module Base
{
	model ShotgunDoubleBarrelSawnStock_OPEN
	{
	mesh = weapons/firearms/DoubleBarrel_Sawn_Stock_OPEN,
	texture = weapons/firearms/coachshotgun,
	}
	model ShotgunDoubleBarrelSawn_OPEN
	{
	mesh = weapons/firearms/DoubleBarrel_Sawn_OPEN,
	texture = weapons/firearms/coachshotgun,
	}
	model ShotgunDoubleBarrel_OPEN
	{
	mesh = weapons/firearms/DoubleBarrel_OPEN,
	texture = weapons/firearms/coachshotgun,
	}
	model DoubleBarrelSawnStock
	{
		mesh = weapons/firearms/DoubleBarrel_Sawn_Stock,
		texture = weapons/firearms/coachshotgun,

		attachment muzzle
		{
			offset = 0.0000 0.3120 0.0282,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.3810 -0.0110,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1010 -0.0390,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.0890 -0.0380,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment stock
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.4260 -0.0290,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.1660 0.0000,
			rotate = -180.0000 1.0000 -180.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1500 0.0290,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model DoubleBarrelSawn
	{
		mesh = weapons/firearms/DoubleBarrel_Sawn,
		texture = weapons/firearms/coachshotgun,

		attachment muzzle
		{
			offset = 0.0000 0.3120 0.0282,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.3810 -0.0110,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1010 -0.0390,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.0890 -0.0380,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment stock
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.4260 -0.0290,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0000 0.1660 0.0000,
			rotate = -180.0000 1.0000 -180.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1500 0.0290,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model DoubleBarrel
	{
		mesh = weapons/firearms/DoubleBarrel,
		texture = weapons/firearms/coachshotgun,

		attachment muzzle
		{
			offset = 0.0000 0.4270 0.0286,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.3810 -0.0110,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1010 -0.0390,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.0890 -0.0380,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment stock
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.4260 -0.0290,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0140 0.1320 0.0000,
			rotate = -180.0000 1.0000 -180.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1500 0.0290,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model Mossberg500Wood
	{
		mesh = weapons/firearms/Mossberg_Wood,
		texture = weapons/firearms/shotguns,

		attachment muzzle
		{
			offset = 0.0000 0.4270 0.0290,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.3760 0.0060,
			rotate = 178.0000 -2.0000 178.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1010 0.0370,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.0890 0.0380,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.3290 0.0090,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment stock
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.4250 0.0280,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0000 0.1660 0.0000,
			rotate = -180.0000 1.0000 -180.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1500 -0.0300,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment ammostrap
		{
			offset = 0.0140 0.1090 0.0230,
			rotate = 180.0000 0.0000 -180.0000,
		}
	}
	model Mossberg500WoodBlack
	{
		mesh = weapons/firearms/Mossberg_Wood_Black,
		texture = weapons/firearms/shotguns,

		attachment muzzle
		{
			offset = 0.0000 0.4270 0.0290,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.3760 0.0060,
			rotate = 178.0000 -2.0000 178.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1010 0.0370,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.0890 0.0380,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment gunlight
		{
			offset = -0.0007 0.3532 0.0280,
			rotate = 180.0000 89.9802 -180.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment stock
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.4250 0.0280,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0000 0.1660 0.0000,
			rotate = -180.0000 1.0000 -180.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1500 -0.0300,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment ammostrap
		{
			offset = 0.0140 0.1090 0.0230,
			rotate = 180.0000 0.0000 -180.0000,
		}
	}
	model Mossberg500WoodSawnOff
	{
		mesh = weapons/firearms/Mossberg_Wood_Sawed,
		texture = weapons/firearms/shotguns,

		attachment muzzle
		{
			offset = 0.0000 0.3890 0.0290,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.3630 0.0250,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1010 0.0370,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.0890 0.0380,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.3290 0.0090,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment stock
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.3880 0.0280,
			rotate = 0.0000 0.0000 -180.0000,
		}

		attachment world
		{
			offset = 0.0128 0.1660 0.0002,
			rotate = 180.0000 1.0000 -180.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1500 -0.0300,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment ammostrap
		{
			offset = 0.0140 0.1090 0.0230,
			rotate = 180.0000 0.0000 -180.0000,
		}
	}
	model Mossberg500WoodBlackSawnOff
	{
		mesh = weapons/firearms/Mossberg_Wood_Black_Sawed,
		texture = weapons/firearms/shotguns,

