module Base	{

	item	M46_Mauser	{	
				
	DisplayName                 	=	M46 Saimese Mauser	,
	Icon                        	=	M46_Mauser,	
	WeaponSprite                	=	M46_Mauser,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	boltactionnomag,
	FireMode                    	=	Single[H],
	RackAfterShoot              	=	TRUE,	
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	28.5	,
	AimingPerkRangeModifier     	=	4.85	,
	MinDamage                   	=	3.1	,
	MaxDamage                   	=	4.2	,
	CriticalChance              	=	40	,
	CritDmgMultiplier            	=	4,	
	AimingPerkCritModifier      	=	10,	
	HitChance                   	=	16	,
	ToHitModifier               	=	1.5,	
	AimingPerkHitChanceModifier 	=	11	,
	MinAngle                     	=	0.958	,
	AimingPerkMinAngleModifier  	=	0.005	,
	ConditionMax                	=	70	,
	ConditionLowerChanceOneIn   	=	52	,
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.02	,
	AimingTime                  	=	14	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	2.5	,
	MinimumSwingTime            	=	2.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	36	,
	Weight                      	=	3.8	,
	OAL	=	3.3	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.762x54rBullets,	
	AmmoBox                     	=	762x54rBox,	
	MaxAmmo                     	=	5,	
	MagazineType                	=	Base.MosinClip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	3,	
	PiercingBullets             	=	TRUE,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.3,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	6,	
	DoorDamage                  	=	16,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	IdleAnim                    	=	Idle_Weapon2,	
	SwingAnim                   	=	Rifle,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	80,	
	SoundRadius                 	=	80,	
	SoundGain                   	=	2,	
	NPCSoundBoost               	=	1.5,	
	BringToBearSound		=	M14BringToBear,
	SwingSound      		=	M14Shoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M14Jam,
	BreakSound       		=	M14Break,
	EquipSound       		=	M14Equip,
	UnequipSound     		=	M14UnEquip,
	InsertAmmoSound  		=	M14InsertAmmo,
	EjectAmmoSound  		=	M14EjectAmmo,
	InsertAmmoStartSound		=	M14InsertAmmoStart,
	InsertAmmoStopSound		=	M14InsertAmmoStop,
	EjectAmmoStartSound		=	M14EjectAmmoStart,
	EjectAmmoStopSound		=	M14EjectAmmoStop,
	ShellFallSound    		=	M14CartridgeFall,
	RackSound        		=	M14Rack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */
	Melee				=	Base.M46_Mauser_Melee,
	FixedMagazineType           	=	Base.Fixed,
	ClipType                    	=	Base.MosinClip,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = Bayonet_Type30    		Bayonet_Type30 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	}			

	item M46_Mauser_Melee
	{					
	DisplayName                 	=	M46 Saimese Mauser (Melee),
	Icon                        	=	M46_Mauser,
	WeaponSprite                	=	M46_Mauser,
	Type        			=	Weapon,	
	TwoHandWeapon 			=	TRUE,	
	IsAimedHandWeapon		=	TRUE,		
	IsAimedFirearm			=	TRUE,	
	Categories			=	Improvised;Spear,	
	SubCategory			=	Spear,	
	AttachmentType 			=	Rifle,	
	/* ============ PERFORMANCE DATA ============= */					
	MinRange			=	0.61,	
	MaxRange			=	0.8,	
	MinDamage			=	0.2,	
	MaxDamage			=	0.5,	
	CriticalChance			=	0,	
	CritDmgMultiplier		=	10,		
	MinAngle			=	0.5,	
	ConditionMax			=	50,	
	ConditionLowerChanceOneIn	=	3,			
	SwingTime			=	2,	
	MinimumSwingTime		=	2,		
	SwingAmountBeforeImpact		=	0.02,		
	Weight    			=	3.8	,
	/* ============= AMMUNITION DATA ============= */					
	MaxAmmo  			=	5,	
	MagazineType			=	Base.MosinClip,	
	MaxHitCount			=	2,	
	SplatNumber			=	1,	
	PushBackMod			=	0.3,	
	KnockdownMod			=	0,	
	SplatBloodOnNoDeath		=	FALSE,		
	KnockBackOnNoDeath		=	FALSE,		
	DamageCategory			=	Slash,	
	DamageMakeHole			=	TRUE,	
	DoorDamage			=	1,	
	TreeDamage			=	0,	
	/* ============ ANIMATION & SOUND ============ */					
	RunAnim 			=	Run_Weapon2,	
	IdleAnim			=	Idle_Weapon2,	
	SwingAnim			=	Spear,	
	BreakSound			=	NightstickBreak,
	HitFloorSound			=	NightstickHit,
	ImpactSound			=	NightstickHit,
	DoorHitSound			=	NightstickHit,
	HitSound			=	NightstickHit,
	SwingSound			=	NightstickSwing,
	/* =========== TRANSFORM VARIABLES =========== */
	Melee				=	Base.M46_Mauser,
	/* ============= ATTACHMENT DATA ============= */					
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = Bayonet_Type30    		Bayonet_Type30 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	}					
				
