
module Base
{
/*	-------------------------------------------------------------------------------- 	*/
/*	------------------------	[1] SHOT NORMAL		------------------------ 	*/
/*	-------------------------------------------------------------------------------- 	*/

	sound [1]Shot_4g
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_4g.wav,
			distanceMin = 0,
			distanceMax = 100,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_9
	{	category = World,
		clip
		{	
			file = media/sound/[1]Shot_9.wav,	
			distanceMin = 0,
			distanceMax = 50,
			reverbMaxRange = 10,
			reverbFactor = 10,
			volume = 0.5,
		}
	}
	sound [1]Shot_10g
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_10g.wav,
			distanceMin = 0,
			distanceMax = 100,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_12g
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_12g.wav,
			distanceMin = 0,
			distanceMax = 100,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_20g
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_20g.wav,
			distanceMin = 0,
			distanceMax = 100,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_22
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_22.wav,
			distanceMin = 0,
			distanceMax = 30,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_38
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_38.wav,
			distanceMin = 0,
			distanceMax = 50,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_40mm
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_40mm.wav,
			distanceMin = 0,
			distanceMax = 20,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_44
	{	category = World,
		clip
			file = media/sound/[1]Shot_44.wav,
			distanceMin = 0,
			distanceMax = 70,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_45
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_45.wav,
			distanceMin = 0,
			distanceMax = 60,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_45LC
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_45LC.wav,
			distanceMin = 0,
			distanceMax = 100,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_50
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_50.wav,
			distanceMin = 0,
			distanceMax = 200,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_50MAG
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_50MAG.wav,
			distanceMin = 0,
			distanceMax = 100,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_57
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_57.wav,
			distanceMin = 0,
			distanceMax = 40,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_223
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_223.wav,
			distanceMin = 0,
			distanceMax = 100,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_308
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_308.wav,
			distanceMin = 0,
			distanceMax = 150,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_357
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_357.wav,
			distanceMin = 0,
			distanceMax = 60,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_380
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_380.wav,
			distanceMin = 0,
			distanceMax = 40,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_410g
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_410g.wav,
			distanceMin = 0,
			distanceMax = 80,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_545
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_545.wav,
			distanceMin = 0,
			distanceMax = 100,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_556
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_556.wav,
			distanceMin = 0,
			distanceMax = 100,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_762x39
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_762x39.wav,
			distanceMin = 0,
			distanceMax = 120,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_762x54r
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_762x54r.wav,
			distanceMin = 0,
			distanceMax = 150,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_3006
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_3006.wav,
			distanceMin = 0,
			distanceMax = 150,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_4570
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_4570.wav,
			distanceMin = 0,
			distanceMax = 100,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [1]Shot_BB177
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_BB177.wav,
			distanceMin = 0,
			distanceMax = 20,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}