		attachment muzzle
		{
			offset = 0.0000 0.3890 0.0290,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.3630 0.0250,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1010 0.0370,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.0890 0.0380,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.3290 0.0090,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment stock
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.3880 0.0280,
			rotate = 0.0000 0.0000 -180.0000,
		}

		attachment world
		{
			offset = 0.0143 0.1660 0.0002,
			rotate = 180.0000 1.0000 -180.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1500 -0.0300,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment ammostrap
		{
			offset = 0.0140 0.1090 0.0230,
			rotate = 180.0000 0.0000 -180.0000,
		}
	}
	model Mossberg500Tactical
	{
		mesh = weapons/firearms/Mossberg_Tactical,
		texture = weapons/firearms/shotguns,

		attachment muzzle
		{
			offset = 0.0000 0.3880 0.0290,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.3470 0.0370,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1010 0.0370,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.0890 0.0380,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.3290 0.0090,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment stock
		{
			offset = 0.0000 0.0070 0.0040,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.3880 0.0280,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0000 0.1660 0.0000,
			rotate = -180.0000 1.0000 -180.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1500 -0.0300,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment ammostrap
		{
			offset = 0.0140 0.1090 0.0230,
			rotate = 180.0000 0.0000 -180.0000,
		}
	}
	model Mossberg500TacticalBlack
	{
		mesh = weapons/firearms/Mossberg_Tactical_Black,
		texture = weapons/firearms/shotguns,

		attachment muzzle
		{
			offset = 0.0000 0.3880 0.0290,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.3470 0.0370,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1010 0.0370,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.0890 0.0380,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.3290 0.0090,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment stock
		{
			offset = 0.0000 0.0070 0.0040,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.3880 0.0280,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0153 0.1660 0.0003,
			rotate = 180.0000 1.0000 -180.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1500 -0.0300,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment ammostrap
		{
			offset = 0.0140 0.1090 0.0230,
			rotate = 180.0000 0.0000 -180.0000,
		}
	}
	model Mossberg500
	{
		mesh = weapons/firearms/Mossberg_Plastic,
		texture = weapons/firearms/shotguns,

		attachment muzzle
		{
			offset = 0.0000 0.4270 0.0290,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.3760 0.0040,
			rotate = 178.0000 0.0000 178.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1010 0.0370,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.0890 0.0380,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.3290 0.0090,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment stock
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.4260 0.0290,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0157 0.1660 0.0003,
			rotate = 180.0000 1.0000 -180.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1500 -0.0300,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment ammostrap
		{
			offset = 0.0140 0.1090 0.0230,
			rotate = 180.0000 0.0000 -180.0000,
		}
	}
	model Mossberg500Black
	{
		mesh = weapons/firearms/Mossberg_Plastic_Black,
		texture = weapons/firearms/shotguns,

		attachment muzzle
		{
			offset = 0.0000 0.4270 0.0290,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.3760 0.0040,
			rotate = 178.0000 0.0000 178.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1010 0.0370,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.0890 0.0380,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.3290 0.0090,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment stock
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.4260 0.0290,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0000 0.1660 0.0000,
			rotate = -180.0000 1.0000 -180.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1500 -0.0300,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment ammostrap
		{
			offset = 0.0140 0.1090 0.0230,
			rotate = 180.0000 0.0000 -180.0000,
		}
	}
	model Remington870
	{
		mesh = weapons/firearms/Remington_Plastic,
		texture = weapons/firearms/shotguns,

		attachment muzzle
		{
			offset = 0.0000 0.4580 0.0281,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.3424 0.0102,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1010 0.0381,
			rotate = -180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.0890 0.0376,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.3290 0.0090,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment stock
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.4540 0.0293,
			rotate = -0.0000 -0.0000 -0.0000,
		}

		attachment world
		{
			offset = 0.0126 0.1660 0.0002,
			rotate = 180.0000 1.0000 -180.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1500 -0.0297,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment ammostrap
		{
			offset = 0.0140 0.1090 0.0230,
			rotate = 180.0000 0.0000 -180.0000,
		}
	}
	model Remington870Black
	{
		mesh = weapons/firearms/Remington_Plastic_Black,
		texture = weapons/firearms/shotguns,

