module Base
{

	/************************Lever Action************************/

	item TrapperCarbine
	{
		/*****************Naming and Category*****************/
		WeaponSpritesByIndex					=	Winchester94;Winchester73,
		ItemType							=	base:weapon,
		Weight							=	3.5,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	Winchester Model 1894,
		DisplayCategory					=	Weapon,
		Icon							=	Winchester94,
		Tags = base:hasmetal;base:firearm,
		MetalValue						=	45,
		MuzzleFlashModelKey				=	muzzle_flash_hunting_rifle,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.8,
		DoorDamage						=	15,
		MinDamage						=	1.25,
		MaxDamage						=	2.5,
		SplatSize						=	3,
		KnockdownMod					=	8,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	TRUE,

		/***********************Handling***********************/
		CyclicRateMultiplier = 2.0,
		MaxRange						=	25,
		MinRange						=	0.61,
		MinAngle						=	0.92,
		MinSightRange = 2,
		MaxSightRange = 10,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	1,
		SwingTime						=	2,
		MaxHitCount						=	1,
		ToHitModifier					=	1.5,
		HitChance						=	40,
		AimingMod	=	2,
		AimingPerkCritModifier			=	4,
		AimingPerkHitChanceModifier		=	10,
		AimingPerkMinAngleModifier		=	0.03,
		AimingPerkRangeModifier			=	0,
		RecoilDelay						=	15,
		ReloadTime						=	25,
		AimingTime						=	20,
		StopPower						=	3,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	3,
		AngleFalloff	=	FALSE,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	TRUE,
		InsertAllBulletsReload = FALSE,
		haveChamber = TRUE,
		FireMode					=	Single,
		/*FireModePossibilities					=	Auto/Single,*/
		AttachmentType					=	Rifle,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	3030Box,
		MaxAmmo							=	10,
		AmmoType						=	base:bullets_3030,
		WeaponReloadType				=	boltactionnomag,
		/*MagazineType					=	Base.556Clip,*/

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		AimReleaseSound					=	L94AimRelease,
		BringToBearSound				=	L94BringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	L94Shoot,
		EquipSound						=	L94Equip,
		UnequipSound					=	L94UnEquip,
		InsertAmmoSound					=	L94InsertAmmo,
		EjectAmmoSound					=	L94EjectAmmo,
		InsertAmmoStartSound			=	L94InsertAmmoStart,
		InsertAmmoStopSound				=	L94InsertAmmoStop,
		EjectAmmoStartSound				=	L94EjectAmmoStart,
		EjectAmmoStopSound				=	L94EjectAmmoStop,
		ShellFallSound					=	L94CartridgeFall,
		RackSound						=	FirearmLeveractionCock,
		BreakSound						=	L94Break,
		ClickSound						=	L94Jam,
		SoundRadius						=	100,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot		Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.AmmoStraps			Base.Shotgun_AmmoSling	sling		sling,
		ModelWeaponPart					=	Base.Sling				Base.Sling_Leather			sling		sling,
		ModelWeaponPart					=	Sling_Leather			Base.Sling_Olive	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling__Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_Camo		sling		sling,
		ModelWeaponPart					=	AmmoStock				Base.Shotgun_AmmoStrap		ammostrap		ammostrap,
		ModelWeaponPart					=	Base.ChokeTubeFull		Base.Choketube		silencer	silencer,
		ModelWeaponPart					=	Base.ChokeTubeImproved		Base.Choketube_Duckbill		silencer	silencer,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.9mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.223Silencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.Rifle_Bipod		Base.Bipod					bipod		bipod,
		ModelWeaponPart					=	RecoilPad				Base.Recoil_Pad				recoilpad	recoilpad,
		ModelWeaponPart					=	Base.ExtendedRecoilPad	Base.ExtendedRecoil_Pad		recoilpad	recoilpad,
		ModelWeaponPart					=	Base.STANAG_Magazine	Base.STANAG_Magazine		magazine	magazine,
	}

	item TrapperCarbine_Sawn
	{
		/*****************Naming and Category*****************/
		WeaponSpritesByIndex					=	Base.Winchester94_Sawn;Winchester73_Sawn,
		ItemType							=	base:weapon,
		Weight							=	3.5,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	Sawed off Winchester,
		DisplayCategory					=	Weapon,
		Icon							=	Winchester94,
		Tags = base:hasmetal;base:firearm,
		MetalValue						=	45,
		MuzzleFlashModelKey				=	muzzle_flash_hunting_rifle,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.8,
		DoorDamage						=	15,
		MinDamage						=	1.25,
		MaxDamage						=	2.5,
		SplatSize						=	3,
		KnockdownMod					=	8,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	TRUE,

