module Base
{


	item M16A2
	{
		/*****************Naming and Category*****************/
		WeaponSprite					=	Base.M16A2,
		Type							=	Weapon,
		Weight							=	3.5,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	M16A2,
		DisplayCategory					=	Weapon,
		Icon							=	M16,
		Tags							=	Gun,
		MetalValue						=	45,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.3,
		DoorDamage						=	5,
		MinDamage						=	1,
		MaxDamage						=	2.75,
		SplatSize						=	3,
		KnockdownMod					=	1,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	TRUE,

		/***********************Handling***********************/
		MaxRange						=	25,
		MinRange						=	0.61,
		MinAngle						=	0.985,
		MinSightRange = 2,
		MaxSightRange = 10,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	1,
		SwingTime						=	0.5,
		AimingPerkCritModifier			=	15,
		MaxHitCount						=	1,
		ToHitModifier					=	1.5,
		HitChance						=	50,
		AimingPerkHitChanceModifier		=	7,
		AimingPerkMinAngleModifier		=	0,
		AimingPerkRangeModifier			=	0,
		RecoilDelay						=	25,
		ReloadTime						=	35,
		AimingTime						=	30,
		StopPower						=	3,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	2,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	FALSE,
		FireMode					=	Single,
		FireModePossibilities					=	Burst/Single,
		AttachmentType					=	Rifle,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	556Box,
		MaxAmmo							=	30,
		AmmoType						=	Base.556Bullets,
		WeaponReloadType				=	boltaction,
		MagazineType					=	Base.556Clip,

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		BringToBearSound				=	M16BringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	M16Shoot,
		EquipSound						=	M16Equip,
		UnequipSound					=	M16UnEquip,
		InsertAmmoSound					=	M16InsertAmmo,
		EjectAmmoSound					=	M16EjectAmmo,
		InsertAmmoStartSound			=	M16InsertAmmoStart,
		InsertAmmoStopSound				=	M16InsertAmmoStop,
		EjectAmmoStartSound				=	M16EjectAmmoStart,
		EjectAmmoStopSound				=	M16EjectAmmoStop,
		ShellFallSound					=	M16CartridgeFall,
		RackSound						=	M16Rack,
		BreakSound						=	M16Break,
		ClickSound						=	M16Jam,
		SoundRadius						=	100,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.TA01					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot		Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.AmmoStraps			Base.Rifle_Ammostrap	sling		sling,
		ModelWeaponPart					=	Base.Sling				Base.Sling			sling		sling,
		ModelWeaponPart					=	Sling_Leather			Base.Sling_Leather	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling_Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_Camo		sling		sling,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.9mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.223Silencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.Rifle_Flashlight		Base.Rifle_Flashlight				gunlight	gunlight,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.Rifle_Bipod		Base.Bipod					bipod		bipod,
		ModelWeaponPart					=	RecoilPad				Base.Recoil_Pad				recoilpad	recoilpad,
		ModelWeaponPart					=	Base.ExtendedRecoilPad	Base.ExtendedRecoil_Pad		recoilpad	recoilpad,
		ModelWeaponPart					=	Base.STANAG_Magazine	Base.STANAG_Magazine		magazine	magazine,
	}

	item M733
	{
		/*****************Naming and Category*****************/
		WeaponSprite					=	Base.M733,
		Type							=	Weapon,
		Weight							=	3.4,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	Colt Commando,
		DisplayCategory					=	Weapon,
		Icon							=	M16,
		Tags							=	Gun,
		MetalValue						=	45,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.3,
		DoorDamage						=	5,
		MinDamage						=	1,
		MaxDamage						=	2.75,
		SplatSize						=	3,
		KnockdownMod					=	1,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	TRUE,

		/***********************Handling***********************/
		MaxRange						=	18,
		MinRange						=	0.61,
		MinAngle						=	0.985,
		MinSightRange = 3,
		MaxSightRange = 9,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	1,
		SwingTime						=	0.5,
		AimingPerkCritModifier			=	15,
		MaxHitCount						=	1,
		ToHitModifier					=	1.5,
		HitChance						=	50,
		AimingPerkHitChanceModifier		=	7,
		AimingPerkMinAngleModifier		=	0,
		AimingPerkRangeModifier			=	0,
		RecoilDelay						=	25,
		ReloadTime						=	35,
		AimingTime						=	30,
		StopPower						=	3,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	2,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	FALSE,
		FireMode					=	Single,
		FireModePossibilities					=	Auto/Single,
		AttachmentType					=	Rifle,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	556Box,
		MaxAmmo							=	30,
		AmmoType						=	Base.556Bullets,
		WeaponReloadType				=	boltaction,
		MagazineType					=	Base.556Clip,

