module Base	{

	item	HK_MK23	{	
				
	DisplayName                 	=	H&K MK23	,
	Icon                        	=	HK_MK23,	
	WeaponSprite                	=	HK_MK23,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	handgun,	
	AttachmentType              	=	Holster,	
	UseEndurance                	=	FALSE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	13.5	,
	AimingPerkRangeModifier     	=	1.35	,
	MinDamage                   	=	1.2	,
	MaxDamage                   	=	1.6	,
	CriticalChance              	=	20	,
	CritDmgMultiplier            	=	4,	
	AimingPerkCritModifier      	=	10,	
	HitChance                   	=	23	,
	ToHitModifier               	=	1.5,	
	AimingPerkHitChanceModifier 	=	13	,
	MinAngle                     	=	0.918	,
	AimingPerkMinAngleModifier  	=	0.005	,
	ConditionMax                	=	60	,
	ConditionLowerChanceOneIn   	=	57	,
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.07	,
	AimingTime                  	=	14	,
	ReloadTime                  	=	30,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	29	,
	Weight                      	=	1.8	,
	OAL				=	0.6	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.Bullets45,	
	AmmoBox                     	=	Bullets45Box,	
	MaxAmmo                     	=	13,	
	MagazineType                	=	Base.45DSClip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	1,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.3,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	2,	
	DoorDamage                  	=	6,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	SwingAnim                   	=	Handgun,	
	MetalValue                  	=	30,	
	SoundVolume                 	=	43,	
	SoundRadius                 	=	43,	
	SoundGain                   	=	1.5,	
	NPCSoundBoost               	=	1.5,	
	BringToBearSound		=	M1911BringToBear,
	SwingSound      		=	M1911Shoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M1911Jam,
	BreakSound       		=	M1911Break,
	EquipSound       		=	M1911Equip,
	UnequipSound     		=	M1911UnEquip,
	InsertAmmoSound  		=	M1911InsertAmmo,
	EjectAmmoSound  		=	M1911EjectAmmo,
	InsertAmmoStartSound		=	M1911InsertAmmoStart,
	InsertAmmoStopSound		=	M1911InsertAmmoStop,
	EjectAmmoStartSound		=	M1911EjectAmmoStart,
	EjectAmmoStopSound		=	M1911EjectAmmoStop,
	ShellFallSound    		=	M1911CartridgeFall,
	RackSound        		=	M1911Rack,
	Impact                 		=	null,	
	/* =========== TRANSFORM VARIABLES =========== */			
	ExtMagType	=	Base.45DSExtClip,	
	DrumMagType	=	Base.45Drum,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79			Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT			Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven			Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul			Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Extended_Mag  		Extended_Mag_Beretta mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_45 drum drum		,
	}			
				
	model HK_MK23			
	{			
		mesh = weapons/firearm/HK_MK23,		
		texture = weapons/firearm/HK_MK23,		
				
		attachment light
		{
			offset = 0.0000 0.1137 -0.0183,
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment side
		{
			offset = 0.0000 0.1137 -0.0183,
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment suppressor
		{
			offset = 0.0000 0.1556 -0.0301,
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment muzzle
		{
			offset = 0.0000 0.2042 -0.0301,
			rotate = -90.0000 0.0000 0.0000,
		}
		attachment reddot
		{
			offset = 0.0000 0.0129 0.0009,
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope
		{
			offset = 0.0000 0.0129 0.0009,
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment mag
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment drum
		{
			offset = 0.0000 -0.0960 0.1850,
			rotate = -14.0000 0.0000 0.0000,
		}
	}			
				
	fixing Fix HK_MK23			
	{			
		Require : HK_MK23,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			

	item	HK_USP	{	
				
	DisplayName                 	=	H&K USP	,
	Icon                        	=	HK_USP,	
	WeaponSprite                	=	HK_USP,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	handgun,	
	AttachmentType              	=	Holster,	
	UseEndurance                	=	FALSE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	13	,
	AimingPerkRangeModifier     	=	1.3	,
	MinDamage                   	=	1.2	,
	MaxDamage                   	=	1.6	,
	CriticalChance              	=	20	,
	CritDmgMultiplier            	=	4,	
	AimingPerkCritModifier      	=	10,	
	HitChance                   	=	22	,
	ToHitModifier               	=	1.5,	
	AimingPerkHitChanceModifier 	=	12	,
	MinAngle                     	=	0.915	,
	AimingPerkMinAngleModifier  	=	0.005	,
	ConditionMax                	=	60	,
	ConditionLowerChanceOneIn   	=	57	,
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.07	,
	AimingTime                  	=	14	,
	ReloadTime                  	=	30,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	29	,
	Weight                      	=	1.6	,
	OAL				=	0.5	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.Bullets45,	
	AmmoBox                     	=	Bullets45Box,	
	MaxAmmo                     	=	13,	
	MagazineType                	=	Base.45DSClip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	1,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.3,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	2,	
	DoorDamage                  	=	6,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	SwingAnim                   	=	Handgun,	
	MetalValue                  	=	30,	
	SoundVolume                 	=	43,	
	SoundRadius                 	=	43,	
	SoundGain                   	=	1.5,	
	NPCSoundBoost               	=	1.5,	
	BringToBearSound		=	M1911BringToBear,
	SwingSound      		=	M1911Shoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M1911Jam,
	BreakSound       		=	M1911Break,
	EquipSound       		=	M1911Equip,
	UnequipSound     		=	M1911UnEquip,
	InsertAmmoSound  		=	M1911InsertAmmo,
	EjectAmmoSound  		=	M1911EjectAmmo,
	InsertAmmoStartSound		=	M1911InsertAmmoStart,
	InsertAmmoStopSound		=	M1911InsertAmmoStop,
	EjectAmmoStartSound		=	M1911EjectAmmoStart,
	EjectAmmoStopSound		=	M1911EjectAmmoStop,
	ShellFallSound    		=	M1911CartridgeFall,
	RackSound        		=	M1911Rack,
	Impact                 		=	null,	
	/* =========== TRANSFORM VARIABLES =========== */			
	ExtMagType	=	Base.45DSExtClip,	
	DrumMagType	=	Base.45Drum,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79			Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT			Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven			Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul			Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Extended_Mag  		Extended_Mag_Beretta mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_45 drum drum		,
	}			
				
