module Base
{

	/************************Shotguns************************/

	item DoubleBarrelShotgun
	{
		/*****************Naming and Category*****************/
		WeaponSprite					=	Base.DoubleBarrel,
		Type							=	Weapon,
		Weight							=	4,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	Double Barrel Shotgun,
		DisplayCategory					=	Weapon,
		Icon							=	DoubleBarrel,
		Tags							=	Gun,
		MetalValue						=	45,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.8,
		DoorDamage						=	30,
		MinDamage						=	1,
		MaxDamage						=	2.75,
		SplatSize						=	3,
		KnockdownMod					=	8,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	FALSE,

		/***********************Handling***********************/
		MaxRange						=	9,
		MinRange						=	0.61,
		MinAngle						=	0.92,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	12,
		SwingTime						=	2,
		MaxHitCount						=	5,
		ToHitModifier					=	1.5,
		HitChance						=	80,
		AimingMod	=	2,
		AimingPerkCritModifier			=	4,
		AimingPerkHitChanceModifier		=	5,
		AimingPerkMinAngleModifier		=	0,
		AimingPerkRangeModifier			=	1.5,
		RecoilDelay						=	40,
		ReloadTime						=	25,
		AimingTime						=	20,
		StopPower						=	40,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	0,
		AngleFalloff	=	TRUE,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	FALSE,
		InsertAllBulletsReload = TRUE,
		haveChamber = FALSE,
		FireMode					=	Single,
		/*FireModePossibilities					=	Auto/Single,*/
		AttachmentType					=	Rifle,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	ShotgunShellsBox,
		MaxAmmo							=	2,
		AmmoType						=	Base.ShotgunShells,
		WeaponReloadType				=	doublebarrelshotgun,
		/*MagazineType					=	Base.556Clip,*/

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		BringToBearSound				=	DoubleBarrelShotgunBringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	DoubleBarrelShotgunShoot,
		EquipSound						=	DoubleBarrelShotgunEquip,
		UnequipSound					=	DoubleBarrelShotgunUnEquip,
		InsertAmmoSound					=	DoubleBarrelShotgunInsertAmmo,
		EjectAmmoSound					=	DoubleBarrelShotgunEjectAmmo,
		InsertAmmoStartSound			=	DoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound				=	DoubleBarrelShotgunInsertAmmoStop,
		EjectAmmoStartSound				=	DoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound				=	DoubleBarrelShotgunEjectAmmoStop,
		ShellFallSound					=	DoubleBarrelShotgunCartridgeFall,
		RackSound						=	DoubleBarrelShotgunRack,
		BreakSound						=	DoubleBarrelShotgunBreak,
		ClickSound						=	DoubleBarrelShotgunJam,
		SoundRadius						=	110,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot		Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.AmmoStraps			Base.Shotgun_AmmoSling	sling		sling,
		ModelWeaponPart					=	Base.Sling				Base.Sling			sling		sling,
		ModelWeaponPart					=	Sling_Leather			Base.Sling_Leather	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling_Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_Camo		sling		sling,
		ModelWeaponPart					=	AmmoStock				Base.Shotgun_AmmoStrap		ammostrap		ammostrap,
		ModelWeaponPart					=	Base.ChokeTubeFull		Base.Choketube		silencer	silencer,
		ModelWeaponPart					=	Base.ChokeTubeImproved		Base.Choketube_Duckbill		silencer	silencer,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.9mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.223Silencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.ShotgunSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.Rifle_Bipod		Base.Bipod					bipod		bipod,
		ModelWeaponPart					=	RecoilPad				Base.Recoil_Pad				recoilpad	recoilpad,
		ModelWeaponPart					=	Base.ExtendedRecoilPad	Base.ExtendedRecoil_Pad		recoilpad	recoilpad,
		ModelWeaponPart					=	Base.STANAG_Magazine	Base.STANAG_Magazine		magazine	magazine,
	}

	item DoubleBarrelShotgunSawnoff
	{
		/*****************Naming and Category*****************/
		WeaponSprite					=	Base.DoubleBarrelSawn,
		Type							=	Weapon,
		Weight							=	2,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	Sawn Off Double Barrel Shotgun,
		DisplayCategory					=	Weapon,
		Icon							=	DoubleBarrelSawn,
		Tags							=	Gun,
		MetalValue						=	45,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.8,
		DoorDamage						=	30,
		MinDamage						=	1,
		MaxDamage						=	2.75,
		SplatSize						=	3,
		KnockdownMod					=	8,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	FALSE,

		/***********************Handling***********************/
		MaxRange						=	4,
		MinRange						=	0.61,
		MinAngle						=	0.657,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	12,
		SwingTime						=	2,
		MaxHitCount						=	5,
		ToHitModifier					=	1.5,
		HitChance						=	70,
		AimingMod	=	2,
		AimingPerkCritModifier			=	4,
		AimingPerkHitChanceModifier		=	5,
		AimingPerkMinAngleModifier		=	0,
		AimingPerkRangeModifier			=	1.5,
		RecoilDelay						=	50,
		ReloadTime						=	25,
		AimingTime						=	20,
		StopPower						=	40,
		ConditionLowerChanceOneIn		=	175,
		ConditionMax					=	10,
		JamGunChance					=	0,
		AngleFalloff	=	TRUE,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	FALSE,
		InsertAllBulletsReload = TRUE,
		haveChamber = FALSE,
		FireMode					=	Single,
		/*FireModePossibilities					=	Auto/Single,*/
		AttachmentType					=	Rifle,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	ShotgunShellsBox,
		MaxAmmo							=	2,
		AmmoType						=	Base.ShotgunShells,
		WeaponReloadType				=	doublebarrelshotgun,
		/*MagazineType					=	Base.556Clip,*/