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		BringToBearSound				=	M16BringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	M16Shoot,
		EquipSound						=	M16Equip,
		UnequipSound					=	M16UnEquip,
		InsertAmmoSound					=	M16InsertAmmo,
		EjectAmmoSound					=	M16EjectAmmo,
		InsertAmmoStartSound			=	M16InsertAmmoStart,
		InsertAmmoStopSound				=	M16InsertAmmoStop,
		EjectAmmoStartSound				=	M16EjectAmmoStart,
		EjectAmmoStopSound				=	M16EjectAmmoStop,
		ShellFallSound					=	M16CartridgeFall,
		RackSound						=	M16Rack,
		BreakSound						=	M16Break,
		ClickSound						=	M16Jam,
		SoundRadius						=	100,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.TA01					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot		Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.AmmoStraps			Base.Rifle_Ammostrap	sling		sling,
		ModelWeaponPart					=	Base.Sling				Base.Sling			sling		sling,
		ModelWeaponPart					=	Sling_Leather			Base.Sling_Leather	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling_Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_Camo		sling		sling,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.9mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.223Silencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.Rifle_Flashlight		Base.Rifle_Flashlight				gunlight	gunlight,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.Rifle_Bipod		Base.Bipod					bipod		bipod,
		ModelWeaponPart					=	RecoilPad				Base.Recoil_Pad				recoilpad	recoilpad,
		ModelWeaponPart					=	Base.ExtendedRecoilPad	Base.ExtendedRecoil_Pad		recoilpad	recoilpad,
		ModelWeaponPart					=	Base.STANAG_Magazine	Base.STANAG_Magazine		magazine	magazine,
	}

	item AR15
	{
		/*****************Naming and Category*****************/
		WeaponSprite					=	Base.M16A2,
		Type							=	Weapon,
		Weight							=	3.5,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	M16A1,
		DisplayCategory					=	Weapon,
		Icon							=	M16,
		Tags							=	Gun,
		MetalValue						=	45,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.3,
		DoorDamage						=	5,
		MinDamage						=	1,
		MaxDamage						=	2.75,
		SplatSize						=	3,
		KnockdownMod					=	1,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	TRUE,

		/***********************Handling***********************/
		MaxRange						=	25,
		MinRange						=	0.61,
		MinAngle						=	0.985,
		MinSightRange = 2,
		MaxSightRange = 10,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	1,
		SwingTime						=	0.5,
		AimingPerkCritModifier			=	15,
		MaxHitCount						=	1,
		ToHitModifier					=	1.5,
		HitChance						=	50,
		AimingPerkHitChanceModifier		=	7,
		AimingPerkMinAngleModifier		=	0,
		AimingPerkRangeModifier			=	0,
		RecoilDelay						=	25,
		ReloadTime						=	35,
		AimingTime						=	30,
		StopPower						=	3,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	2,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	FALSE,
		FireMode					=	Single,
		/*FireModePossibilities					=	Auto/Single,*/
		AttachmentType					=	Rifle,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	556Box,
		MaxAmmo							=	30,
		AmmoType						=	Base.556Bullets,
		WeaponReloadType				=	boltaction,
		MagazineType					=	Base.556Clip,

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		BringToBearSound				=	M16BringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	M16Shoot,
		EquipSound						=	M16Equip,
		UnequipSound					=	M16UnEquip,
		InsertAmmoSound					=	M16InsertAmmo,
		EjectAmmoSound					=	M16EjectAmmo,
		InsertAmmoStartSound			=	M16InsertAmmoStart,
		InsertAmmoStopSound				=	M16InsertAmmoStop,
		EjectAmmoStartSound				=	M16EjectAmmoStart,
		EjectAmmoStopSound				=	M16EjectAmmoStop,
		ShellFallSound					=	M16CartridgeFall,
		RackSound						=	M16Rack,
		BreakSound						=	M16Break,
		ClickSound						=	M16Jam,
		SoundRadius						=	100,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.TA01					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot		Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.AmmoStraps			Base.Rifle_Ammostrap	sling		sling,
		ModelWeaponPart					=	Base.Sling				Base.Sling			sling		sling,
		ModelWeaponPart					=	Sling_Leather			Base.Sling_Leather	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling_Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_Camo		sling		sling,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.9mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.223Silencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.Rifle_Flashlight		Base.Rifle_Flashlight				gunlight	gunlight,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.Rifle_Bipod		Base.Bipod					bipod		bipod,
		ModelWeaponPart					=	RecoilPad				Base.Recoil_Pad				recoilpad	recoilpad,
		ModelWeaponPart					=	Base.ExtendedRecoilPad	Base.ExtendedRecoil_Pad		recoilpad	recoilpad,
		ModelWeaponPart					=	Base.STANAG_Magazine	Base.STANAG_Magazine		magazine	magazine,
	}


