function SpawnPoints()
    return {
unemployed = {
{worldX = -90 + 102, worldY = -86 + 101, posX = 141, posY = 148}, -- windowless rundown woodstove house - upstairs trash pile
{worldX = -90 + 102, worldY = -86 + 103, posX = 55, posY = 84, posZ = 1}, -- beach house south of basketball court
{worldX = -90 + 101, worldY = -86 + 103, posX = 56, posY = 58}, -- cabins on water leftside island
{worldX = -90 + 101, worldY = -86 + 102, posX = 211, posY = 286, posZ = 2}, -- resort second floor - expensive room next to trash pile balcony
{worldX = -90 + 101, worldY = -86 + 101, posX = 71, posY = 241}, -- OG throwback house pool
{worldX = -90 + 101, worldY = -86 + 102, posX = 60, posY = 43}, -- OG throwback house microwave
{worldX = -90 + 101, worldY = -86 + 102, posX = 73, posY = 44}, -- OG throwback house south pool
{worldX = -90 + 100, worldY = -86 + 102, posX = 284, posY = 60}, -- OG throwback house sidewalk
{worldX = -90 + 100, worldY = -86 + 101, posX = 269, posY = 285}, -- OG throwback house couch near burglar
{worldX = -90 + 101, worldY = -86 + 102, posX = 104, posY = 0}, -- OG throwback sidewalk tree shooting range fence
{worldX = -90 + 101, worldY = -86 + 102, posX = 11, posY = 48}, -- OG throwback house bence
{worldX = -90 + 101, worldY = -86 + 103, posX = 201, posY = 29}, -- resort chair by big pool
{worldX = -90 + 102, worldY = -86 + 102, posX = 28, posY = 278}, -- drive-in bathroom		
 
 }, -- end unemployed
 
constructionworker = {
{worldX = -90 + 101, worldY = -86 + 102, posX = 246, posY = 149}, -- site west 
{worldX = -90 + 102, worldY = -86 + 101, posX = 161, posY = 213}, -- site east
{worldX = -90 + 101, worldY = -86 + 102, posX = 62, posY = 148}, -- site near shooting range parking lot dumpster south of OG
  
}, -- end constructionworker
  
fireofficer = {
{worldX = -90 + 101, worldY = -86 + 101, posX = 280, posY = 135}, -- fire department south of airstrip in kitchen
{worldX = -90 + 102, worldY = -86 + 102, posX = 148, posY = 80}, -- behind warehouse campfire pit
{worldX = -90 + 101, worldY = -86 + 103, posX = 248, posY = 91}, -- south beach near docks campfire
{worldX = -90 + 102, worldY = -86 + 102, posX = 80, posY = 85}, -- behind blue house at campfire near choke bridge
  
}, -- end fireofficer
  
parkranger = {
{worldX = -90 + 101, worldY = -86 + 102, posX = 254, posY = 38}, -- park bench with lakes
{worldX = -90 + 102, worldY = -86 + 102, posX = 222, posY = 84}, -- pic nic table behind pink house
{worldX = -90 + 101, worldY = -86 + 101, posX = 284, posY = 222}, -- inside porta potty by bathrooms
  
}, -- end parkranger
  
policeofficer = {
{worldX = -90 + 101, worldY = -86 + 102, posX = 56, posY = 238}, -- west police department cell room
{worldX = -90 + 101, worldY = -86 + 101, posX = 288, posY = 155}, -- east police department in office south of military base
  
}, -- end policeofficer
  
securityguard = {
{worldX = -90 + 101, worldY = -86 + 102, posX = 186, posY = 232}, -- resort campus lounge room
{worldX = -90 + 101, worldY = -86 + 101, posX = 225, posY = 87}, -- security hut military base near sandbags
{worldX = -90 + 102, worldY = -86 + 102, posX = 47, posY = 160}, -- security hut bridge crossing
  
}, -- end securityguard
  
carpenter = {
{worldX = -90 + 101, worldY = -86 + 102, posX = 42, posY = 153}, -- site west
{worldX = -90 + 102, worldY = -86 + 101, posX = 257, posY = 92}, -- south docks by trash pile
{worldX = -90 + 102, worldY = -86 + 101, posX = 278, posY = 149}, -- wood house for sale porch backyard east side
  
}, -- end carpenter
  
nurse = {
{worldX = -90 + 102, worldY = -86 + 102, posX = 182, posY = 25, posZ = 1}, -- hospital near gas n go - behind dumpster
{worldX = -90 + 102, worldY = -86 + 102, posX = 162, posY = 2, posZ = 1}, -- hospital near gas n go - roof stretcher
{worldX = -90 + 102, worldY = -86 + 101, posX = 60, posY = 184, posZ = 1}, -- school nurses office
  
}, -- end nurse
  
doctor = {
{worldX = -90 + 102, worldY = -86 + 101, posX = 215, posY = 187, posZ = 1}, -- large gated mansion no garage
{worldX = -90 + 101, worldY = -86 + 103, posX = 283, posY = 16, posZ = 1}, -- hospital helipad rooftop near resort pool
{worldX = -90 + 101, worldY = -86 + 103, posX = 299, posY = 2, posZ = 1}, -- hospital outside bathroom window	
  
