module Base
{
	/************************Submachine Guns************************/
	item MP5
	{
		/*****************Naming and Category*****************/
		WeaponSprite					=	Base.MP5,
		Type							=	Weapon,
		Weight							=	2.5,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	MP5,
		DisplayCategory					=	Weapon,
		Icon							=	MP5,
		Tags							=	Gun;HasMetal;Firearm,
		MetalValue						=	45,
		OnCreate	= SpecialLootSpawns.OnCreateWeaponWithStock,
		MuzzleFlashModelKey				=	muzzle_flash_handgun,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.3,
		DoorDamage						=	5,
		MinDamage						=	0.65,
		MaxDamage						=	2.25,
		SplatSize						=	3,
		KnockdownMod					=	1,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	TRUE,

		/***********************Handling***********************/
		CyclicRateMultiplier = 1.0,
		MaxRange						=	18,
		MinRange						=	0.61,
		MinAngle						=	0.985,
		MinSightRange = 3,
		MaxSightRange = 9,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	1,
		SwingTime						=	0.5,
		AimingPerkCritModifier			=	15,
		MaxHitCount						=	1,
		ToHitModifier					=	1.5,
		HitChance						=	40,
		AimingPerkHitChanceModifier		=	10,
		AimingPerkMinAngleModifier		=	0,
		AimingPerkRangeModifier			=	0,
		RecoilDelay						=	25,
		ReloadTime						=	25,
		AimingTime						=	25,
		StopPower						=	3,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	2,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	FALSE,
		FireMode					=	Single,
		FireModePossibilities					=	Auto/Single,
		AttachmentType					=	Rifle,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	Bullets9mmBox,
		MaxAmmo							=	30,
		AmmoType						=	Base.Bullets9mm,
		WeaponReloadType				=	boltaction,
		MagazineType					=	Base.MP5Mag,

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		AimReleaseSound					=	M16AimRelease,
		BringToBearSound				=	M16BringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	M9Shoot,
		EquipSound						=	M9Equip,
		UnequipSound					=	M9UnEquip,
		InsertAmmoSound					=	M9InsertAmmo,
		EjectAmmoSound					=	M9EjectAmmo,
		InsertAmmoStartSound			=	M9InsertAmmoStart,
		InsertAmmoStopSound				=	M9InsertAmmoStop,
		EjectAmmoStartSound				=	M9EjectAmmoStart,
		EjectAmmoStopSound				=	M9EjectAmmoStop,
		ShellFallSound					=	M9CartridgeFall,
		RackSound						=	M9Rack,
		BreakSound						=	M9Break,
		ClickSound						=	M9Jam,
		SoundRadius						=	100,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot				Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.Sling				Base.Sling_MP5			sling		sling,
		ModelWeaponPart					=	Sling_Leather				Base.Sling_MP5_Leather	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling_MP5_Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_MP5_Camo		sling		sling,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.9mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.MP5_Stock_Extended	Base.MP5_Stock_Extended		stock		stock,
		ModelWeaponPart					=	Base.MP5_Stock_Detracted	Base.MP5_Stock_Detracted	stock		stock,
		ModelWeaponPart					=	Base.MP5Mag_Attachment			Base.MP5_Magazine			magazine	magazine,
	}

	item MP5SD
	{
		/*****************Naming and Category*****************/
		WeaponSprite					=	Base.MP5SD,
		Type							=	Weapon,
		Weight							=	2.5,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	MP5SD,
		DisplayCategory					=	Weapon,
		Icon							=	MP5SD,
		Tags							=	Gun;HasMetal;Firearm;Silenced,
		MetalValue						=	45,
		MuzzleFlashModelKey				=	muzzle_flash_handgun,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.3,
		DoorDamage						=	5,
		MinDamage						=	0.65,
		MaxDamage						=	2.25,
		SplatSize						=	3,
		KnockdownMod					=	1,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	TRUE,