	item AK47
	{
		/*****************Naming and Category*****************/
		WeaponSprite					=	Base.AK47,
		Type							=	Weapon,
		Weight							=	3.5,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	AK47,
		DisplayCategory					=	Weapon,
		Icon							=	AK47,
		Tags							=	Gun,
		MetalValue						=	45,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.3,
		DoorDamage						=	5,
		MinDamage						=	1.25,
		MaxDamage						=	2.75,
		SplatSize						=	3,
		KnockdownMod					=	1,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	TRUE,

		/***********************Handling***********************/
		MaxRange						=	25,
		MinRange						=	0.61,
		MinAngle						=	0.985,
		MinSightRange = 3,
		MaxSightRange = 9,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	1,
		SwingTime						=	0.5,
		AimingPerkCritModifier			=	15,
		MaxHitCount						=	1,
		ToHitModifier					=	1.5,
		HitChance						=	50,
		AimingPerkHitChanceModifier		=	10,
		AimingPerkMinAngleModifier		=	0,
		AimingPerkRangeModifier			=	0,
		RecoilDelay						=	25,
		ReloadTime						=	35,
		AimingTime						=	30,
		StopPower						=	3,
		ConditionLowerChanceOneIn		=	350,
		ConditionMax					=	10,
		JamGunChance					=	1,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	FALSE,
		FireMode					=	Single,
		FireModePossibilities					=	Auto/Single,
		AttachmentType					=	Rifle,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	762x39Box,
		MaxAmmo							=	30,
		AmmoType						=	Base.762x39Bullets,
		WeaponReloadType				=	boltaction,
		MagazineType					=	Base.AKM_Mag,

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		BringToBearSound				=	M16BringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	M16Shoot,
		EquipSound						=	M16Equip,
		UnequipSound					=	M16UnEquip,
		InsertAmmoSound					=	M16InsertAmmo,
		EjectAmmoSound					=	M16EjectAmmo,
		InsertAmmoStartSound			=	M16InsertAmmoStart,
		InsertAmmoStopSound				=	M16InsertAmmoStop,
		EjectAmmoStartSound				=	M16EjectAmmoStart,
		EjectAmmoStopSound				=	M16EjectAmmoStop,
		ShellFallSound					=	M16CartridgeFall,
		RackSound						=	M16Rack,
		BreakSound						=	M16Break,
		ClickSound						=	M16Jam,
		SoundRadius						=	100,
		SoundGain						=	2,

		/************************Attachments************************/
		/*ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,*/
		/*Scopes*/
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot		OKP7		reddot		reddot,
		/*Slings*/
		ModelWeaponPart					=	Base.Sling				Base.Sling			sling		sling,
		ModelWeaponPart					=	Sling_Leather			Base.Sling_Leather	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling_Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_Camo		sling		sling,
		/*Suppressors*/
		ModelWeaponPart					=	Base.308Silencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		/*Lasers and Lights*/
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.Rifle_Flashlight		Base.Rifle_Flashlight				gunlight	gunlight,
		ModelWeaponPart					=	Base.Rifle_Bipod		Base.Bipod					bipod		bipod,
		/*Magazines*/
		ModelWeaponPart					=	Base.AK_Mag_Attachment	Base.AK_Mag		magazine	magazine,
		ModelWeaponPart					=	Base.AKM_Mag_Attachment	Base.AKM_Mag		magazine	magazine,
	}


	item Winchester73
	{
		/*****************Naming and Category*****************/
		WeaponSprite					=	Base.Winchester73,
		Type							=	Weapon,
		Weight							=	3.5,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	Winchester 73,
		DisplayCategory					=	Weapon,
		Icon							=	Winchester94,
		Tags							=	Gun;HasMetal;Firearm,
		MetalValue						=	45,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.8,
		DoorDamage						=	15,
		MinDamage						=	1.25,
		MaxDamage						=	2.5,
		SplatSize						=	3,
		KnockdownMod					=	8,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	TRUE,

