module Base	{

	item	UZI	{	
				
	DisplayName                 	=	IMI UZI w/Extended Stock	,
	Icon                        	=	UZI,	
	WeaponSprite                	=	UZI,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	haveChamber                	=	FALSE,	
	WeaponReloadType            	=	handgun,
	FireMode                    	=	Auto,	
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	15	,
	AimingPerkRangeModifier     	=	3.5	,
	MinDamage                   	=	1	,
	MaxDamage                   	=	1.4	,
	CriticalChance              	=	15	,
	CritDmgMultiplier            	=	4,	
	AimingPerkCritModifier      	=	10,	
	HitChance                   	=	37	,
	ToHitModifier               	=	1.5,	
	AimingPerkHitChanceModifier 	=	15	,
	MinAngle                     	=	0.940	,
	AimingPerkMinAngleModifier  	=	0.005	,
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.1,	
	AimingTime                  	=	22	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	20	,
	Weight                      	=	3.5	,
	OAL				=	1.7	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.Bullets9mm,	
	AmmoBox                     	=	Bullets9mmBox,	
	MaxAmmo                     	=	15,	
	MagazineType                	=	Base.9mmClip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	1,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.3,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	2,	
	DoorDamage                  	=	6,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	IdleAnim                    	=	Idle_Weapon2,	
	SwingAnim                   	=	Rifle,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	40,	
	SoundRadius                 	=	40,	
	SoundGain                   	=	1,	
	NPCSoundBoost               	=	1.5,	
	SwingSound                  	=	380B&Tshot,	
	InsertAmmoSound             	=	StormyUZIClipLoad,	
	EjectAmmoSound              	=	StormyUZIClipEject,	
	RackSound                   	=	UZIrack,	
	BreakSound                  	=	BreakMetalItem,	
	ImpactSound                 	=	null,	
	/* =========== TRANSFORM VARIABLES =========== */			
	ExtMagType	=	Base.9mmExtClip,	
	DrumMagType	=	Base.9mmDrum,	
	Fold		=	Base.UZI_Fold,	
	/* =========== ATTACHMENT DATA ============ */
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Standard_Mag          	Standard_Mag_MP5 mag mag	,
	ModelWeaponPart = Extended_Mag  		Extended_Mag_MP5 mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_9 drum drum		,
	}			
				
	model UZI			
	{			
		mesh = weapons/firearm/UZI,		
		texture = weapons/firearm/UZI,
		
		attachment bipod		
		{		
			offset = 0.0000 -0.0967 0.0000,	
			rotate = 0.0000 180.0000 0.0000,	
		}		
		attachment foregrip		
		{		
			offset = 0.0000 -0.0227 0.0042,	
			rotate = 0.0000 180.0000 0.0000,	
		}		
		attachment side		
		{		
			offset = 0.0055 0.1435 -0.0170,	
			rotate = 0.0000 90.0000 0.0000,	
		}
		attachment light		
		{		
			offset = 0.0055 0.1435 -0.0170,	
			rotate = 0.0000 90.0000 0.0000,	
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.2010 -0.0181,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.2184 -0.0181,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 -0.0189 0.0045,	
			rotate = 0.0000 180.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 -0.0189 0.0045,	
			rotate = 0.0000 180.0000 0.0000,
		}		
		attachment scope2		
		{		
			offset = 0.0000 -0.0147 -0.0066,	
			rotate = 0.0000 180.0000 0.0000,	
		}		
		attachment mag		
		{		
			offset = 0.0000 -0.0640 -0.0325,	
			rotate = 16.0000 180.0000 0.0000,	
		}
		attachment drum
		{		
			offset = 0.0000 -0.0678 0.0192,
			rotate = 15.0000 -180.0000 0.0000,
		}		
	}			
				
	fixing Fix UZI			
	{			
		Require : UZI,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	UZI_Fold	{	
				
