module Base
{

/****************************************************************/
/*		WEAPON CONTAINERS				*/
/****************************************************************/
	item CCW_Purse
		{
	        WeightReduction	=	55,
        	Weight		=	0.5,
	        Type		=	Container,
        	Capacity	=	2,
	        DisplayName	=	Purse,
        	Icon		=	Purse,
	        WorldStaticModel=	Purse_Ground,
	        OpenSound	=	OpenBag,
        	CloseSound	=	CloseBag,
	        PutInSound	=	PutItemInBag,
		ReplaceInSecondHand =	Bag_Purse_LHand holdingbagleft,
	        ReplaceInPrimaryHand =	Bag_Purse_RHand holdingbagright,
		}
	item CCW_FannyPack
		{
	        WeightReduction	=	7,
        	ClothingItemExtra = Bag_FannyPackBack,
	        ClothingItemExtraOption = FannyPack_WearBack,
        	clothingExtraSubmenu = FannyPack_WearFront,
	        Weight		=	1,
        	Type		=	Container,
	        Capacity	=	2,
        	DisplayName	=	Fanny Pack (Front),
	        Icon		=	FannyPack,
		WorldStaticModel=	FannyPack_Ground,
        	OpenSound	=	OpenBag,
	        CloseSound	=	CloseBag,
        	PutInSound	=	PutItemInBag,
	        BodyLocation	=	FannyPackFront,
        	ClothingItem	=	Bag_FannyPackFront,
	        CanBeEquipped	=	FannyPackFront,
        	RunSpeedModifier=	0.97,
		}
    item Case_Small1
    {
        WeightReduction	=	1,
        Weight		=	1,
        Type		=	Container,
        Capacity	=	2,
        DisplayName	=	Gun Case (Sml-22LR),
        Icon		=	Case_Small,
	StaticModel	=	Case_Small,
	WorldStaticModel=	W_Case_Small,
        OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        MetalValue 	=	15,
        ReplaceInSecondHand =	Case_Small_LHand holdingbagleft,
        ReplaceInPrimaryHand =	Case_Small_RHand holdingbagright,
    }
    item Case_Small2
    {
        WeightReduction	=	1,
        Weight		=	1,
        Type		=	Container,
        Capacity	=	2,
        DisplayName	=	Gun Case (Sml-380),
        Icon		=	Case_Small,
	StaticModel	=	Case_Small,
	WorldStaticModel=	W_Case_Small,
        OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        MetalValue 	=	15,
        ReplaceInSecondHand =	Case_Small_LHand holdingbagleft,
        ReplaceInPrimaryHand =	Case_Small_RHand holdingbagright,
    }
    item Case_Small3
    {
        WeightReduction	=	1,
        Weight		=	1,
        Type		=	Container,
        Capacity	=	2,
        DisplayName	=	Gun Case (Sml-9mm),
        Icon		=	Case_Small,
	StaticModel	=	Case_Small,
	WorldStaticModel=	W_Case_Small,
        OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        MetalValue 	=	15,
        ReplaceInSecondHand =	Case_Small_LHand holdingbagleft,
        ReplaceInPrimaryHand =	Case_Small_RHand holdingbagright,
    }
    item Case_Small4
    {
        WeightReduction	=	1,
        Weight		=	1,
        Type		=	Container,
        Capacity	=	2,
        DisplayName	=	Gun Case (Sml-38/357),
        Icon		=	Case_Small,
	StaticModel	=	Case_Small,
	WorldStaticModel=	W_Case_Small,
        OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        MetalValue 	=	15,
        ReplaceInSecondHand =	Case_Small_LHand holdingbagleft,
        ReplaceInPrimaryHand =	Case_Small_RHand holdingbagright,
    }
    item Case_Small5
    {
        WeightReduction	=	1,
        Weight		=	1,
        Type		=	Container,
        Capacity	=	2,
        DisplayName	=	Gun Case (Sml-45SS),
        Icon		=	Case_Small,
	StaticModel	=	Case_Small,
	WorldStaticModel=	W_Case_Small,
        OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        MetalValue 	=	15,