	model M46_Mauser			
	{			
		mesh = weapons/firearm/M46_Mauser,
		texture = weapons/firearm/M46_Mauser,

		attachment bipod		
		{		
			offset = 0.0000 0.0668 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment foregrip		
		{		
			offset = 0.0000 0.0922 -0.0045,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment side		
		{		
			offset = 0.0000 0.2804 0.0133,	
			rotate = 0.0000 -90.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.2804 0.0133,	
			rotate = 0.0000 -90.0000 0.0000,	
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.5473 0.0179,
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment bayonet		
		{		
			offset = -0.0000 0.5026 0.0063,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.5573 0.0179,
			rotate = -90.0000 0.0000 0.0000,
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.1310 -0.0117,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.1310 -0.0117,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope2		
		{		
			offset = 0.0000 0.0589 -0.0097,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment launcher		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment mag		
		{		
			offset = 0.0000 0.0000 -0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}
	}
				
	fixing Fix M46_Mauser			
	{			
		Require : M46_Mauser,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			



	item	Mosin	{	
				
	DisplayName                 	=	Mosin Nagant 1891/30	,
	Icon                        	=	Mosin,	
	WeaponSprite                	=	Mosin,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	boltactionnomag,
	FireMode                    	=	Single[H],
	RackAfterShoot              	=	TRUE,	
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	28.5	,
	AimingPerkRangeModifier     	=	4.85	,
	MinDamage                   	=	3.1	,
	MaxDamage                   	=	4.2	,
	CriticalChance              	=	40	,
	CritDmgMultiplier            	=	4,	
	AimingPerkCritModifier      	=	10,	
	HitChance                   	=	16	,
	ToHitModifier               	=	1.5,	
	AimingPerkHitChanceModifier 	=	11	,
	MinAngle                     	=	0.958	,
	AimingPerkMinAngleModifier  	=	0.005	,
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.02,	
	AimingTime                  	=	14	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	2.5	,
	MinimumSwingTime            	=	2.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	36	,
	Weight                      	=	3.8	,
	OAL				=	3.2	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.762x54rBullets,	
	AmmoBox                     	=	762x54rBox,	
	MaxAmmo                     	=	5,	
	MagazineType                	=	Base.MosinClip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	3,	
	PiercingBullets             	=	TRUE,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.3,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	6,	
	DoorDamage                  	=	16,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	IdleAnim                    	=	Idle_Weapon2,	
	SwingAnim                   	=	Rifle,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	80,	
	SoundRadius                 	=	80,	
	SoundGain                   	=	2,	
	NPCSoundBoost               	=	1.5,	
	BringToBearSound		=	M14BringToBear,
	SwingSound      		=	M14Shoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M14Jam,
	BreakSound       		=	M14Break,
	EquipSound       		=	M14Equip,
	UnequipSound     		=	M14UnEquip,
	InsertAmmoSound  		=	M14InsertAmmo,
	EjectAmmoSound  		=	M14EjectAmmo,
	InsertAmmoStartSound		=	M14InsertAmmoStart,
	InsertAmmoStopSound		=	M14InsertAmmoStop,
	EjectAmmoStartSound		=	M14EjectAmmoStart,
	EjectAmmoStopSound		=	M14EjectAmmoStop,
	ShellFallSound    		=	M14CartridgeFall,
	RackSound        		=	M14Rack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */
	Melee				=	Base.Mosin_Melee,
	FixedMagType			=	Base.Fixed,	
	ClipType                    	=	Base.MosinClip,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	}			
	
