module Base
{
	model BoltActionRifleMag
	{
		mesh = weapons/Firearms/Magazines/BoltActionRifleMag,
		texture = weapons/Firearms/BoltActionRifle_Synthetic,
	}
	model FNFalMag
	{
		mesh = weapons/Firearms/Magazines/FNFalMag,
		texture = weapons/Firearms/FN_FAL,
	}
	model HKG3Mag
	{
		mesh = weapons/Firearms/Magazines/HKG3Mag,
		texture = weapons/Firearms/G3,
	}
	model M14Mag
	{
		mesh = weapons/Firearms/Magazines/M14Mag,
		texture = weapons/Firearms/M14,
	}
	model MAC10Mag
	{
		mesh = weapons/Firearms/Magazines/MAC10Mag,
		texture = weapons/Firearms/mac10,
	}
	model MP5Mag
	{
		mesh = weapons/Firearms/Magazines/MP5Mag,
		texture = weapons/Firearms/MP5,
	}
	model MP510Mag
	{
		mesh = weapons/Firearms/Magazines/MP510Mag,
		texture = weapons/Firearms/MP510,
	}
	model STANAGMag
	{
		mesh = weapons/Firearms/Magazines/STANAGMag,
		texture = weapons/Firearms/M16,
	}
	model UZIMag
	{
		mesh = weapons/Firearms/Magazines/UZIMag,
		texture = weapons/Firearms/UZI,
	}
	model Bullet
	{
		mesh = ammo/Bullet,
	}
	model RifleBullet
	{
		mesh = ammo/RifleBullet,
		texture = ammo/Bullet,
	}
	model ShotgunShell
	{
		mesh = ammo/Shotgun_12ga,
		texture = ammo/ammo_shotgun,
	}
	model Ammobox
	{
		mesh = ammo/Ammobox,
	}
	model Bullets9mmAmmobox
	{
		mesh = ammo/boxes/Ammobox,
		texture = ammo/boxes/Bullets9mmAmmoBox,
	}
	model Bullets10mmAmmobox
	{
		mesh = ammo/boxes/Ammobox,
		texture = ammo/boxes/Bullets38AmmoBox,
	}
	model Bullets45Ammobox
	{
		mesh = ammo/boxes/Ammobox,
		texture = ammo/boxes/Bullets45AmmoBox,
	}
	model Bullets44Ammobox
	{
	mesh = ammo/boxes/Ammobox,
	texture = ammo/boxes/Bullets44AmmoBox,
	}
	model Bullets38Ammobox
	{
		mesh = ammo/boxes/Ammobox,
		texture = ammo/boxes/Bullets38AmmoBox,
	}
	model Bullets357Ammobox
	{
		mesh = ammo/boxes/Ammobox,
		texture = ammo/boxes/Bullets357AmmoBox,
	}
	model Bullets22Ammobox
	{
		mesh = ammo/boxes/Ammobox_Small,
		texture = ammo/boxes/Bullets22AmmoBox,
	}
	model Bullets223Ammobox
	{
		mesh = ammo/boxes/Ammobox_Rifle_Small,
		texture = ammo/boxes/223BulletsAmmoBox,
	}
	model 556BulletsAmmobox
	{
		mesh = ammo/boxes/Ammobox_Rifle,
		texture = ammo/boxes/556BulletsAmmoBox,
	}
	model 308BulletsAmmobox
	{
		mesh = ammo/boxes/Ammobox_Rifle,
		texture = ammo/boxes/308BulletsAmmoBox,
	}
	model Bullets3006Ammobox
	{
		mesh = ammo/boxes/Ammobox_Rifle_Large,
		texture = ammo/boxes/Bullets3006AmmoBox,
	}
	model Bullets762x39Ammobox
	{
		mesh = ammo/boxes/Ammobox_Rifle_Stacked,
		texture = ammo/boxes/762x39BulletsAmmoBox,
	}
	model ShotgunShellsAmmobox
	{
		mesh = ammo/boxes/Ammobox_Shotgun,
		texture = ammo/boxes/ShotgunShellsBox,
	}
	model GunToolKit
	{
		mesh = tools/GunToolKit,
		texture = tools/tools,
	}
	model Improvised_GunToolKit
	{
		mesh = tools/Improvised_GunToolKit,
	}
	model WMD
	{
		mesh = Tools/WMD,
	}
	model Firearms_Blueprint
	{
		mesh = tools/Blueprint,
		texture = tools/Blueprint,
		scale = 1,