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		BringToBearSound				=	DoubleBarrelShotgunBringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	DoubleBarrelShotgunShoot,
		EquipSound						=	DoubleBarrelShotgunEquip,
		UnequipSound					=	DoubleBarrelShotgunUnEquip,
		InsertAmmoSound					=	DoubleBarrelShotgunInsertAmmo,
		EjectAmmoSound					=	DoubleBarrelShotgunEjectAmmo,
		InsertAmmoStartSound			=	DoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound				=	DoubleBarrelShotgunInsertAmmoStop,
		EjectAmmoStartSound				=	DoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound				=	DoubleBarrelShotgunEjectAmmoStop,
		ShellFallSound					=	DoubleBarrelShotgunCartridgeFall,
		RackSound						=	DoubleBarrelShotgunRack,
		BreakSound						=	DoubleBarrelShotgunBreak,
		ClickSound						=	DoubleBarrelShotgunJam,
		SoundRadius						=	170,
		SoundGain						=	2.25,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot		Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.AmmoStraps			Base.Shotgun_AmmoSling	sling		sling,
		ModelWeaponPart					=	Base.Sling				Base.Sling_Short			sling		sling,
		ModelWeaponPart					=	Sling_Leather			Base.Sling_Short_Leather	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling_Short_Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_Short_Camo		sling		sling,
		ModelWeaponPart					=	AmmoStock				Base.Shotgun_AmmoStrap		ammostrap		ammostrap,
		ModelWeaponPart					=	Base.ChokeTubeFull		Base.Choketube		silencer	silencer,
		ModelWeaponPart					=	Base.ChokeTubeImproved		Base.Choketube_Duckbill		silencer	silencer,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.9mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.223Silencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.ShotgunSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.Rifle_Bipod		Base.Bipod					bipod		bipod,
		ModelWeaponPart					=	RecoilPad				Base.Recoil_Pad				recoilpad	recoilpad,
		ModelWeaponPart					=	Base.ExtendedRecoilPad	Base.ExtendedRecoil_Pad		recoilpad	recoilpad,
		ModelWeaponPart					=	Base.STANAG_Magazine	Base.STANAG_Magazine		magazine	magazine,
	}

	item Shotgun
	{
		/*****************Naming and Category*****************/
		WeaponSprite					=	Base.Mossberg500Wood,
		Type							=	Weapon,
		Weight							=	4,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	Mossberg 500,
		DisplayCategory					=	Weapon,
		Icon							=	Mossberg500,
		Tags							=	Gun,
		MetalValue						=	45,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.8,
		DoorDamage						=	30,
		MinDamage						=	1,
		MaxDamage						=	2.75,
		SplatSize						=	3,
		KnockdownMod					=	8,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	FALSE,

		/***********************Handling***********************/
		MaxRange						=	9,
		MinRange						=	0.61,
		MinAngle						=	0.94,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	12,
		SwingTime						=	2,
		MaxHitCount						=	5,
		ToHitModifier					=	1.5,
		HitChance						=	80,
		AimingMod	=	2,
		AimingPerkCritModifier			=	4,
		AimingPerkHitChanceModifier		=	5,
		AimingPerkMinAngleModifier		=	0,
		AimingPerkRangeModifier			=	1.5,
		RecoilDelay						=	25,
		ReloadTime						=	25,
		AimingTime						=	20,
		StopPower						=	40,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	0,
		AngleFalloff	=	TRUE,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	TRUE,
		InsertAllBulletsReload = FALSE,
		haveChamber = TRUE,
		FireMode					=	Single,
		/*FireModePossibilities					=	Auto/Single,*/
		AttachmentType					=	Rifle,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	ShotgunShellsBox,
		MaxAmmo							=	5,
		AmmoType						=	Base.ShotgunShells,
		WeaponReloadType				=	shotgun,
		/*MagazineType					=	Base.556Clip,*/

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		BringToBearSound				=	JS2000ShotgunBringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	JS2000ShotgunShoot,
		EquipSound						=	JS2000ShotgunEquip,
		UnequipSound					=	JS2000ShotgunUnEquip,
		InsertAmmoSound					=	JS2000ShotgunInsertAmmo,
		EjectAmmoSound					=	JS2000ShotgunEjectAmmo,
		InsertAmmoStartSound			=	JS2000ShotgunInsertAmmoStart,
		InsertAmmoStopSound				=	JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound				=	JS2000ShotgunEjectAmmoStart,
		EjectAmmoStopSound				=	JS2000ShotgunEjectAmmoStop,
		ShellFallSound					=	JS2000ShotgunCartridgeFall,
		RackSound						=	JS2000ShotgunRack,
		BreakSound						=	JS2000ShotgunBreak,
		ClickSound						=	JS2000ShotgunJam,
		SoundRadius						=	110,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot		Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.AmmoStraps			Base.Shotgun_AmmoSling	sling		sling,
		ModelWeaponPart					=	Base.Sling				Base.Sling			sling		sling,
		ModelWeaponPart					=	Sling_Leather			Base.Sling_Leather	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling_Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_Camo		sling		sling,
		ModelWeaponPart					=	AmmoStock				Base.Shotgun_AmmoStrap		ammostrap		ammostrap,
		ModelWeaponPart					=	Base.ChokeTubeFull		Base.Choketube		silencer	silencer,
		ModelWeaponPart					=	Base.ChokeTubeImproved		Base.Choketube_Duckbill		silencer	silencer,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.9mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.223Silencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.ShotgunSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.Rifle_Bipod		Base.Bipod					bipod		bipod,
		ModelWeaponPart					=	RecoilPad				Base.Recoil_Pad				recoilpad	recoilpad,
		ModelWeaponPart					=	Base.ExtendedRecoilPad	Base.ExtendedRecoil_Pad		recoilpad	recoilpad,
		ModelWeaponPart					=	Base.STANAG_Magazine	Base.STANAG_Magazine		magazine	magazine,
	}

	item ShotgunSawnoff
	{
		/*****************Naming and Category*****************/
		WeaponSprite					=	Base.Mossberg500WoodSawnOff,
		Type							=	Weapon,
		Weight							=	2,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	Sawn Off JS-2000 Shotgun,
		DisplayCategory					=	Weapon,
		Icon							=	Mossberg500_Sawn,
		Tags							=	Gun,
		MetalValue						=	45,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.8,
		DoorDamage						=	30,
		MinDamage						=	1,
		MaxDamage						=	2.75,
		SplatSize						=	3,
		KnockdownMod					=	8,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	FALSE,