	DisplayName                 	=	IMI UZI w/Folded Stock	,
	Icon                        	=	UZI,	
	WeaponSprite                	=	UZI_Fold,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	haveChamber                	=	FALSE,	
	WeaponReloadType            	=	handgun,
	FireMode                    	=	Auto,	
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	15	,
	AimingPerkRangeModifier     	=	1.5	,
	MinDamage                   	=	1	,
	MaxDamage                   	=	1.4	,
	CriticalChance              	=	15	,
	CritDmgMultiplier            	=	4,	
	AimingPerkCritModifier      	=	10,	
	HitChance                   	=	29	,
	ToHitModifier               	=	1.5,	
	AimingPerkHitChanceModifier 	=	14	,
	MinAngle                     	=	0.920	,
	AimingPerkMinAngleModifier  	=	0.005	,
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.12,	
	AimingTime                  	=	15	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	26	,
	Weight                      	=	2.9	,
	OAL				=	1.2	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.Bullets9mm,	
	AmmoBox                     	=	Bullets9mmBox,	
	MaxAmmo                     	=	15,	
	MagazineType                	=	Base.9mmClip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	1,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.3,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	2,	
	DoorDamage                  	=	6,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	IdleAnim                    	=	Idle_Weapon2,	
	SwingAnim                   	=	Rifle,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	40,	
	SoundRadius                 	=	40,	
	SoundGain                   	=	1,	
	NPCSoundBoost               	=	1.5,	
	SwingSound                  	=	380B&Tshot,	
	InsertAmmoSound             	=	StormyUZIClipLoad,	
	EjectAmmoSound              	=	StormyUZIClipEject,	
	RackSound                   	=	UZIrack,	
	BreakSound                  	=	BreakMetalItem,	
	ImpactSound                 	=	null,	
	/* =========== TRANSFORM VARIABLES =========== */			
	ExtMagType	=	Base.9mmExtClip,	
	DrumMagType	=	Base.9mmDrum,
	Fold		=	Base.UZI,
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Standard_Mag          	Standard_Mag_MP5 mag mag	,
	ModelWeaponPart = Extended_Mag  		Extended_Mag_MP5 mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_9 drum drum		,
	}			
				
	model UZI_Fold			
	{			
		mesh = weapons/firearm/UZI_Fold,		
		texture = weapons/firearm/UZI,		
		
		attachment bipod		
		{		
			offset = 0.0000 -0.0967 0.0000,	
			rotate = 0.0000 180.0000 0.0000,	
		}			
		attachment foregrip		
		{		
			offset = 0.0000 -0.0227 0.0042,	
			rotate = 0.0000 180.0000 0.0000,	
		}		
		attachment side		
		{		
			offset = 0.0055 0.1435 -0.0170,	
			rotate = 0.0000 90.0000 0.0000,	
		}
		attachment light		
		{		
			offset = 0.0055 0.1435 -0.0170,	
			rotate = 0.0000 90.0000 0.0000,	
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.2010 -0.0181,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.2184 -0.0181,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 -0.0189 0.0045,	
			rotate = 0.0000 180.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 -0.0189 0.0045,	
			rotate = 0.0000 180.0000 0.0000,
		}		
		attachment scope2		
		{		
			offset = 0.0000 -0.0147 -0.0066,	
			rotate = 0.0000 180.0000 0.0000,
		}		
		attachment mag		
		{		
			offset = 0.0000 -0.0640 -0.0325,	
			rotate = 16.0000 180.0000 0.0000,	
		}
		attachment drum
		{		
			offset = 0.0000 -0.0678 0.0192,
			rotate = 15.0000 -180.0000 0.0000,
		}		
	}			
				
	fixing Fix UZI_Fold			
	{			
		Require : UZI_Fold,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	UZI_Wood	{	
				
	DisplayName                 	=	IMI UZI w/Wood Stock	,
	Icon                        	=	UZI_Wood,	
	WeaponSprite                	=	UZI_Wood,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	haveChamber                	=	FALSE,	
	WeaponReloadType            	=	handgun,
	FireMode                    	=	Auto,	
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	15	,
	AimingPerkRangeModifier     	=	3.5	,
	MinDamage                   	=	1	,
	MaxDamage                   	=	1.4	,
	CriticalChance              	=	15	,
	CritDmgMultiplier            	=	4,	
	AimingPerkCritModifier      	=	10,	
	HitChance                   	=	38	,
	ToHitModifier               	=	1.5,	
	AimingPerkHitChanceModifier 	=	16	,
	MinAngle                     	=	0.940	,
	AimingPerkMinAngleModifier  	=	0.005	,
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.1,	
	AimingTime                  	=	22	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	19	,
	Weight                      	=	3.6	,
	OAL				=	1.7	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.Bullets9mm,	
	AmmoBox                     	=	Bullets9mmBox,	
	MaxAmmo                     	=	15,	
	MagazineType                	=	Base.9mmClip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	1,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.3,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	2,	
	DoorDamage                  	=	6,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	IdleAnim                    	=	Idle_Weapon2,	
	SwingAnim                   	=	Rifle,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	40,	
	SoundRadius                 	=	40,	
	SoundGain                   	=	1,	
	NPCSoundBoost               	=	1.5,	
	SwingSound                  	=	380B&Tshot,	
	InsertAmmoSound             	=	StormyUZIClipLoad,	
	EjectAmmoSound              	=	StormyUZIClipEject,	
	RackSound                   	=	UZIrack,	
	BreakSound                  	=	BreakMetalItem,	
	ImpactSound                 	=	null,	
	/* =========== TRANSFORM VARIABLES =========== */			
	ExtMagType	=	Base.9mmExtClip,	
	DrumMagType	=	Base.9mmDrum,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Standard_Mag          	Standard_Mag_MP5 mag mag	,
	ModelWeaponPart = Extended_Mag  		Extended_Mag_MP5 mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_9 drum drum		,
	}			
				
