/*	LEVER-ACTION SCRIPTS USE ARSENAL[26]GUNFIGHTER MOD CUSTOM
	LEVER-ACTION ANIM SETS FOR RELOADING, AND LEVER-ACTION FIREMODE.
*/

module Base	{
			
	item	R11_87	{	
				
	DisplayName                 	=	Remington R11-87	,
	Icon                        	=	R11_87,	
	WeaponSprite                	=	R11_87,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	isAimedHandWeapon           	=	TRUE,	
	WeaponReloadType            	=	boltactionnomag,
	FireMode                    	=	Single[H],
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	11	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.5	,
	MaxDamage                   	=	2	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	2,	
	AimingMod                   	=	2,	
	HitChance                   	=	67	,
	AimingPerkHitChanceModifier 	=	9	,
	MinAngle                     	=	0.893	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.03,	
	AimingTime                  	=	23	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	RecoilDelay                 	=	40	,
	Weight                      	=	3.5	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	4,	
	ProjectileCount             	=	5,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	70,	
	SoundRadius                 	=	70,	
	SoundGain                   	=	2,	
	BringToBearSound		=	JS2000ShotgunBringToBear,
	SwingSound      		=	JS2000ShotgunShoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	JS2000ShotgunJam,
	BreakSound       		=	JS2000ShotgunBreak,
	EquipSound       		=	JS2000ShotgunEquip,
	UnequipSound     		=	JS2000ShotgunUnEquip,
	InsertAmmoSound  		=	JS2000ShotgunInsertAmmo,
	EjectAmmoSound  		=	JS2000ShotgunEjectAmmo,
	InsertAmmoStartSound		=	JS2000ShotgunInsertAmmoStart,
	InsertAmmoStopSound		=	JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound		=	JS2000ShotgunEjectAmmoStart,
	EjectAmmoStopSound		=	JS2000ShotgunEjectAmmoStop,
	ShellFallSound    		=	JS2000ShotgunCartridgeFall,
	RackSound        		=	JS2000ShotgunRack,
	Impact                 		=	null,
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	}			
				
	model R11_87			
	{			
		mesh = weapons/firearm/R11_87,		
		texture = weapons/firearm/R11_87,		

		attachment bipod		
		{		
			offset = 0.0000 0.0350 0.0100,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment foregrip		
		{		
			offset = 0.0000 0.0484 -0.0165,	
			rotate = 0.0000 0.0000 0.0000,	
		}			
		attachment carrier		
		{		
			offset = 0.0000 0.0350 0.0100,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.2868 0.0038,	
			rotate = 0.0000 -90.0000 0.0000,	
		}
		attachment side		
		{		
			offset = 0.0000 0.2868 0.0038,	
			rotate = 0.0000 -90.0000 0.0000,	
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.3676 0.0135,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.3845 0.0135,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0932 -0.0196,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment scope	
		{		
			offset = 0.0000 0.0932 -0.0196,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope2		
		{		
			offset = -0.0034 0.0409 -0.0172,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix R11_87			
	{			
		Require : R11_87,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	A400	{	
				
	DisplayName                 	=	Beretta A400 Xcel Multitarget	,
	Icon                        	=	A400,	
	WeaponSprite                	=	A400,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	isAimedHandWeapon           	=	TRUE,	
	WeaponReloadType            	=	boltactionnomag,
	FireMode                    	=	Single[H],
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	14	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.5	,
	MaxDamage                   	=	2	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	64	,
	AimingPerkHitChanceModifier 	=	10	,
	MinAngle                     	=	0.915	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.07,	
	AimingTime                  	=	22	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	RecoilDelay                 	=	40	,
	Weight                      	=	3.5	,
	OAL				=	3.2	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	3,	
	ProjectileCount             	=	5,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	70,	
	SoundRadius                 	=	70,	
	SoundGain                   	=	2,	
	BringToBearSound		=	JS2000ShotgunBringToBear,
	SwingSound      		=	JS2000ShotgunShoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	JS2000ShotgunJam,
	BreakSound       		=	JS2000ShotgunBreak,
	EquipSound       		=	JS2000ShotgunEquip,
	UnequipSound     		=	JS2000ShotgunUnEquip,
	InsertAmmoSound  		=	JS2000ShotgunInsertAmmo,
	EjectAmmoSound  		=	JS2000ShotgunEjectAmmo,
	InsertAmmoStartSound		=	JS2000ShotgunInsertAmmoStart,
	InsertAmmoStopSound		=	JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound		=	JS2000ShotgunEjectAmmoStart,
	EjectAmmoStopSound		=	JS2000ShotgunEjectAmmoStop,
	ShellFallSound    		=	JS2000ShotgunCartridgeFall,
	RackSound        		=	JS2000ShotgunRack,
	Impact                 		=	null,
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	}			
		
