module Base	{

	item	Origin	{	
				
	DisplayName                 	=	Fostech Origin 12 Shotgun	,
	Icon                        	=	Origin,	
	WeaponSprite                	=	Origin,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	boltaction,	
	FireMode                    	=	Single[H],
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	11	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.5	,
	MaxDamage                   	=	2	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	68	,
	AimingPerkHitChanceModifier 	=	9	,
	MinAngle                     	=	0.893	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.07,	
	AimingTime                  	=	23	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	39	,
	Weight                      	=	3.9	,
	OAL				=	2.3	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	7,	
	MagazineType                	=	Base.SPASClip,	
	ProjectileCount             	=	5,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	IdleAnim                    	=	Idle_Weapon2,	
	SwingAnim                   	=	Rifle,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	70,	
	SoundRadius                 	=	70,	
	SoundGain                   	=	1,	
	NPCSoundBoost               	=	1.5,	
	SwingSound                  	=	Originshot,	
	BringToBearSound		=	M16BringToBear,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M16Jam,
	BreakSound       		=	M16Break,
	EquipSound       		=	M16Equip,
	UnequipSound     		=	M16UnEquip,
	InsertAmmoSound  		=	M16InsertAmmo,
	EjectAmmoSound  		=	M16EjectAmmo,
	InsertAmmoStartSound		=	M16InsertAmmoStart,
	InsertAmmoStopSound		=	M16InsertAmmoStop,
	EjectAmmoStartSound		=	M16EjectAmmoStart,
	EjectAmmoStopSound		=	M16EjectAmmoStop,
	ShellFallSound    		=	M16CartridgeFall,
	RackSound        		=	M16Rack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */			
	DrumMagType	=	Base.12gDrum,	
	/* =========== ATTACHMENT DATA ============ */	
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Standard_Mag  		Standard_Mag_12 mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_12 mag mag	,
	}			
				
	model Origin			
	{			
		mesh = weapons/firearm/Origin,		
		texture = weapons/firearm/Origin,		
		
		attachment bipod		
		{		
			offset = 0.0000 0.0073 -0.0116,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment foregrip		
		{		
			offset = 0.0000 0.0545 -0.0116,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment carrier		
		{		
			offset = 0.0000 0.1085 0.0018,	
			rotate = 0.0000 0.0000 180.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.2311 0.0154,	
			rotate = 0.0000 -90.0000 0.0000,	
		}		
		attachment side		
		{		
			offset = 0.0000 0.2311 0.0154,	
			rotate = 0.0000 -90.0000 0.0000,	
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.2820 0.0278,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.2988 0.0278,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0792 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment scope
		{		
			offset = 0.0000 0.0792 0.0000,		
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment scope2
		{		
			offset = 0.0000 0.0340 0.0057,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment mag		
		{		
			offset = 0.0000 -0.0029 -0.0223,	
			rotate = 17.0000 0.0000 0.0000,	
		}		
		attachment drum		
		{		
			offset = 0.0000 -0.0025 -0.0347,	
			rotate = 21.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix Origin			
	{			
		Require : Origin,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	SPAS_15	{	
				
	DisplayName                 	=	Franchi SPAS-15	,
	Icon                        	=	SPAS_15,	
	WeaponSprite                	=	SPAS_15,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	boltaction,	
	FireMode                    	=	Single[H],
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	13	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.5	,
	MaxDamage                   	=	2	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	66	,
	AimingPerkHitChanceModifier 	=	10	,
	MinAngle                     	=	0.908	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.07,	
	AimingTime                  	=	22	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	39	,
	Weight                      	=	3.7	,
	OAL				=	2.6	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	7,	
	MagazineType                	=	Base.SPASClip,	
	ProjectileCount             	=	5,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	IdleAnim                    	=	Idle_Weapon2,	
	SwingAnim                   	=	Rifle,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	70,	
	SoundRadius                 	=	70,	
	SoundGain                   	=	1,	
	NPCSoundBoost               	=	1.5,	
	SwingSound                  	=	SPAS-15shot,	
	BringToBearSound		=	M16BringToBear,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M16Jam,
	BreakSound       		=	M16Break,
	EquipSound       		=	M16Equip,
	UnequipSound     		=	M16UnEquip,
	InsertAmmoSound  		=	M16InsertAmmo,
	EjectAmmoSound  		=	M16EjectAmmo,
	InsertAmmoStartSound		=	M16InsertAmmoStart,
	InsertAmmoStopSound		=	M16InsertAmmoStop,
	EjectAmmoStartSound		=	M16EjectAmmoStart,
	EjectAmmoStopSound		=	M16EjectAmmoStop,
	ShellFallSound    		=	M16CartridgeFall,
	RackSound        		=	M16Rack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */			
	DrumMagType	=	Base.12gDrum,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Standard_Mag  		Standard_Mag_12 mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_12 drum drum	,
	}			
				
