module Hydrocraft
{
    imports
    {
        Base

    }

/************************ITEMS************************/

item HCEquiparmor
    {
        Weight    		= 0.0,
        Type    		= Normal,
        DisplayName         	= Equip Armor,
        icon 			= HCEquiparmor,
    }

/************************Helmets************************/

item HCHardhat
    {
        Weight    		= 0.5,
        Type    		= Normal,
        DisplayName         	= Hard Hat,
        icon 			= HCHardhat,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    }

item HCHelmbike
	{
	Weight    		= 1.1,
	Type    		= Normal,
	DisplayName		= Bike Helmet,
	Icon			= HCHelmbike,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
	}

item HCHelmfootball
	{
	Weight    		= 1.5,
	Type    		= Normal,
	DisplayName		= Football Helmet,
	Icon			= HCHelmfootball,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
	}

item HCHockeymask
    {
        Weight    		= 0.5,
        Type    		= Normal,
        DisplayName         	= Hockey Mask,
        icon 			= HCHockeymask,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    }

item HCHelmmotorcycle
	{
	    DisplayCategory = Accessory,
		Type = Clothing,
		DisplayName = Motorcycle Helmet,
		ClothingItem = HC_Helmetmotorcycle,
		BodyLocation = FullHat,
		Icon = HCHelmetmotorcycle,
		BloodLocation = FullHelmet,
		CanHaveHoles = false,
		CombatSpeedModifier = 0.95,
		BiteDefense = 100,
        ScratchDefense = 100,
        ChanceToFall = 0,
        Insulation = 1.0,
        WindResistance  = 1.0,
		Tooltip 		= Tooltip_HCArmor,		
	}

item HCHelmkevlar
	{
	Weight    		= 2.1,
	Type    		= Normal,
	DisplayName		= Kevlar Helmet,
	Icon			= HCHelmkevlar,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
	}

item HCHelmswat
    	{
        Weight    		= 1.5,
        Type    		= Normal,
        DisplayName         	= SWAT Helmet,
        icon 			= HCHelmswat,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCHelmriot
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Riot Helmet,
        icon 			= HCHelmriot,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCHelmsamurai
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Samurai Helmet,
        icon 			= HCHelmsamurai,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCHelmsteel
    	{
        Weight    		= 2.0,
        Type    		= Normal,
        DisplayName         	= Steel Helmet,
        icon 			= HCHelmsteel,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCHelmiron
	{
		Weight    		 = 2.0,
		Type             = Clothing,
		ClothingItem     = HCHelmiron,
		BodyLocation     = Hat,
		DisplayName      = Iron Helmet,
		icon 			 = HCHelmiron,
		Tooltip 		 = Tooltip_HCArmor,
		DisplayCategory  = ClothP,
		BloodLocation    = Head,
		CanHaveHoles     = false,
        BiteDefense      = 100,
        ScratchDefense   = 100,
        ChanceToFall     = 0,
        Insulation       = 0.8,
        WindResistance   = 0.8,
		WorldStaticModel = Hydrocraft.HCHelmiron,
	}

item HCHelmbronze
	{
		Weight    		 = 2.0,
		Type             = Clothing,
		ClothingItem     = HCHelmbronze,
		BodyLocation     = Hat,
		DisplayName      = Bronze Helmet,
		icon 			 = HCHelmbronze,
		Tooltip 		 = Tooltip_HCArmor,
		DisplayCategory  = ClothP,
		BloodLocation    = Head,
		CanHaveHoles     = false,
        BiteDefense      = 100,
        ScratchDefense   = 100,
        ChanceToFall     = 0,
        Insulation       = 0.8,
        WindResistance   = 0.8,
		WorldStaticModel = Hydrocraft.HCHelmbronze,
	}

item HCHelmcopper
    {
		Weight    		 = 2.0,
		Type             = Clothing,
		ClothingItem     = HCHelmcopper,
		BodyLocation     = Hat,
		DisplayName      = Copper Helmet,
		icon 			 = HCHelmcopper,
		Tooltip 		 = Tooltip_HCArmor,
		DisplayCategory  = ClothP,
		BloodLocation    = Head,
		CanHaveHoles     = false,
        BiteDefense      = 100,
        ScratchDefense   = 100,
        ChanceToFall     = 0,
        Insulation       = 0.8,
        WindResistance   = 0.8,
		WorldStaticModel = Hydrocraft.HCHelmcopper,
	}

item HCHelmcookingpot
    	{
        Weight    		= 2.0,
        Type    		= Normal,
        DisplayName         	= Cooking Pot Helmet,
        icon 			= HCHelmcookingpot,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCHelmbucket
	{
	Weight    		= 1.0,
	Type    		= Normal,
	DisplayName		= Bucket Helmet,
	Icon			= HCHelmbucket,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
	}


