module AdditionalBooks2
{
imports
	{
		Base
	}

/* FIREARMS */

	item BookAiming1
    {
        NumberOfPages	=	220,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Guns_Aim_1,
        Icon	=	ABBookgun,
        SkillTrained = Aiming,
        LvlSkillTrained = 1,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedGrey_Ground, 
    }

	item BookAiming2
    {
        NumberOfPages	=	260,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Guns_Aim_2,
        Icon	=	ABBookgun,
        SkillTrained = Aiming,
        LvlSkillTrained = 3,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedGrey_Ground, 
    }

	item BookAiming3
    {
        NumberOfPages	=	300,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Guns_Aim_3,
        Icon	=	ABBookgun,
        SkillTrained = Aiming,
        LvlSkillTrained = 5,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedGrey_Ground, 
    }

	item BookAiming4
    {
        NumberOfPages	=	340,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Guns_Aim_4,
        Icon	=	ABBookgun,
        SkillTrained = Aiming,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedGrey_Ground, 
    }

	item BookAiming5
    {
        NumberOfPages	=	380,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Guns_Aim_5,
        Icon	=	ABBookgun,
        SkillTrained = Aiming,
        LvlSkillTrained = 9,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedGrey_Ground, 
     }	

	item BookReloading1
    {
        NumberOfPages	=	220,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Guns_Rel_1,
        Icon	=	ABBookgun,
        SkillTrained = Reloading,
        LvlSkillTrained = 1,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedGrey_Ground, 
    }

	item BookReloading2
    {
        NumberOfPages	=	260,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Guns_Rel_2,
        Icon	=	ABBookgun,
        SkillTrained = Reloading,
        LvlSkillTrained = 3,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedGrey_Ground, 
    }

	item BookReloading3
    {
        NumberOfPages	=	300,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Guns_Rel_3,
        Icon	=	ABBookgun,
        SkillTrained = Reloading,
        LvlSkillTrained = 5,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedGrey_Ground, 
    }

	item BookReloading4
    {
        NumberOfPages	=	340,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Guns_Rel_4,
        Icon	=	ABBookgun,
        SkillTrained = Reloading,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedGrey_Ground, 
    }

	item BookReloading5
    {
        NumberOfPages	=	380,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Guns_Rel_5,
        Icon	=	ABBookgun,
        SkillTrained = Reloading,
        LvlSkillTrained = 9,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedGrey_Ground, 
     }


	recipe Open Chapter Reloading
    {
		BookAiming1,
		Result:BookReloading1,
		Time:10.0,

    } 
	recipe Open Chapter Reloading
    {
		BookAiming2,
		Result:BookReloading2,
		Time:10.0,

    } 
	recipe Open Chapter Reloading
    {
		BookAiming3,
		Result:BookReloading3,
		Time:10.0,

    } 
	recipe Open Chapter Reloading
    {
		BookAiming4,
		Result:BookReloading4,
		Time:10.0,

    } 
	recipe Open Chapter Reloading
    {
		BookAiming5,
		Result:BookReloading5,
		Time:10.0,

    } 
	
	recipe Open Chapter Aiming
    {
		BookReloading1,
		Result:BookAiming1,
		Time:10.0,

    } 
	recipe Open Chapter Aiming
    {
		BookReloading2,
		Result:BookAiming2,
		Time:10.0,

    } 
	recipe Open Chapter Aiming
    {
		BookReloading3,
		Result:BookAiming3,
		Time:10.0,

    } 
	recipe Open Chapter Aiming
    {
		BookReloading4,
		Result:BookAiming4,
		Time:10.0,

    } 
	recipe Open Chapter Aiming
    {
		BookReloading5,
		Result:BookAiming5,
		Time:10.0,