	model SPAS_15			
	{			
		mesh = weapons/firearm/SPAS_15,		
		texture = weapons/firearm/SPAS_15,		

		attachment bipod		
		{		
			offset = 0.0000 0.0286 -0.0007,	
			rotate = 0.0000 0.0000 0.0000,	
		}				
		attachment foregrip		
		{		
			offset = 0.0000 0.0641 0.0007,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment carrier		
		{		
			offset = -0.0034 0.1017 0.0018,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0100 0.2311 0.0154,
			rotate = 0.0000 -90.0000 0.0000,	
		}		
		attachment side		
		{		
			offset = 0.0100 0.2311 0.0154,
			rotate = 0.0000 -90.0000 0.0000,
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.3550 0.0109,	
			rotate = 0.0000 180.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.3815 0.0109,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0592 0.0114,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment scope
		{		
			offset = 0.0000 0.0592 0.0114,
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment scope2
		{		
			offset = -0.0076 0.0148 -0.0010,
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment mag		
		{		
			offset = 0.0000 -0.0183 -0.0117,	
			rotate = 8.0000 0.0000 0.0000,	
		}		
		attachment drum		
		{		
			offset = 0.0000 -0.0138 -0.0191,	
			rotate = 8.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix SPAS_15			
	{			
		Require : SPAS_15,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	USAS_12	{	
				
	DisplayName                 	=	Daewoo USAS-12	,
	Icon                        	=	USAS_12,	
	WeaponSprite                	=	USAS_12,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	boltaction,	
	FireMode                    	=	Auto[H],	
	FireModePossibilities       	=	Auto[H]/Single[H],	
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	13	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.5	,
	MaxDamage                   	=	2	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	67	,
	AimingPerkHitChanceModifier 	=	10	,
	MinAngle                     	=	0.908	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.08,	
	AimingTime                  	=	22	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	38	,
	Weight                      	=	4.8	,
	OAL				=	2.5	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	7,	
	MagazineType                	=	Base.SPASClip,	
	ProjectileCount             	=	5,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	IdleAnim                    	=	Idle_Weapon2,	
	SwingAnim                   	=	Rifle,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	70,	
	SoundRadius                 	=	70,	
	SoundGain                   	=	1,	
	NPCSoundBoost               	=	1.5,	
	SwingSound                  	=	USAS-12shot,	
	BringToBearSound		=	M16BringToBear,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M16Jam,
	BreakSound       		=	M16Break,
	EquipSound       		=	M16Equip,
	UnequipSound     		=	M16UnEquip,
	InsertAmmoSound  		=	M16InsertAmmo,
	EjectAmmoSound  		=	M16EjectAmmo,
	InsertAmmoStartSound		=	M16InsertAmmoStart,
	InsertAmmoStopSound		=	M16InsertAmmoStop,
	EjectAmmoStartSound		=	M16EjectAmmoStart,
	EjectAmmoStopSound		=	M16EjectAmmoStop,
	ShellFallSound    		=	M16CartridgeFall,
	RackSound        		=	M16Rack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */			
	DrumMagType	=	Base.12gDrum,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Standard_Mag  		Standard_Mag_12 mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_12 drum drum	,
	}			
				
	model USAS_12			
	{			
		mesh = weapons/firearm/USAS_12,
		texture = weapons/firearm/USAS_12,
				