	model A400			
	{			
		mesh = weapons/firearm/A400,		
		texture = weapons/firearm/A400,		

		attachment bipod		
		{		
			offset = 0.0000 0.0521 -0.0017,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment foregrip		
		{		
			offset = 0.0000 0.0838 -0.0065,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment scope2		
		{		
			offset = 0.0000 0.0517 0.0062,	
			rotate = 0.0000 0.0000 0.0000,	
		}					
		attachment carrier		
		{		
			offset = 0.0000 0.0450 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.2935 0.0050,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment side		
		{		
			offset = 0.0000 0.2935 0.0050,	
			rotate = 0.0000 0.0000 0.0000,
		}	
		attachment suppressor		
		{		
			offset = 0.0000 0.5978 0.0290,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.6127 0.0290,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0883 -0.0010,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.0620 0.0025,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix A400		
	{			
		Require : A400,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	M1014	{	
				
	DisplayName                 	=	Benelli M4 Super 90	,
	Icon                        	=	M1014,	
	WeaponSprite                	=	M1014,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	boltactionnomag,	
	FireMode                    	=	Single[H],
/*	RackAfterShoot              	=	TRUE,	*/
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	12.5	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.5	,
	MaxDamage                   	=	2	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	66	,
	AimingPerkHitChanceModifier 	=	9	,
	MinAngle                     	=	0.904	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.07,	
	AimingTime                  	=	23	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	RecoilDelay                 	=	40	,
	Weight                      	=	3.5	,
	OAL				=	2.7	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	7,	
	ProjectileCount             	=	5,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	70,	
	SoundRadius                 	=	70,	
	SoundGain                   	=	2,	
	BringToBearSound		=	JS2000ShotgunBringToBear,
	SwingSound      		=	JS2000ShotgunShoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	JS2000ShotgunJam,
	BreakSound       		=	JS2000ShotgunBreak,
	EquipSound       		=	JS2000ShotgunEquip,
	UnequipSound     		=	JS2000ShotgunUnEquip,
	InsertAmmoSound  		=	JS2000ShotgunInsertAmmo,
	EjectAmmoSound  		=	JS2000ShotgunEjectAmmo,
	InsertAmmoStartSound		=	JS2000ShotgunInsertAmmoStart,
	InsertAmmoStopSound		=	JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound		=	JS2000ShotgunEjectAmmoStart,
	EjectAmmoStopSound		=	JS2000ShotgunEjectAmmoStop,
	ShellFallSound    		=	JS2000ShotgunCartridgeFall,
	RackSound        		=	JS2000ShotgunRack,
	Impact                 		=	null,
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	}			
			
	model M1014			
	{			
		mesh = weapons/firearm/M1014,		
		texture = weapons/firearm/M1014,		
		
		attachment bipod		
		{		
			offset = 0.0000 0.0521 -0.0017,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment foregrip		
		{		
			offset = 0.0000 0.0838 -0.0065,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment scope2		
		{		
			offset = 0.0000 0.0517 0.0019,	
			rotate = 0.0000 0.0000 0.0000,	
		}			
		attachment carrier		
		{		
			offset = 0.0000 0.0450 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.2935 0.0050,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment side		
		{		
			offset = 0.0000 0.2935 0.0050,	
			rotate = 0.0000 0.0000 0.0000,
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.4188 0.0272,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.4293 0.0272,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0883 -0.0010,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope	
		{		
			offset = 0.0000 0.0620 0.0025,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix M1014		
	{			
		Require : M1014,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	M1014_Fold	{	
				
