-- -=[ Instructions for Contributors ]=-
-- Firstly, thank you for stopping in; I hope you enjoy your time here.

-- Steps:
---- 1. If there is not a directory for your language with in "/media/lua/client/shared/Translate/" then create one.
------ 1a. Copy over this file to "Translate/<LANGUAGE>" and rename it to "UI_<LANGUAGE>" (for example: UI_EN.txt)
---- 2. Under the instructions there is the 'header' for a list - make sure the name matches the text file's name.
------ For example: Both the text file and list should be UI_EN, UI_RU, UI_FR, etc.
---- 3. You're ready to translate! Only change things bellow

-- Phrases can be found in "/media/lua/client/shared/Translate/"
--- (the folder of your language, for example: EN, RU, FR, will include everything you need.)

-- You can add more phrases than what is available, just make sure the numbers at the end of the entry follows numerically.
--- (1, 2, 3, 4, 5, etc)

-- When Writing New Phrases:
-- 1. Keep them short when you can.
-- 2. Don't capitalize anything other than 'I' or proper nouns.
-- 3. Punctuation is fine, but keep in mind all '.' can become '!' - so avoid things like U.S.A. or F.B.I. (USA and FBI are fine)
-- 4. Avoid swears (as there is dynamic swearing built-in), instead use <SWEAR>.
-- 5. For the moment any *emotive actions* have to be the entire phrase (which won't be filtered).

-- For more variety and to avoid bloat from repetitive phrases, phrases can be used as Keywords to replace parts of another phrase at random.
-- Format: "<WORD> in the phrase." Make sure there is a corresponding PhrasesWORD phrase-set.
-- When writing new Phrases to be used as keywords: Read through some lines with <WORD> to make sure it sounds correct before adding them in.
-- For example: Look at "UI_Phrases_FOOD" and <FOOD> below.

-- DO NOT TRANSLATE KEYWORDS LIKE <WORD> OR <SWEAR>.

-- NOTE: THE TABLE HEADER "UI_XX" MUST MATCH THE IN GAME LANGUAGE ABBREVIATION
UI_EN = {

-- These are for the config options - leave "\n" in for line break purposes.
-- Each phrase set that has a config option for it has the prefix "UI_Config_" followed by the same MoodID
UI_ConfigMODID_Conditional-Speech = "Conditional Speech",
UI_Config_SpeechCanAttractsZombies = "Speech Can Attract Zombies",
UI_Config_SpeechCanAttractsZombiesToolTip = "Even in extreme circumstances zombies can't hear conditional speech."
UI_Config_ShowOnlyAudibleSpeech = "Show Only Audible Speech"
UI_Config_ShowOnlyAudibleSpeechToolTip = "Show only speech that can actually be heard."
UI_Config_moodTableToolTip = "Phrase Sets:"

-- This phrase is used for remaining ammunition left in the gun.
UI_shotsLeft = "shots left"

--UI_Phrases_Drunk
UI_Config_Drunk = "Drunk",
UI_Phrases_Drunk1 = "feeling tipsy",
UI_Phrases_Drunk2 = "feeling good",
UI_Phrases_Drunk3 = "this is great",
UI_Phrases_Drunk4 = "that is the stuff",
UI_Phrases_Drunk5 = "that is the good stuff",
UI_Phrases_Drunk6 = "time to party",
UI_Phrases_Drunk7 = "I am wasted",
UI_Phrases_Drunk8 = "I could go for another",
UI_Phrases_Drunk9 = "I have no worries",
UI_Phrases_Drunk10 = "nothing can stop me now",
UI_Phrases_Drunk11 = "bring on the shots",
UI_Phrases_Drunk12 = "let's get crazy",
UI_Phrases_Drunk13 = "I'm on top of the world",
UI_Phrases_Drunk14 = "I'm invincible",
UI_Phrases_Drunk15 = "I can take on anything",
UI_Phrases_Drunk16 = "no one can bring me down",
UI_Phrases_Drunk17 = "I am unstoppable",
UI_Phrases_Drunk18 = "let's go all night",
UI_Phrases_Drunk19 = "the party never stops",
UI_Phrases_Drunk20 = "I'm the life of the party",
UI_Phrases_Drunk21 = "I can handle anything",
UI_Phrases_Drunk22 = "bring it on",
UI_Phrases_Drunk23 = "I'm on fire",
UI_Phrases_Drunk24 = "I'm the king of the world",
UI_Phrases_Drunk25 = "I can do anything",

