Sandbox_EN = {
    Sandbox_lgd_antibodies_general = "Antibodies - General",
    Sandbox_lgd_antibodies_condition = "Antibodies - Condition",
    Sandbox_lgd_antibodies_wounds = "Antibodies - Wounds",
    Sandbox_lgd_antibodies_infections = "Antibodies - Infections",
    Sandbox_lgd_antibodies_hygiene = "Antibodies - Hygiene",

    Sandbox_lgd_antibodies_general_baseAntibodyGrowth = "Base Antibodies Growth",
    Sandbox_lgd_antibodies_general_baseAntibodyGrowth_tooltip = "Represents base difficulty.<br>Other effects will be added to this value.",
    
    Sandbox_lgd_antibodies_general_knoxInfectionsSurvivedEffect = "Recovery Effect",
    Sandbox_lgd_antibodies_general_knoxInfectionsSurvivedEffect_tooltip = "Each survived Knox infection provides this effect.",

    Sandbox_lgd_antibodies_general_knoxInfectionsSurvivedThreshold = "Recovery Effect Threshold",
    Sandbox_lgd_antibodies_general_knoxInfectionsSurvivedThreshold_tooltip = "Absolute effect won't be bigger that this value.",
    
    Sandbox_lgd_antibodies_general_knoxMutationEffect = "Time Effect",
    Sandbox_lgd_antibodies_general_knoxMutationEffect_tooltip = "Each passing day increases this effect.",

    Sandbox_lgd_antibodies_general_knoxMutationThreshold = "Time Effect Threshold",
    Sandbox_lgd_antibodies_general_knoxMutationThreshold_tooltip = "Absolute effect won't be bigger that this value",

    Sandbox_lgd_antibodies_general_knoxMutationStart = "Time Effect From",
    Sandbox_lgd_antibodies_general_knoxMutationStart_tooltip = "Calculate number of days from",
    Sandbox_lgd_antibodies_general_knoxMutationStart_option1 = "World start",
    Sandbox_lgd_antibodies_general_knoxMutationStart_option2 = "Character spawn",
    
    Sandbox_lgd_antibodies_general_hygienePanelEnabled = "Enable Hygiene Panel"
    Sandbox_lgd_antibodies_general_hygienePanelEnabled_tooltip = "Adds hygiene panel to character window."

    Sandbox_lgd_antibodies_general_diagnoseEnabled = "Enable Knox Diagnosis"
    Sandbox_lgd_antibodies_general_diagnoseEnabled_tooltip = "Adds Knox diagnosis panel."

    Sandbox_lgd_antibodies_general_diagnoseSkillNeeded = "Knox Diagnosis First-Aid Level"
    Sandbox_lgd_antibodies_general_diagnoseSkillNeeded_tooltip = "First-Aid skill requried."

    Sandbox_lgd_antibodies_general_doctorSkillTreatmentMod = "Doctor Skill Treatment Mod"
    Sandbox_lgd_antibodies_general_doctorSkillTreatmentMod_tooltip = "Each treatment (disinfection, bandaging, poultice) applied provides this effect multiplied by doctor skill."

    Sandbox_lgd_antibodies_general_debug = "Debug",
    Sandbox_lgd_antibodies_general_debug_tooltip = "Disables First-Aid level requirement.",

    Sandbox_lgd_antibodies_condition_fitness = "Fitness",
    Sandbox_lgd_antibodies_condition_fitness_tooltip = "Points below 5 are regarded as negative effects, each multiplied by its respective value. Conversely, points exceeding 5 are considered positive effects, with each value being multiplied accordingly.",
    Sandbox_lgd_antibodies_condition_strength = "Strength",
    Sandbox_lgd_antibodies_condition_strength_tooltip = "Points below 5 are regarded as negative effects, each multiplied by its respective value. Conversely, points exceeding 5 are considered positive effects, with each value being multiplied accordingly.",
    Sandbox_lgd_antibodies_condition_fatigue = "Fatigue",
    Sandbox_lgd_antibodies_condition_fatigue_tooltip = "Converted to 0 to -1 range, and multiplied by this effect.",
    Sandbox_lgd_antibodies_condition_endurance = "Endurance",
    Sandbox_lgd_antibodies_condition_endurance_tooltip = "Converted to 0 to -1 range, and multiplied by this effect.",
    Sandbox_lgd_antibodies_condition_weight = "Weight",
    Sandbox_lgd_antibodies_condition_weight_tooltip = "Converted to 0 to -1 range, and multiplied by this effect.",
    Sandbox_lgd_antibodies_condition_thirst = "Thirst",
    Sandbox_lgd_antibodies_condition_thirst_tooltip = "Converted to 0 to -1 range, and multiplied by this effect.",

