-- -=[ Instructions for Contributors ]=-
-- Firstly, thank you for stopping in; I hope you enjoy your time here.

-- Steps:
---- 1. If there is not a directory for your language with in "/media/lua/client/shared/Translate/" then create one.
------ 1a. Copy over this file to "Translate/<LANGUAGE>" and rename it to "UI_<LANGUAGE>" (for example: UI_EN.txt)
---- 2. Under the instructions there is the 'header' for a list - make sure the name matches the text file's name.
------ For example: Both the text file and list should be UI_EN, UI_RU, UI_FR, etc.
---- 3. You're ready to translate! Only change things bellow

-- Phrases can be found in "/media/lua/client/shared/Translate/"
--- (the folder of your language, for example: EN, RU, FR, will include everything you need.)

-- You can add more phrases than what is available, just make sure the numbers at the end of the entry follows numerically.
--- (1, 2, 3, 4, 5, etc)

-- When Writing New Phrases:
-- 1. Keep them short when you can.
-- 2. Don't capitalize anything other than 'I' or proper nouns.
-- 3. Punctuation is fine, but keep in mind all '.' can become '!' - so avoid things like U.S.A. or F.B.I. (USA and FBI are fine)
-- 4. Avoid swears (as there is dynamic swearing built-in), instead use <SWEAR>.
-- 5. For the moment any *emotive actions* have to be the entire phrase (which won't be filtered).

-- For more variety and to avoid bloat from repetitive phrases, phrases can be used as Keywords to replace parts of another phrase at random.
-- Format: "<WORD> in the phrase." Make sure there is a corresponding PhrasesWORD phrase-set.
-- When writing new Phrases to be used as keywords: Read through some lines with <WORD> to make sure it sounds correct before adding them in.
-- For example: Look at "UI_Phrases_FOOD" and <FOOD> below.

-- DO NOT TRANSLATE KEYWORDS LIKE <WORD> OR <SWEAR>.

