module Base	{
					
	item	MP9	{	
				
	DisplayName                 	=	S&W M&P-9	,
	Icon                        	=	MP9,	
	WeaponSprite                	=	MP9,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	handgun,
	FireMode                    	=	Single,	
	AttachmentType              	=	Holster,	
	UseEndurance                	=	FALSE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	14	,
	AimingPerkRangeModifier     	=	1.4	,
	MinDamage                   	=	1	,
	MaxDamage                   	=	1.4	,
	CriticalChance              	=	15	,
	CritDmgMultiplier            	=	4,	
	AimingPerkCritModifier      	=	10,	
	HitChance                   	=	26	,
	ToHitModifier               	=	1.5,	
	AimingPerkHitChanceModifier 	=	13	,
	MinAngle                     	=	0.915	,
	AimingPerkMinAngleModifier  	=	0.005	,
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.07,	
	AimingTime                  	=	15	,
	ReloadTime                  	=	30,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	27	,
	Weight                      	=	1.5	,
	OAL				=	0.5	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.Bullets9mm,	
	AmmoBox                     	=	Bullets9mmBox,	
	MaxAmmo                     	=	15,	
	MagazineType                	=	Base.9mmClip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	1,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.3,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	2,	
	DoorDamage                  	=	5,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	SwingAnim                   	=	Handgun,	
	MetalValue                  	=	30,	
	SoundVolume                 	=	40,	
	SoundRadius                 	=	40,	
	SoundGain                   	=	1.5,	
	NPCSoundBoost               	=	1.5,	
	BringToBearSound		=	M9BringToBear,
	SwingSound      		=	M9Shoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M9Jam,
	BreakSound       		=	M9Break,
	EquipSound       		=	M9Equip,
	UnequipSound     		=	M9UnEquip,
	InsertAmmoSound  		=	M9InsertAmmo,
	EjectAmmoSound  		=	M9EjectAmmo,
	InsertAmmoStartSound		=	M9InsertAmmoStart,
	InsertAmmoStopSound		=	M9InsertAmmoStop,
	EjectAmmoStartSound		=	M9EjectAmmoStart,
	EjectAmmoStopSound		=	M9EjectAmmoStop,
	ShellFallSound    		=	M9CartridgeFall,
	RackSound        		=	M9Rack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */			
	ExtMagType	=	Base.9mmExtClip,	
	DrumMagType	=	Base.9mmDrum,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Extended_Mag  		Extended_Mag_Beretta mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_9 drum drum		,
	}			
				
	model MP9
	{			
		mesh = weapons/firearm/MP9,
		texture = weapons/firearm/MP9,
				
		attachment light		
		{		
			offset = 0.0000 0.1028 -0.0023,	
			rotate = 0.0000 180.0000 0.0000,	
		}	
		attachment side		
		{		
			offset = 0.0000 0.1028 -0.0023,	
			rotate = 0.0000 180.0000 0.0000,	
		}	
		attachment suppressor		
		{		
			offset = 0.0000 0.1400 -0.0201,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.1414 -0.0201,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0000 0.0110,	
			rotate = 0.0000 180.0000 0.0000,	
		}
		attachment scope
		{		
			offset = 0.0000 0.0000 0.0110,	
			rotate = 0.0000 180.0000 0.0000,	
		}
		attachment scope1		
		{		
			offset = 0.0000 0.0000 0.0110,	
			rotate = 0.0000 180.0000 0.0000,
		}		
		attachment mag		
		{		
			offset = 0.0000 0.0085 0.0025,	
			rotate = 1.5000 0.0000 0.0000,	
		}		
		attachment drum		
		{		
			offset = 0.0000 -0.0886 0.1900,	
			rotate = -14.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix MP9			
	{			
		Require : MP9,
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			
				