	model UZI_Wood			
	{			
		mesh = weapons/firearm/UZI_Wood,		
		texture = weapons/firearm/UZI,
		
		attachment bipod		
		{		
			offset = 0.0000 -0.0967 0.0000,	
			rotate = 0.0000 180.0000 0.0000,	
		}			
		attachment foregrip		
		{		
			offset = 0.0000 -0.0227 0.0042,	
			rotate = 0.0000 180.0000 0.0000,	
		}		
		attachment side		
		{		
			offset = 0.0055 0.1435 -0.0170,	
			rotate = 0.0000 90.0000 0.0000,	
		}
		attachment light		
		{		
			offset = 0.0055 0.1435 -0.0170,	
			rotate = 0.0000 90.0000 0.0000,	
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.2010 -0.0181,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.2184 -0.0181,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 -0.0189 0.0045,	
			rotate = 0.0000 180.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 -0.0189 0.0045,	
			rotate = 0.0000 180.0000 0.0000,
		}		
		attachment scope2		
		{		
			offset = 0.0000 -0.0147 -0.0066,	
			rotate = 0.0000 180.0000 0.0000,	
		}		
		attachment mag		
		{		
			offset = 0.0000 -0.0640 -0.0325,	
			rotate = 16.0000 180.0000 0.0000,	
		}
		attachment drum
		{		
			offset = 0.0000 -0.0678 0.0192,
			rotate = 15.0000 -180.0000 0.0000,
		}		
	}			
				
	fixing Fix UZI_Wood			
	{			
		Require : UZI_Wood,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			
				

	item	UZI_Micro	{	
				
	DisplayName                 	=	IMI Micro UZI w/Extended Stock	,
	Icon                        	=	UZI_Micro,	
	WeaponSprite                	=	UZI_Micro,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	haveChamber                	=	FALSE,	
	WeaponReloadType            	=	handgun,
	FireMode                    	=	Auto,	
	AttachmentType              	=	Holster,
	UseEndurance                	=	FALSE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	13.5	,
	AimingPerkRangeModifier     	=	3.35	,
	MinDamage                   	=	1	,
	MaxDamage                   	=	1.4	,
	CriticalChance              	=	15	,
	CritDmgMultiplier            	=	4,	
	AimingPerkCritModifier      	=	10,	
	HitChance                   	=	33	,
	ToHitModifier               	=	1.5,	
	AimingPerkHitChanceModifier 	=	15	,
	MinAngle                     	=	0.933	,
	AimingPerkMinAngleModifier  	=	0.005	,
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.1,	
	AimingTime                  	=	22	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	21	,
	Weight                      	=	2.1	,
	OAL				=	1.3	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.Bullets9mm,	
	AmmoBox                     	=	Bullets9mmBox,	
	MaxAmmo                     	=	15,	
	MagazineType                	=	Base.9mmClip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	1,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.3,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	2,	
	DoorDamage                  	=	6,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	IdleAnim                    	=	Idle_Weapon2,	
	SwingAnim                   	=	Rifle,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	40,	
	SoundRadius                 	=	40,	
	SoundGain                   	=	1,	
	NPCSoundBoost               	=	1.5,	
	SwingSound                  	=	380B&Tshot,	
	InsertAmmoSound             	=	StormyUZIClipLoad,	
	EjectAmmoSound              	=	StormyUZIClipEject,	
	RackSound                   	=	UZIrack,	
	BreakSound                  	=	BreakMetalItem,	
	ImpactSound                 	=	null,	
	/* =========== TRANSFORM VARIABLES =========== */			
	ExtMagType	=	Base.9mmExtClip,	
	DrumMagType	=	Base.9mmDrum,	
	Fold		=	Base.UZI_Micro_Fold,
	/* =========== ATTACHMENT DATA ============ */						
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Standard_Mag          	Standard_Mag_MP5 mag mag	,
	ModelWeaponPart = Extended_Mag  		Extended_Mag_MP5 mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_9 drum drum		,
	}			
				
	model UZI_Micro			
	{			
		mesh = weapons/firearm/UZI_Micro,		
		texture = weapons/firearm/UZI_Micro,
		
