoDeath			=	TRUE,
		KnockdownMod				=	2.25,
		ConditionLowerChanceOneIn	=	15,
		ConditionMax				=	35,
		SplatNumber					=	8,
		SplatSize					=	2,
		SplatBloodOnNoDeath			=	TRUE,
		SwingTime					=	0.5,
		MinimumSwingTime			=	3,
		SwingAmountBeforeImpact		=	0.02,
		HitAngleMod					=	-30,
		MinAngle					=	0.2,
        BreakSound  				= 	BreakMetalItem,
        TreeDamage  				= 	10,
        AttachmentType 				= 	Hammer,
		DisplayCategory		=	WepMelee,
	}

	item HCSpikedmacecopper
	{
		DisplayName					=	Copper Spiked Mace,
		Type						=	Weapon,
		SubCategory					=	Swinging,
		Categories					=	SmallBlunt,
		WeaponSprite				=	Hydrocraft.HCSpikedmaceCopper,
		SwingAnim					=	Bat,
		AimingMod					=	1,
		RunAnim						=	Run_Weapon2,
		IdleAnim					=	Idle_Weapon2,
		Icon						=	HCSpikedmacesteel,
		ImpactSound					=	BladeHit,
		Weight						=	2,
		WeaponWeight				=	1,
		MaxRange					=	1,
		MinRange					=	0.5,
		MaxDamage					=	4,
		MinDamage					=	2,
		CriticalChance				=	50,
		DoorDamage					=	10,
		MaxHitCount					=	3,
		PushBackMod					=	0.75,
		KnockBackOnNoDeath			=	TRUE,
		KnockdownMod				=	2.25,
		ConditionLowerChanceOneIn	=	20,
		ConditionMax				=	30,
		SplatNumber					=	8,
		SplatSize					=	2,
		SplatBloodOnNoDeath			=	TRUE,
		SwingTime					=	0.5,
		MinimumSwingTime			=	3,
		SwingAmountBeforeImpact		=	0.02,
		HitAngleMod					=	-30,
		MinAngle					=	0.2,
        BreakSound  				= 	BreakMetalItem,
        TreeDamage  				= 	10,
        AttachmentType 				= 	Hammer,
		DisplayCategory		=	WepMelee,
	}

	item HCSpikedflailsteel
	{
		MaxRange			=	2.0,
		WeaponSprite			=	BaseballbatSpiked,
		MinAngle			=	0.2,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	20,
		Weight				=	2,
		SplatNumber			=	1,
		PushBackMod			=	0.5,
		MaxDamage			=	1.5,
		SubCategory			=	Swinging,
		ConditionMax			=	15,
		MaxHitCount			=	2,
		DoorDamage			=	7,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Bat,
		CriticalChance			=	15,
		WeaponWeight			=	2,
		DisplayName			=	Steel Spiked Flail,
		MinRange			=	0.61,
		SwingTime			=	3,
		HitAngleMod			=	-30,
		MinDamage			=	1,
		KnockdownMod			=	2,
		SplatBloodOnNoDeath		=	TRUE,
		Icon				=	HCSpikedflailsteel,
		RunAnim				=	Run_Weapon2,
        TwoHandWeapon 			= 	TRUE,
        BreakSound  			=   	BreakWoodItem,
        TreeDamage  			=   	1,
        AttachmentType 		= BigBlade,
		DisplayCategory		=	WepMelee,
	}


	item HCSpikedflailiron
	{
		MaxRange			=	2.0,
		WeaponSprite			=	BaseballbatSpiked,
		MinAngle			=	0.2,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	15,
		Weight				=	2,
		SplatNumber			=	1,
		PushBackMod			=	0.5,
		MaxDamage			=	1.5,
		SubCategory			=	Swinging,
		ConditionMax			=	15,
		MaxHitCount			=	2,
		DoorDamage			=	7,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Bat,
		CriticalChance			=	15,
		WeaponWeight			=	2,
		DisplayName			=	Iron Spiked Flail,
		MinRange			=	0.61,
		SwingTime			=	3,
		HitAngleMod			=	-30,
		MinDamage			=	1,
		KnockdownMod			=	2,
		SplatBloodOnNoDeath		=	TRUE,
		Icon				=	HCSpikedflailiron,
		RunAnim				=	Run_Weapon2,
        TwoHandWeapon 			= 	TRUE,
        BreakSound  			=   	BreakWoodItem,
        TreeDamage  			=   	1,
        AttachmentType 		= BigBlade,
		DisplayCategory		=	WepMelee,
	}