        ReplaceInSecondHand =	Case_Small_LHand holdingbagleft,
        ReplaceInPrimaryHand =	Case_Small_RHand holdingbagright,
    }
    item Case_Small6
    {
        WeightReduction	=	1,
        Weight		=	1,
        Type		=	Container,
        Capacity	=	2,
        DisplayName	=	Gun Case (Sml-45DS),
        Icon		=	Case_Small,
	StaticModel	=	Case_Small,
	WorldStaticModel=	W_Case_Small,
        OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        MetalValue 	=	15,
        ReplaceInSecondHand =	Case_Small_LHand holdingbagleft,
        ReplaceInPrimaryHand =	Case_Small_RHand holdingbagright,
    }
    item Case_Small7
    {
        WeightReduction	=	1,
        Weight		=	1,
        Type		=	Container,
        Capacity	=	2,
        DisplayName	=	Gun Case (Sml-44),
        Icon		=	Case_Small,
	StaticModel	=	Case_Small,
	WorldStaticModel=	W_Case_Small,
        OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        MetalValue 	=	15,
        ReplaceInSecondHand =	Case_Small_LHand holdingbagleft,
        ReplaceInPrimaryHand =	Case_Small_RHand holdingbagright,
    }
    item Case_Medium1
    {
        WeightReduction	=	1,
        Weight		=	2,
        Type		=	Container,
        Capacity	=	3,
        DisplayName	=	Gun Case (Med-380),
        Icon		=	Case_Medium,
	StaticModel	=	Case_Medium,
	WorldStaticModel=	W_Case_Medium,
	OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        MetalValue 	=	15,
        ReplaceInSecondHand =	Case_Medium_LHand holdingbagleft,
        ReplaceInPrimaryHand =	Case_Medium_RHand holdingbagright,
    }
    item Case_Medium2
    {
        WeightReduction	=	1,
        Weight		=	2,
        Type		=	Container,
        Capacity	=	4,
        DisplayName	=	Gun Case (Med-9mm),
        Icon		=	Case_Medium,
	StaticModel	=	Case_Medium,
	WorldStaticModel=	W_Case_Medium,
	OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        MetalValue 	=	15,
        ReplaceInSecondHand =	Case_Medium_LHand holdingbagleft,
        ReplaceInPrimaryHand =	Case_Medium_RHand holdingbagright,
    }
    item Case_Medium3
    {
        WeightReduction	=	1,
        Weight		=	2,
        Type		=	Container,
        Capacity	=	4,
        DisplayName	=	Gun Case (Med-45DS),
        Icon		=	Case_Medium,
	StaticModel	=	Case_Medium,
	WorldStaticModel=	W_Case_Medium,
	OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        MetalValue 	=	15,
        ReplaceInSecondHand =	Case_Medium_LHand holdingbagleft,
        ReplaceInPrimaryHand =	Case_Medium_RHand holdingbagright,
    }
    item Case_Medium4
    {
        WeightReduction	=	1,
        Weight		=	2,
        Type		=	Container,
        Capacity	=	4,
        DisplayName	=	Gun Case (Med-556),
        Icon		=	Case_Medium,
	StaticModel	=	Case_Medium,
	WorldStaticModel=	W_Case_Medium,
	OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        MetalValue 	=	15,
        ReplaceInSecondHand =	Case_Medium_LHand holdingbagleft,
        ReplaceInPrimaryHand =	Case_Medium_RHand holdingbagright,
    }
    item Case_Medium5
    {
        WeightReduction	=	1,
        Weight		=	2,
        Type		=	Container,
        Capacity	=	4,
        DisplayName	=	Gun Case (Med-762x39),
        Icon		=	Case_Medium,
	StaticModel	=	Case_Medium,
	WorldStaticModel=	W_Case_Medium,
	OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        MetalValue 	=	15,
        ReplaceInSecondHand =	Case_Medium_LHand holdingbagleft,
        ReplaceInPrimaryHand =	Case_Medium_RHand holdingbagright,
    }
    item Case_Medium6
    {
        WeightReduction	=	1,
        Weight		=	2,
        Type		=	Container,