	item Mosin_Melee					
	{					
	DisplayName			=	Mosin Nagant 1891/30 (Melee),	
	Icon        			=	Mosin,	
	WeaponSprite			=	Mosin,	
	Type        			=	Weapon,	
	TwoHandWeapon 			=	TRUE,	
	IsAimedHandWeapon		=	TRUE,		
	IsAimedFirearm			=	TRUE,	
	Categories			=	Improvised;Spear,	
	SubCategory			=	Spear,	
	AttachmentType 			=	Rifle,	
	/* ============ PERFORMANCE DATA ============= */					
	MinRange			=	0.61,	
	MaxRange			=	0.8,	
	MinDamage			=	0.2,	
	MaxDamage			=	0.5,	
	CriticalChance			=	0,	
	CritDmgMultiplier		=	10,		
	MinAngle			=	0.5,	
	ConditionMax			=	50,	
	ConditionLowerChanceOneIn	=	3,			
	SwingTime			=	2,	
	MinimumSwingTime		=	2,		
	SwingAmountBeforeImpact		=	0.02,		
	Weight    			=	3.8	,
	/* ============= AMMUNITION DATA ============= */					
	MaxAmmo  			=	5,	
	MagazineType			=	Base.MosinClip,	
	MaxHitCount			=	2,	
	SplatNumber			=	1,	
	PushBackMod			=	0.3,	
	KnockdownMod			=	0,	
	SplatBloodOnNoDeath		=	FALSE,		
	KnockBackOnNoDeath		=	FALSE,		
	DamageCategory			=	Slash,	
	DamageMakeHole			=	TRUE,	
	DoorDamage			=	1,	
	TreeDamage			=	0,	
	/* ============ ANIMATION & SOUND ============ */					
	RunAnim 			=	Run_Weapon2,	
	IdleAnim			=	Idle_Weapon2,	
	SwingAnim			=	Spear,	
	BreakSound			=	NightstickBreak,
	HitFloorSound			=	NightstickHit,
	ImpactSound			=	NightstickHit,
	DoorHitSound			=	NightstickHit,
	HitSound			=	NightstickHit,
	SwingSound			=	NightstickSwing,
	/* =========== TRANSFORM VARIABLES =========== */
	Melee				=	Base.Mosin,
	/* ============= ATTACHMENT DATA ============= */					
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	}					

			
	model Mosin			
	{			
		mesh = weapons/firearm/Mosin,		
		texture = weapons/firearm/Mosin,		
				
		attachment bipod		
		{		
			offset = 0.0000 0.1748 0.0044,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment foregrip		
		{		
			offset = 0.0000 0.0392 -0.0061,	
			rotate = 0.0000 0.0000 0.0000,	
		}			
		attachment light		
		{		
			offset = 0.0000 0.3836 0.0172,	
			rotate = 0.0000 -90.0000 0.0000,	
		}		
		attachment side		
		{		
			offset = 0.0000 0.3836 0.0172,	
			rotate = 0.0000 -90.0000 0.0000,
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.5326 0.0195,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment bayonet		
		{		
			offset = 0.0000 0.4907 0.0098,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.5529 0.0195,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.1183 -0.0116,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.1183 -0.0116,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope2		
		{		
			offset = -0.0026 0.03224 -0.0121,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix Mosin			
	{			
		Require : Mosin,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	MosinObrez_Pistol	{	
				
	DisplayName                 	=	Mosin Nagant Obrez	,
	Icon                        	=	MosinObrez,	
	WeaponSprite                	=	MosinObrez,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	boltactionnomag,
	FireMode                    	=	Single[H],
	RackAfterShoot              	=	TRUE,	
	AttachmentType              	=	Holster,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	26	,
	AimingPerkRangeModifier     	=	2.6	,
	MinDamage                   	=	3.1	,
	MaxDamage                   	=	4.2	,
	CriticalChance              	=	40	,
	CritDmgMultiplier            	=	4,	
	AimingPerkCritModifier      	=	10,	
	HitChance                   	=	2	,
	ToHitModifier               	=	1.5,	
	AimingPerkHitChanceModifier 	=	8	,
	MinAngle                     	=	0.925	,
	AimingPerkMinAngleModifier  	=	0.005	,
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.04,	
	AimingTime                  	=	7	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	2.5	,
	MinimumSwingTime            	=	2.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	43	,
	Weight                      	=	2.9	,
	OAL				=	1.6	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.762x54rBullets,	
	AmmoBox                     	=	762x54rBox,	
	MaxAmmo                     	=	5,	
	MagazineType                	=	Base.MosinClip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	3,	
	PiercingBullets             	=	TRUE,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.3,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	6,	
	DoorDamage                  	=	16,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	IdleAnim                    	=	Idle_Weapon2,	
	SwingAnim                   	=	Rifle,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	80,	
	SoundRadius                 	=	80,	
	SoundGain                   	=	2,	
	NPCSoundBoost               	=	1.5,	
	BringToBearSound		=	M14BringToBear,
	SwingSound      		=	M14Shoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M14Jam,
	BreakSound       		=	M14Break,
	EquipSound       		=	M14Equip,
	UnequipSound     		=	M14UnEquip,
	InsertAmmoSound  		=	M14InsertAmmo,
	EjectAmmoSound  		=	M14EjectAmmo,
	InsertAmmoStartSound		=	M14InsertAmmoStart,
	InsertAmmoStopSound		=	M14InsertAmmoStop,
	EjectAmmoStartSound		=	M14EjectAmmoStart,
	EjectAmmoStopSound		=	M14EjectAmmoStop,
	ShellFallSound    		=	M14CartridgeFall,
	RackSound        		=	M14Rack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */			
	FixedMagType			=	Base.Fixed,	
	ClipType                    	=	Base.MosinClip,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	}							
		
	model MosinObrez			
	{			
		mesh = weapons/firearm/MosinObrez,		
		texture = weapons/firearm/MosinObrez,		
						