    Sandbox_lgd_antibodies_condition_sickness = "Sickness",
    Sandbox_lgd_antibodies_condition_sickness_tooltip = "Converted to 0 to -1 range, and multiplied by this effect.",
    Sandbox_lgd_antibodies_condition_foodSickness = "Food Sickness",
    Sandbox_lgd_antibodies_condition_foodSickness_tooltip = "Converted to 0 to -1 range, and multiplied by this effect.",
    Sandbox_lgd_antibodies_condition_temperature = "Temperature",
    Sandbox_lgd_antibodies_condition_temperature_tooltip = "Raw value is converted to -1 to 1 value, and multiplied by this effect.",
    Sandbox_lgd_antibodies_condition_drunkness = "Drunkness",
    Sandbox_lgd_antibodies_condition_drunkness_tooltip = "Raw value is converted to -1 to 1 value, and multiplied by this effect.",
    Sandbox_lgd_antibodies_condition_hunger = "Hunger",
    Sandbox_lgd_antibodies_condition_hunger_tooltip = "Raw value is converted to -1 to 1 value, and multiplied by this effect.",
    Sandbox_lgd_antibodies_condition_pain = "Pain",
    Sandbox_lgd_antibodies_condition_pain_tooltip = "Raw value is converted to -1 to 1 value, and multiplied by this effect.",
    Sandbox_lgd_antibodies_condition_stress = "Stress",
    Sandbox_lgd_antibodies_condition_stress_tooltip = "Raw value is converted to -1 to 1 value, and multiplied by this effect.",
    Sandbox_lgd_antibodies_condition_unhappiness = "Unhappiness",
    Sandbox_lgd_antibodies_condition_unhappiness_tooltip = "Raw value is converted to -1 to 1 value, and multiplied by this effect.",
    Sandbox_lgd_antibodies_condition_boredom = "Boredom",
    Sandbox_lgd_antibodies_condition_boredom_tooltip = "Raw value is converted to -1 to 1 value, and multiplied by this effect.",
    Sandbox_lgd_antibodies_condition_panic = "Panic",
    Sandbox_lgd_antibodies_condition_panic_tooltip = "Raw value is converted to -1 to 1 value, and multiplied by this effect.",
    Sandbox_lgd_antibodies_condition_sanity = "Sanity",
    Sandbox_lgd_antibodies_condition_sanity_tooltip = "Raw value is converted to -1 to 1 value, and multiplied by this effect.",
    Sandbox_lgd_antibodies_condition_anger = "Anger",
    Sandbox_lgd_antibodies_condition_anger_tooltip = "Raw value is converted to -1 to 1 value, and multiplied by this effect.",
    Sandbox_lgd_antibodies_condition_fear = "Fear",
    Sandbox_lgd_antibodies_condition_fear_tooltip = "Raw value is converted to -1 to 1 value, and multiplied by this effect.",
    Sandbox_lgd_antibodies_condition_intoxication = "Intoxication",
    Sandbox_lgd_antibodies_condition_intoxication_tooltip = "Raw value is converted to -1 to 1 value, and multiplied by this effect.",