/************************Gloves************************/

item HCOvenmitts
    {
        DisplayCategory 		= Accessory,
		Type 					= Clothing,	
        DisplayName         	= Oven Mitts,		
		ClothingItem 			= HC_OvenMitts,
		BodyLocation 			= Hands,
		BloodLocation 			= Hands,		
        Weight    				= 0.1,
        Icon 					= HCOvenmitts,		
		ScratchDefense 			= 10,
        CombatSpeedModifier 	= 0.90,		
        BiteDefense 			= 10,
        Weight 					= 0.1,
        Insulation 				= 1.0,
        WindResistance 			= 1.0,
        FabricType 				= Cotton,
        WorldStaticModel 		= WorldItem-HCOvenMitt,
		Tooltip 				= Tooltip_HCArmor,	
	}		
 

item HCWorkgloves
    {
		DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Work Gloves,
        ClothingItem = Gloves_LeatherGloves,
        BodyLocation = Hands,
        IconsForTexture = GlovesLeatherBlackpng;GlovesLeatherBrown,
        BloodLocation = Hands,
        ScratchDefense = 30,
        BiteDefense = 15,
        Weight = 0.1,
        Insulation = 0.75,
        WindResistance = 0.75,
        FabricType = Leather,
        WorldStaticModel = Gloves_Ground,		
    }

item HCGardengloves
    	{
        Weight    		= 0.25,
        Type    		= Normal,
        DisplayName         	= Garden Gloves,
        icon 			= HCGardengloves,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCGlovekevlar
    	{
        Weight    		= 0.5,
        Type    		= Normal,
        DisplayName         	= Kevlar Gloves,
        icon 			= HCGlovekevlar,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCGloveriot
    	{
        Weight    		= 0.5,
        Type    		= Normal,
        DisplayName         	= Riot Gloves,
        icon 			= HCGloveriot,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCGlovechainmail
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Chainmail Gloves,
        icon 			= HCGlovechainmail,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCGlovesteel
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Steel Gauntlets,
        icon 			= HCGlovesteel,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCGloveiron
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Iron Gauntlets,
        icon 			= HCGloveiron,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCGlovebronze
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Bronze Gauntlets,
        icon 			= HCGlovebronze,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCGlovecopper
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Bronze Gauntlets,
        icon 			= HCGlovebronze,
	    Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCGlovestuddedleather
    	{
        Weight    		= 0.50,
        Type    		= Normal,
        DisplayName         	= Studded Leather Gloves,
        icon 			= HCGlovestuddedleather,
	    Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCGlovesHardLeather
    {
        Type = Clothing,
        DisplayName = Hardened Leather Gloves,
        ClothingItem = HCGlovesHardLeather,
        icon         = HCGlovecord,
        BodyLocation = Hands,
        BloodLocation = Hands,
        ScratchDefense = 100,
        BiteDefense = 70,
        Weight = 0.3,
        Insulation = 0.5,
        WindResistance = 0.5,
        FabricType = Leather,
		DisplayCategory          =   ClothP,
    }

item HCGlovecord
    	{
        Weight    		= 0.25,
        Type    		= Normal,
        DisplayName         	= Cord Gloves,
        icon 			= HCGlovecord,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

/************************Arm Armor************************/

item HCArmarmorkevlar
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName    = Kevlar Arm Guards,
        icon 			= HCArmarmorkevlar,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmarmorswat
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= SWAT Arm Guards,
        icon 			= HCArmarmorswat,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmarmorriot
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Riot Arm Guards,
        icon 			= HCArmarmorriot,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmarmorpaintball
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Paintball Arm Guards,
        icon 			= HCArmarmorpaintball,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmarmorsamurai
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Samurai Arm Guards,
        icon 			= HCArmarmorsamurai,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmarmorlamellar
    	{
        Weight    		= 2.0,
        Type    		= Normal,
        DisplayName         	= Lamellar Arm Guards,
        icon 			= HCArmarmorlamellar,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmarmorsteel
    	{
        Weight    		= 2.0,
        Type    		= Normal,
        DisplayName         	= Steel Arm Guards,
        icon 			= HCArmarmorsteel,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmarmoriron
    	{
        Weight    		= 2.0,
        Type    		= Normal,
        DisplayName         	= Iron Arm Guards,
        icon 			= HCArmarmoriron,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmarmorbronze
    	{
        Weight    		= 2.0,
        Type    		= Normal,
        DisplayName         	= Bronze Arm Guards,
        icon 			= HCArmarmorbronze,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmarmorcopper
    	{
        Weight    		= 2.0,
        Type    		= Normal,
        DisplayName         	= Copper Arm Guards,
        icon 			= HCArmarmorcopper,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}


