UI_Antibodies_EN = {

    UI_Antibodies_Infection_Stage_0 = "None",
    UI_Antibodies_Infection_Stage_1 = "Incubation",
    UI_Antibodies_Infection_Stage_2 = "Prodromal",
    UI_Antibodies_Infection_Stage_3 = "Illness",
    UI_Antibodies_Infection_Stage_4 = "Terminal",
    UI_Antibodies_Infection_Stage_5 = "Decline",
    UI_Antibodies_Infection_Stage_6 = "Convalescence",
    UI_Antibodies_Infection_Stage_Unknown = "Unknown",

    UI_Antibodies_BodyParts_Hand_L = "Left hand (%1)",
    UI_Antibodies_BodyParts_Hand_R = "Right hand (%1)",
    UI_Antibodies_BodyParts_ForeArm_L = "Left forearm (%1)",
    UI_Antibodies_BodyParts_ForeArm_R = "Right forearm (%1)",
    UI_Antibodies_BodyParts_UpperArm_L = "Left upper arm (%1)",
    UI_Antibodies_BodyParts_UpperArm_R = "Right upper arm (%1)",
    UI_Antibodies_BodyParts_Torso_Upper = "Upper torso (%1)",
    UI_Antibodies_BodyParts_Torso_Lower = "Lower torso (%1)",
    UI_Antibodies_BodyParts_Head = "Head (%1)",
    UI_Antibodies_BodyParts_Neck = "Neck (%1)",
    UI_Antibodies_BodyParts_Groin = "Groin (%1)",
    UI_Antibodies_BodyParts_UpperLeg_L = "Left thigh (%1)",
    UI_Antibodies_BodyParts_UpperLeg_R = "Right thigh (%1)",
    UI_Antibodies_BodyParts_LowerLeg_L = "Left shin (%1)",
    UI_Antibodies_BodyParts_LowerLeg_R = "Right shin (%1)",
    UI_Antibodies_BodyParts_Foot_L = "Left foot (%1)",
    UI_Antibodies_BodyParts_Foot_R = "Right foot (%1)",

    UI_Antibodies_Condition_thirst = "Thirst (%1)",
    UI_Antibodies_Condition_drunkness = "Drunkness (%1)",
    UI_Antibodies_Condition_hunger = "Hunger (%1)",
    UI_Antibodies_Condition_weight = "Weight (%1)",
    UI_Antibodies_Condition_carbohydrates = "Carbohydrates (%1)",
    UI_Antibodies_Condition_lipids = "Lipids (%1)",
    UI_Antibodies_Condition_proteins = "Proteins (%1)",
    UI_Antibodies_Condition_sickness = "Sickness (%1)",
    UI_Antibodies_Condition_foodSickness = "Food sickness (%1)",
    UI_Antibodies_Condition_fitness = "Fitness (%1)",
    UI_Antibodies_Condition_strength = "Strength (%1)",
    UI_Antibodies_Condition_fatigue = "Fatigue (%1)",
    UI_Antibodies_Condition_endurance = "Endurance (%1)",
    UI_Antibodies_Condition_temperature = "Temperature (%1)",
    UI_Antibodies_Condition_pain = "Pain (%1)",
    UI_Antibodies_Condition_stress = "Stress (%1)",
    UI_Antibodies_Condition_stressSmoker = "Smoker stress (%1)",
    UI_Antibodies_Condition_unhappiness = "Unhappiness (%1)",
    UI_Antibodies_Condition_boredom = "Boredom (%1)",
    UI_Antibodies_Condition_panic = "Panic (%1)",
    UI_Antibodies_Condition_sanity = "Sanity (%1)",
    UI_Antibodies_Condition_anger = "Anger (%1)",
    UI_Antibodies_Condition_fear = "Fear (%1)",
    UI_Antibodies_Condition_intoxication = "Intoxication (%1)",

    UI_Antibodies_KnoxInfection_TitleSelf = "Knox Infection",
    UI_Antibodies_KnoxInfection_TitleOther = "%1's Knox Infection",

    UI_Antibodies_KnoxInfection_Button = "Knox Infection",
    UI_Antibodies_KnoxInfection_Virus = "Virus: %1% (%2)",
    UI_Antibodies_KnoxInfection_Antibodies = "Antibodies: %1% (%2)",

    UI_Antibodies_KnoxInfection_Stage = "STAGE",

	UI_Antibodies_KnoxInfection_ConditionEffects = "Condition Effects",
	UI_Antibodies_KnoxInfection_WoundEffects = "Wound Effects",
	UI_Antibodies_KnoxInfection_InfectionEffects = "Infection Effects",
	UI_Antibodies_KnoxInfection_HygieneEffects = "Hygiene Effects",

    UI_Antibodies_KnoxInfection_NoEffect = "No active effects",

    UI_Antibodies_Wounds_bitten = "Bitten (%1)",
    UI_Antibodies_Wounds_bandaged = "Bandaged (%1)",
    UI_Antibodies_Wounds_cleanBandage = "Clean bandage (%1)",
    UI_Antibodies_Wounds_sterilizedBandage = "Sterilized bandage (%1)",
    UI_Antibodies_Wounds_sterilizedWound = "Sterilized wound (%1)",

    UI_Antibodies_Wounds_plantain = "Plantain poultice (%1)",
    UI_Antibodies_Wounds_garlic = "Garlic poultice (%1)",
    UI_Antibodies_Wounds_comfrey = "Comfrey poultice (%1)",

    UI_Antibodies_Wounds_deepWounded = "Deep wound (%1)",
    UI_Antibodies_Wounds_bleeding = "Bleeding (%1)",

    UI_Antibodies_Wounds_cut = "Laceration (%1)",
    UI_Antibodies_Wounds_scratched = "Scratched (%1)",

    UI_Antibodies_Wounds_burnt = "Burnt (%1)",
    UI_Antibodies_Wounds_needBurnWash = "Burn needs wash (%1)",
    UI_Antibodies_Wounds_stiched = "Stiched (%1)",

    UI_Antibodies_Wounds_haveBullet = "Lodged bullet (%1)",
    UI_Antibodies_Wounds_haveGlass = "Lodged glass (%1)",

    UI_Antibodies_Infections_regular = "Infected (%1)",
    UI_Antibodies_Infections_virus = "Virus (%1)",
    UI_Antibodies_Infections_virusScratch = "Virus scratch (%1)",
    UI_Antibodies_Infections_virusCut = "Virus cut (%1)",
    UI_Antibodies_Infections_virusBite = "Virus bite (%1)",

    UI_Antibodies_Hygiene = "Hygiene",
    UI_Antibodies_Hygiene_Info = " <CENTRE> <SIZE:medium> This is the Hygiene Panel. <LINE> <LINE> <LEFT> Proper hygiene ensures that your character stays healthy, avoids infections, and recovers effectively. <LINE> <LINE> Timely attention to wounds and employing proper wound care techniques can temporarily mitigate the effects of poor hygiene."
}