module Hydrocraft
{
	imports
{
  Base
}
	model HCAA12Shotgun
{
  mesh = Weapons/HCAA12Shotgun,
}
	model HCShotgunSilencer
  {
    mesh = Weapons/HCShotgunSilencer,
  }
	model HCUziSilencer
  {
    mesh = Weapons/HCUziSilencer,
  }
	model HCUzi
  {
    mesh = Weapons/HCUzi,
  }
	model HCHomemadebattrimmer
{
  mesh = Weapons/HCHomemadebattrimmer,
}
	model HCQuarterstaffGrip
{
  mesh = Weapons/HCQuarterstaffGrip,
}
	model HCQuarterstaff
{
  mesh = Weapons/HCQuarterStaff,
}
	model HCQuarterstaffBarbedWire
{
  mesh = Weapons/HCQuarterstaffBarbedWire,
}
	model HCSpikedmacesteel
  {
    mesh = weapons/HCSpikedmacesteel,
    texture = weapons/HCSteelWeapons01,
  }
	model HCSpikedmaceCopper
  {
    mesh = weapons/HCSpikedmaceCopper,
    texture = weapons/HCBronzeCopperWeapons01,
  }
	model HCSpikedmaceBronce
  {
    mesh = weapons/HCSpikedmaceBronce,
    texture = weapons/HCBronzeCopperWeapons01,
  }
	model HCSpikedmaceSmall
  {
    mesh = weapons/HCSpikedmaceSmall,
    texture = weapons/HCBronzeCopperWeapons01,
  }
	model HCShortswordsteel
  {
    mesh = weapons/HCShortswordsteel,
    texture = weapons/HCSteelWeapons01,
  }
	model HCConanSword
  {
    mesh = weapons/HCConanSword,
    texture = weapons/HCSteelWeapons01,
  }
	model HCSpearsteel
  {
    mesh = weapons/HCSpearsteel,
    texture = weapons/HCSteelWeapons01,
  }
	model HCSkullsplitter
  {
    mesh = weapons/HCSkullsplitter,
    texture = weapons/HCSteelWeapons01,
  }
	model HCWardog
  {
    mesh = weapons/HCWardog,
    texture = weapons/HCWardog,
  }
	model HCCannedapple
  {
    mesh = CanClosed,
    texture = WorldItems/HCCannedApple,
  }
	model HCCannedpear
  {
    mesh = CanClosed,
    texture = WorldItems/HCCannedPear,
  }
	model HCCannedgreenbeans
  {
    mesh = CanClosed,
    texture = WorldItems/HCCannedGreenBeans,
  }
	model HCCannedshrooms
  {
    mesh = CanClosed,
    texture = WorldItems/HCCannedShrooms,
  }
	model HCCannedpumpkin
  {
    mesh = CanClosed,
    texture = WorldItems/HCCannedPumpkin,
  }
	model HCCannedspam
  {
    mesh = WorldItems/HCCannedSpam,
    texture = WorldItems/HCCannedSpam,
  }
	model HCCannedcranberries
  {
    mesh = CanClosed,
    texture = WorldItems/HCCannedCranberries,
  }
	model HCCannedpineapple
  {
    mesh = CanClosed,
    texture = WorldItems/HCCannedPineapple,
  }
	model HCCannedrefriedbeans
  {
    mesh = CanClosed,
    texture = WorldItems/HCCannedRefriedBeans,
  }
	model HCCanbangedup
  {
    mesh = CanClosed,
    texture = WorldItems/HCCanBangedUp,
  }
	model HCCannedcheesesauce
  {
    mesh = CanClosed,
    texture = WorldItems/HCCannedGeneric,
  }
	model HCCannedchickenbreast
  {
    mesh = CanClosed,
    texture = WorldItems/HCCannedGeneric,
  }
	model HCCannedfruitcocktail
  {
    mesh = CanClosed,
    texture = WorldItems/HCCannedGeneric,
  }
	model HCCannedmacncheese
  {
    mesh = CanClosed,
    texture = WorldItems/HCCannedGeneric,
  }
	model HCCannedgovermentbeef
  {
    mesh = CanClosed,
    texture = WorldItems/HCCannedGovernmentBeef,
  }
	model HCCannedgovernmentbread
  {
    mesh = CanClosed,
    texture = WorldItems/HCCannedGovernmentBread,
  }
	model HCCannedgovernmentchicken
  {
    mesh = CanClosed,
    texture = WorldItems/HCCannedGovernmentChicken,
  }
	model HCCannedgovernmentpork
  {
    mesh = CanClosed,
    texture = WorldItems/HCCannedGovernmentPork,
  }
	model HCCannedpiefillingapple
  {
    mesh = CanClosed,
    texture = WorldItems/HCCannedPieFillingApple,
  }
	model HCCannedpiefillingblueberry
