module Base	{
					
	item	DT11	{
				
	DisplayName                 	=	Beretta DT11 Shotgun	,
	Icon                        	=	DT11,	
	WeaponSprite                	=	DT11,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	IsAimedHandWeapon           	=	TRUE,	
	haveChamber                	=	FALSE,	
	WeaponReloadType            	=	DT11,
	FireMode                    	=	Single[H],
	InsertAllBulletsReload      	=	TRUE,	
	RackAfterShoot              	=	FALSE,	
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	14	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.5	,
	MaxDamage                   	=	3	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	64	,
	AimingPerkHitChanceModifier 	=	10	,
	MinAngle                     	=	0.915	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	40,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.01,	
	AimingTime                  	=	22	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.8	,
	MinimumSwingTime            	=	0.8	,
	RecoilDelay                 	=	40	,
	Weight                      	=	3.0	,
	OAL				=	2.8	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	2,	
	ProjectileCount             	=	5,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	68,	
	SoundRadius                 	=	68,	
	SoundGain                   	=	2,	
	BringToBearSound		=	DoubleBarrelShotgunBringToBear,
	SwingSound      		=	DoubleBarrelShotgunShoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	DoubleBarrelShotgunJam,
	BreakSound       		=	DoubleBarrelShotgunBreak,
	EquipSound       		=	DoubleBarrelShotgunEquip,
	UnequipSound     		=	DoubleBarrelShotgunUnEquip,
	InsertAmmoSound  		=	DoubleBarrelShotgunInsertAmmo,
	EjectAmmoSound  		=	DoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound		=	DoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound		=	DoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound		=	DoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound		=	DoubleBarrelShotgunEjectAmmoStop,
	ShellFallSound    		=	DoubleBarrelShotgunCartridgeFall,
	RackSound        		=	null,
	Impact                 		=	null,
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Choke_Full_Dbl       		Choke_Full_Dbl suppressor suppressor	,
	}			
				
	model DT11
	{
		mesh = weapons/firearm/DT11,
		texture = weapons/firearm/DT11,

		attachment bipod		
		{		
			offset = 0.0000 0.0141 -0.0026,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment foregrip		
		{		
			offset = 0.0000 0.0158 -0.0083,	
			rotate = 0.0000 0.0000 0.0000,	
		}				
		attachment carrier		
		{		
			offset = 0.0000 0.0545 -0.0006,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.2392 0.0159,	
			rotate = 0.0000 -90.0000 0.0000,	
		}	
		attachment side		
		{		
			offset = 0.0000 0.2392 0.0159,	
			rotate = 0.0000 -90.0000 0.0000,	
		}	
		attachment suppressor		
		{		
			offset = 0.0000 0.5258 0.0189,	
			rotate = 0.0000 90.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.5258 0.0189,
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.1226 -0.0071,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.1226 -0.0071,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope2		
		{		
			offset = 0.0000 0.0613 -0.0005,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			

	model DT11_OPEN
	{
		mesh = weapons/firearm/DT11_OPEN,
		texture = weapons/firearm/DT11_OPEN,
	}
				
	fixing Fix DT11			
	{			
		Require : DT11,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	DT11_Sawed	{	
				
	DisplayName                 	=	Beretta DT11 Shotgun (SawnOff)	,
	Icon                        	=	DT11_Sawed,	
	WeaponSprite                	=	DT11_Sawed,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	IsAimedHandWeapon           	=	TRUE,	
	haveChamber                	=	FALSE,	
	WeaponReloadType            	=	DT11_Sawed,
	FireMode                    	=	Single[H],
	InsertAllBulletsReload      	=	TRUE,	
	RackAfterShoot              	=	FALSE,	
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	10.5	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.5	,
	MaxDamage                   	=	3	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	68	,
	AimingPerkHitChanceModifier 	=	9	,
	MinAngle                     	=	0.889	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	40,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.01,	
	AimingTime                  	=	24	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.8	,
	MinimumSwingTime            	=	0.8	,
	RecoilDelay                 	=	40	,
	Weight                      	=	3.0	,
	OAL				=	2.1	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	2,	
	ProjectileCount             	=	6,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	68,	
	SoundRadius                 	=	68,	
	SoundGain                   	=	2,	
	BringToBearSound		=	DoubleBarrelShotgunBringToBear,
	SwingSound      		=	DoubleBarrelShotgunShoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	DoubleBarrelShotgunJam,
	BreakSound       		=	DoubleBarrelShotgunBreak,
	EquipSound       		=	DoubleBarrelShotgunEquip,
	UnequipSound     		=	DoubleBarrelShotgunUnEquip,
	InsertAmmoSound  		=	DoubleBarrelShotgunInsertAmmo,
	EjectAmmoSound  		=	DoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound		=	DoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound		=	DoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound		=	DoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound		=	DoubleBarrelShotgunEjectAmmoStop,
	ShellFallSound    		=	DoubleBarrelShotgunCartridgeFall,
	RackSound        		=	null,
	Impact                 		=	null,
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Choke_Full_Dbl       		Choke_Full_Dbl suppressor suppressor	,
	}			
				