		/***********************Handling***********************/
		CyclicRateMultiplier = 2.0,
		MaxRange						=	25,
		MinRange						=	0.61,
		MinAngle						=	0.92,
		MinSightRange = 2,
		MaxSightRange = 10,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	1,
		SwingTime						=	2,
		MaxHitCount						=	1,
		ToHitModifier					=	1.5,
		HitChance						=	40,
		AimingMod	=	2,
		AimingPerkCritModifier			=	4,
		AimingPerkHitChanceModifier		=	10,
		AimingPerkMinAngleModifier		=	0.03,
		AimingPerkRangeModifier			=	0,
		RecoilDelay						=	15,
		ReloadTime						=	25,
		AimingTime						=	20,
		StopPower						=	3,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	3,
		AngleFalloff	=	FALSE,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	TRUE,
		InsertAllBulletsReload = FALSE,
		haveChamber = TRUE,
		FireMode					=	Single,
		/*FireModePossibilities					=	Auto/Single,*/
		AttachmentType					=	Holster,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	3030Box,
		MaxAmmo							=	5,
		AmmoType						=	base:bullets_3030,
		WeaponReloadType				=	boltactionnomag,

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		AimReleaseSound					=	L94AimRelease,
		BringToBearSound				=	L94BringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	L94Shoot,
		EquipSound						=	L94Equip,
		UnequipSound					=	L94UnEquip,
		InsertAmmoSound					=	L94InsertAmmo,
		EjectAmmoSound					=	L94EjectAmmo,
		InsertAmmoStartSound			=	L94InsertAmmoStart,
		InsertAmmoStopSound				=	L94InsertAmmoStop,
		EjectAmmoStartSound				=	L94EjectAmmoStart,
		EjectAmmoStopSound				=	L94EjectAmmoStop,
		ShellFallSound					=	L94CartridgeFall,
		RackSound						=	FirearmLeveractionCock,
		BreakSound						=	L94Break,
		ClickSound						=	L94Jam,
		SoundRadius						=	100,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot		Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.AmmoStraps			Base.Shotgun_AmmoSling	sling		sling,
		ModelWeaponPart					=	Base.Sling				Base.Sling_Leather			sling		sling,
		ModelWeaponPart					=	Sling_Leather			Base.Sling_Olive	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling__Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_Camo		sling		sling,
		ModelWeaponPart					=	AmmoStock				Base.Shotgun_AmmoStrap		ammostrap		ammostrap,
		ModelWeaponPart					=	Base.ChokeTubeFull		Base.Choketube		silencer	silencer,
		ModelWeaponPart					=	Base.ChokeTubeImproved		Base.Choketube_Duckbill		silencer	silencer,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.9mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.223Silencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.Rifle_Bipod		Base.Bipod					bipod		bipod,
		ModelWeaponPart					=	RecoilPad				Base.Recoil_Pad				recoilpad	recoilpad,
		ModelWeaponPart					=	Base.ExtendedRecoilPad	Base.ExtendedRecoil_Pad		recoilpad	recoilpad,
		ModelWeaponPart					=	Base.STANAG_Magazine	Base.STANAG_Magazine		magazine	magazine,
	}

	item L92_Carbine
	{
		/*****************Naming and Category*****************/
		WeaponSpritesByIndex					=	Winchester94;Winchester73,
		ItemType							=	base:weapon,
		Weight							=	3.5,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	Marlin Model 1894,
		DisplayCategory					=	Weapon,
		Icon							=	Winchester94,
		Tags = base:hasmetal;base:firearm,
		MetalValue						=	45,
		MuzzleFlashModelKey				=	muzzle_flash_assault_rifle02,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.8,
		DoorDamage						=	15,
		MinDamage						=	1.25,
		MaxDamage						=	2.5,
		SplatSize						=	3,
		KnockdownMod					=	8,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	TRUE,