		attachment bipod		
		{		
			offset = 0.0000 -0.0041 -0.0007,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment foregrip		
		{		
			offset = 0.0000 0.0493 -0.0053,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment carrier		
		{		
			offset = -0.0034 0.1017 0.0018,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.2153 0.0180,	
			rotate = 0.0000 -90.0000 0.0000,	
		}		
		attachment side		
		{		
			offset = 0.0000 0.2153 0.0180,	
			rotate = 0.0000 -90.0000 0.0000,	
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.3582 0.0090,	
			rotate = 0.0000 180.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.3772 0.0090,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0475 0.0182,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope
		{		
			offset = 0.0000 0.0475 0.0182,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment scope2
		{		
			offset = -0.0041 0.0207 0.0011,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment mag		
		{		
			offset = 0.0000 -0.0209 -0.0187,
			rotate = 13.0000 0.0000 0.0000,	
		}		
		attachment drum		
		{		
			offset = 0.0000 -0.0127 -0.0202,	
			rotate = 18.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix USAS_12
	{			
		Require : USAS_12,
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}


	item	Saiga12	{	
				
	DisplayName                 	=	Saiga 12,
	Icon                        	=	Saiga12,	
	WeaponSprite                	=	Saiga12,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	boltaction,	
	FireMode                    	=	Auto[H],
	FireModePossibilities       	=	Auto[H]/Single[H],
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	12	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.6	,
	MaxDamage                   	=	2	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	66	,
	AimingPerkHitChanceModifier 	=	9	,
	MinAngle                     	=	0.900	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	70	,
	ConditionLowerChanceOneIn   	=	56	,
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.08	,
	AimingTime                  	=	23	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	40	,
	Weight                      	=	3.5	,
	OAL				=	2.4	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	7,	
	MagazineType                	=	Base.SPASClip,	
	ProjectileCount             	=	5,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	IdleAnim                    	=	Idle_Weapon2,	
	SwingAnim                   	=	Rifle,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	70,	
	SoundRadius                 	=	70,	
	SoundGain                   	=	1,	
	NPCSoundBoost               	=	1.5,	
	BringToBearSound		=	M16BringToBear,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M16Jam,
	BreakSound       		=	M16Break,
	EquipSound       		=	M16Equip,
	UnequipSound     		=	M16UnEquip,
	InsertAmmoSound  		=	M16InsertAmmo,
	EjectAmmoSound  		=	M16EjectAmmo,
	InsertAmmoStartSound		=	M16InsertAmmoStart,
	InsertAmmoStopSound		=	M16InsertAmmoStop,
	EjectAmmoStartSound		=	M16EjectAmmoStart,
	EjectAmmoStopSound		=	M16EjectAmmoStop,
	ShellFallSound    		=	M16CartridgeFall,
	RackSound        		=	M16Rack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */			
	DrumMagType	=	Base.12gDrum,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot    	Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79			Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT			Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven			Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul          		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Standard_Mag  		Standard_Mag_Saiga mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_12 drum drum	,
	}			
				
	model Saiga12			
	{			
		mesh = weapons/firearm/Saiga12,		
		texture = weapons/firearm/Saiga12,		
				
		attachment bipod		
		{		
			offset = 0.0000 -0.0043 0.0060,	
			rotate = 0.0000 0.0000 0.0000,	
		}			
		attachment foregrip		
		{		
			offset = 0.0000 0.0388 0.0025,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment carrier		
		{		
			offset = 0.0000 0.0279 0.0072,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.2070 0.0204,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment side		
		{		
			offset = 0.0000 0.2070 0.0204,	
			rotate = 0.0000 0.0000 0.0000,
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.3207 0.0173,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.3600 0.0173,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0694 0.0001,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment scope
		{		
			offset = 0.0000 0.0694 0.0001,		
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment scope2
		{		
			offset = 0.0000 0.0111 0.0004,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment mag		
		{		
			offset = 0.0000 -0.0039 0.0124,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment drum		
		{		
			offset = 0.0000 -0.0067 0.0358,	
			rotate = 0.8500 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix Saiga12			
	{			
		Require : Saiga12,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	Saiga12_Long	{	
				