	model DT11_Sawed			
	{			
		mesh = weapons/firearm/DT11_Sawed,		
		texture = weapons/firearm/DT11,		
				
		attachment bipod		
		{		
			offset = 0.0000 0.0141 -0.0026,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment foregrip		
		{		
			offset = 0.0000 0.0158 -0.0083,	
			rotate = 0.0000 0.0000 0.0000,	
		}				
		attachment carrier		
		{		
			offset = 0.0000 0.0545 -0.0006,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.2392 0.0159,	
			rotate = 0.0000 -90.0000 0.0000,	
		}	
		attachment side		
		{		
			offset = 0.0000 0.2392 0.0159,	
			rotate = 0.0000 -90.0000 0.0000,	
		}	
		attachment suppressor		
		{		
			offset = 0.0000 0.2851 0.0129,
			rotate = 0.0000 90.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.2851 0.0129,
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.1226 -0.0071,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.1226 -0.0071,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope2		
		{		
			offset = 0.0000 0.0613 -0.0005,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			

	model DT11_Sawed_OPEN
	{
		mesh = weapons/firearm/DT11_Sawed_OPEN,
		texture = weapons/firearm/DT11_Sawed_OPEN,
	}
				
	fixing Fix DT11_Sawed			
	{			
		Require : DT11_Sawed,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	DT11_Pistol	{	
				
	DisplayName                 	=	Beretta DT11 Shotgun (Pistol)	,
	Icon                        	=	DT11_Pistol,	
	WeaponSprite                	=	DT11_Pistol,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	IsAimedHandWeapon           	=	TRUE,	
	haveChamber                	=	FALSE,	
	WeaponReloadType            	=	DT11_Pistol,
	FireMode                    	=	Single[H],
	InsertAllBulletsReload      	=	TRUE,	
	RackAfterShoot              	=	FALSE,	
	AttachmentType              	=	Holster,
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	10.5	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MaxDamage                   	=	3	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	59	,
	AimingPerkHitChanceModifier 	=	7	,
	MinAngle                     	=	0.869	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	40,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.01,	
	AimingTime                  	=	17	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.8	,
	MinimumSwingTime            	=	0.8	,
	RecoilDelay                 	=	46	,
	Weight                      	=	2.6	,
	OAL				=	1.0	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	2,	
	ProjectileCount             	=	6,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	68,	
	SoundRadius                 	=	68,	
	SoundGain                   	=	2,	
	BringToBearSound		=	DoubleBarrelShotgunBringToBear,
	SwingSound      		=	DoubleBarrelShotgunShoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	DoubleBarrelShotgunJam,
	BreakSound       		=	DoubleBarrelShotgunBreak,
	EquipSound       		=	DoubleBarrelShotgunEquip,
	UnequipSound     		=	DoubleBarrelShotgunUnEquip,
	InsertAmmoSound  		=	DoubleBarrelShotgunInsertAmmo,
	EjectAmmoSound  		=	DoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound		=	DoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound		=	DoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound		=	DoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound		=	DoubleBarrelShotgunEjectAmmoStop,
	ShellFallSound    		=	DoubleBarrelShotgunCartridgeFall,
	RackSound        		=	null,
	Impact                 		=	null,
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Choke_Full_Dbl       		Choke_Full_Dbl suppressor suppressor	,
	}			
				
	model DT11_Pistol			
	{			
		mesh = weapons/firearm/DT11_Pistol,		
		texture = weapons/firearm/DT11,		
				