	DisplayName                 	=	Benelli M4 Super 90	,
	Icon                        	=	M1014_Stock,	
	WeaponSprite                	=	M1014_Fold,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	boltactionnomag,
	FireMode                    	=	Single[H],
/*	RackAfterShoot              	=	TRUE,	*/
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	12.5	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.5	,
	MaxDamage                   	=	2	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	57	,
	AimingPerkHitChanceModifier 	=	8	,
	MinAngle                     	=	0.884	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.07,	
	AimingTime                  	=	16	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	RecoilDelay                 	=	46	,
	Weight                      	=	2.9	,
	OAL				=	2.3	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	7,	
	ProjectileCount             	=	5,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	70,	
	SoundRadius                 	=	70,	
	SoundGain                   	=	2,	
	BringToBearSound		=	JS2000ShotgunBringToBear,
	SwingSound      		=	JS2000ShotgunShoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	JS2000ShotgunJam,
	BreakSound       		=	JS2000ShotgunBreak,
	EquipSound       		=	JS2000ShotgunEquip,
	UnequipSound     		=	JS2000ShotgunUnEquip,
	InsertAmmoSound  		=	JS2000ShotgunInsertAmmo,
	EjectAmmoSound  		=	JS2000ShotgunEjectAmmo,
	InsertAmmoStartSound		=	JS2000ShotgunInsertAmmoStart,
	InsertAmmoStopSound		=	JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound		=	JS2000ShotgunEjectAmmoStart,
	EjectAmmoStopSound		=	JS2000ShotgunEjectAmmoStop,
	ShellFallSound    		=	JS2000ShotgunCartridgeFall,
	RackSound        		=	JS2000ShotgunRack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */			
	Fold	=	Base.M1014_Stock	,
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	}			
		
	model M1014_Fold			
	{			
		mesh = weapons/firearm/M1014_Fold,		
		texture = weapons/firearm/M1014,		
		
		attachment bipod		
		{		
			offset = 0.0000 0.0521 -0.0017,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment foregrip		
		{		
			offset = 0.0000 0.0838 -0.0065,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment scope2		
		{		
			offset = 0.0000 0.0517 0.0019,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment carrier		
		{		
			offset = 0.0000 0.0450 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.2935 0.0050,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment side		
		{		
			offset = 0.0000 0.2935 0.0050,	
			rotate = 0.0000 0.0000 0.0000,
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.4188 0.0272,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.4293 0.0272,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0883 -0.0010,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.0620 0.0025,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix M1014_Fold		
	{			
		Require : M1014_Fold,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			
		

	item	M1014_Stock	{	
				
	DisplayName                 	=	Benelli M4 Super 90	,
	Icon                        	=	M1014_Stock,	
	WeaponSprite                	=	M1014_Stock,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	boltactionnomag,
	FireMode                    	=	Single[H],
/*	RackAfterShoot              	=	TRUE,	*/
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	12.5	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.5	,
	MaxDamage                   	=	2	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	66	,
	AimingPerkHitChanceModifier 	=	9	,
	MinAngle                     	=	0.904	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.07,	
	AimingTime                  	=	23	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	RecoilDelay                 	=	40	,
	Weight                      	=	3.5	,
	OAL				=	2.7	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	7,	
	ProjectileCount             	=	5,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	70,	
	SoundRadius                 	=	70,	
	SoundGain                   	=	2,	
	BringToBearSound		=	JS2000ShotgunBringToBear,
	SwingSound      		=	JS2000ShotgunShoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	JS2000ShotgunJam,
	BreakSound       		=	JS2000ShotgunBreak,
	EquipSound       		=	JS2000ShotgunEquip,
	UnequipSound     		=	JS2000ShotgunUnEquip,
	InsertAmmoSound  		=	JS2000ShotgunInsertAmmo,
	EjectAmmoSound  		=	JS2000ShotgunEjectAmmo,
	InsertAmmoStartSound		=	JS2000ShotgunInsertAmmoStart,
	InsertAmmoStopSound		=	JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound		=	JS2000ShotgunEjectAmmoStart,
	EjectAmmoStopSound		=	JS2000ShotgunEjectAmmoStop,
	ShellFallSound    		=	JS2000ShotgunCartridgeFall,
	RackSound        		=	JS2000ShotgunRack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */
	Fold				=	Base.M1014_Fold,
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	}			
		
	model M1014_Stock			
	{			
		mesh = weapons/firearm/M1014_Stock,		
		texture = weapons/firearm/M1014,		
	
		attachment bipod		
		{		
			offset = 0.0000 0.0521 -0.0017,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment foregrip		
		{		
			offset = 0.0000 0.0838 -0.0065,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment scope2		
		{		
			offset = 0.0000 0.0517 0.0019,	
			rotate = 0.0000 0.0000 0.0000,	
		}			
		attachment carrier		
		{		
			offset = 0.0000 0.0450 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.2935 0.0050,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment side		
		{		
			offset = 0.0000 0.2935 0.0050,	
			rotate = 0.0000 0.0000 0.0000,
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.4188 0.0272,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.4293 0.0272,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0883 -0.0010,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.0620 0.0025,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix M1014_Stock		
	{			
		Require : M1014_Stock,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	M1014_Wick	{	
				