		attachment muzzle
		{
			offset = 0.0000 0.4580 0.0281,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.3424 0.0102,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1010 0.0381,
			rotate = -180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.0890 0.0376,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.3290 0.0090,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment stock
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.4540 0.0293,
			rotate = -0.0000 -0.0000 -0.0000,
		}

		attachment world
		{
			offset = 0.0126 0.1660 0.0002,
			rotate = 180.0000 1.0000 -180.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1500 -0.0297,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment ammostrap
		{
			offset = 0.0140 0.1090 0.0230,
			rotate = 180.0000 0.0000 -180.0000,
		}
	}
	model Remington870Wood
	{
		mesh = weapons/firearms/Remington_Wood,
		texture = weapons/firearms/shotguns,

		attachment muzzle
		{
			offset = 0.0000 0.4580 0.0281,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment sling
		{
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	model Remington870WoodBlack
	{
		mesh = weapons/firearms/Remington_Wood_Black,
		texture = weapons/firearms/shotguns,

		attachment muzzle
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		attachment gunlight
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		attachment laser
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		attachment stock
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		attachment ammostrap
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			rotate = 180.0000 0.0000 -180.0000,
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	}
	model Remington870SawnOff
	{
		mesh = weapons/firearms/Remington_Wood_Sawed,
		texture = weapons/firearms/shotguns,

		attachment muzzle
		{
			offset = 0.0000 0.4580 0.0281,
			rotate = -90.0000 0.0000 180.0000,
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		attachment sling
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			rotate = 180.0000 0.0000 180.0000,
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		attachment gunlight
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			offset = 0.0000 0.3290 0.0090,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
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		attachment stock
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		attachment silencer
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		attachment world
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		attachment recoilpad
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		}

		attachment ammostrap
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			offset = 0.0140 0.1090 0.0230,
			rotate = 180.0000 0.0000 -180.0000,
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	}
	model Remington870SawnOffBlack
	{
		mesh = weapons/firearms/Remington_Wood_Black_Sawed,
		texture = weapons/firearms/shotguns,

		attachment muzzle
		{
			offset = 0.0000 0.4580 0.0281,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment sling
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			rotate = 174.5243 0.0000 180.0000,
		}

		attachment scope
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			rotate = -180.0000 0.0000 180.0000,
		}

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		attachment gunlight
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		attachment laser
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		attachment stock
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		attachment silencer
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		attachment world
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		attachment ammostrap
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			offset = 0.0140 0.1090 0.0230,
			rotate = 180.0000 0.0000 -180.0000,
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	}
	model SPAS12
	{
		mesh = weapons/firearms/SPAS-12,

		attachment muzzle
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			offset = 0.0000 0.4310 0.0296,
			rotate = -90.0000 0.0000 180.0000,
		}

		attachment sling
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			rotate = 180.0000 0.0000 180.0000,
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		attachment gunlight
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		attachment laser
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		attachment stock
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		attachment ammostrap
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			offset = 0.0140 0.1030 -0.0220,
			rotate = 0.0000 0.0000 180.0000,
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	}
	model LAW12
	{
		mesh = weapons/firearms/LAW-12,
		texture = weapons/firearms/SPAS-12,

		attachment muzzle
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			rotate = -90.0000 0.0000 180.0000,
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		attachment sling
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		attachment ammostrap
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			rotate = 0.0000 0.0000 180.0000,
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	}
	model M1911
	{
		mesh = weapons/firearms/M1911,

		attachment muzzle
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			offset = 0.0000 0.1300 -0.0190,
			rotate = -90.0000 0.0000 0.0000,
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		attachment sling
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment laser
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		attachment stock
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		attachment world
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			rotate = 0.0000 -0.0000 0.0000,
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	}
	model M1911_Silver
	{
		mesh = weapons/firearms/M1911,
		texture = weapons/firearms/M1911_Silver,

		attachment muzzle
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			offset = 0.0000 0.1300 -0.0190,
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		attachment sling
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		attachment laser
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	}
	model ICA19
	{
		mesh = weapons/firearms/ICA19,
		texture = weapons/firearms/ICA19_Silverballer,

		attachment muzzle
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		attachment sling
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			rotate = 0.0000 0.0000 0.0000,
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		attachment laser
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		attachment stock
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		attachment world
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			rotate = 0.0000 -0.0000 0.0000,
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	}
	model ICA19_Gold
	{
		mesh = weapons/firearms/ICA19,
		texture = weapons/firearms/ICA19_Gold,