		/***********************Handling***********************/
		MaxRange						=	4,
		MinRange						=	0.61,
		MinAngle						=	0.7,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	12,
		SwingTime						=	2,
		MaxHitCount						=	5,
		ToHitModifier					=	1.5,
		HitChance						=	70,
		AimingMod	=	2,
		AimingPerkCritModifier			=	4,
		AimingPerkHitChanceModifier		=	5,
		AimingPerkMinAngleModifier		=	0,
		AimingPerkRangeModifier			=	1.5,
		RecoilDelay						=	45,
		ReloadTime						=	25,
		AimingTime						=	20,
		StopPower						=	40,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	0,
		AngleFalloff	=	TRUE,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	TRUE,
		InsertAllBulletsReload = FALSE,
		haveChamber = TRUE,
		FireMode					=	Single,
		/*FireModePossibilities					=	Auto/Single,*/
		AttachmentType					=	Holster,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	ShotgunShellsBox,
		MaxAmmo							=	5,
		AmmoType						=	Base.ShotgunShells,
		WeaponReloadType				=	shotgun,
		/*MagazineType					=	Base.556Clip,*/

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		BringToBearSound				=	JS2000ShotgunBringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	JS2000ShotgunShoot,
		EquipSound						=	JS2000ShotgunEquip,
		UnequipSound					=	JS2000ShotgunUnEquip,
		InsertAmmoSound					=	JS2000ShotgunInsertAmmo,
		EjectAmmoSound					=	JS2000ShotgunEjectAmmo,
		InsertAmmoStartSound			=	JS2000ShotgunInsertAmmoStart,
		InsertAmmoStopSound				=	JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound				=	JS2000ShotgunEjectAmmoStart,
		EjectAmmoStopSound				=	JS2000ShotgunEjectAmmoStop,
		ShellFallSound					=	JS2000ShotgunCartridgeFall,
		RackSound						=	JS2000ShotgunRack,
		BreakSound						=	JS2000ShotgunBreak,
		ClickSound						=	JS2000ShotgunJam,
		SoundRadius						=	110,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot		Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.AmmoStraps			Base.Shotgun_AmmoSling	sling		sling,
		ModelWeaponPart					=	Base.Sling				Base.Sling_Short			sling		sling,
		ModelWeaponPart					=	Sling_Leather			Base.Sling_Short_Leather	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling_Short_Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_Short_Camo		sling		sling,
		ModelWeaponPart					=	AmmoStock				Base.Shotgun_AmmoStrap		ammostrap		ammostrap,
		ModelWeaponPart					=	Base.ChokeTubeFull		Base.Choketube		silencer	silencer,
		ModelWeaponPart					=	Base.ChokeTubeImproved		Base.Choketube_Duckbill		silencer	silencer,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.9mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.223Silencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.ShotgunSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.Rifle_Bipod		Base.Bipod					bipod		bipod,
		ModelWeaponPart					=	RecoilPad				Base.Recoil_Pad				recoilpad	recoilpad,
		ModelWeaponPart					=	Base.ExtendedRecoilPad	Base.ExtendedRecoil_Pad		recoilpad	recoilpad,
		ModelWeaponPart					=	Base.STANAG_Magazine	Base.STANAG_Magazine		magazine	magazine,
	}

	item Mossberg500
	{
		/*****************Naming and Category*****************/
		WeaponSprite					=	Base.Mossberg500,
		Type							=	Weapon,
		Weight							=	4,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	Mossberg500,
		DisplayCategory					=	Weapon,
		Icon							=	Mossberg500Plastic,
		Tags							=	Gun,
		MetalValue						=	45,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.8,
		DoorDamage						=	30,
		MinDamage						=	1,
		MaxDamage						=	2.75,
		SplatSize						=	3,
		KnockdownMod					=	8,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	FALSE,

		/***********************Handling***********************/
		MaxRange						=	9,
		MinRange						=	0.61,
		MinAngle						=	0.94,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	12,
		SwingTime						=	2,
		MaxHitCount						=	5,
		ToHitModifier					=	1.5,
		HitChance						=	80,
		AimingMod	=	2,
		AimingPerkCritModifier			=	4,
		AimingPerkHitChanceModifier		=	5,
		AimingPerkMinAngleModifier		=	0,
		AimingPerkRangeModifier			=	1.5,
		RecoilDelay						=	25,
		ReloadTime						=	25,
		AimingTime						=	20,
		StopPower						=	40,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	0,
		AngleFalloff	=	TRUE,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	TRUE,
		InsertAllBulletsReload = FALSE,
		haveChamber = TRUE,
		FireMode					=	Single,
		/*FireModePossibilities					=	Auto/Single,*/
		AttachmentType					=	Rifle,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	ShotgunShellsBox,
		MaxAmmo							=	8,
		AmmoType						=	Base.ShotgunShells,
		WeaponReloadType				=	shotgun,
		/*MagazineType					=	Base.556Clip,*/

