module Base	{
					
	item	K11	{	
				
	DisplayName                 	=	S&T Daewoo K11 (Primary)	,
	Icon                        	=	K11,	
	WeaponSprite                	=	K11,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	boltaction,	
	FireMode                    	=	[3]Burst,	
	FireModePossibilities       	=	Single/[3]Burst,	
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	24	,
	AimingPerkRangeModifier     	=	4.4	,
	MinDamage                   	=	1.9	,
	MaxDamage                   	=	2.5	,
	CriticalChance              	=	25	,
	CritDmgMultiplier            	=	4,	
	AimingPerkCritModifier      	=	10,	
	HitChance                   	=	24	,
	ToHitModifier               	=	1.5,	
	AimingPerkHitChanceModifier 	=	13	,
	MinAngle                     	=	0.945	,
	AimingPerkMinAngleModifier  	=	0.005	,
	ConditionMax                	=	70	,
	ConditionLowerChanceOneIn   	=	55	,
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.08	,
	AimingTime                  	=	17	,
	ReloadTime                  	=	20,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	28	,
	Weight                      	=	5.3	,
	OAL				=	2.3	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.556Bullets,	
	AmmoBox                     	=	556Box,	
	MaxAmmo                     	=	30,	
	MagazineType                	=	Base.556Clip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	1,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.3,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	4,	
	DoorDamage                  	=	12,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	IdleAnim                    	=	Idle_Weapon2,	
	SwingAnim                   	=	Rifle,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	20,	
	SoundRadius                 	=	100,	
	SoundGain                   	=	2,	
	NPCSoundBoost               	=	1.5,	
	BringToBearSound		=	M16BringToBear,
	SwingSound      		=	M16Shoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M16Jam,
	BreakSound       		=	M16Break,
	EquipSound       		=	M16Equip,
	UnequipSound     		=	M16UnEquip,
	InsertAmmoSound  		=	M16InsertAmmo,
	EjectAmmoSound  		=	M16EjectAmmo,
	InsertAmmoStartSound		=	M16InsertAmmoStart,
	InsertAmmoStopSound		=	M16InsertAmmoStop,
	EjectAmmoStartSound		=	M16EjectAmmoStart,
	EjectAmmoStopSound		=	M16EjectAmmoStop,
	ShellFallSound    		=	M16CartridgeFall,
	RackSound        		=	M16Rack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */
	Integral			=	Launcher,
	Melee				=	Base.K11,	/* ITSELF TEST */
	DrumMagType			=	Base.556Drum,
	HEMode				=	Base.K11_HE,
	INCMode				=	Base.K11_INC,
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Sling               		Sling_1			sling sling	,
	ModelWeaponPart = Bipod               		Bipod			bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip		foregrip foregrip	,
	ModelWeaponPart = Grip_Magpul           	Grip_Magpul		foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK		foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG			foregrip foregrip	,
	ModelWeaponPart = Light_Small         		Light_Small		side side	,
	ModelWeaponPart = Light_Large         		Light_Large		side side	,
	ModelWeaponPart = Laser_Green         		Laser_Green		side side	,
	ModelWeaponPart = Laser_Red            		Laser_Red		side side	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL		side side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15		side side		,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake		suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake		suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle	suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil		suppressor suppressor	,
	ModelWeaponPart = Standard_Mag  		Standard_Mag_556	mag mag	,
	ModelWeaponPart = Extended_Mag  		Extended_Mag		mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_556		mag mag	,
	}			