  {
    mesh = CanClosed,
    texture = WorldItems/HCCannedPieFillingBlueberry,
  }
	model HCCannedpiefillingcherry
  {
    mesh = CanClosed,
    texture = WorldItems/HCCannedPieFillingCherry,
  }
	model HCCannedravioli
  {
    mesh = CanClosed,
    texture = WorldItems/HCCannedRavioli,
  }
	model HCCannedspaghettirings
  {
    mesh = CanClosed,
    texture = WorldItems/HCCannedSpaghettiRings,
  }
	model HCCannedappleopen
  {
    mesh = CanOpen,
    texture = WorldItems/HCCannedApple,
  }
	model HCCannedpearopen
  {
    mesh = CanOpen,
    texture = WorldItems/HCCannedPear,
  }
	model HCCannedgreenbeansopen
  {
    mesh = CanOpen,
    texture = WorldItems/HCCannedGreenBeans,
  }
	model HCCannedshroomsopen
  {
    mesh = CanOpen,
    texture = WorldItems/HCCannedShrooms,
  }
	model HCCannedpumpkinopen
  {
    mesh = CanOpen,
    texture = WorldItems/HCCannedPumpkin,
  }
	model HCCannedspamopen
  {
    mesh = WorldItems/HCCannedSpam,
    texture = WorldItems/HCCannedSpam,
  }
	model HCCannedcranberriesopen
  {
    mesh = CanOpen,
    texture = WorldItems/HCCannedCranberries,
  }
	model HCCannedpineappleopen
  {
    mesh = CanOpen,
    texture = WorldItems/HCCannedPineapple,
  }
	model HCCannedrefriedbeansopen
  {
    mesh = CanOpen,
    texture = WorldItems/HCCannedRefriedBeans,
  }
	model HCCanbangedupopen
  {
    mesh = CanOpen,
    texture = WorldItems/HCCanBangedUp,
  }
	model HCCannedcheesesauceopen
  {
    mesh = CanOpen,
    texture = WorldItems/HCCannedGeneric,
  }
	model HCCannedchickenbreastopen
  {
    mesh = CanOpen,
    texture = WorldItems/HCCannedGeneric,
  }
	model HCCannedfruitcocktailopen
  {
    mesh = CanOpen,
    texture = WorldItems/HCCannedGeneric,
  }
	model HCCannedmacncheeseopen
  {
    mesh = CanOpen,
    texture = WorldItems/HCCannedGeneric,
  }
	model HCCannedgovernmentbeefopen
  {
    mesh = CanOpen,
    texture = WorldItems/HCCannedGovernmentBeef,
  }
	model HCCannedgovernmentbreadopen
  {
    mesh = CanOpen,
    texture = WorldItems/HCCannedGovernmentBread,
  }
	model HCCannedgovernmentchickenopen
  {
    mesh = CanOpen,
    texture = WorldItems/HCCannedGovernmentChicken,
  }
	model HCCannedgovernmentporkopen
  {
    mesh = CanOpen,
    texture = WorldItems/HCCannedGovernmentPork,
  }
	model HCCannedpiefillingappleopen
  {
    mesh = CanOpen,
    texture = WorldItems/HCCannedPieFillingApple,
  }
	model HCCannedpiefillingblueberryopen
  {
    mesh = CanOpen,
    texture = WorldItems/HCCannedPieFillingBlueberry,
  }
	model HCCannedpiefillingcherryopen
  {
    mesh = CanOpen,
    texture = WorldItems/HCCannedPieFillingCherry,
  }
	model HCCannedravioliopen
  {
    mesh = CanOpen,
    texture = WorldItems/HCCannedRavioli,
  }
	model HCCannedspaghettiringsopen
  {
    mesh = CanOpen,
    texture = WorldItems/HCCannedSpaghettiRings,
  }
	model HCAluminiumbat
  {
    mesh = weapons/2handed/Baseballbat,
    texture = weapons/HCAluminumBat,
  }
	model HCBoxcutter
	{
		mesh = weapons/HCBoxcutter,
		texture = weapons/HCBoxcutter,
	}
	model HCHatchetiron
  {
    mesh = Weapons/1Handed/HandAxe,
    texture = weapons/HCHatchetIron,
  }
	model HCHatchetsteel
  {
    mesh = Weapons/1Handed/HandAxe,
    texture = weapons/HCHatchetIron,
  }
	model HCSurvivalaxe
	{
		mesh = Weapons/HCSurvivalAxe,
		texture = weapons/HCSurvivalAxe,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model HCWarhammersteel
  {
    mesh = Weapons/2Handed/SledgeHammer02,
    texture = weapons/HCWarhammerSteel,