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		BringToBearSound				=	JS2000ShotgunBringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	JS2000ShotgunShoot,
		EquipSound						=	JS2000ShotgunEquip,
		UnequipSound					=	JS2000ShotgunUnEquip,
		InsertAmmoSound					=	JS2000ShotgunInsertAmmo,
		EjectAmmoSound					=	JS2000ShotgunEjectAmmo,
		InsertAmmoStartSound			=	JS2000ShotgunInsertAmmoStart,
		InsertAmmoStopSound				=	JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound				=	JS2000ShotgunEjectAmmoStart,
		EjectAmmoStopSound				=	JS2000ShotgunEjectAmmoStop,
		ShellFallSound					=	JS2000ShotgunCartridgeFall,
		RackSound						=	JS2000ShotgunRack,
		BreakSound						=	JS2000ShotgunBreak,
		ClickSound						=	JS2000ShotgunJam,
		SoundRadius						=	110,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot		Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.AmmoStraps			Base.Shotgun_AmmoSling	sling		sling,
		ModelWeaponPart					=	Base.Sling				Base.Sling			sling		sling,
		ModelWeaponPart					=	Sling_Leather			Base.Sling_Leather	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling_Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_Camo		sling		sling,
		ModelWeaponPart					=	AmmoStock				Base.Shotgun_AmmoStrap		ammostrap		ammostrap,
		ModelWeaponPart					=	Base.ChokeTubeFull		Base.Choketube		silencer	silencer,
		ModelWeaponPart					=	Base.ChokeTubeImproved		Base.Choketube_Duckbill		silencer	silencer,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.9mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.223Silencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.ShotgunSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.Rifle_Bipod		Base.Bipod					bipod		bipod,
		ModelWeaponPart					=	RecoilPad				Base.Recoil_Pad				recoilpad	recoilpad,
		ModelWeaponPart					=	Base.ExtendedRecoilPad	Base.ExtendedRecoil_Pad		recoilpad	recoilpad,
		ModelWeaponPart					=	Base.STANAG_Magazine	Base.STANAG_Magazine		magazine	magazine,
	}

	item Mossberg500Tactical
	{
		/*****************Naming and Category*****************/
		WeaponSprite					=	Base.Mossberg500Tactical,
		Type							=	Weapon,
		Weight							=	2,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	Mossberg500Tactical,
		DisplayCategory					=	Weapon,
		Icon							=	Mossberg500Plastic,
		Tags							=	Gun,
		MetalValue						=	45,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.8,
		DoorDamage						=	30,
		MinDamage						=	1,
		MaxDamage						=	2.75,
		SplatSize						=	3,
		KnockdownMod					=	8,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	FALSE,

		/***********************Handling***********************/
		MaxRange						=	9,
		MinRange						=	0.61,
		MinAngle						=	0.94,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	12,
		SwingTime						=	2,
		MaxHitCount						=	5,
		ToHitModifier					=	1.5,
		HitChance						=	80,
		AimingMod	=	2,
		AimingPerkCritModifier			=	4,
		AimingPerkHitChanceModifier		=	5,
		AimingPerkMinAngleModifier		=	0,
		AimingPerkRangeModifier			=	1.5,
		RecoilDelay						=	40,
		ReloadTime						=	25,
		AimingTime						=	20,
		StopPower						=	40,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	0,
		AngleFalloff	=	TRUE,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	TRUE,
		InsertAllBulletsReload = FALSE,
		haveChamber = TRUE,
		FireMode					=	Single,
		/*FireModePossibilities					=	Auto/Single,*/
		AttachmentType					=	Rifle,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	ShotgunShellsBox,
		MaxAmmo							=	8,
		AmmoType						=	Base.ShotgunShells,
		WeaponReloadType				=	shotgun,
		/*MagazineType					=	Base.556Clip,*/

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		BringToBearSound				=	JS2000ShotgunBringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	JS2000ShotgunShoot,
		EquipSound						=	JS2000ShotgunEquip,
		UnequipSound					=	JS2000ShotgunUnEquip,
		InsertAmmoSound					=	JS2000ShotgunInsertAmmo,
		EjectAmmoSound					=	JS2000ShotgunEjectAmmo,
		InsertAmmoStartSound			=	JS2000ShotgunInsertAmmoStart,
		InsertAmmoStopSound				=	JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound				=	JS2000ShotgunEjectAmmoStart,
		EjectAmmoStopSound				=	JS2000ShotgunEjectAmmoStop,
		ShellFallSound					=	JS2000ShotgunCartridgeFall,
		RackSound						=	JS2000ShotgunRack,
		BreakSound						=	JS2000ShotgunBreak,
		ClickSound						=	JS2000ShotgunJam,
		SoundRadius						=	110,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot		Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.AmmoStraps			Base.Shotgun_AmmoSling	sling		sling,
		ModelWeaponPart					=	Base.Sling				Base.Sling_Short			sling		sling,
		ModelWeaponPart					=	Sling_Leather			Base.Sling_Short_Leather	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling_Short_Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_Short_Camo		sling		sling,
		ModelWeaponPart					=	AmmoStock				Base.Shotgun_AmmoStrap		ammostrap		ammostrap,
		ModelWeaponPart					=	Base.ChokeTubeFull		Base.Choketube		silencer	silencer,
		ModelWeaponPart					=	Base.ChokeTubeImproved		Base.Choketube_Duckbill		silencer	silencer,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.9mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.223Silencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.ShotgunSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.Rifle_Bipod		Base.Bipod					bipod		bipod,
		ModelWeaponPart					=	RecoilPad				Base.Recoil_Pad				recoilpad	recoilpad,
		ModelWeaponPart					=	Base.ExtendedRecoilPad	Base.ExtendedRecoil_Pad		recoilpad	recoilpad,
		ModelWeaponPart					=	Base.STANAG_Magazine	Base.STANAG_Magazine		magazine	magazine,
		ModelWeaponPart					=	Base.TacticalStock	Base.Stock_Tactical		stock	stock,
		ModelWeaponPart					=	Base.ShotgunStock	Base.Stock		stock	stock,
		ModelWeaponPart					=	Base.LightShotgunStock	Base.Stock_Light		stock	stock,
	}

	item Remington870Wood
	{
		/*****************Naming and Category*****************/
		WeaponSprite					=	Base.Remington870Wood,
		Type							=	Weapon,
		Weight							=	4,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	Remington870,
		DisplayCategory					=	Weapon,
		Icon							=	Mossberg500,
		Tags							=	Gun,
		MetalValue						=	45,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.8,
		DoorDamage						=	30,
		MinDamage						=	1,
		MaxDamage						=	2.75,
		SplatSize						=	3,
		KnockdownMod					=	8,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	FALSE,