		attachment muzzle
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			offset = 0.0000 0.1300 -0.0190,
			rotate = -90.0000 0.0000 0.0000,
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		attachment sling
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment laser
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			rotate = 0.0000 0.0000 0.0000,
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		attachment stock
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		attachment silencer
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			rotate = 0.0000 0.0000 0.0000,
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		attachment world
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			rotate = 0.0000 -0.0000 0.0000,
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	}
	model CDE1987
	{
		mesh = weapons/firearms/M1911,
		texture = weapons/firearms/CDE1987,

		attachment muzzle
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			offset = 0.0000 0.1300 -0.0190,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment sling
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		attachment gunlight
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			offset = 0.0000 0.0740 0.0230,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment laser
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment stock
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		}

		attachment silencer
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			rotate = 0.0000 0.0000 0.0000,
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		attachment world
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			rotate = 0.0000 -0.0000 0.0000,
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	}
	model M9
	{
		mesh = weapons/firearms/M9,

		attachment muzzle
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			offset = 0.0000 0.1300 -0.0210,
			rotate = -90.0000 0.0000 0.0000,
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		attachment sling
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			rotate = -90.0000 0.0000 -180.0000,
		}

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			rotate = 0.0000 0.0000 0.0000,
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		attachment gunlight
		{
			offset = 0.0000 0.0974 0.0011,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment laser
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			offset = 0.0000 0.1000 0.0020,
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		}

		attachment stock
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		}

		attachment silencer
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			offset = 0.0000 0.1260 -0.0210,
			rotate = 0.0000 0.0000 0.0000,
			scale = 1.0003,
		}

		attachment world
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			offset = -0.0100 0.0542 -0.0000,
			rotate = 0.0000 -0.0000 0.0000,
		}
	}
	model M9_Silver
	{
		mesh = weapons/firearms/M9,
		texture = weapons/firearms/M9_Silver,

		attachment muzzle
		{
			offset = 0.0000 0.1300 -0.0210,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment scope
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			offset = 0.0000 0.0210 -0.0264,
			rotate = 0.0000 0.0000 0.0000,
		}

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			rotate = 0.0000 0.0000 0.0000,
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		attachment gunlight
		{
			offset = 0.0000 0.0974 0.0011,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.1000 0.0020,
			rotate = -180.0000 0.0000 -180.0000,
		}

		attachment stock
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			offset = 0.0000 0.4020 0.0270,
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		}

		attachment silencer
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			rotate = 0.0000 0.0000 0.0000,
			scale = 1.0003,
		}

		attachment world
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			offset = -0.0100 0.0542 -0.0000,
			rotate = 0.0000 -0.0000 0.0000,
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	}
	model DEagle
	{
		mesh = weapons/firearms/DEagle,

		attachment muzzle
		{
			offset = 0.0007 0.1519 -0.0280,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment sling
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			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment scope
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			rotate = -90.0000 0.0000 -180.0000,
		}

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			offset = 0.0000 0.0820 -0.0260,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.0961 0.0003,
			rotate = -0.1455 -0.0004 0.1583,
		}

		attachment laser
		{
			offset = 0.0000 0.0972 0.0002,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment stock
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.1380 -0.0240,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment world
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			offset = -0.0090 0.0606 -0.0000,
			rotate = 0.0000 -0.0000 0.0000,
		}
	}
	model DEagle_Black
	{
		mesh = weapons/firearms/DEagle,
		texture = weapons/firearms/DEagle_Black,

		attachment muzzle
		{
			offset = 0.0010 0.1528 -0.0282,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment reddot
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			offset = 0.0000 0.0820 -0.0260,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.0961 0.0003,
			rotate = -0.1455 -0.0004 0.1583,
		}

		attachment laser
		{
			offset = 0.0000 0.0972 0.0002,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment stock
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
		{
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = -0.0090 0.0606 -0.0000,
			rotate = 0.0000 -0.0000 0.0000,
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	}
	model DEagle_Golden
	{
		mesh = weapons/firearms/DEagle,
		texture = weapons/firearms/DEagle_Golden,

		attachment muzzle
		{
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			rotate = -90.0000 0.0000 0.0000,
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		attachment sling
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			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.0820 -0.0260,
			rotate = 0.0000 0.0000 0.0000,
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		attachment gunlight
		{
			offset = 0.0000 0.0961 0.0003,
			rotate = -0.1455 -0.0004 0.1583,
		}