    } 
	



/* MELEE WEAPONS */


	item BookAxe1
    {
        NumberOfPages	=	220,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_Axe_1,
        Icon	=	ABBookmelee,
        SkillTrained = Axe,
        LvlSkillTrained = 1,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookAxe2
    {
        NumberOfPages	=	260,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_Axe_2,
        Icon	=	ABBookmelee,
        SkillTrained = Axe,
        LvlSkillTrained = 3,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookAxe3
    {
        NumberOfPages	=	300,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_Axe_3,
        Icon	=	ABBookmelee,
        SkillTrained = Axe,
        LvlSkillTrained = 5,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookAxe4
    {
        NumberOfPages	=	340,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_Axe_4,
        Icon	=	ABBookmelee,
        SkillTrained = Axe,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookAxe5
    {
        NumberOfPages	=	380,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_Axe_5,
        Icon	=	ABBookmelee,
        SkillTrained = Axe,
        LvlSkillTrained = 9,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }	


	 
	item BookBlunt1
    {
        NumberOfPages	=	220,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_Blunt_1,
        Icon	=	ABBookmelee,
        SkillTrained = Blunt,
        LvlSkillTrained = 1,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookBlunt2
    {
        NumberOfPages	=	260,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_Blunt_2,
        Icon	=	ABBookmelee,
        SkillTrained = Blunt,
        LvlSkillTrained = 3,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookBlunt3
    {
        NumberOfPages	=	300,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_Blunt_3,
        Icon	=	ABBookmelee,
        SkillTrained = Blunt,
        LvlSkillTrained = 5,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookBlunt4
    {
        NumberOfPages	=	340,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_Blunt_4,
        Icon	=	ABBookmelee,
        SkillTrained = Blunt,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookBlunt5
    {
        NumberOfPages	=	380,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_Blunt_5,
        Icon	=	ABBookmelee,
        SkillTrained = Blunt,
        LvlSkillTrained = 9,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }	 
 
 
	item BookSmallBlunt1
    {
        NumberOfPages	=	220,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_SmallBlunt_1,
        Icon	=	ABBookmelee,
        SkillTrained = SmallBlunt,
        LvlSkillTrained = 1,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookSmallBlunt2
    {
        NumberOfPages	=	260,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_SmallBlunt_2,
        Icon	=	ABBookmelee,
        SkillTrained = SmallBlunt,
        LvlSkillTrained = 3,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookSmallBlunt3
    {
        NumberOfPages	=	300,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_SmallBlunt_3,
        Icon	=	ABBookmelee,
        SkillTrained = SmallBlunt,
        LvlSkillTrained = 5,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookSmallBlunt4
    {
        NumberOfPages	=	340,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_SmallBlunt_4,
        Icon	=	ABBookmelee,
        SkillTrained = SmallBlunt,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookSmallBlunt5
    {
        NumberOfPages	=	380,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_SmallBlunt_5,
        Icon	=	ABBookmelee,
        SkillTrained = SmallBlunt,
        LvlSkillTrained = 9,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }	



	item BookLongBlade1
    {
        NumberOfPages	=	220,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_LongBlade_1,
        Icon	=	ABBookmelee,
        SkillTrained = LongBlade,
        LvlSkillTrained = 1,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookLongBlade2
    {
        NumberOfPages	=	260,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_LongBlade_2,
        Icon	=	ABBookmelee,
        SkillTrained = LongBlade,
        LvlSkillTrained = 3,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookLongBlade3
    {
        NumberOfPages	=	300,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_LongBlade_3,
        Icon	=	ABBookmelee,
        SkillTrained = LongBlade,
        LvlSkillTrained = 5,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookLongBlade4
    {
        NumberOfPages	=	340,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_LongBlade_4,
        Icon	=	ABBookmelee,
        SkillTrained = LongBlade,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookLongBlade5
    {
        NumberOfPages	=	380,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_LongBlade_5,
        Icon	=	ABBookmelee,
        SkillTrained = LongBlade,
        LvlSkillTrained = 9,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }	