        Capacity	=	4,
        DisplayName	=	Gun Case (Med-12g),
        Icon		=	Case_Medium,
	StaticModel	=	Case_Medium,
	WorldStaticModel=	W_Case_Medium,
	OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        MetalValue 	=	15,
        ReplaceInSecondHand =	Case_Medium_LHand holdingbagleft,
        ReplaceInPrimaryHand =	Case_Medium_RHand holdingbagright,
    }
    item Case_Large1
    {
        WeightReduction	=	1,
        Weight		=	3,
        Type		=	Container,
        Capacity	=	6,
        DisplayName	=	Gun Case (Lrg-Mix),
        Icon		=	Case_Large,
	StaticModel	=	Case_Large,
	WorldStaticModel=	W_Case_Large,
        OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        ReplaceInSecondHand = 	Case_Large_LHand holdingbagleft,
        ReplaceInPrimaryHand = 	Case_Large_RHand holdingbagright,
    }
    item Case_Large2
    {
        WeightReduction	=	1,
        Weight		=	3,
        Type		=	Container,
        Capacity	=	5,
        DisplayName	=	Gun Case (Lrg-545x39),
        Icon		=	Case_Large,
	StaticModel	=	Case_Large,
	WorldStaticModel=	W_Case_Large,
        OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        ReplaceInSecondHand = 	Case_Large_LHand holdingbagleft,
        ReplaceInPrimaryHand = 	Case_Large_RHand holdingbagright,
    }
    item Case_Large3
    {
        WeightReduction	=	1,
        Weight		=	3,
        Type		=	Container,
        Capacity	=	6,
        DisplayName	=	Gun Case (Lrg-556),
        Icon		=	Case_Large,
	StaticModel	=	Case_Large,
	WorldStaticModel=	W_Case_Large,
        OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        ReplaceInSecondHand = 	Case_Large_LHand holdingbagleft,
        ReplaceInPrimaryHand = 	Case_Large_RHand holdingbagright,
    }
    item Case_Large4
    {
        WeightReduction	=	1,
        Weight		=	3,
        Type		=	Container,
        Capacity	=	6,
        DisplayName	=	Gun Case (Lrg-762x39),
        Icon		=	Case_Large,
	StaticModel	=	Case_Large,
	WorldStaticModel=	W_Case_Large,
        OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        ReplaceInSecondHand = 	Case_Large_LHand holdingbagleft,
        ReplaceInPrimaryHand = 	Case_Large_RHand holdingbagright,
    }
    item Case_Large5
    {
        WeightReduction	=	1,
        Weight		=	3,
        Type		=	Container,
        Capacity	=	6,
        DisplayName	=	Gun Case (Lrg-308),
        Icon		=	Case_Large,
	StaticModel	=	Case_Large,
	WorldStaticModel=	W_Case_Large,
        OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        ReplaceInSecondHand = 	Case_Large_LHand holdingbagleft,
        ReplaceInPrimaryHand = 	Case_Large_RHand holdingbagright,
    }
    item Case_Large6
    {
        WeightReduction	=	1,
        Weight		=	3,
        Type		=	Container,
        Capacity	=	6,
        DisplayName	=	Gun Case (Lrg-12g),
        Icon		=	Case_Large,
	StaticModel	=	Case_Large,
	WorldStaticModel=	W_Case_Large,
        OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        ReplaceInSecondHand = 	Case_Large_LHand holdingbagleft,
        ReplaceInPrimaryHand = 	Case_Large_RHand holdingbagright,
    }
    item Case_Large7
    {
        WeightReduction	=	1,
        Weight		=	3,
        Type		=	Container,
        Capacity	=	6,
        DisplayName	=	Gun Case (Lrg-12g Auto),
        Icon		=	Case_Large,
	StaticModel	=	Case_Large,
	WorldStaticModel=	W_Case_Large,
        OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        ReplaceInSecondHand = 	Case_Large_LHand holdingbagleft,
        ReplaceInPrimaryHand = 	Case_Large_RHand holdingbagright,
    }