	item	MP45	{	
				
	DisplayName                 	=	S&W M&P-45	,
	Icon                        	=	MP45,	
	WeaponSprite                	=	MP45,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	handgun,
	FireMode                    	=	Single,	
	AttachmentType              	=	Holster,	
	UseEndurance                	=	FALSE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	13	,
	AimingPerkRangeModifier     	=	1.3	,
	MinDamage                   	=	1.2	,
	MaxDamage                   	=	1.6	,
	CriticalChance              	=	20	,
	CritDmgMultiplier            	=	4,	
	AimingPerkCritModifier      	=	10,	
	HitChance                   	=	22	,
	ToHitModifier               	=	1.5,	
	AimingPerkHitChanceModifier 	=	12	,
	MinAngle                     	=	0.915	,
	AimingPerkMinAngleModifier  	=	0.005	,
	ConditionMax                	=	60	,
	ConditionLowerChanceOneIn   	=	57	,
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.07	,
	AimingTime                  	=	14	,
	ReloadTime                  	=	30,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	29	,
	Weight                      	=	1.6	,
	OAL				=	0.5	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.Bullets45,	
	AmmoBox                     	=	Bullets45Box,	
	MaxAmmo                     	=	13,	
	MagazineType                	=	Base.45DSClip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	1,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.3,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	2,	
	DoorDamage                  	=	6,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	SwingAnim                   	=	Handgun,	
	MetalValue                  	=	30,	
	SoundVolume                 	=	43,	
	SoundRadius                 	=	43,	
	SoundGain                   	=	1.5,	
	NPCSoundBoost               	=	1.5,	
	BringToBearSound		=	M1911BringToBear,
	SwingSound      		=	M1911Shoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M1911Jam,
	BreakSound       		=	M1911Break,
	EquipSound       		=	M1911Equip,
	UnequipSound     		=	M1911UnEquip,
	InsertAmmoSound  		=	M1911InsertAmmo,
	EjectAmmoSound  		=	M1911EjectAmmo,
	InsertAmmoStartSound		=	M1911InsertAmmoStart,
	InsertAmmoStopSound		=	M1911InsertAmmoStop,
	EjectAmmoStartSound		=	M1911EjectAmmoStart,
	EjectAmmoStopSound		=	M1911EjectAmmoStop,
	ShellFallSound    		=	M1911CartridgeFall,
	RackSound        		=	M1911Rack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */			
	ExtMagType	=	Base.45DSExtClip,	
	DrumMagType	=	Base.45Drum,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Extended_Mag  		Extended_Mag_Beretta mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_45 drum drum		,
	}			

	model MP45			
	{			
		mesh = weapons/firearm/MP45,
		texture = weapons/firearm/MP45,
				
		attachment light		
		{		
			offset = 0.0000 0.0898 -0.0149,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment side		
		{		
			offset = 0.0000 0.0898 -0.0149,	
			rotate = 0.0000 180.0000 0.0000,	
		}	
		attachment suppressor		
		{		
			offset = 0.0000 0.1494 -0.0307,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.1877 -0.0307,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 -0.0055 0.0021,	
			rotate = 0.0000 180.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 -0.0055 0.0021,		
			rotate = 0.0000 180.0000 0.0000,	
		}				
		attachment mag		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment drum		
		{		
			offset = 0.0000 -0.0886 0.1900,	
			rotate = -14.0000 0.0000 0.0000,	
		}		
	}

	fixing Fix MP45			
	{			
		Require : MP45,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	P226	{	
				
	DisplayName                 	=	Sig Sauer P226	,
	Icon                        	=	P226,	
	WeaponSprite                	=	P226,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	handgun,
	FireMode                    	=	Single,	
	AttachmentType              	=	Holster,	
	UseEndurance                	=	FALSE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	14	,
	AimingPerkRangeModifier     	=	1.4	,
	MinDamage                   	=	1	,
	MaxDamage                   	=	1.4	,
	CriticalChance              	=	15	,
	CritDmgMultiplier            	=	4,	
	AimingPerkCritModifier      	=	10,	
	HitChance                   	=	26	,
	ToHitModifier               	=	1.5,	
	AimingPerkHitChanceModifier 	=	13	,
	MinAngle                     	=	0.915	,
	AimingPerkMinAngleModifier  	=	0.005	,
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.06,	
	AimingTime                  	=	15	,
	ReloadTime                  	=	30,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	27	,
	Weight                      	=	1.6	,
	OAL				=	0.5	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.Bullets9mm,	
	AmmoBox                     	=	Bullets9mmBox,	
	MaxAmmo                     	=	15,	
	MagazineType                	=	Base.9mmClip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	1,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.3,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	2,	
	DoorDamage                  	=	5,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	SwingAnim                   	=	Handgun,	
	MetalValue                  	=	30,	
	SoundVolume                 	=	40,	
	SoundRadius                 	=	40,	
	SoundGain                   	=	1.5,	
	NPCSoundBoost               	=	1.5,	
	BringToBearSound		=	M9BringToBear,
	SwingSound      		=	M9Shoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M9Jam,
	BreakSound       		=	M9Break,
	EquipSound       		=	M9Equip,
	UnequipSound     		=	M9UnEquip,
	InsertAmmoSound  		=	M9InsertAmmo,
	EjectAmmoSound  		=	M9EjectAmmo,
	InsertAmmoStartSound		=	M9InsertAmmoStart,
	InsertAmmoStopSound		=	M9InsertAmmoStop,
	EjectAmmoStartSound		=	M9EjectAmmoStart,
	EjectAmmoStopSound		=	M9EjectAmmoStop,
	ShellFallSound    		=	M9CartridgeFall,
	RackSound        		=	M9Rack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */			
	ExtMagType	=	Base.9mmExtClip,	
	DrumMagType	=	Base.9mmDrum,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Extended_Mag  		Extended_Mag_Beretta mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_9 drum drum		,
	}			