item HCArmarmorstuddedleather
    	{
        Weight    		= 1.5,
        Type    		= Normal,
        DisplayName         	= Studded Leather Arm Guards,
        icon 			= HCArmarmorstuddedleather,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmarmorhardenedleather
    	{
        Weight    		= 1.5,
        Type    		= Normal,
        DisplayName         	= Hardened Leather Arm Guards,
        icon 			= HCArmarmorhardenedleather,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmarmorleather
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Leather Arm Guards,
        icon 			= HCArmarmorleather,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmarmorhide
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Hide Arm Guards,
        icon 			= HCArmarmorhide,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmarmorpadded
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Padded Arm Guards,
        icon 			= HCArmarmorpadded,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmarmorbone
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Bone Arm Guards,
        icon 			= HCArmarmorbone,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmarmorbamboo
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Bamboo Arm Guards,
        icon 			= HCArmarmorbamboo,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmarmorlog
    	{
        Weight    		= 2.0,
        Type    		= Normal,
        DisplayName         	= Log Arm Guards,
        icon 			= HCArmarmorlog,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmarmortire
    	{
        Weight    		= 2.0,
        Type    		= Normal,
        DisplayName         	= Tire Arm Guards,
        icon 			= HCArmarmortire,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmarmorbubblewrap
    	{
        Weight    		= 0.2,
        Type    		= Normal,
        DisplayName         	= Bubble Wrap Arm Guards,
        icon 			= HCArmarmorbubblewrap,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

/************************Torso Armor************************/

item HCArmormilitaryjacket
	{
	Weight    		= 1.8,
	Type    		= Normal,
	DisplayName		= Military Jacket,
	Icon			= HCArmormilitaryjacket,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
	}

item HCArmorlightjacket
	{
	Weight    		= 0.8,
	Type    		= Normal,
	DisplayName		= Light Jacket,
	Icon			= HCArmorlightjacket,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
	}

item HCArmorleatherjacket
	{
	Weight    		= 1.5,
	Type    		= Normal,
	DisplayName		= Leather Jacket,
	Icon			= HCArmorleatherjacket,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
	}

item HCArmorkevlar
    	{
        Weight    		= 5.0,
        Type    		= Normal,
        DisplayName         	= Kevlar Armor,
        icon 			= HCArmorkevlar,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}


item HCArmorswat
    	{
        Weight    		= 5.0,
        Type    		= Normal,
        DisplayName         	= SWAT Armor,
        icon 			= HCArmorswat,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmorriot
    	{
        Weight    		= 5.0,
        Type    		= Normal,
        DisplayName         	= Riot Armor,
        icon 			= HCArmorriot,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmorparamedic
    	{
        Weight    		= 5.0,
        Type    		= Normal,
        DisplayName         	= Paramedic Armor,
        icon 			= HCArmorparamedic,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmorpaintball
    	{
        Weight    		= 5.0,
        Type    		= Normal,
        DisplayName         	= Paintball Armor,
        icon 			= HCArmorpaintball,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmorsamurai
    	{
        Weight    		= 5.0,
        Type    		= Normal,
        DisplayName         	= Samurai Armor,
        icon 			= HCArmorsamurai,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmorlamelar
    	{
        Weight    		= 5.0,
        Type    		= Normal,
        DisplayName         	= Lamelar Armor,
        icon 			= HCArmorlamelar,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmorchainmail
    	{
        Weight    		= 10.0,
        Type    		= Normal,
        DisplayName         	= Chainmail Armor,
        icon 			= HCArmorchainmail,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}


item HCArmorscalemail
    	{
        Weight    		= 10.0,
        Type    		= Normal,
        DisplayName         	= Scalemail Armor,
        icon 			= HCArmorscalemail,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmorsteel
    	{
        Weight    		= 10.0,
        Type    		= Normal,
        DisplayName         	= Steel Armor,
        icon 			= HCArmorsteel,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}


item HCArmoriron
	{
		Type             = Clothing,
		ClothingItem     = HCArmoriron,
		BodyLocation     = TorsoExtra,
		BloodLocation    = ShirtNoSleeves,
        Weight    		 = 10.0,
        DisplayName      = Iron Armor,
        Icon 			 = HCArmoriron,
		Tooltip 		 = Tooltip_HCArmor,
		DisplayCategory  = ClothP,
		Insulation       = 0.3,
        WindResistance   = 0.25,
        BiteDefense      = 90,
        ScratchDefense   = 90,
        BulletDefense    = 50,
		RunSpeedModifier = 0.75,
        WorldStaticModel = BulletVest_Ground,
    }


item HCArmorbronze
    {
		Type             = Clothing,
		ClothingItem     = HCArmorbronze,
		BodyLocation     = TorsoExtra,
		BloodLocation    = ShirtNoSleeves,
        Weight    		 = 10.0,
        DisplayName      = Bronze Armor,
        Icon 			 = HCArmorbronze,
		Tooltip 		 = Tooltip_HCArmor,
		DisplayCategory  = ClothP,
		Insulation       = 0.3,
        WindResistance   = 0.25,
        BiteDefense      = 90,
        ScratchDefense   = 90,
        BulletDefense    = 50,
		RunSpeedModifier = 0.75,
        WorldStaticModel = BulletVest_Ground,
    }

