module Packing
{
	imports
	{
		Base,
	}
	
	item 10pkLightBulbPink
	{
		Weight			= 0.7,
		Type			= Normal,
		DisplayName		= 10 x Pink Light Bulb,
		DisplayCategory = Electronics,
		Icon			= LightBulb,
		ColorRed		= 255,
        ColorGreen		= 20,
        ColorBlue		= 147,
		WorldStaticModel = WIP,
	}
	
	item 50pkLightBulbPink
	{
		Weight			= 3.0,
		Type			= Normal,
		DisplayName		= 50 x Pink Light Bulb,
		DisplayCategory = Electronics,
		Icon			= LightBulbPink,
		ColorRed		= 255,
        ColorGreen		= 20,
        ColorBlue		= 147,
		WorldStaticModel = WIP,
	}
	
	item 100pkLightBulbPink
	{
		Weight			= 5.0,
		Type			= Normal,
		DisplayName		= 100 x Pink Light Bulb,
		DisplayCategory = Electronics,
		Icon			= LightBulbPink,
		ColorRed		= 255,
        ColorGreen		= 20,
        ColorBlue		= 147,
		WorldStaticModel = WIP,
	}

	recipe Pack 10
	{
		destroy LightBulbPink=10,
		
		Result:10pkLightBulbPink=1,
		OnTest:Recipe.OnTest.WholeItem,
		Time:50.0,
		Category:Storage,
	}
	
	recipe Unpack 10
	{
		destroy 10pkLightBulbPink,
		
		Result:LightBulbPink=10,
		Time:25.0,
		Category:Storage,
	}
	
	recipe Pack 50
	{
		destroy LightBulbPink=50,
		
		Result:50pkLightBulbPink=1,
		OnTest:Recipe.OnTest.WholeItem,
		Time:75.0,
		Category:Storage,
	}
	
	recipe Unpack 50
	{
		destroy 50pkLightBulbPink,
		
		Result:LightBulbPink=50,
		Time:50.0,
		Category:Storage,
	}
	
	recipe Pack 100
	{
		destroy LightBulbPink=100,
		
		Result:100pkLightBulbPink=1,
		OnTest:Recipe.OnTest.WholeItem,
		Time:100.0,
		Category:Storage,
	}
	
	recipe Unpack 100
	{
		destroy 100pkLightBulbPink,
		
		Result:LightBulbPink=100,
		Time:75.0,
		Category:Storage,
	}

	recipe Put Together
	{
		10pkLightBulbPink=5,
		
		Result:50pkLightBulbPink=1,
		Time:40.0,
	}
	
	recipe Put Together
	{
		50pkLightBulbPink=2,
		
		Result:100pkLightBulbPink=1,
		Time:40.0,
	}

	recipe Split in Two
	{
		100pkLightBulbPink=1,
		
		Result:50pkLightBulbPink=2,
		Time:40.0,
	}

	recipe Split in Five
	{
		50pkLightBulbPink=1,
		
		Result:10pkLightBulbPink=5,
		Time:40.0,
	}

	model WIP
	{
		mesh = WorldItems/wip_model,
		texture = WorldItems/WIP_Tex,
		scale = 1.0,
	}
}