		attachment Bip01_Prop2
		{
			offset = -0.0317 0.0209 0.0085,
			rotate = 92.4517 79.3321 -90.6031,
			scale = 0.8050,
		}
	}
	model M1Clip
	{
		mesh = ammo/M1Clip,
	}
	model STANAG_Magazine
	{
		mesh = weapons/firearms/attachments/STANAG,
		texture = weapons/firearms/M16,
	}
	model AK_Mag
	{
		mesh = weapons/firearms/attachments/AK_Mag,
		texture = weapons/firearms/AK,
	}
	model AKM_Mag
	{
		mesh = weapons/firearms/attachments/AKM_Mag,
		texture = weapons/firearms/attachments/AKM_Mag,
	}
	model AKM_Mag_World
	{
		mesh = weapons/firearms/attachments/AKM_Mag_World,
		texture = weapons/firearms/attachments/AKM_Mag,
	}
	model AKM_Foregrip_Wood
	{
		mesh = weapons/firearms/attachments/AKM_Handguard_Foregrip,
		texture = weapons/firearms/attachments/AKM_Wood_Attachments,
	}
	model AKM_Handguard_Wood
	{
		mesh = weapons/firearms/attachments/AKM_Handguard,
		texture = weapons/firearms/attachments/AKM_Wood_Attachments,
	}
	model AKM_Wood_Stock
	{
		mesh = weapons/firearms/attachments/AKM_Stock,
		texture = weapons/firearms/attachments/AKM_Wood_Attachments,
	}
	model AKM_Handguard_Plastic
	{
		mesh = weapons/firearms/attachments/AKM_Handguard,
		texture = weapons/firearms/attachments/AKM_Plastic_Attachments,
	}
	model AKM_Stock_Plastic
	{
		mesh = weapons/firearms/attachments/AKM_Stock,
		texture = weapons/firearms/attachments/AKM_Plastic_Attachments,
	}
	model AKM_Handguard_Bakelite
	{
		mesh = weapons/firearms/attachments/AKM_Handguard,
		texture = weapons/firearms/attachments/AKM_Bakelite_Attachments,
	}
	model AKM_Stock_Bakelite
	{
		mesh = weapons/firearms/attachments/AKM_Stock,
		texture = weapons/firearms/attachments/AKM_Bakelite_Attachments,
	}
	model G3_Mag
	{
		mesh = weapons/firearms/attachments/G3_Mag,
		texture = weapons/firearms/G3,
	}
	model Fn_Fal_Mag
	{
		mesh = weapons/firearms/attachments/Fn_Fal_Mag,
		texture = weapons/firearms/FN_FAL,
	}
	model M60_Mag
	{
		mesh = weapons/firearms/attachments/M60_Mag,
		texture = weapons/firearms/M60,
	}
	model Glock_Mag
	{
		mesh = ammo/glock_mag,
	}
	model MP5_Magazine_wm
	{
		mesh = ammo/mp5_mag,
		texture = ammo/glock_mag,
	}
	model MP5_Magazine
	{
		mesh = weapons/firearms/attachments/MP5_Mag,
		texture = weapons/firearms/mp5,
	}
	model MP510_Magazine
	{
		mesh = weapons/firearms/attachments/MP510_Mag,
		texture = weapons/firearms/MP510,
	}
	model UZI_Magazine
	{
		mesh = weapons/firearms/attachments/UZI_Mag,
		texture = weapons/firearms/UZI,
	}
	model Mac10_Magazine
	{
		mesh = weapons/firearms/attachments/Mac10_Mag,
		texture = weapons/firearms/mac10,
	}
	model Rifle_Mag
	{
		mesh = weapons/firearms/attachments/Rifle_Mag,
		texture = weapons/firearms/BoltActionRifle_Synthetic,
	}
	model M14_Mag
	{
		mesh = weapons/firearms/attachments/M14_Mag,
		texture = weapons/firearms/M14,
	}
	model Mini14_Mag
	{
		mesh = weapons/firearms/attachments/Mini14_Magazine,
		texture = weapons/firearms/M14,
	}
	model fn_fal_mag
	{
		mesh = ammo/fn_fal_mag,
		texture = weapons/firearms/FN_FAL,
	}
	model M60_mag
	{
		mesh = ammo/M60_mag,
		texture = weapons/firearms/M60,
	}
	model 2xLeupoldScope
	{
		mesh = weapons/firearms/attachments/2xLeupoldScope,
		texture = weapons/firearms/PythonHunter,
	}
	model 12xScope
	{
		mesh = weapons/firearms/attachments/12xScope,
	}
	model 12xScope_wm
	{
		mesh = weapons/firearms/attachments/12xScope_wm,
		texture = weapons/firearms/attachments/12xScope,