	item	K11_HE	{	
				
	DisplayName                 	=	S&T Daewoo K11 (High-Explosive)	,
	Icon                        	=	40EXPL,	
	WeaponSprite                	=	K11,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	haveChamber                	=	FALSE,	
	WeaponReloadType            	=	boltaction,	
	RackAfterShoot              	=	FALSE,	
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	0	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	2	,
	MinDamage                   	=	0	,
	MaxDamage                   	=	0	,
	CriticalChance              	=	0	,
	HitChance                   	=	0	,
	ToHitModifier               	=	1.5,	
	AimingPerkHitChanceModifier 	=	16	,
	MinAngle                     	=	0.9	,
	AngleFalloff                	=	TRUE,	
	AimingPerkMinAngleModifier  	=	0.005	,
	ConditionMax                	=	70	,
	ConditionLowerChanceOneIn   	=	60	,
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0	,
	AimingTime                  	=	23	,
	ReloadTime                  	=	50,	
	SwingTime                   	=	2.0	,
	MinimumSwingTime            	=	2.0	,
	SwingAmountBeforeImpact     	=	0.05,	
	RecoilDelay                 	=	14	,
	Weight                      	=	5.3	,
	OAL				=	2.3	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.40HERound,	
	MaxAmmo                     	=	5,	
	MagazineType                	=	Base.K11HEClip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	0,	
	PiercingBullets             	=	TRUE,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	200,	
	TreeDamage                  	=	100,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	40,	
	SoundRadius                 	=	100,	
	SoundGain                   	=	2,	
	NPCSoundBoost               	=	1.5,	
	BringToBearSound		=	M16BringToBear,
	SwingSound      		=	M16Shoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M16Jam,
	BreakSound       		=	M16Break,
	EquipSound       		=	M16Equip,
	UnequipSound     		=	M16UnEquip,
	InsertAmmoSound  		=	M16InsertAmmo,
	EjectAmmoSound  		=	M16EjectAmmo,
	InsertAmmoStartSound		=	M16InsertAmmoStart,
	InsertAmmoStopSound		=	M16InsertAmmoStop,
	EjectAmmoStartSound		=	M16EjectAmmoStart,
	EjectAmmoStopSound		=	M16EjectAmmoStop,
	ShellFallSound    		=	M16CartridgeFall,
	RackSound        		=	M16Rack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */
	Integral			=	Launcher,
	Melee				=	Base.K11,	/* ITSELF TEST */
	CompAmmo			=	Base.K11_INC,
	/* ============ GRENADE LAUNCHER ============= */			
	UseSelf                     	=	FALSE,	
	PhysicsObject               	=	Football,	
	TriggerExplosionTimer       	=	25,	
	ExtraDamage                 	=	100,	
	ExplosionRange              	=	4,	
	ExplosionSound              	=	K11BigExplosion,
	SmokeRange        		=	3,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Sling               		Sling_1			sling sling	,
	ModelWeaponPart = Bipod               		Bipod			bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip		foregrip foregrip	,
	ModelWeaponPart = Grip_Magpul           	Grip_Magpul		foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK		foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG			foregrip foregrip	,
	ModelWeaponPart = Light_Small         		Light_Small		side side	,
	ModelWeaponPart = Light_Large         		Light_Large		side side	,
	ModelWeaponPart = Laser_Green         		Laser_Green		side side	,
	ModelWeaponPart = Laser_Red            		Laser_Red		side side	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL		side side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15		side side		,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake		suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake		suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle	suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil		suppressor suppressor	,
	ModelWeaponPart = Standard_Mag  		Standard_Mag_556	mag mag	,
	ModelWeaponPart = Extended_Mag  		Extended_Mag		mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_556		mag mag	,
	}			
				
