module Base
{



    fixing Repair Field Shovel
    {
        Require = LN.Field_Shovel_NWMF,
        GlobalItem = Base.BlowTorch=5,
        ConditionModifier = 1.75,


        Fixer = LN.NWMFrepairkit=2; Maintenance=3,
        Fixer = LN.Military_Grade_Steel_Ingot=1;   Blacksmith=5,


    }


    fixing Repair Frontline
    {
        Require = LN.Frontline_NWMF,
        GlobalItem = Base.BlowTorch=5,
        ConditionModifier = 1.75,


        Fixer = LN.NWMFrepairkit=2; Maintenance=3,
        Fixer = LN.Military_Grade_Steel_Ingot=1;   Blacksmith=5,
    }

    fixing Repair Combat Knife
    {
        Require = LN.Combat_Knife_NWMF,
        GlobalItem = Base.BlowTorch=5,
        ConditionModifier = 2.00,


        Fixer = LN.NWMFrepairkit=2; Maintenance=3,
        Fixer = LN.Military_Grade_Steel_Ingot=1;   Blacksmith=5,
    }



    fixing Repair Infantry Machete
    {
        Require = LN.Infantry_Machete_NWMF,
        GlobalItem = Base.BlowTorch=5,
        ConditionModifier = 1.75,


        Fixer = LN.NWMFrepairkit=2; Maintenance=3,
        Fixer = LN.Military_Grade_Steel_Ingot=1;   Blacksmith=5,
    }

    fixing Repair Guardians Claw
    {
        Require = LN.Guardians_Claw_NWMF,
        GlobalItem = Base.BlowTorch=5,
        ConditionModifier = 1.75,


        Fixer = LN.NWMFrepairkit=2; Maintenance=3,
        Fixer = LN.Military_Grade_Steel_Ingot=1;   Blacksmith=5,
    }

    fixing Repair Provisional Spear
    {
        Require = LN.Makeshift_Spear_NWMF,
        GlobalItem = Base.BlowTorch=5,
        ConditionModifier = 1.75,


        Fixer = LN.NWMFrepairkit=2; Maintenance=3,
        Fixer = LN.Military_Grade_Steel_Ingot=1;   Blacksmith=5,
    }

    fixing Repair Blunt Trauma
    {
        Require = LN.Heavy_Baton_NWMF,
        GlobalItem = Base.BlowTorch=5,
        ConditionModifier = 1.75,


        Fixer = LN.NWMFrepairkit=2; Maintenance=3,
        Fixer = LN.Military_Grade_Steel_Ingot=1;   Blacksmith=5,
    }

    fixing Repair Bloody Demise
    {
        Require = LN.Advanced_Knife_NWMF,
        GlobalItem = Base.BlowTorch=5,
        ConditionModifier = 2.00,


        Fixer = LN.NWMFrepairkit=2; Maintenance=3,
        Fixer = LN.Military_Grade_Steel_Ingot=1;   Blacksmith=5,
    }


}