		/***********************Handling***********************/
		MaxRange						=	9,
		MinRange						=	0.61,
		MinAngle						=	0.94,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	12,
		SwingTime						=	2,
		MaxHitCount						=	5,
		ToHitModifier					=	1.5,
		HitChance						=	80,
		AimingMod	=	2,
		AimingPerkCritModifier			=	4,
		AimingPerkHitChanceModifier		=	5,
		AimingPerkMinAngleModifier		=	0,
		AimingPerkRangeModifier			=	1.5,
		RecoilDelay						=	25,
		ReloadTime						=	25,
		AimingTime						=	20,
		StopPower						=	40,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	0,
		AngleFalloff	=	TRUE,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	TRUE,
		InsertAllBulletsReload = FALSE,
		haveChamber = TRUE,
		FireMode					=	Single,
		/*FireModePossibilities					=	Auto/Single,*/
		AttachmentType					=	Rifle,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	ShotgunShellsBox,
		MaxAmmo							=	7,
		AmmoType						=	Base.ShotgunShells,
		WeaponReloadType				=	shotgun,
		/*MagazineType					=	Base.556Clip,*/

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		BringToBearSound				=	JS2000ShotgunBringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	JS2000ShotgunShoot,
		EquipSound						=	JS2000ShotgunEquip,
		UnequipSound					=	JS2000ShotgunUnEquip,
		InsertAmmoSound					=	JS2000ShotgunInsertAmmo,
		EjectAmmoSound					=	JS2000ShotgunEjectAmmo,
		InsertAmmoStartSound			=	JS2000ShotgunInsertAmmoStart,
		InsertAmmoStopSound				=	JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound				=	JS2000ShotgunEjectAmmoStart,
		EjectAmmoStopSound				=	JS2000ShotgunEjectAmmoStop,
		ShellFallSound					=	JS2000ShotgunCartridgeFall,
		RackSound						=	JS2000ShotgunRack,
		BreakSound						=	JS2000ShotgunBreak,
		ClickSound						=	JS2000ShotgunJam,
		SoundRadius						=	110,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot		Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.AmmoStraps			Base.Shotgun_AmmoSling	sling		sling,
		ModelWeaponPart					=	Base.Sling				Base.Sling			sling		sling,
		ModelWeaponPart					=	Sling_Leather			Base.Sling_Leather	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling_Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_Camo		sling		sling,
		ModelWeaponPart					=	AmmoStock				Base.Shotgun_AmmoStrap		ammostrap		ammostrap,
		ModelWeaponPart					=	Base.ChokeTubeFull		Base.Choketube		silencer	silencer,
		ModelWeaponPart					=	Base.ChokeTubeImproved		Base.Choketube_Duckbill		silencer	silencer,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.9mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.223Silencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.ShotgunSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.Rifle_Bipod		Base.Bipod					bipod		bipod,
		ModelWeaponPart					=	RecoilPad				Base.Recoil_Pad				recoilpad	recoilpad,
		ModelWeaponPart					=	Base.ExtendedRecoilPad	Base.ExtendedRecoil_Pad		recoilpad	recoilpad,
		ModelWeaponPart					=	Base.STANAG_Magazine	Base.STANAG_Magazine		magazine	magazine,
	}

	item Remington870Sawnoff
	{
		/*****************Naming and Category*****************/
		WeaponSprite					=	Base.Remington870SawnOff,
		Type							=	Weapon,
		Weight							=	2,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	Sawn Off Remington 870 Shotgun,
		DisplayCategory					=	Weapon,
		Icon							=	Mossberg500_Sawn,
		Tags							=	Gun,
		MetalValue						=	45,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.8,
		DoorDamage						=	30,
		MinDamage						=	1,
		MaxDamage						=	2.75,
		SplatSize						=	3,
		KnockdownMod					=	8,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	FALSE,

		/***********************Handling***********************/
		MaxRange						=	4,
		MinRange						=	0.61,
		MinAngle						=	0.7,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	12,
		SwingTime						=	2,
		MaxHitCount						=	5,
		ToHitModifier					=	1.5,
		HitChance						=	70,
		AimingMod	=	2,
		AimingPerkCritModifier			=	4,
		AimingPerkHitChanceModifier		=	5,
		AimingPerkMinAngleModifier		=	0,
		AimingPerkRangeModifier			=	1.5,
		RecoilDelay						=	45,
		ReloadTime						=	25,
		AimingTime						=	20,
		StopPower						=	40,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	0,
		AngleFalloff	=	TRUE,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	TRUE,
		InsertAllBulletsReload = FALSE,
		haveChamber = TRUE,
		FireMode					=	Single,
		/*FireModePossibilities					=	Auto/Single,*/
		AttachmentType					=	Holster,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	ShotgunShellsBox,
		MaxAmmo							=	7,
		AmmoType						=	Base.ShotgunShells,
		WeaponReloadType				=	shotgun,
		/*MagazineType					=	Base.556Clip,*/