	DisplayName                 	=	John Wick TTI Benelli M4,
	Icon                        	=	M1014,	
	WeaponSprite                	=	M1014_Wick,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	boltactionnomag,
	FireMode                    	=	Single[H],
/*	RackAfterShoot              	=	TRUE,	*/
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	12.5	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.5	,
	MaxDamage                   	=	2	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	66	,
	AimingPerkHitChanceModifier 	=	9	,
	MinAngle                     	=	0.904	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.06,	
	AimingTime                  	=	23	,
	ReloadTime                  	=	20,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	RecoilDelay                 	=	40	,
	Weight                      	=	3.4	,
	OAL				=	2.7	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	7,	
	ProjectileCount             	=	5,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	70,	
	SoundRadius                 	=	70,	
	SoundGain                   	=	2,	
	BringToBearSound		=	JS2000ShotgunBringToBear,
	SwingSound      		=	JS2000ShotgunShoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	JS2000ShotgunJam,
	BreakSound       		=	JS2000ShotgunBreak,
	EquipSound       		=	JS2000ShotgunEquip,
	UnequipSound     		=	JS2000ShotgunUnEquip,
	InsertAmmoSound  		=	JS2000ShotgunInsertAmmo,
	EjectAmmoSound  		=	JS2000ShotgunEjectAmmo,
	InsertAmmoStartSound		=	JS2000ShotgunInsertAmmoStart,
	InsertAmmoStopSound		=	JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound		=	JS2000ShotgunEjectAmmoStart,
	EjectAmmoStopSound		=	JS2000ShotgunEjectAmmoStop,
	ShellFallSound    		=	JS2000ShotgunCartridgeFall,
	RackSound        		=	JS2000ShotgunRack,
	Impact                 		=	null,
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	}			
		
	model M1014_Wick			
	{			
		mesh = weapons/firearm/M1014_Wick,		
		texture = weapons/firearm/M1014_Wick,		
	
		attachment bipod		
		{		
			offset = 0.0000 0.0521 -0.0017,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment foregrip		
		{		
			offset = 0.0000 0.0838 -0.0065,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment scope2		
		{		
			offset = 0.0000 0.0517 0.0019,	
			rotate = 0.0000 0.0000 0.0000,	
		}			
		attachment carrier		
		{		
			offset = 0.0000 0.0450 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.2935 0.0050,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment side		
		{		
			offset = 0.0000 0.2935 0.0050,	
			rotate = 0.0000 0.0000 0.0000,
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.4188 0.0272,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.4293 0.0272,	
			rotate = -90.0000 0.0000 0.0000,
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0883 -0.0010,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.0620 0.0025,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix M1014_Wick		
	{			
		Require : M1014_Wick,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	DAO12	{	
				
	DisplayName                 	=	Armsel Striker Shotgun	,
	Icon                        	=	DAO12,	
	WeaponSprite                	=	DAO12,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	haveChamber                	=	FALSE,	
	WeaponReloadType            	=	boltactionnomag,
	FireMode                    	=	Single[H],
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	11	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.5	,
	MaxDamage                   	=	2	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	68	,
	AimingPerkHitChanceModifier 	=	9	,
	MinAngle                     	=	0.893	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.04,	
	AimingTime                  	=	25	,	/* +2 Built in ForeGrip	*/
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.7	,
	MinimumSwingTime            	=	0.7	,
	RecoilDelay                 	=	37	,	/* -2 Built in ForeGrip	*/
	Weight                      	=	4.0	,
	OAL					=	2.1	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	12,	
	ProjectileCount             	=	5,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	68,	
	SoundRadius                 	=	68,	
	SoundGain                   	=	2,	
	BringToBearSound		=	JS2000ShotgunBringToBear,
	SwingSound      		=	JS2000ShotgunShoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	JS2000ShotgunJam,
	BreakSound       		=	JS2000ShotgunBreak,
	EquipSound       		=	JS2000ShotgunEquip,
	UnequipSound     		=	JS2000ShotgunUnEquip,
	InsertAmmoSound  		=	JS2000ShotgunInsertAmmo,
	EjectAmmoSound  		=	JS2000ShotgunEjectAmmo,
	InsertAmmoStartSound		=	JS2000ShotgunInsertAmmoStart,
	InsertAmmoStopSound		=	JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound		=	JS2000ShotgunEjectAmmoStart,
	EjectAmmoStopSound		=	JS2000ShotgunEjectAmmoStop,
	ShellFallSound    		=	JS2000ShotgunCartridgeFall,
	RackSound        		=	JS2000ShotgunRack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */			
	Fold	=	Base.DAO12_Fold,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	}			
			