    Sandbox_lgd_antibodies_wounds_bandaged = "Bandaged",
    Sandbox_lgd_antibodies_wounds_bandaged_tooltip = "Multiplied by the doctor's skill and the treatment mod. Applied per affected body part independently (18 in total)",
    Sandbox_lgd_antibodies_wounds_cleanBandage = "Clean Bandage",
    Sandbox_lgd_antibodies_wounds_cleanBandage_tooltip = "Multiplied by the doctor's skill and the treatment mod. Applied per affected body part independently (18 in total)",
    Sandbox_lgd_antibodies_wounds_sterilizedBandage = "Sterilized Bandage",
    Sandbox_lgd_antibodies_wounds_sterilizedBandage_tooltip = "Multiplied by the doctor's skill and the treatment mod. Applied per affected body part independently (18 in total)",
    Sandbox_lgd_antibodies_wounds_sterilizedWound = "Sterilized Wound",
    Sandbox_lgd_antibodies_wounds_sterilizedWound_tooltip = "Multiplied by the doctor's skill and the treatment mod. Applied per affected body part independently (18 in total)",
    Sandbox_lgd_antibodies_wounds_garlic = "Garlic Poultice",
    Sandbox_lgd_antibodies_wounds_garlic_tooltip = "Multiplied by the doctor's skill and the treatment mod. Applied per affected body part independently (18 in total)",
    Sandbox_lgd_antibodies_wounds_plantain = "Plantain Poultice",
    Sandbox_lgd_antibodies_wounds_plantain_tooltip = "Multiplied by the doctor's skill and the treatment mod. Applied per affected body part independently (18 in total)",
    Sandbox_lgd_antibodies_wounds_comfrey = "Comfrey Poultice",
    Sandbox_lgd_antibodies_wounds_comfrey_tooltip = "Multiplied by the doctor's skill and the treatment mod. Applied per affected body part independently (18 in total)",

    Sandbox_lgd_antibodies_wounds_deepWounded = "Deep Wound",
    Sandbox_lgd_antibodies_wounds_deepWounded_tooltip = "Applied per affected body part independently (18 in total)",
    Sandbox_lgd_antibodies_wounds_bleeding = "Bleeding",
    Sandbox_lgd_antibodies_wounds_bleeding_tooltip = "Applied per affected body part independently (18 in total)",
    Sandbox_lgd_antibodies_wounds_bitten = "Bitten",
    Sandbox_lgd_antibodies_wounds_bitten_tooltip = "Applied per affected body part independently (18 in total)",
    Sandbox_lgd_antibodies_wounds_cut = "Cut/Laceration",
    Sandbox_lgd_antibodies_wounds_cut_tooltip = "Applied per affected body part independently (18 in total)",
    Sandbox_lgd_antibodies_wounds_scratched = "Scratched",
    Sandbox_lgd_antibodies_wounds_scratched_tooltip = "Applied per affected body part independently (18 in total)",
    Sandbox_lgd_antibodies_wounds_burnt = "Burnt",
    Sandbox_lgd_antibodies_wounds_burnt_tooltip = "Applied per affected body part independently (18 in total)",
    Sandbox_lgd_antibodies_wounds_needBurnWash = "Burnt Dirty",
    Sandbox_lgd_antibodies_wounds_needBurnWash_tooltip = "Applied per affected body part independently (18 in total)",
    Sandbox_lgd_antibodies_wounds_stiched = "Stitched",
    Sandbox_lgd_antibodies_wounds_stiched_tooltip = "Applied per affected body part independently (18 in total)",
    Sandbox_lgd_antibodies_wounds_haveBullet = "Lodged Bullet",
    Sandbox_lgd_antibodies_wounds_haveBullet_tooltip = "Applied per affected body part independently (18 in total)",
    Sandbox_lgd_antibodies_wounds_haveGlass = "Lodged Glass",
    Sandbox_lgd_antibodies_wounds_haveGlass_tooltip = "Applied per affected body part independently (18 in total)",

    Sandbox_lgd_antibodies_infections_regular = "Regular Infection",
    Sandbox_lgd_antibodies_infections_regular_tooltip = "Applied per affected<br>body part independently (18 in total)",
    Sandbox_lgd_antibodies_infections_virusScratch = "Virus Scratch Infection",
    Sandbox_lgd_antibodies_infections_virusScratch_tooltip = "Applied per affected<br>body part independently (18 in total)",
    Sandbox_lgd_antibodies_infections_virusCut = "Virus Cut/Laceration Infection",
    Sandbox_lgd_antibodies_infections_virusCut_tooltip = "Applied per affected<br>body part independently (18 in total)",
    Sandbox_lgd_antibodies_infections_virusBite = "Virus Bite Infection",
    Sandbox_lgd_antibodies_infections_virusBite_tooltip = "Applied per affected<br>body part independently (18 in total)",