		attachment attachment1
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 -90.0000,
		}
	}
	model Rifle_Flashlight
	{
		mesh = weapons/firearms/attachments/Rifle_Flashlight,
		texture = weapons/firearms/attachments/Rifle_Flashlight,

		attachment world
		{
			offset = 0.0079 0.0064 0.0098,
			rotate = 89.3185 0.0002 172.8976,
		}
	}
	model Rifle_Flashlight_WM
	{
		mesh = weapons/firearms/attachments/Rifle_Flashlight_WM,
		texture = weapons/firearms/attachments/Rifle_Flashlight,
	}
	model TA51
	{
		mesh = weapons/firearms/attachments/TA51,
		texture = weapons/firearms/attachments/TA51,

		attachment world
		{
			offset = -0.0000 0.0000 -0.0000,
			rotate = 89.7651 -0.0000 -90.0000,
		}
	}
	model TA51_WM
	{
		mesh = weapons/firearms/attachments/TA51_WM,
		texture = weapons/firearms/attachments/TA51,

		attachment world
		{
			offset = -0.0000 -0.0000 -0.0000,
			rotate = -179.9629 -0.0000 -90.0000,
		}
	}
	model TA01
	{
		mesh = weapons/firearms/attachments/TA01,
		texture = weapons/firearms/attachments/TA51,

		attachment world
		{
			offset = -0.0052 -0.0052 -0.0029,
			rotate = 179.0513 -26.9209 -2.0947,
		}
	}
	model TA01_WM
	{
		mesh = weapons/firearms/attachments/TA01_WM,
		texture = weapons/firearms/attachments/TA51,

		attachment world
		{
			offset = -0.0052 -0.0052 -0.0029,
			rotate = 179.0513 -26.9209 -2.0947,
		}
	}
	model TA01_TA51
	{
		mesh = weapons/firearms/attachments/TA01_TA51,
		texture = weapons/firearms/attachments/TA51,

		attachment world
		{
			offset = -0.0000 -0.0000 0.0001,
			rotate = -41.9716 89.6719 41.9712,
		}
	}
	model TA01_TA51_WM
	{
		mesh = weapons/firearms/attachments/TA01_TA51_WM,
		texture = weapons/firearms/attachments/TA51,

		attachment world
		{
			offset = -0.0000 -0.0000 0.0001,
			rotate = -41.9716 89.6719 41.9712,
		}
	}
	model TA01_TA51_Picatinny
	{
		mesh = weapons/firearms/attachments/TA01_TA51_Picatinny,
		texture = weapons/firearms/attachments/TA51,

		attachment world
		{
			offset = -0.0000 -0.0000 0.0007,
			rotate = 90.1978 -0.0000 -90.0000,
		}
	}
	model TA01_TA51_Picatinny_WM
	{
		mesh = weapons/firearms/attachments/TA01_TA51_Picatinny_WM,
		texture = weapons/firearms/attachments/TA51,