/*	-------------------------------------------------------------------------------- 	*/
/*	------------------------	[1] SHOT SUPPRESSED	------------------------ 	*/
/*	-------------------------------------------------------------------------------- 	*/
	sound SD[1]Shot_4g
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_4g.wav,
			distanceMin = 0,
			distanceMax = 40,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_9
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_9.wav,
			distanceMin = 0,
			distanceMax = 20,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_10g
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_10g.wav,
			distanceMin = 0,
			distanceMax = 40,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_12g
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_12g.wav,
			distanceMin = 0,
			distanceMax = 40,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_20g
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_20g.wav,
			distanceMin = 0,
			distanceMax = 40,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_22
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_22.wav,
			distanceMin = 0,
			distanceMax = 10,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_38
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_38.wav,
			distanceMin = 0,
			distanceMax = 20,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_40mm
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_40mm.wav,
			distanceMin = 0,
			distanceMax = 10,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_44
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_44.wav,
			distanceMin = 0,
			distanceMax = 30,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_45
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_45.wav,
			distanceMin = 0,
			distanceMax = 20,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_45LC
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_45LC.wav,
			distanceMin = 0,
			distanceMax = 40,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_50
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_50.wav,
			distanceMin = 0,
			distanceMax = 60,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_50MAG
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_50MAG.wav,
			distanceMin = 0,
			distanceMax = 40,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_57
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_57.wav,
			distanceMin = 0,
			distanceMax = 20,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_223
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_223.wav,
			distanceMin = 0,
			distanceMax = 40,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_308
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_308.wav,
			distanceMin = 0,
			distanceMax = 40,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_357
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_357.wav,
			distanceMin = 0,
			distanceMax = 30,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_380
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_380.wav,
			distanceMin = 0,
			distanceMax = 20,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_410g
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_410g.wav,
			distanceMin = 0,
			distanceMax = 30,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_545
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_545.wav,
			distanceMin = 0,
			distanceMax = 40,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_556
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_556.wav,
			distanceMin = 0,
			distanceMax = 40,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_762x39
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_762x39.wav,
			distanceMin = 0,
			distanceMax = 40,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_762x54r
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_762x54r.wav,
			distanceMin = 0,
			distanceMax = 50,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_3006
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_3006.wav,
			distanceMin = 0,
			distanceMax = 50,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_4570
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_4570.wav,
			distanceMin = 0,
			distanceMax = 40,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound SD[1]Shot_BB177
	{	category = Item,
		clip
		{
			file = media/sound/SD[1]Shot_BB177.wav,
			distanceMin = 0,
			distanceMax = 10,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}


/*	-------------------------------------------------------------------------------- 	*/
/*	------------------------	[6] ROTARY 		------------------------ 	*/
/*	-------------------------------------------------------------------------------- 	*/
	sound [6]Minigun_556
	{	category = Item,
		clip
		{
			file = media/sound/[6]Minigun_556.wav,
			distanceMin = 0,
			distanceMax = 100,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [6]Minigun_308
	{	category = Item,
		clip
		{
			file = media/sound/[6]Minigun_308.wav,
			distanceMin = 0,
			distanceMax = 150,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}
	sound [6]Minigun_50
	{	category = Item,
		clip
		{
			file = media/sound/[6]Minigun_50.wav,
			distanceMin = 0,
			distanceMax = 200,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}


/*	-------------------------------------------------------------------------------- 	*/
/*	------------------------	OTHER SHOT SOUND	------------------------ 	*/
/*	-------------------------------------------------------------------------------- 	*/
	sound [1]Shot_Rocket
	{	category = World,
		clip
		{
			file = media/sound/[1]Shot_Rocket.wav,
			distanceMin = 0,
			distanceMax = 30,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}

	sound [1]Explode
	{	category = Item,
		clip
		{
			event = Weapon/Firearm/SawnOffJS2000Shotgun/Shoot,
/*			file = media/sound/explode.ogg,
			SoundVolume	= 100,	
			SoundRadius	= 100,	
			distanceMin = 20,
			distanceMax = 200,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.8,		*/
	}	}

	sound Flame_Fire
	{	category = World,
		clip
		{
			file = media/sound/Flame_Fire.wav,
			distanceMin = 0,
			distanceMax = 10,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.5,
	}	}

}



/* VANILLA SOUND EVENTS
event = Weapon/Firearm/M9/Shoot,
event = Weapon/Firearm/DesertEagle/Shoot,
event = Weapon/Firearm/DoubleBarrelShotgun/Shoot,
event = Weapon/Firearm/SawnOffDoubleBarrelShotgun/Shoot,
event = Weapon/Firearm/JS2000Shotgun/Shoot,
event = Weapon/Firearm/SawnOffJS2000Shotgun/Shoot,
event = Weapon/Firearm/SniperRifle/Shoot,

event = Weapon/Firearm/M14/Shoot,
event = Weapon/Firearm/M16/Shoot,
event = Weapon/Firearm/M36/Shoot,

event = Weapon/Firearm/M625/Shoot,
event = Weapon/Firearm/M1911/Shoot,
event = Weapon/Firearm/Magnum/Shoot,
event = Weapon/Firearm/MSR700/Shoot,
event = Weapon/Firearm/MSR788/Shoot,
event = Weapon/Firearm/Pistol/Shoot,
*/