	item HCSpikedflailbronze
	{
		MaxRange			=	2.0,
		WeaponSprite			=	BaseballbatSpiked,
		MinAngle			=	0.2,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight				=	2,
		SplatNumber			=	1,
		PushBackMod			=	0.5,
		MaxDamage			=	1.5,
		SubCategory			=	Swinging,
		ConditionMax			=	15,
		MaxHitCount			=	2,
		DoorDamage			=	7,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Bat,
		CriticalChance			=	15,
		WeaponWeight			=	2,
		DisplayName			=	Bronze Spiked Flail,
		MinRange			=	0.61,
		SwingTime			=	3,
		HitAngleMod			=	-30,
		MinDamage			=	1,
		KnockdownMod			=	2,
		SplatBloodOnNoDeath		=	TRUE,
		Icon				=	HCSpikedflailbronze,
		RunAnim				=	Run_Weapon2,
        TwoHandWeapon 			= 	TRUE,
        BreakSound  			=   	BreakWoodItem,
        TreeDamage  			=   	1,
        AttachmentType 		= BigBlade,
		DisplayCategory		=	WepMelee,
	}

	item HCSpikedflailcopper
	{
		MaxRange			=	2.0,
		WeaponSprite			=	BaseballbatSpiked,
		MinAngle			=	0.2,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	5,
		Weight				=	2,
		SplatNumber			=	1,
		PushBackMod			=	0.5,
		MaxDamage			=	1.5,
		SubCategory			=	Swinging,
		ConditionMax			=	15,
		MaxHitCount			=	2,
		DoorDamage			=	7,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Bat,
		CriticalChance			=	15,
		WeaponWeight			=	2,
		DisplayName			=	Copper Spiked Flail,
		MinRange			=	0.61,
		SwingTime			=	3,
		HitAngleMod			=	-30,
		MinDamage			=	1,
		KnockdownMod			=	2,
		SplatBloodOnNoDeath		=	TRUE,
		Icon				=	HCSpikedflailcopper,
		RunAnim				=	Run_Weapon2,
        TwoHandWeapon 			= 	TRUE,
        BreakSound  			=   	BreakWoodItem,
        TreeDamage  			=   	1,
        AttachmentType 		= BigBlade,
		DisplayCategory		=	WepMelee,
	}


	item HCFlailstone
	{
		MaxRange			=	1.5,
		WeaponSprite			=	Baseballbat,
		MinAngle			=	0.2,
		Type				=	Weapon,
		MinimumSwingTime		=	3,
		KnockBackOnNoDeath		=	TRUE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blunt,
		ConditionLowerChanceOneIn	=	3,
		Weight				=	2,
		SplatNumber			=	1,
		PushBackMod			=	0.5,
		MaxDamage			=	1.2,
		SubCategory			=	Swinging,
		ConditionMax			=	15,
		MaxHitCount			=	2,
		DoorDamage			=	7,
		IdleAnim			=	Idle_Weapon2,
		SwingAnim			=	Bat,
		CriticalChance			=	10,
		WeaponWeight			=	2,
		DisplayName			=	Stone Flail,
		MinRange			=	0.61,
		SwingTime			=	3,
		HitAngleMod			=	-30,
		MinDamage			=	0.8,
		KnockdownMod			=	2,
		SplatBloodOnNoDeath		=	FALSE,
		Icon				=	HCFlailstone,
		RunAnim				=	Run_Weapon2,
        TwoHandWeapon 			= 	TRUE,
        BreakSound  			=   	BreakWoodItem,
        TreeDamage  			=   	1,
        AttachmentType 		= BigBlade,
		DisplayCategory		=	WepMelee,
	}

