/*
CONAN-SWORD HAS DIFFERENT STATS DEPENDING ON GRIP OPTION USED
Heavy	- Most Damage, Uses Most Endurance, Can Hit 2, Slowest, Fast Wear, Knocks Down
Sword	- Mid Damage, Uses Mid Endurance, Can Hit 1, Mid Speed, Mid Wear
Spear	- Least Damage, Least Endurance, Hit 1, Fastest, Slow Wear

COMPARED TO WAR-SWORD, CONAN-SWORD IS HEAVIER, SLOWER, & USES MORE ENDURANCE.
BUT DOES MORE DAMAGE. IT HAS GREATER CLOSE REACH, BUT LESS HEAVY AND SPEAR REACH.
*/


module Base
{

	item Conan_Sword
	{
	DisplayName				=	Conan Sword,
	Icon					=	Conan_Sword,
	WeaponSprite			=	Conan_Sword_A,
	Type					=	Weapon,
	Categories				=	LongBlade,
	SubCategory				=	Swinging,
	AttachmentType			=	BigBlade,
/*	CantAttackWithLowestEndurance	=	TRUE,		*/
	EnduranceMod			=	3,
	TwoHandWeapon			=	TRUE,
	/* ============ PERFORMANCE DATA ============== */
	MinRange				=	0.61,
	MaxRange				=	1.2,
	MinDamage				=	3.5,
	MaxDamage				=	5.5,
	CriticalChance			=	35,
	CritDmgMultiplier 		=	10,
	MinAngle				=	0.8,
	HitAngleMod				=	-30,
	ConditionMax			=	50,
	ConditionLowerChanceOneIn	=	20,	/* MORE LIKELY */
	SwingTime				=	2,
	MinimumSwingTime			=	2,
	SwingAmountBeforeImpact		=	0.03,
	BaseSpeed				=	0.8,
	WeaponLength			=	0.36,
	Weight				=	3.72,
	/* ============ IMPACT DATA =================== */
	MaxHitCount			=	2,
	PushBackMod			=	1,
	KnockdownMod		=	3,
	KnockBackOnNoDeath 	=	TRUE,
	AlwaysKnockdown		=	TRUE,
	SplatNumber			=	4,
	SplatBloodOnNoDeath	=	TRUE,
	DamageCategory		=	Slash,
	DamageMakeHole		=	TRUE,
	TreeDamage  		=	20,
	DoorDamage			=	20,
	/* ============ ANIMATION & SOUND ============= */
	RunAnim			=	Run_Weapon2,
	SwingAnim			=	Heavy,
/*	CloseKillMove		=	Jaw_Stab,	*/
	MetalValue			=	100,
	SwingSound			=	AxeSwing,
	HitSound			=	AxeHit,
	HitFloorSound		=	AxeHit,
	DoorHitSound		=	AxeHit,
	BreakSound			=	AxeBreak,
	/* =========== TRANSFORM VARIABLES =========== */
	SpearGrip			=	Base.Conan_Sword_C,
	CloseGrip			=	Base.Conan_Sword_B,
	Tooltip			=	Tooltip_WarSword,
	}