		/***********************Handling***********************/
		CyclicRateMultiplier = 1.0,
		MaxRange						=	18,
		MinRange						=	0.61,
		MinAngle						=	0.985,
		MinSightRange = 3,
		MaxSightRange = 9,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	1,
		SwingTime						=	0.5,
		AimingPerkCritModifier			=	15,
		MaxHitCount						=	1,
		ToHitModifier					=	1.5,
		HitChance						=	40,
		AimingPerkHitChanceModifier		=	10,
		AimingPerkMinAngleModifier		=	0,
		AimingPerkRangeModifier			=	0,
		RecoilDelay						=	25,
		ReloadTime						=	25,
		AimingTime						=	25,
		StopPower						=	3,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	2,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	FALSE,
		FireMode					=	Single,
		FireModePossibilities					=	Auto/Single,
		AttachmentType					=	Rifle,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	Bullets9mmBox,
		MaxAmmo							=	30,
		AmmoType						=	Base.Bullets9mm,
		WeaponReloadType				=	boltaction,
		MagazineType					=	Base.MP5Mag,

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		AimReleaseSound					=	M16AimRelease,
		BringToBearSound				=	M16BringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	M9Shoot,
		EquipSound						=	M9Equip,
		UnequipSound					=	M9UnEquip,
		InsertAmmoSound					=	M9InsertAmmo,
		EjectAmmoSound					=	M9EjectAmmo,
		InsertAmmoStartSound			=	M9InsertAmmoStart,
		InsertAmmoStopSound				=	M9InsertAmmoStop,
		EjectAmmoStartSound				=	M9EjectAmmoStart,
		EjectAmmoStopSound				=	M9EjectAmmoStop,
		ShellFallSound					=	M9CartridgeFall,
		RackSound						=	M9Rack,
		BreakSound						=	M9Break,
		ClickSound						=	M9Jam,
		SoundRadius						=	100,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot				Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.Sling				Base.Sling_MP5			sling		sling,
		ModelWeaponPart					=	Sling_Leather				Base.Sling_MP5_Leather	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling_MP5_Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_MP5_Camo		sling		sling,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.9mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.MP5Mag_Attachment			Base.MP5_Magazine			magazine	magazine,
	}

	item MP510
	{
		/*****************Naming and Category*****************/
		WeaponSprite					=	Base.MP5,
		Type							=	Weapon,
		Weight							=	2.5,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	MP5/10,
		DisplayCategory					=	Weapon,
		Icon							=	MP5,
		Tags							=	Gun;HasMetal;Firearm,
		MetalValue						=	45,
		MuzzleFlashModelKey				=	muzzle_flash_handgun03,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.3,
		DoorDamage						=	5,
		MinDamage						=	0.65,
		MaxDamage						=	2.25,
		SplatSize						=	3,
		KnockdownMod					=	1,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	TRUE,

		/***********************Handling***********************/
		CyclicRateMultiplier = 1.0,
		MaxRange						=	18,
		MinRange						=	0.61,
		MinAngle						=	0.985,
		MinSightRange = 3,
		MaxSightRange = 9,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	1,
		SwingTime						=	0.5,
		AimingPerkCritModifier			=	15,
		MaxHitCount						=	1,
		ToHitModifier					=	1.5,
		HitChance						=	40,
		AimingPerkHitChanceModifier		=	10,
		AimingPerkMinAngleModifier		=	0,
		AimingPerkRangeModifier			=	0,
		RecoilDelay						=	25,
		ReloadTime						=	25,
		AimingTime						=	25,
		StopPower						=	3,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	2,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	FALSE,
		FireMode					=	Single,
		FireModePossibilities					=	Auto/Single,
		AttachmentType					=	Rifle,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	Bullets10mmBox,
		MaxAmmo							=	30,
		AmmoType						=	Base.Bullets10mm,
		WeaponReloadType				=	boltaction,
		MagazineType					=	Base.MP510Mag,