-- NOTE: THE TABLE HEADER "UI_XX" MUST MATCH THE IN GAME LANGUAGE ABBREVIATION
UI_TR = {

--UI_Phrases_Drunk
UI_Phrases_Drunk1 = "Ay bana bir eyler oluyor",
UI_Phrases_Drunk2 = "Bir tane daha iebilirim",
UI_Phrases_Drunk3 = "O son alkol imeyecektim",
UI_Phrases_Drunk4 = "O kadar sarhoum ki",
UI_Phrases_Drunk5 = "Kafam dnyor",
UI_Phrases_Drunk6 = "Alkol aldm sallanyorum",
UI_Phrases_Drunk7 = "Etraf ift grmeye baladm",
--UI_Phrases_HasACold
UI_Phrases_HasACold1 = "burnum akyor",
UI_Phrases_HasACold2 = "ttm galiba",
UI_Phrases_HasACold3 = "Burnum akyor gibi sanki",
UI_Phrases_HasACold4 = "Hastalandm m?",
UI_Phrases_HasACold5 = "Ateim mi var?",
--UI_Phrases_Windchill
UI_Phrases_Windchill1 = "dars ok rzgarl",
UI_Phrases_Windchill2 = "hava esiyor",
--UI_Phrases_Hyperthermia
UI_Phrases_Hyperthermia1 = "Cehennem gibi oldu",
UI_Phrases_Hyperthermia2 = "Bu scak beni ok susatt",
UI_Phrases_Hyperthermia3 = "ok scak",
UI_Phrases_Hyperthermia4 = "Terliyorum",
UI_Phrases_Hyperthermia5 = "Bu scak beni ldrecek",
UI_Phrases_Hyperthermia6 = "Scaktan baylacam az kald",
UI_Phrases_Hyperthermia7 = "nm dzgn gremiyorum",
--UI_Phrases_Endurance
UI_Phrases_Endurance1 = "Ayaklarm bile zar zor hareket ettirebiliyorum",
UI_Phrases_Endurance2 = "Ara vermem lazm",
UI_Phrases_Endurance3 = "*nefes nefese kaldn*",
UI_Phrases_Endurance4 = "Dinlemem lazm",
UI_Phrases_Endurance5 = "Zar zor koabilirim",
UI_Phrases_Endurance6 = "Ne kadar daha gidebileceimi bilmiyorum",
UI_Phrases_Endurance7 = "Zar zor hareket yryebiliyorum
UI_Phrases_Endurance8 = "Baylmak zereyim",
UI_Phrases_Endurance9 = "Zar zor hareket edebiliyorum",
UI_Phrases_Endurance10 = "Kollarm bile zar zor hareket ettirebiliyorum",
--UI_Phrases_Bleeding
UI_Phrases_Bleeding1 = "Biraz kanamam var",
UI_Phrases_Bleeding2 = "Kanamam var",
UI_Phrases_Bleeding3 = "Kanamay durdurmam gerekiyor",
UI_Phrases_Bleeding4 = "ok kan kaybediyorum",
UI_Phrases_Bleeding5 = "Kan kaybndan leceim",
UI_Phrases_Bleeding6 = "Bu gidile leceim"
--UI_Phrases_FoodEaten
UI_Phrases_FoodEaten1 = "Tka basaym",
UI_Phrases_FoodEaten2 = "Karnm dolu",
UI_Phrases_FoodEaten3 = "Tkandm",
UI_Phrases_FoodEaten4 = "Midem iti",
UI_Phrases_FoodEaten5 = "Bir srk daha alamam",
UI_Phrases_FoodEaten6 = "Daha fazla yiyemeyeceim"
--UI_Phrases_Injured
UI_Phrases_Injured1 = "Bunu tedavi etmeliyim",
UI_Phrases_Injured2 = "Yaralandm, <SARCASM>",
UI_Phrases_Injured3 = "<SWEAR>",
UI_Phrases_Injured4 = "Bu iz brakacak",
UI_Phrases_Injured5 = "lk yardma ihtiyacm olacak",
UI_Phrases_Injured6 = "Yaralarm sarmam gerekiyor",
--UI_Phrases_Unhappy
UI_Phrases_Unhappy1 = "ailemi ok zlyorum",
UI_Phrases_Unhappy2 = "hayat iyice zor olmaya balad",
UI_Phrases_Unhappy3 = "daha ne kadar byle devam edeceim",
UI_Phrases_Unhappy4 = "bundan sonra benim hayatm byle mi devam edecek?",
UI_Phrases_Unhappy5 = "hayata devam etmenin mant ne ki",
UI_Phrases_Unhappy6 = "ama ne ki",
UI_Phrases_Unhappy7 = "masl bir hayat bu?",
UI_Phrases_Unhappy8 = "bu yaamak deil ki",
UI_Phrases_Unhappy9 = "bende llere katlmalym belkide",
UI_Phrases_Unhappy10 = "neden ben?",
UI_Phrases_Unhappy11 = "geleceim yok",
UI_Phrases_Unhappy12 = "bir anlam yok",
--UI_Phrases_Wet
UI_Phrases_Wet1 = "Islandm",
UI_Phrases_Wet2 = "Srlsklam slandm",
UI_Phrases_Wet3 = "Srlsklamm",