		attachment world
		{
			offset = -0.0000 -0.0000 0.0007,
			rotate = 90.1978 -0.0000 -90.0000,
		}
	}
	model Acog
	{
		mesh = weapons/firearms/attachments/ACOG,
		texture = weapons/firearms/attachments/ACOG,
	}
	model Acog_wm
	{
		mesh = weapons/firearms/attachments/ACOG_wm,
		texture = weapons/firearms/attachments/ACOG,
	}
	model OKP7
	{
		mesh = weapons/firearms/attachments/OKP7,
		texture = weapons/firearms/attachments/OKP_PSO,
	}
	model PSO1
	{
		mesh = weapons/firearms/attachments/PSO-1,
		texture = weapons/firearms/attachments/OKP_PSO,
	}
	model Reddot_PicatinnyShort
	{
		mesh = weapons/firearms/attachments/Reddot_PicatinnyShort,
		texture = weapons/firearms/attachments/RedDot,
	}
	model Reddot
	{
		mesh = weapons/firearms/attachments/RedDot,
		texture = weapons/firearms/attachments/RedDot,
	}
	model Reddot_wm
	{
		mesh = weapons/firearms/attachments/RedDot_wm,
		texture = weapons/firearms/attachments/RedDot,
	}
	model Reddot_Small
	{
		mesh = weapons/firearms/attachments/Reddot_Small,
		texture = weapons/firearms/attachments/RedDot,
	}
	model Recoil_Pad
	{
		mesh = weapons/firearms/attachments/Recoil_Pad,
	}
	model ExtendedRecoil_Pad
	{
		mesh = weapons/firearms/attachments/Extended_Recoil_Pad,
		texture = weapons/firearms/attachments/Recoil_Pad,
	}
	model Sling
	{
		mesh = weapons/firearms/attachments/Sling,
	}
	model Sling_Leather
	{
		mesh = weapons/firearms/attachments/Sling,
		texture = weapons/firearms/attachments/Sling_Leather,
	}
	model Sling_Olive
	{
		mesh = weapons/firearms/attachments/Sling,
		texture = weapons/firearms/attachments/Sling_Olive,
	}
	model Sling_Camo
	{
		mesh = weapons/firearms/attachments/Sling,
		texture = weapons/firearms/attachments/Sling_Camo,
	}
	model Sling_wm
	{
			mesh = weapons/firearms/attachments/Sling_wm,
			texture = weapons/firearms/attachments/Sling,
	}
	model Sling_Leather_wm
	{
				mesh = weapons/firearms/attachments/Sling_wm,
				texture = weapons/firearms/attachments/Sling_Leather,
	}
	model Sling_Olive_wm
	{
				mesh = weapons/firearms/attachments/Sling_wm,
				texture = weapons/firearms/attachments/Sling_Olive,
	}
	model Sling_Camo_wm
	{
				mesh = weapons/firearms/attachments/Sling_wm,
				texture = weapons/firearms/attachments/Sling_Camo,
	}
	model Sling_Small
	{
					mesh = weapons/firearms/attachments/Sling_Small,
					texture = weapons/firearms/attachments/Sling_Small,
  }
	model Sling_Small_Leather
	{
					mesh = weapons/firearms/attachments/Sling_Small_Leather,
					texture = weapons/firearms/attachments/Sling_Small,
  }
	model Sling_Small_Olive
	{
					mesh = weapons/firearms/attachments/Sling_Small_Olive,
					texture = weapons/firearms/attachments/Sling_Small,
  }
	model Sling_Small_Camo
	{
					mesh = weapons/firearms/attachments/Sling_Small_Camo,
					texture = weapons/firearms/attachments/Sling_Small,
  }
	model Sling_Short
	{
					mesh = weapons/firearms/attachments/Sling_Short,
					texture = weapons/firearms/attachments/Sling,
  }
	model Sling_Short_Leather
	{
		mesh = weapons/firearms/attachments/Sling_Short,
		texture = weapons/firearms/attachments/Sling_Leather,
	}
	model Sling_Short_Olive
	{
		mesh = weapons/firearms/attachments/Sling_Short,
		texture = weapons/firearms/attachments/Sling_Olive,
	}
	model Sling_Short_Camo
	{
		mesh = weapons/firearms/attachments/Sling_Short,
		texture = weapons/firearms/attachments/Sling_Camo,
	}
	model Sling_MP5
	{
		mesh = weapons/firearms/attachments/MP5_Sling,
		texture = weapons/firearms/attachments/Sling,
	}
	model Sling_MP5_Leather
	{
		mesh = weapons/firearms/attachments/MP5_Sling,
		texture = weapons/firearms/attachments/Sling_Leather,
	}
	model Sling_MP5_Olive
	{
		mesh = weapons/firearms/attachments/MP5_Sling,
		texture = weapons/firearms/attachments/Sling_Olive,
	}
	model Sling_MP5_Camo
	{
		mesh = weapons/firearms/attachments/MP5_Sling,
		texture = weapons/firearms/attachments/Sling_Camo,
	}
	model Sling_Rifle
	{
		mesh = weapons/firearms/attachments/Rifle_Sling,
		texture = weapons/firearms/attachments/Sling,
	}
	model Sling_Rifle_Leather
	{
		mesh = weapons/firearms/attachments/Rifle_Sling,
		texture = weapons/firearms/attachments/Sling_Leather,
	}
	model Sling_Rifle_Olive
	{
		mesh = weapons/firearms/attachments/Rifle_Sling,
		texture = weapons/firearms/attachments/Sling_Olive,
	}
	model Sling_Rifle_Camo
	{
		mesh = weapons/firearms/attachments/Rifle_Sling,
		texture = weapons/firearms/attachments/Sling_Camo,
	}
	model Sling_M14
	{
		mesh = weapons/firearms/attachments/M14_Sling,
		texture = weapons/firearms/attachments/Sling,
	}
	model Sling_M14_Leather
	{