	item BookSmallBlade1
    {
        NumberOfPages	=	220,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_SmallBlade_1,
        Icon	=	ABBookmelee,
        SkillTrained = SmallBlade,
        LvlSkillTrained = 1,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookSmallBlade2
    {
        NumberOfPages	=	260,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_SmallBlade_2,
        Icon	=	ABBookmelee,
        SkillTrained = SmallBlade,
        LvlSkillTrained = 3,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookSmallBlade3
    {
        NumberOfPages	=	300,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_SmallBlade_3,
        Icon	=	ABBookmelee,
        SkillTrained = SmallBlade,
        LvlSkillTrained = 5,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookSmallBlade4
    {
        NumberOfPages	=	340,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_SmallBlade_4,
        Icon	=	ABBookmelee,
        SkillTrained = SmallBlade,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookSmallBlade5
    {
        NumberOfPages	=	380,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_SmallBlade_5,
        Icon	=	ABBookmelee,
        SkillTrained = SmallBlade,
        LvlSkillTrained = 9,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }	
	
	
	
	item BookSpear1
    {
        NumberOfPages	=	220,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_Spear_1,
        Icon	=	ABBookmelee,
        SkillTrained = Spear,
        LvlSkillTrained = 1,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookSpear2
    {
        NumberOfPages	=	260,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_Spear_2,
        Icon	=	ABBookmelee,
        SkillTrained = Spear,
        LvlSkillTrained = 3,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookSpear3
    {
        NumberOfPages	=	300,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_Spear_3,
        Icon	=	ABBookmelee,
        SkillTrained = Spear,
        LvlSkillTrained = 5,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookSpear4
    {
        NumberOfPages	=	340,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_Spear_4,
        Icon	=	ABBookmelee,
        SkillTrained = Spear,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookSpear5
    {
        NumberOfPages	=	380,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_Spear_5,
        Icon	=	ABBookmelee,
        SkillTrained = Spear,
        LvlSkillTrained = 9,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }		
	
	
	
	item BookMaintenance1
    {
        NumberOfPages	=	220,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_Mai_1,
        Icon	=	ABBookmelee,
        SkillTrained = Maintenance,
        LvlSkillTrained = 1,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookMaintenance2
    {
        NumberOfPages	=	260,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_Mai_2,
        Icon	=	ABBookmelee,
        SkillTrained = Maintenance,
        LvlSkillTrained = 3,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookMaintenance3
    {
        NumberOfPages	=	300,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_Mai_3,
        Icon	=	ABBookmelee,
        SkillTrained = Maintenance,
        LvlSkillTrained = 5,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookMaintenance4
    {
        NumberOfPages	=	340,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_Mai_4,
        Icon	=	ABBookmelee,
        SkillTrained = Maintenance,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }

	item BookMaintenance5
    {
        NumberOfPages	=	380,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Melee_Mai_5,
        Icon	=	ABBookmelee,
        SkillTrained = Maintenance,
        LvlSkillTrained = 9,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedDarkCyan_Ground, 
    }	
	
	
	
	recipe Open Chapter Axe
    {
		BookBlunt1/BookSmallBlunt1/BookLongBlade1/BookSmallBlade1/BookSpear1/BookMaintenance1,
		Result:BookAxe1,
		Time:10.0,

    } 
	recipe Open Chapter Axe
    {
		BookBlunt2/BookSmallBlunt2/BookLongBlade2/BookSmallBlade2/BookSpear2/BookMaintenance2,
		Result:BookAxe2,
		Time:10.0,

    } 
	recipe Open Chapter Axe
    {
		BookBlunt3/BookSmallBlunt3/BookLongBlade3/BookSmallBlade3/BookSpear3/BookMaintenance3,
		Result:BookAxe3,
		Time:10.0,

    } 
	recipe Open Chapter Axe
    {
		BookBlunt4/BookSmallBlunt4/BookLongBlade4/BookSmallBlade4/BookSpear4/BookMaintenance4,
		Result:BookAxe4,
		Time:10.0,