item HCArmorcopper
    {
		Type             = Clothing,
		ClothingItem     = HCArmorcopper,
		BodyLocation     = TorsoExtra,
		BloodLocation    = ShirtNoSleeves,
        Weight    		 = 10.0,
        DisplayName      = Copper Armor,
        Icon 			 = HCArmorcopper,
		Tooltip 		 = Tooltip_HCArmor,
		DisplayCategory  = ClothP,
		Insulation       = 0.3,
        WindResistance   = 0.25,
        BiteDefense      = 90,
        ScratchDefense   = 90,
        BulletDefense    = 50,
		RunSpeedModifier = 0.75,
        WorldStaticModel = BulletVest_Ground,
    }

item HCArmorstuddedleather
    	{
        Weight    		= 8.0,
        Type    		= Normal,
        DisplayName         	= Studded Leather Armor,
        icon 			= HCArmorstuddedleather,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmorhardenedleather
    	{
        Weight    		= 8.0,
        Type    		= Normal,
        DisplayName         	= Hardened Leather Armor,
        icon 			= HCArmorhardenedleather,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmorleather
    	{
        Weight    		= 5.0,
        Type    		= Normal,
        DisplayName         	= Leather Armor,
        icon 			= HCArmorleather,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmorhide
    	{
        Weight    		= 5.0,
        Type    		= Normal,
        DisplayName         	= Hide Armor,
        icon 			= HCArmorhide,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmorpadded
    	{
        Weight    		= 5.0,
        Type    		= Normal,
        DisplayName         	= Padded Armor,
        icon 			= HCArmorpadded,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}


item HCArmorbone
    	{
        Weight    		= 5.0,
        Type    		= Normal,
        DisplayName         	= Bone Armor,
        icon 			= HCArmorbone,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmorbamboo
    	{
        Weight    		= 5.0,
        Type    		= Normal,
        DisplayName         	= Bamboo Armor,
        icon 			= HCArmorbamboo,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmorlog
    	{
        Weight    		= 5.0,
        Type    		= Normal,
        DisplayName         	= Log Armor,
        icon 			= HCArmorlog,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmortire
    	{
        Weight    		= 5.0,
        Type    		= Normal,
        DisplayName         	= Tire Armor,
        icon 			= HCArmortire,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmorphonebooks
    	{
        Weight    		= 3.0,
        Type    		= Normal,
        DisplayName         	= Phone Book Armor,
        icon 			= HCArmorphonebooks,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCArmorbubblewrap
    	{
        Weight    		= 0.4,
        Type    		= Normal,
        DisplayName         	= Bubble Wrap Armor,
        icon 			= HCArmorbubblewrap,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

/************************Leg Armor************************/

item HCJeans
	{
	Weight    		= 1.5,
	Type    		= Normal,
	DisplayName		= Thick Jeans,
	Icon			= HCJeans,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
	}

item HCLegarmorkevlar
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Kevlar Leg Guards,
        icon 			= HCLegarmorkevlar,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCLegarmorswat
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Swat Leg Guards,
        icon 			= HCLegarmorswat,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCLegarmorriot
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Riot Leg Guards,
        icon 			= HCLegarmorriot,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCLegarmorpaintball
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Paintball Leg Guards,
        icon 			= HCLegarmorpaintball,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCLegarmorsamurai
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Samurai Leg Guards,
        icon 			= HCLegarmorsamurai,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCLegarmorlamelar
    	{
        Weight    		= 2.0,
        Type    		= Normal,
        DisplayName         	= Lamelar Leg Guards,
        icon 			= HCLegarmorlamelar,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCLegarmorchainmail
    	{
        Weight    		= 2.0,
        Type    		= Normal,
        DisplayName         	= Chainmail Leg Guards,
        icon 			= HCLegarmorchainmail,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCLegarmorscalemail
    	{
        Weight    		= 2.0,
        Type    		= Normal,
        DisplayName         	= Scalemail Leg Guards,
        icon 			= HCLegarmorscalemail,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCLegarmorsteel
    	{
        Weight    		= 2.0,
        Type    		= Normal,
        DisplayName         	= Steel Leg Guards,
        icon 			= HCLegarmorsteel,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCLegarmoriron
    {
		Weight    		        = 2.0,
		Type    		        = Clothing,
		ClothingItem            = HCLegarmoriron,
		BodyLocation            = Legs1,
		BloodLocation           = Trousers,
		Insulation              = 0.3,
        WindResistance          = 0.15,
		DisplayName         	= Iron Leg Guards,
		icon 			        = HCLegarmoriron,
		Tooltip 		        = Tooltip_HCArmor,
		DisplayCategory         = ClothP,
		BiteDefense             = 90,
        ScratchDefense          = 90,
        BulletDefense           = 50,
	}

item HCLegarmorbronze
	{
		Weight    		        = 2.0,
		Type    		        = Clothing,
		ClothingItem            = HCLegarmorbronze,
		BodyLocation            = Legs1,
		BloodLocation           = Trousers,
		Insulation              = 0.3,
        WindResistance          = 0.15,
		DisplayName         	= Bronze Leg Guards,
		icon 			        = HCLegarmorbronze,
		Tooltip 		        = Tooltip_HCArmor,
		DisplayCategory         = ClothP,
		BiteDefense             = 90,
        ScratchDefense          = 90,
        BulletDefense           = 50,
	}