--UI_Phrases_HasACold
UI_Config_HasACold = "Has A Cold",
UI_Phrases_HasACold1 = "my nose is runny",
UI_Phrases_HasACold2 = "my nose is stuffed",
UI_Phrases_HasACold3 = "my throat is sore",
UI_Phrases_HasACold4 = "I have a cold for sure",
UI_Phrases_HasACold5 = "this cold is a problem",
UI_Phrases_HasACold6 = "I need to do something about this cold",
UI_Phrases_HasACold7 = "do I have a fever?",
UI_Phrases_HasACold8 = "I'm feeling really lousy",
UI_Phrases_HasACold9 = "this cold won't go away",
UI_Phrases_HasACold10 = "I can't take this anymore",
UI_Phrases_HasACold11 = "I feel like I've been hit by a truck",
UI_Phrases_HasACold12 = "my head is pounding",
UI_Phrases_HasACold13 = "I can't breathe properly",
UI_Phrases_HasACold14 = "my body aches all over",
UI_Phrases_HasACold15 = "I'm so tired and weak",
UI_Phrases_HasACold16 = "I just want to curl up in bed",
UI_Phrases_HasACold17 = "my energy is completely drained",
UI_Phrases_HasACold18 = "this is the worst I've felt in ages",
UI_Phrases_HasACold19 = "every breath is a struggle",
UI_Phrases_HasACold20 = "I can't taste anything",
UI_Phrases_HasACold21 = "I'm coughing constantly",
UI_Phrases_HasACold22 = "I'm so congested",
UI_Phrases_HasACold23 = "I feel like I'm suffocating",
UI_Phrases_HasACold24 = "this cold is making me miserable",
UI_Phrases_HasACold25 = "I can't wait to be healthy again",

--UI_Phrases_Windchill
UI_Config_Windchill = "Windchill",
UI_Phrases_Windchill1 = "it is windy out",
UI_Phrases_Windchill2 = "it is so windy",
UI_Phrases_Windchill3 = "this wind is strong",
UI_Phrases_Windchill4 = "it is very windy",
UI_Phrases_Windchill5 = "way too windy",
UI_Phrases_Windchill6 = "this wind is crazy",
UI_Phrases_Windchill7 = "this wind is insane",
UI_Phrases_Windchill8 = "the winds are howling",
UI_Phrases_Windchill9 = "my hair is whipping around",
UI_Phrases_Windchill10 = "I can't keep my eyes open",
UI_Phrases_Windchill11 = "I feel like I'm being pushed around",
UI_Phrases_Windchill12 = "I'm struggling to walk",
UI_Phrases_Windchill13 = "I can barely hear myself think",
UI_Phrases_Windchill14 = "my clothes are flapping like crazy",
UI_Phrases_Windchill15 = "I'm getting chills down my spine",
UI_Phrases_Windchill16 = "my face is starting to hurt",
UI_Phrases_Windchill17 = "I'm having trouble catching my breath",
UI_Phrases_Windchill18 = "this wind is bone-chilling",
UI_Phrases_Windchill19 = "my hands are freezing cold",
UI_Phrases_Windchill20 = "I can't wait to get inside",
UI_Phrases_Windchill21 = "I feel like I'm in a hurricane",
UI_Phrases_Windchill22 = "the wind is making me feel dizzy",
UI_Phrases_Windchill23 = "I'm being pelted with debris",
UI_Phrases_Windchill24 = "I'm afraid I'm going to get blown away",
UI_Phrases_Windchill25 = "this wind is absolutely relentless",

--UI_Phrases_Hyperthermia
UI_Config_Hyperthermia = "Hyperthermia",
UI_Phrases_Hyperthermia1 = "this heat",
UI_Phrases_Hyperthermia2 = "it's getting really hot",
UI_Phrases_Hyperthermia3 = "I'm starting to sweat",
UI_Phrases_Hyperthermia4 = "this heat is oppressive",
UI_Phrases_Hyperthermia5 = "I feel like I'm melting",
UI_Phrases_Hyperthermia6 = "I can't take this heat",
UI_Phrases_Hyperthermia7 = "my head is spinning",
UI_Phrases_Hyperthermia8 = "I'm struggling to breathe",
UI_Phrases_Hyperthermia9 = "I need to find some shade",
UI_Phrases_Hyperthermia10 = "this heat is dangerous",
UI_Phrases_Hyperthermia11 = "I'm feeling lightheaded",
UI_Phrases_Hyperthermia12 = "I'm getting dehydrated",
UI_Phrases_Hyperthermia13 = "it feels like an oven",
UI_Phrases_Hyperthermia14 = "I'm starting to hallucinate",
UI_Phrases_Hyperthermia15 = "this heat is unbearable",
UI_Phrases_Hyperthermia16 = "I need to get indoors",
UI_Phrases_Hyperthermia17 = "I'm feeling really dizzy",