    } 
	recipe Open Chapter Axe
    {
		BookBlunt5/BookSmallBlunt5/BookLongBlade5/BookSmallBlade5/BookSpear5/BookMaintenance5,
		Result:BookAxe5,
		Time:10.0,

    } 
	
	
	
	recipe Open Chapter Long Blunt
    {
		BookAxe1/BookSmallBlunt1/BookLongBlade1/BookSmallBlade1/BookSpear1/BookMaintenance1,
		Result:BookBlunt1,
		Time:10.0,

    } 
	recipe Open Chapter Long Blunt
    {
		BookAxe2/BookSmallBlunt2/BookLongBlade2/BookSmallBlade2/BookSpear2/BookMaintenance2,
		Result:BookBlunt2,
		Time:10.0,

    } 
	recipe Open Chapter Long Blunt
    {
		BookAxe3/BookSmallBlunt3/BookLongBlade3/BookSmallBlade3/BookSpear3/BookMaintenance3,
		Result:BookBlunt3,
		Time:10.0,

    } 
	recipe Open Chapter Long Blunt
    {
		BookAxe4/BookSmallBlunt4/BookLongBlade4/BookSmallBlade4/BookSpear4/BookMaintenance4,
		Result:BookBlunt4,
		Time:10.0,

    } 
	recipe Open Chapter Long Blunt
    {
		BookAxe5/BookSmallBlunt5/BookLongBlade5/BookSmallBlade5/BookSpear5/BookMaintenance5,
		Result:BookBlunt5,
		Time:10.0,

    } 
	

	recipe Open Chapter Short Blunt
    {
		BookAxe1/BookBlunt1/BookLongBlade1/BookSmallBlade1/BookSpear1/BookMaintenance1,
		Result:BookSmallBlunt1,
		Time:10.0,

    } 
	recipe Open Chapter Short Blunt
    {
		BookAxe2/BookBlunt2/BookLongBlade2/BookSmallBlade2/BookSpear2/BookMaintenance2,
		Result:BookSmallBlunt2,
		Time:10.0,

    } 
	recipe Open Chapter Short Blunt
    {
		BookAxe3/BookBlunt3/BookLongBlade3/BookSmallBlade3/BookSpear3/BookMaintenance3,
		Result:BookSmallBlunt3,
		Time:10.0,

    } 
	recipe Open Chapter Short Blunt
    {
		BookAxe4/BookBlunt4/BookLongBlade4/BookSmallBlade4/BookSpear4/BookMaintenance4,
		Result:BookSmallBlunt4,
		Time:10.0,

    } 
	recipe Open Chapter Short Blunt
    {
		BookAxe5/BookBlunt5/BookLongBlade5/BookSmallBlade5/BookSpear5/BookMaintenance5,
		Result:BookSmallBlunt5,
		Time:10.0,

    }
	
	
	
	recipe Open Chapter Long Blade
    {
		BookAxe1/BookBlunt1/BookSmallBlunt1/BookSmallBlade1/BookSpear1/BookMaintenance1,
		Result:BookLongBlade1,
		Time:10.0,

    } 
	recipe Open Chapter Long Blade
    {
		BookAxe2/BookBlunt2/BookSmallBlunt2/BookSmallBlade2/BookSpear2/BookMaintenance2,
		Result:BookLongBlade2,
		Time:10.0,

    } 
	recipe Open Chapter Long Blade
    {
		BookAxe3/BookBlunt3/BookSmallBlunt3/BookSmallBlade3/BookSpear3/BookMaintenance3,
		Result:BookLongBlade3,
		Time:10.0,

    } 
	recipe Open Chapter Long Blade
    {
		BookAxe4/BookBlunt4/BookSmallBlunt4/BookSmallBlade4/BookSpear4/BookMaintenance4,
		Result:BookLongBlade4,
		Time:10.0,

    } 
	recipe Open Chapter Long Blade
    {
		BookAxe5/BookBlunt5/BookSmallBlunt5/BookSmallBlade5/BookSpear5/BookMaintenance5,
		Result:BookLongBlade5,
		Time:10.0,