item HCLegarmorcopper
	{
		Weight    		        = 2.0,
		Type    		        = Clothing,
		ClothingItem            = HCLegarmorcopper,
		BodyLocation            = Legs1,
		BloodLocation           = Trousers,
		Insulation              = 0.3,
        WindResistance          = 0.15,
		DisplayName         	= Copper Leg Guards,
		icon 			        = HCLegarmorcopper,
		Tooltip 		        = Tooltip_HCArmor,
		DisplayCategory         = ClothP,
		BiteDefense             = 90,
        ScratchDefense          = 90,
        BulletDefense           = 50,
	}

item HCLegarmorstuddedleather
    	{
        Weight    		= 1.5,
        Type    		= Normal,
        DisplayName         	= Studded Leather Leg Guards,
        icon 			= HCLegarmorstuddedleather,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCLegarmorhardenedleather
    	{
        Weight    		= 1.5,
        Type    		= Normal,
        DisplayName         	= Hardened Leather Leg Guards,
        icon 			= HCLegarmorhardenedleather,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCLegarmorleather
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Leather Leg Guards,
        icon 			= HCLegarmorleather,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCLegarmorhide
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Hide Leg Guards,
        icon 			= HCLegarmorhide,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCLegarmorpadded
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Padded Leg Guards,
        icon 			= HCLegarmorpadded,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCLegarmorbone
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Bone Leg Guards,
        icon 			= HCLegarmorbone,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCLegarmorlog
    	{
        Weight    		= 2.0,
        Type    		= Normal,
        DisplayName         	= Log Leg Guards,
        icon 			= HCLegarmorlog,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCLegarmortire
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Tire Leg Guards,
        icon 			= HCLegarmortire,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCLegarmorbubblewrap
    	{
        Weight    		= 0.2,
        Type    		= Normal,
        DisplayName         	= Bubble Wrap Leg Guards,
        icon 			= HCLegarmorbubblewrap,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

/************************Boots************************/

item HCBootsteel
    	{
        Weight    		= 1.0,
        Type    		= Normal,
        DisplayName         	= Steel Greaves,
        icon 			= HCBootsteel,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
    	}

item HCBootleather
	{
	Weight    		= 1.1,
	Type    		= Normal,
	DisplayName		= Leather Greaves,
	Icon			= HCBootleather,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   ClothP,
	}

/************************Shields************************/

item HCShieldriot
    	{
        Weight    		= 5.0,
        Type    		= Normal,
        DisplayName         	= Riot Shield,
        icon 			= HCShieldriot,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   WepShield,
    	}

item HCShieldsteel
    	{
        Weight    		= 5.0,
        Type    		= Normal,
        DisplayName         	= Steel Shield,
        icon 			= HCShieldsteel,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   WepShield,
    	}


item HCShieldiron
    	{
        Weight    		= 5.0,
        Type    		= Normal,
        DisplayName         	= Iron Shield,
        icon 			= HCShieldiron,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   WepShield,
    	}


item HCShieldbronze
    	{
        Weight    		= 5.0,
        Type    		= Normal,
        DisplayName         	= Bronze Shield,
        icon 			= HCShieldbronze,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   WepShield,
    	}

item HCShieldcopper
    	{
        Weight    		= 5.0,
        Type    		= Normal,
        DisplayName         	= Copper Shield,
        icon 			= HCShieldcopper,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   WepShield,
    	}


item HCShieldwood
    	{
        Weight    		= 2.5,
        Type    		= Normal,
        DisplayName         	= Wooden Shield,
        icon 			= HCShieldwood,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   WepShield,
    	}


item HCShieldtrashcanlid
    	{
        Weight    		= 2.5,
        Type    		= Normal,
        DisplayName         	= Trashcan Lid,
        icon 			= HCShieldtrashcanlid,
	Tooltip 		= Tooltip_HCArmor,
		DisplayCategory          =   WepShield,
    	}

/************************RECIPES************************/



recipe Stitch Hardened Leather Gloves
    {
            SkillRequired:Tailoring=2,
            HCLeatherhard=2,
            HCLeather=1,
            keep HCTailoringbench2,
            Thread=2,
            CanBeDoneFromFloor:true,
            Result:HCGlovesHardLeather,
            NeedToBeLearn:true,
            Time:200.0,
            Category:Tailoring,
            OnGiveXP:HCTailoring_OnGiveXP,
    }