		attachment bipod		
		{		
			offset = 0.0000 -0.1279 0.0009,	
			rotate = 0.0000 180.0000 0.0000,	
		}		
		attachment side		
		{		
			offset = 0.0055 0.0909 -0.0086,	
			rotate = 0.0000 180.0000 0.0000,	
		}
		attachment light		
		{		
			offset = 0.0055 0.0909 -0.0086,	
			rotate = 0.0000 180.0000 0.0000,
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.1274 -0.0122,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.1414 -0.0122,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0162 0.0054,	
			rotate = 0.0000 180.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.0162 0.0054,	
			rotate = 0.0000 180.0000 0.0000,
		}		
		attachment scope2		
		{		
			offset = 0.0000 -0.0293 -0.0013,	
			rotate = 0.0000 180.0000 0.0000,
		}		
		attachment mag		
		{		
			offset = 0.0000 -0.0640 -0.0325,	
			rotate = 16.0000 180.0000 0.0000,	
		}
		attachment drum
		{		
			offset = 0.0000 -0.0678 0.0192,
			rotate = 15.0000 -180.0000 0.0000,	
		}		
	}			
				
	fixing Fix UZI_Micro			
	{			
		Require : UZI_Micro,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	UZI_Micro_Fold	{	
				
	DisplayName                 	=	IMI Micro UZI w/Folded Stock	,
	Icon                        	=	UZI_Micro,	
	WeaponSprite                	=	UZI_Micro_Fold,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	haveChamber                	=	FALSE,	
	WeaponReloadType            	=	handgun,
	FireMode                    	=	Auto,	
	AttachmentType              	=	Holster,
	UseEndurance                	=	FALSE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	13.5	,
	AimingPerkRangeModifier     	=	1.35	,
	MinDamage                   	=	1	,
	MaxDamage                   	=	1.4	,
	CriticalChance              	=	15	,
	CritDmgMultiplier            	=	4,	
	AimingPerkCritModifier      	=	10,	
	HitChance                   	=	25	,
	ToHitModifier               	=	1.5,	
	AimingPerkHitChanceModifier 	=	13	,
	MinAngle                     	=	0.913	,
	AimingPerkMinAngleModifier  	=	0.005	,
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.12,	
	AimingTime                  	=	15	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	27	,
	Weight                      	=	1.8	,
	OAL				=	0.7	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.Bullets9mm,	
	AmmoBox                     	=	Bullets9mmBox,	
	MaxAmmo                     	=	15,	
	MagazineType                	=	Base.9mmClip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	1,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.3,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	2,	
	DoorDamage                  	=	6,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	IdleAnim                    	=	Idle_Weapon2,	
	SwingAnim                   	=	Rifle,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	40,	
	SoundRadius                 	=	40,	
	SoundGain                   	=	1,	
	NPCSoundBoost               	=	1.5,	
	SwingSound                  	=	380B&Tshot,	
	InsertAmmoSound             	=	StormyUZIClipLoad,	
	EjectAmmoSound              	=	StormyUZIClipEject,	
	RackSound                   	=	UZIrack,	
	BreakSound                  	=	BreakMetalItem,	
	ImpactSound                 	=	null,	
	/* =========== TRANSFORM VARIABLES =========== */			
	ExtMagType	=	Base.9mmExtClip,	
	DrumMagType	=	Base.9mmDrum,	
	Fold		=	Base.UZI_Micro,
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = Carrier_12g          		Carrier_12g carrier carrier	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Standard_Mag          	Standard_Mag_MP5 mag mag	,
	ModelWeaponPart = Extended_Mag  		Extended_Mag_MP5 mag mag	,
	ModelWeaponPart = Drum_Mag          		Drum_Mag_9 drum drum		,
	}			
				
	model UZI_Micro_Fold			
	{			
		mesh = weapons/firearm/UZI_Micro_Fold,		
		texture = weapons/firearm/UZI_Micro,		
	
		attachment bipod		
		{		
			offset = 0.0000 -0.1279 0.0009,	
			rotate = 0.0000 180.0000 0.0000,	
		}			
		attachment side		
		{		
			offset = 0.0055 0.0909 -0.0086,	
			rotate = 0.0000 180.0000 0.0000,	
		}
		attachment light		
		{		
			offset = 0.0055 0.0909 -0.0086,	
			rotate = 0.0000 180.0000 0.0000,
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.1274 -0.0122,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.1414 -0.0122,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0162 0.0054,	
			rotate = 0.0000 180.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.0162 0.0054,	
			rotate = 0.0000 180.0000 0.0000,
		}		
		attachment scope2		
		{		
			offset = 0.0000 -0.0293 -0.0013,	
			rotate = 0.0000 180.0000 0.0000,
		}		
		attachment mag		
		{		
			offset = 0.0000 -0.0640 -0.0325,	
			rotate = 16.0000 180.0000 0.0000,	
		}
		attachment drum
		{		
			offset = 0.0000 -0.0678 0.0192,
			rotate = 15.0000 -180.0000 0.0000,	
		}		
	}			
				
	fixing Fix UZI_Micro_Fold			
	{			
		Require : UZI_Micro_Fold,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			
}