--UI_Phrases_Endurance
UI_Config_Endurance = "Endurance",
UI_Phrases_Endurance1 = "time out",
UI_Phrases_Endurance2 = "I need a break",
UI_Phrases_Endurance3 = "*gasp*",
UI_Phrases_Endurance4 = "I need to work on my cardio",
UI_Phrases_Endurance5 = "I need to rest",
UI_Phrases_Endurance6 = "I can barely run",
UI_Phrases_Endurance7 = "I do not know how much further I can keep going",
UI_Phrases_Endurance8 = "I can barely walk",
UI_Phrases_Endurance9 = "I am going to pass out",
UI_Phrases_Endurance10 = "I can barely move",
UI_Phrases_Endurance11 = "I can barely move my arms",
UI_Phrases_Endurance12 = "I can barely move my legs",
UI_Phrases_Endurance13 = "I am exhausted",
UI_Phrases_Endurance14 = "I need to catch my breath",
UI_Phrases_Endurance15 = "I am completely drained",
UI_Phrases_Endurance16 = "I am hitting my limit",
UI_Phrases_Endurance17 = "I am running on fumes",
UI_Phrases_Endurance18 = "my muscles are burning",
UI_Phrases_Endurance19 = "my legs feel like lead",
UI_Phrases_Endurance20 = "I am running out of steam",
UI_Phrases_Endurance21 = "my heart is pounding out of my chest",
UI_Phrases_Endurance22 = "I am at my breaking point",
UI_Phrases_Endurance23 = "I can barely stand up",
UI_Phrases_Endurance24 = "I am on the verge of collapse",
UI_Phrases_Endurance25 = "I am pushing myself to the limit",

--UI_Phrases_Bleeding
UI_Config_Bleeding = "Bleeding",
UI_Phrases_Bleeding1 = "I am bleeding a bit",
UI_Phrases_Bleeding2 = "I am bleeding",
UI_Phrases_Bleeding3 = "I need to stop the bleeding",
UI_Phrases_Bleeding4 = "I am bleeding out",
UI_Phrases_Bleeding5 = "I am bleeding to death",
UI_Phrases_Bleeding6 = "I will die at this rate"
UI_Phrases_Bleeding7 = "this is a lot of blood",
UI_Phrases_Bleeding8 = "this bleeding needs to be stopped",
UI_Phrases_Bleeding9 = "this isn't good",
UI_Phrases_Bleeding10 = "I need help, now",
UI_Phrases_Bleeding11 = "I don't want to die",
UI_Phrases_Bleeding12 = "I'm feeling weak",
UI_Phrases_Bleeding13 = "I'm starting to see spots",
UI_Phrases_Bleeding14 = "I'm getting lightheaded",
UI_Phrases_Bleeding15 = "I can't feel my limbs",
UI_Phrases_Bleeding16 = "I'm losing too much blood",
UI_Phrases_Bleeding17 = "someone please help me",
UI_Phrases_Bleeding18 = "I'm going into shock",
UI_Phrases_Bleeding19 = "I'm fading fast",
UI_Phrases_Bleeding20 = "I need medical attention",
UI_Phrases_Bleeding21 = "I'm losing consciousness",
UI_Phrases_Bleeding22 = "I'm in a lot of pain",