	model P226			
	{			
		mesh = weapons/firearm/P226,		
		texture = weapons/firearm/P226,		
				
		attachment light		
		{		
			offset = 0.0000 0.1030 -0.0125,	
			rotate = 0.0000 180.0000 0.0000,	
		}	
		attachment side		
		{		
			offset = 0.0000 0.1030 -0.0125,	
			rotate = 0.0000 180.0000 0.0000,	
		}	
		attachment suppressor		
		{		
			offset = 0.0000 0.1463 -0.0300,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.1463 -0.0300,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0065 0.0000,	
			rotate = 0.0000 180.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.0065 0.0000,	
			rotate = 0.0000 180.0000 0.0000,
		}		
		attachment mag		
		{		
			offset = 0.0000 0.0067 0.0010,	
			rotate = -0.6000 0.0000 0.0000,	
		}		
		attachment drum		
		{		
			offset = 0.0000 -0.0895 0.1841,	
			rotate = -14.0000 0.0000 0.0000,	
		}		
	}			


	item	P220	{	
				
	DisplayName                 	=	Sig Sauer P220	,
	Icon                        	=	P220,	
	WeaponSprite                	=	P220,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	handgun,
	FireMode                    	=	Single,	
	AttachmentType              	=	Holster,	
	UseEndurance                	=	FALSE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	13	,
	AimingPerkRangeModifier     	=	1.3	,
	MinDamage                   	=	1.2	,
	MaxDamage                   	=	1.6	,
	CriticalChance              	=	20	,
	CritDmgMultiplier            	=	4,	
	AimingPerkCritModifier      	=	10,	
	HitChance                   	=	22	,
	ToHitModifier               	=	1.5,	
	AimingPerkHitChanceModifier 	=	12	,
	MinAngle                     	=	0.915	,
	AimingPerkMinAngleModifier  	=	0.005	,
	ConditionMax                	=	60	,
	ConditionLowerChanceOneIn   	=	57	,
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.07	,
	AimingTime                  	=	14	,
	ReloadTime                  	=	30,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	29	,
	Weight                      	=	1.6	,
	OAL				=	0.5	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.Bullets45,	
	AmmoBox                     	=	Bullets45Box,	
	MaxAmmo                     	=	13,	
	MagazineType                	=	Base.45DSClip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	1,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.3,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	2,	
	DoorDamage                  	=	6,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	SwingAnim                   	=	Handgun,	
	MetalValue                  	=	30,	
	SoundVolume                 	=	43,	
	SoundRadius                 	=	43,	
	SoundGain                   	=	1.5,	
	NPCSoundBoost               	=	1.5,	
	BringToBearSound		=	M1911BringToBear,
	SwingSound      		=	M1911Shoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M1911Jam,
	BreakSound       		=	M1911Break,
	EquipSound       		=	M1911Equip,
	UnequipSound     		=	M1911UnEquip,
	InsertAmmoSound  		=	M1911InsertAmmo,
	EjectAmmoSound  		=	M1911EjectAmmo,
	InsertAmmoStartSound		=	M1911InsertAmmoStart,
	InsertAmmoStopSound		=	M1911InsertAmmoStop,
	EjectAmmoStartSound		=	M1911EjectAmmoStart,
	EjectAmmoStopSound		=	M1911EjectAmmoStop,
	ShellFallSound    		=	M1911CartridgeFall,
	RackSound        		=	M1911Rack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */			
	ExtMagType	=	Base.45DSExtClip,	
	DrumMagType	=	Base.45Drum,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Extended_Mag  		Extended_Mag_Beretta mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_9 drum drum		,
	}			

