VERSION = 1,

option Firearms.ImprovisedSuppressors
{
type = boolean, default = true,
page = Firearms, translation = Firearms_ImprovisedSuppressors,
}

option Firearms.SuppressorBreak
{
type = boolean, default = true,
page = Firearms, translation = Firearms_SuppressorBreak,
}

option Firearms.BottleSuppressorBreakChance
{
type = enum, numValues = 4, default = 1,
page = Firearms, translation = Firearms_BottleSuppressorBreakChance,
valueTranslation = Firearms_BreakChance,
}

option Firearms.FlashlightSuppressorBreakChance
{
	type = enum, numValues = 4, default = 2,
	page = Firearms, translation = Firearms_FlashlightSuppressorBreakChance,
	valueTranslation = Firearms_BreakChance,
}

option Firearms.SuppressorEffectiveness22
{
	type = enum, numValues = 10, default = 3,
	page = Firearms, translation = Firearms_SuppressorEffectiveness22,
	valueTranslation = Firearms_SuppressorEffectiveness,
}

option Firearms.SuppressorEffectiveness9mm
{
	type = enum, numValues = 10, default = 4,
	page = Firearms, translation = Firearms_SuppressorEffectiveness9mm,
	valueTranslation = Firearms_SuppressorEffectiveness,
}

option Firearms.SuppressorEffectiveness10mm
{
	type = enum, numValues = 10, default = 4,
	page = Firearms, translation = Firearms_SuppressorEffectiveness10mm,
	valueTranslation = Firearms_SuppressorEffectiveness,
}

option Firearms.SuppressorEffectiveness45
{
	type = enum, numValues = 10, default = 4,
	page = Firearms, translation = Firearms_SuppressorEffectiveness45,
	valueTranslation = Firearms_SuppressorEffectiveness,
}

option Firearms.SuppressorEffectiveness44
{
	type = enum, numValues = 10, default = 4,
	page = Firearms, translation = Firearms_SuppressorEffectiveness44,
	valueTranslation = Firearms_SuppressorEffectiveness,
}

option Firearms.SuppressorEffectiveness38
{
	type = enum, numValues = 10, default = 3,
	page = Firearms, translation = Firearms_SuppressorEffectiveness38,
	valueTranslation = Firearms_SuppressorEffectiveness,
}

option Firearms.SuppressorEffectiveness223
{
	type = enum, numValues = 10, default = 5,
	page = Firearms, translation = Firearms_SuppressorEffectiveness223,
	valueTranslation = Firearms_SuppressorEffectiveness,
}

option Firearms.SuppressorEffectiveness308
{
	type = enum, numValues = 10, default = 6,
	page = Firearms, translation = Firearms_SuppressorEffectiveness308,
	valueTranslation = Firearms_SuppressorEffectiveness,
}

option Firearms.SuppressorEffectivenessShotgunShells
{
	type = enum, numValues = 10, default = 8,
	page = Firearms, translation = Firearms_SuppressorEffectivenessShotgunShells,
	valueTranslation = Firearms_SuppressorEffectiveness,
}

option Firearms.SuppressorEffectivenessRevolver
{
type = enum, numValues = 10, default = 5,
page = Firearms, translation = Firearms_SuppressorEffectivenessRevolver,
valueTranslation = Firearms_SuppressorEffectiveness,
}

option Firearms.SuppressorEffectivenessImprovised
{
	type = enum, numValues = 10, default = 9,
	page = Firearms, translation = Firearms_SuppressorEffectivenessImprovised,
	valueTranslation = Firearms_SuppressorEffectiveness,
}

option Firearms.LootSuppressor
{
type = enum, numValues = 7, default = 2,
page = Loot, translation = Firearms_LootSuppressor,
valueTranslation = Rarity,
}

option Firearms.SpawnAKM
{
	type = boolean, default = true,
	page = FirearmsSpawns, translation = Firearms_SpawnAKM,
}

option Firearms.SpawnAR15
{
	type = boolean, default = true,
	page = FirearmsSpawns, translation = Firearms_SpawnAR15,
}

option Firearms.SpawnColtPeacemaker
{
	type = boolean, default = true,
	page = FirearmsSpawns, translation = Firearms_SpawnColtPeacemaker,
}

option Firearms.SpawnColtAce
{
	type = boolean, default = true,
	page = FirearmsSpawns, translation = Firearms_SpawnColtAce,
}