		attachment bipod		
		{		
			offset = 0.0000 0.0141 -0.0026,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment foregrip		
		{		
			offset = 0.0000 0.0158 -0.0083,	
			rotate = 0.0000 0.0000 0.0000,	
		}				
		attachment carrier		
		{		
			offset = 0.0000 0.0545 -0.0006,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.2392 0.0159,	
			rotate = 0.0000 -90.0000 0.0000,	
		}	
		attachment side		
		{		
			offset = 0.0000 0.2392 0.0159,	
			rotate = 0.0000 -90.0000 0.0000,	
		}	
		attachment suppressor		
		{		
			offset = 0.0000 0.2851 0.0129,
			rotate = 0.0000 90.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.2851 0.0129,
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.1226 -0.0071,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.1226 -0.0071,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope2		
		{		
			offset = 0.0000 0.0613 -0.0005,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			

	model DT11_Pistol_OPEN
	{
		mesh = weapons/firearm/DT11_Pistol_OPEN,
		texture = weapons/firearm/DT11_Sawed_OPEN,
	}
				
	fixing Fix DT11_Pistol			
	{			
		Require : DT11_Pistol,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	Coachgun	{	
				
	DisplayName                 	=	Stoeger 12g Coachgun	,
	Icon                        	=	Coachgun,	
	WeaponSprite                	=	Coachgun,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	IsAimedHandWeapon           	=	TRUE,	
	haveChamber                	=	FALSE,	
	WeaponReloadType            	=	Coachgun,
	FireMode                    	=	Single[H],
	InsertAllBulletsReload      	=	TRUE,	
	RackAfterShoot              	=	FALSE,	
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	12	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.5	,
	MaxDamage                   	=	3	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	66	,
	AimingPerkHitChanceModifier 	=	9	,
	MinAngle                     	=	0.900	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	40,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.01,	
	AimingTime                  	=	23	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.8	,
	MinimumSwingTime            	=	0.8	,
	RecoilDelay                 	=	40	,
	Weight                      	=	3.0	,
	OAL				=	2.4	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	2,	
	ProjectileCount             	=	5,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	68,	
	SoundRadius                 	=	68,	
	SoundGain                   	=	2,	
	BringToBearSound		=	DoubleBarrelShotgunBringToBear,
	SwingSound      		=	DoubleBarrelShotgunShoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	DoubleBarrelShotgunJam,
	BreakSound       		=	DoubleBarrelShotgunBreak,
	EquipSound       		=	DoubleBarrelShotgunEquip,
	UnequipSound     		=	DoubleBarrelShotgunUnEquip,
	InsertAmmoSound  		=	DoubleBarrelShotgunInsertAmmo,
	EjectAmmoSound  		=	DoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound		=	DoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound		=	DoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound		=	DoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound		=	DoubleBarrelShotgunEjectAmmoStop,
	ShellFallSound    		=	DoubleBarrelShotgunCartridgeFall,
	RackSound        		=	null,
	Impact                 		=	null,
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Choke_Full_Dbl       		Choke_Full_Dbl suppressor suppressor	,
	}			
				
	model Coachgun			
	{			
		mesh = weapons/firearm/Coachgun,		
		texture = weapons/firearm/Coachgun,		
				
		attachment bipod		
		{		
			offset = 0.0000 -0.0079 -0.0032,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment foregrip		
		{		
			offset = 0.0000 0.0158 -0.0083,	
			rotate = 0.0000 0.0000 0.0000,	
		}				
		attachment carrier		
		{		
			offset = 0.0000 0.0364 -0.0153,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = -0.0056 0.2392 0.0159,	
			rotate = 0.0000 -90.0000 0.0000,	
		}	
		attachment side		
		{		
			offset = -0.0056 0.2392 0.0159,	
			rotate = 0.0000 -90.0000 0.0000,	
		}	
		attachment suppressor		
		{		
			offset = 0.0000 0.4023 0.0156,
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.2848 0.0156,
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0911 -0.0166,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.0911 -0.0166,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope2		
		{		
			offset = -0.0027 0.0368 -0.0116,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			

	model Coachgun_OPEN
	{
		mesh = weapons/firearm/Coachgun_OPEN,
		texture = weapons/firearm/Coachgun_OPEN,
	}

	fixing Fix Coachgun			
	{			
		Require : Coachgun,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			
				