    Sandbox_lgd_antibodies_hygiene_bloodEffect = "Blood Effect",
    Sandbox_lgd_antibodies_hygiene_bloodEffect_tooltip = "Applied per affected body part independently (18 in total). Multiplied by sum of hygiene mods."
    Sandbox_lgd_antibodies_hygiene_dirtEffect = "Dirt Effect",
    Sandbox_lgd_antibodies_hygiene_dirtEffect_tooltip = "Applied per affected body part independently (18 in total). Multiplied by sum of hygiene mods."
    Sandbox_lgd_antibodies_hygiene_bandaged = "Bandaged Mod",
    Sandbox_lgd_antibodies_hygiene_bandaged_tooltip = "Sum of all hygiene mods will be multipled by blood and dirt effect",
    Sandbox_lgd_antibodies_hygiene_cleanBandage = "Clean Bandage Mod",
    Sandbox_lgd_antibodies_hygiene_cleanBandage_tooltip = "Sum of all hygiene mods will be multipled by blood and dirt effect",
    Sandbox_lgd_antibodies_hygiene_sterilizedBandage = "Sterilized Bandage Mod",
    Sandbox_lgd_antibodies_hygiene_sterilizedBandage_tooltip = "Sum of all hygiene mods will be multipled by blood and dirt effect",
    Sandbox_lgd_antibodies_hygiene_sterilizedWound = "Sterilized Wound Mod",
    Sandbox_lgd_antibodies_hygiene_sterilizedWound_tooltip = "Sum of all hygiene mods will be multipled by blood and dirt effect",
    Sandbox_lgd_antibodies_hygiene_garlic = "Garlic Poultice",
    Sandbox_lgd_antibodies_hygiene_garlic_tooltip = "Sum of all hygiene mods will be multipled by blood and dirt effect",
    Sandbox_lgd_antibodies_hygiene_plantain = "Plantain Poultice",
    Sandbox_lgd_antibodies_hygiene_plantain_tooltip = "Sum of all hygiene mods will be multipled by blood and dirt effect",
    Sandbox_lgd_antibodies_hygiene_comfrey = "Comfrey Poultice",
    Sandbox_lgd_antibodies_hygiene_comfrey_tooltip = "Sum of all hygiene mods will be multipled by blood and dirt effect",
    Sandbox_lgd_antibodies_hygiene_deepWounded = "Deep Wound Mod",
    Sandbox_lgd_antibodies_hygiene_deepWounded_tooltip = "Sum of all hygiene mods will be multipled by blood and dirt effect",
    Sandbox_lgd_antibodies_hygiene_bleeding = "Bleeding Mod",
    Sandbox_lgd_antibodies_hygiene_bleeding_tooltip = "Sum of all hygiene mods will be multipled by blood and dirt effect",
    Sandbox_lgd_antibodies_hygiene_bitten = "Bitten Mod",
    Sandbox_lgd_antibodies_hygiene_bitten_tooltip = "Sum of all hygiene mods will be multipled by blood and dirt effect",
    Sandbox_lgd_antibodies_hygiene_cut = "Cut/Laceration Mod",
    Sandbox_lgd_antibodies_hygiene_cut_tooltip = "Sum of all hygiene mods will be multipled by blood and dirt effect",
    Sandbox_lgd_antibodies_hygiene_scratched = "Scratched Mod",
    Sandbox_lgd_antibodies_hygiene_scratched_tooltip = "Sum of all hygiene mods will be multipled by blood and dirt effect",
    Sandbox_lgd_antibodies_hygiene_burnt = "Burnt Mod",
    Sandbox_lgd_antibodies_hygiene_burnt_tooltip = "Sum of all hygiene mods will be multipled by blood and dirt effect",
    Sandbox_lgd_antibodies_hygiene_needBurnWash = "Burnt Dirty Mod",
    Sandbox_lgd_antibodies_hygiene_needBurnWash_tooltip = "Sum of all hygiene mods will be multipled by blood and dirt effect",
    Sandbox_lgd_antibodies_hygiene_stiched = "Stitched Mod",
    Sandbox_lgd_antibodies_hygiene_stiched_tooltip = "Sum of all hygiene mods will be multipled by blood and dirt effect",
    Sandbox_lgd_antibodies_hygiene_haveBullet = "Lodged Bullet Mod",
    Sandbox_lgd_antibodies_hygiene_haveBullet_tooltip = "Sum of all hygiene mods will be multipled by blood and dirt effect",
    Sandbox_lgd_antibodies_hygiene_haveGlass = "Lodged Glass Mod",  
    Sandbox_lgd_antibodies_hygiene_haveGlass_tooltip = "Sum of all hygiene mods will be multipled by blood and dirt effect",
}