    attachment world
		{
			offset = 0.0000 0.2120 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
  }
	model HCWarhammeriron
  {
    mesh = Weapons/2Handed/SledgeHammer,
    texture = weapons/HCWarhammerIron,

		attachment world
		{
			offset = 0.0000 0.2970 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
  }
	model HCWarhammerbronze
  {
    mesh = Weapons/2Handed/SledgeHammer,
    texture = weapons/HCWarhammerBronze,

		attachment world
		{
			offset = 0.0000 0.2970 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
  }
	model HCWarhammercopper
  {
    mesh = Weapons/2Handed/SledgeHammer,
    texture = weapons/HCWarhammerCopper,

		attachment world
		{
			offset = 0.0000 0.2970 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
  }
	model HCSmithyhammercopper
  {
    mesh = weapons/HCSmithyHammer,
    texture = weapons/HCSmithyHammerCopper,

    attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 -90.0000 180.0000,
		}
  }
	model HCSmithyhammerbronze
  {
    mesh = weapons/HCSmithyHammer,
    texture = weapons/HCSmithyHammerBronze,

    attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 -90.0000 180.0000,
		}
  }
	model HCSmithyhammeriron
	{
		mesh = weapons/HCSmithyHammer,
		texture = weapons/HCSmithyHammerIron,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 -90.0000 180.0000,
		}
	}
	model HCSmithyhammersteel
  {
    mesh = weapons/HCSmithyHammer,
    texture = weapons/HCSmithyHammerSteel,

    attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 -90.0000 180.0000,
		}
  }
	model HCSmithyhammertitanium
  {
    mesh = weapons/HCSmithyHammer,
    texture = weapons/HCSmithyHammerTitanium,

    attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 180.0000 -90.0000 180.0000,
		}
  }
	model HCCigarettepacklights
  {
    mesh = WorldItems/CigarettePack,
    texture = WorldItems/CigarettePackLight,
    scale = 0.4,
  }
	model HCCigarettepackmenthol
  {
    mesh = WorldItems/CigarettePack,
    texture = WorldItems/CigarettePackMenthol,
    scale = 0.4,
  }
	model HCCigarettecarton
  {
    mesh = WorldItems/HCCigaretteCarton,
    texture = WorldItems/HCCigaretteCarton,
    scale = 0.4,
  }
	model HCCigarettecartonlights
  {
    mesh = WorldItems/HCCigaretteCarton,
    texture = WorldItems/HCCigaretteCartonLights,
    scale = 0.4,
  }
	model HCCigarettecartonmenthol
  {
    mesh = WorldItems/HCCigaretteCarton,
    texture = WorldItems/HCCigaretteCartonMenthol,
    scale = 0.4,
  }
	model HCScythecopper
	{
		mesh = weapons/HCScythe,
		texture = weapons/HCScytheCopper,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model HCScythebronze
	{
		mesh = weapons/HCScythe,
		texture = weapons/HCScytheBronze,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model HCScytheiron
	{
		mesh = weapons/HCScythe,
		texture = weapons/HCScytheIron,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model HCScythesteel
	{
		mesh = weapons/HCScythe,
		texture = weapons/HCScytheSteel,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model HCLongbow
	{
		mesh = weapons/HCLongbow,
		texture = weapons/HCLongbow,