		/***********************Handling***********************/
		CyclicRateMultiplier = 2.0,
		MaxRange						=	25,
		MinRange						=	0.61,
		MinAngle						=	0.92,
		MinSightRange = 2,
		MaxSightRange = 10,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	1,
		SwingTime						=	2,
		MaxHitCount						=	1,
		ToHitModifier					=	1.5,
		HitChance						=	40,
		AimingMod	=	2,
		AimingPerkCritModifier			=	4,
		AimingPerkHitChanceModifier		=	10,
		AimingPerkMinAngleModifier		=	0.03,
		AimingPerkRangeModifier			=	0,
		RecoilDelay						=	15,
		ReloadTime						=	25,
		AimingTime						=	20,
		StopPower						=	3,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	3,
		AngleFalloff	=	FALSE,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	TRUE,
		InsertAllBulletsReload = FALSE,
		haveChamber = TRUE,
		FireMode					=	Single,
		/*FireModePossibilities					=	Auto/Single,*/
		AttachmentType					=	Rifle,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	Bullets44Box,
		MaxAmmo							=	10,
		AmmoType						=	base:bullets_44,
		WeaponReloadType				=	boltactionnomag,
		/*MagazineType					=	Base.556Clip,*/

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		AimReleaseSound					=	L92AimRelease,
		BringToBearSound				=	L92BringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	L92Shoot,
		EquipSound						=	L92Equip,
		UnequipSound					=	L92UnEquip,
		InsertAmmoSound					=	L92InsertAmmo,
		EjectAmmoSound					=	L92EjectAmmo,
		InsertAmmoStartSound			=	L92InsertAmmoStart,
		InsertAmmoStopSound				=	L92InsertAmmoStop,
		EjectAmmoStartSound				=	L92EjectAmmoStart,
		EjectAmmoStopSound				=	L92EjectAmmoStop,
		ShellFallSound					=	L92CartridgeFall,
		RackSound						=	FirearmLeveractionCock,
		BreakSound						=	L92Break,
		ClickSound						=	L92Jam,
		SoundRadius						=	100,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot		Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.AmmoStraps			Base.Shotgun_AmmoSling	sling		sling,
		ModelWeaponPart					=	Base.Sling				Base.Sling_Leather			sling		sling,
		ModelWeaponPart					=	Sling_Leather			Base.Sling_Olive	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling__Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_Camo		sling		sling,
		ModelWeaponPart					=	AmmoStock				Base.Shotgun_AmmoStrap		ammostrap		ammostrap,
		ModelWeaponPart					=	Base.ChokeTubeFull		Base.Choketube		silencer	silencer,
		ModelWeaponPart					=	Base.ChokeTubeImproved		Base.Choketube_Duckbill		silencer	silencer,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.9mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.223Silencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.Rifle_Bipod		Base.Bipod					bipod		bipod,
		ModelWeaponPart					=	RecoilPad				Base.Recoil_Pad				recoilpad	recoilpad,
		ModelWeaponPart					=	Base.ExtendedRecoilPad	Base.ExtendedRecoil_Pad		recoilpad	recoilpad,
		ModelWeaponPart					=	Base.STANAG_Magazine	Base.STANAG_Magazine		magazine	magazine,
	}

	item L92_Carbine_Sawn
	{
		/*****************Naming and Category*****************/
		WeaponSpritesByIndex					=	Base.Winchester94_Sawn;Winchester73_Sawn,
		ItemType							=	base:weapon,
		Weight							=	3.5,
		SubCategory						=	Firearm,
		IsAimedFirearm					=	TRUE,
		DisplayName						=	Sawed off Marlin Model 1894,
		DisplayCategory					=	Weapon,
		Icon							=	Winchester94,
		Tags = base:hasmetal;base:firearm,
		MetalValue						=	45,
		MuzzleFlashModelKey				=	muzzle_flash_assault_rifle02,

		/************************Damage************************/
		SplatNumber						=	3,
		PushBackMod						=	0.8,
		DoorDamage						=	15,
		MinDamage						=	1.25,
		MaxDamage						=	2.5,
		SplatSize						=	3,
		KnockdownMod					=	8,
		CriticalChance					=	20,
		CritDmgMultiplier				=	4,
		ShareDamage						=	FALSE,
		KnockBackOnNoDeath				=	TRUE,
		SplatBloodOnNoDeath				=	TRUE,
		PiercingBullets					=	TRUE,

