module Base
{
	craftRecipe Craft Metal Axe Handle
	{
	   timedAction = Making,
	   Time = 820,
	   Tags = InHandCraft,
	   category = Survivalist,

	   inputs
		{
			item 1 [Base.MetalPipe],
			item 1 [Base.WeldingRods],
			item 1 [Base.ScrapMetal],
			item 1 [Base.SmallSheetMetal],
			item 1 [Base.WeldingMask] mode:keep,
			item 1 [Base.BlowTorch] mode:keep,

		}
		outputs
		{
			item 1 Base.MetalAxeHandle,
		}
	}
	
	craftRecipe Craft Axe Handle
	{
	   timedAction = Making,
	   Time = 580,
	   Tags = InHandCraft,
	   category = Survivalist,
	   
	   inputs
		{
			item 1 [Base.Plank],
			item 1 [Base.Saw;Base.GardenSaw] mode:keep,
			item 1 [Base.HuntingKnife] mode:keep,

		}
		outputs
		{
			item 1 Base.AxeHandle,
		}
	}
	
	craftRecipe Craft Axe Handle2
	{
	   timedAction = Making,
	   Time = 960,
	   Tags = InHandCraft,
	   category = Survivalist,
	   
	   inputs
		{
			item 1 [Base.Plank],
			item 1 [Base.Saw;Base.GardenSaw] mode:keep,
			item 1 [Base.ButterKnife;Base.BreadKnife;Base.KitchenKnife;Base.FlintKnife] mode:destroy,

		}
		outputs
		{
			item 1 Base.AxeHandle,
		}
	}
	
	craftRecipe Craft Fire Axe
	{
	   timedAction = Making,
	   Time = 760,
	   Tags = InHandCraft,
	   category = Survivalist,
	
		inputs
		{
			item 1 [Base.FireAxeHead],
			item 1 [Base.AxeHandle],
			item 1 [Base.Hammer] mode:keep,

		}
		outputs
		{
			item 1 Base.Axe,
		}
	}
	
	craftRecipe Craft Wood Axe
	{
	   timedAction = Making,
	   Time = 760,
	   Tags = InHandCraft,
	   category = Survivalist,
	   
	   inputs
		{
			item 1 [Base.WoodAxeHead],
			item 1 [Base.AxeHandle],
			item 1 [Base.Hammer] mode:keep,

		}
		outputs
		{
			item 1 Base.WoodAxe,
		}
	}
	
	craftRecipe Craft Hand Axe
	{
	   timedAction = Making,
	   Time = 1160,
	   Tags = InHandCraft,
	   category = Survivalist,
	   
	   inputs
		{
			item 1 [Base.HandAxeHead],
			item 1 [Base.MetalAxeHandle],
			item 1 [Base.WeldingRods],
			item 1 [Base.WeldingMask] mode:keep,
			item 1 [Base.BlowTorch] mode:keep,

		}
		outputs
		{
			item 1 Base.HandAxe,
		}
	}
	
	craftRecipe Remove Axe Head
	{
	   timedAction = Making,
	   Time = 360,
	   Tags = InHandCraft,
	   category = Survivalist,
	   
	   inputs
		{
			item 1 [Base.WoodAxe],
			item 1 [Base.Saw;Base.GardenSaw] mode:keep,

		}
		outputs
		{
			item 1 Base.WoodAxeHead,
		}
	}
	
	craftRecipe Remove Axe Head2
	{
	   timedAction = Making,
	   Time = 360,
	   Tags = InHandCraft,
	   category = Survivalist,
	   
	   inputs
		{
			item 1 [Base.Axe],
			item 1 [Base.Saw;Base.GardenSaw] mode:keep,

		}
		outputs
		{
			item 1 Base.FireAxeHead,
		}
	}
	
	craftRecipe Remove Axe Head3
	{
	   timedAction = Making,
	   Time = 630,
	   Tags = InHandCraft,
	   category = Survivalist,
	   
	   inputs
		{
			item 1 [Base.HandAxe],
			item 1 [Base.WeldingMask] mode:keep,
			item 1 [Base.BlowTorch] mode:keep,

		}
		outputs
		{
			item 1 Base.HandAxeHead,
		}
	}
	
	craftRecipe Destroy Stone Axe
	{
	   timedAction = Making,
	   Time = 230,
	   Tags = InHandCraft,
	   category = Survivalist,
	   
	   inputs
		{
			item 1 [Base.AxeStone],

		}
		outputs
		{
			item 1 Base.SharpedStone,
		}
	}
	
	item AxeHandle
	{
		Weight	=	1,
		Type	=	Normal,
		Icon	=	AxeHandle,
		DisplayName	=	Axe Handle,
	}
	
	item FireAxeHead
	{
		Weight	=	2,
		Type	=	Normal,
		DisplayName	=	Fire Axe Head,
		Icon	=	FireAxeHead,
	}

	item WoodAxeHead
	{
		Weight	=	2,
		Type	=	Normal,
		DisplayName	=	Wood Axe Head,
		Icon	=	WoodAxeHead,
	}
	
	item HandAxeHead
	{
		Weight	=	1,
		Type	=	Normal,
		DisplayName	=	Hand Axe Head,
		Icon	=	HandAxeHead,
	}
	
	item MetalAxeHandle
	{
		Weight	=	1,
		Type	=	Normal,
		DisplayName	=	Metal Axe Handle,
		Icon	=	MetalAxeHandle,
	}
}