    attachment mag
		{
			offset = 0.0000 -0.0020 0.0000,
			rotate = -180.0000 0.0000 0.0000,
		}

    attachment rifle_back
		{
			offset = -0.0400 0.0000 0.0000,
			rotate = 1.0000 15.0000 4.0000,
		}

    attachment rifle_back_bag
		{
			offset = -0.0480 -0.0680 -0.0480,
			rotate = -109.0000 -89.0000 -93.0000,
		}
  }
	model HCHelmcopper {
    mesh = WorldItems/HCHelmBronze,
    texture = WorldItems/HCHelmCopper,
  }
	model HCHelmbronze {
    mesh = WorldItems/HCHelmBronze,
    texture = WorldItems/HCHelmBronze,
  }
	model HCHelmiron {
    mesh = WorldItems/HCHelmIron,
    texture = WorldItems/HCHelmIron,
  }
	model HCCrossbow
	{
		mesh = weapons/HCCrossbow,
		texture = weapons/HCCrossbow,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}

		attachment rifle_back
		{
			offset = 0.0000 0.0000 -0.0410,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model HCCrossbowEmpty
	{
		mesh = weapons/HCCrossbowEmpty,
		texture = weapons/HCCrossbow,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 -90.0000 0.0000,
		}

		attachment rifle_back
		{
			offset = 0.0000 0.0000 -0.0410,
			rotate = 0.0000 -90.0000 0.0000,
		}
	}
	model HCLongbowDrawn
  {
    mesh = weapons/HCLongbowDrawn,
    texture = weapons/HCLongbow,

    attachment mag
		{
			offset = 0.0000 -0.0020 0.0000,
			rotate = -180.0000 0.0000 0.0000,
		}

    attachment rifle_back
		{
			offset = -0.0400 0.0000 0.0000,
			rotate = 1.0000 15.0000 4.0000,
		}

    attachment rifle_back_bag
		{
			offset = -0.0480 -0.0680 -0.0480,
			rotate = -109.0000 -89.0000 -93.0000,
		}
  }
	model HCArrow
	{
		mesh = weapons/HCArrow,
		texture = weapons/HCArrow,
	}
	model HCArrowAttachment
	{
		mesh = weapons/HCArrow,
		texture = weapons/HCArrow,
    scale = 0.01,
	}
	model HCQuiver_Ground
  {
    mesh = WorldItems/clothing/HCQuiver_Ground,
    texture = clothing/HCQuiver,
  }
	model HCMagLongbow
	{
		mesh = weapons/HCMagLongbow,
		texture = weapons/HCMagLongbow,
		scale = 0.01,

		attachment world
		{
			offset = 0.0000 0.0020 -0.0010,
			rotate = 0.0000 -90.0000 0.0000,
		}

		attachment mag
		{
			offset = 0.0000 0.0020 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model HCWheelbarrow
	{
		mesh = weapons/HCWheelbarrow,
		texture = weapons/HCWheelbarrow,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 180.0000 0.0000,
		}
	}
	model HCHanddolly
	{
		mesh = weapons/HCHandDolly,
		texture = weapons/HCHandDolly,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model HCToywagon
  {
    mesh = weapons/HCToywagon,
    texture = weapons/HCToywagon,
  }
	model HCToywagonfolded
	{
		mesh = weapons/HCToywagonfolded,
		texture = weapons/HCToywagon,

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
}