		attachment foregrip		
		{		
			offset = 0.0000 0.0392 -0.0061,	
			rotate = 0.0000 0.0000 0.0000,	
		}			
		attachment light		
		{		
			offset = 0.0000 0.1983 0.0143,	
			rotate = 0.0000 -90.0000 0.0000,	
		}		
		attachment side		
		{		
			offset = 0.0000 0.1983 0.0143,	
			rotate = 0.0000 -90.0000 0.0000,
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.2704 0.0209,	
			rotate = 0.0000 0.0000 0.0000,	
		}				
		attachment muzzle		
		{		
			offset = 0.0000 0.2910 0.0209,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.1183 -0.0116,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.1183 -0.0116,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope2		
		{		
			offset = -0.0026 0.03224 -0.0121,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix MosinObrez			
	{			
		Require : MosinObrez_Pistol,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}	

	recipe Saw Off Mosin
	{
	   Mosin,
	   keep [Recipe.GetItemTypes.Saw],

	   Result:MosinObrez_Pistol,
	   Category:Firearm,
	   Sound:Sawing,
	   Time:200.0,
	   OnCreate:Universal_Sawoff,
	}					
	

	item	M1	{	
				
	DisplayName                 	=	M1 Garand Rifle	,
	Icon                        	=	M1,	
	WeaponSprite                	=	M1,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	boltaction,	
	FireMode                    	=	Single[H],
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	33	,
	AimingPerkRangeModifier     	=	5.3	,
	MinDamage                   	=	3.1	,
	MaxDamage                   	=	4.2	,
	CriticalChance              	=	40	,
	CritDmgMultiplier            	=	4,	
	AimingPerkCritModifier      	=	10,	
	HitChance                   	=	17	,
	ToHitModifier               	=	1.5,	
	AimingPerkHitChanceModifier 	=	11	,
	MinAngle                     	=	0.960	,
	AimingPerkMinAngleModifier  	=	0.005	,
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.06,	
	AimingTime                  	=	14	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	0.5	,
	MinimumSwingTime            	=	0.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	36	,
	Weight                      	=	4.0	,
	OAL				=	2.9	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.3006Bullets,	
	AmmoBox                     	=	3006Box,	
	MaxAmmo                     	=	8,	
	MagazineType                	=	Base.M1Clip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	3,	
	PiercingBullets             	=	TRUE,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.3,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	6,	
	DoorDamage                  	=	16,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	IdleAnim                    	=	Idle_Weapon2,	
	SwingAnim                   	=	Rifle,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	83,	
	SoundRadius                 	=	83,	
	SoundGain                   	=	1,	
	NPCSoundBoost               	=	1.5,	
	BringToBearSound		=	M14BringToBear,
	SwingSound      		=	M14Shoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M14Jam,
	BreakSound       		=	M14Break,
	EquipSound       		=	M14Equip,
	UnequipSound     		=	M14UnEquip,
	InsertAmmoSound  		=	M14InsertAmmo,
	EjectAmmoSound  		=	M14EjectAmmo,
	InsertAmmoStartSound		=	M14InsertAmmoStart,
	InsertAmmoStopSound		=	M14InsertAmmoStop,
	EjectAmmoStartSound		=	M14EjectAmmoStart,
	EjectAmmoStopSound		=	M14EjectAmmoStop,
	ShellFallSound    		=	M14CartridgeFall,
	RackSound        		=	M14Rack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */
	Melee				=	Base.M1_Melee,
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	}			

	item M1_Melee					
	{					
	DisplayName			=	M1 Garand Rifle (Melee),	
	Icon        			=	M1,	
	WeaponSprite			=	M1,	
	Type        			=	Weapon,	
	TwoHandWeapon 			=	TRUE,	
	IsAimedHandWeapon		=	TRUE,		
	IsAimedFirearm			=	TRUE,	
	Categories			=	Improvised;Spear,	
	SubCategory			=	Spear,	
	AttachmentType 			=	Rifle,	
	/* ============ PERFORMANCE DATA ============= */					
	MinRange			=	0.61,	
	MaxRange			=	0.8,	
	MinDamage			=	0.2,	
	MaxDamage			=	0.5,	
	CriticalChance			=	0,	
	CritDmgMultiplier		=	10,		
	MinAngle			=	0.5,	
	ConditionMax			=	50,	
	ConditionLowerChanceOneIn	=	3,			
	SwingTime			=	2,	
	MinimumSwingTime		=	2,		
	SwingAmountBeforeImpact		=	0.02,		
	Weight    			=	4.0	,
	/* ============= AMMUNITION DATA ============= */					
	MaxAmmo  			=	8,	
	MagazineType			=	Base.M1Clip,	
	MaxHitCount			=	2,	
	SplatNumber			=	1,	
	PushBackMod			=	0.3,	
	KnockdownMod			=	0,	
	SplatBloodOnNoDeath		=	FALSE,		
	KnockBackOnNoDeath		=	FALSE,		
	DamageCategory			=	Slash,	
	DamageMakeHole			=	TRUE,	
	DoorDamage			=	1,	
	TreeDamage			=	0,	
	/* ============ ANIMATION & SOUND ============ */					
	RunAnim 			=	Run_Weapon2,	
	IdleAnim			=	Idle_Weapon2,	
	SwingAnim			=	Spear,	
	BreakSound			=	NightstickBreak,
	HitFloorSound			=	NightstickHit,
	ImpactSound			=	NightstickHit,
	DoorHitSound			=	NightstickHit,
	HitSound			=	NightstickHit,
	SwingSound			=	NightstickSwing,
	/* =========== TRANSFORM VARIABLES =========== */
	Melee				=	Base.M1,
	/* ============= ATTACHMENT DATA ============= */					
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	}					