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		BringToBearSound				=	JS2000ShotgunBringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	JS2000ShotgunShoot,
		EquipSound						=	JS2000ShotgunEquip,
		UnequipSound					=	JS2000ShotgunUnEquip,
		InsertAmmoSound					=	JS2000ShotgunInsertAmmo,
		EjectAmmoSound					=	JS2000ShotgunEjectAmmo,
		InsertAmmoStartSound			=	JS2000ShotgunInsertAmmoStart,
		InsertAmmoStopSound				=	JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound				=	JS2000ShotgunEjectAmmoStart,
		EjectAmmoStopSound				=	JS2000ShotgunEjectAmmoStop,
		ShellFallSound					=	JS2000ShotgunCartridgeFall,
		RackSound						=	JS2000ShotgunRack,
		BreakSound						=	JS2000ShotgunBreak,
		ClickSound						=	JS2000ShotgunJam,
		SoundRadius						=	110,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot		Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.AmmoStraps			Base.Shotgun_AmmoSling	sling		sling,
		ModelWeaponPart					=	Base.Sling				Base.Sling_Short			sling		sling,
		ModelWeaponPart					=	Sling_Leather			Base.Sling_Short_Leather	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling_Short_Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_Short_Camo		sling		sling,
		ModelWeaponPart					=	AmmoStock				Base.Shotgun_AmmoStrap		ammostrap		ammostrap,
		ModelWeaponPart					=	Base.ChokeTubeFull		Base.Choketube		silencer	silencer,
		ModelWeaponPart					=	Base.ChokeTubeImproved		Base.Choketube_Duckbill		silencer	silencer,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.9mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.223Silencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.ShotgunSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.Rifle_Bipod		Base.Bipod					bipod		bipod,
		ModelWeaponPart					=	RecoilPad				Base.Recoil_Pad				recoilpad	recoilpad,
		ModelWeaponPart					=	Base.ExtendedRecoilPad	Base.ExtendedRecoil_Pad		recoilpad	recoilpad,
		ModelWeaponPart					=	Base.STANAG_Magazine	Base.STANAG_Magazine		magazine	magazine,
	}

	item M37
	{
		/*****************Naming and Category*****************/
		WeaponSprite					=	Base.Mossberg500WoodBlack,
		Type							=	Weapon,
		Weight							=	4,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	Mossberg 500,
		DisplayCategory					=	Weapon,
		Icon							=	Mossberg500,
		Tags							=	Gun,
		MetalValue						=	45,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.8,
		DoorDamage						=	30,
		MinDamage						=	1,
		MaxDamage						=	2.75,
		SplatSize						=	3,
		KnockdownMod					=	8,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	FALSE,

		/***********************Handling***********************/
		MaxRange						=	9,
		MinRange						=	0.61,
		MinAngle						=	0.94,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	12,
		SwingTime						=	2,
		MaxHitCount						=	5,
		ToHitModifier					=	1.5,
		HitChance						=	80,
		AimingMod	=	2,
		AimingPerkCritModifier			=	4,
		AimingPerkHitChanceModifier		=	5,
		AimingPerkMinAngleModifier		=	0,
		AimingPerkRangeModifier			=	1.5,
		RecoilDelay						=	25,
		ReloadTime						=	25,
		AimingTime						=	20,
		StopPower						=	40,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	0,
		AngleFalloff	=	TRUE,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	TRUE,
		InsertAllBulletsReload = FALSE,
		haveChamber = TRUE,
		FireMode					=	Single,
		/*FireModePossibilities					=	Auto/Single,*/
		AttachmentType					=	Rifle,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	ShotgunShellsBox,
		MaxAmmo							=	5,
		AmmoType						=	Base.ShotgunShells,
		WeaponReloadType				=	shotgun,
		/*MagazineType					=	Base.556Clip,*/

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		BringToBearSound				=	JS2000ShotgunBringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	JS2000ShotgunShoot,
		EquipSound						=	JS2000ShotgunEquip,
		UnequipSound					=	JS2000ShotgunUnEquip,
		InsertAmmoSound					=	JS2000ShotgunInsertAmmo,
		EjectAmmoSound					=	JS2000ShotgunEjectAmmo,
		InsertAmmoStartSound			=	JS2000ShotgunInsertAmmoStart,
		InsertAmmoStopSound				=	JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound				=	JS2000ShotgunEjectAmmoStart,
		EjectAmmoStopSound				=	JS2000ShotgunEjectAmmoStop,
		ShellFallSound					=	JS2000ShotgunCartridgeFall,
		RackSound						=	JS2000ShotgunRack,
		BreakSound						=	JS2000ShotgunBreak,
		ClickSound						=	JS2000ShotgunJam,
		SoundRadius						=	110,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot		Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.AmmoStraps			Base.Shotgun_AmmoSling	sling		sling,
		ModelWeaponPart					=	Base.Sling				Base.Sling			sling		sling,
		ModelWeaponPart					=	Sling_Leather			Base.Sling_Leather	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling_Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_Camo		sling		sling,
		ModelWeaponPart					=	AmmoStock				Base.Shotgun_AmmoStrap		ammostrap		ammostrap,
		ModelWeaponPart					=	Base.ChokeTubeFull		Base.Choketube		silencer	silencer,
		ModelWeaponPart					=	Base.ChokeTubeImproved		Base.Choketube_Duckbill		silencer	silencer,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.9mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.223Silencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.ShotgunSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.Rifle_Bipod		Base.Bipod					bipod		bipod,
		ModelWeaponPart					=	RecoilPad				Base.Recoil_Pad				recoilpad	recoilpad,
		ModelWeaponPart					=	Base.ExtendedRecoilPad	Base.ExtendedRecoil_Pad		recoilpad	recoilpad,
		ModelWeaponPart					=	Base.STANAG_Magazine	Base.STANAG_Magazine		magazine	magazine,
	}

	item M37Sawnoff
	{
		/*****************Naming and Category*****************/
		WeaponSprite					=	Base.Mossberg500WoodBlackSawnOff,
		Type							=	Weapon,
		Weight							=	2,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	Sawn Off JS-2000 Shotgun,
		DisplayCategory					=	Weapon,
		Icon							=	Mossberg500_Sawn,
		Tags							=	Gun,
		MetalValue						=	45,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.8,
		DoorDamage						=	30,
		MinDamage						=	1,
		MaxDamage						=	2.75,
		SplatSize						=	3,
		KnockdownMod					=	8,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	FALSE,