		attachment laser
		{
			offset = 0.0000 0.0972 0.0002,
			rotate = 0.0000 0.0000 0.0000,
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		attachment stock
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			offset = 0.0000 0.4020 0.0270,
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		attachment silencer
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = -0.0090 0.0606 -0.0000,
			rotate = 0.0000 -0.0000 0.0000,
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	}
	model ColtPeacemaker
	{
		mesh = weapons/firearms/ColtPeacemaker,

		attachment muzzle
		{
			offset = 0.0000 0.1860 0.0230,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.2000 0.0280,
			rotate = 0.0000 0.0000 0.0000,
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	}
	model ColtSingleActionFrontierScout
	{
		mesh = weapons/firearms/CSAFS,

		attachment muzzle
		{
			offset = 0.0000 0.1650 0.0240,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.1540 0.0240,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model SW29
	{
		mesh = weapons/firearms/SW29,

		attachment muzzle
		{
			offset = 0.0000 0.1920 -0.0300,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.1780 0.0300,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model SW36
	{
		mesh = Weapons/Firearm/Revolver_Short,
		texture = weapons/firearms/SW36,

		attachment muzzle
		{
			offset = 0.0000 0.1160 -0.0280,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.1090 -0.0280,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model Anaconda
	{
		mesh = weapons/firearms/Python,
		texture = weapons/firearms/PythonHunter,

		attachment muzzle
		{
			offset = 0.0000 0.1790 -0.0230,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.1790 -0.0240,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model Python
	{
		mesh = weapons/firearms/Python,

		attachment muzzle
		{
			offset = 0.0000 0.1800 -0.0240,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.1800 -0.0240,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model PythonHunter
	{
		mesh = weapons/firearms/PythonHunter,

		attachment muzzle
		{
			offset = 0.0000 0.2080 -0.0240,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.2060 -0.0240,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1190 -0.0330,
			rotate = 0.0000 0.0000 180.0000,
		}
	}
	model Glock17
	{
		mesh = weapons/firearms/Glock17,

		attachment muzzle
		{
			offset = 0.0000 0.1180 -0.0210,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment reddot
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			offset = 0.0000 0.0120 -0.0260,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.0954 -0.0032,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.0954 -0.0022,
			rotate = -0.2439 -0.0022 0.5264,
		}

		attachment stock
		{
			offset = 0.0000 0.4020 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.1160 -0.0210,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = -0.0080 0.0438 -0.0000,
			rotate = 0.0000 -0.0000 0.0000,
		}
	}
	model MP5
	{
		mesh = weapons/firearms/MP5,

		attachment muzzle
		{
			offset = 0.0000 0.2566 0.0283,
			rotate = -90.0000 0.0000 -179.9440,
		}

		attachment sling
		{
			offset = 0.0043 0.2213 0.0335,
			rotate = -178.5160 -5.8911 179.4210,
		}

		attachment scope
		{
			offset = 0.0000 0.0900 0.0477,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.0860 0.0490,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.2360 0.0270,
			rotate = -179.9604 0.0198 -180.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.2330 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment stock
		{
			offset = 0.0000 -0.0220 0.0255,
			rotate = -0.0000 -0.0000 -0.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.2390 0.0271,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment magazine
		{
			offset = 0.0000 0.1149 0.0001,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = 0.0105 0.1133 0.0039,
			rotate = -179.9977 -6.0002 178.9988,
		}
	}
	model MP5SD
	{
		mesh = weapons/firearms/MP5SD,

		attachment muzzle
		{
			offset = 0.0000 0.2984 0.0339,
			rotate = -90.0000 0.0000 -179.9440,
		}

		attachment sling
		{
			offset = 0.0000 0.2016 0.0455,
			rotate = 180.0000 1.0000 180.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.0900 0.0560,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
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			offset = 0.0000 0.0544 0.0552,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.2360 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.2330 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment stock
		{
			offset = 0.0000 -0.0220 0.0363,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.2390 0.0347,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment magazine
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			offset = 0.0000 0.0895 -0.0000,
			rotate = 180.0000 0.0000 180.0000,
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		attachment world
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			offset = 0.0123 0.0784 0.0058,
			rotate = -179.9947 -6.0002 178.9984,
		}
	}
	model MP510
	{
		mesh = weapons/firearms/MP510,