    }
	
	
	
	recipe Open Chapter Short Blade
    {
		BookAxe1/BookBlunt1/BookSmallBlunt1/BookLongBlade1/BookSpear1/BookMaintenance1,
		Result:BookSmallBlade1,
		Time:10.0,

    } 
	recipe Open Chapter Short Blade
    {
		BookAxe2/BookBlunt2/BookSmallBlunt2/BookLongBlade2/BookSpear2/BookMaintenance2,
		Result:BookSmallBlade2,
		Time:10.0,

    } 
	recipe Open Chapter Short Blade
    {
		BookAxe3/BookBlunt3/BookSmallBlunt3/BookLongBlade3/BookSpear3/BookMaintenance3,
		Result:BookSmallBlade3,
		Time:10.0,

    } 
	recipe Open Chapter Short Blade
    {
		BookAxe4/BookBlunt4/BookSmallBlunt4/BookLongBlade4/BookSpear4/BookMaintenance4,
		Result:BookSmallBlade4,
		Time:10.0,

    } 
	recipe Open Chapter Short Blade
    {
		BookAxe5/BookBlunt5/BookSmallBlunt5/BookLongBlade5/BookSpear5/BookMaintenance5,
		Result:BookSmallBlade5,
		Time:10.0,

    }	



	recipe Open Chapter Spear
    {
		BookAxe1/BookBlunt1/BookSmallBlunt1/BookLongBlade1/BookSmallBlade1/BookMaintenance1,
		Result:BookSpear1,
		Time:10.0,

    } 
	recipe Open Chapter Spear
    {
		BookAxe2/BookBlunt2/BookSmallBlunt2/BookLongBlade2/BookSmallBlade2/BookMaintenance2,
		Result:BookSpear2,
		Time:10.0,

    } 
	recipe Open Chapter Spear
    {
		BookAxe3/BookBlunt3/BookSmallBlunt3/BookLongBlade3/BookSmallBlade3/BookMaintenance3,
		Result:BookSpear3,
		Time:10.0,

    } 
	recipe Open Chapter Spear
    {
		BookAxe4/BookBlunt4/BookSmallBlunt4/BookLongBlade4/BookSmallBlade4/BookMaintenance4,
		Result:BookSpear4,
		Time:10.0,

    } 
	recipe Open Chapter Spear
    {
		BookAxe5/BookBlunt5/BookSmallBlunt5/BookLongBlade5/BookSmallBlade5/BookMaintenance5,
		Result:BookSpear5,
		Time:10.0,

    }

	
	
	recipe Open Chapter Maintenance
    {
		BookAxe1/BookBlunt1/BookSmallBlunt1/BookLongBlade1/BookSmallBlade1/BookSpear1,
		Result:BookMaintenance1,
		Time:10.0,

    } 
	recipe Open Chapter Maintenance
    {
		BookAxe2/BookBlunt2/BookSmallBlunt2/BookLongBlade2/BookSmallBlade2/BookSpear2,
		Result:BookMaintenance2,
		Time:10.0,

    } 
	recipe Open Chapter Maintenance
    {
		BookAxe3/BookBlunt3/BookSmallBlunt3/BookLongBlade3/BookSmallBlade3/BookSpear3,
		Result:BookMaintenance3,
		Time:10.0,

    } 
	recipe Open Chapter Maintenance
    {
		BookAxe4/BookBlunt4/BookSmallBlunt4/BookLongBlade4/BookSmallBlade4/BookSpear4,
		Result:BookMaintenance4,
		Time:10.0,

    } 
	recipe Open Chapter Maintenance
    {
		BookAxe5/BookBlunt5/BookSmallBlunt5/BookLongBlade5/BookSmallBlade5/BookSpear5,
		Result:BookMaintenance5,
		Time:10.0,