	DisplayName                 	=	Saiga 12 Hunting	,
	Icon                        	=	Saiga12_Long,	
	WeaponSprite                	=	Saiga12_Long,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	boltaction,	
	FireMode                    	=	Auto[H],
	FireModePossibilities       	=	Auto[H]/Single[H],
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	13.5	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.6	,
	MaxDamage                   	=	2	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	65	,
	AimingPerkHitChanceModifier 	=	10	,
	MinAngle                     	=	0.911	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	70	,
	ConditionLowerChanceOneIn   	=	56	,
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.08	,
	AimingTime                  	=	22	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	39	,
	Weight                      	=	3.5	,
	OAL				=	3.0	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	7,	
	MagazineType                	=	Base.SPASClip,	
	ProjectileCount             	=	5,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	IdleAnim                    	=	Idle_Weapon2,	
	SwingAnim                   	=	Rifle,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	70,	
	SoundRadius                 	=	70,	
	SoundGain                   	=	1,	
	NPCSoundBoost               	=	1.5,	
	BringToBearSound		=	M16BringToBear,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M16Jam,
	BreakSound       		=	M16Break,
	EquipSound       		=	M16Equip,
	UnequipSound     		=	M16UnEquip,
	InsertAmmoSound  		=	M16InsertAmmo,
	EjectAmmoSound  		=	M16EjectAmmo,
	InsertAmmoStartSound		=	M16InsertAmmoStart,
	InsertAmmoStopSound		=	M16InsertAmmoStop,
	EjectAmmoStartSound		=	M16EjectAmmoStart,
	EjectAmmoStopSound		=	M16EjectAmmoStop,
	ShellFallSound    		=	M16CartridgeFall,
	RackSound        		=	M16Rack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */			
	DrumMagType	=	Base.12gDrum,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot    	Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79			Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT			Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven			Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul          		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Standard_Mag  		Standard_Mag_Saiga mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_12 drum drum	,
	}			
				
	model Saiga12_Long			
	{			
		mesh = weapons/firearm/Saiga12_Long,		
		texture = weapons/firearm/Saiga12,		
				
		attachment bipod		
		{		
			offset = 0.0000 -0.0043 0.0060,	
			rotate = 0.0000 0.0000 0.0000,	
		}			
		attachment foregrip		
		{		
			offset = 0.0000 0.0388 0.0025,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment carrier		
		{		
			offset = 0.0000 0.0279 0.0072,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.2070 0.0204,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment side		
		{		
			offset = 0.0000 0.2070 0.0204,	
			rotate = 0.0000 0.0000 0.0000,
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.4780 0.0224,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.5165 0.0224,
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0694 0.0001,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment scope
		{		
			offset = 0.0000 0.0694 0.0001,		
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment scope2
		{		
			offset = 0.0000 0.0111 0.0004,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment mag		
		{		
			offset = 0.0000 -0.0039 0.0124,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment drum		
		{		
			offset = 0.0000 -0.0067 0.0358,	
			rotate = 0.8500 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix Saiga12_Long			
	{			
		Require : Saiga12_Long,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			



