module Base
{

/*************************************/
/**	RELOADING MANUAL			**/
/*************************************/
	item Lyman49th_Manual
	{
		Weight		=	1,
		Type			=	Literature,
		DisplayName		=	Lyman 49th Edition Reloading Manual,
		DisplayCategory	=	SkillBook,
		Icon			=	Lyman49th,
		TeachedRecipes	=	Make 5.7x28mm Ammunition;
						Make 380-ACP Ammunition;
						Make 9mm Ammunition;
						Make 38-SPC Ammunition;
						Make 357-MAG Ammunition;
						Make 45-ACP Ammunition;
						Make 45-LC Ammunition;
						Make 44-MAG Ammunition;
						Make 50-MAG Ammunition;
						Make 45-70 GOV Ammunition;
						Make 223-REM Ammunition;
						Make 5.56x45mm Ammunition;
						Make 5.45x39mm Ammunition;
						Make 7.62x39mm Ammunition;
						Make 308-WIN Ammunition;
						Make 7.62x51mm Ammunition;
						Make 7.62x54mm-R Ammunition;
						Make 30-06 SPG Ammunition;
						Make 50-BMG Ammunition;
						Make 410g ShotShell;
						Make 20g ShotShell;
						Make 12g ShotShell;
						Make 10g ShotShell;
						Make 4g ShotShell;
						Scrap 5.7x28mm Ammunition;
						Scrap 380-ACP Ammunition;
						Scrap 9mm Ammunition;
						Scrap 38-SPC Ammunition;
						Scrap 357-MAG Ammunition;
						Scrap 45-ACP Ammunition;
						Scrap 45-LC Ammunition;
						Scrap 44-MAG Ammunition;
						Scrap 50-MAG Ammunition;
						Scrap 45-70 GOV Ammunition;
						Scrap 223-REM Ammunition;
						Scrap 5.56x45mm Ammunition;
						Scrap 5.45x39mm Ammunition;
						Scrap 7.62x39mm Ammunition;
						Scrap 308-WIN Ammunition;
						Scrap 7.62x51mm Ammunition;
						Scrap 7.62x54mm-R Ammunition;
						Scrap 30-06 SPG Ammunition;
						Scrap 50-BMG Ammunition;
						Scrap 410g Shotgun Shell;
						Scrap 20g Shotgun Shell;
						Scrap 12g Shotgun Shell;
						Scrap 10g Shotgun Shell;
						Scrap 4g Shotgun Shell,
		ReplaceOnUse	=	Lyman49th_Manual,
		StaticModel		=	Book,
		WorldStaticModel	=	Lyman49th_Ground,
	}

/*************************************/
/**	RELOADING PRESS			**/
/*************************************/
	item Lyman_TMag
	{								
		Type		= Container,
		DisplayName	= Lyman T-Mag Reloading Press,
		DisplayCategory	= ReloadingTool,
		Capacity	= 10,
		Icon		= Lyman_TMag,
		WorldStaticModel= W_Lyman_TMag,
		Weight		= 20,
	}

	item Lee_LoadMaster
	{								
		Type		= Container,
		DisplayName	= Lee Load-Master Reloading Press,
		DisplayCategory	= ReloadingTool,
		Capacity	= 10,
		Icon		= Lee_LoadMaster,
		WorldStaticModel= W_Lee_LoadMaster,
		Weight		= 20,
	}

/*************************************/
/**	POWDER (OVERRIDE)			**/
/*************************************/
	item GunPowder
	{
	        DisplayCategory = Components,
	        Weight		= 0.5,
	        Type		= Drainable,
	        UseDelta	= 0.005,		/* 500 UNITS	*/
        	UseWhileEquipped= FALSE,
	        DisplayName	= Gunpowder,
        	Icon		= GunpowderJar,
	        WeightEmpty	= 0.01,
        	WorldStaticModel= GunpowderJar,
	}

/*************************************/
/**	PRIMERS				**/
/*************************************/
	item PrimerSM_Pack
	{
		DisplayCategory = Components,
		Weight		= 0.1,
		UseWhileEquipped= FALSE,
		DisplayName	= Pack of Primers (Small),
        	Icon		= PrimerSM_Pack,
		WorldStaticModel	= W_Primer_Pack_1,
	}
	recipe Open Pack of Small Primers
	{
		PrimerSM_Pack,
		Result:PrimerSM=100,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}
	recipe Place Small Primers in Pack
	{
		PrimerSM=100,
		Result:PrimerSM_Pack,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}

	item PrimerLG_Pack
	{
		DisplayCategory = Components,
		Weight		= 0.1,
        	UseWhileEquipped= FALSE,
		DisplayName	= Pack of Primers (Large),
        	Icon		= PrimerLG_Pack,
		WorldStaticModel	= W_Primer_Pack_2,
	}
	recipe Open Pack of Large Primers
	{
		PrimerLG_Pack,
		Result:PrimerLG=100,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}
	recipe Place Large Primers in Pack
	{
		PrimerLG=100,
		Result:PrimerLG_Pack,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}

	item PrimerSG_Pack
	{
		DisplayCategory = Components,
		Weight		= 0.1,
		UseWhileEquipped= FALSE,
		DisplayName	= Pack of Primers (Shotgun),
		Icon		= PrimerSG_Pack,
		WorldStaticModel	= W_Primer_Pack_3,
	}
	recipe Open Pack of Shotgun Primers
	{
		PrimerSG_Pack,
		Result:PrimerSG=100,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}
	recipe Place Shotgun Primers in Pack
	{
		PrimerSG=100,
		Result:PrimerSG_Pack,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}

