module Base
{

	/************************Sounds************************/

		sound BulletOutVarmint
		{
			category = Item,
			clip
			{
				file = media/sound/BoltRack.ogg,
			}
		}

		sound BulletInRifle
		{
			category = Item,
			clip
			{
				event = bulletInRifle,
			}
		}

		sound FirearmShotgun
		{
			category = Item,
			clip
			{
				file = media/sound/FirearmShotgunFire.ogg,
				distanceMax = 200, /* SoundRadius in items.txt */
			}
		}

		sound FirearmShotgunSawnoff
		{
			category = Item,
			clip
			{
				file = media/sound/FirearmShotgunFire.ogg,
				distanceMax = 250, /* SoundRadius in items.txt */
			}
		}

		sound stormyShotgunPump
		{
			category = Item,
			clip
			{
				file = media/sound/ShotgunCock.ogg,
			}
		}

		sound StormyShotgunInsertRound
		{
			category = Item,
			clip
			{
				file = media/sound/ShotgunLoad.ogg,
			}
		}

		sound StormyShotgunClick
		{
			category = Item,
			clip
			{
				file = media/sound/dryfire.ogg,
				volume = 0.2,
			}
		}

		sound Stormy9mmClick
		{
			category = Item,
			clip
			{
				file = media/sound/dryfire.ogg,
				volume = 0.2,
			}
		}

		sound StormyRevolverInsertRound
		{
			category = Item,
			clip
			{
				file = media/sound/StormyRevolverInsertRound.wav,
			}
		}

		sound FirearmARShot
		{
			category = Item,
			clip
			{
				file = media/sound/FirearmARShot.wav,
				volume = 2,
			}
		}

		sound FirearmARSuppressed
		{
			category = Item,
			clip
			{
				file = media/sound/FirearmARSuppressed.wav,
				volume = 2,
			}
		}

		sound Firearm9mmShot
		{
			category = Item,
			clip
			{
				file = media/sound/Firearm9mmShot.wav,
				volume = 2,
			}
		}

		sound Firearm9mmSuppressed
		{
			category = Item,
			clip
			{
				file = media/sound/Firearm9mmSuppressed.wav,
				volume = 2,
			}
		}

		sound Firearm45Shot
		{
			category = Item,
			clip
			{
				file = media/sound/Firearm45Shot.wav,
				volume = 2,
			}
		}

		sound Firearm45Suppressed
		{
			category = Item,
			clip
			{
				file = media/sound/Firearm45Suppressed.wav,
				volume = 2,
			}
		}

		sound FirearmPistolSilencerShot
		{
			category = Item,
			clip
			{
				file = media/sound/FirearmPistolSilencerShot.wav,
				volume = 2,
			}
		}

		sound FirearmShotgunSilencerShot
		{
			category = Item,
			clip
			{
				file = media/sound/FirearmShotgunSilencerShot.wav,
				volume = 2,
			}
		}

		sound Stormy9mmRack
		{
			category = Item,
			clip
			{
				file = media/sound/Firearm9mmRack.ogg,
			}
		}

}