	item	K11_INC	{	
				
	DisplayName                 	=	S&T Daewoo K11 (Incendiary)	,
	Icon                        	=	40INCEN,	
	WeaponSprite                	=	K11,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	haveChamber                	=	FALSE,	
	WeaponReloadType            	=	boltaction,	
	RackAfterShoot              	=	FALSE,	
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	0	,
	RangeFalloff                	=	TRUE	,
	AimingPerkRangeModifier     	=	2	,
	MinDamage                   	=	0	,
	MaxDamage                   	=	0	,
	CriticalChance              	=	0	,
	HitChance                   	=	0	,
	ToHitModifier               	=	1.5	,
	AimingPerkHitChanceModifier 	=	16	,
	MinAngle                     	=	0.9	,
	AngleFalloff                	=	TRUE	,
	AimingPerkMinAngleModifier  	=	0.005	,
	ConditionMax                	=	70	,
	ConditionLowerChanceOneIn   	=	60	,
	MultipleHitConditionAffected	=	FALSE	,
	JamGunChance                	=	0	,
	AimingTime                  	=	23	,
	ReloadTime                  	=	50	,
	SwingTime                   	=	2.0	,
	MinimumSwingTime            	=	2.0	,
	SwingAmountBeforeImpact     	=	0.05	,
	RecoilDelay                 	=	14	,
	Weight                      	=	5.3	,
	OAL				=	2.3	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.40INCRound,	
	MaxAmmo                     	=	5,	
	MagazineType                	=	Base.K11INCClip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	0,	
	PiercingBullets             	=	TRUE,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	100,	
	TreeDamage                  	=	200,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	40,	
	SoundRadius                 	=	100,	
	SoundGain                   	=	2,	
	NPCSoundBoost               	=	1.5,	
	BringToBearSound		=	M16BringToBear,
	SwingSound      		=	M16Shoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M16Jam,
	BreakSound       		=	M16Break,
	EquipSound       		=	M16Equip,
	UnequipSound     		=	M16UnEquip,
	InsertAmmoSound  		=	M16InsertAmmo,
	EjectAmmoSound  		=	M16EjectAmmo,
	InsertAmmoStartSound		=	M16InsertAmmoStart,
	InsertAmmoStopSound		=	M16InsertAmmoStop,
	EjectAmmoStartSound		=	M16EjectAmmoStart,
	EjectAmmoStopSound		=	M16EjectAmmoStop,
	ShellFallSound    		=	M16CartridgeFall,
	RackSound        		=	M16Rack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */
	Integral			=	Launcher,
	Melee				=	Base.K11,	/* ITSELF TEST */
	CompAmmo			=	Base.K11_HE,	
	/* ============ GRENADE LAUNCHER ============= */			
	UseSelf                     	=	FALSE,	
	PhysicsObject               	=	Football,	
	TriggerExplosionTimer       	=	25,	
	ExtraDamage                 	=	50,	
	ExplosionRange              	=	3,	
	ExplosionSound              	=	K11BigExplosion,	
	FirePower                   	=	100,	
	FireRange                   	=	2,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Sling               		Sling_1			sling sling	,
	ModelWeaponPart = Bipod               		Bipod			bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip		foregrip foregrip	,
	ModelWeaponPart = Grip_Magpul           	Grip_Magpul		foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK		foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG			foregrip foregrip	,
	ModelWeaponPart = Light_Small         		Light_Small		side side	,
	ModelWeaponPart = Light_Large         		Light_Large		side side	,
	ModelWeaponPart = Laser_Green         		Laser_Green		side side	,
	ModelWeaponPart = Laser_Red            		Laser_Red		side side	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL		side side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15		side side		,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake		suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake		suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle	suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil		suppressor suppressor	,
	ModelWeaponPart = Standard_Mag  		Standard_Mag_556	mag mag	,
	ModelWeaponPart = Extended_Mag  		Extended_Mag		mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_556		mag mag	,
	}			
				
	model K11			
	{			
		mesh = weapons/firearm/K11,		
		texture = weapons/firearm/K11,		
				
		attachment bipod		
		{		
			offset = 0.0000 -0.0105 0.0110,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment foregrip		
		{		
			offset = 0.0000 0.0612 0.0088,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment side		
		{		
			offset = -0.0060 0.1660 0.0267,	
			rotate = 0.0000 90.0000 0.0000,	
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.3285 0.0267,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.3660 0.0267,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment mag		
		{		
			offset = 0.0000 0.0290 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment drum		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix K11			
	{			
		Require : K11,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


}