module Packing
{
	imports
	{
		Base,
	}
	
	item 10pkLeather
	{
		Weight			= 0.35,
		Type			= Normal,
		DisplayName		= 10 x Leather Strips,
		DisplayCategory = Material,
		Icon			= PLeatherStrips,
		WorldStaticModel = StripRollLeather,
	}
	
	item 50pkLeather
	{
		Weight			= 1.5,
		Type			= Normal,
		DisplayName		= 50 x Leather Strips,
		DisplayCategory = Material,
		Icon			= PLeatherStrips,
		WorldStaticModel = StripRollLeather,
	}
	
	item 100pkLeather
	{
		Weight			= 2.5,
		Type			= Normal,
		DisplayName		= 100 x Leather Strips,
		DisplayCategory = Material,
		Icon			= PLeatherStrips,
		WorldStaticModel = StripRollLeather,
	}

	recipe Pack 10
	{
		destroy LeatherStrips=10,
		
		Result:10pkLeather=1,
		OnTest:Recipe.OnTest.IsFavorite,
		Time:25.0,
		Category:Storage,
	}
	
	recipe Unpack 10
	{
		destroy 10pkLeather,
		
		Result:LeatherStrips=10,
		Time:25.0,
		Category:Storage,
	}
	
	recipe Pack 50
	{
		destroy LeatherStrips=50,
		
		Result:50pkLeather=1,
		OnTest:Recipe.OnTest.IsFavorite,
		Time:50.0,
		Category:Storage,
	}
	
	recipe Unpack 50
	{
		destroy 50pkLeather,
		
		Result:LeatherStrips=50,
		Time:40.0,
		Category:Storage,
	}
	
	recipe Pack 100
	{
		destroy LeatherStrips=100,
		
		Result:100pkLeather=1,
		OnTest:Recipe.OnTest.IsFavorite,
		Time:100.0,
		Category:Storage,
	}
	
	recipe Unpack 100
	{
		destroy 100pkLeather,
		
		Result:LeatherStrips=100,
		Time:80.0,
		Category:Storage,
	}

	recipe Put Together
	{
		10pkLeather=5,
		
		Result:50pkLeather=1,
		Time:40.0,
	}
	
	recipe Put Together
	{
		50pkLeather=2,
		
		Result:100pkLeather=1,
		Time:40.0,
	}

	recipe Split in Two
	{
		100pkLeather=1,
		
		Result:50pkLeather=2,
		Time:40.0,
	}

	recipe Split in Five
	{
		50pkLeather=1,
		
		Result:10pkLeather=5,
		Time:40.0,
	}

	model StripRollLeather
	{
		mesh = WorldItems/stripsroll,
		texture = WorldItems/LeatherStrips,
		scale = 1.0,
	}
}