	item Conan_Sword_B
	{
	DisplayName				=	Conan Sword,
	Icon					=	Conan_Sword,
	WeaponSprite			=	Conan_Sword_B,
	Type					=	Weapon,
	Categories				=	LongBlade,
	SubCategory				=	Swinging,
	AttachmentType			=	BigBlade,
/*	CantAttackWithLowestEndurance	=	TRUE,		*/
	EnduranceMod			=	1.5,
	TwoHandWeapon			=	TRUE,
	/* ============ PERFORMANCE DATA ============== */
	MinRange				=	0.61,
	MaxRange				=	1.1,
	MinDamage				=	3,
	MaxDamage				=	4.5,
	CriticalChance			=	30,
	CritDmgMultiplier 		=	10,
	MinAngle				=	0.5,
	HitAngleMod				=	-30,
	ConditionMax			=	50,
	ConditionLowerChanceOneIn	=	25,
	SwingTime				=	2,
	MinimumSwingTime			=	2,
	SwingAmountBeforeImpact		=	0.02,
	BaseSpeed				=	0.8,
	WeaponLength			=	0.36,
	Weight				=	3.72,
	/* ============ IMPACT DATA =================== */
	MaxHitCount			=	2,
	PushBackMod			=	0.4,
	KnockdownMod		=	2,
	KnockBackOnNoDeath 	=	TRUE,
/*	AlwaysKnockdown		=	TRUE,	*/
	SplatNumber			=	2,
	SplatBloodOnNoDeath	=	TRUE,
	DamageCategory		=	Slash,
	DamageMakeHole		=	TRUE,
	TreeDamage  		=	10,
	DoorDamage			=	10,
	/* ============ ANIMATION & SOUND ============= */
	RunAnim			=	Run_Weapon2,
	SwingAnim			=	Bat,
/*	CloseKillMove		=	Jaw_Stab,	*/
	MetalValue			=	100,
	SwingSound			=	AxeSwing,
	HitSound			=	AxeHit,
	HitFloorSound		=	AxeHit,
	DoorHitSound		=	AxeHit,
	BreakSound			=	AxeBreak,
	/* =========== TRANSFORM VARIABLES =========== */
	SpearGrip			=	Base.Conan_Sword_C,
	WideGrip			=	Base.Conan_Sword,
	Tooltip			=	Tooltip_WarSword,
	}

	item Conan_Sword_C
	{
	DisplayName				=	Conan Sword,
	Icon					=	Conan_Sword,
	WeaponSprite			=	Conan_Sword_C,
	Type					=	Weapon,
	Categories				=	Spear,
	SubCategory				=	Spear,
	AttachmentType			=	BigBlade,
/*	CantAttackWithLowestEndurance	=	TRUE,		*/
	EnduranceMod			=	1,
	TwoHandWeapon			=	TRUE,
	/* ============ PERFORMANCE DATA ============== */
	MinRange				=	0.61,
	MaxRange				=	1.2,
	MinDamage				=	2.5,
	MaxDamage				=	3.5,
	CriticalChance			=	25,
	CritDmgMultiplier 		=	10,
	MinAngle				=	0.8,
	HitAngleMod				=	-30,
	ConditionMax			=	50,
	ConditionLowerChanceOneIn	=	30,	/* LESS LIKELY */
	SwingTime				=	2,
	MinimumSwingTime			=	2,
	SwingAmountBeforeImpact		=	0.02,
	BaseSpeed				=	0.8,
	WeaponLength			=	0.36,
	Weight				=	3.72,
	/* ============ IMPACT DATA =================== */
	MaxHitCount			=	1,
	PushBackMod			=	0.2,
	KnockdownMod		=	0,
	KnockBackOnNoDeath 	=	TRUE,
/*	AlwaysKnockdown		=	TRUE,	*/
	SplatNumber			=	2,
	SplatBloodOnNoDeath	=	TRUE,
	DamageCategory		=	Slash,
	DamageMakeHole		=	TRUE,
	TreeDamage  		=	5,
	DoorDamage			=	5,
	/* ============ ANIMATION & SOUND ============= */
	RunAnim			=	Run_Weapon2,
	SwingAnim			=	Spear,
/*	CloseKillMove		=	Jaw_Stab,	*/
	MetalValue			=	100,
	SwingSound			=	AxeSwing,
	HitSound			=	AxeHit,
	HitFloorSound		=	AxeHit,
	DoorHitSound		=	AxeHit,
	BreakSound			=	AxeBreak,
	/* =========== TRANSFORM VARIABLES =========== */
	CloseGrip			=	Base.Conan_Sword_B,
	WideGrip			=	Base.Conan_Sword,
	Tooltip			=	Tooltip_WarSword,
	}

	model Conan_Sword_A
	{
		mesh = weapons/2handed/Conan_Sword_A,
		texture = Weapons/2handed/Conan_Sword,
	}
	model Conan_Sword_B
	{
		mesh = weapons/2handed/Conan_Sword_B,
		texture = Weapons/2handed/Conan_Sword,
	}
	model Conan_Sword_C
	{
		mesh = weapons/2handed/Conan_Sword_C,
		texture = Weapons/2handed/Conan_Sword,
	}
}