--UI_Phrases_FoodEaten
UI_Config_FoodEaten = "Food Eaten",
UI_Phrases_FoodEaten1 = "that was a meal",
UI_Phrases_FoodEaten2 = "I am full",
UI_Phrases_FoodEaten3 = "my stomach is full",
UI_Phrases_FoodEaten4 = "I am stuffed",
UI_Phrases_FoodEaten5 = "my stomach is stuffed",
UI_Phrases_FoodEaten6 = "I couldn't take another bite",
UI_Phrases_FoodEaten7 = "I can't eat anymore",
UI_Phrases_FoodEaten8 = "that hit the spot",
UI_Phrases_FoodEaten9 = "I need to go for a walk after that",
UI_Phrases_FoodEaten10 = "I feel like taking a nap now",
UI_Phrases_FoodEaten11 = "I should have stopped eating earlier",
UI_Phrases_FoodEaten12 = "I won't be hungry for a while now",
UI_Phrases_FoodEaten13 = "I might need to loosen my belt",
UI_Phrases_FoodEaten14 = "I need to drink some water",
UI_Phrases_FoodEaten15 = "I am going to have heartburn after that",
UI_Phrases_FoodEaten16 = "I need to eat smaller portions",
UI_Phrases_FoodEaten17 = "I wish I had saved some for later",
UI_Phrases_FoodEaten18 = "I can't believe I finished all of that",
UI_Phrases_FoodEaten19 = "I am going to need a bigger pants size",
UI_Phrases_FoodEaten20 = "I won't be hungry for the rest of the day",
UI_Phrases_FoodEaten21 = "I need to hit the gym after that meal",


--UI_Phrases_Injured
UI_Config_Injured = "Injured",
UI_Phrases_Injured1 = "I should treat this soon",
UI_Phrases_Injured2 = "<SARCASM>, an injury",
UI_Phrases_Injured3 = "<SWEAR>",
UI_Phrases_Injured4 = "that's going to leave a mark",
UI_Phrases_Injured5 = "I am going to need first-aid",
UI_Phrases_Injured6 = "I need medical attention",
UI_Phrases_Injured7 = "I am going to need some first-aid",

--UI_Phrases_Unhappy
UI_Config_Unhappy = "Unhappy",
UI_Phrases_Unhappy1 = "I miss my family",
UI_Phrases_Unhappy2 = "this is getting hard",
UI_Phrases_Unhappy3 = "how long can I keep going?",
UI_Phrases_Unhappy4 = "is this my life now?",
UI_Phrases_Unhappy5 = "what's the point of going on",
UI_Phrases_Unhappy6 = "what's the point",
UI_Phrases_Unhappy7 = "what kind of life is this?",
UI_Phrases_Unhappy8 = "this isn't living",
UI_Phrases_Unhappy9 = "I should join the zombies",
UI_Phrases_Unhappy10 = "why me?",
UI_Phrases_Unhappy11 = "there is no future",
UI_Phrases_Unhappy12 = "this world is a terrible place",
UI_Phrases_Unhappy13 = "there is no point in trying",
UI_Phrases_Unhappy14 = "I can't do this anymore",
UI_Phrases_Unhappy15 = "I feel so hopeless",
UI_Phrases_Unhappy16 = "I can't find any joy in life",
UI_Phrases_Unhappy17 = "I'm so tired of struggling",
UI_Phrases_Unhappy18 = "I don't see a way out",
UI_Phrases_Unhappy19 = "life is just one disappointment after another",
UI_Phrases_Unhappy20 = "I wish things were different",
UI_Phrases_Unhappy21 = "I don't see the point in anything",
UI_Phrases_Unhappy22 = "why bother?",
UI_Phrases_Unhappy23 = "I feel so alone",
UI_Phrases_Unhappy24 = "I'm tired of pretending everything is okay",
UI_Phrases_Unhappy25 = "I don't know how much longer I can keep going",


--UI_Phrases_Wet
UI_Config_Wet = "Wet",
UI_Phrases_Wet1 = "getting wet here",
UI_Phrases_Wet2 = "I am soaked",
UI_Phrases_Wet3 = "I am soaking wet",
UI_Phrases_Wet4 = "<SARCASM>, I am soaking wet",
UI_Phrases_Wet5 = "I will catch a cold at this rate",
UI_Phrases_Wet6 = "I am drenched",

--UI_Phrases_Sick
UI_Config_Sick = "Sick",
UI_Phrases_Sick1 = "I feel queasy",
UI_Phrases_Sick2 = "I am feeling off",
UI_Phrases_Sick3 = "I am ill",
UI_Phrases_Sick4 = "feeling a bit sick",
UI_Phrases_Sick5 = "I feel sick",
UI_Phrases_Sick6 = "I feel nauseous",
UI_Phrases_Sick7 = "do I have a fever?",
UI_Phrases_Sick8 = "I have a fever",