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		AimReleaseSound					=	M16AimRelease,
		BringToBearSound				=	M16BringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	M9Shoot,
		EquipSound						=	M9Equip,
		UnequipSound					=	M9UnEquip,
		InsertAmmoSound					=	M9InsertAmmo,
		EjectAmmoSound					=	M9EjectAmmo,
		InsertAmmoStartSound			=	M9InsertAmmoStart,
		InsertAmmoStopSound				=	M9InsertAmmoStop,
		EjectAmmoStartSound				=	M9EjectAmmoStart,
		EjectAmmoStopSound				=	M9EjectAmmoStop,
		ShellFallSound					=	M9CartridgeFall,
		RackSound						=	M9Rack,
		BreakSound						=	M9Break,
		ClickSound						=	M9Jam,
		SoundRadius						=	100,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot				Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.Sling				Base.Sling_MP5			sling		sling,
		ModelWeaponPart					=	Sling_Leather				Base.Sling_MP5_Leather	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling_MP5_Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_MP5_Camo		sling		sling,
		ModelWeaponPart					=	Base.10mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.MP5_Stock_Extended	Base.MP5_Stock_Extended		stock		stock,
		ModelWeaponPart					=	Base.MP5_Stock_Detracted	Base.MP5_Stock_Detracted	stock		stock,
		ModelWeaponPart					=	Base.MP510Mag_Attachment			Base.MP510_Magazine			magazine	magazine,
	}

	item UZI
	{
		/*****************Naming and Category*****************/
		WeaponSprite					=	Base.UZI,
		Type							=	Weapon,
		Weight							=	3.5,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	UZI,
		DisplayCategory					=	Weapon,
		Icon							=	UZI,
		Tags							=	Gun;HasMetal;Firearm,
		MetalValue						=	45,
		OnCreate	= SpecialLootSpawns.OnCreateWeaponWithStock,
		MuzzleFlashModelKey				=	muzzle_flash_handgun,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.3,
		DoorDamage						=	5,
		MinDamage						=	0.65,
		MaxDamage						=	2,
		SplatSize						=	3,
		KnockdownMod					=	1,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	TRUE,

		/***********************Handling***********************/
		CyclicRateMultiplier = 1.0,
		MaxRange						=	16,
		MinRange						=	0.61,
		MinAngle						=	0.985,
		MinSightRange = 3,
		MaxSightRange = 9,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	1,
		SwingTime						=	0.5,
		AimingPerkCritModifier			=	15,
		MaxHitCount						=	1,
		ToHitModifier					=	1.5,
		HitChance						=	35,
		AimingPerkHitChanceModifier		=	13,
		AimingPerkMinAngleModifier		=	0,
		AimingPerkRangeModifier			=	0,
		RecoilDelay						=	25,
		ReloadTime						=	25,
		AimingTime						=	25,
		StopPower						=	3,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	2,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	FALSE,
		TwoHandWeapon					=	FALSE,
		RackAfterShoot					=	FALSE,
		FireMode					=	Single,
		FireModePossibilities					=	Auto/Single,
		AttachmentType					=	Holster,
		SwingAnim						=	Handgun,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	Bullets9mmBox,
		MaxAmmo							=	20,
		AmmoType						=	Base.Bullets9mm,
		WeaponReloadType				=	handgun,
		MagazineType					=	Base.UZIMag,

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		AimReleaseSound					=	M1911AimRelease,
		BringToBearSound				=	M9BringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	M9Shoot,
		EquipSound						=	M9Equip,
		UnequipSound					=	M9UnEquip,
		InsertAmmoSound					=	M9InsertAmmo,
		EjectAmmoSound					=	M9EjectAmmo,
		InsertAmmoStartSound			=	M9InsertAmmoStart,
		InsertAmmoStopSound				=	M9InsertAmmoStop,
		EjectAmmoStartSound				=	M9EjectAmmoStart,
		EjectAmmoStopSound				=	M9EjectAmmoStop,
		ShellFallSound					=	M9CartridgeFall,
		RackSound						=	M9Rack,
		BreakSound						=	M9Break,
		ClickSound						=	M9Jam,
		SoundRadius						=	100,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot				Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.Sling				Base.Sling_Small			sling		sling,
		ModelWeaponPart					=	Sling_Leather				Base.Sling_Small_Leather	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling_Small_Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_Small_Camo		sling		sling,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.9mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.UZI_Stock_Extended	Base.UZI_Stock_Extended		stock		stock,
		ModelWeaponPart					=	Base.UZI_Stock_Detracted	Base.UZI_Stock_Detracted	stock		stock,
		ModelWeaponPart					=	Base.UZIMag_Attachment			Base.UZI_Magazine			magazine	magazine,
	}