}, -- end doctor
  
burglar = {
{worldX = -90 + 101, worldY = -86 + 101, posX = 21, posY = 292}, -- OG back of throwback house window
{worldX = -90 + 102, worldY = -86 + 103, posX = 6, posY = 20}, -- jewelery store
{worldX = -90 + 102, worldY = -86 + 102, posX = 88, posY = 39}, -- mint for sale house inside window east side
	
}, -- end burglar
  
chef = {
{worldX = -90 + 101, worldY = -86 + 103, posX = 292, posY = 73}, -- red food trailer by fishing pier next to basketball court
{worldX = -90 + 101, worldY = -86 + 103, posX = 197, posY = 61}, -- kitchen out by the west beach
{worldX = -90 + 102, worldY = -86 + 101, posX = 204, posY = 51}, -- kitchen east strip mall
  
}, -- end chef
  
fisherman = {
{worldX = -90 + 102, worldY = -86 + 102, posX = 195, posY = 272}, -- small wood bridge island with dock 
{worldX = -90 + 101, worldY = -86 + 103, posX = 276, posY = 143}, -- south docks next to bar
{worldX = -90 + 101, worldY = -86 + 102, posX = 1, posY = 147}, -- beach near north docks
  
}, -- end fisherman
  
mechanics = {
{worldX = -90 + 102, worldY = -86 + 101, posX = 161, posY = 95}, -- auto garage east 1 rolling door
{worldX = -90 + 102, worldY = -86 + 102, posX = 119, posY = 24}, -- in front of gas n go
  
}, -- end mechanic
  
metalworker = {
{worldX = -90 + 102, worldY = -86 + 101, posX = 159, posY = 206}, -- construction site without walls
{worldX = -90 + 100, worldY = -86 + 102, posX = 235, posY = 214}, --  north docks metal pipes
  
}, -- end metalworker
  
farmer = {
{worldX = -90 + 102, worldY = -86 + 101, posX = 30, posY = 124}, -- farm store backroom
{worldX = -90 + 101, worldY = -86 + 102, posX = 51, posY = 175}, -- flower shop behind counter
  
}, -- end farmer
  
veteran = {
{worldX = -90 + 101, worldY = -86 + 102, posX = 129, posY = 141}, -- coutnry club/ shooting range behind counter
{worldX = -90 + 102, worldY = -86 + 101, posX = 127, posY = 26}, -- barbershop in front of chair
  
}, -- end farmer
  
fitnessinstructor = {
{worldX = -90 + 102, worldY = -86 + 103, posX = 36, posY = 18}, -- school south of drive-in theater
{worldX = -90 + 102, worldY = -86 + 101, posX = 71, posY = 247}, -- playground in front of bench near portapotty
  
}, -- fitnessinstructor		
  
burgerflipper = {
{worldX = -90 + 102, worldY = -86 + 101, posX = 68, posY = 110}, -- spiffo's burger shop
{worldX = -90 + 101, worldY = -86 + 102, posX = 183, posY = 129}, -- restaurant near shooting range
  
}, -- end repairman
  
repairman = {
{worldX = -90 + 101, worldY = -86 + 102, posX = 12, posY = 196}, -- north docks maintenance closet
{worldX = -90 + 102, worldY = -86 + 102, posX = 197, posY = 27}, -- behind laundry mat
{worldX = -90 + 102, worldY = -86 + 103, posX = 1, posY = 64}, -- vending machine near phonebooth and basketball court
 
}, -- end repairman
  
electrician = {
{worldX = -90 + 102, worldY = -86 + 102, posX = 21, posY = 247, posZ = 1}, -- movie theater projection booth
{worldX = -90 + 102, worldY = -86 + 101, posX = 194, posY = 257}, -- juke box apartments w blue chair
{worldX = -90 + 102, worldY = -86 + 101, posX = 208, posY = 147}, -- juke box mansion w fountain
  
}, -- end electrician
  
lumberjack = {
{worldX = -90 + 101, worldY = -86 + 102, posX = 284, posY = 134}, -- construction site resort parking lot dirt patch
{worldX = -90 + 102, worldY = -86 + 101, posX = 169, posY = 183}, -- construction site east by tree and wall
{worldX = -90 + 102, worldY = -86 + 102, posX = 31, posY = 87}, -- above choke bridge dirt patch right of river
  
}, -- end lumberjack
  
engineer = {
{worldX = -90 + 101, worldY = -86 + 102, posX = 1, posY = 183, posZ = 1}, -- north docks control room upstairs
{worldX = -90 + 102, worldY = -86 + 101, posX = 260, posY = 7}, -- south docks bottom floor office cubicle
{worldX = -90 + 102, worldY = -86 + 102, posX = 131, posY = 70, posZ = 1}, -- warehouse upstairs campfire death	

}, -- end engineer

    }
end