module Hydrocraft
{
    imports
    {
        Base

    }

/************************ITEMS************************/

item HCGlassshards
    {
        Weight    		= 0.1,
        Type    		= Normal,
        DisplayName         	= Glass Shards,
        icon 			= HCGlassshards,
		DisplayCategory	= CraftInd,
    }   

item HCGlassingot
    {
        Weight    		= 0.5,
        Type    		= Normal,
        DisplayName         	= Glass Ingot,
        icon 			= HCGlassingot,
		DisplayCategory	= CraftInd,
    }   

item HCIronblowpipe
    {
        Weight    		= 2,
        Type    		= Normal,
        DisplayName         	= Iron Blowpipe,
        icon 			= HCIronblowpipe,
		DisplayCategory	= CraftInd,
    }

item HCGlasspane
    {
        Weight    		= 0.5,
        Type    		= Normal,
        DisplayName         	= Glass Pane,
        icon 			= HCGlasspane,
		DisplayCategory	= CraftInd,
    } 

item HCGlasspanelarge
    {
        Weight    		= 0.5,
        Type    		= Normal,
        DisplayName         	= Large Glass Pane,
        icon 			= HCGlasspanelarge,
		DisplayCategory	= CraftInd,
    } 

item HCMicroscopeslide
    {
        Weight    		= 0.01,
        Type    		= Normal,
        DisplayName     	= Microscope Slide,
        icon 			= HCMicroscopeslide,
		DisplayCategory	= CraftInd,
    } 

item HCWineglass
    {
        Weight    		= 0.1,
        Type    		= Normal,
        DisplayName         	= Wine Glass,
        icon 			= HCWineglass,
		DisplayCategory	= CraftDist,
    }   

item HCBeerglass
    {
        Weight    		= 0.1,
        Type    		= Normal,
        DisplayName         	= Beer Glass,
        icon 			= HCBeerglass,
		DisplayCategory	= CraftDist,
    } 

item HCGlassjug
    	{
        Weight    		= 	0.3,
	CanStoreWater		= 	TRUE,
        Type    		= 	Normal,
        DisplayName     = 	Glass Jug,
	ReplaceOnUseOn		= 	WaterSource-HCGlassjugfull,
        icon 			= 	HCGlassjug,
	RainFactor 		= 	1,
		DisplayCategory	= CraftDist,
    	}

item HCGlassjugfull
    	{
	IsWaterSource		=	TRUE,
	Weight			=	1.3,
	CanStoreWater		=	TRUE,
	Type			=	Drainable,
	UseWhileEquipped	=	FALSE,
	UseDelta		=	0.07,
	DisplayName		=	Glass Jug with Water,
	ReplaceOnDeplete	=	HCGlassjug,
	ReplaceOnUseOn		=	WaterSource-HCGlassjugfull,
	Icon			=	HCGlassjugfull,
	RainFactor 		= 	1,
		DisplayCategory	= FoodB,
    	}

item HCFiberglass
    {
        Weight    		= 0.1,
        Type    		= Normal,
        DisplayName         	= Fiberglass,
        icon 			= HCFiberglass,
		DisplayCategory	= CraftInd,
    }

/************************WEAPONS************************/

item HCBrokenbottle
	{
		MaxRange			=	1,
		WeaponSprite			=	Knife,
		MinAngle			=	0,
		Type				=	Weapon,
		MinimumSwingTime		=	2,
		KnockBackOnNoDeath		=	FALSE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blade,
		ConditionLowerChanceOneIn	=	1,
		Weight				=	0.3,
		SplatNumber			=	0,
		PushBackMod			=	0.3,
		MaxDamage			=	0.8,
		SubCategory			=	Stab,
		AimingMod			=	0.8,
		CloseKillMove 			= 	Jaw_Stab,
		ConditionMax			=	3,
		MaxHitCount			=	1,
		IsAimedHandWeapon		=	TRUE,
		DoorDamage			=	1,
		SwingAnim			=	Stab,
		WeaponWeight			=	0.3,
		DisplayName			=	Broken Bottle,
		MinRange			=	0.61,
		SwingTime			=	2,
		MinDamage			=	0.4,
		KnockdownMod			=	0,
		SplatBloodOnNoDeath		=	FALSE,
		Icon				=	HCBrokenbottle,
		RunAnim				=	Run_Weapon2,
        	IdleAnim			=	Idle_Weapon2,
        	BreakSound  			=   	PZ_BreakBottle,
        	TreeDamage  			=   	0,
        	EnduranceMod 			= 	0.5,
		DisplayCategory	= WepMelee,
	}

item HCBrokenbottle2
	{
		MaxRange			=	1,
		WeaponSprite			=	Knife,
		MinAngle			=	0,
		Type				=	Weapon,
		MinimumSwingTime		=	2,
		KnockBackOnNoDeath		=	FALSE,
		SwingAmountBeforeImpact		=	0.02,
		Categories			=	Blade,
		ConditionLowerChanceOneIn	=	1,
		Weight				=	0.3,
		SplatNumber			=	0,
		PushBackMod			=	0.3,
		MaxDamage			=	0.8,
		SubCategory			=	Stab,
		AimingMod			=	0.8,
		CloseKillMove 			= 	Jaw_Stab,
		ConditionMax			=	3,
		MaxHitCount			=	1,
		IsAimedHandWeapon		=	TRUE,
		DoorDamage			=	1,
		SwingAnim			=	Stab,
		WeaponWeight			=	0.3,
		DisplayName			=	Broken Bottle,
		MinRange			=	0.61,
		SwingTime			=	2,
		MinDamage			=	0.4,
		KnockdownMod			=	0,
		SplatBloodOnNoDeath		=	FALSE,
		Icon				=	HCBrokenbottle2,
		RunAnim				=	Run_Weapon2,
        	IdleAnim			=	Idle_Weapon2,
        	BreakSound  			=   	PZ_BreakBottle,
        	TreeDamage  			=   	0,
        	EnduranceMod 			= 	0.5,
		DisplayCategory	= WepMelee,
	}