		mesh = weapons/firearms/attachments/M14_Sling,
		texture = weapons/firearms/attachments/Sling_Leather,
	}
	model Sling_M14_Olive
	{
		mesh = weapons/firearms/attachments/M14_Sling,
		texture = weapons/firearms/attachments/Sling_Olive,
	}
	model Sling_M14_Camo
	{
		mesh = weapons/firearms/attachments/M14_Sling,
		texture = weapons/firearms/attachments/Sling_Camo,
	}
	model Sling_M1
	{
		mesh = weapons/firearms/attachments/M1_Sling,
		texture = weapons/firearms/attachments/Sling,
	}
	model Sling_M1_Leather
	{
		mesh = weapons/firearms/attachments/M1_Sling,
		texture = weapons/firearms/attachments/Sling_Leather,
	}
	model Sling_M1_Olive
	{
		mesh = weapons/firearms/attachments/M1_Sling,
		texture = weapons/firearms/attachments/Sling_Olive,
	}
	model Sling_M1_Camo
	{
		mesh = weapons/firearms/attachments/M1_Sling,
		texture = weapons/firearms/attachments/Sling_Camo,
	}
	model Rifle_Ammostrap
	{
	mesh = weapons/firearms/attachments/Sling_Ammo,
	texture = weapons/firearms/attachments/Sling_Leather,
	}
	model Shotgun_AmmoSling
	{
		mesh = weapons/firearms/attachments/Sling_Shotgun_Ammo,
		texture = weapons/firearms/attachments/ammosling,
	}
	model Bipod
	{
		mesh = weapons/firearms/attachments/Bipod,
	}
	model Bipod_wm
	{
		mesh = weapons/firearms/attachments/Bipod_wm,
	}
	model Silencer_Handgun
	{
		mesh = weapons/firearms/attachments/Silencer_Handgun,
		texture = weapons/firearms/attachments/Silencer,
	}
	model Silencer_AR
	{
		mesh = weapons/firearms/attachments/Silencer_AR,
		texture = weapons/firearms/attachments/Silencer,
	}
	model Silencer
	{
		mesh = weapons/firearms/attachments/Silencer,
		texture = weapons/firearms/attachments/Silencer,
	}
	model Silencer_wm
	{
		mesh = weapons/firearms/attachments/Silencer_wm,
		texture = weapons/firearms/attachments/Silencer,
	}
	model ShotgunSilencer
	{
		mesh = weapons/firearms/attachments/ShotgunSuppressor,
		texture = weapons/firearms/attachments/ShotgunSuppressor,
	}
	model ShotgunSilencer_wm
	{
		mesh = weapons/firearms/attachments/ShotgunSuppressor_wm,
		texture = weapons/firearms/attachments/ShotgunSuppressor,
	}
	model Silencer_Improvised
	{
		mesh = weapons/firearms/attachments/Silencer_Improvised,
	}
	model Silencer_PopBottle
	{
		mesh = weapons/firearms/attachments/PopBottle_Silencer,
	}
	model Silencer_Improvised_wm
	{
		mesh = weapons/firearms/attachments/Silencer_Improvised_wm,
		texture = weapons/firearms/attachments/Silencer_Improvised,
	}
	model Silencer_PopBottle_wm
	{
	mesh = weapons/firearms/attachments/Silencer_PopBottle_wm,
	texture = weapons/firearms/attachments/PopBottle_Silencer,
	}
	model Compensator_Pistol
	{
			mesh = weapons/firearms/attachments/Compensator_Pistol,
			texture = weapons/firearms/attachments/Compensator,
	}
	model Compensator_Pistol_wm
	{
			mesh = weapons/firearms/attachments/Compensator_Pistol_wm,
			texture = weapons/firearms/attachments/Compensator,
	}
	model MP5_Stock_Detracted
	{
		mesh = weapons/firearms/attachments/MP5_Stock_Detracted,
		texture = weapons/firearms/MP5,
	}
	model MP5_Stock_Extended
	{
		mesh = weapons/firearms/attachments/MP5_Stock_Extended,
		texture = weapons/firearms/MP5,
	}
	model MP5_Stock_wm
	{
		mesh = weapons/firearms/attachments/MP5_Stock_wm,
		texture = weapons/firearms/MP5,
	}
	model Mac10_Stock_Detracted
	{
		mesh = weapons/firearms/attachments/Mac10_Stock_Detracted,
		texture = weapons/firearms/Mac10,
	}
	model Mac10_Stock_Extended
	{
		mesh = weapons/firearms/attachments/Mac10_Stock_Extended,
		texture = weapons/firearms/Mac10,
	}
	model UZI_Stock_Detracted
	{
		mesh = weapons/firearms/attachments/uzi_stock,
		texture = weapons/firearms/UZI,
	}
	model UZI_Stock_Extended
	{
		mesh = weapons/firearms/attachments/uzi_extendedstock,
		texture = weapons/firearms/UZI,
	}
	model UZI_Stock_wm
	{
		mesh = weapons/firearms/attachments/uzi_stock_wm,
		texture = weapons/firearms/UZI,
	}
	model SPAS_Stock_Detracted
	{
		mesh = weapons/firearms/attachments/SPAS-12_Stock_Detracted,
		texture = weapons/firearms/SPAS-12,
	}
	model SPAS_Stock_Extended
	{
		mesh = weapons/firearms/attachments/SPAS-12_Stock_Extended,
		texture = weapons/firearms/SPAS-12,
	}
	model SPAS_Stock_wm
	{
		mesh = weapons/firearms/attachments/SPAS-12_Stock_wm,
		texture = weapons/firearms/SPAS-12,
	}
	model Stock
	{
		mesh = weapons/firearms/attachments/Stock,
		texture = weapons/firearms/Shotguns,
	}
	model Stock_Light
	{
		mesh = weapons/firearms/attachments/Stock_Light,
		texture = weapons/firearms/Shotguns,
	}
	model Stock_Tactical
	{
		mesh = weapons/firearms/attachments/Stock_Tactical,
		texture = weapons/firearms/M16,