	model DAO12			
	{			
		mesh = weapons/firearm/DAO12,		
		texture = weapons/firearm/DAO12,		
	
		attachment bipod		
		{		
			offset = 0.0000 0.0269 0.0071,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment foregrip		
		{		
			offset = 0.0000 0.0838 -0.0065,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment scope2		
		{		
			offset = 0.0000 0.0226 -0.0008,	
			rotate = 0.0000 0.0000 0.0000,	
		}			
		attachment carrier		
		{		
			offset = 0.0000 -0.0004 -0.0005,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.2706 0.0151,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment side		
		{		
			offset = 0.0000 0.2706 0.0151,	
			rotate = 0.0000 0.0000 0.0000,
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.3849 0.0186,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.3908 0.0186,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0630 -0.0042,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.0630 -0.0042,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix DAO12		
	{			
		Require : DAO12,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	DAO12_Fold	{	
				
	DisplayName                 	=	Armsel Striker Shotgun	,
	Icon                        	=	DAO12,	
	WeaponSprite                	=	DAO12_Fold,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	haveChamber                	=	FALSE,	
	WeaponReloadType            	=	boltactionnomag,
	FireMode                    	=	Single[H],
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	11	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.5	,
	MaxDamage                   	=	2	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	59	,
	AimingPerkHitChanceModifier 	=	7	,
	MinAngle                     	=	0.873	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.05,	
	AimingTime                  	=	18	,	/* +2 Built in ForeGrip	*/
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.7	,
	MinimumSwingTime            	=	0.7	,
	RecoilDelay                 	=	44	,	/* -2 Built in ForeGrip	*/
	Weight                      	=	3.2	,
	OAL					=	1.3	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	12,	
	ProjectileCount             	=	5,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	68,	
	SoundRadius                 	=	68,	
	SoundGain                   	=	2,	
	BringToBearSound		=	JS2000ShotgunBringToBear,
	SwingSound      		=	JS2000ShotgunShoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	JS2000ShotgunJam,
	BreakSound       		=	JS2000ShotgunBreak,
	EquipSound       		=	JS2000ShotgunEquip,
	UnequipSound     		=	JS2000ShotgunUnEquip,
	InsertAmmoSound  		=	JS2000ShotgunInsertAmmo,
	EjectAmmoSound  		=	JS2000ShotgunEjectAmmo,
	InsertAmmoStartSound		=	JS2000ShotgunInsertAmmoStart,
	InsertAmmoStopSound		=	JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound		=	JS2000ShotgunEjectAmmoStart,
	EjectAmmoStopSound		=	JS2000ShotgunEjectAmmoStop,
	ShellFallSound    		=	JS2000ShotgunCartridgeFall,
	RackSound        		=	JS2000ShotgunRack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */			
	Fold	=	Base.DAO12,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	}			

	model DAO12_Fold			
	{			
		mesh = weapons/firearm/DAO12_Fold,		
		texture = weapons/firearm/DAO12,		
	
		attachment bipod		
		{		
			offset = 0.0000 0.0269 0.0071,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment foregrip		
		{		
			offset = 0.0000 0.0838 -0.0065,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment scope2		
		{		
			offset = 0.0000 0.0226 -0.0008,	
			rotate = 0.0000 0.0000 0.0000,	
		}			
		attachment carrier		
		{		
			offset = 0.0000 -0.0004 -0.0005,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.2706 0.0151,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment side		
		{		
			offset = 0.0000 0.2706 0.0151,	
			rotate = 0.0000 0.0000 0.0000,
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.3849 0.0186,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.3908 0.0186,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0630 -0.0042,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.0630 -0.0042,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix DAO12_Fold		
	{			
		Require : DAO12_Fold,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	M1887	{	
				