		/***********************Handling***********************/
		MaxRange						=	4,
		MinRange						=	0.61,
		MinAngle						=	0.7,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	12,
		SwingTime						=	2,
		MaxHitCount						=	5,
		ToHitModifier					=	1.5,
		HitChance						=	70,
		AimingMod	=	2,
		AimingPerkCritModifier			=	4,
		AimingPerkHitChanceModifier		=	5,
		AimingPerkMinAngleModifier		=	0,
		AimingPerkRangeModifier			=	1.5,
		RecoilDelay						=	45,
		ReloadTime						=	25,
		AimingTime						=	20,
		StopPower						=	40,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	0,
		AngleFalloff	=	TRUE,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	TRUE,
		InsertAllBulletsReload = FALSE,
		haveChamber = TRUE,
		FireMode					=	Single,
		/*FireModePossibilities					=	Auto/Single,*/
		AttachmentType					=	Holster,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	ShotgunShellsBox,
		MaxAmmo							=	5,
		AmmoType						=	Base.ShotgunShells,
		WeaponReloadType				=	shotgun,
		/*MagazineType					=	Base.556Clip,*/

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		BringToBearSound				=	JS2000ShotgunBringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	JS2000ShotgunShoot,
		EquipSound						=	JS2000ShotgunEquip,
		UnequipSound					=	JS2000ShotgunUnEquip,
		InsertAmmoSound					=	JS2000ShotgunInsertAmmo,
		EjectAmmoSound					=	JS2000ShotgunEjectAmmo,
		InsertAmmoStartSound			=	JS2000ShotgunInsertAmmoStart,
		InsertAmmoStopSound				=	JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound				=	JS2000ShotgunEjectAmmoStart,
		EjectAmmoStopSound				=	JS2000ShotgunEjectAmmoStop,
		ShellFallSound					=	JS2000ShotgunCartridgeFall,
		RackSound						=	JS2000ShotgunRack,
		BreakSound						=	JS2000ShotgunBreak,
		ClickSound						=	JS2000ShotgunJam,
		SoundRadius						=	110,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot		Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.AmmoStraps			Base.Shotgun_AmmoSling	sling		sling,
		ModelWeaponPart					=	Base.Sling				Base.Sling_Short			sling		sling,
		ModelWeaponPart					=	Sling_Leather			Base.Sling_Short_Leather	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling_Short_Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_Short_Camo		sling		sling,
		ModelWeaponPart					=	AmmoStock				Base.Shotgun_AmmoStrap		ammostrap		ammostrap,
		ModelWeaponPart					=	Base.ChokeTubeFull		Base.Choketube		silencer	silencer,
		ModelWeaponPart					=	Base.ChokeTubeImproved		Base.Choketube_Duckbill		silencer	silencer,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.9mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.223Silencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.ShotgunSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.Rifle_Bipod		Base.Bipod					bipod		bipod,
		ModelWeaponPart					=	RecoilPad				Base.Recoil_Pad				recoilpad	recoilpad,
		ModelWeaponPart					=	Base.ExtendedRecoilPad	Base.ExtendedRecoil_Pad		recoilpad	recoilpad,
		ModelWeaponPart					=	Base.STANAG_Magazine	Base.STANAG_Magazine		magazine	magazine,
	}

	item SPAS12
	{
		/*****************Naming and Category*****************/
		WeaponSprite					=	Base.SPAS12,
		Type							=	Weapon,
		Weight							=	2.5,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	SPAS-12,
		DisplayCategory					=	Weapon,
		Icon							=	SPAS-12,
		Tags							=	Gun; SemiShotgun,
		MetalValue						=	45,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.8,
		DoorDamage						=	30,
		MinDamage						=	1,
		MaxDamage						=	2.75,
		SplatSize						=	3,
		KnockdownMod					=	8,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	FALSE,

		/***********************Handling***********************/
		MaxRange						=	9,
		MinRange						=	0.61,
		MinAngle						=	0.94,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	12,
		SwingTime						=	2,
		MaxHitCount						=	5,
		ToHitModifier					=	1.5,
		HitChance						=	80,
		AimingMod	=	2,
		AimingPerkCritModifier			=	4,
		AimingPerkHitChanceModifier		=	5,
		AimingPerkMinAngleModifier		=	0,
		AimingPerkRangeModifier			=	1.5,
		RecoilDelay						=	40,
		ReloadTime						=	25,
		AimingTime						=	20,
		StopPower						=	40,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	0,
		AngleFalloff	=	TRUE,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	TRUE,
		InsertAllBulletsReload = FALSE,
		haveChamber = TRUE,
		FireMode					=	Single,
		FireModePossibilities					=	Auto/Single,
		AttachmentType					=	Rifle,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	ShotgunShellsBox,
		MaxAmmo							=	8,
		AmmoType						=	Base.ShotgunShells,
		WeaponReloadType				=	shotgun,
		/*MagazineType					=	Base.556Clip,*/