--UI_Phrases_HeavyLoad
UI_Config_HeavyLoad = "Heavy Load",
UI_Phrases_HeavyLoad1 = "*grunt*",
UI_Phrases_HeavyLoad2 = "this is heavy",
UI_Phrases_HeavyLoad3 = "this is alot to carry",
UI_Phrases_HeavyLoad4 = "this is a heavy load",
UI_Phrases_HeavyLoad5 = "<SWEAR>, this is heavy",
UI_Phrases_HeavyLoad6 = "<Pain>. my back",

--UI_Phrases_OnDusk
UI_Config_OnDusk = "On Dusk",
UI_Phrases_OnDusk1 = "getting dark",
UI_Phrases_OnDusk2 = "looks like the sun is going down",
UI_Phrases_OnDusk3 = "the sun is going down",
UI_Phrases_OnDusk4 = "the sky is turning orange",
UI_Phrases_OnDusk5 = "the light is fading",
UI_Phrases_OnDusk6 = "the sun is setting",
UI_Phrases_OnDusk7 = "it's getting harder to see",
UI_Phrases_OnDusk8 = "it's getting harder to see my surroundings",
UI_Phrases_OnDusk9 = "it's getting harder to see in the distance",
UI_Phrases_OnDusk10 = "the darkness is closing in",


--UI_Phrases_OnDawn
UI_Config_OnDawn = "On Dawn",
UI_Phrases_OnDawn1 = "another day",
UI_Phrases_OnDawn2 = "made it to another day",
UI_Phrases_OnDawn3 = "the sun is coming up",
UI_Phrases_OnDawn4 = "the sun is rising",

--UI_Phrases_GunJammed
UI_Config_GunJammed = "Gun Jammed",
UI_Phrases_GunJammed1 = "jam",
UI_Phrases_GunJammed2 = "gun is jammed",
UI_Phrases_GunJammed3 = "damn thing is jammed",
UI_Phrases_GunJammed4 = "jammed",

--UI_Phrases_LowAmmo
UI_Config_LowAmmo = "LowAmmo",
UI_Phrases_LowAmmo1 = "running low",
UI_Phrases_LowAmmo2 = "running low on ammo",
UI_Phrases_LowAmmo3 = "going to need to reload",
UI_Phrases_LowAmmo4 = "not many shots left",
UI_Phrases_LowAmmo5 = "ammo is low",

--UI_Phrases_OutOfAmmo
UI_Config_OutOfAmmo = "Out Of Ammo",
UI_Phrases_OutOfAmmo1 = "I am out",
UI_Phrases_OutOfAmmo2 = "empty",
UI_Phrases_OutOfAmmo3 = "no ammo",
UI_Phrases_OutOfAmmo4 = "out of ammo",
UI_Phrases_OutOfAmmo5 = "there is no ammo",
UI_Phrases_OutOfAmmo6 = "gun is out of ammo",
UI_Phrases_OutOfAmmo7 = "this is empty",
UI_Phrases_OutOfAmmo8 = "this thing is empty",
UI_Phrases_OutOfAmmo9 = "gun is empty",
UI_Phrases_OutOfAmmo10 = "out of bullets",
UI_Phrases_OutOfAmmo11 = "no bullets",
UI_Phrases_OutOfAmmo12 = "there is no bullets",

--UI_Phrases_Hungry
UI_Config_Hungry = "Hungry",
UI_Phrases_Hungry1 = "I could use a snack",
UI_Phrases_Hungry2 = "*stomach stirs*",
UI_Phrases_Hungry3 = "I could use <FOOD>",
UI_Phrases_Hungry4 = "I have to snack on something",
UI_Phrases_Hungry5 = "<FOOD> would be nice right about now",
UI_Phrases_Hungry6 = "I should go get some food",
UI_Phrases_Hungry7 = "*stomach growls*",
UI_Phrases_Hungry8 = "I better get some food",
UI_Phrases_Hungry9 = "I should get something to eat",
UI_Phrases_Hungry10 = "my stomach is rumbling",
UI_Phrases_Hungry11 = "ugh, I really need something to eat",
UI_Phrases_Hungry12 = "I could go for <FOOD>",
UI_Phrases_Hungry13 = "I could go for <FOOD> right about now",
UI_Phrases_Hungry14 = "*stomach growls loudly*",
UI_Phrases_Hungry15 = "this gnawing hunger is driving me nuts!",
UI_Phrases_Hungry16 = "there has got to be some food somewhere",
UI_Phrases_Hungry17 = "I need food",
UI_Phrases_Hungry18 = "aaghhh. the hunger.",
UI_Phrases_Hungry19 = "where the <SWEAR> is some food!?",
UI_Phrases_Hungry20 = "I am so hungry",
UI_Phrases_Hungry21 = "uhnnng. the hunger",
UI_Phrases_Hungry22 = "I am starving",