/*************************************/
/**	PROJECTILE BULLETS		**/
/*************************************/
	item Lead57_Pack
	{
		DisplayCategory = Components,
		Weight		= 0.5,
        	UseWhileEquipped= FALSE,
		DisplayName	= Pack of Projectiles (5.7mm),
        	Icon		= Lead_Pack,
		WorldStaticModel	= W_Projectiles_Pack,
	}
	recipe Open Pack of 5.7mm Projectiles
	{
		Lead57_Pack,
		Result:Lead57=100,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}
	recipe Place 5.7mm Projectiles in Pack
	{
		Lead57=100,
		Result:Lead57_Pack,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}

	item Lead9_Pack
	{
		DisplayCategory	= Components,
		Weight		= 0.5,
		UseWhileEquipped	= FALSE,
		DisplayName		= Pack of Projectiles (9mm),
		Icon			= Lead_Pack,
		WorldStaticModel	= W_Projectiles_Pack,
	}
	recipe Open Pack of 9mm Projectiles
	{
		Lead9_Pack,
		Result:Lead9=100,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}
	recipe Place 9mm Projectiles in Pack
	{
		Lead9=100,
		Result:Lead9_Pack,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}

	item Lead38_Pack
	{
		DisplayCategory = Components,
		Weight		= 0.6,
        	UseWhileEquipped= FALSE,
		DisplayName	= Pack of Projectiles (38-Cal),
        	Icon		= Lead_Pack,
		WorldStaticModel	= W_Projectiles_Pack,
	}
	recipe Open Pack of 38-Cal Projectiles
	{
		Lead38_Pack,
		Result:Lead38=100,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}
	recipe Place 38-Cal Projectiles in Pack
	{
		Lead38=100,
		Result:Lead38_Pack,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}

	item Lead45_Pack
	{
		DisplayCategory = Components,
		Weight		= 0.65,
		UseWhileEquipped= FALSE,
		DisplayName	= Pack of Projectiles (45-Cal),
		Icon		= Lead_Pack,
		WorldStaticModel	= W_Projectiles_Pack,
	}
	recipe Open Pack of 45-Cal Projectiles
	{
		Lead45_Pack,
		Result:Lead45=100,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}
	recipe Place 45-Cal Projectiles in Pack
	{
		Lead45=100,
		Result:Lead45_Pack,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}

	item Lead44_Pack
	{
		DisplayCategory = Components,
		Weight		= 0.7,
        	UseWhileEquipped= FALSE,
		DisplayName	= Pack of Projectiles (44-Cal),
        	Icon		= Lead_Pack,
		WorldStaticModel	= W_Projectiles_Pack,
	}
	recipe Open Pack of 44-Cal Projectiles
	{
		Lead44_Pack,
		Result:Lead44=100,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}
	recipe Place 44-Cal Projectiles in Pack
	{
		Lead44=100,
		Result:Lead44_Pack,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}

	item Lead50_Pack
	{
		DisplayCategory = Components,
		Weight		= 2.5,
        	UseWhileEquipped= FALSE,
		DisplayName	= Pack of Projectiles (50-Cal),
        	Icon		= Lead_Pack,
		WorldStaticModel	= W_Projectiles_Pack,
	}
	recipe Open Pack of 50-Cal Projectiles
	{
		Lead50_Pack,
		Result:Lead50=100,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}
	recipe Place 50-Cal Projectiles in Pack
	{
		Lead50=100,
		Result:Lead50_Pack,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}

	item Lead556_Pack
	{
		DisplayCategory	= Components,
		Weight		= 0.75,
        	UseWhileEquipped	= FALSE,
		DisplayName		= Pack of Projectiles (5.56mm),
		Icon			= Lead_Pack,
		WorldStaticModel	= W_Projectiles_Pack,
	}
	recipe Open Pack of 5.56mm Projectiles
	{
		Lead556_Pack,
		Result:Lead556=100,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}
	recipe Place 5.56mm Projectiles in Pack
	{
		Lead556=100,
		Result:Lead556_Pack,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}

	item Lead545_Pack
	{
		DisplayCategory = Components,
		Weight		= 1.0,
        	UseWhileEquipped= FALSE,
		DisplayName	= Pack of Projectiles (5.45mm),
        	Icon		= Lead_Pack,
		WorldStaticModel	= W_Projectiles_Pack,
	}
	recipe Open Pack of 5.45mm Projectiles
	{
		Lead545_Pack,
		Result:Lead545=100,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}
	recipe Place 5.45mm Projectiles in Pack
	{
		Lead545=100,
		Result:Lead545_Pack,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}

	item Lead30_Pack
	{
		DisplayCategory = Components,
		Weight		= 1.4,
        	UseWhileEquipped= FALSE,
		DisplayName	= Pack of Projectiles (30-Cal),
        	Icon		= Lead_Pack,
		WorldStaticModel	= W_Projectiles_Pack,
	}
	recipe Open Pack of 30-Cal Projectiles
	{
		Lead30_Pack,
		Result:Lead30=100,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}
	recipe Place 30-Cal Projectiles in Pack
	{
		Lead30=100,
		Result:Lead30_Pack,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}

	item Lead00Buck_Pack
	{
		DisplayCategory = Components,
		Weight		= 1.5,
        	UseWhileEquipped= FALSE,
		DisplayName	= Pack of Projectiles (00-Buckshot),
        	Icon		= Lead_Pack,
		WorldStaticModel	= W_Projectiles_Pack,
	}
	recipe Open Pack of 00-Buckshot Projectiles
	{
		Lead00Buck_Pack,
		Result:Lead00Buck=100,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}
	recipe Place 00-Buckshot Projectiles in Pack
	{
		Lead00Buck=100,
		Result:Lead00Buck_Pack,
		Category:Firearm,
		Sound:PutItemInBag,
		Time:5.0,
	}
}	