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		BringToBearSound				=	JS2000ShotgunBringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	JS2000ShotgunShoot,
		EquipSound						=	JS2000ShotgunEquip,
		UnequipSound					=	JS2000ShotgunUnEquip,
		InsertAmmoSound					=	JS2000ShotgunInsertAmmo,
		EjectAmmoSound					=	JS2000ShotgunEjectAmmo,
		InsertAmmoStartSound			=	JS2000ShotgunInsertAmmoStart,
		InsertAmmoStopSound				=	JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound				=	JS2000ShotgunEjectAmmoStart,
		EjectAmmoStopSound				=	JS2000ShotgunEjectAmmoStop,
		ShellFallSound					=	JS2000ShotgunCartridgeFall,
		RackSound						=	JS2000ShotgunRack,
		BreakSound						=	JS2000ShotgunBreak,
		ClickSound						=	JS2000ShotgunJam,
		SoundRadius						=	110,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot		Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.AmmoStraps			Base.Shotgun_AmmoSling	sling		sling,
		ModelWeaponPart					=	Base.Sling				Base.Sling_Short			sling		sling,
		ModelWeaponPart					=	Sling_Leather			Base.Sling_Short_Leather	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling_Short_Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_Short_Camo		sling		sling,
		ModelWeaponPart					=	AmmoStock				Base.Shotgun_AmmoStrap		ammostrap		ammostrap,
		ModelWeaponPart					=	Base.ChokeTubeFull		Base.Choketube		silencer	silencer,
		ModelWeaponPart					=	Base.ChokeTubeImproved		Base.Choketube_Duckbill		silencer	silencer,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.9mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.223Silencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.ShotgunSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.Rifle_Bipod		Base.Bipod					bipod		bipod,
		ModelWeaponPart					=	RecoilPad				Base.Recoil_Pad				recoilpad	recoilpad,
		ModelWeaponPart					=	Base.ExtendedRecoilPad	Base.ExtendedRecoil_Pad		recoilpad	recoilpad,
		ModelWeaponPart					=	Base.STANAG_Magazine	Base.STANAG_Magazine		magazine	magazine,
		ModelWeaponPart					=	Base.SPAS12_Stock_Extended	Base.SPAS_Stock_Extended		stock	stock,
		ModelWeaponPart					=	Base.SPAS12_Stock_Detracted	Base.SPAS_Stock_Detracted		stock	stock,
	}

	item LAW12
	{
		/*****************Naming and Category*****************/
		WeaponSprite					=	Base.LAW12,
		Type							=	Weapon,
		Weight							=	4,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	LAW12,
		DisplayCategory					=	Weapon,
		Icon							=	Mossberg500Plastic,
		Tags							=	Gun,
		MetalValue						=	45,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.8,
		DoorDamage						=	30,
		MinDamage						=	1,
		MaxDamage						=	2.75,
		SplatSize						=	3,
		KnockdownMod					=	8,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	FALSE,

		/***********************Handling***********************/
		MaxRange						=	9,
		MinRange						=	0.61,
		MinAngle						=	0.94,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	12,
		SwingTime						=	2,
		MaxHitCount						=	5,
		ToHitModifier					=	1.5,
		HitChance						=	80,
		AimingMod	=	2,
		AimingPerkCritModifier			=	4,
		AimingPerkHitChanceModifier		=	5,
		AimingPerkMinAngleModifier		=	0,
		AimingPerkRangeModifier			=	1.5,
		RecoilDelay						=	25,
		ReloadTime						=	25,
		AimingTime						=	20,
		StopPower						=	40,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	0,
		AngleFalloff	=	TRUE,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	TRUE,
		InsertAllBulletsReload = FALSE,
		haveChamber = TRUE,
		FireMode					=	Single,
		/*FireModePossibilities					=	Auto/Single,*/
		AttachmentType					=	Rifle,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	ShotgunShellsBox,
		MaxAmmo							=	8,
		AmmoType						=	Base.ShotgunShells,
		WeaponReloadType				=	shotgun,
		/*MagazineType					=	Base.556Clip,*/

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		BringToBearSound				=	JS2000ShotgunBringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	JS2000ShotgunShoot,
		EquipSound						=	JS2000ShotgunEquip,
		UnequipSound					=	JS2000ShotgunUnEquip,
		InsertAmmoSound					=	JS2000ShotgunInsertAmmo,
		EjectAmmoSound					=	JS2000ShotgunEjectAmmo,
		InsertAmmoStartSound			=	JS2000ShotgunInsertAmmoStart,
		InsertAmmoStopSound				=	JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound				=	JS2000ShotgunEjectAmmoStart,
		EjectAmmoStopSound				=	JS2000ShotgunEjectAmmoStop,
		ShellFallSound					=	JS2000ShotgunCartridgeFall,
		RackSound						=	JS2000ShotgunRack,
		BreakSound						=	JS2000ShotgunBreak,
		ClickSound						=	JS2000ShotgunJam,
		SoundRadius						=	110,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot		Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.AmmoStraps			Base.Shotgun_AmmoSling	sling		sling,
		ModelWeaponPart					=	Base.Sling				Base.Sling			sling		sling,
		ModelWeaponPart					=	Sling_Leather			Base.Sling_Leather	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling_Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_Camo		sling		sling,
		ModelWeaponPart					=	AmmoStock				Base.Shotgun_AmmoStrap		ammostrap		ammostrap,
		ModelWeaponPart					=	Base.ChokeTubeFull		Base.Choketube		silencer	silencer,
		ModelWeaponPart					=	Base.ChokeTubeImproved		Base.Choketube_Duckbill		silencer	silencer,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.9mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.223Silencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.ShotgunSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.Rifle_Bipod		Base.Bipod					bipod		bipod,
		ModelWeaponPart					=	RecoilPad				Base.Recoil_Pad				recoilpad	recoilpad,
		ModelWeaponPart					=	Base.ExtendedRecoilPad	Base.ExtendedRecoil_Pad		recoilpad	recoilpad,
		ModelWeaponPart					=	Base.STANAG_Magazine	Base.STANAG_Magazine		magazine	magazine,
	}

}