		/***********************Handling***********************/
		CyclicRateMultiplier = 2.0,
		MaxRange						=	25,
		MinRange						=	0.61,
		MinAngle						=	0.92,
		MinSightRange = 2,
		MaxSightRange = 10,
		MinimumSwingTime				=	0.5,
		SwingAmountBeforeImpact			=	0,
		ProjectileCount					=	1,
		SwingTime						=	2,
		MaxHitCount						=	1,
		ToHitModifier					=	1.5,
		HitChance						=	40,
		AimingMod	=	2,
		AimingPerkCritModifier			=	4,
		AimingPerkHitChanceModifier		=	10,
		AimingPerkMinAngleModifier		=	0.03,
		AimingPerkRangeModifier			=	0,
		RecoilDelay						=	15,
		ReloadTime						=	25,
		AimingTime						=	20,
		StopPower						=	3,
		ConditionLowerChanceOneIn		=	200,
		ConditionMax					=	10,
		JamGunChance					=	3,
		AngleFalloff	=	FALSE,
		Ranged							=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		UseEndurance					=	FALSE,
		RequiresEquippedBothHands		=	TRUE,
		TwoHandWeapon					=	TRUE,
		RackAfterShoot					=	TRUE,
		InsertAllBulletsReload = FALSE,
		haveChamber = TRUE,
		FireMode					=	Single,
		/*FireModePossibilities					=	Auto/Single,*/
		AttachmentType					=	Holster,
		SwingAnim						=	Rifle,
		RunAnim							=	Run_Weapon2,
		IdleAnim						=	Idle_Weapon2,

		/************************Ammo************************/
		AmmoBox							=	Bullets44Box,
		MaxAmmo							=	5,
		AmmoType						=	base:bullets_44,
		WeaponReloadType				=	boltactionnomag,
		/*MagazineType					=	Base.556Clip,*/

		/************************Audio************************/
		ImpactSound						=	null,
		SoundVolume						=	200,
		NPCSoundBoost					=	1.5,
		AimReleaseSound					=	L92AimRelease,
		BringToBearSound				=	L92BringToBear,
		HitSound						=	BulletHitBody,
		SwingSound						=	L92Shoot,
		EquipSound						=	L92Equip,
		UnequipSound					=	L92UnEquip,
		InsertAmmoSound					=	L92InsertAmmo,
		EjectAmmoSound					=	L92EjectAmmo,
		InsertAmmoStartSound			=	L92InsertAmmoStart,
		InsertAmmoStopSound				=	L92InsertAmmoStop,
		EjectAmmoStartSound				=	L92EjectAmmoStart,
		EjectAmmoStopSound				=	L92EjectAmmoStop,
		ShellFallSound					=	L92CartridgeFall,
		RackSound						=	FirearmLeveractionCock,
		BreakSound						=	L92Break,
		ClickSound						=	L92Jam,
		SoundRadius						=	100,
		SoundGain						=	2,

		/************************Attachments************************/
		ModelWeaponPart					=	Bayonnet				Bayonnet					bayonnet	bayonnet,
		ModelWeaponPart					=	Base.x2Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x4Scope			Base.Acog					scope		scope,
		ModelWeaponPart					=	Base.x8Scope			Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.x4-x12Scope		Base.12xScope				scope		scope,
		ModelWeaponPart					=	Base.RedDot		Reddot_PicatinnyShort		reddot		reddot,
		ModelWeaponPart					=	Base.AmmoStraps			Base.Shotgun_AmmoSling	sling		sling,
		ModelWeaponPart					=	Base.Sling				Base.Sling_Leather			sling		sling,
		ModelWeaponPart					=	Sling_Leather			Base.Sling_Olive	sling		sling,
		ModelWeaponPart					=	Sling_Olive				Base.Sling__Olive		sling		sling,
		ModelWeaponPart					=	Sling_Camo				Base.Sling_Camo		sling		sling,
		ModelWeaponPart					=	AmmoStock				Base.Shotgun_AmmoStrap		ammostrap		ammostrap,
		ModelWeaponPart					=	Base.ChokeTubeFull		Base.Choketube		silencer	silencer,
		ModelWeaponPart					=	Base.ChokeTubeImproved		Base.Choketube_Duckbill		silencer	silencer,
		ModelWeaponPart					=	Base.9mmCompensator		Base.Compensator_Pistol		silencer	silencer,
		ModelWeaponPart					=	Base.9mmSilencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.223Silencer		Base.Silencer				silencer	silencer,
		ModelWeaponPart					=	Base.Laser		Base.TacticalLaser				laser	laser,
		ModelWeaponPart					=	Base.ImprovisedSilencer	Base.Silencer_Improvised	silencer	silencer,
		ModelWeaponPart					=	Base.Silencer_PopBottle	Base.Silencer_PopBottle		silencer	silencer,
		ModelWeaponPart					=	Base.Rifle_Bipod		Base.Bipod					bipod		bipod,
		ModelWeaponPart					=	RecoilPad				Base.Recoil_Pad				recoilpad	recoilpad,
		ModelWeaponPart					=	Base.ExtendedRecoilPad	Base.ExtendedRecoil_Pad		recoilpad	recoilpad,
		ModelWeaponPart					=	Base.STANAG_Magazine	Base.STANAG_Magazine		magazine	magazine,
	}

}