option Firearms.SpawnAnaconda
{
	type = boolean, default = true,
	page = FirearmsSpawns, translation = Firearms_SpawnAnaconda,
}

option Firearms.SpawnM733
{
type = boolean, default = true,
page = FirearmsSpawns, translation = Firearms_SpawnM733,
}

option Firearms.SpawnColtDelta
{
type = boolean, default = true,
page = FirearmsSpawns, translation = Firearms_SpawnColtDelta,
}

option Firearms.SpawnPython
{
	type = boolean, default = true,
	page = FirearmsSpawns, translation = Firearms_SpawnPython,
}

option Firearms.ColtScout
{
type = boolean, default = true,
page = FirearmsSpawns, translation = Firearms_SpawnColtScout,
}

option Firearms.SpawnFNFal
{
	type = boolean, default = true,
	page = FirearmsSpawns, translation = Firearms_SpawnFNFal,
}

option Firearms.SpawnG3
{
	type = boolean, default = true,
	page = FirearmsSpawns, translation = Firearms_SpawnG3,
}

option Firearms.SpawnGlock17
{
	type = boolean, default = true,
	page = FirearmsSpawns, translation = Firearms_SpawnGlock17,
}

option Firearms.SpawnICA19
{
	type = boolean, default = false,
	page = FirearmsSpawns, translation = Firearms_SpawnICA19,
}

option Firearms.SpawnM16A2
{
type = boolean, default = true,
page = FirearmsSpawns, translation = Firearms_SpawnM16A2,
}

option Firearms.SpawnM1Garand
{
type = boolean, default = true,
page = FirearmsSpawns, translation = Firearms_SpawnM1Garand,
}

option Firearms.SpawnM4
{
type = boolean, default = true,
page = FirearmsSpawns, translation = Firearms_SpawnM4,
}

option Firearms.SpawnM60
{
	type = boolean, default = true,
	page = FirearmsSpawns, translation = Firearms_SpawnM60,
}

option Firearms.SpawnMAC10
{
type = boolean, default = true,
page = FirearmsSpawns, translation = Firearms_SpawnMAC10,
}

option Firearms.SpawnMossberg500
{
type = boolean, default = true,
page = FirearmsSpawns, translation = Firearms_SpawnMossberg500,
}

option Firearms.SpawnMossberg500Tactical
{
type = boolean, default = true,
page = FirearmsSpawns, translation = Firearms_SpawnMossberg500Tactical,
}

option Firearms.SpawnMP5
{
	type = boolean, default = true,
	page = FirearmsSpawns, translation = Firearms_SpawnMP5,
}

option Firearms.SpawnMP5SD
{
	type = boolean, default = true,
	page = FirearmsSpawns, translation = Firearms_SpawnMP5SD,
}

option Firearms.SpawnMP510
{
	type = boolean, default = true,
	page = FirearmsSpawns, translation = Firearms_SpawnMP510,
}

option Firearms.SpawnRemington870
{
type = boolean, default = true,
page = FirearmsSpawns, translation = Firearms_SpawnRemington870,
}

option Firearms.SpawnRossi92
{
type = boolean, default = true,
page = FirearmsSpawns, translation = Firearms_SpawnRossi92,
}

option Firearms.SpawnSKS
{
type = boolean, default = true,
page = FirearmsSpawns, translation = Firearms_SpawnSKS,
}

option Firearms.SpawnSPAS12
{
type = boolean, default = true,
page = FirearmsSpawns, translation = Firearms_SpawnSPAS12,
}

option Firearms.SpawnUZI
{
	type = boolean, default = true,
	page = FirearmsSpawns, translation = Firearms_SpawnUZI,
}

option Firearms.SpawnSuppressors
{
type = boolean, default = true,
page = FirearmsSpawns, translation = Firearms_SpawnSuppressors,
}

option Firearms.SpawnHandgunSuppressors
{
type = boolean, default = true,
page = FirearmsSpawns, translation = Firearms_SpawnHandgunSuppressors,
}

option Firearms.SpawnRifleSuppressors
{
type = boolean, default = true,
page = FirearmsSpawns, translation = Firearms_SpawnRifleSuppressors,
}

option Firearms.SpawnShotgunSuppressors
{
type = boolean, default = false,
page = FirearmsSpawns, translation = Firearms_SpawnShotgunSuppressors,
}

option Firearms.SpawnRevolverSuppressors
{
type = boolean, default = false,
page = FirearmsSpawns, translation = Firearms_SpawnRevolverSuppressors,
}
