module Base
{
	fixing Fix Long Sword
	{
		Require 		: LongSword,
		Fixer 		: DuctTape=3,
		Fixer 		: BlowTorch=2,
		Fixer 		: Scotchtape=5,
	}
	fixing Fix Tactical Machete
	{
		Require 		: TacticalMachete,
		Fixer 		: DuctTape=3,
		Fixer 		: BlowTorch=2,
		Fixer 		: Scotchtape=5,
	}
	fixing Fix Tactical Tomahawk
	{
		Require 		: TacticalTomahawk,
		Fixer 		: DuctTape=2,
		Fixer 		: Scotchtape=3,
		Fixer 		: Woodglue=2; Woodwork=2,
		Fixer 		: Glue=2,
		Fixer 		: Nails=2,
	}
	fixing Fix Tactical Axe
	{
		Require 		: TacticalAxe,
		Fixer 		: DuctTape=3,
		Fixer 		: BlowTorch=2,
		Fixer 		: Scotchtape=5,
	}
	fixing Fix Military Knife
	{
		Require 		: MilitaryKnife,
		Fixer 		: DuctTape=1,
		Fixer 		: BlowTorch=1,
		Fixer 		: Scotchtape=2,
	}
	fixing Fix Tactical Knife
	{
		Require 		: TacticalKnife,
		Fixer 		: DuctTape=1,
		Fixer 		: BlowTorch=1,
		Fixer 		: Scotchtape=2,
	}
	fixing Fix Spear Tactical Knife
	{
		Require 		: SpearTKnife,
		Fixer 		: DuctTape=1,
		Fixer 		: LeatherStrips=1,
	}
	fixing Fix Spear Tactical Machete
	{
		Require 		: SpearTMachete,
		Fixer 		: DuctTape=1,
		Fixer 		: LeatherStrips=1,
	}
	fixing Fix Carbon Fiber Hockey Stick
	{
		Require 		: CHockeyStick,
		Fixer 		: DuctTape=2,
		Fixer 		: Scotchtape=3,
	}
	fixing Fix Barbed Wire Hockey Stick 
	{
		Require 		: CHockeyStickWire,
		Fixer 		: DuctTape=3,
		Fixer 		: Scotchtape=5,
	}
	fixing Fix Halberd_Spear
	{
		Require 		: HalberdSpear,
		Fixer 		: DuctTape=3,
		Fixer 		: BlowTorch=2,
		Fixer 		: LeatherStrips=4,
	}
	fixing Fix Halberd_Axe
	{
		Require 		: HalberdAxe,
		Fixer 		: DuctTape=3,
		Fixer 		: BlowTorch=2,
		Fixer 		: LeatherStrips=4,
	}
	fixing Fix Tactical Ninja Sword
	{
		Require 		: TacticalBlade,
		Fixer 		: DuctTape=3,
		Fixer 		: BlowTorch=2,
		Fixer 		: Scotchtape=5,
	}
	fixing Fix Spear With Ninja Sword
	{
		Require 		: SpearTBlade,
		Fixer 		: DuctTape=1,
		Fixer 		: LeatherStrips=1,
	}
	model CHockeyStick
	{
		mesh = weapons/2handed/CHockeyStick,
	}
	model CHockeyStickWire
	{
		mesh = weapons/2handed/CHockeyStickWire,
	}
	model LongSword
	{
		mesh = weapons/2handed/LongSword,
	}
	model MilitaryKnife
	{
		mesh = weapons/1handed/MilitaryKnife,
	}
	model TacticalKnife
	{
		mesh = weapons/1handed/TacticalKnife,
	}
	model TacticalMachete
	{
		mesh = weapons/1handed/TacticalMachete,
	}
	model TacticalTomahawk
	{
		mesh = weapons/1handed/TacticalTomahawk,
	}
	model TacticalAxe
	{
		mesh = weapons/2handed/TacticalAxe,
	}
	model Halberd
	{
		mesh = weapons/2handed/Halberd,
	}
	model SpearTKnife
	{
		mesh = weapons/2handed/SpearTKnife,
	}
	model SpearTMachete
	{
		mesh = weapons/2handed/SpearTMachete,
	}
	model TacticalBlade
	{
		mesh = weapons/1handed/TacticalBlade,
	}
	model SpearTBlade
	{
		mesh = weapons/2handed/SpearTBlade,
	}
}
