UI_CH = {
UI_CT_options_HealthBar_Title = "血條",
UI_CT_options_HealthBar_Visible = "可視化",
UI_CT_options_HealthBar_ShowOnSurviors = "顯示幸存者的血條",
UI_CT_options_HealthBar_Width = "寬度 [px]",
UI_CT_options_HealthBar_Height = "高度 [px]",
UI_CT_options_HealthBar_YOffset = "Y軸偏移 [px]",
UI_CT_options_HealthBar_Padding = "內部填充 [px]",
UI_CT_options_HealthBar_Colors_Background = "背景",
UI_CT_options_HealthBar_Colors_Border = "邊框",
UI_CT_options_HealthBar_Colors_CurrentHealth = "當前血量部分",
UI_CT_options_HealthBar_Colors_LoosingHealth = "失去的血量部分",
UI_CT_options_HealthBar_LoosingHpTick = "遊戲內每幀的血量損失",
UI_CT_options_HealthBar_FadeOutAfter = "目標死亡後，遊戲內的[ms]後隱藏血條",
UI_CT_options_HealthBar_HideWhenInactive_distanceMoreThan = "檢測距離",
UI_CT_options_HealthBar_HideWhenInactive_noDamageFor = "在遊戲內閒置幾秒後隱藏",

UI_CT_options_FloatingDamage_Title = "浮動傷害",
UI_CT_options_FloatingDamage_Visible = "可視化",
UI_CT_options_FloatingDamage_ShowFireDamage = "顯示火焰傷害",
UI_CT_options_FloatingDamage_Ttl = "生存時間值[system ms]",
UI_CT_options_FloatingDamage_Speed = "滾動速度",
UI_CT_options_FloatingDamage_DamageNumberAsAbsolute = "以絕對值顯示傷害數值",
UI_CT_options_FloatingDamage_FireDmgUpdate = "火焰傷害的更新間隔",
UI_CT_options_FloatingDamage_NormalFont = "普通傷害的字體",
UI_CT_options_FloatingDamage_CritFont = "暴擊傷害的字體",
UI_CT_options_FloatingDamage_RgbMinus = "傷害的顏色",
UI_CT_options_FloatingDamage_RgbPlus = "治療的顏色",
UI_CT_options_FloatingDamage_RgbOnFire = "火焰傷害的顏色",
UI_CT_options_FloatingDamage_Background = "背景",

UI_CT_options_CurrentTotalHp_Title = "當前/總血量",
UI_CT_options_CurrentTotalHp_Visible = "可視化",
UI_CT_options_CurrentTotalHp_ShowBelowZoom = "在放大時顯示（包括）",
UI_CT_options_CurrentTotalHp_Color = "文本顏色",
UI_CT_options_CurrentTotalHp_Font = "文本字體",
UI_CT_options_CurrentTotalHp_Position = "相對於血條的位置",

UI_CT_options_ResetBtn = "重置"
}