	DisplayName                 	=	Winchester Model 1887	,
	Icon                        	=	M1887,	
	WeaponSprite                	=	M1887,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	leveraction,
	FireMode                    	=	Single[H],
	RackAfterShoot              	=	TRUE,	
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	12	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.5	,
	MaxDamage                   	=	2	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	66	,
	AimingPerkHitChanceModifier 	=	9	,
	MinAngle                     	=	0.900	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.03,	
	AimingTime                  	=	23	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	2.0	,
	MinimumSwingTime            	=	2.0	,
	RecoilDelay                 	=	40	,
	Weight                      	=	3.6	,
	OAL				=	1.8	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	5,	
	ProjectileCount             	=	5,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	68,	
	SoundRadius                 	=	68,	
	SoundGain                   	=	2,	
	BringToBearSound		=	JS2000ShotgunBringToBear,
	SwingSound      		=	JS2000ShotgunShoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	JS2000ShotgunJam,
	BreakSound       		=	JS2000ShotgunBreak,
	EquipSound       		=	JS2000ShotgunEquip,
	UnequipSound     		=	JS2000ShotgunUnEquip,
	InsertAmmoSound  		=	JS2000ShotgunInsertAmmo,
	EjectAmmoSound  		=	JS2000ShotgunEjectAmmo,
	InsertAmmoStartSound		=	JS2000ShotgunInsertAmmoStart,
	InsertAmmoStopSound		=	JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound		=	JS2000ShotgunEjectAmmoStart,
	EjectAmmoStopSound		=	JS2000ShotgunEjectAmmoStop,
	ShellFallSound    		=	JS2000ShotgunCartridgeFall,
	RackSound        		=	JS2000ShotgunRack,	/* SHOULD BE FAST ENOUGH */
	Impact                 		=	null,
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	}			

				
	model M1887			
	{			
		mesh = weapons/firearm/M1887,		
		texture = weapons/firearm/M1887,		
	
		attachment bipod		
		{		
			offset = 0.0000 0.0195 0.0115,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment foregrip		
		{		
			offset = 0.0000 0.0776 -0.0052,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment scope2		
		{		
			offset = 0.0000 0.0226 -0.0008,	
			rotate = 0.0000 0.0000 0.0000,	
		}			
		attachment carrier		
		{		
			offset = 0.0000 0.0443 0.0006,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.3513 0.0353,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment side		
		{		
			offset = 0.0000 0.3513 0.0353,	
			rotate = 0.0000 0.0000 0.0000,
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.5366 0.0313,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.5462 0.0313,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.1184 -0.0049,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.1184 -0.0049,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix M1887			
	{			
		Require : M1887,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			

	
	item	M1887_Sawed	{	
				
	DisplayName                 	=	Winchester Model 1887 Sawed	,
	Icon                        	=	M1887_Sawed,	
	WeaponSprite                	=	M1887_Sawed,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	leveraction,
	FireMode                    	=	Single[H],
	RackAfterShoot              	=	TRUE,	
	AttachmentType              	=	Holster,		
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	9	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.5	,
	MaxDamage                   	=	2	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	66	,
	AimingPerkHitChanceModifier 	=	9	,
	MinAngle                     	=	0.900	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.04,	
	AimingTime                  	=	23	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	2.0	,
	MinimumSwingTime            	=	2.0	,
	RecoilDelay                 	=	40	,
	Weight                      	=	2.5	,
	OAL				=	0.9	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	5,	
	ProjectileCount             	=	6,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	68,	
	SoundRadius                 	=	68,	
	SoundGain                   	=	2,	
	BringToBearSound		=	JS2000ShotgunBringToBear,
	SwingSound      		=	JS2000ShotgunShoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	JS2000ShotgunJam,
	BreakSound       		=	JS2000ShotgunBreak,
	EquipSound       		=	JS2000ShotgunEquip,
	UnequipSound     		=	JS2000ShotgunUnEquip,
	InsertAmmoSound  		=	JS2000ShotgunInsertAmmo,
	EjectAmmoSound  		=	JS2000ShotgunEjectAmmo,
	InsertAmmoStartSound		=	JS2000ShotgunInsertAmmoStart,
	InsertAmmoStopSound		=	JS2000ShotgunInsertAmmoStop,
	EjectAmmoStartSound		=	JS2000ShotgunEjectAmmoStart,
	EjectAmmoStopSound		=	JS2000ShotgunEjectAmmoStop,
	ShellFallSound    		=	JS2000ShotgunCartridgeFall,
	RackSound        		=	JS2000ShotgunRack,
	Impact                 		=	null,
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	}					