				
				
	item	Coachgun_Sawed	{	
				
	DisplayName                 	=	Stoeger 12g Coachgun (SawnOff)	,
	Icon                        	=	Coachgun_Sawed,	
	WeaponSprite                	=	Coachgun_Sawed,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	IsAimedHandWeapon           	=	TRUE,	
	haveChamber                	=	FALSE,	
	WeaponReloadType            	=	Coachgun_Sawed,
	FireMode                    	=	Single[H],
	InsertAllBulletsReload      	=	TRUE,	
	RackAfterShoot              	=	FALSE,	
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	9.5	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	3	,
	MaxDamage                   	=	2	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	68	,
	AimingPerkHitChanceModifier 	=	8	,
	MinAngle                     	=	0.881	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	40,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.01,	
	AimingTime                  	=	24	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.8	,
	MinimumSwingTime            	=	0.8	,
	RecoilDelay                 	=	41	,
	Weight                      	=	2.5	,
	OAL				=	2.0	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	2,	
	ProjectileCount             	=	6,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	68,	
	SoundRadius                 	=	68,	
	SoundGain                   	=	2,	
	BringToBearSound		=	DoubleBarrelShotgunBringToBear,
	SwingSound      		=	DoubleBarrelShotgunShoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	DoubleBarrelShotgunJam,
	BreakSound       		=	DoubleBarrelShotgunBreak,
	EquipSound       		=	DoubleBarrelShotgunEquip,
	UnequipSound     		=	DoubleBarrelShotgunUnEquip,
	InsertAmmoSound  		=	DoubleBarrelShotgunInsertAmmo,
	EjectAmmoSound  		=	DoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound		=	DoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound		=	DoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound		=	DoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound		=	DoubleBarrelShotgunEjectAmmoStop,
	ShellFallSound    		=	DoubleBarrelShotgunCartridgeFall,
	RackSound        		=	null,
	Impact                 		=	null,
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Choke_Full_Dbl       		Choke_Full_Dbl suppressor suppressor	,
	}			
				
	model Coachgun_Sawed			
	{			
		mesh = weapons/firearm/Coachgun_Sawed,		
		texture = weapons/firearm/Coachgun,		
				
		attachment bipod		
		{		
			offset = 0.0000 -0.0079 -0.0032,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment foregrip		
		{		
			offset = 0.0000 0.0158 -0.0083,	
			rotate = 0.0000 0.0000 0.0000,	
		}				
		attachment carrier		
		{		
			offset = 0.0000 0.0364 -0.0153,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = -0.0056 0.2392 0.0159,	
			rotate = 0.0000 -90.0000 0.0000,	
		}	
		attachment side		
		{		
			offset = -0.0056 0.2392 0.0159,	
			rotate = 0.0000 -90.0000 0.0000,	
		}	
		attachment suppressor		
		{		
			offset = 0.0000 0.2848 0.0156,
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.2848 0.0156,
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0911 -0.0166,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.0911 -0.0166,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope2		
		{		
			offset = -0.0027 0.0368 -0.0116,	
			rotate = 0.0000 0.0000 0.0000,	
		}			
	}			

	model Coachgun_Sawed_OPEN
	{
		mesh = weapons/firearm/Coachgun_Sawed_OPEN,
		texture = weapons/firearm/Coachgun_Sawed_OPEN,
	}
				
	fixing Fix Coachgun_Sawed			
	{			
		Require : Coachgun_Sawed,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	Coachgun_Pistol	{	
				