	item	Saiga12_Tromix	{	
				
	DisplayName                 	=	Saiga 12 w/Tromix Conversion Kit	,
	Icon                        	=	Saiga12_Tromix,	
	WeaponSprite                	=	Saiga12_Tromix,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	boltaction,	
	FireMode                    	=	Auto[H],
	FireModePossibilities       	=	Auto[H]/Single[H],
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	11	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.5	,
	MaxDamage                   	=	2	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	67	,
	AimingPerkHitChanceModifier 	=	9	,
	MinAngle                     	=	0.893	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.08,	
	AimingTime                  	=	23	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	40	,
	Weight                      	=	3.4	,
	OAL				=	1.9	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	7,	
	MagazineType                	=	Base.SPASClip,	
	ProjectileCount             	=	5,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	IdleAnim                    	=	Idle_Weapon2,	
	SwingAnim                   	=	Rifle,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	70,	
	SoundRadius                 	=	70,	
	SoundGain                   	=	1,	
	NPCSoundBoost               	=	1.5,	
	SwingSound                  	=	UTS_shot,	
	BringToBearSound		=	M16BringToBear,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M16Jam,
	BreakSound       		=	M16Break,
	EquipSound       		=	M16Equip,
	UnequipSound     		=	M16UnEquip,
	InsertAmmoSound  		=	M16InsertAmmo,
	EjectAmmoSound  		=	M16EjectAmmo,
	InsertAmmoStartSound		=	M16InsertAmmoStart,
	InsertAmmoStopSound		=	M16InsertAmmoStop,
	EjectAmmoStartSound		=	M16EjectAmmoStart,
	EjectAmmoStopSound		=	M16EjectAmmoStop,
	ShellFallSound    		=	M16CartridgeFall,
	RackSound        		=	M16Rack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */
	DrumMagType	=	Base.12gDrum,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       	Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79			Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT			Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven			Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           	Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Standard_Mag  		Standard_Mag_Saiga mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_12 drum drum	,
	}			
				
	model Saiga12_Tromix			
	{			
		mesh = weapons/firearm/Saiga12_Tromix,		
		texture = weapons/firearm/Saiga12_Tromix,		
	
		attachment bipod		
		{		
			offset = 0.0000 -0.0375 -0.0058,	
			rotate = 0.0000 0.0000 0.0000,	
		}			
		attachment foregrip		
		{		
			offset = 0.0000 0.0477 -0.0109,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment carrier		
		{		
			offset = 0.0000 0.0369 -0.0017,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.1693 0.0098,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment side		
		{		
			offset = 0.0000 0.1693 0.0098,		
			rotate = 0.0000 0.0000 0.0000,
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.2425 0.0108,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.2798 0.0108,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0514 -0.0070,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment scope
		{		
			offset = 0.0000 0.0514 -0.0070,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment scope2
		{		
			offset = 0.0000 0.0315 -0.0089,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment mag		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment drum		
		{		
			offset = 0.0000 -0.0043 0.0182,	
			rotate = 0.8500 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix Saiga12_Tromix			
	{			
		Require : Saiga12_Tromix,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}


	item	AA12	{	
				
	DisplayName                 	=	Atchisson AA-12 Shotgun	,
	Icon                        	=	AA12,	
	WeaponSprite                	=	AA12,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	haveChamber                	=	FALSE,	
	WeaponReloadType            	=	boltaction,
	FireMode                    	=	Auto[H],
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	12	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.5	,
	MaxDamage                   	=	2	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	68	,
	AimingPerkHitChanceModifier 	=	10	,
	MinAngle                     	=	0.900	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.08,	
	AimingTime                  	=	23	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	38	,
	Weight                      	=	4.7	,
	OAL				=	2.6	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	7,	
	MagazineType                	=	Base.SPASClip,	
	ProjectileCount             	=	5,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	IdleAnim                    	=	Idle_Weapon2,	
	SwingAnim                   	=	Rifle,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	70,	
	SoundRadius                 	=	70,	
	SoundGain                   	=	1,	
	NPCSoundBoost               	=	1.5,	
	SwingSound                  	=	AA12_shot,	
	BringToBearSound		=	M16BringToBear,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M16Jam,
	BreakSound       		=	M16Break,
	EquipSound       		=	M16Equip,
	UnequipSound     		=	M16UnEquip,
	InsertAmmoSound  		=	M16InsertAmmo,
	EjectAmmoSound  		=	M16EjectAmmo,
	InsertAmmoStartSound		=	M16InsertAmmoStart,
	InsertAmmoStopSound		=	M16InsertAmmoStop,
	EjectAmmoStartSound		=	M16EjectAmmoStart,
	EjectAmmoStopSound		=	M16EjectAmmoStop,
	ShellFallSound    		=	M16CartridgeFall,
	RackSound        		=	M16Rack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */
	DrumMagType	=	Base.12gDrum,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Standard_Mag  		Standard_Mag_12 mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_12 mag mag	,
	}			
				