/************************RECIPES************************/	

recipe Make Steel Sledgehammer
	{
		SkillRequired:Maintenance=5,
		HCSteelingot=4,
    		WoodenStick,
    		keep HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:Sledgehammer2,
	   	Time:150.0,
       		Category:Smithing,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Titanium Smithy Hammer
	{
	SkillRequired:Maintenance=4,
	HCTitaniumingot,
    WoodenStick,
    keep HCSmithyhammersteel/HCSmithyhammertitanium,
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
	keep HCAnvil2/HCAnvillead2,
    CanBeDoneFromFloor:true,
	Result:HCSmithyhammertitanium,
	Time:150.0,
    Category:Smithing,
    OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Steel Smithy Hammer
	{
	SkillRequired:Maintenance=2,
	HCSteelingot,
    WoodenStick,
    keep HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
	keep HCAnvil2/HCAnvillead2,
    CanBeDoneFromFloor:true,
	Result:HCSmithyhammersteel,
	Time:150.0,
    Category:Smithing,
    OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Iron Smithy Hammer
	{
	SkillRequired:Maintenance=2,
	HCIroningot,
    WoodenStick,
    keep HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
	keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    CanBeDoneFromFloor:true,
	Result:HCSmithyhammeriron,
	Time:150.0,
    Category:Smithing,
    OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Bronze Smithy Hammer
	{
	SkillRequired:Maintenance=2,
		  	HCBronzeingot,
    		WoodenStick,
    		keep HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSmithyhammerbronze,
	   	Time:150.0,
       		Category:Smithing,
    		OnGiveXP:HCWelding_OnGiveXP,
	}


recipe Make Copper Smithy Hammer
	{
	SkillRequired:Maintenance=2,
	HCCopperingot,
    WoodenStick,
    keep Hammer/HammerStone/HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
	keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    CanBeDoneFromFloor:true,
	Result:HCSmithyhammercopper,
	Time:150,
    Category:Smithing,
    OnGiveXP:HCWelding_OnGiveXP,
	}


recipe Make Steel War Hammer
	{
	SkillRequired:Maintenance=7,
		HCSteelingot=3,
    		WoodenStick,
    		keep HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCWarhammersteel,
	   	Time:150.0,
       		Category:Smithing,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Iron War Hammer
	{
	SkillRequired:Maintenance=6,
		HCIroningot=3,
    		WoodenStick,
    		keep HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCWarhammeriron,
	   	Time:150.0,
       		Category:Smithing,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Bronze War Hammer
	{
	SkillRequired:Maintenance=5,
		HCBronzeingot=3,
    		WoodenStick,
    		keep HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCWarhammerbronze,
	   	Time:150.0,
       		Category:Smithing,
    		OnGiveXP:HCWelding_OnGiveXP,
	}


recipe Make Copper War Hammer
	{
	SkillRequired:Maintenance=5,
		HCCopperingot=3,
    		WoodenStick,
    		keep HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCWarhammercopper,
	   	Time:150.0,
       		Category:Smithing,
    		OnGiveXP:HCWelding_OnGiveXP,
	}


recipe Make Steel Spiked Mace
	{
	SkillRequired:Maintenance=5,
		HCSteelingot=2,
    		WoodenStick,
    		keep HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSpikedmacesteel,
	   	Time:150.0,
       		Category:Smithing,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Iron Spiked Mace
	{
	SkillRequired:Maintenance=5,
		HCIroningot=2,
    		WoodenStick,
    		keep HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSpikedmaceiron,
	   	Time:150.0,
       		Category:Smithing,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Bronze Spiked Mace
	{
	SkillRequired:Maintenance=4,
		HCBronzeingot=2,
    		WoodenStick,
    		keep HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSpikedmacebronze,
	   	Time:150.0,
       		Category:Smithing,
    		OnGiveXP:HCWelding_OnGiveXP,
	}