	DisplayName                 	=	Stoeger 12g Coachgun (Pistol)	,
	Icon                        	=	Coachgun_Pistol,	
	WeaponSprite                	=	Coachgun_Pistol,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	IsAimedHandWeapon           	=	TRUE,	
	haveChamber                	=	FALSE,	
	WeaponReloadType            	=	Coachgun_Pistol,
	FireMode                    	=	Single[H],
	InsertAllBulletsReload      	=	TRUE,	
	RackAfterShoot              	=	FALSE,	
	AttachmentType              	=	Holster,
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	9.5	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.5	,
	MaxDamage                   	=	3	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	60	,
	AimingPerkHitChanceModifier 	=	6	,
	MinAngle                     	=	0.861	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	40,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.01,	
	AimingTime                  	=	17	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.8	,
	MinimumSwingTime            	=	0.8	,
	RecoilDelay                 	=	47	,
	Weight                      	=	2.1	,
	OAL				=	0.9	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	2,	
	ProjectileCount             	=	6,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	68,	
	SoundRadius                 	=	68,	
	SoundGain                   	=	2,	
	BringToBearSound		=	DoubleBarrelShotgunBringToBear,
	SwingSound      		=	DoubleBarrelShotgunShoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	DoubleBarrelShotgunJam,
	BreakSound       		=	DoubleBarrelShotgunBreak,
	EquipSound       		=	DoubleBarrelShotgunEquip,
	UnequipSound     		=	DoubleBarrelShotgunUnEquip,
	InsertAmmoSound  		=	DoubleBarrelShotgunInsertAmmo,
	EjectAmmoSound  		=	DoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound		=	DoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound		=	DoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound		=	DoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound		=	DoubleBarrelShotgunEjectAmmoStop,
	ShellFallSound    		=	DoubleBarrelShotgunCartridgeFall,
	RackSound        		=	null,
	Impact                 		=	null,
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Choke_Full_Dbl       		Choke_Full_Dbl suppressor suppressor	,
	}			
				
	model Coachgun_Pistol			
	{			
		mesh = weapons/firearm/Coachgun_Pistol,		
		texture = weapons/firearm/Coachgun,		
				
		attachment bipod		
		{		
			offset = 0.0000 -0.0079 -0.0032,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment foregrip		
		{		
			offset = 0.0000 0.0158 -0.0083,	
			rotate = 0.0000 0.0000 0.0000,	
		}				
		attachment carrier		
		{		
			offset = 0.0000 0.0364 -0.0153,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = -0.0056 0.2392 0.0159,	
			rotate = 0.0000 -90.0000 0.0000,	
		}	
		attachment side		
		{		
			offset = -0.0056 0.2392 0.0159,	
			rotate = 0.0000 -90.0000 0.0000,	
		}	
		attachment suppressor		
		{		
			offset = 0.0000 0.2848 0.0156,
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.2848 0.0156,
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0911 -0.0166,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.0911 -0.0166,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope2		
		{		
			offset = -0.0027 0.0368 -0.0116,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			

	model Coachgun_Pistol_OPEN
	{
		mesh = weapons/firearm/Coachgun_Pistol_OPEN,
		texture = weapons/firearm/Coachgun_Sawed_OPEN,
	}
				
	fixing Fix Coachgun_Pistol			
	{			
		Require : Coachgun_Pistol,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	recipe Saw Off Barrel Coachgun
	{
	   Coachgun,
	   keep [Recipe.GetItemTypes.Saw],

	   Result:Coachgun_Sawed,
	   Category:Firearm,
	   Sound:Sawing,
	   Time:200.0,
	   OnCreate:Universal_Sawoff,
	}

	recipe Saw Off Stock Coachgun
	{
	   Coachgun_Sawed,
	   keep [Recipe.GetItemTypes.Saw],

	   Result:Coachgun_Pistol,
	   Category:Firearm,
	   Sound:Sawing,
	   Time:200.0,
	   OnCreate:Universal_Sawoff,
	}

	recipe Saw Off Barrel DT11
	{
	   DT11,
	   keep [Recipe.GetItemTypes.Saw],

	   Result:DT11_Sawed,
	   Category:Firearm,
	   Sound:Sawing,
	   Time:200.0,
	   OnCreate:Universal_Sawoff,
	}

	recipe Saw Off Stock DT11_Sawed
	{
	   DT11_Sawed,
	   keep [Recipe.GetItemTypes.Saw],

	   Result:DT11_Pistol,
	   Category:Firearm,
	   Sound:Sawing,
	   Time:200.0,
	   OnCreate:Universal_Sawoff,
	}