		attachment muzzle
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			rotate = -90.0000 0.0000 -179.9440,
		}

		attachment sling
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			offset = 0.0000 0.2200 -0.0340,
			rotate = 0.0000 -1.0000 0.0000,
		}

		attachment scope
		{
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			rotate = 0.0000 0.0000 0.0000,
		}

		attachment reddot
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			rotate = 0.0000 0.0000 0.0000,
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		attachment gunlight
		{
			offset = 0.0000 0.2360 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.2330 0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment stock
		{
			offset = 0.0000 -0.0220 -0.0260,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.2390 -0.0270,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment magazine
		{
			offset = 0.0000 0.1157 0.0040,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment world
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			offset = 0.0143 0.1094 -0.0085,
			rotate = 179.9994 -5.9999 178.9998,
		}
	}
	model UZI
	{
		mesh = weapons/firearms/UZI,

		attachment bipod
		{
			offset = 0.0000 -0.0967 0.0000,
			rotate = 0.0000 180.0000 0.0000,
		}

		attachment side
		{
			offset = 0.0055 0.1435 -0.0170,
			rotate = 0.0000 90.0000 0.0000,
		}

		attachment light
		{
			offset = 0.0055 0.1435 -0.0170,
			rotate = 0.0000 90.0000 0.0000,
		}

		attachment suppressor
		{
			offset = 0.0000 0.1947 -0.0140,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.2041 -0.0140,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.0208 -0.0383,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.0227 -0.0364,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope2
		{
			offset = 0.0000 -0.0147 -0.0066,
			rotate = 0.0000 180.0000 0.0000,
		}

		attachment magazine
		{
			offset = 0.0000 0.0216 -0.0000,
			rotate = 0.1507 0.0000 0.0000,
		}

		attachment sling
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			offset = 0.0000 0.1210 0.0030,
			rotate = 0.0000 2.0000 0.0000,
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		attachment gunlight
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			offset = 0.0000 0.4020 0.0270,
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		}

		attachment laser
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		attachment stock
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		attachment silencer
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			rotate = 0.0000 0.0000 0.0000,
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		attachment world
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			offset = -0.0148 -0.0000 -0.0000,
			rotate = 0.0000 -0.0000 0.0000,
		}
	}
	model Mac10
	{
		mesh = weapons/firearms/Mac10,

		attachment bipod
		{
			offset = 0.0000 -0.0967 0.0000,
			rotate = 0.0000 180.0000 0.0000,
		}

		attachment foregrip
		{
			offset = 0.0000 -0.0227 0.0042,
			rotate = 0.0000 180.0000 0.0000,
		}

		attachment side
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			offset = 0.0055 0.1435 -0.0170,
			rotate = 0.0000 90.0000 0.0000,
		}

		attachment light
		{
			offset = 0.0055 0.1435 -0.0170,
			rotate = 0.0000 90.0000 0.0000,
		}

		attachment suppressor
		{
			offset = 0.0000 0.2010 -0.0181,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.1450 -0.0130,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment reddot
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			offset = 0.0000 0.0013 -0.0266,
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		attachment scope
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			rotate = -0.0000 -0.0000 -0.0000,
		}

		attachment scope2
		{
			offset = 0.0000 -0.0147 -0.0066,
			rotate = 0.0000 180.0000 0.0000,
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		attachment magazine
		{
			offset = 0.0000 0.0278 -0.0000,
			rotate = -0.0131 0.0000 -0.0000,
		}

		attachment drum
		{
			offset = 0.0000 -0.0678 0.0192,
			rotate = 15.0000 -180.0000 0.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.1160 0.0110,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment gunlight
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			offset = 0.0000 0.4020 0.0270,
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		}

		attachment laser
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		}

		attachment stock
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			rotate = 0.0000 0.0000 0.0000,
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		attachment silencer
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		attachment world
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	}
	model Model700
	{
		mesh = weapons/firearms/BoltActionRifle,
		texture = weapons/firearms/BoltActionRifle_Synthetic,

		attachment bayonnet
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			offset = 0.0000 0.4800 -0.0024,
			rotate = 0.0000 0.0000 0.0000,
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		attachment muzzle
		{
			offset = 0.0000 0.5300 0.0340,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.2950 0.0140,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment scope
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			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
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			rotate = 180.0000 0.0000 180.0000,
		}