--UI_Phrases_Thirst
UI_Config_Thirst = "Thirst",
UI_Phrases_Thirst1 = "my mouth is dry",
UI_Phrases_Thirst2 = "*clears throat*",
UI_Phrases_Thirst3 = "I could go for some water right now.",
UI_Phrases_Thirst4 = "a sip of water would be nice.",
UI_Phrases_Thirst5 = "I need something to drink.",
UI_Phrases_Thirst6 = "I should get something to drink.",
UI_Phrases_Thirst7 = "my mouth feels a bit dry.",
UI_Phrases_Thirst8 = "could use a good gulp of water right now.",
UI_Phrases_Thirst9 = "I should drink something.",
UI_Phrases_Thirst10 = "my mouth is so dry",
UI_Phrases_Thirst11 = "I really should get something to drink now.",
UI_Phrases_Thirst12 = "I need some water!",
UI_Phrases_Thirst13 = "there has to be water somewhere",
UI_Phrases_Thirst14 = "I need water",

--UI_Phrases_Tired
UI_Config_Tired = "Tired",
UI_Phrases_Tired1 = "*yawn*",
UI_Phrases_Tired2 = "I could use a nap.",
UI_Phrases_Tired3 = "I feel sluggish.",
UI_Phrases_Tired4 = "I should get some sleep.",
UI_Phrases_Tired5 = "man, I could use a lie down.",
UI_Phrases_Tired6 = "*long yawn*",
UI_Phrases_Tired7 = "I should go to sleep soon",
UI_Phrases_Tired8 = "I should go to bed soon",
UI_Phrases_Tired9 = "I should probably call it a day soon",
UI_Phrases_Tired10 = "I am starting to get bags under my eyes.",
UI_Phrases_Tired11 = "damn I am tired.",
UI_Phrases_Tired12 = "*extremely long yawn*",
UI_Phrases_Tired13 = "I am so tired",
UI_Phrases_Tired14 = "man, I could use some sleep.",
UI_Phrases_Tired15 = "I think I am starting to lose it. I really need sleep.",
UI_Phrases_Tired16 = "I can barely keep my eyes open",
UI_Phrases_Tired17 = "I feel like I am going to pass out",
UI_Phrases_Tired18 = "how long has it been since I last slept?",
UI_Phrases_Tired19 = "uhnng, I am so tired",
UI_Phrases_Tired20 = "I really should go to sleep soon.",
UI_Phrases_Tired21 = "*your eyelids feel heavy*",
UI_Phrases_Tired22 = "I can barely stand. I am so tired.",

--UI_Phrases_Bored
UI_Config_Bored = "Bored",
UI_Phrases_Bored1 = "I should go do something.",
UI_Phrases_Bored2 = "I could use something to do",
UI_Phrases_Bored3 = "*sigh*",
UI_Phrases_Bored4 = "there has got to be something to do",
UI_Phrases_Bored5 = "well, this is boring",
UI_Phrases_Bored6 = "man, I am bored",
UI_Phrases_Bored7 = "so little to do, so little to see",
UI_Phrases_Bored11 = "I am bored as hell.",
UI_Phrases_Bored9 = "*long sigh*",
UI_Phrases_Bored10 = "so bored.",
UI_Phrases_Bored8 = "I am bored as <SWEAR>",
UI_Phrases_Bored12 = "*deep sigh*",
UI_Phrases_Bored13 = "I really need something to do",
UI_Phrases_Bored14 = "there has gotta be something to do! something! anything! aghh!",
UI_Phrases_Bored15 = "sticking spoons in my eyes would be better than this",
UI_Phrases_Bored16 = "this is boredom is driving me insane!",