	item	Terminator	{	
				
	DisplayName                 	=	Cobray Terminator	,
	Icon                        	=	Terminator,	
	WeaponSprite                	=	Terminator,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	isAimedHandWeapon           	=	TRUE,	
	haveChamber                	=	FALSE,	
	WeaponReloadType            	=	shotgun,
	FireMode                    	=	Single[H],
	RackAfterShoot              	=	FALSE,	
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	10.5	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.5	,
	MaxDamage                   	=	2	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	67	,
	AimingPerkHitChanceModifier 	=	9	,
	MinAngle                     	=	0.889	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	40,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.5,	
	AimingTime                  	=	24	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.8	,
	MinimumSwingTime            	=	0.8	,
	RecoilDelay                 	=	40	,
	Weight                      	=	2.9	,
	OAL				=	2.3	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	1,	
	ProjectileCount             	=	5,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	68,	
	SoundRadius                 	=	68,	
	SoundGain                   	=	2,	
	BringToBearSound		=	DoubleBarrelShotgunBringToBear,
	SwingSound      		=	DoubleBarrelShotgunShoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	DoubleBarrelShotgunJam,
	BreakSound       		=	DoubleBarrelShotgunBreak,
	EquipSound       		=	DoubleBarrelShotgunEquip,
	UnequipSound     		=	DoubleBarrelShotgunUnEquip,
	InsertAmmoSound  		=	DoubleBarrelShotgunInsertAmmo,
	EjectAmmoSound  		=	DoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound		=	DoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound		=	DoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound		=	DoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound		=	DoubleBarrelShotgunEjectAmmoStop,
	ShellFallSound    		=	DoubleBarrelShotgunCartridgeFall,
	RackSound        		=	null,
	Impact                 		=	null,
	/* =========== TRANSFORM DATA ============= */
	Fold				=	Base.Terminator_Fold,
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	}			
								
	model Terminator			
	{			
		mesh = weapons/firearm/Terminator,		
		texture = weapons/firearm/Terminator,		

		attachment bipod		
		{		
			offset = 0.0000 -0.0595 0.0012,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment foregrip		
		{		
			offset = 0.0000 0.0288 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}					
		attachment light		
		{		
			offset = 0.0000 0.1975 0.0134,	
			rotate = 0.0000 -90.0000 0.0000,	
		}
		attachment side		
		{		
			offset = 0.0000 0.1975 0.0134,	
			rotate = 0.0000 -90.0000 0.0000,	
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.2754 0.0144,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.3121 0.0144,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0330 -0.0156,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment scope	
		{		
			offset = 0.0000 0.0330 -0.0156,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope2		
		{		
			offset = 0.0000 0.0095 -0.0092,
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix Terminator			
	{			
		Require : Terminator,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	Terminator_Fold	{	
				
	DisplayName                 	=	Cobray Terminator	,
	Icon                        	=	Terminator,	
	WeaponSprite                	=	Terminator_Fold,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	isAimedHandWeapon           	=	TRUE,	
	haveChamber                	=	FALSE,	
	WeaponReloadType            	=	shotgun,
	FireMode                    	=	Single[H],
	RackAfterShoot              	=	FALSE,	
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	10.5	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.5	,
	MaxDamage                   	=	2	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	59	,
	AimingPerkHitChanceModifier 	=	7	,
	MinAngle                     	=	0.869	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	40,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.6,	
	AimingTime                  	=	17	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.8	,
	MinimumSwingTime            	=	0.8	,
	RecoilDelay                 	=	47	,
	Weight                      	=	2.4	,
	OAL				=	1.5	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	1,	
	ProjectileCount             	=	5,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	68,	
	SoundRadius                 	=	68,	
	SoundGain                   	=	2,	
	BringToBearSound		=	DoubleBarrelShotgunBringToBear,
	SwingSound      		=	DoubleBarrelShotgunShoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	DoubleBarrelShotgunJam,
	BreakSound       		=	DoubleBarrelShotgunBreak,
	EquipSound       		=	DoubleBarrelShotgunEquip,
	UnequipSound     		=	DoubleBarrelShotgunUnEquip,
	InsertAmmoSound  		=	DoubleBarrelShotgunInsertAmmo,
	EjectAmmoSound  		=	DoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound		=	DoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound		=	DoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound		=	DoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound		=	DoubleBarrelShotgunEjectAmmoStop,
	ShellFallSound    		=	DoubleBarrelShotgunCartridgeFall,
	RackSound        		=	null,
	Impact                 		=	null,
	/* =========== TRANSFORM DATA ============= */
	Fold				=	Base.Terminator,
	/* =========== ATTACHMENT DATA ============ */
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	}			
								
	model Terminator_Fold			
	{			
		mesh = weapons/firearm/Terminator_Fold,		
		texture = weapons/firearm/Terminator,		
		