		attachment world
		{
			offset = -0.0140 -0.0590 -0.0070,
			rotate = 0.0000 5.0000 0.0000,
		}
	}
	model M4_Stock
	{
		mesh = weapons/firearms/attachments/M4_Stock,
		texture = weapons/firearms/M16,
	}
	model RIS
	{
		mesh = weapons/firearms/attachments/RIS,
		texture = weapons/firearms/M16,
	}
	model RIS_Grip
	{
		mesh = weapons/firearms/attachments/RIS_Grip,
		texture = weapons/firearms/M16,
	}
	model RIS_Foregrip
	{
		mesh = weapons/firearms/attachments/RIS_Foregrip,
		texture = weapons/firearms/M16,
	}
	model KACForegrip
	{
		mesh = weapons/firearms/attachments/KACForegrip,
		texture = weapons/firearms/M16,
	}
	model M4_Carryhandle
	{
		mesh = weapons/firearms/attachments/M4_Carryhandle,
		texture = weapons/firearms/M16,
	}
	model Choketube
	{
		mesh = weapons/firearms/attachments/choketube_full,
		texture = weapons/firearms/attachments/choketube,
	}
	model Choketube_Duckbill
	{
		mesh = weapons/firearms/attachments/choketube_duckbill,
		texture = weapons/firearms/attachments/choketube,
	}
	model Flashlight_Taped
	{
		mesh = weapons/firearms/attachments/TapedFlashlight,
		texture = weapons/firearms/attachments/Flashlight,
	}
	model FirearmsRifleFlashlight
	{
		mesh = weapons/firearms/attachments/Rifle_Flashlight,
		texture = weapons/firearms/attachments/Silencer_Improvised,
	}
	model Shotgun_AmmoStrap
	{
		mesh = weapons/firearms/attachments/ShotgunShellsStrap,
		texture = weapons/firearms/attachments/shotgunshellsstrap,
	}
	model Shotgun_AmmoStrap_wm
	{
		mesh = weapons/firearms/attachments/ShotgunShellsStrap_wm,
		texture = weapons/firearms/attachments/ammosling,
	}
	model Pistol_Flashlight
	{
		mesh = weapons/firearms/attachments/Pistol_Flashlight,
		texture = weapons/firearms/attachments/Pistol_Flashlight,
	}
	model Pistol_Laser
	{
		mesh = weapons/firearms/attachments/Pistol_Laser,
		texture = weapons/firearms/attachments/Pistol_Flashlight,
	}
	model TacticalLaser
	{
		mesh = weapons/firearms/attachments/Laser,
		texture = weapons/firearms/attachments/Laser,
	}
	model TacticalLaser_wm
	{
		mesh = weapons/firearms/attachments/Laser_wm,
		texture = weapons/firearms/attachments/Laser,
	}
}