UI_Phrases_Wet4 = "Srlsklam oldum, <SARCASM>",
UI_Phrases_Wet5 = "Bu gidile teceim",
UI_Phrases_Wet6 = "Bu gidile hastalanacam",
--UI_Phrases_Sick
UI_Phrases_Sick1 = "Burnum akyor",
UI_Phrases_Sick2 = "Galiba hasta oldum",
UI_Phrases_Sick3 = "Kendimi rahatsz hissediyorum",
UI_Phrases_Sick4 = "Kendimi iyi hissetmiyorum",
UI_Phrases_Sick5 = "Midem bulanyor",
UI_Phrases_Sick6 = "Ateim mi kt",
UI_Phrases_Sick7 = "Ateim var",
--UI_Phrases_HeavyLoad
UI_Phrases_HeavyLoad1 = "*homurdanma*",
UI_Phrases_HeavyLoad2 = "ok ar",
UI_Phrases_HeavyLoad3 = "Tayamacak kadar ar",
UI_Phrases_HeavyLoad4 = "Srtm yamuldu",
UI_Phrases_HeavyLoad5 = "<SWEAR>, bu ok ar",
UI_Phrases_HeavyLoad6 = "<Pain>. srtm",
--UI_Phrases_OnDusk
UI_Phrases_OnDusk1 = "karanlk oluyor",
UI_Phrases_OnDusk2 = "gne batyor",
UI_Phrases_OnDusk3 = "gece oluyor",
--UI_Phrases_OnDawn
UI_Phrases_OnDawn1 = "yeni bir gn",
UI_Phrases_OnDawn2 = "bugn de atlattk",
UI_Phrases_OnDawn3 = "gn doumu",
UI_Phrases_OnDawn4 = "gne douyor",
--UI_Phrases_GunJammed
UI_Phrases_GunJammed1 = "silah takld",
UI_Phrases_GunJammed2 = "silah tutukluk yapt",
--UI_Phrases_LowAmmo
UI_Phrases_LowAmmo1 = "mermim azalmaya balad",
UI_Phrases_LowAmmo2 = "mermim azalyor",
UI_Phrases_LowAmmo3 = "arjr yenilemem lazm",
UI_Phrases_LowAmmo4 = "silah tekrardan doldurmam lazm",
--UI_Phrases_OutOfAmmo
UI_Phrases_OutOfAmmo1 = "mermim kalmad",
UI_Phrases_OutOfAmmo2 = "arjr bo",
UI_Phrases_OutOfAmmo3 = "mermim yok",
UI_Phrases_OutOfAmmo4 = "bu bo",
UI_Phrases_OutOfAmmo5 = "silahn mermisi yok",
UI_Phrases_OutOfAmmo6 = "bu silah bo",
--UI_Phrases_Hungry
UI_Phrases_Hungry1 = "Bir eyler yiyebilirim",
UI_Phrases_Hungry2 = "<FOOD> yemek istiyorum",
UI_Phrases_Hungry3 = "Yemek yemem lazm",
UI_Phrases_Hungry4 = "Canm <FOOD> yemek istiyor",
UI_Phrases_Hungry5 = "Dnsene bu kyamette bir <FOOD> yiyorsun",
UI_Phrases_Hungry6 = "*karn guruldamas*",
UI_Phrases_Hungry7 = "Bir eyler yesem iyi olacak",
UI_Phrases_Hungry8 = "Bir eyler yemeliyim",
UI_Phrases_Hungry9 = "*sesli bir karn guruldamas*",
UI_Phrases_Hungry10 = "Buralarda bir yerde yiyecek olmas lazmd",
UI_Phrases_Hungry11 = "ok acktm",
UI_Phrases_Hungry12 = "Karnm gurulduyor",
UI_Phrases_Hungry13 = "Alktan gebericem",
UI_Phrases_Hungry14 = "Alktan lyorum",
UI_Phrases_Hungry15 = "<FOOD> yesem sper olurdu",
UI_Phrases_Hungry16 = "Canm <FOOD> istiyor",
--UI_Phrases_Thirst
UI_Phrases_Thirst1 = "azm kurudu",
UI_Phrases_Thirst2 = "*yutkunur*",
UI_Phrases_Thirst3 = "Bir eyler imem lazm",
UI_Phrases_Thirst4 = "eecek bir ey almam lazm",
UI_Phrases_Thirst5 = "azm kurudu",
UI_Phrases_Thirst6 = "susuzluktan ldm",
UI_Phrases_Thirst7 = "ok susadm",
UI_Phrases_Thirst8 = "ieecek bir ey yok mu?",
--UI_Phrases_Tired
UI_Phrases_Tired1 = "Uyumalym",
UI_Phrases_Tired2 = "Yataa yatmalym",
UI_Phrases_Tired3 = "yoruldum",
UI_Phrases_Tired3 = "ok yoruldum",
UI_Phrases_Tired4 = "Uyumaya ihtiyacm var",
UI_Phrases_Tired5 = "Baylmak zereyim",
UI_Phrases_Tired6 = "Baylacam az kald",
UI_Phrases_Tired7 = "En son ne zaman uyudum hatrlamyorum bile",
UI_Phrases_Tired8 = "ok yorgunum",
UI_Phrases_Tired9 = "Uyumam lazm",
UI_Phrases_Tired10 = "*gzlerin ara sra kapanyor*",
UI_Phrases_Tired11 = "Zar zor ayakta durabiliyorum. ok yoruldum",
--UI_Phrases_Bored
UI_Phrases_Bored1 = "Skntdan kafay yicem",