	model P220			
	{			
		mesh = weapons/firearm/P220,
		texture = weapons/firearm/P220,
				
		attachment light		
		{		
			offset = 0.0000 0.0966 -0.0092,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment side		
		{		
			offset = 0.0000 0.0966 -0.0092,	
			rotate = 0.0000 180.0000 0.0000,	
		}	
		attachment suppressor		
		{		
			offset = 0.0000 0.1584 -0.0255,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.1937 -0.0255,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0086 0.0025,	
			rotate = 0.0000 180.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.0086 0.0025,	
			rotate = 0.0000 180.0000 0.0000,	
		}				
		attachment mag		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment drum		
		{		
			offset = 0.0000 -0.0895 0.1841,	
			rotate = -14.0000 0.0000 0.0000,	
		}		
	}

	fixing Fix P220			
	{			
		Require : P220,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			
				
	fixing Fix P226			
	{			
		Require : P226,
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			
				

	item	XD9	{	
				
	DisplayName                 	=	Springfield XD9	,
	Icon                        	=	XD9,	
	WeaponSprite                	=	XD9,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	handgun,
	FireMode                    	=	Single,	
	AttachmentType              	=	Holster,	
	UseEndurance                	=	FALSE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	14	,
	AimingPerkRangeModifier     	=	1.4	,
	MinDamage                   	=	1	,
	MaxDamage                   	=	1.4	,
	CriticalChance              	=	15	,
	CritDmgMultiplier            	=	4,	
	AimingPerkCritModifier      	=	10,	
	HitChance                   	=	26	,
	ToHitModifier               	=	1.5,	
	AimingPerkHitChanceModifier 	=	13	,
	MinAngle                     	=	0.915	,
	AimingPerkMinAngleModifier  	=	0.005	,
	ConditionMax                	=	60	,
	ConditionLowerChanceOneIn   	=	57	,
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.07	,
	AimingTime                  	=	15	,
	ReloadTime                  	=	30,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	27	,
	Weight                      	=	1.6	,
	OAL				=	0.5	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.Bullets9mm,	
	AmmoBox                     	=	Bullets9mmBox,	
	MaxAmmo                     	=	15,	
	MagazineType                	=	Base.9mmClip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	1,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.3,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	2,	
	DoorDamage                  	=	5,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	SwingAnim                   	=	Handgun,	
	MetalValue                  	=	30,	
	SoundVolume                 	=	40,	
	SoundRadius                 	=	40,	
	SoundGain                   	=	1.5,	
	NPCSoundBoost               	=	1.5,	
	BringToBearSound		=	M9BringToBear,
	SwingSound      		=	M9Shoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M9Jam,
	BreakSound       		=	M9Break,
	EquipSound       		=	M9Equip,
	UnequipSound     		=	M9UnEquip,
	InsertAmmoSound  		=	M9InsertAmmo,
	EjectAmmoSound  		=	M9EjectAmmo,
	InsertAmmoStartSound		=	M9InsertAmmoStart,
	InsertAmmoStopSound		=	M9InsertAmmoStop,
	EjectAmmoStartSound		=	M9EjectAmmoStart,
	EjectAmmoStopSound		=	M9EjectAmmoStop,
	ShellFallSound    		=	M9CartridgeFall,
	RackSound        		=	M9Rack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */			
	ExtMagType	=	Base.9mmExtClip,	
	DrumMagType	=	Base.9mmDrum,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Extended_Mag  		Extended_Mag_Beretta mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_9 drum drum		,
	}			