				
	model M1			
	{			
		mesh = weapons/firearm/M1,		
		texture = weapons/firearm/M1,		
				
		attachment bipod		
		{		
			offset = 0.0000 0.0500 -0.0038,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment foregrip		
		{		
			offset = 0.0000 0.0423 -0.0141,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment carrier		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.3471 0.0141,	
			rotate = 0.0000 -90.0000 0.0000,	
		}		
		attachment side		
		{		
			offset = 0.0000 0.3471 0.0141,	
			rotate = 0.0000 -90.0000 0.0000,	
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.4902 0.0185,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment bayonet		
		{		
			offset = 0.0000 0.4154 0.0001,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.4998 0.0185,	
			rotate = -90.0000 0.0000 0.0000,
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.1503 -0.0135,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.1503 -0.0135,	
			rotate = 0.0000 0.0000 0.0000,
		}		
		attachment scope2		
		{		
			offset = -0.0012 0.0546 -0.0158,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix M1			
	{			
		Require : M1,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	M1903	{	
				
	DisplayName                 	=	Springfield M1903	,
	Icon                        	=	M1903,	
	WeaponSprite                	=	M1903,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	boltactionnomag,
	FireMode                    	=	Single[H],
	RackAfterShoot              	=	TRUE,	
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	33	,
	AimingPerkRangeModifier     	=	5.3	,
	MinDamage                   	=	3.1	,
	MaxDamage                   	=	4.2	,
	CriticalChance              	=	40	,
	CritDmgMultiplier            	=	4,	
	AimingPerkCritModifier      	=	10,	
	HitChance                   	=	16	,
	ToHitModifier               	=	1.5,	
	AimingPerkHitChanceModifier 	=	11	,
	MinAngle                     	=	0.960	,
	AimingPerkMinAngleModifier  	=	0.005	,
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.02,	
	AimingTime                  	=	14	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	2.5	,
	MinimumSwingTime            	=	2.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	36	,
	Weight                      	=	3.8	,
	OAL				=	2.9	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.3006Bullets,	
	AmmoBox                     	=	3006Box,	
	MaxAmmo                     	=	5,	
	MagazineType                	=	Base.1903Clip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	3,	
	PiercingBullets             	=	TRUE,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.3,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	6,	
	DoorDamage                  	=	16,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	IdleAnim                    	=	Idle_Weapon2,	
	SwingAnim                   	=	Rifle,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	83,	
	SoundRadius                 	=	83,	
	SoundGain                   	=	2,	
	NPCSoundBoost               	=	1.5,	
	BringToBearSound		=	M14BringToBear,
	SwingSound      		=	M14Shoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M14Jam,
	BreakSound       		=	M14Break,
	EquipSound       		=	M14Equip,
	UnequipSound     		=	M14UnEquip,
	InsertAmmoSound  		=	M14InsertAmmo,
	EjectAmmoSound  		=	M14EjectAmmo,
	InsertAmmoStartSound		=	M14InsertAmmoStart,
	InsertAmmoStopSound		=	M14InsertAmmoStop,
	EjectAmmoStartSound		=	M14EjectAmmoStart,
	EjectAmmoStopSound		=	M14EjectAmmoStop,
	ShellFallSound    		=	M14CartridgeFall,
	RackSound        		=	M14Rack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */
	Melee				=	Base.M1903_Melee,
	FixedMagazineType           	=	Base.Fixed,	
	ClipType                    	=	Base.1903Clip,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	}			