/*
recipe Make Helmet
	{
	   	BucketEmpty,
		keep [Recipe.GetItemTypes.SharpKnife],
	   	Result:HCHelmbucket,
	   	Time:15.0,
    		Category:Armor,
    		OnGiveXP:Recipe.OnGiveXP.None,
	}

recipe Make Helmet
	{
	   	Pot,
		HCRopethin,
    		keep HCSawmetal,
	   	Result:HCHelmcookingpot,
	   	Time:15.0,
    		Category:Armor,
    		OnGiveXP:Recipe.OnGiveXP.None,
	}

recipe Make Helmet
	{
	   	HCSteelingot=2,
    		keep HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCHelmsteel,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}
*/
recipe Make Helmet
	{
	   	HCIroningot=2,
    		keep HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCHelmiron,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Helmet
	{
	   	HCBronzeingot=2,
    		keep HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCHelmbronze,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Helmet
	{
	   	HCCopperingot=2,
    		keep HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCHelmcopper,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}
/*
recipe Make Gauntlets
	{
        	HCRingsteel=8,
    		keep HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCGlovechainmail,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Gauntlets
	{
	   	HCSteelingot=2,
    		keep HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCGlovesteel,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Gauntlets
	{
	   	HCIroningot=2,
    		keep HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCGloveiron,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Gauntlets
	{
	   	HCBronzeingot=2,
    		keep HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCGlovebronze,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Gauntlets
	{
	   	HCCopperingot=2,
    		keep HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCGlovecopper,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}


recipe Make Studded Leather Gloves
    {
    		HCLeather=2,
    		HCSteelingot,
    		keep HCBoneneedle,
    		Thread=2,
    		Result:HCGlovestuddedleather,
    		NeedToBeLearn:true,
    		Time:200.0,
    		Category:Armor,
    		OnGiveXP:HCTailoring_OnGiveXP,
    }
*/

recipe Make Leather Gloves
    {
    		HCLeather=2,
    		keep HCBoneneedle,
    		Thread=2,
    		Result:Gloves_LeatherGloves,
    		NeedToBeLearn:true,
    		Time:200.0,
    		Category:Tailoring,
    		OnGiveXP:HCTailoring_OnGiveXP,
    }

recipe Make Work Gloves
    {
    		HCLeather=2,
    		keep HCTailoringbench2,
   		Thread=2,
    		Result:HCWorkgloves,
                CanBeDoneFromFloor:true,
    		NeedToBeLearn:true,
    		Time:200.0,
    		Category:Tailoring,
    		OnGiveXP:HCTailoring_OnGiveXP,
    }

/*
recipe Make Arm Guards
	{
	   	HCSteelingot=2,
    		keep HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmarmorsteel,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Arm Guards
	{
	   	HCIroningot=2,
    		keep HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmarmoriron,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Arm Guards
	{
	   	HCBronzeingot=2,
    		keep HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmarmorbronze,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Arm Guards
	{
	   	HCCopperingot=2,
    		keep HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmarmorcopper,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Arm Guards
	{
	   	HCLeatherhard=2,
    		HCSteelingot,
    		keep HCBoneneedle,
    		Thread=4,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmarmorlamellar,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCTailoring_OnGiveXP,
	}

recipe Make Arm Guards
	{
	   	HCLeather=2,
    		HCSteelingot,
    		keep HCBoneneedle,
    		Thread=2,
		Rope,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmarmorstuddedleather,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCTailoring_OnGiveXP,
	}

recipe Make Arm Guards
	{
	   	HCLeatherhard=2,
    		keep HCBoneneedle,
    		Thread=2,
		Rope,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmarmorhardenedleather,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCTailoring_OnGiveXP,
	}

recipe Make Arm Guards
	{
	   	HCLeather=2,
    		keep HCBoneneedle,
    		Thread=2,
		Rope,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmarmorleather,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCTailoring_OnGiveXP,
	}

recipe Make Arm Guards
	{
	   	HCAnimalfurdried=2,
    		keep HCBoneneedle,
    		Thread=2,
		Rope,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmarmorhide,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCTailoring_OnGiveXP,
	}

recipe Make Arm Guards
	{
	   	HCCottoncloth/HCLinencloth/HCSilkcloth/HCWoolcloth,
	   	HCCottoncloth/HCLinencloth/HCSilkcloth/HCWoolcloth,
    		keep Needle/HCBoneneedle,
    		Thread=2,
		Rope,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmarmorpadded,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCTailoring_OnGiveXP,
	}

recipe Make Arm Guards
	{
	   	HCBone=4,
		Rope,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmarmorbone,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:Recipe.OnGiveXP.None,
	}

recipe Make Arm Guards
	{
	   	HCBamboo=2,
		Rope,
    		keep [Recipe.GetItemTypes.Saw],
    		CanBeDoneFromFloor:true,
	   	Result:HCArmarmorbamboo,
    		Sound:PZ_Saw,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:Recipe.OnGiveXP.None,
	}

recipe Make Arm Guards
	{
	   	Log,
		Rope,
    		keep [Recipe.GetItemTypes.Saw],
    		CanBeDoneFromFloor:true,
	   	Result:HCArmarmorlog,
		Sound:PZ_Saw,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:Recipe.OnGiveXP.None,
	}

recipe Make Arm Guards
	{
	   	OldTire1/OldTire2/OldTire3/NormalTire1/NormalTire2/NormalTire3/ModernTire1/ModernTire2/ModernTire3,
		Rope,
    		keep [Recipe.GetItemTypes.Saw],
    		CanBeDoneFromFloor:true,
	   	Result:HCArmarmortire,
		Sound:PZ_Saw,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:Recipe.OnGiveXP.None,
	}