    }
	

/* ATHLETICS */

	item BookSprinting1
    {
        NumberOfPages	=	220,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Athl_Spr_1,
        Icon	=	ABBookathletic,
        SkillTrained = Sprinting,
        LvlSkillTrained = 1,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedBrown_Ground, 
    }

	item BookSprinting2
    {
        NumberOfPages	=	260,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Athl_Spr_2,
        Icon	=	ABBookathletic,
        SkillTrained = Sprinting,
        LvlSkillTrained = 3,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedBrown_Ground, 
    }

	item BookSprinting3
    {
        NumberOfPages	=	300,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Athl_Spr_3,
        Icon	=	ABBookathletic,
        SkillTrained = Sprinting,
        LvlSkillTrained = 5,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedBrown_Ground, 
    }

	item BookSprinting4
    {
        NumberOfPages	=	340,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Athl_Spr_4,
        Icon	=	ABBookathletic,
        SkillTrained = Sprinting,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedBrown_Ground, 
    }

	item BookSprinting5
    {
        NumberOfPages	=	380,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Athl_Spr_5,
        Icon	=	ABBookathletic,
        SkillTrained = Sprinting,
        LvlSkillTrained = 9,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedBrown_Ground, 
    }

	item BookNimble1
    {
        NumberOfPages	=	220,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Athl_Nim_1,
        Icon	=	ABBookathletic,
        SkillTrained = Nimble,
        LvlSkillTrained = 1,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedBrown_Ground, 
    }

	item BookNimble2
    {
        NumberOfPages	=	260,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Athl_Nim_2,
        Icon	=	ABBookathletic,
        SkillTrained = Nimble,
        LvlSkillTrained = 3,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedBrown_Ground, 
    }

	item BookNimble3
    {
        NumberOfPages	=	300,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Athl_Nim_3,
        Icon	=	ABBookathletic,
        SkillTrained = Nimble,
        LvlSkillTrained = 5,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedBrown_Ground, 
    }

	item BookNimble4
    {
        NumberOfPages	=	340,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Athl_Nim_4,
        Icon	=	ABBookathletic,
        SkillTrained = Nimble,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedBrown_Ground, 
    }

	item BookNimble5
    {
        NumberOfPages	=	380,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Athl_Nim_5,
        Icon	=	ABBookathletic,
        SkillTrained = Nimble,
        LvlSkillTrained = 9,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedBrown_Ground, 
    }	


    recipe Open Chapter Nimble
    {
		BookSprinting1,
		Result:BookNimble1,
		Time:10.0,

    } 
	recipe Open Chapter Nimble
    {
		BookSprinting2,
		Result:BookNimble2,
		Time:10.0,

    } 
	recipe Open Chapter Nimble
    {
		BookSprinting3,
		Result:BookNimble3,
		Time:10.0,

    } 
	recipe Open Chapter Nimble
    {
		BookSprinting4,
		Result:BookNimble4,
		Time:10.0,

    } 
	recipe Open Chapter Nimble
    {
		BookSprinting5,
		Result:BookNimble5,
		Time:10.0,

    } 
	
	recipe Open Chapter Sprinting
    {
		BookNimble1,
		Result:BookSprinting1,
		Time:10.0,

    } 
	recipe Open Chapter Sprinting
    {
		BookNimble2,
		Result:BookSprinting2,
		Time:10.0,

    } 
	recipe Open Chapter Sprinting
    {
		BookNimble3,
		Result:BookSprinting3,
		Time:10.0,

    } 
	recipe Open Chapter Sprinting
    {
		BookNimble4,
		Result:BookSprinting4,
		Time:10.0,

    } 
	recipe Open Chapter Sprinting
    {
		BookNimble5,
		Result:BookSprinting5,
		Time:10.0,