		attachment gunlight
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			offset = 0.0000 0.4020 -0.0270,
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		attachment laser
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			offset = -0.0120 0.3210 0.0280,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment stock
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			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
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			offset = 0.0000 0.5160 0.0350,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1650 -0.0280,
			rotate = -178.0000 0.0000 180.0000,
		}

		attachment bipod
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			offset = 0.0000 0.3170 -0.0050,
			rotate = -0.0000 0.0000 -0.0000,
		}

		attachment world
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			offset = 0.0105 0.0000 -0.0004,
			rotate = -180.0000 -2.4170 180.0000,
		}

		attachment magazine
		{
			offset = 0.0000 0.1105 0.0053,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model Model700_Camo
	{
		mesh = weapons/firearms/BoltActionRifle,
		texture = weapons/firearms/BoltActionRifle_Synthetic_Camo,

		attachment bayonnet
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			offset = 0.0000 0.4800 -0.0024,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.5300 0.0340,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.2950 0.0140,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment scope
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			offset = 0.0000 0.1160 0.0420,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
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			offset = 0.0000 0.1050 0.0440,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.4020 -0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = -0.0120 0.3210 0.0280,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment stock
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			offset = 0.0000 0.0000 -0.0000,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
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			offset = 0.0000 0.5160 0.0350,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1650 -0.0280,
			rotate = -178.0000 0.0000 180.0000,
		}

		attachment bipod
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			offset = 0.0000 0.3170 -0.0050,
			rotate = -0.0000 0.0000 -0.0000,
		}

		attachment world
		{
			offset = 0.0105 0.0000 -0.0004,
			rotate = -180.0000 -2.4170 180.0000,
		}

		attachment magazine
		{
			offset = 0.0000 0.1105 0.0053,
			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model Model700_Green
	{
		mesh = weapons/firearms/BoltActionRifle,
		texture = weapons/firearms/BoltActionRifle_Synthetic_Green,

		attachment bayonnet
		{
			offset = 0.0000 0.4800 -0.0024,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment muzzle
		{
			offset = 0.0000 0.5300 0.0340,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment sling
		{
			offset = 0.0000 0.2950 0.0140,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment scope
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			offset = 0.0000 0.1160 0.0420,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
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			offset = 0.0000 0.1050 0.0440,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.4020 -0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = -0.0120 0.3210 0.0280,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment stock
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			offset = 0.0000 0.0000 -0.0000,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.5160 0.0350,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1650 -0.0280,
			rotate = -178.0000 0.0000 180.0000,
		}

		attachment bipod
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			offset = 0.0000 0.3170 -0.0050,
			rotate = -0.0000 0.0000 -0.0000,
		}

		attachment world
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			offset = 0.0105 0.0000 -0.0004,
			rotate = -180.0000 -2.4170 180.0000,
		}

		attachment magazine
		{
			offset = 0.0000 0.1105 0.0053,
			rotate = 180.0000 0.0000 180.0000,
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	}
	model Model700_Desert
	{
		mesh = weapons/firearms/BoltActionRifle,
		texture = weapons/firearms/BoltActionRifle_Synthetic_Desert,

		attachment bayonnet
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			offset = 0.0000 0.4800 -0.0024,
			rotate = 0.0000 0.0000 0.0000,
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		attachment muzzle
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			rotate = -90.0000 0.0000 0.0000,
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		attachment sling
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			rotate = 180.0000 0.0000 180.0000,
		}

		attachment scope
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			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
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			offset = 0.0000 0.1050 0.0440,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment gunlight
		{
			offset = 0.0000 0.4020 -0.0270,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = -0.0120 0.3210 0.0280,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment stock
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			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment silencer
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			offset = 0.0000 0.5160 0.0350,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1650 -0.0280,
			rotate = -178.0000 0.0000 180.0000,
		}

		attachment bipod
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			offset = 0.0000 0.3170 -0.0050,
			rotate = -0.0000 0.0000 -0.0000,
		}

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	model Model700_Snow
	{
		mesh = weapons/firearms/BoltActionRifle,
		texture = weapons/firearms/BoltActionRifle_Synthetic_Snow,

		attachment bayonnet
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	model Model788
	{
		mesh = weapons/firearms/BoltActionRifle,
		texture = weapons/firearms/BoltActionRifle_Wood,

		attachment bayonnet
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		attachment gunlight
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		attachment laser
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	}
	model Model788_Sawn
	{
		mesh = weapons/firearms/BoltActionRifle_Sawn,
		texture = weapons/firearms/BoltActionRifle_Wood,

		attachment bayonet
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	model Firearms_M14
	{
		mesh = weapons/firearms/M14,