recipe Make Arm Guards
	{
	   	HCBubblewrap=2,
		DuctTape=4,
	   	Result:HCArmarmorbubblewrap,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:Recipe.OnGiveXP.None,
	}

recipe Make Armor
	{
        	HCRingsteel=16,
    		keep HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmorchainmail,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Armor
	{
	   	HCSteelingot=4,
    		keep HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmorscalemail,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Armor
	{
	   	HCSteelingot=5,
    		keep HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmorsteel,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}
*/
recipe Make Armor
	{
	   	HCIroningot=5,
    		keep HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmoriron,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Armor
	{
	   	HCBronzeingot=5,
    		keep HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmorbronze,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Armor
	{
	   	HCCopperingot=5,
    		keep HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmorcopper,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}
/*
recipe Make Armor
	{
	   	HCLeatherhard=4,
    		HCSteelingot=2,
    		keep HCBoneneedle,
    		Thread=8,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmorlamelar,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCTailoring_OnGiveXP,
	}

recipe Make Armor
	{
	   	HCLeather=4,
    		HCSteelingot=2,
    		keep HCBoneneedle,
    		Thread=4,
		Rope,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmorstuddedleather,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCTailoring_OnGiveXP,
	}

recipe Make Armor
	{
	   	HCLeatherhard=4,
    		keep HCBoneneedle,
    		Thread=4,
		Rope=2,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmorhardenedleather,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCTailoring_OnGiveXP,
	}

recipe Make Armor
	{
	   	HCLeather=4,
    		keep HCBoneneedle,
    		Thread=4,
		Rope=2,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmorleather,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCTailoring_OnGiveXP,
	}

recipe Make Armor
	{
	   	HCAnimalfurdried=4,
    		keep HCBoneneedle,
    		Thread=4,
		Rope=2,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmorhide,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:Recipe.OnGiveXP.None,
	}

recipe Make Armor
	{
	   	HCCottoncloth/HCLinencloth/HCSilkcloth/HCWoolcloth,
	   	HCCottoncloth/HCLinencloth/HCSilkcloth/HCWoolcloth,
	   	HCCottoncloth/HCLinencloth/HCSilkcloth/HCWoolcloth,
	   	HCCottoncloth/HCLinencloth/HCSilkcloth/HCWoolcloth,
    		keep Needle/HCBoneneedle,
    		Thread=4,
		Rope,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmorpadded,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCTailoring_OnGiveXP,
	}

recipe Make Armor
	{
	   	HCBone=8,
		Rope=2,
    		CanBeDoneFromFloor:true,
	   	Result:HCArmorbone,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:Recipe.OnGiveXP.None,
	}

recipe Make Armor
	{
	   	HCBamboo=4,
		Rope=2,
    		keep [Recipe.GetItemTypes.Saw],
    		CanBeDoneFromFloor:true,
	   	Result:HCArmorbamboo,
    		Sound:PZ_Saw,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:Recipe.OnGiveXP.None,
	}

recipe Make Armor
	{
	   	Log=2,
		Rope=2,
    		keep [Recipe.GetItemTypes.Saw],
    		CanBeDoneFromFloor:true,
	   	Result:HCArmorlog,
		Sound:PZ_Saw,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:Recipe.OnGiveXP.None,
	}

recipe Make Armor
	{
	   	OldTire1/OldTire2/OldTire3/NormalTire1/NormalTire2/NormalTire3/ModernTire1/ModernTire2/ModernTire3,
		OldTire1/OldTire2/OldTire3/NormalTire1/NormalTire2/NormalTire3/ModernTire1/ModernTire2/ModernTire3,
		Rope=2,
    		keep [Recipe.GetItemTypes.Saw],
    		CanBeDoneFromFloor:true,
	   	Result:HCArmortire,
		Sound:PZ_Saw,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:Recipe.OnGiveXP.None,
	}

recipe Make Armor
	{
	   	HCBookphone=6,
		Belt/Sling,
		Belt/Sling,
        	Glue/HCSuperglue/HCRubbercement/HCHotgluegunfull/HCGluejar,
	   	Result:HCArmorphonebooks,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:Recipe.OnGiveXP.None,
	}

recipe Make Armor
	{
	   	HCBubblewrap=4,
		DuctTape=10,
	   	Result:HCArmorbubblewrap,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:Recipe.OnGiveXP.None,
	}

recipe Make Leg Guards
	{
        	HCRingsteel=16,
    		keep HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCLegarmorchainmail,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Leg Guards
	{
	   	HCSteelingot=4,
    		keep HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCLegarmorscalemail,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Leg Guards
	{
	   	HCSteelingot=2,
    		keep HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCLegarmorsteel,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}
*/
recipe Make Leg Guards
	{
	   	HCIroningot=2,
    		keep HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCLegarmoriron,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Leg Guards
	{
	   	HCBronzeingot=2,
    		keep HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCLegarmorbronze,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Leg Guards
	{
	   	HCCopperingot=2,
    		keep HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCLegarmorcopper,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}
/*
recipe Make Leg Guards
	{
	   	HCBubblewrap=2,
		DuctTape=6,
	   	Result:HCLegarmorbubblewrap,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:Recipe.OnGiveXP.None,
	}