    } 	
	
	
/* STEALTH */
	

	item BookSneaking1
    {
        NumberOfPages	=	220,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Stea_Sne_1,
        Icon	=	ABBookstealth,
        SkillTrained = Sneaking,
        LvlSkillTrained = 1,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedLightBlue_Ground, 
    }

	item BookSneaking2
    {
        NumberOfPages	=	260,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Stea_Sne_2,
        Icon	=	ABBookstealth,
        SkillTrained = Sneaking,
        LvlSkillTrained = 3,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedLightBlue_Ground, 
    }

	item BookSneaking3
    {
        NumberOfPages	=	300,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Stea_Sne_3,
        Icon	=	ABBookstealth,
        SkillTrained = Sneaking,
        LvlSkillTrained = 5,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedLightBlue_Ground, 
    }

	item BookSneaking4
    {
        NumberOfPages	=	340,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Stea_Sne_4,
        Icon	=	ABBookstealth,
        SkillTrained = Sneaking,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedLightBlue_Ground, 
    }

	item BookSneaking5
    {
        NumberOfPages	=	380,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Stea_Sne_5,
        Icon	=	ABBookstealth,
        SkillTrained = Sneaking,
        LvlSkillTrained = 9,
		NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedLightBlue_Ground, 
    }

	item BookLightfooted1
    {
        NumberOfPages	=	220,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Stea_Lig_1,
        Icon	=	ABBookstealth,
        SkillTrained = Lightfooted,
        LvlSkillTrained = 1,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedLightBlue_Ground, 
    }

	item BookLightfooted2
    {
        NumberOfPages	=	260,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Stea_Lig_2,
        Icon	=	ABBookstealth,
        SkillTrained = Lightfooted,
        LvlSkillTrained = 3,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedLightBlue_Ground, 
    }

	item BookLightfooted3
    {
        NumberOfPages	=	300,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Stea_Lig_3,
        Icon	=	ABBookstealth,
        SkillTrained = Lightfooted,
        LvlSkillTrained = 5,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedLightBlue_Ground, 
    }

	item BookLightfooted4
    {
        NumberOfPages	=	340,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Stea_Lig_4,
        Icon	=	ABBookstealth,
        SkillTrained = Lightfooted,
        LvlSkillTrained = 7,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedLightBlue_Ground, 
    }

	item BookLightfooted5
    {
        NumberOfPages	=	380,
        Weight	=	0.8,
        Type	=	Literature,
        DisplayName	=	AB2_Stea_Lig_5,
        Icon	=	ABBookstealth,
        SkillTrained = Lightfooted,
        LvlSkillTrained = 9,
        NumLevelsTrained = 2,
        StaticModel = Book,
		WorldStaticModel = BookClosedLightBlue_Ground, 
    }	

    recipe Open Chapter Lightfooted
    {
		BookSneaking1,
		Result:BookLightfooted1,
		Time:10.0,

    } 
	recipe Open Chapter Lightfooted
    {
		BookSneaking2,
		Result:BookLightfooted2,
		Time:10.0,

    } 
	recipe Open Chapter Lightfooted
    {
		BookSneaking3,
		Result:BookLightfooted3,
		Time:10.0,

    } 
	recipe Open Chapter Lightfooted
    {
		BookSneaking4,
		Result:BookLightfooted4,
		Time:10.0,

    } 
	recipe Open Chapter Lightfooted
    {
		BookSneaking5,
		Result:BookLightfooted5,
		Time:10.0,

    } 
	
	recipe Open Chapter Sneaking
    {
		BookLightfooted1,
		Result:BookSneaking1,
		Time:10.0,

    } 
	recipe Open Chapter Sneaking
    {
		BookLightfooted2,
		Result:BookSneaking2,
		Time:10.0,

    } 
	recipe Open Chapter Sneaking
    {
		BookLightfooted3,
		Result:BookSneaking3,
		Time:10.0,

    } 
	recipe Open Chapter Sneaking
    {
		BookLightfooted4,
		Result:BookSneaking4,
		Time:10.0,

    } 
	recipe Open Chapter Sneaking
    {
		BookLightfooted5,
		Result:BookSneaking5,
		Time:10.0,

    } 	
	
	
}