UI_Phrases_Bored2 = "Skntdan patlcam",
UI_Phrases_Bored3 = "Canm ok skld.",
UI_Phrases_Bored4 = "<SWEAR> ok canm skld",
UI_Phrases_Bored5 = "*i ekme*",
UI_Phrases_Bored6 = "Bir eyler yapmam lazm",
--UI_Phrases_Stress
UI_Phrases_Stress1 = "psikolojim bozuldu",
UI_Phrases_Stress2 = "*derin nefes*",
UI_Phrases_Stress3 = "Rahatlamam lazm",
UI_Phrases_Stress4 = "*derin bir i ekme*",
UI_Phrases_Stress5 = "Biraz rahatlamak istiyorum",
UI_Phrases_Stress6 = "stresten kafay yicem",
UI_Phrases_Stress7 = "ldrcam",
UI_Phrases_Stress8 = "delirecem",
UI_Phrases_Stress9 = "sikerim amna korum ya",
--UI_Phrases_Agoraphobic
UI_Phrases_Agoraphobic1 = "derin nefes alp verme",
UI_Phrases_Agoraphobic2 = "bundan nefret ediyorum",
UI_Phrases_Agoraphobic3 = "darda olmamalym",
UI_Phrases_Agoraphobic4 = "bunu yapmamalym",
UI_Phrases_Agoraphobic5 = "o ses neydi lan?",
UI_Phrases_Agoraphobic6 = "neden dar kyorum ki",
--UI_Phrases_Claustrophobic
UI_Phrases_Claustrophobic1 = "derin nefes alp verme",
UI_Phrases_Claustrophobic2 = "Bu histen nefret ediyorum",
UI_Phrases_Claustrophobic3 = "duvarlar zerime zerime geliyor",
UI_Phrases_Claustrophobic4 = "*derin nefes*",
UI_Phrases_Claustrophobic5 = "<SWEAR>, bundan nefret ediyorum",
UI_Phrases_Claustrophobic6 = "Burada nefes alamyorum",
--UI_Phrases_Panic
UI_Phrases_Panic1 = "*nefes nefese kaldn*",
UI_Phrases_Panic3 = "Anan! <SWEAR>",
UI_Phrases_Panic4 = "Hayr!",
UI_Phrases_Panic5 = "Hayr olamaz!",
UI_Phrases_Panic6 = "Noluyo lan?!",
UI_Phrases_Panic7 = "<SWEAR>",
UI_Phrases_Panic8 = "<SWEAR>!",
UI_Phrases_Panic9 = "<SWEAR>!",
UI_Phrases_Panic10 = "ahh!",
UI_Phrases_Panic11 = "neden!?",
UI_Phrases_Panic12 = "hayr ltfen!",
UI_Phrases_Panic13 = "ltfen yardm edin!",
UI_Phrases_Panic14 = "yalvarrm birisi yardm etsin!",
UI_Phrases_Panic15 = "tanrm! ahhh!",
--UI_Phrases_Hypothermia
UI_Phrases_Hypothermia1 = "ok souk",
UI_Phrases_Hypothermia2 = "brrrrr",
UI_Phrases_Hypothermia3 = "*titreme*",
--UI_Phrases_Pain
UI_Phrases_Pain1 = "Ahhh",
UI_Phrases_Pain2 = "Ahhh",
UI_Phrases_Pain3 = "Tanrm",
UI_Phrases_Pain4 = "Ahhh",
--UI_Phrases_SWEAR
UI_Phrases_SWEAR1 = "lanet olsun",
UI_Phrases_SWEAR2 = "kahretsin",
UI_Phrases_SWEAR3 = "siktir",
UI_Phrases_SWEAR5 = "hassiktir",
UI_Phrases_SWEAR6 = "sikeyim",
UI_Phrases_SWEAR7 = "amna koyaym",
--UI_Phrases_Plosives
UI_Phrases_Plosives1 = "f",
UI_Phrases_Plosives2 = "F",
UI_Phrases_Plosives3 = "p",
UI_Phrases_Plosives4 = "P",
UI_Phrases_Plosives5 = "t",
UI_Phrases_Plosives6 = "T",
UI_Phrases_Plosives7 = "k",
UI_Phrases_Plosives8 = "K",
UI_Phrases_Plosives9 = "b",
UI_Phrases_Plosives10 = "B",
UI_Phrases_Plosives11 = "d",
UI_Phrases_Plosives12 = "D",
UI_Phrases_Plosives13 = "g",
UI_Phrases_Plosives14 = "G",
UI_Phrases_Plosives15 = "s",
UI_Phrases_Plosives16 = "S",
UI_Phrases_Plosives17 = "m",
UI_Phrases_Plosives18 = "M",
--UI_Phrases_FOOD
UI_Phrases_FOOD1 = "pizza",
UI_Phrases_FOOD2 = "kek",
UI_Phrases_FOOD3 = "hamburger",
UI_Phrases_FOOD4 = "tavuk",
UI_Phrases_FOOD5 = "pilav",
UI_Phrases_FOOD6 = "fasulye",
UI_Phrases_FOOD7 = "bamya",
UI_Phrases_FOOD8 = "karnbahar",
UI_Phrases_FOOD9 = "dner",
UI_Phrases_FOOD10 = "tavuk dner",
UI_Phrases_FOOD11 = "iskender",
--UI_Phrases_SARCASM
UI_Phrases_SARCASM1 = "tamda ihtiyacm olan ey",
UI_Phrases_SARCASM2 = "sadece anslym",
}