module Base
{
	model MaleBody
	{
		mesh = Skinned/MaleBody,

	attachment ShieldLelftHand
	    {
	    offset = 0.0000 -0.0000 -0.0000,
	    rotate = -140.0000 0.0000 0.0000,
	    bone = Bip01_L_Hand,
	    }

    	}

	model RiotShotgun
    {
        mesh = Weapons/firearm/RiotShotgun,
	  texture = Weapons/firearm/RiotShotgun,
    }	

	model Co2ShortRiotShotgun
    {
        mesh = Weapons/firearm/Co2ShortRiotShotgun,
	  texture = Weapons/firearm/Co2ShortRiotShotgun,
    }	

	model SwatMP5
    {
        mesh = Weapons/firearm/SwatMP5,
	  texture = Weapons/firearm/SwatMP5,
    }	


	model SwatStunGrenade
	{
		mesh = weapons/1handed/SwatStungrenade,
		texture = Weapons/1handed/Swatstungrenade,

	}

	model SwatFragGrenade
	{
		mesh = weapons/1handed/SwatFraggrenade,
		texture = Weapons/1handed/SwatFraggrenade,

	}

	model SwatSmokeGrenade
	{
		mesh = weapons/1handed/SwatSmokegrenade,
		texture = Weapons/1handed/SwatSmokegrenade,

	}

	model SwatNeck
    {
        mesh = Static/Clothes/SwatNeck,
	  texture = Clothes/Hat/Hat_SwatNeck,
    }	

	model RiotShieldSwat
    {
        mesh = Weapons/1handed/RiotShieldSwat,
	  texture = Weapons/1handed/RiotShieldSwat,
    }	

	model RiotShieldPolice
    {
        mesh = Weapons/1handed/RiotShieldPolice,
	  texture = Weapons/1handed/RiotShieldPolice,
    }	
}