	model AA12			
	{			
		mesh = weapons/firearm/AA12,		
		texture = weapons/firearm/AA12,		
	
		attachment bipod		
		{		
			offset = 0.0000 0.0183 0.0063,	
			rotate = 0.0000 0.0000 0.0000,	
		}			
		attachment foregrip		
		{		
			offset = 0.0000 0.0519 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment carrier		
		{		
			offset = 0.0000 0.0305 0.0150,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.3066 0.0177,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment side		
		{		
			offset = 0.0000 0.3066 0.0177,	
			rotate = 0.0000 0.0000 0.0000,
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.4044 0.0186,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.4134 0.0181,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.1774 0.0077,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment scope
		{		
			offset = 0.0000 0.1774 0.0077,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment scope2
		{		
			offset = 0.0000 0.0000 0.0071,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment mag		
		{		
			offset = 0.0000 -0.0074 0.0308,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment drum		
		{		
			offset = 0.0000 -0.0066 0.0312,	
			rotate = 0.8700 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix AA12			
	{			
		Require : AA12,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	CAWS	{	
				
	DisplayName                 	=	H&K CAWS Shotgun	,
	Icon                        	=	CAWS,	
	WeaponSprite                	=	CAWS,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	boltaction,	
	FireMode                    	=	Auto[H],
	FireModePossibilities       	=	Auto[H]/Single[H],
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	12	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.5	,
	MaxDamage                   	=	2	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	67	,
	AimingPerkHitChanceModifier 	=	9	,
	MinAngle                     	=	0.900	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.08,	
	AimingTime                  	=	23	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	39	,
	Weight                      	=	3.6	,
	OAL				=	2.0	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	7,	
	MagazineType                	=	Base.SPASClip,	
	ProjectileCount             	=	5,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	IdleAnim                    	=	Idle_Weapon2,	
	SwingAnim                   	=	Rifle,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	70,	
	SoundRadius                 	=	70,	
	SoundGain                   	=	1,	
	NPCSoundBoost               	=	1.5,	
	SwingSound                  	=	AA12_shot,	
	BringToBearSound		=	M16BringToBear,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M16Jam,
	BreakSound       		=	M16Break,
	EquipSound       		=	M16Equip,
	UnequipSound     		=	M16UnEquip,
	InsertAmmoSound  		=	M16InsertAmmo,
	EjectAmmoSound  		=	M16EjectAmmo,
	InsertAmmoStartSound		=	M16InsertAmmoStart,
	InsertAmmoStopSound		=	M16InsertAmmoStop,
	EjectAmmoStartSound		=	M16EjectAmmoStart,
	EjectAmmoStopSound		=	M16EjectAmmoStop,
	ShellFallSound    		=	M16CartridgeFall,
	RackSound        		=	M16Rack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */			
	DrumMagType	=	Base.12gDrum,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Standard_Mag  		Standard_Mag_12 mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_12 mag mag	,
	}			
				
	model CAWS			
	{			
		mesh = weapons/firearm/CAWS,		
		texture = weapons/firearm/CAWS,		
		
		attachment bipod		
		{		
			offset = 0.0000 -0.0400 0.0055,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment foregrip		
		{		
			offset = 0.0000 0.0332 0.0025,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment carrier		
		{		
			offset = 0.0035 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = -0.0026 0.1889 0.0221,	
			rotate = 0.0000 -90.0000 0.0000,	
		}		
		attachment side		
		{		
			offset = -0.0026 0.1889 0.0221,	
			rotate = 0.0000 -90.0000 0.0000,
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.2386 0.0212,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.2541 0.0212,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0561 0.0297,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment scope
		{		
			offset = 0.0000 0.0561 0.0297,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment scope2
		{		
			offset = 0.0000 0.0000 0.0071,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment mag		
		{		
			offset = 0.0000 -0.1927 0.0454,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment drum		
		{		
			offset = 0.0000 -0.1948 0.0030,	
			rotate = 0.8700 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix CAWS			
	{			
		Require : CAWS,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}						
}