module Packing
{
	imports
	{
		Base,
	}
	
	item 10pkLightBulbBlue
	{
		Weight			= 0.7,
		Type			= Normal,
		DisplayName		= 10 x Blue Light Bulb,
		DisplayCategory = Electronics,
		Icon			= LightBulb,
		ColorRed		= 0,
        ColorGreen		= 0,
        ColorBlue		= 255,
		WorldStaticModel = WIP,
	}
	
	item 50pkLightBulbBlue
	{
		Weight			= 3.0,
		Type			= Normal,
		DisplayName		= 50 x Blue Light Bulb,
		DisplayCategory = Electronics,
		Icon			= LightBulb,
		ColorRed		= 0,
        ColorGreen		= 0,
        ColorBlue		= 255,
		WorldStaticModel = WIP,
	}
	
	item 100pkLightBulbBlue
	{
		Weight			= 5.0,
		Type			= Normal,
		DisplayName		= 100 x Blue Light Bulb,
		DisplayCategory = Electronics,
		Icon			= LightBulb,
		ColorRed		= 0,
        ColorGreen		= 0,
        ColorBlue		= 255,
		WorldStaticModel = WIP,
	}

	recipe Pack 10
	{
		destroy LightBulbBlue=10,
		
		Result:10pkLightBulbBlue=1,
		OnTest:Recipe.OnTest.WholeItem,
		Time:50.0,
		Category:Storage,
	}
	
	recipe Unpack 10
	{
		destroy 10pkLightBulbBlue,
		
		Result:LightBulbBlue=10,
		Time:25.0,
		Category:Storage,
	}
	
	recipe Pack 50
	{
		destroy LightBulbBlue=50,
		
		Result:50pkLightBulbBlue=1,
		OnTest:Recipe.OnTest.WholeItem,
		Time:75.0,
		Category:Storage,
	}
	
	recipe Unpack 50
	{
		destroy 50pkLightBulbBlue,
		
		Result:LightBulbBlue=50,
		Time:50.0,
		Category:Storage,
	}
	
	recipe Pack 100
	{
		destroy LightBulbBlue=100,
		
		Result:100pkLightBulbBlue=1,
		OnTest:Recipe.OnTest.WholeItem,
		Time:100.0,
		Category:Storage,
	}
	
	recipe Unpack 100
	{
		destroy 100pkLightBulbBlue,
		
		Result:LightBulbBlue=100,
		Time:75.0,
		Category:Storage,
	}

	recipe Put Together
	{
		10pkLightBulbBlue=5,
		
		Result:50pkLightBulbBlue=1,
		Time:40.0,
	}
	
	recipe Put Together
	{
		50pkLightBulbBlue=2,
		
		Result:100pkLightBulbBlue=1,
		Time:40.0,
	}

	recipe Split in Two
	{
		100pkLightBulbBlue=1,
		
		Result:50pkLightBulbBlue=2,
		Time:40.0,
	}

	recipe Split in Five
	{
		50pkLightBulbBlue=1,
		
		Result:10pkLightBulbBlue=5,
		Time:40.0,
	}

	model WIP
	{
		mesh = WorldItems/wip_model,
		texture = WorldItems/WIP_Tex,
		scale = 1.0,
	}
}