	item Mac10
	{
		/*****************Naming and Category*****************/
		WeaponSprite					=	Base.Mac10,
		Type							=	Weapon,
		Weight							=	3,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	Mac10,
		DisplayCategory					=	Weapon,
		Icon							=	Mac10,
		Tags							=	Gun;HasMetal;Firearm,
		MetalValue						=	45,
		OnCreate	= SpecialLootSpawns.OnCreateWeaponWithStock,
		MuzzleFlashModelKey				=	muzzle_flash_handgun02,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.3,
		DoorDamage						=	5,
		MinDamage						=	0.75,
		MaxDamage						=	2.25,
		SplatSize						=	3,
		KnockdownMod					=	1,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	TRUE,

		/***********************Handling***********************/
		CyclicRateMultiplier = 1.0,
		MaxRange						=	15,
		MinRange						=	0.61,
		MinAngle						=	0.985,
		MinSightRange = 3,
		MaxSightRange = 9,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	1,
		SwingTime						=	0.5,
		AimingPerkCritModifier			=	15,
		MaxHitCount						=	1,
		ToHitModifier					=	1.5,
		HitChance						=	35,
		AimingPerkHitChanceModifier		=	12,
		AimingPerkMinAngleModifier		=	0,
		AimingPerkRangeModifier			=	0,
		RecoilDelay						=	25,
		ReloadTime						=	25,
		AimingTime						=	25,
		StopPower						=	3,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	2,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	FALSE,
		TwoHandWeapon					=	FALSE,
		RackAfterShoot					=	FALSE,
		FireMode					=	Single,
		FireModePossibilities					=	Auto/Single,
		AttachmentType					=	Holster,
		SwingAnim						=	Handgun,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	Bullets45Box,
		MaxAmmo							=	30,
		AmmoType						=	Base.Bullets45,
		WeaponReloadType				=	handgun,
		MagazineType					=	Base.Mac10Mag,

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		AimReleaseSound					=	M1911AimRelease,
		BringToBearSound				=	M1911BringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	M1911Shoot,
		EquipSound						=	M1911Equip,
		UnequipSound					=	M1911UnEquip,
		InsertAmmoSound					=	M1911InsertAmmo,
		EjectAmmoSound					=	M1911EjectAmmo,
		InsertAmmoStartSound			=	M1911InsertAmmoStart,
		InsertAmmoStopSound				=	M1911InsertAmmoStop,
		EjectAmmoStartSound				=	M1911EjectAmmoStart,
		EjectAmmoStopSound				=	M1911EjectAmmoStop,
		ShellFallSound					=	M1911CartridgeFall,
		RackSound						=	M1911Rack,
		BreakSound						=	M1911Break,
		ClickSound						=	M1911Jam,
		SoundRadius						=	100,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot				Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.Sling				Base.Sling_Small			sling		sling,
		ModelWeaponPart					=	Sling_Leather				Base.Sling_Small_Leather	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling_Small_Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_Small_Camo		sling		sling,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.45Silencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.Mac10_Stock_Extended	Base.Mac10_Stock_Extended		stock		stock,
		ModelWeaponPart					=	Base.Mac10_Stock_Detracted	Base.Mac10_Stock_Detracted	stock		stock,
		ModelWeaponPart					=	Base.Mac10Mag_Attachment			Base.Mac10_Magazine			magazine	magazine,
	}
}