	item M1903_Melee					
	{					
	DisplayName			=	Springfield M1903 (Melee),	
	Icon        			=	M1903,	
	WeaponSprite			=	M1903,	
	Type        			=	Weapon,	
	TwoHandWeapon 			=	TRUE,	
	IsAimedHandWeapon		=	TRUE,		
	IsAimedFirearm			=	TRUE,	
	Categories			=	Improvised;Spear,	
	SubCategory			=	Spear,	
	AttachmentType 			=	Rifle,	
	/* ============ PERFORMANCE DATA ============= */					
	MinRange			=	0.61,	
	MaxRange			=	0.8,	
	MinDamage			=	0.2,	
	MaxDamage			=	0.5,	
	CriticalChance			=	0,	
	CritDmgMultiplier		=	10,		
	MinAngle			=	0.5,	
	ConditionMax			=	50,	
	ConditionLowerChanceOneIn	=	3,			
	SwingTime			=	2,	
	MinimumSwingTime		=	2,		
	SwingAmountBeforeImpact		=	0.02,		
	Weight    			=	3.8	,
	/* ============= AMMUNITION DATA ============= */					
	MaxAmmo  			=	5,	
	MagazineType			=	Base.1903Clip,	
	MaxHitCount			=	2,	
	SplatNumber			=	1,	
	PushBackMod			=	0.3,	
	KnockdownMod			=	0,	
	SplatBloodOnNoDeath		=	FALSE,		
	KnockBackOnNoDeath		=	FALSE,		
	DamageCategory			=	Slash,	
	DamageMakeHole			=	TRUE,	
	DoorDamage			=	1,	
	TreeDamage			=	0,	
	/* ============ ANIMATION & SOUND ============ */					
	RunAnim 			=	Run_Weapon2,	
	IdleAnim			=	Idle_Weapon2,	
	SwingAnim			=	Spear,	
	BreakSound			=	BreakMetalItem,
	/* =========== TRANSFORM VARIABLES =========== */
	Melee				=	Base.M1903,
	/* ============= ATTACHMENT DATA ============= */					
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	}					

				
	model M1903			
	{			
		mesh = weapons/firearm/M1903,		
		texture = weapons/firearm/M1903,		
				
		attachment bipod		
		{		
			offset = 0.0000 0.0529 -0.0045,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment foregrip		
		{		
			offset = 0.0000 0.0423 -0.0141,	
			rotate = 0.0000 0.0000 0.0000,	
		}			
		attachment light		
		{		
			offset = 0.0000 0.3377 0.0090,	
			rotate = 0.0000 -90.0000 0.0000,	
		}		
		attachment side		
		{		
			offset = 0.0000 0.3377 0.0090,	
			rotate = 0.0000 -90.0000 0.0000,	
		}		
		attachment suppressor		
		{		
			offset = 0.0000 0.4533 0.0117,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment bayonet		
		{		
			offset = 0.0000 0.4095 0.0001,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment muzzle		
		{		
			offset = 0.0000 0.4691 0.0117,	
			rotate = -90.0000 0.0000 0.0000,		
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.1236 -0.0212,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.1236 -0.0212,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope2		
		{		
			offset = -0.0012 0.00546 -0.0158,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix M1903			
	{			
		Require : M1903,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			