	model HK_USP			
	{			
		mesh = weapons/firearm/HK_USP,		
		texture = weapons/firearm/HK_USP,		
				
		attachment light		
		{		
			offset = 0.0000 0.1002 -0.0107,	
			rotate = 0.0000 180.0000 0.0000,	
		}	
		attachment side
		{		
			offset = 0.0000 0.1002 -0.0107,	
			rotate = 0.0000 180.0000 0.0000,	
		}	
		attachment suppressor		
		{		
			offset = 0.0000 0.1379 -0.0242,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.1665 -0.0242,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 -0.0005 0.0014,	
			rotate = 0.0000 180.0000 0.0000,	
		}		
		attachment scope
		{
			offset = 0.0000 -0.0005 0.0014,	
			rotate = 0.0000 180.0000 0.0000,	
		}
		attachment mag		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment drum		
		{		
			offset = 0.0000 -0.0960 0.1850,	
			rotate = -14.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix HK_USP			
	{			
		Require : HK_USP,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			

	item	HK_USP_Match	{	
				
	DisplayName                 	=	H&K USP (Match)	,
	Icon                        	=	HK_USP_Match,	
	WeaponSprite                	=	HK_USP_Match,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	handgun,	
	AttachmentType              	=	Holster,	
	UseEndurance                	=	FALSE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	13.5	,
	AimingPerkRangeModifier     	=	1.35	,
	MinDamage                   	=	1.2	,
	MaxDamage                   	=	1.6	,
	CriticalChance              	=	20	,
	CritDmgMultiplier            	=	4,	
	AimingPerkCritModifier      	=	10,	
	HitChance                   	=	23	,
	ToHitModifier               	=	1.5,	
	AimingPerkHitChanceModifier 	=	13	,
	MinAngle                     	=	0.918	,
	AimingPerkMinAngleModifier  	=	0.005	,
	ConditionMax                	=	60	,
	ConditionLowerChanceOneIn   	=	57	,
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.07	,
	AimingTime                  	=	14	,
	ReloadTime                  	=	30,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	29	,
	Weight                      	=	1.8	,
	OAL	=	0.6	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.Bullets45,	
	AmmoBox                     	=	Bullets45Box,	
	MaxAmmo                     	=	13,	
	MagazineType                	=	Base.45DSClip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	1,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.3,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	2,	
	DoorDamage                  	=	6,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	SwingAnim                   	=	Handgun,	
	MetalValue                  	=	30,	
	SoundVolume                 	=	43,	
	SoundRadius                 	=	43,	
	SoundGain                   	=	1.5,	
	NPCSoundBoost               	=	1.5,	
	BringToBearSound		=	M1911BringToBear,
	SwingSound      		=	M1911Shoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M1911Jam,
	BreakSound       		=	M1911Break,
	EquipSound       		=	M1911Equip,
	UnequipSound     		=	M1911UnEquip,
	InsertAmmoSound  		=	M1911InsertAmmo,
	EjectAmmoSound  		=	M1911EjectAmmo,
	InsertAmmoStartSound		=	M1911InsertAmmoStart,
	InsertAmmoStopSound		=	M1911InsertAmmoStop,
	EjectAmmoStartSound		=	M1911EjectAmmoStart,
	EjectAmmoStopSound		=	M1911EjectAmmoStop,
	ShellFallSound    		=	M1911CartridgeFall,
	RackSound        		=	M1911Rack,
	Impact                 		=	null,	
	/* =========== TRANSFORM VARIABLES =========== */			
	ExtMagType	=	Base.45DSExtClip,	
	DrumMagType	=	Base.45Drum,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79			Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT			Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven			Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul			Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Extended_Mag  		Extended_Mag_Beretta mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_45 drum drum		,
	}			
				
	model HK_USP_Match			
	{			
		mesh = weapons/firearm/HK_USP_Match,		
		texture = weapons/firearm/HK_USP_Match,		
				
		attachment light		
		{		
			offset = 0.0000 0.1002 -0.0107,	
			rotate = 0.0000 180.0000 0.0000,	
		}	
		attachment side
		{		
			offset = 0.0000 0.1002 -0.0107,	
			rotate = 0.0000 180.0000 0.0000,	
		}	
		attachment suppressor		
		{		
			offset = 0.0000 0.1700 -0.0242,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.2043 -0.0242,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 -0.0005 0.0014,	
			rotate = 0.0000 180.0000 0.0000,	
		}		
		attachment scope
		{
			offset = 0.0000 -0.0005 0.0014,	
			rotate = 0.0000 180.0000 0.0000,	
		}
		attachment mag		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment drum		
		{		
			offset = 0.0000 -0.0960 0.1850,	
			rotate = -14.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix HK_USP_Match			
	{			
		Require : HK_USP_Match,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			

}