/*	These have been replaced to fix... DisplayCategory = GunMag,	ARSENAL[26] */


module Base
{
	item Bag_M2A1
	{
	        Type			= Container,
        	DisplayName 		= M2A1 Fuel Tank,
	        ClothingItem		= Bag_M2A1,
        	Icon			= Bag_M2A1,
	        Weight			= 3,
		CanBeEquipped		= Back,	
		WeightReduction		= 0,
		Capacity		= -10,		/* WORKS TO BLOCK ITEMS FROM GOING IN */
	        OpenSound		= OverFill,
        	CloseSound		= OverFill,
	        PutInSound		= OverFill,
        	BloodLocation		= Bag,
	        RunSpeedModifier	= 0.90,
        	CanHaveHoles		= false,
	        AttachmentReplacement	= Bag,
	}


	item M2A1_Can
	{
	        CanStack	=	FALSE,
        	Weight		=	0.1,
	        Type		=	Normal,
        	DisplayName	=	M2A1 Canister,
		DisplayCategory	=	GunMag,
        	Icon		=	M2A1_Can,
	        MaxAmmo 	=	100,
        	AmmoType 	=	Base.FlameFuel,
	        StaticModel 	=	GunMagazine,
		GunType		=	Multi_Gun,
	}

	item M2A1_Tank
	{
	        CanStack	=	FALSE,
        	Weight		=	1.8,
	        Type		=	Normal,
        	DisplayName	=	M2A1 Tank,
		DisplayCategory	=	GunMag,
        	Icon		=	M2A1_Tank,
	        MaxAmmo 	=	240,
        	AmmoType 	=	Base.FlameFuel,
	        StaticModel 	=	GunMagazine,
		GunType		=	Multi_Gun,
	}

/*********************** FUNCTIONS ************************/

	recipe Doff M2A1 Fuel-Tank
	{
		M2A1_Tank,
		Result		:M2A1_Tank,
		Category	:Firearm,
		Time		:50.0,
		Sound		:StormyM1ClipLoad,
		OnTest 		:DOFF_M2A1_Tank_Test,
		OnCreate	:DOFF_M2A1_Tank,
	}
	recipe Don M2A1 Fuel-Tank
	{
		M2A1_Tank,
		Result		:M2A1_Tank,
		Category	:Firearm,
		Time		:50.0,
		Sound		:StormyM1ClipLoad,
		OnTest 		:DON_M2A1_Tank_Test,
		OnCreate	:DON_M2A1_Tank,
	}
}