recipe Make Leg Guards
	{
	   	HCLeatherhard=2,
    		HCSteelingot,
    		keep HCBoneneedle,
    		Thread=4,
    		CanBeDoneFromFloor:true,
	   	Result:HCLegarmorlamelar,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCTailoring_OnGiveXP,
	}

recipe Make Leg Guards
	{
	   	HCLeather=2,
    		HCSteelingot,
    		keep HCBoneneedle,
    		Thread=2,
		Rope,
    		CanBeDoneFromFloor:true,
	   	Result:HCLegarmorstuddedleather,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCTailoring_OnGiveXP,
	}

recipe Make Leg Guards
	{
	   	HCLeatherhard=2,
    		keep HCBoneneedle,
    		Thread=2,
		Rope,
    		CanBeDoneFromFloor:true,
	   	Result:HCLegarmorhardenedleather,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCTailoring_OnGiveXP,
	}

recipe Make Leg Guards
	{
	   	HCLeather=2,
    		keep HCBoneneedle,
    		Thread=2,
		Rope,
    		CanBeDoneFromFloor:true,
	   	Result:HCLegarmorleather,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCTailoring_OnGiveXP,
	}

recipe Make Leg Guards
	{
	   	HCAnimalfurdried=2,
    		keep HCBoneneedle,
    		Thread=2,
		Rope,
    		CanBeDoneFromFloor:true,
	   	Result:HCLegarmorhide,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCTailoring_OnGiveXP,
	}

recipe Make Leg Guards
	{
	   	HCCottoncloth/HCLinencloth/HCSilkcloth/HCWoolcloth,
	   	HCCottoncloth/HCLinencloth/HCSilkcloth/HCWoolcloth,
    		keep Needle/HCBoneneedle,
    		Thread=2,
		Rope,
    		CanBeDoneFromFloor:true,
	   	Result:HCLegarmorpadded,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCTailoring_OnGiveXP,
	}

recipe Make Leg Guards
	{
	   	HCBone=4,
		Rope,
    		CanBeDoneFromFloor:true,
	   	Result:HCLegarmorbone,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:Recipe.OnGiveXP.None,
	}

recipe Make Leg Guards
	{
	   	Log,
		Rope,
    		keep [Recipe.GetItemTypes.Saw],
    		CanBeDoneFromFloor:true,
	   	Result:HCLegarmorlog,
		Sound:PZ_Saw,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:Recipe.OnGiveXP.None,
	}

recipe Make Leg Guards
	{
	   	OldTire1/OldTire2/OldTire3/NormalTire1/NormalTire2/NormalTire3/ModernTire1/ModernTire2/ModernTire3,
		Rope,
    		keep [Recipe.GetItemTypes.Saw],
    		CanBeDoneFromFloor:true,
	   	Result:HCLegarmortire,
		Sound:PZ_Saw,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:Recipe.OnGiveXP.None,
	}

recipe Make Greaves
	{
	   	HCSteelingot=2,
    		keep HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCBootsteel,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Greaves
    	{
    		HCLeather=2,
    		HCLeatherhard=2,
    		keep HCBoneneedle,
    		Thread=4,
   	 	Result:HCBootleather,
    		NeedToBeLearn:true,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCTailoring_OnGiveXP,
    	}


recipe Make Leather Boots
    {
    		HCLeather=2,
    		keep HCBoneneedle,
    		Thread=2,
    		Result:HCLeatherboots,
    		NeedToBeLearn:true,
    		Time:200.0,
    		Category:Armor,
    		OnGiveXP:HCTailoring_OnGiveXP,
    }


recipe Make Shield
	{
	   	HCSteelingot=4,
    		keep HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCShieldsteel,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Shield
	{
	   	HCIroningot=4,
    		keep HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCShieldiron,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Shield
	{
	   	HCBronzeingot=4,
    		keep HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCShieldbronze,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Shield
	{
	   	HCCopperingot=4,
    		keep HCSmithyhammercopper/HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    		[Recipe.GetItemTypes.BlacksmithTongs],
    		keep [Recipe.GetItemTypes.LeatherGloves]/HCOvenmitts,
		keep HCAnvil2/HCAnvillead2/HCAnvilstone2,
    		CanBeDoneFromFloor:true,
	   	Result:HCShieldcopper,
	   	Time:150.0,
    		Category:Armor,
    		OnGiveXP:HCWelding_OnGiveXP,
	}

recipe Make Shield
	{
		Plank=4,
		Nails=4,
    		keep [Recipe.GetItemTypes.Hammer],
		keep [Recipe.GetItemTypes.Saw],
	   	Result:HCShieldwood,
	   	Time:150.0,
    		Sound:PZ_Hammer,
    		Category:Armor,
    		OnGiveXP:Recipe.OnGiveXP.None,
	}
*/
}