	item	Commando	{	
				
	DisplayName                 	=	De Lisle Commando Carbine	,
	Icon                        	=	Commando,	
	WeaponSprite                	=	Commando,	
	Type                        	=	Weapon,	
	SubCategory                 	=	Firearm,	
	Ranged                      	=	TRUE,	
	IsAimedFirearm              	=	TRUE,	
	WeaponReloadType            	=	boltaction,
	FireMode                    	=	Single,	
	RackAfterShoot              	=	TRUE,	
	AttachmentType              	=	Rifle,	
	UseEndurance                	=	FALSE,	
	TwoHandWeapon               	=	TRUE,	
	RequiresEquippedBothHands   	=	TRUE,	
	/* ============ PERFORMANCE DATA ============= */			
	MinRange                    	=	0.61	,
	MaxRange                    	=	15	,
	AimingPerkRangeModifier     	=	3.5	,
	MinDamage                   	=	1.2	,
	MaxDamage                   	=	1.6	,
	CriticalChance              	=	20	,
	CritDmgMultiplier            	=	4,	
	AimingPerkCritModifier      	=	10,	
	HitChance                   	=	36	,
	ToHitModifier               	=	1.5,	
	AimingPerkHitChanceModifier 	=	15	,
	MinAngle                     	=	0.945	,
	AimingPerkMinAngleModifier  	=	0.005	,
	ConditionMax                	=	50,	
	ConditionLowerChanceOneIn   	=	60,	
	MultipleHitConditionAffected	=	FALSE,	
	JamGunChance                	=	0.02,	
	AimingTime                  	=	21	,
	ReloadTime                  	=	25,	
	SwingTime                   	=	2.5	,
	MinimumSwingTime            	=	2.5	,
	SwingAmountBeforeImpact     	=	0,	
	RecoilDelay                 	=	22	,
	Weight                      	=	3.4	,
	OAL				=	2.4	,
	/* ============= AMMUNITION DATA ============= */			
	AmmoType                    	=	Base.Bullets45,	
	AmmoBox                     	=	Bullets45Box,	
	MaxAmmo                     	=	7,	
	MagazineType                	=	Base.45Clip,	
	ProjectileCount             	=	1,	
	MaxHitCount                 	=	1,	
	ShareDamage                 	=	FALSE,	
	SplatSize                   	=	3,	
	SplatNumber                 	=	3,	
	SplatBloodOnNoDeath         	=	TRUE,	
	PushBackMod                 	=	0.3,	
	KnockBackOnNoDeath          	=	TRUE,	
	KnockdownMod                	=	2,	
	DoorDamage                  	=	7,	
	/* ============ ANIMATION & SOUND ============ */			
	RunAnim                     	=	Run_Weapon2,	
	IdleAnim                    	=	Idle_Weapon2,	
	SwingAnim                   	=	Rifle,	
	MetalValue                  	=	45,	
	SoundVolume                 	=	13,	
	SoundRadius                 	=	43,	
	SoundGain                   	=	2,	
	NPCSoundBoost               	=	1.5,	
	BringToBearSound		=	M1911BringToBear,
	SwingSound      		=	M1911Shoot,
	HitSound            		=	BulletHitBody,
	ClickSound         		=	M1911Jam,
	BreakSound       		=	M1911Break,
	EquipSound       		=	M1911Equip,
	UnequipSound     		=	M1911UnEquip,
	InsertAmmoSound  		=	M1911InsertAmmo,
	EjectAmmoSound  		=	M1911EjectAmmo,
	InsertAmmoStartSound		=	M1911InsertAmmoStart,
	InsertAmmoStopSound		=	M1911InsertAmmoStop,
	EjectAmmoStartSound		=	M1911EjectAmmoStart,
	EjectAmmoStopSound		=	M1911EjectAmmoStop,
	ShellFallSound    		=	M1911CartridgeFall,
	RackSound        		=	M1911Rack,
	Impact                 		=	null,
	/* =========== TRANSFORM VARIABLES =========== */			
	ExtMagType	=	Base.45ExtClip,	
	/* =========== ATTACHMENT DATA ============ */			
	ModelWeaponPart = Launcher             		Launcher launcher launcher,
	ModelWeaponPart = Bipod               		Bipod bipod bipod	,
	ModelWeaponPart = ForeGrip           		ForeGrip foregrip foregrip	,
	ModelWeaponPart = AmmoBelt           		AmmoBelt sling sling	,
	ModelWeaponPart = Sling               		Sling_1 sling sling	,
	ModelWeaponPart = Light_Small			Light_Small  side  side		,
	ModelWeaponPart = Light_Large			Light_Large  side  side		,
	ModelWeaponPart = Laser_Green	  		Laser_Green  side  side		,
	ModelWeaponPart = Laser_Red	    		Laser_Red    side  side		,
	ModelWeaponPart = Suppressor_Pistol		Suppressor_Pistol suppressor suppressor	,
	ModelWeaponPart = Suppressor_Rifle		Suppressor_Rifle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Oil		Suppressor_Oil suppressor suppressor	,
	ModelWeaponPart = Suppressor_Bottle		Suppressor_Bottle suppressor suppressor	,
	ModelWeaponPart = Suppressor_Shotgun		Suppressor_Shotgun 	suppressor suppressor	,
	ModelWeaponPart = Suppressor_BMG		Suppressor_BMG suppressor suppressor	,
	ModelWeaponPart = Bayonet_M4        		Bayonet_M4 bayonet bayonet	,
	ModelWeaponPart = Bayonet_AK        		Bayonet_AK bayonet bayonet	,
	ModelWeaponPart = Bayonet_M1917    		Bayonet_M1917 bayonet bayonet	,
	ModelWeaponPart = RecoilPad            		RecoilPad pad pad	,
	ModelWeaponPart = MuzzleBrake    		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = Compensator     		MuzzleBrake suppressor suppressor	,
	ModelWeaponPart = GhostRing            		GhostRing reddot reddot	,
	ModelWeaponPart = Sight_MicroDot 		Sight_MicroDot reddot reddot	,
	ModelWeaponPart = Sight_RaceDot 		Sight_RaceDot scope scope	,
	ModelWeaponPart = Sight_SRS       		Sight_SRS reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint       		Sight_Aimpoint  reddot reddot	,
	ModelWeaponPart = Sight_Aimpoint_Dot       		Sight_Aimpoint_Dot  reddot reddot	,
	ModelWeaponPart = Sight_Fiber_Shotgun 		Sight_Fiber_Shotgun scope scope	,
	ModelWeaponPart = Sight_Mepro_M21      		Sight_Mepro_M21 reddot reddot	,
	ModelWeaponPart = Sight_Mepro_MOR      		Sight_Mepro_MOR reddot reddot	,
	ModelWeaponPart = Sight_UH1      		Sight_UH1 reddot reddot	,
	ModelWeaponPart = Sight_C79		Sight_C79 scope scope	,
	ModelWeaponPart = Sight_SUSAT		Sight_SUSAT scope scope	,
	ModelWeaponPart = Sight_Raven		Sight_Raven scope scope	,
	ModelWeaponPart = Sight_G28_Scope		Sight_G28_Scope scope scope	,
	ModelWeaponPart = Sight_EOTech      		Sight_EOTech reddot reddot	,
	ModelWeaponPart = Sight_3xEOTech		Sight_3xEOTech scope scope	,
	ModelWeaponPart = Sight_4xACOG    		Sight_4xACOG scope scope	,
	ModelWeaponPart = Sight_6xELCAN  		Sight_6xELCAN scope scope	,
	ModelWeaponPart = Scope_1-4x         		Scope_1-4x scope scope	,
	ModelWeaponPart = Scope_20x           		Scope_20x scope scope	,
	ModelWeaponPart = Sight_KOBRA        		Sight_KOBRA scope2 scope2	,
	ModelWeaponPart = Scope_4xPSO            	Scope_4xPSO scope2 scope2	,
	ModelWeaponPart = Scope_12xPSO    		Scope_12xPSO scope2 scope2	,
	ModelWeaponPart = Sight_Thermal   		Sight_Thermal scope scope	,
	ModelWeaponPart = Sight_Thermal_AK   		Sight_Thermal_AK scope2 scope2	,
	ModelWeaponPart = Sight_ACRO      		Sight_ACRO reddot reddot	,
	ModelWeaponPart = Sight_MRO      		Sight_MRO reddot reddot	,
	ModelWeaponPart = Sight_SRO      		Sight_SRO reddot reddot	,
	ModelWeaponPart = Sight_Nikon      		Sight_Nikon reddot reddot	,
	ModelWeaponPart = Sight_M8      		Sight_M8 scope scope	,
	ModelWeaponPart = Sight_VX3      		Sight_VX3 scope scope	,
	ModelWeaponPart = Sight_1P63        		Sight_1P63 scope2 scope2	,
	ModelWeaponPart = Sight_Brownells      		Sight_Brownells scope scope	,
	ModelWeaponPart = Sight_L2      		Sight_L2 scope scope	,
	ModelWeaponPart = Sight_LUX      		Sight_LUX scope scope	,
	ModelWeaponPart = Sight_Malcom      		Sight_Malcom scope scope	,
	ModelWeaponPart = Sight_NO32      		Sight_NO32 scope2 scope2	,
	ModelWeaponPart = Sight_PKAS      		Sight_PKAS scope scope	,
	ModelWeaponPart = Sight_PU        		Sight_PU scope2 scope2	,
	ModelWeaponPart = Sight_PVS4      		Sight_PVS4 scope scope	,
	ModelWeaponPart = Sight_XPS      		Sight_XPS reddot reddot	,
	ModelWeaponPart = Laser_DVAL	    		Laser_DVAL    side  side		,
	ModelWeaponPart = Laser_PEQ15	    		Laser_PEQ15    side  side		,
	ModelWeaponPart = Grip_Magpul           		Grip_Magpul foregrip foregrip	,
	ModelWeaponPart = Grip_MLOK           		Grip_MLOK foregrip foregrip	,
	ModelWeaponPart = Grip_TG           		Grip_TG foregrip foregrip	,
	ModelWeaponPart = Extended_Mag  		Extended_Mag_45 mag mag	,
	}			
				