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	}
	model Mini14
    {
        mesh = weapons/firearms/Mini14,
        texture = weapons/firearms/M14,

        attachment muzzle
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        attachment world
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        attachment bayonnet
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        attachment sling
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        attachment scope
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        attachment reddot
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        attachment gunlight
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        attachment laser
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        attachment stock
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        attachment silencer
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        attachment bipod
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        attachment magazine
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            rotate = -179.9999 -0.0000 180.0000,
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    }
	model M1Garand
	{
		mesh = weapons/firearms/M1Garand,

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	model SKS
	{
		mesh = weapons/firearms/SKS,

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	model FN_FAL
	{
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	model G3
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	model Winchester73
	{
		mesh = weapons/firearms/Winchester,
		texture = weapons/firearms/Winchester73,

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	model Winchester73_Sawn
	{
		mesh = weapons/firearms/Winchester_Sawn,
		texture = weapons/firearms/Winchester73,

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	model Winchester94
	{
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		texture = weapons/firearms/Winchester94,

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	model Winchester94_Sawn
	{
		mesh = weapons/firearms/Winchester_Sawn,
		texture = weapons/firearms/Winchester94,

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	model Rossi92
	{
		mesh = weapons/firearms/Rossi92,

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	model M16A1
	{
		mesh = weapons/firearms/M16A1,
		texture = weapons/firearms/M16,

		attachment muzzle
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	model M16A2
	{
		mesh = weapons/firearms/M16A2,
		texture = weapons/firearms/M16,

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	model M733
	{
		mesh = weapons/firearms/M733,
		texture = weapons/firearms/M16,

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	model M4
	{
		mesh = weapons/firearms/M4,
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	model AK47
	{
		mesh = weapons/firearms/AK47,
		texture = weapons/firearms/AK,

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	model AKM
	{
		mesh = weapons/firearms/AKM,
		texture = weapons/firearms/AKM,

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	model AKM_Bakelite
	{
		mesh = weapons/firearms/AKM_Bakelite,
		texture = weapons/firearms/AKM,

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	model AKM_NoCover
	{
		mesh = weapons/firearms/AKM_NoCover,
		texture = weapons/firearms/AKM,

		attachment muzzle
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	model AKM_Bakelite_NoCover
	{
		mesh = weapons/firearms/AKM_Bakelite_NoCover,
		texture = weapons/firearms/AKM,

		attachment muzzle
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			rotate = 180.0000 0.0000 180.0000,
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	model M60
	{
		mesh = weapons/firearms/M60,
		texture = weapons/firearms/M60,

		attachment muzzle
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			offset = 0.0000 0.4900 0.0420,
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		attachment sling
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		}

		attachment laser
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		attachment stock
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		attachment silencer
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		attachment magazine
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			rotate = 180.0000 0.0000 180.0000,
		}
	}
	model M60_World
	{
		mesh = weapons/firearms/M60_World,
		texture = weapons/firearms/M60,

		attachment muzzle
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			offset = 0.0000 0.4900 0.0410,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment sling
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			offset = 0.0000 0.2870 -0.0030,
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		attachment scope
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		}

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		attachment laser
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		attachment stock
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		attachment silencer
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			rotate = 180.0000 0.0000 180.0000,
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		attachment world
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	model M625
	{
		mesh = Weapons/Firearm/Revolver,

		attachment muzzle
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			rotate = -90.0000 0.0000 0.0000,
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		attachment scope
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		}

		attachment reddot
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			rotate = 1.0000 1.0000 1.0000,
		}

		attachment silencer
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			rotate = 0.0000 0.0000 0.0000,
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	}
	model M29
	{
		mesh = weapons/firearms/Revolver_Long,

		attachment muzzle
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			offset = 0.0000 0.1710 -0.0280,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.1240 -0.0380,
			rotate = 180.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = 0.0010 0.0440 -0.0400,
			rotate = 1.0000 1.0000 1.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.1700 -0.0250,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	model M36
	{
		mesh = weapons/firearms/Revolver_Short,

		attachment muzzle
		{
			offset = 0.0000 0.1160 -0.0280,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.0400 0.0580,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment silencer
		{
			offset = 0.0000 0.1160 -0.0260,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
}