		attachment carrier		
		{		
			offset = -0.0014 0.1085 0.0024,	
			rotate = 0.0000 0.0000 180.0000,	
		}		
		attachment bipod		
		{		
			offset = 0.0000 -0.0595 0.0012,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment foregrip		
		{		
			offset = 0.0000 0.0288 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}					
		attachment light		
		{		
			offset = 0.0000 0.1975 0.0134,	
			rotate = 0.0000 -90.0000 0.0000,	
		}
		attachment side		
		{		
			offset = 0.0000 0.1975 0.0134,	
			rotate = 0.0000 -90.0000 0.0000,	
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.2754 0.0144,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.3121 0.0144,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0330 -0.0156,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment scope	
		{		
			offset = 0.0000 0.0330 -0.0156,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope2		
		{		
			offset = 0.0000 0.0095 -0.0092,
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix Terminator_Fold			
	{			
		Require : Terminator_Fold,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}	


	item	Triple_Crown	{	
				
	DisplayName                 	=	Chiappa Arms Triple Crown Shotgun	,
	Icon                        	=	Triple_Crown,	
	WeaponSprite                	=	Triple_Crown,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	isAimedHandWeapon           	=	TRUE,	
	haveChamber                	=	FALSE,	
	WeaponReloadType            	=	Triple_Crown,
	FireMode                    	=	Single[H],
	InsertAllBulletsReload      	=	TRUE,	
	RackAfterShoot              	=	FALSE,	
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	12	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.5	,
	MaxDamage                   	=	2	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	67	,
	AimingPerkHitChanceModifier 	=	9	,
	MinAngle                     	=	0.900	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	40,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.01,	
	AimingTime                  	=	23	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.8	,
	MinimumSwingTime            	=	0.8	,
	RecoilDelay                 	=	39	,
	Weight                      	=	3.6	,
	OAL				=	2.4	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	3,	
	ProjectileCount             	=	5,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	68,	
	SoundRadius                 	=	68,	
	SoundGain                   	=	2,	
	BringToBearSound		=	DoubleBarrelShotgunBringToBear,
	SwingSound      		=	DoubleBarrelShotgunShoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	DoubleBarrelShotgunJam,
	BreakSound       		=	DoubleBarrelShotgunBreak,
	EquipSound       		=	DoubleBarrelShotgunEquip,
	UnequipSound     		=	DoubleBarrelShotgunUnEquip,
	InsertAmmoSound  		=	DoubleBarrelShotgunInsertAmmo,
	EjectAmmoSound  		=	DoubleBarrelShotgunEjectAmmo,
	InsertAmmoStartSound		=	DoubleBarrelShotgunInsertAmmoStart,
	InsertAmmoStopSound		=	DoubleBarrelShotgunInsertAmmoStop,
	EjectAmmoStartSound		=	DoubleBarrelShotgunEjectAmmoStart,
	EjectAmmoStopSound		=	DoubleBarrelShotgunEjectAmmoStop,
	ShellFallSound    		=	DoubleBarrelShotgunCartridgeFall,
	RackSound        		=	null,
	Impact                 		=	null,
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	}							

	model Triple_Crown_OPEN
	{
		mesh = weapons/firearm/Triple_Crown_OPEN,
		texture = weapons/firearm/Triple_Crown,
	}
				
	model Triple_Crown
	{			
		mesh = weapons/firearm/Triple_Crown,		
		texture = weapons/firearm/Triple_Crown,		
	
		attachment bipod		
		{		
			offset = 0.0000 0.0014 -0.0051,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment foregrip		
		{		
			offset = 0.0000 0.0201 -0.0146,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment scope2		
		{		
			offset = 0.0000 0.0443 -0.0082,	
			rotate = 0.0000 0.0000 0.0000,	
		}				
		attachment carrier		
		{		
			offset = 0.0000 0.0246 -0.0114,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.1994 0.0113,	
			rotate = 0.0000 -90.0000 0.0000,	
		}
		attachment side		
		{		
			offset = 0.0000 0.1994 0.0113,
			rotate = 0.0000 -90.0000 0.0000,	
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.3841 0.0176,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.3841 0.0176,	
			rotate = -90.0000 0.0000 0.0000,
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0955 -0.0118,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope	
		{		
			offset = 0.0000 0.0955 -0.0118,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix Triple_Crown		
	{			
		Require : Triple_Crown,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			
}