	model Commando			
	{			
		mesh = weapons/firearm/Commando,		
		texture = weapons/firearm/Commando,		
				
		attachment bipod		
		{		
			offset = 0.0000 -0.0270 -0.0051,	
			rotate = 0.0000 0.0000 0.0000,	
		}	
		attachment foregrip		
		{		
			offset = 0.0000 0.0087 -0.0071,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment carrier		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment light		
		{		
			offset = 0.0000 0.2172 0.0081,	
			rotate = 0.0000 -90.0000 0.0000,	
		}	
		attachment side		
		{		
			offset = 0.0000 0.2172 0.0081,	
			rotate = 0.0000 -90.0000 0.0000,	
		}	
		attachment muzzle		
		{		
			offset = 0.0000 0.3731 0.0147,	
			rotate = -90.0000 0.0000 0.0000,	
		}		
		attachment reddot		
		{		
			offset = 0.0000 0.0720 -0.0149,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope		
		{		
			offset = 0.0000 0.0720 -0.0149,
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment scope2		
		{		
			offset = 0.0000 0.0170 -0.0136,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment mag		
		{		
			offset = 0.0000 -0.0036 0.0720,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
		attachment pad		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,	
		}		
	}			
				
	fixing Fix Commando			
	{			
		Require : Commando,		
		Fixer : Cleaning=1,		
		Fixer : WD=1,		
	}			
}