/************************RECIPES************************/


recipe Break Bottle
    {
       	WhiskeyEmpty,
       	Result:HCBrokenbottle,
	Sound:PZ_BreakBottle,
       	Time:15,
	OnCreate:recipe_hcbreakbottle,
	Category:Survivalist,
        OnGiveXP:Recipe.OnGiveXP.None,
    }

recipe Break Bottle
    {
       	WineEmpty/WineEmpty2,
       	Result:HCBrokenbottle2,
	Sound:PZ_BreakBottle,
       	Time:15,
	OnCreate:recipe_hcbreakbottle,
	Category:Survivalist,
        OnGiveXP:Recipe.OnGiveXP.None,
    }
    
recipe Make Iron Blowpipe
	{
	HCIroningot=2,
    keep HCSmithyhammeriron/HCSmithyhammersteel/HCSmithyhammertitanium,
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
	keep HCAnvil/HCAnvillead/HCAnvil2/HCAnvillead2,
    	CanBeDoneFromFloor:true,
	Result:HCIronblowpipe,
	Time:150.0,
    	Category:Engineer,
        OnGiveXP:Recipe.OnGiveXP.None,
	}


recipe Create Glass from Sand
    {
    Sandbag,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    HCIngotmold=2,
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCGlassingot=2,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Glass from Sand
    {
    HCWoodenbucketsand,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    HCIngotmold=2,
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCGlassingot=2,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }


recipe Create Glass Pane
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCGlasspane,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Large Glass Pane
    {
    HCGlassingot=2,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCGlasspanelarge,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Conical Flask
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCGlassflask,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Glass Buchner Flask
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCGlassflaskbuchner,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Glass Florence Flask
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCGlassflaskflorence,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Glass Retort Flask
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCGlassflaskretort,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Glass Beaker
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCGlassbeaker,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Glass Bong
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCBongempty,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Empty Jar
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:EmptyJar,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Empty Spice Jars
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCSpicejar=2,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }


recipe Create Empty Glass Bottle
    {
    HCBrownpigment,
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCGlassbottleempty,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Empty Whiskey Bottle
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:WhiskeyEmpty,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Glass Jug
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCGlassjug,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }


recipe Create Empty Wine Bottle
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:WineEmpty,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Glass Graduated Cylinder
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCGlassgraduatedcylinder,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Glass Test Tubes
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCGlasstesttube=4,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Large Glass Balloon
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCGlassballoon,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Glass Connector
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCGlassconnector,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Glass Pipe
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCGlasspipe,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Glass Elbow Pipe
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCGlasspipeelbow,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Glass Cooler
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCGlasscooler,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Glass Funnel
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCGlassfunnel,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Wine Glasses
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCWineglass=2,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Beer Glasses
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCBeerglass=2,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Measuring Cup
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCMeasuringcup,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Eye Dropper
    {
    HCGlassingot,
    HCRubber,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCEyedropper,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Thermometer
    {
    HCGlassingot,
    HCCinnabar,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCThermometer,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }


recipe Create Empty Salt Shaker
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCSaltshakerempty,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Petri Dishes
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCGlasscutter,
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCPetridish=3,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Microscope Slides
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCGlasscutter,
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCMicroscopeslide=4,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Glass Animal Eyes
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCAnimalglasseye=10,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }

recipe Create Glass Marbles
    {
    HCGlassingot,
    Charcoal,
    [Recipe.GetItemTypes.StartFire],
    [Recipe.GetItemTypes.BlacksmithTongs],
    keep HCIronblowpipe,
    keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
    keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
    CanBeDoneFromFloor:true,
    Result:HCGlassmarbles,
    NeedToBeLearn:true,
    Time:1000,
    Category:Glassworking,
    OnCreate:getBurned,
    OnGiveXP:HCWelding_OnGiveXP,
    }
	
		
	
recipe Create Empty Ink Well
    {
		HCGlassingot,
		Charcoal,
		[Recipe.GetItemTypes.StartFire],
		[Recipe.GetItemTypes.BlacksmithTongs],
		keep HCIronblowpipe,
		keep [Recipe.GetItemTypes.LeatherGloves]/HCFiresuit,
		keep HCSmelter2/HCFurnace2/HCBlastfurnace2,
		CanBeDoneFromFloor:true,
		Result:HCBlackink0,
		NeedToBeLearn:true,
		Time:1000,
		Category:Glassworking,
		OnCreate:getBurned,
		OnGiveXP:HCWelding_OnGiveXP,
    }	







}