	model XD9
	{			
		mesh = weapons/firearm/XD9,
		texture = weapons/firearm/XD9,
				
		attachment light		
		{		
			offset = 0.0000 0.0998 -0.0115,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment side		
		{		
			offset = 0.0000 0.0998 -0.0115,	
			rotate = 0.0000 180.0000 0.0000,	
		}	
		attachment suppressor		
		{		
			offset = 0.0000 0.1456 -0.0315,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.1933 -0.0315,
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 -0.0000 0.0004,	
			rotate = 0.0000 180.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 -0.0000 0.0004,	
			rotate = 0.0000 180.0000 0.0000,	
		}				
		attachment mag		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment drum		
		{		
			offset = 0.0000 -0.0886 0.1900,	
			rotate = -14.0000 0.0000 0.0000,	
		}		
	}

	fixing Fix XD9			
	{			
		Require : XD9,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	XD4	{	
				
	DisplayName                 	=	Springfield XD4	,
	Icon                        	=	XD4,	
	WeaponSprite                	=	XD4,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	handgun,
	FireMode                    	=	Single,	
	AttachmentType              	=	Holster,	
	UseEndurance                	=	FALSE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	13	,
	AimingPerkRangeModifier     	=	1.3	,
	MinDamage                   	=	1.2	,
	MaxDamage                   	=	1.6	,
	CriticalChance              	=	20	,
	CritDmgMultiplier            	=	4,	
	AimingPerkCritModifier      	=	10,	
	HitChance                   	=	22	,
	ToHitModifier               	=	1.5,	
	AimingPerkHitChanceModifier 	=	12	,
	MinAngle                     	=	0.915	,
	AimingPerkMinAngleModifier  	=	0.005	,
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.07,	
	AimingTime                  	=	14	,
	ReloadTime                  	=	30,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	29	,
	Weight                      	=	1.6	,
	OAL				=	0.5	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.Bullets45,	
	AmmoBox                     	=	Bullets45Box,	
	MaxAmmo                     	=	13,	
	MagazineType                	=	Base.45DSClip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	1,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.3,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	2,	
	DoorDamage                  	=	6,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	SwingAnim                   	=	Handgun,	
	MetalValue                  	=	30,	
	SoundVolume                 	=	43,	
	SoundRadius                 	=	43,	
	SoundGain                   	=	1.5,	
	NPCSoundBoost               	=	1.5,	
	BringToBearSound		=	M1911BringToBear,
	SwingSound      		=	M1911Shoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M1911Jam,
	BreakSound       		=	M1911Break,
	EquipSound       		=	M1911Equip,
	UnequipSound     		=	M1911UnEquip,
	InsertAmmoSound  		=	M1911InsertAmmo,
	EjectAmmoSound  		=	M1911EjectAmmo,
	InsertAmmoStartSound		=	M1911InsertAmmoStart,
	InsertAmmoStopSound		=	M1911InsertAmmoStop,
	EjectAmmoStartSound		=	M1911EjectAmmoStart,
	EjectAmmoStopSound		=	M1911EjectAmmoStop,
	ShellFallSound    		=	M1911CartridgeFall,
	RackSound        		=	M1911Rack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */			
	ExtMagType	=	Base.45DSExtClip,	
	DrumMagType	=	Base.45Drum,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Extended_Mag  		Extended_Mag_Beretta mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_45 drum drum		,
	}			
				
	model XD4	
	{			
		mesh = weapons/firearm/XD4,		
		texture = weapons/firearm/XD4,		
				
		attachment light		
		{		
			offset = 0.0000 0.1028 -0.0023,	
			rotate = 0.0000 180.0000 0.0000,	
		}	
		attachment side		
		{		
			offset = 0.0000 0.1028 -0.0023,	
			rotate = 0.0000 180.0000 0.0000,	
		}	
		attachment suppressor		
		{		
			offset = 0.0000 0.1350 -0.0227,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.1350 -0.0227,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 -0.0024 0.0085,	
			rotate = 0.0000 180.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 -0.0024 0.0085,	
			rotate = 0.0000 180.0000 0.0000,
		}		
		attachment mag		
		{		
			offset = 0.0000 0.0070 0.0077,	
			rotate = 0.5000 0.0000 0.0000,	
		}		
		attachment drum		
		{		
			offset = 0.0000 -0.1122 0.2110,	
			rotate = 20.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix XD4
	{			
		Require : XD4,
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			
}