--UI_Phrases_Stress
UI_Config_Stress = "Stress",
UI_Phrases_Stress1 = "feeling stressed",
UI_Phrases_Stress2 = "I need to relax somehow",
UI_Phrases_Stress3 = "*deep breath*",
UI_Phrases_Stress4 = "I need to relax",
UI_Phrases_Stress5 = "ugh",
UI_Phrases_Stress6 = "I could use some relaxation",
UI_Phrases_Stress7 = "*deep long breath*",
UI_Phrases_Stress8 = "I could really use a bit of relaxation",
UI_Phrases_Stress9 = "this stress is going to kill me",
UI_Phrases_Stress10 = "can't anymore",
UI_Phrases_Stress11 = "this fucking stress is killing me",
UI_Phrases_Stress12 = "fuck this bullshit",

--UI_Phrases_Agoraphobic
UI_Config_Agoraphobic = "Agoraphobic",
UI_Phrases_Agoraphobic1 = "deep breaths, deep breaths",
UI_Phrases_Agoraphobic2 = "I hate this",
UI_Phrases_Agoraphobic3 = "should not be outside",
UI_Phrases_Agoraphobic4 = "I should not be doing this",
UI_Phrases_Agoraphobic5 = "what was that?",
UI_Phrases_Agoraphobic6 = "why can't I stay inside?",

--UI_Phrases_Claustrophobic
UI_Config_Claustrophobic = "Claustrophobic",
UI_Phrases_Claustrophobic1 = "deep breaths, deep breaths",
UI_Phrases_Claustrophobic2 = "I hate this feeling",
UI_Phrases_Claustrophobic3 = "the walls are closing in",
UI_Phrases_Claustrophobic4 = "*deep breaths*",
UI_Phrases_Claustrophobic5 = "<SWEAR>, I hate this",
UI_Phrases_Claustrophobic6 = "I can't breath in here",

--UI_Phrases_Panic
UI_Config_Panic = "Panic",
UI_Phrases_Panic1 = "*gasp*",
UI_Phrases_Panic2 = "uh oh!",
UI_Phrases_Panic3 = "woah!",
UI_Phrases_Panic4 = "oh!",
UI_Phrases_Panic5 = "oh no!",
UI_Phrases_Panic6 = "ohh!",
UI_Phrases_Panic7 = "ah!",
UI_Phrases_Panic8 = "ahh!",
UI_Phrases_Panic9 = "gah!",
UI_Phrases_Panic10 = "holy!",
UI_Phrases_Panic11 = "<SWEAR>",
UI_Phrases_Panic12 = "ah <SWEAR>!",
UI_Phrases_Panic13 = "oh <SWEAR>!",
UI_Phrases_Panic14 = "holy!",
UI_Phrases_Panic15 = "holy <SWEAR>!",
UI_Phrases_Panic16 = "why!?",
UI_Phrases_Panic17 = "gahh!",
UI_Phrases_Panic18 = "ahhh!",
UI_Phrases_Panic19 = "why!?",
UI_Phrases_Panic20 = "please no!",
UI_Phrases_Panic21 = "somebody help!",
UI_Phrases_Panic22 = "somebody help me!",
UI_Phrases_Panic23 = "oh god! ahhh!",

--UI_Phrases_Hypothermia
UI_Config_Hypothermia = "Hypothermia",
UI_Phrases_Hypothermia1 = "it is so cold",
UI_Phrases_Hypothermia2 = "brrrrr",
UI_Phrases_Hypothermia3 = "*shivers*",

--UI_Phrases_Pain
UI_Config_Pain = "Pain",
UI_Phrases_Pain1 = "ouch",
UI_Phrases_Pain2 = "ow",
UI_Phrases_Pain3 = "argh",
UI_Phrases_Pain4 = "that hurts",
UI_Phrases_Pain5 = "ouch",
UI_Phrases_Pain6 = "ow",
UI_Phrases_Pain7 = "aagghh",
UI_Phrases_Pain8 = "that hurts",
UI_Phrases_Pain9 = "aaaaghhh",
UI_Phrases_Pain10 = "arrgh",
UI_Phrases_Pain11 = "owww",
UI_Phrases_Pain12 = "that hurts like hell",
UI_Phrases_Pain13 = "arrrgh",
UI_Phrases_Pain14 = "the pain",
UI_Phrases_Pain15 = "make it stop",
UI_Phrases_Pain16 = "aagghhh",
UI_Phrases_Pain17 = "aaaggghhh",
UI_Phrases_Pain18 = "oh god",
UI_Phrases_Pain19 = "aaghh",