				
	model M1887_Sawed			
	{			
		mesh = weapons/firearm/M1887_Sawed,		
		texture = weapons/firearm/M1887_Sawed,		
		
		attachment bipod		
		{		
			offset = 0.0000 0.0195 0.0115,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment foregrip		
		{		
			offset = 0.0000 0.0776 -0.0052,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment scope2		
		{		
			offset = 0.0000 0.0226 -0.0008,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment carrier		
		{		
			offset = 0.0000 0.0443 0.0006,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.2536 0.0179,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment side		
		{		
			offset = 0.0000 0.2536 0.0179,	
			rotate = 0.0000 0.0000 0.0000,
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.3066 0.0336,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.3139 0.0336,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.1184 -0.0049,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.1184 -0.0049,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix M1887_Sawed			
	{			
		Require : M1887_Sawed,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}

	recipe Saw Off M1887
	{
	   M1887,
	   keep [Recipe.GetItemTypes.Saw],

	   Result:M1887_Sawed,
	   Category:Firearm,
	   Sound:Sawing,
	   Time:200.0,
	   OnCreate:Universal_Sawoff,
	}


	item	AUTO_5	{	
				
	DisplayName                 	=	Browning Auto-5 (12g)	,
	Icon                        	=	AUTO_5,	
	WeaponSprite                	=	AUTO_5,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	shotgun,	
	FireMode                    	=	Single,	
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	13.5	,
	RangeFalloff                	=	TRUE,	
	AimingPerkRangeModifier     	=	0.5	,
	MinDamage                   	=	1.6	,
	MaxDamage                   	=	2	,
	CriticalChance              	=	50	,
	CritDmgMultiplier            	=	2,	
	AimingPerkCritModifier      	=	3,	
	AimingMod                   	=	2,	
	HitChance                   	=	65	,
	AimingPerkHitChanceModifier 	=	10	,
	MinAngle                     	=	0.911	,
	AngleFalloff                	=	TRUE,	
	ConditionMax                	=	70	,
	ConditionLowerChanceOneIn   	=	56	,
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.07	,
	AimingTime                  	=	22	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	RecoilDelay                 	=	39	,
	Weight                      	=	3.9	,
	OAL				=	3.3	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.ShotgunShells,	
	AmmoBox                     	=	ShotgunShellsBox,	
	MaxAmmo                     	=	4,	
	ProjectileCount             	=	5,	
	MaxHitCount                 	=	4,	
	ShareDamage                 	=	FALSE,	
	SplatNumber                 	=	5,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.8,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	8,	
	DoorDamage                  	=	20,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	70,	
	SoundRadius                 	=	70,	
	SoundGain                   	=	2,	
	SwingSound                  	=	SPAS12FirearmShotgun,	
	InsertAmmoSound             	=	R11-87StormyShotgunInsertRound,	
	EjectAmmoSound              	=	Stormy9mmClipEject,	
	RackSound                   	=	R11-87stormyShotgunPump,	
	ShellFallSound              	=	ShotgunShellHitGround,	
	BreakSound                  	=	BreakMetalItem,	
	ImpactSound                 	=	null,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot      	Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79			Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT			Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven			Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul        		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	}			
				
	model AUTO_5			
	{			
		mesh = weapons/firearm/AUTO_5,		
		texture = weapons/firearm/AUTO_5,		
				
		attachment bipod		
		{		
			offset = 0.0000 -0.0191 -0.0128,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment foregrip		
		{		
			offset = 0.0000 0.0122 -0.0153,	
			rotate = 0.0000 0.0000 0.0000,	
		}			
		attachment carrier		
		{		
			offset = 0.0000 0.0004 -0.0081,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.1988 0.0046,	
			rotate = 0.0000 -90.0000 0.0000,	
		}
		attachment side		
		{		
			offset = 0.0000 0.1988 0.0046,	
			rotate = 0.0000 -90.0000 0.0000,	
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.4863 0.0141,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.5165 0.0141,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0551 -0.0167,	
			rotate = 0.0000 0.0000 0.0000,	
		}
		attachment scope	
		{		
			offset = 0.0000 0.0551 -0.0167,
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope2		
		{		
			offset = -0.0034 0.0090 -0.0180,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}
	}			
				
	fixing Fix AUTO_5			
	{			
		Require : AUTO_5,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			

}