recipe Make Copper Spiked Mace
	{
	SkillRequired:Maintenance=4,
		HCCopperingot=2,
    		WoodenStick,
    		keep HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSpikedmacecopper,
	   	Time:150.0,
       		Category:Smithing,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Steel Spiked Flail
	{
	SkillRequired:Maintenance=6,
		HCSteelingot=2,
		HCChain,
    		WoodenStick,
    		keep HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSpikedflailsteel,
	   	Time:150.0,
       		Category:Smithing,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Iron Spiked Flail
	{
	SkillRequired:Maintenance=6,
		HCIroningot=2,
		HCChain,
    		WoodenStick,
    		keep HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSpikedflailiron,
	   	Time:150.0,
       		Category:Smithing,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Bronze Spiked Flail
	{
	SkillRequired:Maintenance=4,
		HCBronzeingot=2,
		HCChain,
    		WoodenStick,
    		keep HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSpikedflailbronze,
	   	Time:150.0,
       		Category:Smithing,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Copper Spiked Flail
	{
	SkillRequired:Maintenance=4,
		HCCopperingot=2,
		HCChain,
    		WoodenStick,
    		keep HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCSpikedflailcopper,
	   	Time:150.0,
       		Category:Smithing,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Stone Flail
	{
	SkillRequired:Maintenance=2,
		Stone,
		Rope,
    		WoodenStick,
	   	Result:HCFlailstone,
	   	Time:50.0,
    		Category:Survivalist,
    		OnGiveXP:Recipe.OnGiveXP.None,
	}

/************************FIXING************************/

fixing Fix Sledgehammer
    {
       		Require : Sledgehammer,

		Fixer : HCWoodgluejar=2; Woodwork=2,
		Fixer : HCGluejar=3,
		Fixer : HCMaskingtape=2,
		Fixer : HCPackingtape=2,
		Fixer : HCElectrictape=2,
		Fixer : HCRubbercement=2,
		Fixer : HCSuperglue,
		Fixer : HCHotgluegunfull=2,
    }

fixing Fix Hammer
    {
       		Require : Hammer,

		Fixer : HCWoodgluejar=1; Woodwork=1,
		Fixer : HCGluejar=2,
		Fixer : HCMaskingtape=2,
		Fixer : HCPackingtape=2,
		Fixer : HCElectrictape=2,
		Fixer : HCRubbercement=2,
		Fixer : HCSuperglue,
		Fixer : HCHotgluegunfull=2,
    }

	fixing Fix Steel Smithy Hammer
    {
		Require : HCSmithyhammersteel,

		Fixer : HCSteelingot,
    }

	fixing Fix Iron Smithy Hammer
    {
		Require : HCSmithyhammeriron,

		Fixer : HCIroningot,
    }

	fixing Fix Bronze Smithy Hammer
    {
		Require : HCSmithyhammerbronze,

		Fixer : HCBronzeingot,
    }

	fixing Fix Copper Smithy Hammer
    {
		Require : HCSmithyhammercopper,

		Fixer : HCCopperingot,
    }

	fixing Fix Steel War Hammer
    {
		Require : HCSmithyhammersteel,

		Fixer : HCSteelingot,
    }

	fixing Fix Iron War Hammer
    {
		Require : HCWarhammeriron,

		Fixer : HCIroningot,
    }

	fixing Fix Bronze War Hammer
    {
		Require : HCWarhammerbronze,

		Fixer : HCBronzeingot,
    }

	fixing Fix Copper War Hammer
    {
		Require : HCWarhammercopper,

		Fixer : HCCopperingot,
    }

	fixing Fix Steel Spiked Mace
    {
		Require : HCSpikedmacesteel,

		Fixer : HCSteelingot,
    }

	fixing Fix Iron Spiked Mace
    {
		Require : HCSpikedmaceiron,

		Fixer : HCIroningot,
    }

	fixing Fix Bronze Spiked Mace
    {
		Require : HCSpikedmacebronze,

		Fixer : HCBronzeingot,
    }

	fixing Fix Copper Spiked Mace
    {
		Require : HCSpikedmacecopper,

		Fixer : HCCopperingot,
    }

	fixing Fix Steel Spiked Flail
    {
		Require : HCSpikedflailsteel,

		Fixer : HCSteelingot,
    }

	fixing Fix Iron Spiked Flail
    {
		Require : HCSpikedflailiron,

		Fixer : HCIroningot,
    }

	fixing Fix Bronze Spiked Flail
    {
		Require : HCSpikedflailbronze,

		Fixer : HCBronzeingot,
    }

	fixing Fix Copper Spiked Flail
    {
		Require : HCSpikedflailcopper,

		Fixer : HCCopperingot,
    }

}