--The phrase sets below don't have config options

--UI_Phrases_SWEAR
UI_Phrases_SWEAR1 = "crap",
UI_Phrases_SWEAR2 = "damn",
UI_Phrases_SWEAR3 = "god damn",
UI_Phrases_SWEAR4 = "shit",
UI_Phrases_SWEAR5 = "fuck",

--UI_Phrases_Plosives
UI_Phrases_Plosives1 = "f",
UI_Phrases_Plosives2 = "F",
UI_Phrases_Plosives3 = "p",
UI_Phrases_Plosives4 = "P",
UI_Phrases_Plosives5 = "t",
UI_Phrases_Plosives6 = "T",
UI_Phrases_Plosives7 = "k",
UI_Phrases_Plosives8 = "K",
UI_Phrases_Plosives9 = "b",
UI_Phrases_Plosives10 = "B",
UI_Phrases_Plosives11 = "d",
UI_Phrases_Plosives12 = "D",
UI_Phrases_Plosives13 = "g",
UI_Phrases_Plosives14 = "G",
UI_Phrases_Plosives15 = "s",
UI_Phrases_Plosives16 = "S",
UI_Phrases_Plosives17 = "m",
UI_Phrases_Plosives18 = "M",

--UI_Phrases_FOOD
UI_Phrases_FOOD1 = "a bite to eat",
UI_Phrases_FOOD2 = "some chips",
UI_Phrases_FOOD3 = "a snack",
UI_Phrases_FOOD4 = "a bagel",
UI_Phrases_FOOD5 = "some bread",
UI_Phrases_FOOD6 = "a muffin",
UI_Phrases_FOOD7 = "some popcorn",
UI_Phrases_FOOD8 = "a sandwich",
UI_Phrases_FOOD9 = "a whole pizza",
UI_Phrases_FOOD10 = "some pizza",
UI_Phrases_FOOD11 = "some toast",
UI_Phrases_FOOD12 = "a waffle",
UI_Phrases_FOOD13 = "some pancakes",
UI_Phrases_FOOD14 = "a slice of pizza",
UI_Phrases_FOOD15 = "a slice of cake",
UI_Phrases_FOOD16 = "something tasty",
UI_Phrases_FOOD17 = "a slice of pie",
UI_Phrases_FOOD18 = "a piece of cake",
UI_Phrases_FOOD19 = "some cake",
UI_Phrases_FOOD20 = "a salad or something",
UI_Phrases_FOOD21 = "a bucket of chicken",
UI_Phrases_FOOD22 = "some chicken",
UI_Phrases_FOOD23 = "a Spiffo burger",
UI_Phrases_FOOD24 = "a Spiffo kid's meal",
UI_Phrases_FOOD25 = "a bucket of Jay's Chicken",
UI_Phrases_FOOD26 = "an order of Jay's biscuits with gravy",
UI_Phrases_FOOD27 = "eating anything",
UI_Phrases_FOOD28 = "anything to eat",

--UI_Phrases_SARCASM
UI_Phrases_SARCASM1 = "just great",
UI_Phrases_SARCASM2 = "awesome",
UI_Phrases_SARCASM3 = "fantastic",
UI_Phrases_SARCASM4 = "just what I needed",
UI_Phrases_SARCASM5 = "just my luck",


--These set of phrases are unique in that they are parsed to replace the string before `:` with the one after it.
--The left side of the `:` should be ONLY 1 character
--UI_Phrases_Slurring
UI_Phrases_Slurring1 = "o:u",
UI_Phrases_Slurring2 = "s:sh",
UI_Phrases_Slurring3 = "a:ah",
UI_Phrases_Slurring4 = "u:oo",
UI_Phrases_Slurring5 = "c:sch",
UI_Phrases_Slurring6 = "tion:shun",
UI_Phrases_Slurring7 = "i:ii",

--UI_Phrases_Congested
UI_Phrases_Congested1 = "k:g",
UI_Phrases_Congested2 = "p:b",
UI_Phrases_Congested3 = "t:d",
UI_Phrases_Congested4 = "n:ng",
UI_Phrases_Congested5 = "m:b",
UI_Phrases_Congested6 = "v:b",
UI_Phrases_Congested7 = "f:b",

}