    item Case_Cute
    {
        WeightReduction	=	1,
        Weight		=	2,
        Type		=	Container,
        Capacity	=	4,
        DisplayName	=	Gun Case (22LR),
        Icon		=	Case_Cute,
	StaticModel	=	Case_Cute,
	WorldStaticModel=	W_Case_Cute,
        OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        ReplaceInSecondHand = 	Case_Cute_LHand holdingbagleft,
        ReplaceInPrimaryHand = 	Case_Cute_RHand holdingbagright,
    }

    item Case_Heavy1
    {
        WeightReduction	=	1,
        Weight		=	4,
        Type		=	Container,
        Capacity	=	12,
        DisplayName	=	Gun Case (Hvy-Gren),
        Icon		=	Case_Heavy,
	StaticModel	=	Case_Heavy,
	WorldStaticModel=	W_Case_Heavy,
        OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        ReplaceInSecondHand = 	Case_Heavy_LHand holdingbagleft,
        ReplaceInPrimaryHand = 	Case_Heavy_RHand holdingbagright,
    }
    item Case_Heavy2
    {
        WeightReduction	=	1,
        Weight		=	4,
        Type		=	Container,
        Capacity	=	12,
        DisplayName	=	Gun Case (Hvy-556LMG),
        Icon		=	Case_Heavy,
	StaticModel	=	Case_Heavy,
	WorldStaticModel=	W_Case_Heavy,
        OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        ReplaceInSecondHand = 	Case_Heavy_LHand holdingbagleft,
        ReplaceInPrimaryHand = 	Case_Heavy_RHand holdingbagright,
    }
    item Case_Heavy3
    {
        WeightReduction	=	1,
        Weight		=	4,
        Type		=	Container,
        Capacity	=	12,
        DisplayName	=	Gun Case (Hvy-308LMG),
        Icon		=	Case_Heavy,
	StaticModel	=	Case_Heavy,
	WorldStaticModel=	W_Case_Heavy,
        OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        ReplaceInSecondHand = 	Case_Heavy_LHand holdingbagleft,
        ReplaceInPrimaryHand = 	Case_Heavy_RHand holdingbagright,
    }
    item Case_Heavy4
    {
        WeightReduction	=	1,
        Weight		=	4,
        Type		=	Container,
        Capacity	=	12,
        DisplayName	=	Gun Case (Hvy-BMG),
        Icon		=	Case_Heavy,
	StaticModel	=	Case_Heavy,
	WorldStaticModel=	W_Case_Heavy,
        OpenSound	=	OpenBag,
       	CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        ReplaceInSecondHand = 	Case_Heavy_LHand holdingbagleft,
        ReplaceInPrimaryHand = 	Case_Heavy_RHand holdingbagright,
    }

    item Bag_Police
    {
        Type		=	Container,
        DisplayName	=	Police Bag,
        ClothingItem	=	Bag_WeaponBag,
        CanBeEquipped	=	Back,
        WeightReduction	=	65,
        Weight		=	1,
        Capacity	=	18,
        Icon		=	Duffelbag,
        WorldStaticModel=	DuffelBag_Ground,
        OpenSound	=	OpenBag,
        CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        RunSpeedModifier =	0.95,
        CanHaveHoles	=	false,
        ReplaceInSecondHand =	Bag_DuffelBag_LHandTINT holdingbagleft,
        ReplaceInPrimaryHand =	Bag_DuffelBag_RHandTINT holdingbagright,
    }

    item Bag_Bugout
    {
        Type		=	Container,
        DisplayName	=	Bugout Bag,
        ClothingItem	=	Bag_WeaponBag,
        CanBeEquipped	=	Back,
        WeightReduction	=	65,
        Weight		=	1,
        Capacity	=	18,
        Icon		=	Duffelbag,
        WorldStaticModel=	DuffelBag_Ground,
        OpenSound	=	OpenBag,
        CloseSound	=	CloseBag,
        PutInSound	=	PutItemInBag,
        RunSpeedModifier =	0.95,
        CanHaveHoles	=	false,
        ReplaceInSecondHand =	Bag_DuffelBag_LHandTINT holdingbagleft,
        ReplaceInPrimaryHand =	Bag_DuffelBag_RHandTINT holdingbagright,
    }


	model Case_Small
	{
		mesh = Case_Small,
		texture = Clothes/Bag/Case_Small,
	}
	model Case_Medium
	{
		mesh = Case_Medium,
		texture = Clothes/Bag/Case_Medium,
	}
	model Case_Large
	{
		mesh = Case_Large,
		texture = Clothes/Bag/Case_Large,
	}
	model Case_Heavy
	{
		mesh = Case_Heavy,
		texture = Clothes/Bag/Case_Heavy,
	}
	model Case_Cute
	{
		mesh = Case_Cute,
		texture = Clothes/Bag/Case_Cute,
	}


	model W_Case_Small
	{
		mesh = WorldItems/W_Case_Small,
		texture = Clothes/Bag/Case_Small,
		scale = 0.1,
	}
	model W_Case_Medium
	{
		mesh = WorldItems/W_Case_Medium,
		texture = Clothes/Bag/Case_Medium,
		scale = 0.1,
	}
	model W_Case_Large
	{
		mesh = WorldItems/W_Case_Large,
		texture = Clothes/Bag/Case_Large,
		scale = 0.1,
	}
	model W_Case_Heavy
	{
		mesh = WorldItems/W_Case_Heavy,
		texture = Clothes/Bag/Case_Heavy,
		scale = 0.1,
	}
	model W_Case_Cute
	{
		mesh = WorldItems/W_Case_Cute,
		texture = Clothes/Bag/Case_Cute,
		scale = 0.1,
	}
}