		/***********************Handling***********************/
		MaxRange						=	25,
		MinRange						=	0.61,
		MinAngle						=	0.92,
		MinSightRange = 2,
		MaxSightRange = 10,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	1,
		SwingTime						=	2,
		MaxHitCount						=	1,
		ToHitModifier					=	1.5,
		HitChance						=	40,
		AimingMod	=	2,
		AimingPerkCritModifier			=	4,
		AimingPerkHitChanceModifier		=	10,
		AimingPerkMinAngleModifier		=	0.03,
		AimingPerkRangeModifier			=	0,
		RecoilDelay						=	15,
		ReloadTime						=	25,
		AimingTime						=	20,
		StopPower						=	3,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	3,
		AngleFalloff	=	FALSE,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	TRUE,
		InsertAllBulletsReload = FALSE,
		haveChamber = TRUE,
		FireMode					=	Single,
		/*FireModePossibilities					=	Auto/Single,*/
		AttachmentType					=	Rifle,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	Bullets4440Box,
		MaxAmmo							=	10,
		AmmoType						=	Base.Bullets4440,
		WeaponReloadType				=	boltactionnomag,
		/*MagazineType					=	Base.556Clip,*/

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		BringToBearSound				=	MSR788BringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	MSR788Shoot,
		EquipSound						=	MSR788Equip,
		UnequipSound					=	MSR788UnEquip,
		InsertAmmoSound					=	MSR788InsertAmmo,
		EjectAmmoSound					=	MSR788EjectAmmo,
		InsertAmmoStartSound			=	MSR788InsertAmmoStart,
		InsertAmmoStopSound				=	MSR788InsertAmmoStop,
		EjectAmmoStartSound				=	MSR788EjectAmmoStart,
		EjectAmmoStopSound				=	MSR788EjectAmmoStop,
		ShellFallSound					=	MSR788CartridgeFall,
		RackSound						=	FirearmLeveractionCock,
		BreakSound						=	MSR788Break,
		ClickSound						=	MSR788Jam,
		SoundRadius						=	100,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot		Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.AmmoStraps			Base.Shotgun_AmmoSling	sling		sling,
		ModelWeaponPart					=	Base.Sling				Base.Sling_Leather			sling		sling,
		ModelWeaponPart					=	Sling_Leather			Base.Sling_Olive	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling__Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_Camo		sling		sling,
		ModelWeaponPart					=	AmmoStock				Base.Shotgun_AmmoStrap		ammostrap		ammostrap,
		ModelWeaponPart					=	Base.ChokeTubeFull		Base.Choketube		silencer	silencer,
		ModelWeaponPart					=	Base.ChokeTubeImproved		Base.Choketube_Duckbill		silencer	silencer,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.9mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.223Silencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.Rifle_Bipod		Base.Bipod					bipod		bipod,
		ModelWeaponPart					=	RecoilPad				Base.Recoil_Pad				recoilpad	recoilpad,
		ModelWeaponPart					=	Base.ExtendedRecoilPad	Base.ExtendedRecoil_Pad		recoilpad	recoilpad,
		ModelWeaponPart					=	Base.STANAG_Magazine	Base.STANAG_Magazine		magazine	magazine,
	}


	item AK_Mag
	{
		CanStack	=	FALSE,
		Weight	=	0.2,
		Type	=	Normal,
		DisplayName	=	AK Magazine,
		DisplayCategory = Ammo,
		Icon	=	AK_Mag,
		MaxAmmo = 30,
		AmmoType = Base.762x39Bullets,
		GunType = Base.AK47,
		StaticModel = AK_Mag,
		WorldStaticModel = AK_Mag,
		Tags = HasMetal;RifleMagazine,
	}

	craftRecipe convertMagazine
	{
		Time = 0,
		ToolTip = Tooltip_Recipe_ConvertMag,
		Tags = InHandCraft;CanBeDoneInDark,
		category = Ammunition,
		inputs
		{
			item 1 [AK_Mag] mappers[ammoType] flags[Prop2],
		}
		outputs
		{
			item 1 mapper:ammoType,
		}
		itemMapper ammoType
		{
			Base.AKM_Mag = Base.AK_Mag,
		}
	}

}
